null
nil
-
false
GUI_Copy
script.PlayerList:clone().Parent = game.StarterGui;
script:remove();
true
-
false
PlayerList
local t = {}
local function ScopedConnect(parentInstance, instance, event, signalFunc, syncFunc, removeFunc)
local eventConnection = nil
--Connection on parentInstance is scoped by parentInstance (when destroyed, it goes away)
local tryConnect = function()
if game:IsAncestorOf(parentInstance) then
--Entering the world, make sure we are connected/synced
if not eventConnection then
eventConnection = instance[event]:connect(signalFunc)
if syncFunc then syncFunc() end
end
else
--Probably leaving the world, so disconnect for now
if eventConnection then
eventConnection:disconnect()
if removeFunc then removeFunc() end
end
end
end
--Hook it up to ancestryChanged signal
local connection = parentInstance.AncestryChanged:connect(tryConnect)
--Now connect us if we're already in the world
tryConnect()
return connection
end
local function CreateButtons(frame, buttons, yPos, ySize)
local buttonNum = 1
local buttonObjs = {}
for i, obj in ipairs(buttons) do
local button = Instance.new("TextButton")
button.Name = "Button" .. buttonNum
button.Font = Enum.Font.Arial
button.FontSize = Enum.FontSize.Size18
button.AutoButtonColor = true
button.Style = Enum.ButtonStyle.RobloxButtonDefault
button.Text = obj.Text
button.TextColor3 = Color3.new(1,1,1)
button.MouseButton1Click:connect(obj.Function)
button.Parent = frame
buttonObjs[buttonNum] = button
buttonNum = buttonNum + 1
end
local numButtons = buttonNum-1
if numButtons == 1 then
frame.Button1.Position = UDim2.new(0.35, 0, yPos.Scale, yPos.Offset)
frame.Button1.Size = UDim2.new(.4,0,ySize.Scale, ySize.Offset)
elseif numButtons == 2 then
frame.Button1.Position = UDim2.new(0.1, 0, yPos.Scale, yPos.Offset)
frame.Button1.Size = UDim2.new(.8/3,0, ySize.Scale, ySize.Offset)
frame.Button2.Position = UDim2.new(0.55, 0, yPos.Scale, yPos.Offset)
frame.Button2.Size = UDim2.new(.35,0, ySize.Scale, ySize.Offset)
elseif numButtons >= 3 then
local spacing = .1 / numButtons
local buttonSize = .9 / numButtons
buttonNum = 1
while buttonNum <= numButtons do
buttonObjs[buttonNum].Position = UDim2.new(spacing*buttonNum + (buttonNum-1) * buttonSize, 0, yPos.Scale, yPos.Offset)
buttonObjs[buttonNum].Size = UDim2.new(buttonSize, 0, ySize.Scale, ySize.Offset)
buttonNum = buttonNum + 1
end
end
end
local function setSliderPos(newAbsPosX,slider,sliderPosition,bar,steps)
local newStep = steps - 1 --otherwise we really get one more step than we want
local relativePosX = math.min(1, math.max(0, (newAbsPosX - bar.AbsolutePosition.X) / bar.AbsoluteSize.X ) )
local wholeNum, remainder = math.modf(relativePosX * newStep)
if remainder > 0.5 then
wholeNum = wholeNum + 1
end
relativePosX = wholeNum/newStep
local result = math.ceil(relativePosX * newStep)
if sliderPosition.Value ~= (result + 1) then --onky update if we moved a step
sliderPosition.Value = result + 1
if relativePosX == 1 then
slider.Position = UDim2.new(1,-slider.AbsoluteSize.X,slider.Position.Y.Scale,slider.Position.Y.Offset)
else
slider.Position = UDim2.new(relativePosX,0,slider.Position.Y.Scale,slider.Position.Y.Offset)
end
end
end
local function cancelSlide(areaSoak)
areaSoak.Visible = false
if areaSoakMouseMoveCon then areaSoakMouseMoveCon:disconnect() end
end
t.CreateStyledMessageDialog = function(title, message, style, buttons)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.5, 0, 0, 165)
frame.Position = UDim2.new(0.25, 0, 0.5, -72.5)
frame.Name = "MessageDialog"
frame.Active = true
frame.Style = Enum.FrameStyle.RobloxRound
local styleImage = Instance.new("ImageLabel")
styleImage.Name = "StyleImage"
styleImage.BackgroundTransparency = 1
styleImage.Position = UDim2.new(0,5,0,15)
if style == "error" or style == "Error" then
styleImage.Size = UDim2.new(0, 71, 0, 71)
styleImage.Image = "http://www.roblox.com/asset?id=42565285"
elseif style == "notify" or style == "Notify" then
styleImage.Size = UDim2.new(0, 71, 0, 71)
styleImage.Image = "http://www.roblox.com/asset?id=42604978"
elseif style == "confirm" or style == "Confirm" then
styleImage.Size = UDim2.new(0, 74, 0, 76)
styleImage.Image = "http://www.roblox.com/asset?id=42557901"
else
return t.CreateMessageDialog(title,message,buttons)
end
styleImage.Parent = frame
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "Title"
titleLabel.Text = title
titleLabel.BackgroundTransparency = 1
titleLabel.TextColor3 = Color3.new(221/255,221/255,221/255)
titleLabel.Position = UDim2.new(0, 80, 0, 0)
titleLabel.Size = UDim2.new(1, -80, 0, 40)
titleLabel.Font = Enum.Font.ArialBold
titleLabel.FontSize = Enum.FontSize.Size36
titleLabel.TextXAlignment = Enum.TextXAlignment.Center
titleLabel.TextYAlignment = Enum.TextYAlignment.Center
titleLabel.Parent = frame
local messageLabel = Instance.new("TextLabel")
messageLabel.Name = "Message"
messageLabel.Text = message
messageLabel.TextColor3 = Color3.new(221/255,221/255,221/255)
messageLabel.Position = UDim2.new(0.025, 80, 0, 45)
messageLabel.Size = UDim2.new(0.95, -80, 0, 55)
messageLabel.BackgroundTransparency = 1
messageLabel.Font = Enum.Font.Arial
messageLabel.FontSize = Enum.FontSize.Size18
messageLabel.TextWrap = true
messageLabel.TextXAlignment = Enum.TextXAlignment.Left
messageLabel.TextYAlignment = Enum.TextYAlignment.Top
messageLabel.Parent = frame
CreateButtons(frame, buttons, UDim.new(0, 105), UDim.new(0, 40) )
return frame
end
t.CreateMessageDialog = function(title, message, buttons)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.5, 0, 0.5, 0)
frame.Position = UDim2.new(0.25, 0, 0.25, 0)
frame.Name = "MessageDialog"
frame.Active = true
frame.Style = Enum.FrameStyle.RobloxRound
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "Title"
titleLabel.Text = title
titleLabel.BackgroundTransparency = 1
titleLabel.TextColor3 = Color3.new(221/255,221/255,221/255)
titleLabel.Position = UDim2.new(0, 0, 0, 0)
titleLabel.Size = UDim2.new(1, 0, 0.15, 0)
titleLabel.Font = Enum.Font.ArialBold
titleLabel.FontSize = Enum.FontSize.Size36
titleLabel.TextXAlignment = Enum.TextXAlignment.Center
titleLabel.TextYAlignment = Enum.TextYAlignment.Center
titleLabel.Parent = frame
local messageLabel = Instance.new("TextLabel")
messageLabel.Name = "Message"
messageLabel.Text = message
messageLabel.TextColor3 = Color3.new(221/255,221/255,221/255)
messageLabel.Position = UDim2.new(0.025, 0, 0.175, 0)
messageLabel.Size = UDim2.new(0.95, 0, .55, 0)
messageLabel.BackgroundTransparency = 1
messageLabel.Font = Enum.Font.Arial
messageLabel.FontSize = Enum.FontSize.Size18
messageLabel.TextWrap = true
messageLabel.TextXAlignment = Enum.TextXAlignment.Left
messageLabel.TextYAlignment = Enum.TextYAlignment.Top
messageLabel.Parent = frame
CreateButtons(frame, buttons, UDim.new(0.8,0), UDim.new(0.15, 0))
return frame
end
t.CreateDropDownMenu = function(items, onSelect, forRoblox)
local width = UDim.new(0, 100)
local height = UDim.new(0, 32)
local xPos = 0.055
local frame = Instance.new("Frame")
frame.Name = "DropDownMenu"
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(width, height)
local dropDownMenu = Instance.new("TextButton")
dropDownMenu.Name = "DropDownMenuButton"
dropDownMenu.TextWrap = true
dropDownMenu.TextColor3 = Color3.new(1,1,1)
dropDownMenu.Text = "Choose One"
dropDownMenu.Font = Enum.Font.ArialBold
dropDownMenu.FontSize = Enum.FontSize.Size18
dropDownMenu.TextXAlignment = Enum.TextXAlignment.Left
dropDownMenu.TextYAlignment = Enum.TextYAlignment.Center
dropDownMenu.BackgroundTransparency = 1
dropDownMenu.AutoButtonColor = true
dropDownMenu.Style = Enum.ButtonStyle.RobloxButton
dropDownMenu.Size = UDim2.new(1,0,1,0)
dropDownMenu.Parent = frame
dropDownMenu.ZIndex = 2
local dropDownIcon = Instance.new("ImageLabel")
dropDownIcon.Name = "Icon"
dropDownIcon.Active = false
dropDownIcon.Image = "http://www.roblox.com/asset/?id=45732894"
dropDownIcon.BackgroundTransparency = 1
dropDownIcon.Size = UDim2.new(0,11,0,6)
dropDownIcon.Position = UDim2.new(1,-11,0.5, -2)
dropDownIcon.Parent = dropDownMenu
dropDownIcon.ZIndex = 2
local itemCount = #items
local dropDownItemCount = #items
local useScrollButtons = false
if dropDownItemCount > 6 then
useScrollButtons = true
dropDownItemCount = 6
end
local droppedDownMenu = Instance.new("TextButton")
droppedDownMenu.Name = "List"
droppedDownMenu.Text = ""
droppedDownMenu.BackgroundTransparency = 1
--droppedDownMenu.AutoButtonColor = true
droppedDownMenu.Style = Enum.ButtonStyle.RobloxButton
droppedDownMenu.Visible = false
droppedDownMenu.Active = true --Blocks clicks
droppedDownMenu.Position = UDim2.new(0,0,0,0)
droppedDownMenu.Size = UDim2.new(1,0, (1 + dropDownItemCount)*.8, 0)
droppedDownMenu.Parent = frame
droppedDownMenu.ZIndex = 2
local choiceButton = Instance.new("TextButton")
choiceButton.Name = "ChoiceButton"
choiceButton.BackgroundTransparency = 1
choiceButton.BorderSizePixel = 0
choiceButton.Text = "ReplaceMe"
choiceButton.TextColor3 = Color3.new(1,1,1)
choiceButton.TextXAlignment = Enum.TextXAlignment.Left
choiceButton.TextYAlignment = Enum.TextYAlignment.Center
choiceButton.BackgroundColor3 = Color3.new(1, 1, 1)
choiceButton.Font = Enum.Font.Arial
choiceButton.FontSize = Enum.FontSize.Size18
if useScrollButtons then
choiceButton.Size = UDim2.new(1,-13, .8/((dropDownItemCount + 1)*.8),0)
else
choiceButton.Size = UDim2.new(1, 0, .8/((dropDownItemCount + 1)*.8),0)
end
choiceButton.TextWrap = true
choiceButton.ZIndex = 2
local dropDownSelected = false
local scrollUpButton
local scrollDownButton
local scrollMouseCount = 0
local setZIndex = function(baseZIndex)
droppedDownMenu.ZIndex = baseZIndex +1
if scrollUpButton then
scrollUpButton.ZIndex = baseZIndex + 3
end
if scrollDownButton then
scrollDownButton.ZIndex = baseZIndex + 3
end
local children = droppedDownMenu:GetChildren()
if children then
for i, child in ipairs(children) do
if child.Name == "ChoiceButton" then
child.ZIndex = baseZIndex + 2
elseif child.Name == "ClickCaptureButton" then
child.ZIndex = baseZIndex
end
end
end
end
local scrollBarPosition = 1
local updateScroll = function()
if scrollUpButton then
scrollUpButton.Active = scrollBarPosition > 1
end
if scrollDownButton then
scrollDownButton.Active = scrollBarPosition + dropDownItemCount <= itemCount
end
local children = droppedDownMenu:GetChildren()
if not children then return end
local childNum = 1
for i, obj in ipairs(children) do
if obj.Name == "ChoiceButton" then
if childNum < scrollBarPosition or childNum >= scrollBarPosition + dropDownItemCount then
obj.Visible = false
else
obj.Position = UDim2.new(0,0,((childNum-scrollBarPosition+1)*.8)/((dropDownItemCount+1)*.8),0)
obj.Visible = true
end
obj.TextColor3 = Color3.new(1,1,1)
obj.BackgroundTransparency = 1
childNum = childNum + 1
end
end
end
local toggleVisibility = function()
dropDownSelected = not dropDownSelected
dropDownMenu.Visible = not dropDownSelected
droppedDownMenu.Visible = dropDownSelected
if dropDownSelected then
setZIndex(4)
else
setZIndex(2)
end
if useScrollButtons then
updateScroll()
end
end
droppedDownMenu.MouseButton1Click:connect(toggleVisibility)
local updateSelection = function(text)
local foundItem = false
local children = droppedDownMenu:GetChildren()
local childNum = 1
if children then
for i, obj in ipairs(children) do
if obj.Name == "ChoiceButton" then
if obj.Text == text then
obj.Font = Enum.Font.ArialBold
foundItem = true
scrollBarPosition = childNum
else
obj.Font = Enum.Font.Arial
end
childNum = childNum + 1
end
end
end
if not text then
dropDownMenu.Text = "Choose One"
scrollBarPosition = 1
else
if not foundItem then
error("Invalid Selection Update -- " .. text)
end
if scrollBarPosition + dropDownItemCount > itemCount + 1 then
scrollBarPosition = itemCount - dropDownItemCount + 1
end
dropDownMenu.Text = text
end
end
local function scrollDown()
if scrollBarPosition + dropDownItemCount <= itemCount then
scrollBarPosition = scrollBarPosition + 1
updateScroll()
return true
end
return false
end
local function scrollUp()
if scrollBarPosition > 1 then
scrollBarPosition = scrollBarPosition - 1
updateScroll()
return true
end
return false
end
if useScrollButtons then
--Make some scroll buttons
scrollUpButton = Instance.new("ImageButton")
scrollUpButton.Name = "ScrollUpButton"
scrollUpButton.BackgroundTransparency = 1
scrollUpButton.Image = "rbxasset://textures/ui/scrollbuttonUp.png"
scrollUpButton.Size = UDim2.new(0,17,0,17)
scrollUpButton.Position = UDim2.new(1,-11,(1*.8)/((dropDownItemCount+1)*.8),0)
scrollUpButton.MouseButton1Click:connect(
function()
scrollMouseCount = scrollMouseCount + 1
end)
scrollUpButton.MouseLeave:connect(
function()
scrollMouseCount = scrollMouseCount + 1
end)
scrollUpButton.MouseButton1Down:connect(
function()
scrollMouseCount = scrollMouseCount + 1
scrollUp()
local val = scrollMouseCount
wait(0.5)
while val == scrollMouseCount do
if scrollUp() == false then
break
end
wait(0.1)
end
end)
scrollUpButton.Parent = droppedDownMenu
scrollDownButton = Instance.new("ImageButton")
scrollDownButton.Name = "ScrollDownButton"
scrollDownButton.BackgroundTransparency = 1
scrollDownButton.Image = "rbxasset://textures/ui/scrollbuttonDown.png"
scrollDownButton.Size = UDim2.new(0,17,0,17)
scrollDownButton.Position = UDim2.new(1,-11,1,-11)
scrollDownButton.Parent = droppedDownMenu
scrollDownButton.MouseButton1Click:connect(
function()
scrollMouseCount = scrollMouseCount + 1
end)
scrollDownButton.MouseLeave:connect(
function()
scrollMouseCount = scrollMouseCount + 1
end)
scrollDownButton.MouseButton1Down:connect(
function()
scrollMouseCount = scrollMouseCount + 1
scrollDown()
local val = scrollMouseCount
wait(0.5)
while val == scrollMouseCount do
if scrollDown() == false then
break
end
wait(0.1)
end
end)
local scrollbar = Instance.new("ImageLabel")
scrollbar.Name = "ScrollBar"
scrollbar.Image = "rbxasset://textures/ui/scrollbar.png"
scrollbar.BackgroundTransparency = 1
scrollbar.Size = UDim2.new(0, 18, (dropDownItemCount*.8)/((dropDownItemCount+1)*.8), -(17) - 11 - 4)
scrollbar.Position = UDim2.new(1,-11,(1*.8)/((dropDownItemCount+1)*.8),17+2)
scrollbar.Parent = droppedDownMenu
end
for i,item in ipairs(items) do
-- needed to maintain local scope for items in event listeners below
local button = choiceButton:clone()
if forRoblox then
button.RobloxLocked = true
end
button.Text = item
button.Parent = droppedDownMenu
button.MouseButton1Click:connect(function()
--Remove Highlight
button.TextColor3 = Color3.new(1,1,1)
button.BackgroundTransparency = 1
updateSelection(item)
onSelect(item)
toggleVisibility()
end)
button.MouseEnter:connect(function()
--Add Highlight
button.TextColor3 = Color3.new(0,0,0)
button.BackgroundTransparency = 0
end)
button.MouseLeave:connect(function()
--Remove Highlight
button.TextColor3 = Color3.new(1,1,1)
button.BackgroundTransparency = 1
end)
end
--This does the initial layout of the buttons
updateScroll()
local bigFakeButton = Instance.new("TextButton")
bigFakeButton.BackgroundTransparency = 1
bigFakeButton.Name = "ClickCaptureButton"
bigFakeButton.Size = UDim2.new(0, 4000, 0, 3000)
bigFakeButton.Position = UDim2.new(0, -2000, 0, -1500)
bigFakeButton.ZIndex = 1
bigFakeButton.Text = ""
bigFakeButton.Parent = droppedDownMenu
bigFakeButton.MouseButton1Click:connect(toggleVisibility)
dropDownMenu.MouseButton1Click:connect(toggleVisibility)
return frame, updateSelection
end
t.CreatePropertyDropDownMenu = function(instance, property, enum)
local items = enum:GetEnumItems()
local names = {}
local nameToItem = {}
for i,obj in ipairs(items) do
names[i] = obj.Name
nameToItem[obj.Name] = obj
end
local frame
local updateSelection
frame, updateSelection = t.CreateDropDownMenu(names, function(text) instance[property] = nameToItem[text] end)
ScopedConnect(frame, instance, "Changed",
function(prop)
if prop == property then
updateSelection(instance[property].Name)
end
end,
function()
updateSelection(instance[property].Name)
end)
return frame
end
t.GetFontHeight = function(font, fontSize)
if font == nil or fontSize == nil then
error("Font and FontSize must be non-nil")
end
if font == Enum.Font.Legacy then
if fontSize == Enum.FontSize.Size8 then
return 12
elseif fontSize == Enum.FontSize.Size9 then
return 14
elseif fontSize == Enum.FontSize.Size10 then
return 15
elseif fontSize == Enum.FontSize.Size11 then
return 17
elseif fontSize == Enum.FontSize.Size12 then
return 18
elseif fontSize == Enum.FontSize.Size14 then
return 21
elseif fontSize == Enum.FontSize.Size18 then
return 27
elseif fontSize == Enum.FontSize.Size24 then
return 36
elseif fontSize == Enum.FontSize.Size36 then
return 54
elseif fontSize == Enum.FontSize.Size48 then
return 72
else
error("Unknown FontSize")
end
elseif font == Enum.Font.Arial or font == Enum.Font.ArialBold then
if fontSize == Enum.FontSize.Size8 then
return 8
elseif fontSize == Enum.FontSize.Size9 then
return 9
elseif fontSize == Enum.FontSize.Size10 then
return 10
elseif fontSize == Enum.FontSize.Size11 then
return 11
elseif fontSize == Enum.FontSize.Size12 then
return 12
elseif fontSize == Enum.FontSize.Size14 then
return 14
elseif fontSize == Enum.FontSize.Size18 then
return 18
elseif fontSize == Enum.FontSize.Size24 then
return 24
elseif fontSize == Enum.FontSize.Size36 then
return 36
elseif fontSize == Enum.FontSize.Size48 then
return 48
else
error("Unknown FontSize")
end
else
error("Unknown Font " .. font)
end
end
local function layoutGuiObjectsHelper(frame, guiObjects, settingsTable)
local totalPixels = frame.AbsoluteSize.Y
local pixelsRemaining = frame.AbsoluteSize.Y
for i, child in ipairs(guiObjects) do
if child:IsA("TextLabel") or child:IsA("TextButton") then
local isLabel = child:IsA("TextLabel")
if isLabel then
pixelsRemaining = pixelsRemaining - settingsTable["TextLabelPositionPadY"]
else
pixelsRemaining = pixelsRemaining - settingsTable["TextButtonPositionPadY"]
end
child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining)
child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, pixelsRemaining)
if child.TextFits and child.TextBounds.Y < pixelsRemaining then
child.Visible = true
if isLabel then
child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.TextBounds.Y + settingsTable["TextLabelSizePadY"])
else
child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.TextBounds.Y + settingsTable["TextButtonSizePadY"])
end
while not child.TextFits do
child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.AbsoluteSize.Y + 1)
end
pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y
if isLabel then
pixelsRemaining = pixelsRemaining - settingsTable["TextLabelPositionPadY"]
else
pixelsRemaining = pixelsRemaining - settingsTable["TextButtonPositionPadY"]
end
else
child.Visible = false
pixelsRemaining = -1
end
else
--GuiObject
child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining)
pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y
child.Visible = (pixelsRemaining >= 0)
end
end
end
t.LayoutGuiObjects = function(frame, guiObjects, settingsTable)
if not frame:IsA("GuiObject") then
error("Frame must be a GuiObject")
end
for i, child in ipairs(guiObjects) do
if not child:IsA("GuiObject") then
error("All elements that are layed out must be of type GuiObject")
end
end
if not settingsTable then
settingsTable = {}
end
if not settingsTable["TextLabelSizePadY"] then
settingsTable["TextLabelSizePadY"] = 0
end
if not settingsTable["TextLabelPositionPadY"] then
settingsTable["TextLabelPositionPadY"] = 0
end
if not settingsTable["TextButtonSizePadY"] then
settingsTable["TextButtonSizePadY"] = 12
end
if not settingsTable["TextButtonPositionPadY"] then
settingsTable["TextButtonPositionPadY"] = 2
end
--Wrapper frame takes care of styled objects
local wrapperFrame = Instance.new("Frame")
wrapperFrame.Name = "WrapperFrame"
wrapperFrame.BackgroundTransparency = 1
wrapperFrame.Size = UDim2.new(1,0,1,0)
wrapperFrame.Parent = frame
for i, child in ipairs(guiObjects) do
child.Parent = wrapperFrame
end
local recalculate = function()
wait()
layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable)
end
frame.Changed:connect(
function(prop)
if prop == "AbsoluteSize" then
--Wait a heartbeat for it to sync in
recalculate()
end
end)
frame.AncestryChanged:connect(recalculate)
layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable)
end
t.CreateSlider = function(steps,width,position)
local sliderGui = Instance.new("Frame")
sliderGui.Size = UDim2.new(1,0,1,0)
sliderGui.BackgroundTransparency = 1
sliderGui.Name = "SliderGui"
local areaSoak = Instance.new("TextButton")
areaSoak.Name = "AreaSoak"
areaSoak.Text = ""
areaSoak.BackgroundTransparency = 1
areaSoak.Active = false
areaSoak.Size = UDim2.new(1,0,1,0)
areaSoak.Visible = false
areaSoak.ZIndex = 4
areaSoak.Parent = sliderGui
local sliderPosition = Instance.new("IntValue")
sliderPosition.Name = "SliderPosition"
sliderPosition.Value = 0
sliderPosition.Parent = sliderGui
local id = math.random(1,100)
local bar = Instance.new("Frame")
bar.Name = "Bar"
bar.BackgroundColor3 = Color3.new(0,0,0)
if type(width) == "number" then
bar.Size = UDim2.new(0,width,0,5)
else
bar.Size = UDim2.new(0,200,0,5)
end
bar.BorderColor3 = Color3.new(95/255,95/255,95/255)
bar.ZIndex = 2
bar.Parent = sliderGui
if position["X"] and position["X"]["Scale"] and position["X"]["Offset"] and position["Y"] and position["Y"]["Scale"] and position["Y"]["Offset"] then
bar.Position = position
end
local slider = Instance.new("ImageButton")
slider.Name = "Slider"
slider.BackgroundTransparency = 1
slider.Image = "rbxasset://textures/ui/Slider.png"
slider.Position = UDim2.new(0,0,0.5,-10)
slider.Size = UDim2.new(0,20,0,20)
slider.ZIndex = 3
slider.Parent = bar
local areaSoakMouseMoveCon = nil
areaSoak.MouseLeave:connect(function()
if areaSoak.Visible then
cancelSlide(areaSoak)
end
end)
areaSoak.MouseButton1Up:connect(function()
if areaSoak.Visible then
cancelSlide(areaSoak)
end
end)
slider.MouseButton1Down:connect(function()
areaSoak.Visible = true
if areaSoakMouseMoveCon then areaSoakMouseMoveCon:disconnect() end
areaSoakMouseMoveCon = areaSoak.MouseMoved:connect(function(x,y)
setSliderPos(x,slider,sliderPosition,bar,steps)
end)
end)
slider.MouseButton1Up:connect(function() cancelSlide(areaSoak) end)
sliderPosition.Changed:connect(function(prop)
local relativePosX = (sliderPosition.Value - 1) / steps
slider.Position = UDim2.new(relativePosX,0,slider.Position.Y.Scale,slider.Position.Y.Offset)
end)
return sliderGui, sliderPosition
end
t.CreateScrollingFrame = function(orderList,scrollStyle)
local frame = Instance.new("Frame")
frame.Name = "ScrollingFrame"
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1,0,1,0)
local scrollUpButton = Instance.new("ImageButton")
scrollUpButton.Name = "ScrollUpButton"
scrollUpButton.BackgroundTransparency = 1
scrollUpButton.Image = "rbxasset://textures/ui/scrollbuttonUp.png"
scrollUpButton.Size = UDim2.new(0,17,0,17)
local scrollDownButton = Instance.new("ImageButton")
scrollDownButton.Name = "ScrollDownButton"
scrollDownButton.BackgroundTransparency = 1
scrollDownButton.Image = "rbxasset://textures/ui/scrollbuttonDown.png"
scrollDownButton.Size = UDim2.new(0,17,0,17)
local style = "simple"
if scrollStyle and tostring(scrollStyle) then
style = scrollStyle
end
local scrollPosition = 1
local rowSize = 1
local layoutGridScrollBar = function()
local guiObjects = {}
if orderList then
for i, child in ipairs(orderList) do
if child.Parent == frame then
table.insert(guiObjects, child)
end
end
else
local children = frame:GetChildren()
if children then
for i, child in ipairs(children) do
if child:IsA("GuiObject") then
table.insert(guiObjects, child)
end
end
end
end
if #guiObjects == 0 then
scrollUpButton.Active = false
scrollDownButton.Active = false
scrollPosition = 1
return
end
if scrollPosition > #guiObjects then
scrollPosition = #guiObjects
end
local totalPixelsY = frame.AbsoluteSize.Y
local pixelsRemainingY = frame.AbsoluteSize.Y
local totalPixelsX = frame.AbsoluteSize.X
local xCounter = 0
local rowSizeCounter = 0
local setRowSize = true
local pixelsBelowScrollbar = 0
local pos = #guiObjects
while pixelsBelowScrollbar < totalPixelsY and pos >= 1 do
if pos >= scrollPosition then
pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y
else
xCounter = xCounter + guiObjects[pos].AbsoluteSize.X
rowSizeCounter = rowSizeCounter + 1
if xCounter >= totalPixelsX then
if setRowSize then
rowSize = rowSizeCounter - 1
setRowSize = false
end
rowSizeCounter = 0
xCounter = 0
if pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y <= totalPixelsY then
--It fits, so back up our scroll position
pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y
if scrollPosition <= rowSize then
scrollPosition = rowSize
break
else
--print("Backing up ScrollPosition from -- " ..scrollPosition)
scrollPosition = scrollPosition - rowSize
end
else
break
end
end
end
pos = pos - 1
end
xCounter = 0
--print("ScrollPosition = " .. scrollPosition)
pos = scrollPosition
rowSizeCounter = 0
setRowSize = true
local lastChildSize = 0
local xOffset,yOffset = 0
if guiObjects[1] then
yOffset = math.ceil(math.floor(math.fmod(totalPixelsY,guiObjects[1].AbsoluteSize.X))/2)
xOffset = math.ceil(math.floor(math.fmod(totalPixelsX,guiObjects[1].AbsoluteSize.Y))/2)
end
for i, child in ipairs(guiObjects) do
if i < scrollPosition then
--print("Hiding " .. child.Name)
child.Visible = false
else
if pixelsRemainingY < 0 then
--print("Out of Space " .. child.Name)
child.Visible = false
else
--print("Laying out " .. child.Name)
--GuiObject
if setRowSize then rowSizeCounter = rowSizeCounter + 1 end
if xCounter + child.AbsoluteSize.X >= totalPixelsX then
if setRowSize then
rowSize = rowSizeCounter - 1
setRowSize = false
end
xCounter = 0
pixelsRemainingY = pixelsRemainingY - child.AbsoluteSize.Y
end
child.Position = UDim2.new(child.Position.X.Scale,xCounter + xOffset, 0, totalPixelsY - pixelsRemainingY + yOffset)
xCounter = xCounter + child.AbsoluteSize.X
child.Visible = ((pixelsRemainingY - child.AbsoluteSize.Y) >= 0)
lastChildSize = child.AbsoluteSize
end
end
end
scrollUpButton.Active = (scrollPosition > 1)
if lastChildSize == 0 then
scrollDownButton.Active = false
else
scrollDownButton.Active = ((pixelsRemainingY - lastChildSize.Y) < 0)
end
end
local layoutSimpleScrollBar = function()
local guiObjects = {}
if orderList then
for i, child in ipairs(orderList) do
if child.Parent == frame then
table.insert(guiObjects, child)
end
end
else
local children = frame:GetChildren()
if children then
for i, child in ipairs(children) do
if child:IsA("GuiObject") then
table.insert(guiObjects, child)
end
end
end
end
if #guiObjects == 0 then
scrollUpButton.Active = false
scrollDownButton.Active = false
scrollPosition = 1
return
end
if scrollPosition > #guiObjects then
scrollPosition = #guiObjects
end
local totalPixels = frame.AbsoluteSize.Y
local pixelsRemaining = frame.AbsoluteSize.Y
local pixelsBelowScrollbar = 0
local pos = #guiObjects
while pixelsBelowScrollbar < totalPixels and pos >= 1 do
if pos >= scrollPosition then
pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y
else
if pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y <= totalPixels then
--It fits, so back up our scroll position
pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y
if scrollPosition <= 1 then
scrollPosition = 1
break
else
--print("Backing up ScrollPosition from -- " ..scrollPosition)
scrollPosition = scrollPosition - 1
end
else
break
end
end
pos = pos - 1
end
--print("ScrollPosition = " .. scrollPosition)
pos = scrollPosition
for i, child in ipairs(guiObjects) do
if i < scrollPosition then
--print("Hiding " .. child.Name)
child.Visible = false
else
if pixelsRemaining < 0 then
--print("Out of Space " .. child.Name)
child.Visible = false
else
--print("Laying out " .. child.Name)
--GuiObject
child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining)
pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y
child.Visible = (pixelsRemaining >= 0)
end
end
end
scrollUpButton.Active = (scrollPosition > 1)
scrollDownButton.Active = (pixelsRemaining < 0)
end
local reentrancyGuard = false
local recalculate = function()
if reentrancyGuard then
return
end
reentrancyGuard = true
wait()
local success, err = nil
if style == "grid" then
success, err = pcall(function() layoutGridScrollBar(frame) end)
elseif style == "simple" then
success, err = pcall(function() layoutSimpleScrollBar(frame) end)
end
if not success then print(err) end
reentrancyGuard = false
end
local scrollUp = function()
if scrollUpButton.Active then
scrollPosition = scrollPosition - rowSize
recalculate()
end
end
local scrollDown = function()
if scrollDownButton.Active then
scrollPosition = scrollPosition + rowSize
recalculate()
end
end
local scrollMouseCount = 0
scrollUpButton.MouseButton1Click:connect(
function()
--print("Up-MouseButton1Click")
scrollMouseCount = scrollMouseCount + 1
end)
scrollUpButton.MouseLeave:connect(
function()
--print("Up-Leave")
scrollMouseCount = scrollMouseCount + 1
end)
scrollUpButton.MouseButton1Down:connect(
function()
--print("Up-Down")
scrollMouseCount = scrollMouseCount + 1
scrollUp()
local val = scrollMouseCount
wait(0.5)
while val == scrollMouseCount do
if scrollUp() == false then
break
end
wait(0.1)
end
end)
scrollDownButton.MouseButton1Click:connect(
function()
--print("Down-Click")
scrollMouseCount = scrollMouseCount + 1
end)
scrollDownButton.MouseLeave:connect(
function()
--print("Down-Leave")
scrollMouseCount = scrollMouseCount + 1
end)
scrollDownButton.MouseButton1Down:connect(
function()
--print("Down-Down")
scrollMouseCount = scrollMouseCount + 1
scrollDown()
local val = scrollMouseCount
wait(0.5)
while val == scrollMouseCount do
if scrollDown() == false then
break
end
wait(0.1)
end
end)
frame.ChildAdded:connect(function()
recalculate()
end)
frame.ChildRemoved:connect(function()
recalculate()
end)
frame.Changed:connect(
function(prop)
if prop == "AbsoluteSize" then
--Wait a heartbeat for it to sync in
recalculate()
end
end)
frame.AncestryChanged:connect(recalculate)
return frame, scrollUpButton, scrollDownButton, recalculate
end
local function binaryGrow(min, max, fits)
if min > max then
return min
end
local biggestLegal = min
while min <= max do
local mid = min + math.floor((max - min) / 2)
if fits(mid) and (biggestLegal == nil or biggestLegal < mid) then
biggestLegal = mid
--Try growing
min = mid + 1
else
--Doesn't fit, shrink
max = mid - 1
end
end
return biggestLegal
end
local function binaryShrink(min, max, fits)
if min > max then
return min
end
local smallestLegal = max
while min <= max do
local mid = min + math.floor((max - min) / 2)
if fits(mid) and (smallestLegal == nil or smallestLegal > mid) then
smallestLegal = mid
--It fits, shrink
max = mid - 1
else
--Doesn't fit, grow
min = mid + 1
end
end
return smallestLegal
end
local function getGuiOwner(instance)
while instance ~= nil do
if instance:IsA("ScreenGui") or instance:IsA("BillboardGui") then
return instance
end
instance = instance.Parent
end
return nil
end
t.AutoTruncateTextObject = function(textLabel)
local text = textLabel.Text
local fullLabel = textLabel:Clone()
fullLabel.Name = "Full" .. textLabel.Name
fullLabel.BorderSizePixel = 0
fullLabel.BackgroundTransparency = 0
fullLabel.Text = text
fullLabel.TextXAlignment = Enum.TextXAlignment.Center
fullLabel.Position = UDim2.new(0,-3,0,0)
fullLabel.Size = UDim2.new(0,100,1,0)
fullLabel.Visible = false
fullLabel.Parent = textLabel
local shortText = nil
local mouseEnterConnection = nil
local mouseLeaveConnection= nil
local checkForResize = function()
if getGuiOwner(textLabel) == nil then
return
end
textLabel.Text = text
if textLabel.TextFits then
--Tear down the rollover if it is active
if mouseEnterConnection then
mouseEnterConnection:disconnect()
mouseEnterConnection = nil
end
if mouseLeaveConnection then
mouseLeaveConnection:disconnect()
mouseLeaveConnection = nil
end
else
local len = string.len(text)
textLabel.Text = text .. "~"
--Shrink the text
local textSize = binaryGrow(0, len,
function(pos)
if pos == 0 then
textLabel.Text = "~"
else
textLabel.Text = string.sub(text, 1, pos) .. "~"
end
return textLabel.TextFits
end)
shortText = string.sub(text, 1, textSize) .. "~"
textLabel.Text = shortText
--Make sure the fullLabel fits
if not fullLabel.TextFits then
--Already too small, grow it really bit to start
fullLabel.Size = UDim2.new(0, 10000, 1, 0)
end
--Okay, now try to binary shrink it back down
local fullLabelSize = binaryShrink(textLabel.AbsoluteSize.X,fullLabel.AbsoluteSize.X,
function(size)
fullLabel.Size = UDim2.new(0, size, 1, 0)
return fullLabel.TextFits
end)
fullLabel.Size = UDim2.new(0,fullLabelSize+6,1,0)
--Now setup the rollover effects, if they are currently off
if mouseEnterConnection == nil then
mouseEnterConnection = textLabel.MouseEnter:connect(
function()
fullLabel.ZIndex = textLabel.ZIndex + 1
fullLabel.Visible = true
--textLabel.Text = ""
end)
end
if mouseLeaveConnection == nil then
mouseLeaveConnection = textLabel.MouseLeave:connect(
function()
fullLabel.Visible = false
--textLabel.Text = shortText
end)
end
end
end
textLabel.AncestryChanged:connect(checkForResize)
textLabel.Changed:connect(
function(prop)
if prop == "AbsoluteSize" then
checkForResize()
end
end)
checkForResize()
local function changeText(newText)
text = newText
fullLabel.Text = text
checkForResize()
end
return textLabel, changeText
end
local function TransitionTutorialPages(fromPage, toPage, transitionFrame, currentPageValue)
if fromPage then
fromPage.Visible = false
if transitionFrame.Visible == false then
transitionFrame.Size = fromPage.Size
transitionFrame.Position = fromPage.Position
end
else
if transitionFrame.Visible == false then
transitionFrame.Size = UDim2.new(0.0,50,0.0,50)
transitionFrame.Position = UDim2.new(0.5,-25,0.5,-25)
end
end
transitionFrame.Visible = true
currentPageValue.Value = nil
local newsize, newPosition
if toPage then
--Make it visible so it resizes
toPage.Visible = true
newSize = toPage.Size
newPosition = toPage.Position
toPage.Visible = false
else
newSize = UDim2.new(0.0,50,0.0,50)
newPosition = UDim2.new(0.5,-25,0.5,-25)
end
transitionFrame:TweenSizeAndPosition(newSize, newPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 0.3, true,
function(state)
if state == Enum.TweenStatus.Completed then
transitionFrame.Visible = false
if toPage then
toPage.Visible = true
currentPageValue.Value = toPage
end
end
end)
end
t.CreateTutorial = function(name, tutorialKey, createButtons)
local frame = Instance.new("Frame")
frame.Name = "Tutorial-" .. name
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(0.6, 0, 0.6, 0)
frame.Position = UDim2.new(0.2, 0, 0.2, 0)
local transitionFrame = Instance.new("Frame")
transitionFrame.Name = "TransitionFrame"
transitionFrame.Style = Enum.FrameStyle.RobloxRound
transitionFrame.Size = UDim2.new(0.6, 0, 0.6, 0)
transitionFrame.Position = UDim2.new(0.2, 0, 0.2, 0)
transitionFrame.Visible = false
transitionFrame.Parent = frame
local currentPageValue = Instance.new("ObjectValue")
currentPageValue.Name = "CurrentTutorialPage"
currentPageValue.Value = nil
currentPageValue.Parent = frame
local boolValue = Instance.new("BoolValue")
boolValue.Name = "Buttons"
boolValue.Value = createButtons
boolValue.Parent = frame
local pages = Instance.new("Frame")
pages.Name = "Pages"
pages.BackgroundTransparency = 1
pages.Size = UDim2.new(1,0,1,0)
pages.Parent = frame
local function getVisiblePageAndHideOthers()
local visiblePage = nil
local children = pages:GetChildren()
if children then
for i,child in ipairs(children) do
if child.Visible then
if visiblePage then
child.Visible = false
else
visiblePage = child
end
end
end
end
return visiblePage
end
local showTutorial = function(alwaysShow)
if alwaysShow or UserSettings().GameSettings:GetTutorialState(tutorialKey) == false then
print("Showing tutorial-",tutorialKey)
local currentTutorialPage = getVisiblePageAndHideOthers()
local firstPage = pages:FindFirstChild("TutorialPage1")
if firstPage then
TransitionTutorialPages(currentTutorialPage, firstPage, transitionFrame, currentPageValue)
else
error("Could not find TutorialPage1")
end
end
end
local dismissTutorial = function()
local currentTutorialPage = getVisiblePageAndHideOthers()
if currentTutorialPage then
TransitionTutorialPages(currentTutorialPage, nil, transitionFrame, currentPageValue)
end
UserSettings().GameSettings:SetTutorialState(tutorialKey, true)
end
local gotoPage = function(pageNum)
local page = pages:FindFirstChild("TutorialPage" .. pageNum)
local currentTutorialPage = getVisiblePageAndHideOthers()
TransitionTutorialPages(currentTutorialPage, page, transitionFrame, currentPageValue)
end
return frame, showTutorial, dismissTutorial, gotoPage
end
local function CreateBasicTutorialPage(name, handleResize, skipTutorial)
local frame = Instance.new("Frame")
frame.Name = "TutorialPage"
frame.Style = Enum.FrameStyle.RobloxRound
frame.Size = UDim2.new(0.6, 0, 0.6, 0)
frame.Position = UDim2.new(0.2, 0, 0.2, 0)
frame.Visible = false
local frameHeader = Instance.new("TextLabel")
frameHeader.Name = "Header"
frameHeader.Text = name
frameHeader.BackgroundTransparency = 1
frameHeader.FontSize = Enum.FontSize.Size24
frameHeader.Font = Enum.Font.ArialBold
frameHeader.TextColor3 = Color3.new(1,1,1)
frameHeader.TextXAlignment = Enum.TextXAlignment.Center
frameHeader.TextWrap = true
frameHeader.Size = UDim2.new(1,-55, 0, 22)
frameHeader.Position = UDim2.new(0,0,0,0)
frameHeader.Parent = frame
local skipButton = Instance.new("ImageButton")
skipButton.Name = "SkipButton"
skipButton.AutoButtonColor = false
skipButton.BackgroundTransparency = 1
skipButton.Image = "http://www.roblox.com/asset/?id=37813546"
skipButton.MouseButton1Click:connect(function()
skipButton.Image = "http://www.roblox.com/asset/?id=37813546"
skipTutorial()
end)
skipButton.MouseEnter:connect(function()
skipButton.Image = "http://www.roblox.com/asset/?id=37813556"
end)
skipButton.MouseLeave:connect(function()
skipButton.Image = "http://www.roblox.com/asset/?id=37813546"
end)
skipButton.Size = UDim2.new(0, 55, 0, 22)
skipButton.Position = UDim2.new(1, -55, 0, 0)
skipButton.Parent = frame
local innerFrame = Instance.new("Frame")
innerFrame.Name = "ContentFrame"
innerFrame.BackgroundTransparency = 1
innerFrame.Position = UDim2.new(0,0,0,22)
innerFrame.Parent = frame
local nextButton = Instance.new("TextButton")
nextButton.Name = "NextButton"
nextButton.Text = "Next"
nextButton.TextColor3 = Color3.new(1,1,1)
nextButton.Font = Enum.Font.Arial
nextButton.FontSize = Enum.FontSize.Size18
nextButton.Style = Enum.ButtonStyle.RobloxButtonDefault
nextButton.Size = UDim2.new(0,80, 0, 32)
nextButton.Position = UDim2.new(0.5, 5, 1, -32)
nextButton.Active = false
nextButton.Visible = false
nextButton.Parent = frame
local prevButton = Instance.new("TextButton")
prevButton.Name = "PrevButton"
prevButton.Text = "Previous"
prevButton.TextColor3 = Color3.new(1,1,1)
prevButton.Font = Enum.Font.Arial
prevButton.FontSize = Enum.FontSize.Size18
prevButton.Style = Enum.ButtonStyle.RobloxButton
prevButton.Size = UDim2.new(0,80, 0, 32)
prevButton.Position = UDim2.new(0.5, -85, 1, -32)
prevButton.Active = false
prevButton.Visible = false
prevButton.Parent = frame
innerFrame.Size = UDim2.new(1,0,1,-22-35)
local parentConnection = nil
local function basicHandleResize()
if frame.Visible and frame.Parent then
local maxSize = math.min(frame.Parent.AbsoluteSize.X, frame.Parent.AbsoluteSize.Y)
handleResize(200,maxSize)
end
end
frame.Changed:connect(
function(prop)
if prop == "Parent" then
if parentConnection ~= nil then
parentConnection:disconnect()
parentConnection = nil
end
if frame.Parent and frame.Parent:IsA("GuiObject") then
parentConnection = frame.Parent.Changed:connect(
function(parentProp)
if parentProp == "AbsoluteSize" then
wait()
basicHandleResize()
end
end)
basicHandleResize()
end
end
if prop == "Visible" then
basicHandleResize()
end
end)
return frame, innerFrame
end
t.CreateTextTutorialPage = function(name, text, skipTutorialFunc)
local frame = nil
local contentFrame = nil
local textLabel = Instance.new("TextLabel")
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.new(1,1,1)
textLabel.Text = text
textLabel.TextWrap = true
textLabel.TextXAlignment = Enum.TextXAlignment.Left
textLabel.TextYAlignment = Enum.TextYAlignment.Center
textLabel.Font = Enum.Font.Arial
textLabel.FontSize = Enum.FontSize.Size14
textLabel.Size = UDim2.new(1,0,1,0)
local function handleResize(minSize, maxSize)
size = binaryShrink(minSize, maxSize,
function(size)
frame.Size = UDim2.new(0, size, 0, size)
return textLabel.TextFits
end)
frame.Size = UDim2.new(0, size, 0, size)
frame.Position = UDim2.new(0.5, -size/2, 0.5, -size/2)
end
frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc)
textLabel.Parent = contentFrame
return frame
end
t.CreateImageTutorialPage = function(name, imageAsset, x, y, skipTutorialFunc)
local frame = nil
local contentFrame = nil
local imageLabel = Instance.new("ImageLabel")
imageLabel.BackgroundTransparency = 1
imageLabel.Image = imageAsset
imageLabel.Size = UDim2.new(0,x,0,y)
imageLabel.Position = UDim2.new(0.5,-x/2,0.5,-y/2)
local function handleResize(minSize, maxSize)
size = binaryShrink(minSize, maxSize,
function(size)
return size >= x and size >= y
end)
if size >= x and size >= y then
imageLabel.Size = UDim2.new(0,x, 0,y)
imageLabel.Position = UDim2.new(0.5,-x/2, 0.5, -y/2)
else
if x > y then
--X is limiter, so
imageLabel.Size = UDim2.new(1,0,y/x,0)
imageLabel.Position = UDim2.new(0,0, 0.5 - (y/x)/2, 0)
else
--Y is limiter
imageLabel.Size = UDim2.new(x/y,0,1, 0)
imageLabel.Position = UDim2.new(0.5-(x/y)/2, 0, 0, 0)
end
end
frame.Size = UDim2.new(0, size, 0, size)
frame.Position = UDim2.new(0.5, -size/2, 0.5, -size/2)
end
frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc)
imageLabel.Parent = contentFrame
return frame
end
t.AddTutorialPage = function(tutorial, tutorialPage)
local transitionFrame = tutorial.TransitionFrame
local currentPageValue = tutorial.CurrentTutorialPage
if not tutorial.Buttons.Value then
tutorialPage.ContentFrame.Size = UDim2.new(1,0,1,-22)
tutorialPage.NextButton.Parent = nil
tutorialPage.PrevButton.Parent = nil
end
local children = tutorial.Pages:GetChildren()
if children and #children > 0 then
tutorialPage.Name = "TutorialPage" .. (#children+1)
local previousPage = children[#children]
if not previousPage:IsA("GuiObject") then
error("All elements under Pages must be GuiObjects")
end
if tutorial.Buttons.Value then
if previousPage.NextButton.Active then
error("NextButton already Active on previousPage, please only add pages with RbxGui.AddTutorialPage function")
end
previousPage.NextButton.MouseButton1Click:connect(
function()
TransitionTutorialPages(previousPage, tutorialPage, transitionFrame, currentPageValue)
end)
previousPage.NextButton.Active = true
previousPage.NextButton.Visible = true
if tutorialPage.PrevButton.Active then
error("PrevButton already Active on tutorialPage, please only add pages with RbxGui.AddTutorialPage function")
end
tutorialPage.PrevButton.MouseButton1Click:connect(
function()
TransitionTutorialPages(tutorialPage, previousPage, transitionFrame, currentPageValue)
end)
tutorialPage.PrevButton.Active = true
tutorialPage.PrevButton.Visible = true
end
tutorialPage.Parent = tutorial.Pages
else
--First child
tutorialPage.Name = "TutorialPage1"
tutorialPage.Parent = tutorial.Pages
end
end
t.Help =
function(funcNameOrFunc)
--input argument can be a string or a function. Should return a description (of arguments and expected side effects)
if funcNameOrFunc == "CreatePropertyDropDownMenu" or funcNameOrFunc == t.CreatePropertyDropDownMenu then
return "Function CreatePropertyDropDownMenu. " ..
"Arguments: (instance, propertyName, enumType). " ..
"Side effect: returns a container with a drop-down-box that is linked to the 'property' field of 'instance' which is of type 'enumType'"
end
if funcNameOrFunc == "CreateDropDownMenu" or funcNameOrFunc == t.CreateDropDownMenu then
return "Function CreateDropDownMenu. " ..
"Arguments: (items, onItemSelected). " ..
"Side effect: Returns 2 results, a container to the gui object and a 'updateSelection' function for external updating. The container is a drop-down-box created around a list of items"
end
if funcNameOrFunc == "CreateMessageDialog" or funcNameOrFunc == t.CreateMessageDialog then
return "Function CreateMessageDialog. " ..
"Arguments: (title, message, buttons). " ..
"Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button"
end
if funcNameOrFunc == "CreateStyledMessageDialog" or funcNameOrFunc == t.CreateStyledMessageDialog then
return "Function CreateStyledMessageDialog. " ..
"Arguments: (title, message, style, buttons). " ..
"Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button, 'style' is a string, either Error, Notify or Confirm"
end
if funcNameOrFunc == "GetFontHeight" or funcNameOrFunc == t.GetFontHeight then
return "Function GetFontHeight. " ..
"Arguments: (font, fontSize). " ..
"Side effect: returns the size in pixels of the given font + fontSize"
end
if funcNameOrFunc == "LayoutGuiObjects" or funcNameOrFunc == t.LayoutGuiObjects then
end
if funcNameOrFunc == "CreateScrollingFrame" or funcNameOrFunc == t.CreateScrollingFrame then
return "Function CreateScrollingFrame. " ..
"Arguments: (orderList, style) " ..
"Side effect: returns 4 objects, (scrollFrame, scrollUpButton, scrollDownButton, recalculateFunction). 'scrollFrame' can be filled with GuiObjects. It will lay them out and allow scrollUpButton/scrollDownButton to interact with them. Orderlist is optional (and specifies the order to layout the children. Without orderlist, it uses the children order. style is also optional, and allows for a 'grid' styling if style is passed 'grid' as a string. recalculateFunction can be called when a relayout is needed (when orderList changes)"
end
if funcNameOrFunc == "AutoTruncateTextObject" or funcNameOrFunc == t.AutoTruncateTextObject then
return "Function AutoTruncateTextObject. " ..
"Arguments: (textLabel) " ..
"Side effect: returns 2 objects, (textLabel, changeText). The 'textLabel' input is modified to automatically truncate text (with ellipsis), if it gets too small to fit. 'changeText' is a function that can be used to change the text, it takes 1 string as an argument"
end
if funcNameOrFunc == "CreateSlider" or funcNameOrFunc == t.CreateSlider then
return "Function CreateSlider. " ..
"Arguments: (steps, width, position) " ..
"Side effect: returns 2 objects, (sliderGui, sliderPosition). The 'steps' argument specifies how many different positions the slider can hold along the bar. 'width' specifies in pixels how wide the bar should be (modifiable afterwards if desired). 'position' argument should be a UDim2 for slider positioning. 'sliderPosition' is an IntValue whose current .Value specifies the specific step the slider is currently on."
end
end
local NewPlayerListGui = Instance.new("ScreenGui",script.Parent)
NewPlayerListGui.Name = "NewPlayerList"
coroutine.resume(coroutine.create(function()
NewPlayerListGui.Parent = game.CoreGui
if game.CoreGui:FindFirstChild("NewPlayerList") then
game.CoreGui["NewPlayerList"].Parent = nil
end end))
local localTesting = true
local friendWord = "Friend"
local friendWordLowercase = "friend"
local testFriendingPlaces = {}
testFriendingPlaces[41324860] = true
local enableFriendingGlobally = false
local testPlayerListPlaces = {}
testPlayerListPlaces[41324860] = true
testPlayerListPlaces[10042455] = true
local enablePlayerListGlobally = false
local bigEasingStyle = Enum.EasingStyle.Back
local smallEasingStyle = Enum.EasingStyle.Quart
local lightBackground = true
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, prop)
while not instance[prop] do
instance.Changed:wait()
end
end
local function Color3I(r,g,b)
return Color3.new(r/255,g/255,b/255)
end
function robloxLock(instance)
end
function ArrayRemove(t, obj)
for i, obj2 in ipairs(t) do
if obj == obj2 then
table.remove(t, i)
return true
end
end
return false
end
local function getPlayers()
local result = {}
local players = game:GetService("Players"):GetChildren()
if players then
for i, player in ipairs(players) do
if player:IsA("Player") then
table.insert(result, player)
end
end
end
return result
end
local brickColorTable = {}
for i = 0, 63 do
brickColorTable[BrickColor.palette(i).Name] = BrickColor.palette(i).Color
end
local function remapColor(i, j)
brickColorTable[BrickColor.palette(i).Name] = BrickColor.palette(j).Color
end
remapColor(13, 12)
remapColor(14, 12)
remapColor(15, 12)
remapColor(61, 29)
remapColor(63, 62)
remapColor(56, 50)
remapColor(45, 53)
remapColor(51, 20)
remapColor(4, 20)
remapColor(59, 35)
remapColor(60, 29)
local function getColor(brickColor)
if brickColorTable[brickColor.Name] then
return brickColorTable[brickColor.Name]
else
return brickColor.Color;
end
end
local function getTeams()
local result = {}
local teams = game:GetService("Teams"):GetChildren()
for i, team in ipairs(teams) do
if team:IsA("Team") then
table.insert(result, team)
end
end
return result
end
local supportFriends = false
local currentBoardType = "PlayerList"
local currentStatCount = 0
local createBoardsFunction = nil
local playerTable = {}
local teamTable = {}
local teamColorTable = {}
local removePlayerFunction = nil
local recreatePlayerFunction = nil
local addPlayerFunction = function(player)
if recreatePlayerFunction then
recreatePlayerFunction(player)
end
end
local sortPlayerListsFunction = nil
local minimizedState = nil
local bigWindowImposter = nil
local smallWindowPosition = UDim2.new(0, -20, 0,5)--UDim2.new(0, 0, 0,0)
local smallWindowSize = UDim2.new(1,0,1,0)--UDim2.new(1,5,1,0)
local bigWindowSize = UDim2.new(0.6,0,0.6,0)
local bigWindowPosition = UDim2.new(.2, 0, .2,0)
local debounceTeamsChanged = false
local currentWindowState = "Small"
local previousWindowState = nil
local transitionWindowsFunction = nil
local container = nil
local topRightTrayContainer = nil
local playerContextMenu = nil
local contextMenuElements = {}
local function addContextMenuLabel(getText1, getText2, isVisible)
local t = {}
t.Type = "Label"
t.GetText1 = getText1
t.GetText2 = getText2
t.IsVisible = isVisible
table.insert(contextMenuElements, t)
end
local function addContextMenuButton(text, isVisible, isActive, doIt)
local t = {}
t.Text = text
t.Type = "Button"
t.IsVisible = isVisible
t.IsActive = isActive
t.DoIt = doIt
table.insert(contextMenuElements, t)
end
local function getFriendStatus(player)
if player == game.Players.LocalPlayer then
return Enum.FriendStatus.NotFriend
else
return game.Players.LocalPlayer:GetFriendStatus(player)
end
end
--Populate the ContextMenus
addContextMenuLabel(
--GetText1
function(player)
return "Loading..."
end,
--GetText2
nil,
--IsVisible
function(player)
return getFriendStatus(player) == Enum.FriendStatus.Unknown
end)
--[[
addContextMenuLabel(
--GetText1
function(player)
return player.Name
end,
--GetText2
nil,
--IsVisible
function(player)
return true
end)]]--
addContextMenuButton("Send " .. friendWord .. " Request",
--IsVisible
function(player)
return getFriendStatus(player) == Enum.FriendStatus.NotFriend
end,
--IsActive
function(player)
return true
end,
--DoIt
function(player)
return game.Players.LocalPlayer:RequestFriendship(player)
end
)
addContextMenuButton("Un" .. friendWordLowercase,
--IsVisible
function(player)
return getFriendStatus(player) == Enum.FriendStatus.Friend
end,
--IsActive
function(player)
return true
end,
--DoIt
function(player)
return game.Players.LocalPlayer:RevokeFriendship(player)
end
)
addContextMenuButton("Accept " .. friendWord .. " Request",
--IsVisible
function(player)
return getFriendStatus(player) == Enum.FriendStatus.FriendRequestReceived
end,
--IsActive
function(player)
return true
end,
--DoIt
function(player)
return game.Players.LocalPlayer:RequestFriendship(player)
end
)
addContextMenuButton("Deny " .. friendWord .. " Request",
--IsVisible
function(player)
return getFriendStatus(player) == Enum.FriendStatus.FriendRequestReceived
end,
--IsActive
function(player)
return true
end,
--DoIt
function(player)
return game.Players.LocalPlayer:RevokeFriendship(player)
end
)
addContextMenuButton("Cancel " .. friendWord .. " Request",
--IsVisible
function(player)
return getFriendStatus(player) == Enum.FriendStatus.FriendRequestSent
end,
--IsActive
function(player)
return true
end,
--DoIt
function(player)
return game.Players.LocalPlayer:RevokeFriendship(player)
end
)
local function getStatColumns(players)
for i, player in ipairs(players) do
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
--print(player, " is King of the List")
local stats = {}
local children = leaderstats:GetChildren()
if children then
for i, stat in ipairs(children) do
if stat:IsA("IntValue") then
table.insert(stats, stat.Name)
else
--TODO: This should check for IntValue only but current ScoreHud does not
table.insert(stats, stat.Name)
end
end
end
return stats
end
end
return nil
end
local function determineBoardType()
local players = getPlayers()
local foundLeaderstats = false
local numStats = 0
local foundTeam = false
local stats = getStatColumns(players)
if stats then
foundLeaderstats = true
numStats = #stats
end
for i, player in ipairs(players) do
if not foundTeam then
if not player.Neutral then
foundTeam = true
break
end
end
end
if foundLeaderstats and foundTeam then
return "TeamScore", numStats
elseif foundLeaderstats then
return "PlayerScore", numStats
elseif foundTeam then
return "TeamList", numStats
else
return "PlayerList", numStats
end
end
local function toggleBigWindow()
if container == nil then
return
end
if currentWindowState == "Big" then
--Hide it
if previousWindowState == nil or previousWindowState == "Big" or previousWindowState == "None" then
transitionWindowsFunction("None")
else
transitionWindowsFunction("Small")
end
else
previousWindowState = currentWindowState
transitionWindowsFunction("Big")
end
end
local previousBigPlayerList = nil
local function rebuildBoard(owner, boardType, numStats)
print("RebuildBoard")
if topRightTrayContainer == nil then
topRightTrayContainer = owner:FindFirstChild("PlayerListTopRightFrame")
if topRightTrayContainer == nil then
topRightTrayContainer = Instance.new("Frame")
topRightTrayContainer.Name = "PlayerListTopRightFrame"
topRightTrayContainer.BackgroundTransparency = 1
topRightTrayContainer.Size = UDim2.new(0.2, 16, 0.42, 16)--UDim2.new(0.2, 0, 0.42, 0)
topRightTrayContainer.Position = UDim2.new(0.8, 0, 0, 0)--UDim2.new(0.8, 0, 0, 0)
topRightTrayContainer.Parent = container
end
end
if minimizedState == nil then
minimizedState = Instance.new("Frame")
minimizedState.Name = "MinimizedPlayerlist"
minimizedState.BackgroundTransparency = 1
minimizedState.Position = UDim2.new(1, -166, 0,0) --UDim2.new(1, -153, 0,0)
minimizedState.Size = UDim2.new(0, 151, 0, 30)
--[[local playerListButton = Instance.new("ImageButton")
playerListButton.Name = "GoBigButton"
playerListButton.Image = "rbxasset://textures/ui/playerlist_hidden_maximize.png"
playerListButton.BackgroundTransparency = 1
playerListButton.Size = UDim2.new(0.0, 116, 0, 30)
playerListButton.Position = UDim2.new(0, 35, 0, 0)
playerListButton.MouseButton1Click:connect(
function()
toggleBigWindow()
end)
playerListButton.Parent = minimizedState]]
playerListButton = Instance.new("ImageButton")
playerListButton.Name = "GoSmallButton"
playerListButton.Image = "rbxasset://textures/ui/playerlist_hidden_small.png"
playerListButton.BackgroundTransparency = 1
playerListButton.Size = UDim2.new(0.0, 35, 0, 30)
playerListButton.Position = UDim2.new(1, -35, 0, 0)
playerListButton.MouseButton1Click:connect(
function()
transitionWindowsFunction("Small")
end)
playerListButton.Parent = minimizedState
minimizedState.Visible = false
robloxLock(minimizedState)
minimizedState.Parent = topRightTrayContainer
end
if bigWindowImposter == nil then
bigWindowImposter = owner:FindFirstChild("BigPlayerListWindowImposter")
if bigWindowImposter == nil then
bigWindowImposter = Instance.new("Frame")
bigWindowImposter.Name = "BigPlayerListWindowImposter"
bigWindowImposter.Visible = false
--bigWindowImposter.Style = Enum.FrameStyle.RobloxRound
bigWindowImposter.BackgroundColor3 = Color3.new(0,0,0)
bigWindowImposter.BackgroundTransparency = 0.7
bigWindowImposter.BorderSizePixel = 0
--bigWindowImposter.Size = UDim2.new(0.4, 0, 0.4, 0)
bigWindowImposter.Size = UDim2.new(0.4, 7, 0.4, 7)
bigWindowImposter.Position = UDim2.new(0.3, 0, 0.3, 0)
robloxLock(bigWindowImposter)
bigWindowImposter.Parent = container
end
end
if container == nil or container ~= owner then
container = owner
topRightTrayContainer.Parent = container
bigWindowImposter.Parent = container
end
local smallVisible = true
local bigVisible = false
if container then
if topRightTrayContainer then
--Delete the old boards
if topRightTrayContainer:FindFirstChild("SmallPlayerlist") then
smallVisible = topRightTrayContainer.SmallPlayerlist.Visible
topRightTrayContainer.SmallPlayerlist.Parent = nil
print("Removed small playerlist")
else
print("Did not remove small playerlist")
end
end
if container:FindFirstChild("BigPlayerlist") then
bigVisible = container.BigPlayerlist.Visible or (previousBigPlayerList ~= nil)
container.BigPlayerlist.Parent = nil
if previousBigPlayerList ~= nil then
pcall(function() game.GuiService:RemoveCenterDialog(previousBigPlayerList) end)
previousBigPlayerList = nil
end
end
end
local smallBoard, bigBoard = createBoardsFunction(boardType, numStats)
if smallBoard then
smallBoard.Visible = smallVisible
smallBoard.Parent = topRightTrayContainer
end
if bigBoard then
if bigVisible then
previousBigPlayerList = bigBoard
local centerDialogSupported, msg = pcall(function() game.GuiService:AddCenterDialog(previousBigPlayerList, Enum.CenterDialogType.PlayerInitiatedDialog,
function()
previousBigPlayerList.Visible = true
end)
end)
bigBoard.Visible = bigVisible
else
bigBoard.Visible = false
end
bigBoard.Parent = container
end
return container
end
local function showBigPlayerWindow()
if container:FindFirstChild("BigPlayerlist") then
if container.BigPlayerlist.Visible then
return
end
end
bigWindowImposter.Visible = true
bigWindowImposter:TweenSizeAndPosition(bigWindowSize, bigWindowPosition, Enum.EasingDirection.Out, bigEasingStyle, 0.3, true,
function(state)
if state == Enum.TweenStatus.Completed then
bigWindowImposter.Visible = false
if container:FindFirstChild("BigPlayerlist") then
container.BigPlayerlist.Visible = true
end
end
end)
end
local function hideBigPlayerWindow(completed)
if playerContextMenu then
playerContextMenu.Visible = false
end
if container:FindFirstChild("BigPlayerlist") then
if container.BigPlayerlist.Visible == false and bigWindowImposter.Visible == false then
if completed then
completed()
end
--Already completely hidden
return
end
container.BigPlayerlist.Visible = false
end
local completedFunction = completed
bigWindowImposter.Visible = true
bigWindowImposter:TweenSizeAndPosition(UDim2.new(0.4, 0, 0.4, 0), UDim2.new(0.3, 0, 0.3, 0), Enum.EasingDirection.In, Enum.EasingStyle.Quart, 0.15, true,
function(state)
if state == Enum.TweenStatus.Completed then
bigWindowImposter.Visible = false
if completedFunction then
completedFunction()
end
end
end)
end
local function hideSmallPlayerWindow(completed)
if playerContextMenu then
playerContextMenu.Visible = false
end
if topRightTrayContainer:FindFirstChild("SmallPlayerlist") then
local completedFunction = completed
if topRightTrayContainer.SmallPlayerlist.Visible then
topRightTrayContainer.SmallPlayerlist:TweenPosition(UDim2.new(1,0,smallWindowPosition.Y.Scale, smallWindowPosition.Y.Offset), Enum.EasingDirection.Out, smallEasingStyle, 0.3, true,
function(state)
--print(state)
if state == Enum.TweenStatus.Completed then
if topRightTrayContainer:FindFirstChild("SmallPlayerlist") then
topRightTrayContainer.SmallPlayerlist.Visible = false
end
if completedFunction then
completedFunction()
end
end
end)
return
end
end
if completed then
completed()
end
end
transitionWindowsFunction = function(desiredState)
if desiredState == "Big" then
minimizedState.Visible = false
hideSmallPlayerWindow()
if previousBigPlayerList ~= nil then
if previousBigPlayerList ~= container:FindFirstChild("BigPlayerlist") then
pcall(function() game.GuiService:RemoveCenterDialog(previousBigPlayerList) end)
previousBigPlayerList = nil
previousBigPlayerList = container:FindFirstChild("BigPlayerlist")
end
else
previousBigPlayerList = container:FindFirstChild("BigPlayerlist")
end
if previousBigPlayerList then
local firstShow = false
local centerDialogSupported, msg = pcall(function() game.GuiService:AddCenterDialog(previousBigPlayerList, Enum.CenterDialogType.PlayerInitiatedDialog,
function()
if not firstShow then
showBigPlayerWindow()
firstShow = true
else
previousBigPlayerList.Visible = true
end
end)
end)
if centerDialogSupported == false then
print("Exception", msg)
showBigPlayerWindow()
end
else
showBigPlayerWindow()
end
currentWindowState = "Big"
elseif desiredState == "Small" then
minimizedState.Visible = false
if previousBigPlayerList ~= nil then
pcall(function() game.GuiService:RemoveCenterDialog(previousBigPlayerList) end)
previousBigPlayerList = nil
end
hideBigPlayerWindow()
if topRightTrayContainer:FindFirstChild("SmallPlayerlist") then
if not topRightTrayContainer.SmallPlayerlist.Visible or topRightTrayContainer.SmallPlayerlist.Position ~= smallWindowPosition then
topRightTrayContainer.SmallPlayerlist.Visible = true
topRightTrayContainer.SmallPlayerlist:TweenPosition(smallWindowPosition, Enum.EasingDirection.Out, smallEasingStyle, 0.3, true)
end
end
currentWindowState = "Small"
elseif desiredState == "None" then
if previousBigPlayerList ~= nil then
pcall(function() game.GuiService:RemoveCenterDialog(previousBigPlayerList) end)
previousBigPlayerList = nil
end
local smallDone = false
local bigDone = false
hideSmallPlayerWindow(
function()
smallDone = true
if bigDone and smallDone then
minimizedState.Visible = true
end
end)
hideBigPlayerWindow(
function()
bigDone = true
if bigDone and smallDone then
minimizedState.Visible = true
end
end)
currentWindowState = "None"
end
end
local function getStatValuesForPlayer(player)
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
local children = leaderstats:GetChildren()
if children then
local result = {}
--Just go based on position
for i, stat in ipairs(children) do
if stat:IsA("IntValue") then
table.insert(result, stat)
else
table.insert(result, 0)
end
end
return result, leaderstats
end
end
return nil
end
--ChildAdded on Player (if it's name is "leaderstats")
if UserSettings and LoadLibrary then
RbxGui,msg = t
print("Libraries loaded")
local function createTeamName(name, color)
local fontHeight = 20 --RbxGui.GetFontHeight(Enum.Font.ArialBold, Enum.FontSize.Size18)
local frame = Instance.new("Frame")
frame.Name = "Team-" .. name
frame.BorderSizePixel = 0
frame.BackgroundTransparency = 0.5
frame.BackgroundColor3 = Color3.new(1,1,1)
frame.Size = UDim2.new(1, 0, 0, fontHeight)
frame.Position = UDim2.new(0,0,0,0)
local label = Instance.new("TextLabel")
label.Name = "NameLabel"
label.Text = " " .. name
label.Font = Enum.Font.ArialBold
label.FontSize = Enum.FontSize.Size18
label.Position = UDim2.new(0,0,0,0)
label.Size = UDim2.new(1,0,1,0)
label.TextColor3 = Color3.new(1,1,1)
label.BackgroundTransparency = 0.5
label.BackgroundColor3 = getColor(color)
label.BorderSizePixel = 0
label.TextXAlignment = Enum.TextXAlignment.Left
label = RbxGui.AutoTruncateTextObject(label)
label.Parent = frame
return frame
end
local function getFriendStatusIcon(friendStatus)
if friendStatus == Enum.FriendStatus.Unknown or friendStatus == Enum.FriendStatus.NotFriend then
return nil
elseif friendStatus == Enum.FriendStatus.Friend then
return "rbxasset://textures/ui/PlayerlistFriendIcon.png"
elseif friendStatus == Enum.FriendStatus.FriendRequestSent then
return "rbxasset://textures/ui/PlayerlistFriendRequestSentIcon.png"
elseif friendStatus == Enum.FriendStatus.FriendRequestReceived then
return "rbxasset://textures/ui/PlayerlistFriendRequestReceivedIcon.png"
else
error("Unknown FriendStatus: " .. friendStatus)
end
end
local function getMembershipTypeIcon(membershipType)
--TODO: replace with proper icons
if membershipType == Enum.MembershipType.None then
return ""
elseif membershipType == Enum.MembershipType.BuildersClub then
return "rbxasset://textures/ui/TinyBcIcon.png"
elseif membershipType == Enum.MembershipType.TurboBuildersClub then
return "rbxasset://textures/ui/TinyTbcIcon.png"
elseif membershipType == Enum.MembershipType.OutrageousBuildersClub then
return "rbxasset://textures/ui/TinyObcIcon.png"
else
error("Uknown membershipType" .. membershipType)
end
end
local function updatePlayerFriendStatus(nameObject, friendStatus)
local fontHeight = 20 --RbxGui.GetFontHeight(Enum.Font.ArialBold, Enum.FontSize.Size14)
local friendIconImage = getFriendStatusIcon(friendStatus)
nameObject.MembershipTypeLabel.FriendStatusLabel.Visible = (friendIconImage ~= nil)
if friendIconImage ~= nil then
--Show friend icon
nameObject.MembershipTypeLabel.FriendStatusLabel.Image = friendIconImage
nameObject.NameLabel.Position =UDim2.new(0,2*fontHeight,0,1)
nameObject.NameLabel.Size = UDim2.new(1,-2*fontHeight,1,-2)
else
--Hide the friend icon
nameObject.NameLabel.Position = UDim2.new(0,fontHeight+1,0,1)
nameObject.NameLabel.Size = UDim2.new(1,-(fontHeight+1),1,-2)
end
end
local function updatePlayerName(nameObject, membershipStatus, teamColor)
local fontHeight = 20 --RbxGui.GetFontHeight(Enum.Font.ArialBold, Enum.FontSize.Size14)
nameObject.Size = UDim2.new(1,0,0,fontHeight)
nameObject.MembershipTypeLabel.Image = getMembershipTypeIcon(membershipStatus)
end
local function updatePlayerNameColor(player, teamColor)
local function updatePlayerNameColorHelper(nameObject)
if teamColor ~= nil then
nameObject.NameLabel.TextColor3 = getColor(teamColor)
nameObject.NameLabel.FullNameLabel.TextColor3 = getColor(teamColor)
else
nameObject.NameLabel.TextColor3 = Color3.new(1,1,1)
nameObject.NameLabel.FullNameLabel.TextColor3 = Color3.new(1,1,1)
end
end
updatePlayerNameColorHelper(playerTable[player].NameObjectSmall)
updatePlayerNameColorHelper(playerTable[player].NameObjectBig)
end
local function createPlayerName(name, membershipStatus, teamColor, friendStatus)
local frame = Instance.new("Frame")
frame.Name = "Player_" .. name
if lightBackground then
frame.BackgroundColor3 = Color3.new(1,1,1)
else
frame.BackgroundColor3 = Color3.new(1,1,1)
end
frame.BackgroundTransparency = 0.5
frame.BorderSizePixel = 0
local membershipStatusLabel = Instance.new("ImageLabel")
membershipStatusLabel.Name = "MembershipTypeLabel"
membershipStatusLabel.BackgroundTransparency = 1
membershipStatusLabel.Size = UDim2.new(1,0,1,0)
membershipStatusLabel.Position = UDim2.new(0,0,0,0)
membershipStatusLabel.SizeConstraint = Enum.SizeConstraint.RelativeYY
membershipStatusLabel.Parent = frame
local friendStatusLabel = Instance.new("ImageLabel")
friendStatusLabel.Name = "FriendStatusLabel"
friendStatusLabel.Visible = false
friendStatusLabel.BackgroundTransparency = 1
friendStatusLabel.Size = UDim2.new(1,0,1,0)
friendStatusLabel.Position = UDim2.new(1,0,0,0)
friendStatusLabel.Parent = membershipStatusLabel
local changeNameFunction
local nameLabel = Instance.new("TextLabel")
nameLabel.Name = "NameLabel"
nameLabel.Text = name
nameLabel.Font = Enum.Font.ArialBold
nameLabel.FontSize = Enum.FontSize.Size14
nameLabel.TextColor3 = Color3.new(1,1,1)
nameLabel.BackgroundTransparency = 1
nameLabel.BackgroundColor3 = Color3.new(0,0,0)
nameLabel.TextXAlignment = Enum.TextXAlignment.Left
nameLabel, changeNameFunction = RbxGui.AutoTruncateTextObject(nameLabel)
nameLabel.Parent = frame
updatePlayerName(frame, membershipStatus, teamColor)
if supportFriends then
updatePlayerFriendStatus(frame, friendStatus)
else
updatePlayerFriendStatus(frame, Enum.FriendStatus.NotFriend)
end
return frame, changeNameFunction
end
local function createStatColumn(i, numColumns, isTeam, color3, isHeader)
local textLabel = Instance.new("TextLabel")
textLabel.Name = "Stat" .. i
textLabel.TextColor3 = Color3.new(1,1,1)
textLabel.TextXAlignment = Enum.TextXAlignment.Right
textLabel.TextYAlignment = Enum.TextYAlignment.Center
textLabel.FontSize = Enum.FontSize.Size14
if isHeader then
textLabel.FontSize = Enum.FontSize.Size18
else
textLabel.FontSize = Enum.FontSize.Size14
end
if isHeader or isTeam then
textLabel.Font = Enum.Font.ArialBold
else
textLabel.Font = Enum.Font.Arial
end
if isTeam then
textLabel.BackgroundColor3 = color3
textLabel.Text = 0
else
textLabel.BackgroundColor3 = Color3.new(0,0,0)
textLabel.Text = ""
end
textLabel.BackgroundTransparency = 1
if i == numColumns then
textLabel.Size = UDim2.new(1/numColumns, -6, 1, 0)
else
textLabel.Size = UDim2.new(1/numColumns, -4, 1, 0)
end
textLabel.Position = UDim2.new((i-1) * (1/numColumns), 0, 0, 0)
return RbxGui.AutoTruncateTextObject(textLabel)
end
local function createStatHeaders(stats, numColumns, isBig)
local frame = Instance.new("Frame")
frame.Name = "Headers"
frame.BorderSizePixel = 0
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.BackgroundTransparency = 1
local nameSize
if isBig then
nameSize = 0.5
elseif numColumns == 1 then
nameSize = 0.7
elseif numColumns == 2 then
nameSize = 0.6
else
nameSize = 0.45
end
frame.Size = UDim2.new(1-nameSize, 0, 1,0)
if isBig then
frame.Position = UDim2.new(nameSize,-25, 0,0)
else
frame.Position = UDim2.new(nameSize,0, 0,0)
end
local i = 1
while i <= numColumns do
local headerColumn, changeText = createStatColumn(i, numColumns, false, nil, true)
changeText(stats[i])
headerColumn.Parent = frame
i = i + 1
end
return frame, textChangers
end
local function createStatColumns(nameObject, numColumns, isTeam, isBig)
local frame = Instance.new("Frame")
frame.Name = nameObject.Name .. "_WithStats"
frame.BorderSizePixel = 0
frame.BackgroundColor3 = nameObject.BackgroundColor3
frame.BackgroundTransparency = nameObject.BackgroundTransparency
frame.Size = nameObject.Size
frame.Position = nameObject.Position
nameObject.BackgroundTransparency = 1
if numColumns == 0 then
nameObject.Size = UDim2.new(1,0,1,0)
nameObject.Position = UDim2.new(0,0,0,0)
nameObject.Parent = frame
return frame
end
local statFrame = Instance.new("Frame")
statFrame.Name = "Stats"
if isTeam then
statFrame.BorderSizePixel = 0
statFrame.BackgroundColor3 = nameObject.NameLabel.BackgroundColor3
statFrame.BackgroundTransparency = nameObject.NameLabel.BackgroundTransparency
else
statFrame.BackgroundTransparency = 1
end
local nameSize
if isBig then
nameSize = 0.5
elseif numColumns == 1 then
nameSize = 0.7
elseif numColumns == 2 then
nameSize = 0.6
else
nameSize = 0.45
end
nameObject.Size = UDim2.new(nameSize, 0, 1, 0)
nameObject.Position = UDim2.new(0, 0, 0, 0)
statFrame.Size = UDim2.new(1-nameSize,0, 1,0)
statFrame.Position = UDim2.new(nameSize,0, 0,0)
nameObject.Parent = frame
statFrame.Parent = frame
local textChangers = {}
local i = 1
while i <= numColumns do
local statColumn, changeText = createStatColumn(i, numColumns, isTeam, statFrame.BackgroundColor3)
statColumn.Parent = statFrame
table.insert(textChangers, changeText)
i = i + 1
end
return frame, statFrame, textChangers
end
local function createAlternatingRows(objects)
for i, line in ipairs(objects) do
if i % 2 == 0 then
line.BackgroundTransparency = 1
else
line.BackgroundTransparency = 0.95
end
end
end
local removeFromTeam = nil
local function clearTableEntry(obj, tableInfo)
if tableInfo.MainObjectSmall then
tableInfo.MainObjectSmall.Parent = nil
tableInfo.MainObjectSmall = nil
end
if tableInfo.MainObjectBig then
tableInfo.MainObjectBig.Parent = nil
tableInfo.MainObjectBig = nil
end
if tableInfo.Connections then
for i, connection in ipairs(tableInfo.Connections) do
connection:disconnect()
end
tableInfo.Connections = nil
end
if tableInfo.LeaderStatConnections then
for i, connection in ipairs(tableInfo.LeaderStatConnections) do
connection:disconnect()
end
tableInfo.LeaderStatConnections = nil
end
if tableInfo.CurrentTeam then
removeFromTeam(obj)
tableInfo.CurrentTeam = nil
end
if tableInfo.Players then
for i, player in ipairs(tableInfo.Players) do
playerTable[player].CurrentTeam = nil
end
tableInfo.Players = {}
end
if tableInfo.StatValues then
tableInfo.StatValues = nil
end
end
local function resetPlayerTable()
for player, info in pairs(playerTable) do
clearTableEntry(player, info)
playerTable[player] = nil
end
playerTable = {}
end
local function resetTeamTable()
for team, info in pairs(teamTable) do
clearTableEntry(team, info)
teamTable[team] = nil
end
teamTable = {}
teamColorTable = {}
end
local function getBoardTypeInfo()
local isTeam = (currentBoardType == "TeamScore" or currentBoardType == "TeamList")
local isScore = (currentBoardType == "TeamScore" or currentBoardType == "PlayerScore")
return isTeam, isScore
end
local function recomputeTeamScore(team, column)
if not team or team == "Neutral" then
return
end
local function recomputeScoreHelper(statChangers)
if statChangers and column <= #statChangers then
local sum = 0
for i, p in ipairs(teamTable[team].Players) do
if playerTable[p].StatValues and column <= #playerTable[p].StatValues then
sum = sum + playerTable[p].StatValues[column].Value
end
end
statChangers[column](sum)
end
end
recomputeScoreHelper(teamTable[team].StatChangersSmall)
recomputeScoreHelper(teamTable[team].StatChangersBig)
end
local function recomputeCompleteTeamScore(team)
local col = 1
while col <= currentStatCount do
recomputeTeamScore(team, col)
col = col + 1
end
end
removeFromTeam = function(player)
if playerTable[player].CurrentTeam ~= nil then
ArrayRemove(teamTable[playerTable[player].CurrentTeam].Players, player)
recomputeCompleteTeamScore(playerTable[player].CurrentTeam)
playerTable[player].CurrentTeam = nil
end
end
local function assignToTeam(player)
local isTeam, isScore = getBoardTypeInfo()
if isTeam then
local newTeam = nil
if player.Neutral or teamColorTable[player.TeamColor.Name] == nil then
newTeam = "Neutral"
else
newTeam = teamColorTable[player.TeamColor.Name]
end
if playerTable[player].CurrentTeam == newTeam then
return
end
removeFromTeam(player)
playerTable[player].CurrentTeam = newTeam
table.insert(teamTable[newTeam].Players, player)
if newTeam == "Neutral" then
updatePlayerNameColor(player, nil)
else
updatePlayerNameColor(player, player.TeamColor)
end
recomputeCompleteTeamScore(newTeam)
--Relayout
if sortPlayerListsFunction then
sortPlayerListsFunction()
end
end
end
local function buildTeamObject(team, numStatColumns, suffix)
local isTeam, isScore = getBoardTypeInfo()
local teamObject = createTeamName(team.Name, team.TeamColor)
if not teamTable[team] then
teamTable[team] = {}
end
teamTable[team]["NameObject" .. suffix] = teamObject
if isScore then
local statObject
local textChangers
teamObject, statObject, textChangers = createStatColumns(teamObject, numStatColumns, true, suffix == "Big")
teamTable[team]["StatObject" .. suffix] = statObject
teamTable[team]["StatChangers" .. suffix] = textChangers
end
teamTable[team]["MainObject" .. suffix] = teamObject
if not teamTable[team].Players then
teamTable[team].Players = {}
end
return teamObject
end
local currentContextMenuPlayer = nil
local function updatePlayerContextMenu(player)
currentContextMenuPlayer = player
local elementHeight = 20
local function highlight(button)
button.TextColor3 = Color3.new(0,0,0)
button.BackgroundColor3 = Color3.new(0.8,0.8,0.8)
end
local function clearHighlight(button)
button.TextColor3 = Color3.new(1,1,1)
button.BackgroundColor3 = Color3.new(0,0,0)
end
if playerContextMenu == nil then
playerContextMenu = Instance.new("Frame")
playerContextMenu.Name = "PlayerListContextMenu"
playerContextMenu.BackgroundTransparency = 1
playerContextMenu.Visible = false
local playerContextMenuButton = Instance.new("TextButton")
playerContextMenuButton.Name = "PlayerListContextMenuButton"
playerContextMenuButton.Text = ""
playerContextMenuButton.Style = Enum.ButtonStyle.RobloxButtonDefault
playerContextMenuButton.ZIndex = 4
playerContextMenuButton.Size = UDim2.new(1, 0, 1, -20)
playerContextMenuButton.Visible = true
playerContextMenuButton.Parent = playerContextMenu
for i, contextElement in ipairs(contextMenuElements) do
local element = contextElement
if element.Type == "Button" then
local button = Instance.new("TextButton")
button.Name = "ContextButton" .. i
button.BackgroundColor3 = Color3.new(0,0,0)
button.BorderSizePixel = 0
button.TextXAlignment = Enum.TextXAlignment.Left
button.Text = " " .. contextElement.Text
button.Font = Enum.Font.Arial
button.FontSize = Enum.FontSize.Size14
button.Size = UDim2.new(1, 8, 0, elementHeight)
button.TextColor3 = Color3.new(1,1,1)
button.ZIndex = 4
button.Parent = playerContextMenuButton
button.MouseButton1Click:connect(function()
if button.Active then
local success, result = pcall(function() element.DoIt(currentContextMenuPlayer) end)
playerContextMenu.Visible = false
end
end)
button.MouseEnter:connect(function()
if button.Active then
highlight(button)
end
end)
button.MouseLeave:connect(function()
if button.Active then
clearHighlight(button)
end
end)
contextElement.Button = button
contextElement.Element = button
elseif element.Type == "Label" then
local frame = Instance.new("Frame")
frame.Name = "ContextLabel" .. i
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1, 8, 0, elementHeight)
local label = Instance.new("TextLabel")
label.Name = "Text1"
label.BackgroundTransparency = 1
label.BackgroundColor3 = Color3.new(1,1,1)
label.BorderSizePixel = 0
label.TextXAlignment = Enum.TextXAlignment.Left
label.Font = Enum.Font.ArialBold
label.FontSize = Enum.FontSize.Size14
label.Position = UDim2.new(0.0, 0, 0, 0)
label.Size = UDim2.new(0.5, 0, 1, 0)
label.TextColor3 = Color3.new(1,1,1)
label.ZIndex = 4
label.Parent = frame
element.Label1 = label
if element.GetText2 then
label = Instance.new("TextLabel")
label.Name = "Text2"
label.BackgroundTransparency = 1
label.BackgroundColor3 = Color3.new(1,1,1)
label.BorderSizePixel = 0
label.TextXAlignment = Enum.TextXAlignment.Right
label.Font = Enum.Font.Arial
label.FontSize = Enum.FontSize.Size14
label.Position = UDim2.new(0.5, 0, 0, 0)
label.Size = UDim2.new(0.5, 0, 1, 0)
label.TextColor3 = Color3.new(1,1,1)
label.ZIndex = 4
label.Parent = frame
element.Label2 = label
end
frame.Parent = playerContextMenuButton
element.Label = frame
element.Element = frame
end
end
playerContextMenu.ZIndex = 4
playerContextMenu.MouseLeave:connect(function() playerContextMenu.Visible = false end)
robloxLock(playerContextMenu)
playerContextMenu.Parent = NewPlayerListGui
end
local elementPos = 0
for i, contextElement in ipairs(contextMenuElements) do
local isVisible = false
if contextElement.IsVisible then
local success, visible = pcall(function() return contextElement.IsVisible(currentContextMenuPlayer) end)
if success then
isVisible = visible
else
print("Error in IsVisible call: " .. visible)
end
end
if contextElement.Type == "Button" then
contextElement.Button.Visible = isVisible
if contextElement.Button.Visible then
isVisible = true
clearHighlight(contextElement.Button)
if contextElement.IsActive then
local success, active = pcall(function() return contextElement.IsActive(currentContextMenuPlayer) end)
if success then
contextElement.Button.Active = active
else
print("Error in IsActive call: " .. active)
end
end
if contextElement.Button.Active then
contextElement.Button.TextColor3 = Color3.new(1,1,1)
else
contextElement.Button.TextColor3 = Color3.new(0.7,0.7,0.7)
end
end
elseif contextElement.Type == "Label" then
contextElement.Label.Visible = isVisible
if contextElement.Label.Visible then
local success, text = pcall(function() return contextElement.GetText1(currentContextMenuPlayer) end)
if success then
contextElement.Label1.Text = " " .. text
else
print("Error in GetText1 call: " .. text)
end
if contextElement.GetText2 then
local success, text = pcall(function() return contextElement.GetText2(currentContextMenuPlayer) end)
if success then
contextElement.Label2.Text = " " .. text
else
print("Error in GetText2 call: " .. text)
end
end
end
end
if isVisible then
contextElement.Element.Position = UDim2.new(0,-4, 0, elementPos * elementHeight - 4)
elementPos = elementPos + 1
end
end
playerContextMenu.Size = UDim2.new(0, 150, 0, elementPos*elementHeight + 13 + 20)
end
local function showPlayerMenu(player, x, y)
updatePlayerContextMenu(player)
x = x - (playerContextMenu.AbsoluteSize.X/2)
if x + playerContextMenu.AbsoluteSize.X >= NewPlayerListGui.AbsoluteSize.X then
x = NewPlayerListGui.AbsoluteSize.X - playerContextMenu.AbsoluteSize.X
end
playerContextMenu.Visible = true
playerContextMenu.Position = UDim2.new(0, x, 0, y-playerContextMenu.AbsoluteSize.Y)
end
local function buildPlayerObject(player, numStatColumns, suffix)
local isTeam, isScore = getBoardTypeInfo()
local playerObject = nil
local changePlayerNameFunction = nil
local currentColor = nil
if isTeam and not player.Neutral then
currentColor = player.TeamColor.Color
else
currentColor = Color3.new(1,1,1)
end
playerObject, changePlayerNameFunction = createPlayerName(player.Name, player.MembershipType, currentColor, getFriendStatus(player))
if not playerTable[player] then
playerTable[player] = {}
end
if not playerTable[player].Connections then
playerTable[player].Connections = {}
end
if not playerTable[player].CurrentTeam then
playerTable[player].CurrentTeam = nil
end
playerTable[player]["NameObject" .. suffix] = playerObject
playerTable[player]["ChangeName" .. suffix] = changePlayerNameFunction
if isScore then
local statObject = nil
local textChangers = nil
playerObject, statObject, textChangers = createStatColumns(playerObject, numStatColumns, false, suffix == "Big")
playerTable[player]["StatObject" .. suffix]= statObject
playerTable[player]["StatChangers" .. suffix] = textChangers
local statValues, leaderstats = getStatValuesForPlayer(player)
if not statValues or #statValues < numStatColumns then
if not playerTable[player].LeaderStatConnections then
playerTable[player].LeaderStatConnections = {}
end
--Setup a listener to see when this data gets filled in
if not leaderstats then
--print("No leaderstats for ", player)
--We don't even have a leaderstats child, wait for one
table.insert(playerTable[player].LeaderStatConnections,
player.ChildAdded:connect(
function(child)
if child.Name == "leaderstats" then
--print("Got a leaderstats for ", player)
--Connections will be torn down
recreatePlayerFunction(player)
else
--print("Unknown child, listening for connection")
table.insert(playerTable[player].LeaderStatConnections,
child.Changed:connect(
function(prop)
if prop == "Name" and child.Name == "leaderstats" then
--Connections will be torn down
recreatePlayerFunction(player)
end
end))
end
end))
else
--print("Need more children")
--We have a leaderstats, but not enough children, recreate if we get them
table.insert(playerTable[player].LeaderStatConnections,
leaderstats.ChildAdded:connect(
function(child)
--TODO only look for IntValue
recreatePlayerFunction(player)
end)
)
table.insert(playerTable[player].LeaderStatConnections,
leaderstats.AncestryChanged:connect(
function(child)
--We got deleted, try again
recreatePlayerFunction(player)
end)
)
end
end
if statValues then
if not playerTable[player].StatValues then
playerTable[player].StatValues = {}
end
local pos = 1
while pos <= numStatColumns and pos <= #statValues do
local currentColumn = pos
local statValue = statValues[pos]
local statChanger = textChangers[pos]
local updateStat = function(val)
statChanger(val)
recomputeTeamScore(playerTable[player].CurrentTeam, currentColumn)
end
if pos > #playerTable[player].StatValues then
table.insert(playerTable[player].StatValues, statValue)
end
table.insert(playerTable[player].Connections,
statValue.Changed:connect(updateStat)
)
table.insert(playerTable[player].Connections,
statValue.AncestryChanged:connect(
function()
recreatePlayerFunction(player)
end)
)
updateStat(statValue.Value)
pos = pos + 1
end
end
end
if supportFriends and player ~= game.Players.LocalPlayer and player.userId > 0 and game.Players.LocalPlayer.userId > 0 then
local button = Instance.new("TextButton")
button.Name = playerObject.Name .. "Button"
button.Text = ""
button.Active = false
button.Size = playerObject.Size
button.Position = playerObject.Position
button.BackgroundColor3 = playerObject.BackgroundColor3
local secondButton = Instance.new("TextButton")
secondButton.Name = playerObject.Name .. "RealButton"
secondButton.Text = ""
secondButton.BackgroundTransparency = 1
secondButton.BackgroundColor3 = playerObject.BackgroundColor3
secondButton.Parent.BackgroundTransparency = 1
secondButton.Parent.Visible = true
secondButton.ZIndex = 2
secondButton.Size = UDim2.new(1,0,1,0)
local previousTransparency = nil
table.insert(playerTable[player].Connections,
secondButton.MouseEnter:connect(--button.MouseEnter:connect(
function()
if previousTransparency == nil then
previousTransparency = secondButton--[[button]].BackgroundTransparency
end
if lightBackground then
--button.BackgroundColor3 = Color3.new(0,0,0)
--button.BackgroundTransparency = 0
secondButton.Parent.BackgroundTransparency = 0
else
--button.BackgroundColor3 = Color3.new(1,1,1)
--secondButton.button.BackgroundTransparency = 1--0.80
secondButton.Parent.BackgroundTransparency = 1
end
end))
table.insert(playerTable[player].Connections,
secondButton.MouseLeave:connect(--button.MouseLeave:connect(
function()
if previousTransparency ~= nil then
if lightBackground then
--button.BackgroundColor3 = Color3.new(1,1,1)
--button.BackgroundTransparency = previousTransparency
else
--secondButtonbutton.BackgroundColor3 = Color3.new(1,1,1)
--nbutton.BackgroundTransparency = previousTransparency
end
previousTransparency = nil
end
secondButton.Parent.BackgroundTransparency = 1
end))
local mouseDownX, mouseDownY
table.insert(playerTable[player].Connections,
secondButton.MouseButton1Down:connect(function(x,y)
mouseDownX = x
mouseDownY = y
end))
table.insert(playerTable[player].Connections,
secondButton.MouseButton1Click:connect(function()
showPlayerMenu(player, mouseDownX, secondButton.AbsolutePosition.Y + secondButton.AbsoluteSize.Y )
end))
playerObject.BackgroundTransparency = 1
playerObject.Size = UDim2.new(1,0,1,0)
playerObject.Position = UDim2.new(0,0,0,0)
playerObject.Parent = button
playerTable[player]["MainObject" .. suffix] = button
playerObject = button
else
playerTable[player]["MainObject" .. suffix] = playerObject
if player == game.Players.LocalPlayer and supportFriends then
table.insert(playerTable[player].Connections,
player.FriendStatusChanged:connect(
function(otherPlayer, friendStatus)
if playerTable[otherPlayer] then
updatePlayerFriendStatus(playerTable[otherPlayer]["NameObject" .. suffix], friendStatus)
end
end)
)
end
end
table.insert(playerTable[player].Connections,
player.Changed:connect(
function(prop)
if prop == "MembershipType" then
updatePlayerName(playerTable[player]["NameObject" .. suffix], player.MembershipType, currentColor)
elseif prop == "Name" then
playerTable[player]["ChangeName" .. suffix](player.Name)
elseif prop == "Neutral" or prop == "TeamColor" then
assignToTeam(player)
end
end)
)
return playerObject
end
local function orderScrollList(scrollOrder, objectName, scrollFrame)
local pos = 0
local order = {}
local isTeam, isScore = getBoardTypeInfo()
for i, obj in ipairs(scrollOrder) do
order[obj] = 0
end
if isTeam then
local teams = getTeams()
for i, team in ipairs(teams) do
--print(team, objectName, teamTable[team][objectName])
order[teamTable[team][objectName]] = pos
pos = pos + 1
for i, player in ipairs(teamTable[team].Players) do
if playerTable[player] then
order[playerTable[player][objectName]] = pos
pos = pos + 1
end
end
end
if #teamTable["Neutral"].Players > 0 then
teamTable["Neutral"][objectName].Parent = scrollFrame
order[teamTable["Neutral"][objectName]] = pos
pos = pos + 1
for i, player in ipairs(teamTable["Neutral"].Players) do
order[playerTable[player][objectName]] = pos
pos = pos + 1
end
else
teamTable["Neutral"][objectName].Parent = nil
end
else
local players = getPlayers()
for i, player in ipairs(players) do
order[playerTable[player][objectName]] = pos
pos = pos + 1
end
end
table.sort(scrollOrder,
function(a,b)
return order[a] < order[b]
end)
end
local function createPlayerListBasics(frame, isBig)
local headerFrame = Instance.new("Frame")
headerFrame.Name = "Header"
headerFrame.BackgroundTransparency = 1
headerFrame.Size = UDim2.new(1,-13,0,26)
headerFrame.Position = UDim2.new(0,0,0,0) --UDim2.new(0,-6,0,-6)
headerFrame.Parent = frame
local lowerPaneFrame = Instance.new("Frame")
lowerPaneFrame.Name = "ScrollingArea"
lowerPaneFrame.BackgroundTransparency = 1
lowerPaneFrame.Size = UDim2.new(1,-3,1,-26)
lowerPaneFrame.Position = UDim2.new(0,0,0,26)
lowerPaneFrame.Parent = frame
local scrollOrder = {}
local scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGui.CreateScrollingFrame(scrollOrder)
local scrollBar = Instance.new("Frame")
scrollBar.Name = "ScrollBar"
scrollBar.BackgroundTransparency = 0.9
scrollBar.BackgroundColor3 = Color3.new(1,1,1)
scrollBar.BorderSizePixel = 0
scrollBar.Size = UDim2.new(0, 17, 1, -36)
if isBig then scrollBar.Size = UDim2.new(0, 17, 1, -61) end
scrollBar.Parent = lowerPaneFrame
scrollFrame.Parent = lowerPaneFrame
scrollUp.Parent = lowerPaneFrame
scrollDown.Parent = lowerPaneFrame
if isBig then
scrollFrame.Position = UDim2.new(0,0,0,0) --UDim2.new(0,-7,0,0)
scrollUp.Position = UDim2.new(1,-41,0,5) --UDim2.new(1,-19,0,0)
scrollDown.Position = UDim2.new(1,-41,1,-35) -- UDim2.new(1,-19,1,-15)
scrollBar.Position = UDim2.new(1, -41, 0, 24) -- UDim2.new(1, -19, 0, 19)
scrollFrame.Size = UDim2.new(1,-48,1,0)
headerFrame.Size = UDim2.new(1,-20,0,32)
else
scrollBar.Position = UDim2.new(1, -19, 0, 14) --UDim2.new(1, -17, 0, 19)
scrollFrame.Position = UDim2.new(0,1,0,0) -- UDim2.new(0,-5,0,0)
scrollUp.Position = UDim2.new(1,-19,0,-5) --UDim2.new(1,-17,0,0)
scrollDown.Position = UDim2.new(1,-19,1,-20) --UDim2.new(1,-17,1,-15)
lowerPaneFrame.Position = UDim2.new(0,0,0,30)
local toggleScrollBar = function(visible)
if visible then
scrollFrame.Size = UDim2.new(1,-16,1,0)
headerFrame.Size = UDim2.new(1,-16,0,32)
else
scrollFrame.Size = UDim2.new(1,0,1,0)--UDim2.new(1,5,1,0)
headerFrame.Size = UDim2.new(1,5,0,32)
end
scrollUp.Visible = visible
scrollDown.Visible = visible
scrollBar.Visible = visible
end
scrollUp.Changed:connect(function(prop)
if prop == "Active" then
toggleScrollBar(scrollUp.Active or scrollDown.Active)
end
end)
scrollDown.Changed:connect(function(prop)
if prop == "Active" then
toggleScrollBar(scrollUp.Active or scrollDown.Active)
end
end)
toggleScrollBar(scrollUp.Active or scrollDown.Active)
end
return headerFrame, scrollFrame, recalculateScroll, scrollOrder
end
createBoardsFunction = function (boardType, numStatColumns)
print("Create Boards")
local smallFrame = Instance.new("Frame")
smallFrame.Name = "SmallPlayerlist"
smallFrame.Position = smallWindowPosition
smallFrame.Active = false
smallFrame.Size = smallWindowSize
--smallFrame.Style = Enum.FrameStyle.RobloxRound
smallFrame.BackgroundColor3 = Color3.new(0,0,0)
smallFrame.BackgroundTransparency = 0.7
smallFrame.BorderSizePixel = 0
local bigFrame = Instance.new("Frame")
bigFrame.Name = "BigPlayerlist"
bigFrame.Size = bigWindowSize
bigFrame.Position = bigWindowPosition
--bigFrame.Style = Enum.FrameStyle.RobloxRound
bigFrame.BackgroundColor3 = Color3.new(0,0,0)
bigFrame.BackgroundTransparency = 0.7
bigFrame.BorderSizePixel = 0
bigFrame.Visible = false
local bigFrameWrapper = Instance.new("Frame")
bigFrameWrapper.Name = "Expander"
--bigFrameWrapper.Size = UDim2.new(1,5,1,0)
bigFrameWrapper.Size = UDim2.new(1,21,1,16)
bigFrameWrapper.Position = UDim2.new(0, 0, 0,0)
bigFrameWrapper.BackgroundTransparency = 1
bigFrameWrapper.Parent = bigFrame
local smallHeaderFrame, scrollFrameSmall, recalculateScrollSmall, scrollOrderSmall = createPlayerListBasics(smallFrame, false)
local bigHeaderFrame, scrollFrameBig, recalculateScrollBig, scrollOrderBig = createPlayerListBasics(bigFrameWrapper, true)
local playerListButton = Instance.new("ImageButton")
playerListButton.Name = "GoBigButton"
playerListButton.BackgroundTransparency = 1
playerListButton.Image = "rbxasset://textures/ui/playerlist_small_maximize.png"
playerListButton.Size = UDim2.new(0.0, 35, 0, 29)
playerListButton.Position = UDim2.new(0, 0, 0, 0)
playerListButton.MouseButton1Click:connect(
function()
toggleBigWindow()
end)
playerListButton.Parent = smallHeaderFrame
playerListButton = Instance.new("ImageButton")
playerListButton.Name = "CloseButton"
playerListButton.BackgroundTransparency = 1
playerListButton.Image = "rbxasset://textures/ui/playerlist_small_hide.png"
playerListButton.Size = UDim2.new(0.0, 38, 0, 29)
playerListButton.Position = UDim2.new(0, 35, 0, 0)
playerListButton.MouseButton1Click:connect(
function()
transitionWindowsFunction("None")
end)
playerListButton.Parent = smallHeaderFrame
playerListButton = Instance.new("ImageButton")
playerListButton.Name = "CloseButton"
playerListButton.Image = "rbxasset://textures/ui/playerlist_big_hide.png"
playerListButton.BackgroundTransparency = 1
playerListButton.Size = UDim2.new(0.0, 29, 0, 29)
playerListButton.Position = UDim2.new(1, -30, 0.5, -15)
playerListButton.MouseButton1Click:connect(
function()
toggleBigWindow()
end)
playerListButton.Parent = bigHeaderFrame
local placeName = Instance.new("TextLabel")
placeName.Name = "PlaceName"
placeName.Text = " Player List"
placeName.FontSize = Enum.FontSize.Size24
placeName.TextXAlignment = Enum.TextXAlignment.Left
placeName.Font = Enum.Font.ArialBold
placeName.BackgroundTransparency = 1
placeName.TextColor3 = Color3.new(1,1,1)
placeName.Size = UDim2.new(0.5, 0, 1, 0)
placeName.Position = UDim2.new(0, 0, 0.0, 0)
placeName = RbxGui.AutoTruncateTextObject(placeName)
placeName.Parent = bigHeaderFrame
currentBoardType = boardType
currentStatCount = numStatColumns
local isTeam, isScore = getBoardTypeInfo()
local players = getPlayers()
if isScore then
local statColumns = getStatColumns(players)
numStatColumns = #statColumns
if numStatColumns > 3 then
numStatColumns = 3
end
createStatHeaders(statColumns, numStatColumns, false).Parent = smallHeaderFrame
createStatHeaders(statColumns, currentStatCount, true).Parent = bigHeaderFrame
end
--Clean up all old stuff
resetPlayerTable()
for i, player in ipairs(players) do
local playerObject = buildPlayerObject(player, numStatColumns, "Small")
table.insert(scrollOrderSmall, playerObject)
playerObject.Parent = scrollFrameSmall
playerObject = buildPlayerObject(player, currentStatCount, "Big")
table.insert(scrollOrderBig, playerObject)
playerObject.Parent = scrollFrameBig
end
--Clean up old stuff
resetTeamTable()
local teamStatObjects = {}
if isTeam then
local teams = getTeams()
local i = #teams
while i >= 1 do
--We go backwards so the "first" team color gets the team
local team = teams[i]
teamColorTable[team.TeamColor.Name] = team
i = i - 1
end
--Adding/Removing a Team causes a full invalidation of the board
for i, team in ipairs(teams) do
local teamObject = buildTeamObject(team, numStatColumns, "Small")
table.insert(scrollOrderSmall, teamObject)
teamObject.Parent = scrollFrameSmall
teamObject = buildTeamObject(team, currentStatCount, "Big")
table.insert(scrollOrderBig, teamObject)
teamObject.Parent = scrollFrameBig
end
teamTable["Neutral"] = {}
teamTable["Neutral"].Players = {}
local neutralTeamObject = createTeamName("Neutral", BrickColor.palette(8))
teamTable["Neutral"].NameObjectSmall = neutralTeamObject
teamTable["Neutral"].StatObjectSmall = nil
teamTable["Neutral"].MainObjectSmall = neutralTeamObject
table.insert(scrollOrderSmall, neutralTeamObject)
neutralTeamObject = createTeamName("Neutral", BrickColor.palette(8))
teamTable["Neutral"].NameObjectBig = neutralTeamObject
teamTable["Neutral"].StatObjectBig = nil
teamTable["Neutral"].MainObjectBig = neutralTeamObject
table.insert(scrollOrderBig, neutralTeamObject)
local neutralPlayers = {}
for i, player in ipairs(players) do
assignToTeam(player)
end
end
removePlayerFunction = function(player)
if playerTable[player] then
ArrayRemove(scrollOrderSmall, playerTable[player].MainObjectSmall)
ArrayRemove(scrollOrderBig, playerTable[player].MainObjectBig)
clearTableEntry(player, playerTable[player])
playerTable[player] = nil
end
end
recreatePlayerFunction = function(player)
removePlayerFunction(player)
local playerObject = buildPlayerObject(player, numStatColumns, "Small")
table.insert(scrollOrderSmall, playerObject)
robloxLock(playerObject)
playerObject.Parent = scrollFrameSmall
playerObject = buildPlayerObject(player, currentStatCount, "Big")
table.insert(scrollOrderBig, playerObject)
robloxLock(playerObject)
playerObject.Parent = scrollFrameBig
local isTeam, isScore = getBoardTypeInfo()
if isTeam then
assignToTeam(player)
end
sortPlayerListsFunction()
end
sortPlayerListsFunction = function()
orderScrollList(scrollOrderSmall, "MainObjectSmall", scrollFrameSmall)
recalculateScrollSmall()
createAlternatingRows(scrollOrderSmall)
orderScrollList(scrollOrderBig, "MainObjectBig", scrollFrameBig)
recalculateScrollBig()
createAlternatingRows(scrollOrderBig)
end
sortPlayerListsFunction()
robloxLock(smallFrame)
robloxLock(bigFrame)
return smallFrame, bigFrame
end
--Teams changing invalidates the whole board
local function teamsChanged()
if debounceTeamsChanged then
return
end
debounceTeamsChanged = true
wait()
rebuildBoard(NewPlayerListGui, determineBoardType())
debounceTeamsChanged = false
end
local checkIfBoardChanged = function()
local newBoardType, numStats = determineBoardType()
if newBoardType ~= currentBoardType or numStats ~= currentStatCount then
--print("BoardChanged to " .. newBoardType .. " with " .. numStats .. " stats")
rebuildBoard(NewPlayerListGui, newBoardType, numStats)
end
end
local function buildPlayerList()
waitForChild(game, "Players")
waitForProperty(game.Players, "LocalPlayer")
local playerListEnabled = testPlayerListPlaces[game.PlaceId] or enablePlayerListGlobally
if localTesting and (game.PlaceId == 0) or (game.PlaceId == -1) then
playerListEnabled = true
end
if not playerListEnabled then
--No playerlist
return
end
supportFriends = testFriendingPlaces[game.PlaceId] or enableFriendingGlobally
if localTesting and (game.PlaceId == 0) or (game.PlaceId == -1) then
supportFriends = false
end
local teams = game:GetService("Teams")
if teams then
local teamConnections = {}
teams.ChildAdded:connect(
function(child)
if child:IsA("Team") then
teamsChanged()
teamConnections[child] = child.Changed:connect(
function(prop)
if prop == "TeamColor" or prop == "Name" then
--Rebuild when things change
teamsChanged()
end
end)
end
end)
teams.ChildRemoved:connect(
function(child)
if child:IsA("Team") then
if teamConnections[child] then
teamConnections[child]:disconnect()
teamConnections[child] = nil
end
teamsChanged()
end
end)
end
game.Players.ChildAdded:connect(
function(player)
if player:IsA("Player") then
addPlayerFunction(player)
end
end)
game.Players.ChildRemoved:connect(
function(player)
if player:IsA("Player") then
if removePlayerFunction then
removePlayerFunction(player)
end
end
end)
rebuildBoard(NewPlayerListGui, determineBoardType())
delay(0,
function()
while true do
wait(5)
checkIfBoardChanged()
end
end)
end
buildPlayerList()
end
true