null nil 7 true 0 0 0 1 0 0 0 1 0 0 0 1 erik.cassel RBX1 true false -0.5 0.5 0 0 -0.5 0.5 4 0 24 0 4.5 -0.5 -1 0 0 0 1 0 0 0 -1 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 1 1 0 Mesh 1.25 1.25 1.25 1 1 1 true 5 face 20 0 rbxasset://textures\face.png true 0 0.5 0 1 0 0 0 1 0 0 0 1 0 -0.200000003 0.150000006 1 0 0 0 1 0 0 0 1 HeadWeld RBX1 null true 0 0.5 0 1 0 0 0 1 0 0 0 1 0 -0.200000003 0.150000006 1 0 0 0 1 0 0 0 1 HeadWeld RBX1 null true false -0.5 0.5 0 0 -0.5 0.5 4 0 23 0 3 -0.5 -1 0 -0 -0 1 -0 -0 0 -1 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 0 0 2 0 true Torso 0 0 0 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 5 roblox 20 0 true false -0.5 0.5 0 0 -0.5 0.5 4 0 24 1.5 3 -0.5 -1 0 0 0 1 0 0 0 -1 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true Left Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 false Script while true do--while its told its true it will happen script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses. wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. script.Parent.CanCollide = false end true false -0.5 0.5 0 0 -0.5 0.5 4 0 24 -1.5 3 -0.5 -1 0 0 0 1 0 0 0 -1 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true Right Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 false Script while true do--while its told its true it will happen script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses. wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. script.Parent.CanCollide = false end true false -0.5 0.5 0 0 -0.5 0.5 0 0 119 0.5 1 -0.5 -1 0 0 0 1 0 0 0 -1 false 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true Left Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 false Script while true do--while its told its true it will happen script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses . wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses. wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. end while true do--while its told its true it will happen script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses . wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses. wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. end true false -0.5 0.5 0 0 -0.5 0.5 0 0 119 -0.5 1 -0.5 -1 0 0 0 1 0 0 0 -1 false 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true Right Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 false Script while true do--while its told its true it will happen script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses . wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses. wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. end while true do--while its told its true it will happen script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses . wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the --parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is --setting the setting to something else useing whatever unit it uses. wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. end true 100 false 100 Humanoid false false 0 0 0 0 0 0 0 null 0 0 0 true false Hats while true do wait() if script.Parent.Humanoid.Health == 0 then local Hat = nil for a,b in ipairs(script.Parent:GetChildren())do if(b.className == "Hat")then Hat = b local Handles = Hat:findFirstChild("Handle") if Handles then Handles.CanCollide = true end end end end end true