Compare commits
2 Commits
stable
...
corescript
| Author | SHA1 | Date |
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59b05ee741 | |
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9427844e93 |
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@ -1,17 +0,0 @@
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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@ -1,47 +0,0 @@
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
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# =========================
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# Operating System Files
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# =========================
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# OSX
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# =========================
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.DS_Store
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.AppleDouble
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.LSOverride
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# Thumbnails
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._*
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# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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.VolumeIcon.icns
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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@ -0,0 +1,63 @@
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-- Creates all neccessary scripts for the gui on initial load, everything except build tools
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-- Created by Ben T. 10/29/10
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-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
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local scriptContext = game:GetService("ScriptContext")
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-- library registration
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scriptContext:AddCoreScript(2, scriptContext,"/Libraries/LibraryRegistration/LibraryRegistration")
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local function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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end
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end
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local function waitForProperty(instance, property)
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while not instance[property] do
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instance.Changed:wait()
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end
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end
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-- Responsible for tracking logging items
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local scriptContext = game:GetService("ScriptContext")
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scriptContext:AddCoreScript(8, scriptContext, "CoreScripts/Sections")
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waitForChild(game:GetService("CoreGui"),"RobloxGui")
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local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
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-- ToolTipper (creates tool tips for gui)
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scriptContext:AddCoreScript(9,screenGui,"CoreScripts/ToolTip")
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-- SettingsScript
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scriptContext:AddCoreScript(10,screenGui,"CoreScripts/Settings")
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-- MainBotChatScript
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scriptContext:AddCoreScript(11,screenGui,"CoreScripts/MainBotChatScript")
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if game.CoreGui.Version >= 2 then
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-- New Player List
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scriptContext:AddCoreScript(12,screenGui,"CoreScripts/PlayerListScript")
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-- Popup Script
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scriptContext:AddCoreScript(13,screenGui,"CoreScripts/PopupScript")
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-- Friend Notification Script (probably can use this script to expand out to other notifications)
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scriptContext:AddCoreScript(14,screenGui,"CoreScripts/NotificationScript")
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end
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-- For Deepak Testing
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pcall(function()
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waitForProperty(game,"PlaceId")
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if game.PlaceId == deepakTestingPlace then
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scriptContext:AddCoreScript(15,screenGui,"CoreScripts/RBXStatusBuffsGUIScript")
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scriptContext:AddCoreScript(16,screenGui,"CoreScripts/HealthScript v4.0")
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end
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end)
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if game.CoreGui.Version >= 3 then
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-- Backpack Builder
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scriptContext:AddCoreScript(17,screenGui,"CoreScripts/BackpackScripts/BackpackBuilder")
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-- todo: gross, waitforchilds should be in backpackscript
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waitForChild(screenGui,"CurrentLoadout")
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waitForChild(screenGui.CurrentLoadout,"TempSlot")
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waitForChild(screenGui.CurrentLoadout.TempSlot,"SlotNumber")
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-- Backpack Script
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scriptContext:AddCoreScript(19,screenGui.CurrentLoadout,"CoreScripts/BackpackScripts/LoadoutScript")
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end
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@ -0,0 +1,548 @@
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function waitForProperty(instance, name)
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while not instance[name] do
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instance.Changed:wait()
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end
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end
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function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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end
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end
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local mainFrame
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local choices = {}
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local lastChoice
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local choiceMap = {}
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local currentConversationDialog
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local currentConversationPartner
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local currentAbortDialogScript
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local tooFarAwayMessage = "You are too far away to chat!"
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local tooFarAwaySize = 300
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local characterWanderedOffMessage = "Chat ended because you walked away"
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local characterWanderedOffSize = 350
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local conversationTimedOut = "Chat ended because you didn't reply"
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local conversationTimedOutSize = 350
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local player
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local screenGui
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local chatNotificationGui
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local messageDialog
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local timeoutScript
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local reenableDialogScript
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local dialogMap = {}
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local dialogConnections = {}
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local gui = nil
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waitForChild(game,"CoreGui")
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waitForChild(game.CoreGui,"RobloxGui")
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if game.CoreGui.RobloxGui:FindFirstChild("ControlFrame") then
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gui = game.CoreGui.RobloxGui.ControlFrame
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else
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gui = game.CoreGui.RobloxGui
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end
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function currentTone()
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if currentConversationDialog then
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return currentConversationDialog.Tone
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else
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return Enum.DialogTone.Neutral
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end
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end
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function createChatNotificationGui()
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chatNotificationGui = Instance.new("BillboardGui")
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chatNotificationGui.Name = "ChatNotificationGui"
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chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
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chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
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chatNotificationGui.SizeOffset = Vector2.new(0,0)
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chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
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chatNotificationGui.Enabled = true
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chatNotificationGui.RobloxLocked = true
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chatNotificationGui.Active = true
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local image = Instance.new("ImageLabel")
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image.Name = "Image"
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image.Active = false
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image.BackgroundTransparency = 1
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image.Position = UDim2.new(0,0,0,0)
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image.Size = UDim2.new(1.0,0,1.0,0)
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image.Image = ""
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image.RobloxLocked = true
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image.Parent = chatNotificationGui
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local button = Instance.new("ImageButton")
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button.Name = "Button"
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button.AutoButtonColor = false
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button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
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button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
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button.Image = ""
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button.BackgroundTransparency = 1
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button.RobloxLocked = true
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button.Parent = image
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end
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function getChatColor(tone)
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if tone == Enum.DialogTone.Neutral then
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return Enum.ChatColor.Blue
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elseif tone == Enum.DialogTone.Friendly then
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return Enum.ChatColor.Green
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elseif tone == Enum.DialogTone.Enemy then
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return Enum.ChatColor.Red
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end
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end
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function styleChoices(tone)
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for i, obj in pairs(choices) do
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resetColor(obj, tone)
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end
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resetColor(lastChoice, tone)
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end
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function styleMainFrame(tone)
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if tone == Enum.DialogTone.Neutral then
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mainFrame.Style = Enum.FrameStyle.ChatBlue
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mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
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elseif tone == Enum.DialogTone.Friendly then
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mainFrame.Style = Enum.FrameStyle.ChatGreen
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mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
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elseif tone == Enum.DialogTone.Enemy then
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mainFrame.Style = Enum.FrameStyle.ChatRed
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mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
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end
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styleChoices(tone)
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end
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function setChatNotificationTone(gui, purpose, tone)
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if tone == Enum.DialogTone.Neutral then
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gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
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elseif tone == Enum.DialogTone.Friendly then
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gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
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elseif tone == Enum.DialogTone.Enemy then
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gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
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end
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if purpose == Enum.DialogPurpose.Quest then
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gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
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elseif purpose == Enum.DialogPurpose.Help then
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gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
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elseif purpose == Enum.DialogPurpose.Shop then
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gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
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end
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end
|
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function createMessageDialog()
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messageDialog = Instance.new("Frame");
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messageDialog.Name = "DialogScriptMessage"
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messageDialog.Style = Enum.FrameStyle.RobloxRound
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messageDialog.Visible = false
|
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local text = Instance.new("TextLabel")
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text.Name = "Text"
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text.Position = UDim2.new(0,0,0,-1)
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text.Size = UDim2.new(1,0,1,0)
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text.FontSize = Enum.FontSize.Size14
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text.BackgroundTransparency = 1
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text.TextColor3 = Color3.new(1,1,1)
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text.RobloxLocked = true
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text.Parent = messageDialog
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end
|
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function showMessage(msg, size)
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messageDialog.Text.Text = msg
|
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messageDialog.Size = UDim2.new(0,size,0,40)
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messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
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messageDialog.Visible = true
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wait(2)
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messageDialog.Visible = false
|
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end
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|
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function variableDelay(str)
|
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local length = math.min(string.len(str), 100)
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wait(0.75 + ((length/75) * 1.5))
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end
|
||||||
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|
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function resetColor(frame, tone)
|
||||||
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if tone == Enum.DialogTone.Neutral then
|
||||||
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frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
||||||
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frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
|
||||||
|
elseif tone == Enum.DialogTone.Friendly then
|
||||||
|
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
|
||||||
|
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
|
||||||
|
elseif tone == Enum.DialogTone.Enemy then
|
||||||
|
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
|
||||||
|
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function highlightColor(frame, tone)
|
||||||
|
if tone == Enum.DialogTone.Neutral then
|
||||||
|
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
|
||||||
|
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||||
|
elseif tone == Enum.DialogTone.Friendly then
|
||||||
|
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
|
||||||
|
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||||
|
elseif tone == Enum.DialogTone.Enemy then
|
||||||
|
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
|
||||||
|
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function wanderDialog()
|
||||||
|
print("Wander")
|
||||||
|
mainFrame.Visible = false
|
||||||
|
endDialog()
|
||||||
|
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
|
||||||
|
end
|
||||||
|
|
||||||
|
function timeoutDialog()
|
||||||
|
print("Timeout")
|
||||||
|
mainFrame.Visible = false
|
||||||
|
endDialog()
|
||||||
|
showMessage(conversationTimedOut, conversationTimedOutSize)
|
||||||
|
end
|
||||||
|
function normalEndDialog()
|
||||||
|
print("Done")
|
||||||
|
endDialog()
|
||||||
|
end
|
||||||
|
|
||||||
|
function endDialog()
|
||||||
|
if currentAbortDialogScript then
|
||||||
|
currentAbortDialogScript:Remove()
|
||||||
|
currentAbortDialogScript = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local dialog = currentConversationDialog
|
||||||
|
currentConversationDialog = nil
|
||||||
|
if dialog and dialog.InUse then
|
||||||
|
local reenableScript = reenableDialogScript:Clone()
|
||||||
|
reenableScript.archivable = false
|
||||||
|
reenableScript.Disabled = false
|
||||||
|
reenableScript.Parent = dialog
|
||||||
|
end
|
||||||
|
|
||||||
|
for dialog, gui in pairs(dialogMap) do
|
||||||
|
if dialog and gui then
|
||||||
|
gui.Enabled = not dialog.InUse
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
currentConversationPartner = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function sanitizeMessage(msg)
|
||||||
|
if string.len(msg) == 0 then
|
||||||
|
return "..."
|
||||||
|
else
|
||||||
|
return msg
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function selectChoice(choice)
|
||||||
|
renewKillswitch(currentConversationDialog)
|
||||||
|
|
||||||
|
--First hide the Gui
|
||||||
|
mainFrame.Visible = false
|
||||||
|
if choice == lastChoice then
|
||||||
|
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
|
||||||
|
|
||||||
|
normalEndDialog()
|
||||||
|
else
|
||||||
|
local dialogChoice = choiceMap[choice]
|
||||||
|
|
||||||
|
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
|
||||||
|
wait(1)
|
||||||
|
currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
|
||||||
|
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
|
||||||
|
|
||||||
|
variableDelay(dialogChoice.ResponseDialog)
|
||||||
|
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function newChoice(numberText)
|
||||||
|
local frame = Instance.new("TextButton")
|
||||||
|
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
||||||
|
frame.AutoButtonColor = false
|
||||||
|
frame.BorderSizePixel = 0
|
||||||
|
frame.Text = ""
|
||||||
|
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
|
||||||
|
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
|
||||||
|
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
|
||||||
|
frame.RobloxLocked = true
|
||||||
|
|
||||||
|
local number = Instance.new("TextLabel")
|
||||||
|
number.Name = "Number"
|
||||||
|
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
|
||||||
|
number.Text = numberText
|
||||||
|
number.FontSize = Enum.FontSize.Size14
|
||||||
|
number.BackgroundTransparency = 1
|
||||||
|
number.Position = UDim2.new(0,4,0,2)
|
||||||
|
number.Size = UDim2.new(0,20,0,24)
|
||||||
|
number.TextXAlignment = Enum.TextXAlignment.Left
|
||||||
|
number.TextYAlignment = Enum.TextYAlignment.Top
|
||||||
|
number.RobloxLocked = true
|
||||||
|
number.Parent = frame
|
||||||
|
|
||||||
|
local prompt = Instance.new("TextLabel")
|
||||||
|
prompt.Name = "UserPrompt"
|
||||||
|
prompt.BackgroundTransparency = 1
|
||||||
|
prompt.TextColor3 = Color3.new(1,1,1)
|
||||||
|
prompt.FontSize = Enum.FontSize.Size14
|
||||||
|
prompt.Position = UDim2.new(0,28, 0, 2)
|
||||||
|
prompt.Size = UDim2.new(1,-32, 1, -4)
|
||||||
|
prompt.TextXAlignment = Enum.TextXAlignment.Left
|
||||||
|
prompt.TextYAlignment = Enum.TextYAlignment.Top
|
||||||
|
prompt.TextWrap = true
|
||||||
|
prompt.RobloxLocked = true
|
||||||
|
prompt.Parent = frame
|
||||||
|
|
||||||
|
return frame
|
||||||
|
end
|
||||||
|
function initialize(parent)
|
||||||
|
choices[1] = newChoice("1)")
|
||||||
|
choices[2] = newChoice("2)")
|
||||||
|
choices[3] = newChoice("3)")
|
||||||
|
choices[4] = newChoice("4)")
|
||||||
|
|
||||||
|
lastChoice = newChoice("5)")
|
||||||
|
lastChoice.UserPrompt.Text = "Goodbye!"
|
||||||
|
lastChoice.Size = UDim2.new(1,0,0,28)
|
||||||
|
|
||||||
|
mainFrame = Instance.new("Frame")
|
||||||
|
mainFrame.Name = "UserDialogArea"
|
||||||
|
mainFrame.Size = UDim2.new(0, 350, 0, 200)
|
||||||
|
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
||||||
|
mainFrame.Visible = false
|
||||||
|
|
||||||
|
imageLabel = Instance.new("ImageLabel")
|
||||||
|
imageLabel.Name = "Tail"
|
||||||
|
imageLabel.Size = UDim2.new(0,62,0,53)
|
||||||
|
imageLabel.Position = UDim2.new(1,8,0.25)
|
||||||
|
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
||||||
|
imageLabel.BackgroundTransparency = 1
|
||||||
|
imageLabel.RobloxLocked = true
|
||||||
|
imageLabel.Parent = mainFrame
|
||||||
|
|
||||||
|
for n, obj in pairs(choices) do
|
||||||
|
obj.RobloxLocked = true
|
||||||
|
obj.Parent = mainFrame
|
||||||
|
end
|
||||||
|
lastChoice.RobloxLocked = true
|
||||||
|
lastChoice.Parent = mainFrame
|
||||||
|
|
||||||
|
mainFrame.RobloxLocked = true
|
||||||
|
mainFrame.Parent = parent
|
||||||
|
end
|
||||||
|
|
||||||
|
function presentDialogChoices(talkingPart, dialogChoices)
|
||||||
|
if not currentConversationDialog then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
currentConversationPartner = talkingPart
|
||||||
|
sortedDialogChoices = {}
|
||||||
|
for n, obj in pairs(dialogChoices) do
|
||||||
|
if obj:IsA("DialogChoice") then
|
||||||
|
table.insert(sortedDialogChoices, obj)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
|
||||||
|
|
||||||
|
if #sortedDialogChoices == 0 then
|
||||||
|
normalEndDialog()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos = 1
|
||||||
|
local yPosition = 0
|
||||||
|
choiceMap = {}
|
||||||
|
for n, obj in pairs(choices) do
|
||||||
|
obj.Visible = false
|
||||||
|
end
|
||||||
|
|
||||||
|
for n, obj in pairs(sortedDialogChoices) do
|
||||||
|
if pos <= #choices then
|
||||||
|
--3 lines is the maximum, set it to that temporarily
|
||||||
|
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
|
||||||
|
choices[pos].UserPrompt.Text = obj.UserDialog
|
||||||
|
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
|
||||||
|
|
||||||
|
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
|
||||||
|
choices[pos].Size = UDim2.new(1, 0, 0, height)
|
||||||
|
choices[pos].Visible = true
|
||||||
|
|
||||||
|
choiceMap[choices[pos]] = obj
|
||||||
|
|
||||||
|
yPosition = yPosition + height
|
||||||
|
pos = pos + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
lastChoice.Position = UDim2.new(0,0,0,yPosition)
|
||||||
|
lastChoice.Number.Text = pos .. ")"
|
||||||
|
|
||||||
|
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
|
||||||
|
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
|
||||||
|
styleMainFrame(currentTone())
|
||||||
|
mainFrame.Visible = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function doDialog(dialog)
|
||||||
|
while not Instance.Lock(dialog, player) do
|
||||||
|
wait()
|
||||||
|
end
|
||||||
|
|
||||||
|
if dialog.InUse then
|
||||||
|
Instance.Unlock(dialog)
|
||||||
|
return
|
||||||
|
else
|
||||||
|
dialog.InUse = true
|
||||||
|
Instance.Unlock(dialog)
|
||||||
|
end
|
||||||
|
|
||||||
|
currentConversationDialog = dialog
|
||||||
|
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
|
||||||
|
variableDelay(dialog.InitialPrompt)
|
||||||
|
|
||||||
|
presentDialogChoices(dialog.Parent, dialog:GetChildren())
|
||||||
|
end
|
||||||
|
|
||||||
|
function renewKillswitch(dialog)
|
||||||
|
if currentAbortDialogScript then
|
||||||
|
currentAbortDialogScript:Remove()
|
||||||
|
currentAbortDialogScript = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
currentAbortDialogScript = timeoutScript:Clone()
|
||||||
|
currentAbortDialogScript.archivable = false
|
||||||
|
currentAbortDialogScript.Disabled = false
|
||||||
|
currentAbortDialogScript.Parent = dialog
|
||||||
|
end
|
||||||
|
|
||||||
|
function checkForLeaveArea()
|
||||||
|
while currentConversationDialog do
|
||||||
|
if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then
|
||||||
|
wanderDialog()
|
||||||
|
end
|
||||||
|
wait(1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function startDialog(dialog)
|
||||||
|
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
||||||
|
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
|
||||||
|
showMessage(tooFarAwayMessage, tooFarAwaySize)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for dialog, gui in pairs(dialogMap) do
|
||||||
|
if dialog and gui then
|
||||||
|
gui.Enabled = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
renewKillswitch(dialog)
|
||||||
|
|
||||||
|
delay(1, checkForLeaveArea)
|
||||||
|
doDialog(dialog)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function removeDialog(dialog)
|
||||||
|
if dialogMap[dialog] then
|
||||||
|
dialogMap[dialog]:Remove()
|
||||||
|
dialogMap[dialog] = nil
|
||||||
|
end
|
||||||
|
if dialogConnections[dialog] then
|
||||||
|
dialogConnections[dialog]:disconnect()
|
||||||
|
dialogConnections[dialog] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function addDialog(dialog)
|
||||||
|
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
||||||
|
local chatGui = chatNotificationGui:clone()
|
||||||
|
chatGui.Enabled = not dialog.InUse
|
||||||
|
chatGui.Adornee = dialog.Parent
|
||||||
|
chatGui.RobloxLocked = true
|
||||||
|
chatGui.Parent = game.CoreGui
|
||||||
|
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
|
||||||
|
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||||
|
|
||||||
|
dialogMap[dialog] = chatGui
|
||||||
|
|
||||||
|
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
|
||||||
|
if prop == "Parent" and dialog.Parent then
|
||||||
|
--This handles the reparenting case, seperate from removal case
|
||||||
|
removeDialog(dialog)
|
||||||
|
addDialog(dialog)
|
||||||
|
elseif prop == "InUse" then
|
||||||
|
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
|
||||||
|
if dialog == currentConversationDialog then
|
||||||
|
timeoutDialog()
|
||||||
|
end
|
||||||
|
elseif prop == "Tone" or prop == "Purpose" then
|
||||||
|
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function fetchScripts()
|
||||||
|
--print("InsertService")
|
||||||
|
local model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||||
|
--print(model)
|
||||||
|
while type(model) == "string" do
|
||||||
|
--print("Trying again to fetch Scripts")
|
||||||
|
model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||||
|
end
|
||||||
|
waitForChild(model,"TimeoutScript")
|
||||||
|
timeoutScript = model.TimeoutScript
|
||||||
|
waitForChild(model,"ReenableDialogScript")
|
||||||
|
reenableDialogScript = model.ReenableDialogScript
|
||||||
|
end
|
||||||
|
|
||||||
|
function onLoad()
|
||||||
|
waitForProperty(game.Players, "LocalPlayer")
|
||||||
|
player = game.Players.LocalPlayer
|
||||||
|
waitForProperty(player, "Character")
|
||||||
|
|
||||||
|
--print("Fetching Scripts")
|
||||||
|
fetchScripts()
|
||||||
|
|
||||||
|
--print("Creating Guis")
|
||||||
|
createChatNotificationGui()
|
||||||
|
|
||||||
|
--print("Creating MessageDialog")
|
||||||
|
createMessageDialog()
|
||||||
|
messageDialog.RobloxLocked = true
|
||||||
|
messageDialog.Parent = gui
|
||||||
|
|
||||||
|
--print("Waiting for BottomLeftControl")
|
||||||
|
waitForChild(gui, "BottomLeftControl")
|
||||||
|
|
||||||
|
--print("Initializing Frame")
|
||||||
|
local frame = Instance.new("Frame")
|
||||||
|
frame.Name = "DialogFrame"
|
||||||
|
frame.Position = UDim2.new(0,0,0,0)
|
||||||
|
frame.Size = UDim2.new(0,0,0,0)
|
||||||
|
frame.BackgroundTransparency = 1
|
||||||
|
frame.RobloxLocked = true
|
||||||
|
frame.Parent = gui.BottomLeftControl
|
||||||
|
initialize(frame)
|
||||||
|
|
||||||
|
--print("Adding Dialogs")
|
||||||
|
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
|
||||||
|
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
|
||||||
|
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
|
||||||
|
if obj:IsA("Dialog") then
|
||||||
|
addDialog(obj)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
onLoad()
|
||||||
|
After Width: | Height: | Size: 5.8 KiB |
|
|
@ -0,0 +1,43 @@
|
||||||
|
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||||
|
<External>null</External>
|
||||||
|
<External>nil</External>
|
||||||
|
<Item class="Script" referent="RBX0">
|
||||||
|
<Properties>
|
||||||
|
<bool name="Disabled">false</bool>
|
||||||
|
<Content name="LinkedSource"><null></null></Content>
|
||||||
|
<string name="Name">Health</string>
|
||||||
|
<ProtectedString name="Source">--Responsible for regening a player's humanoid's health
|
||||||
|
|
||||||
|
-- declarations
|
||||||
|
local Figure = script.Parent
|
||||||
|
local Head = Figure:WaitForChild("Head")
|
||||||
|
local Humanoid = Figure:WaitForChild("Humanoid")
|
||||||
|
local regening = false
|
||||||
|
|
||||||
|
-- regeneration
|
||||||
|
function regenHealth()
|
||||||
|
	if regening then return end
|
||||||
|
	regening = true
|
||||||
|
	
|
||||||
|
	while Humanoid.Health < Humanoid.MaxHealth do
|
||||||
|
		local s = wait(1)
|
||||||
|
		local health = Humanoid.Health
|
||||||
|
		if health > 0 and health < Humanoid.MaxHealth then
|
||||||
|
			local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
|
||||||
|
			health = health + newHealthDelta
|
||||||
|
			Humanoid.Health = math.min(health,Humanoid.MaxHealth)
|
||||||
|
		end
|
||||||
|
	end
|
||||||
|
	
|
||||||
|
	if Humanoid.Health > Humanoid.MaxHealth then
|
||||||
|
		Humanoid.Health = Humanoid.MaxHealth
|
||||||
|
	end
|
||||||
|
	
|
||||||
|
	regening = false
|
||||||
|
end
|
||||||
|
|
||||||
|
Humanoid.HealthChanged:connect(regenHealth)
|
||||||
|
</ProtectedString>
|
||||||
|
</Properties>
|
||||||
|
</Item>
|
||||||
|
</roblox>
|
||||||
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 397 B |
|
After Width: | Height: | Size: 392 B |
|
After Width: | Height: | Size: 389 B |
|
After Width: | Height: | Size: 391 B |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 226 B |
|
After Width: | Height: | Size: 601 B |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 992 B |
|
After Width: | Height: | Size: 468 B |
|
After Width: | Height: | Size: 935 B |
|
After Width: | Height: | Size: 594 B |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 468 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 5.9 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 353 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 671 B |
|
After Width: | Height: | Size: 665 B |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 423 B |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 5.2 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 7.8 KiB |