CSMPFunctions: part 2 #4
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@ -7,7 +7,7 @@ function SetRBXLegacyVersion(Version)
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rbxlegacyversion = Version
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rbxlegacyversion = Version
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if (rbxlegacyversion == "pre-alpha") then
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if (rbxlegacyversion == "pre-alpha") then
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settings().Rendering.frameRateManager = 2
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settings().Rendering.frameRateManager = 2
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settings().Rendering.graphicsMode = 2
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settings().Rendering.graphicsMode = 2
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settings().Network.MaxSendBuffer = 1000000
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settings().Network.MaxSendBuffer = 1000000
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settings().Network.PhysicsReplicationUpdateRate = 1000000
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settings().Network.PhysicsReplicationUpdateRate = 1000000
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settings().Network.SendRate = 1000000
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settings().Network.SendRate = 1000000
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@ -414,7 +414,7 @@ function CSServer(Port,PlayerLimit)
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RunService = game:GetService("RunService")
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RunService = game:GetService("RunService")
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Server:start(Port, 20)
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Server:start(Port, 20)
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RunService:run()
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RunService:run()
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game.Workspace:InsertContent("bxasset://fonts/libraries.rbxm")
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game.Workspace:InsertContent("rbxasset://fonts/libraries.rbxm")
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game:GetService("Players").MaxPlayers = PlayerLimit
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game:GetService("Players").MaxPlayers = PlayerLimit
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game:GetService("Players").PlayerAdded:connect(function(Player)
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game:GetService("Players").PlayerAdded:connect(function(Player)
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if (game:GetService("Players").NumPlayers > game:GetService("Players").MaxPlayers) then
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if (game:GetService("Players").NumPlayers > game:GetService("Players").MaxPlayers) then
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@ -629,7 +629,7 @@ function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,He
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client.ConnectionRejected:connect(rejected)
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client.ConnectionRejected:connect(rejected)
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client.ConnectionFailed:connect(failed)
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client.ConnectionFailed:connect(failed)
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client:Connect(ServerIP,ServerPort, 0, 20)
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client:Connect(ServerIP,ServerPort, 0, 20)
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end
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end
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end)
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end)
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if not suc then
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if not suc then
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