null
nil
-
true
HealthScript v4.0
local damageGuiWidth = 5.0
local damageGuiHeight = 5.0
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
local walkSpeed = Humanoid.WalkSpeed
local Torso = waitForChild(Figure, "Torso")
local config = Figure:FindFirstChild("PlayerStats")
local inCharTag = Instance.new("BoolValue")
inCharTag.Name = "InCharTag"
local hider = Instance.new("BoolValue")
hider.Name = "RobloxBuildTool"
local currentChildren
local backpackTools
if config == nil then
config = Instance.new("Configuration")
config.Parent = Figure
config.Name = "PlayerStats"
end
local myHealth = config:FindFirstChild("MaxHealth")
if myHealth == nil then
myHealth = Instance.new("NumberValue")
myHealth.Parent = config
myHealth.Value = 100
myHealth.Name = "MaxHealth"
end
Humanoid.MaxHealth = myHealth.Value
Humanoid.Health = myHealth.Value
function onMaxHealthChange()
Humanoid.MaxHealth = myHealth.Value
Humanoid.Health = myHealth.Value
end
myHealth.Changed:connect(onMaxHealthChange)
--Humanoid.MaxHealth = myHealth.Value
--Humanoid.Health = Humanoid.MaxHealth
local vPlayer = game.Players:GetPlayerFromCharacter(script.Parent)
local dotGui = vPlayer.PlayerGui:FindFirstChild("DamageOverTimeGui")
if dotGui == nil then
dotGui = Instance.new("BillboardGui")
dotGui.Name = "DamageOverTimeGui"
dotGui.Parent = vPlayer.PlayerGui
dotGui.Adornee = script.Parent:FindFirstChild("Head")
dotGui.Active = true
dotGui.size = UDim2.new(damageGuiWidth, 0.0, damageGuiHeight, 0.0)
dotGui.StudsOffset = Vector3.new(0.0, 2.0, 0.0)
end
print("newHealth declarations finished")
function billboardHealthChange(dmg)
local textLabel = Instance.new("TextLabel")
if dmg > 0 then textLabel.Text = tostring(dmg) textLabel.TextColor3 = Color3.new(0, 1, 0)
else textLabel.Text = tostring(dmg) textLabel.TextColor3 = Color3.new(1, 0, 1) end
textLabel.size = UDim2.new(1.0, 0.0, 1.0, 0.0)
textLabel.Active = true
textLabel.FontSize = 6
textLabel.BackgroundTransparency = 1
textLabel.Parent = dotGui
for t = 1, 10 do
wait(.1)
textLabel.TextTransparency = t/10
textLabel.Position = UDim2.new(0, 0, 0, -t*5)
textLabel.FontSize = 6-t*.6
end
textLabel:remove()
end
function setMaxHealth()
--print(Humanoid.Health)
if myHealth.Value >=0 then
Humanoid.MaxHealth = myHealth.Value
print(Humanoid.MaxHealth)
if Humanoid.Health > Humanoid.MaxHealth then
Humanoid.Health = Humanoid.MaxHealth
end
end
end
myHealth.Changed:connect(setMaxHealth)
-- Visual Effects --
fireEffect = Instance.new("Fire")
fireEffect.Heat = 0.1
fireEffect.Size = 3.0
fireEffect.Name = "FireEffect"
fireEffect.Enabled = false
--
-- regeneration
while true do
local s = wait(1)
local health = Humanoid.Health
if health > 0 then -- and health < Humanoid.MaxHealth then
local delta = 0
if config then
regen = config:FindFirstChild("Regen")
poison = config:FindFirstChild("Poison")
ice = config:FindFirstChild("Ice")
fire = config:FindFirstChild("Fire")
stun = config:FindFirstChild("Stun")
if regen then
delta = delta + regen.Value.X
if regen.Value.Y >= 0 then regen.Value = Vector3.new(regen.Value.X+regen.Value.Z, regen.Value.Y - s, regen.Value.Z) -- maybe have 3rd parameter be an increaser/decreaser?
elseif regen.Value.Y == -1 then regen.Value = Vector3.new(regen.Value.X+regen.Value.Z, -1, regen.Value.Z)
else regen:remove() end -- infinity is -1
end
if poison then
delta = delta - poison.Value.X
if poison.Value.Y >= 0 then poison.Value = Vector3.new(poison.Value.X+poison.Value.Z, poison.Value.Y - s, poison.Value.Z)
elseif poison.Value.Y == -1 then poison.Value = Vector3.new(poison.Value.X+poison.Value.Z, -1, poison.Value.Z)
else poison:remove() end -- infinity is -1
end
if ice then
--print("IN ICE")
delta = delta - ice.Value.X
if ice.Value.Y >=0 then
ice.Value = Vector3.new(ice.Value.X, ice.Value.Y - s, ice.Value.Z)
else
ice:remove()
end
end
if fire then
fireEffect.Enabled = true
fireEffect.Parent = Figure.Torso
delta = delta - fire.Value.X
if fire.Value.Y >= 0 then
fire.Value = Vector3.new(fire.Value.X, fire.Value.Y - s, fire.Value.Z)
else
fire:remove()
fireEffect.Enabled = false
fireEffect.Parent = nil
end
end
if stun then
if stun.Value > 0 then
Torso.Anchored = true
currentChildren = script.Parent:GetChildren()
backpackTools = game.Players:GetPlayerFromCharacter(script.Parent).Backpack:GetChildren()
for i = 1, #currentChildren do
if currentChildren[i].className == "Tool" then
inCharTag:Clone().Parent = currentChildren[i]
print(backpackTools)
table.insert(backpackTools, currentChildren[i])
end
end
for i = 1, #backpackTools do
if backpackTools[i]:FindFirstChild("RobloxBuildTool") == nil then
hider:Clone().Parent = backpackTools[i]
backpackTools[i].Parent = game.Lighting
end
end
wait(0.2)
for i = 1, #backpackTools do
backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack
end
stun.Value = stun.Value - s
else
Torso.Anchored = false
for i = 1, #backpackTools do
rbTool = backpackTools[i]:FindFirstChild("RobloxBuildTool")
if rbTool then rbTool:Remove() end
backpackTools[i].Parent = game.Lighting
end
wait(0.2)
for i = 1, #backpackTools do
wasInCharacter = backpackTools[i]:FindFirstChild("InCharTag")
if wasInChar then
wasInChar:Remove()
backpackTools[i].Parent = script.Parent
else
backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack
end
end
stun:Remove()
end
end
if delta ~= 0 then
newCo = coroutine.create(billboardHealthChange)
coroutine.resume(newCo, delta)
end
--delta = delta * .01
end
--health = health + delta * s * Humanoid.MaxHealth
health = Humanoid.Health + delta * s
if health * 1.01 < Humanoid.MaxHealth then
Humanoid.Health = health
--myHealth.Value = math.floor(Humanoid.Health)
elseif delta > 0 then
Humanoid.Health = Humanoid.MaxHealth
--myHealth.Value = Humanoid.Health
end
end
end
true