null
nil
-
7
true
0
0
0
1
0
0
0
1
0
0
0
1
erik.cassel
[RBX1]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
24
0
4.5
-0.5
-1
0
0
0
1
0
0
0
-1
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
0
Mesh
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
rbxasset://textures\face.png
true
-
0
0.5
0
1
0
0
0
1
0
0
0
1
0
-0.200000003
0.150000006
1
0
0
0
1
0
0
0
1
HeadWeld
[RBX1]
[null]
true
-
0
0.5
0
1
0
0
0
1
0
0
0
1
0
-0.200000003
0.150000006
1
0
0
0
1
0
0
0
1
HeadWeld
[RBX1]
[null]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
23
0
3
-0.5
-1
0
-0
-0
1
-0
-0
0
-1
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
0
0
2
0
true
Torso
0
0
0
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
5
roblox
20
0
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
24
1.5
3
-0.5
-1
0
0
0
1
0
0
0
-1
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
Left Arm
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
false
Script
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
24
-1.5
3
-0.5
-1
0
0
0
1
0
0
0
-1
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
Right Arm
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
false
Script
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
119
0.5
1
-0.5
-1
0
0
0
1
0
0
0
-1
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
Left Leg
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
false
Script
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
119
-0.5
1
-0.5
-1
0
0
0
1
0
0
0
-1
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
Right Leg
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
false
Script
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
true
-
100
false
100
Humanoid
false
false
0
0
0
0
0
0
0
[null]
0
0
0
true
-
false
Hats
while true do
wait()
if script.Parent.Humanoid.Health == 0 then
local Hat = nil
for a,b in ipairs(script.Parent:GetChildren())do
if(b.className == "Hat")then
Hat = b
local Handles = Hat:findFirstChild("Handle")
if Handles then
Handles.CanCollide = true
end
end
end
end
end
true