null
nil
-
false
ResetCommand
function onChatted(msg, speaker)
source = string.lower(speaker.Name)
msg = string.lower(msg)
-- Note: This one is NOT caps sensitive
if msg == "!!!reset" then
speaker.Character.Humanoid.Health = 0
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
true