clean out more sharpdevelop stuff and canihazip
This commit is contained in:
parent
3962d13767
commit
f10d2ccbad
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@ -2,14 +2,7 @@ namespace RBXLegacyLauncher
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{
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partial class CharacterCustomization
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{
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/// <summary>
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/// Designer variable used to keep track of non-visual components.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Disposes resources used by the form.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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@ -20,12 +13,6 @@ namespace RBXLegacyLauncher
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}
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base.Dispose(disposing);
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}
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/// <summary>
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/// This method is required for Windows Forms designer support.
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/// Do not change the method contents inside the source code editor. The Forms designer might
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/// not be able to load this method if it was changed manually.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CharacterCustomization));
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@ -12,9 +12,6 @@ using System.Text.RegularExpressions;
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namespace RBXLegacyLauncher
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{
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/// <summary>
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/// Description of CharacterCustomization.
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/// </summary>
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public partial class CharacterCustomization : Form
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{
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public static string SelectedPart = "Head";
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@ -22,9 +19,6 @@ namespace RBXLegacyLauncher
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public CharacterCustomization()
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{
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//
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// The InitializeComponent() call is required for Windows Forms designer support.
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//
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InitializeComponent();
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LauncherFuncs.ReadClientValuesBCC(GlobalVars.SelectedClient);
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if (GlobalVars.SelectedClientVersion < 6)
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@ -175,7 +169,7 @@ namespace RBXLegacyLauncher
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{
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if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage1"])
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{
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir;
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if (SelectedPart == "Head")
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@ -327,7 +321,7 @@ namespace RBXLegacyLauncher
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listBox3.Items.Clear();
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listBox4.Items.Clear();
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}
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage2"])//your specific tabname
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage2"])
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{
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string facedir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\faces";
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if (Directory.Exists(facedir))
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@ -354,7 +348,7 @@ namespace RBXLegacyLauncher
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listBox3.Items.Clear();
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listBox5.Items.Clear();
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}
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage3"])//your specific tabname
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage3"])
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{
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string hatdir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\hats";
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if (Directory.Exists(hatdir))
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@ -406,7 +400,7 @@ namespace RBXLegacyLauncher
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void tabControl2_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir;
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if (SelectedPart == "Head")
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@ -1209,7 +1203,7 @@ namespace RBXLegacyLauncher
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{
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SelectedPart = "Head";
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PartSelectionLabel2.Text = SelectedPart;
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\heads";
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if (Directory.Exists(partdir))
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@ -1239,7 +1233,7 @@ namespace RBXLegacyLauncher
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SelectedPart = "Torso";
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PartSelectionLabel2.Text = SelectedPart;
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\bodies\\2";
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if (Directory.Exists(partdir))
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@ -1269,7 +1263,7 @@ namespace RBXLegacyLauncher
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SelectedPart = "Right Arm";
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PartSelectionLabel2.Text = SelectedPart;
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\bodies\\3";
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if (Directory.Exists(partdir))
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@ -1299,7 +1293,7 @@ namespace RBXLegacyLauncher
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SelectedPart = "Left Arm";
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PartSelectionLabel2.Text = SelectedPart;
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\bodies\\4";
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if (Directory.Exists(partdir))
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@ -1329,7 +1323,7 @@ namespace RBXLegacyLauncher
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SelectedPart = "Right Leg";
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PartSelectionLabel2.Text = SelectedPart;
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\bodies\\5";
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if (Directory.Exists(partdir))
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@ -1359,7 +1353,7 @@ namespace RBXLegacyLauncher
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SelectedPart = "Left Leg";
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PartSelectionLabel2.Text = SelectedPart;
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])//your specific tabname
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if (tabControl2.SelectedTab == tabControl2.TabPages["tabPage6"])
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{
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string partdir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\charcustom\\bodies\\6";
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if (Directory.Exists(partdir))
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@ -1,42 +1,24 @@
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using System;
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using System.Security.Cryptography;
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///<summary>
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/// Represents a pseudo-random number generator, a device that produces random data.
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///</summary>
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class CryptoRandom : RandomNumberGenerator
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{
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private static RandomNumberGenerator r;
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///<summary>
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/// Creates an instance of the default implementation of a cryptographic random number generator that can be used to generate random data.
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///</summary>
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public CryptoRandom()
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{
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r = RandomNumberGenerator.Create();
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}
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///<summary>
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/// Fills the elements of a specified array of bytes with random numbers.
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///</summary>
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///<param name=”buffer”>An array of bytes to contain random numbers.</param>
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public override void GetBytes(byte[] buffer)
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{
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r.GetBytes(buffer);
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}
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///
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/// Fills an array of bytes with a cryptographically strong random sequence of nonzero values.
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///
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/// The array to fill with cryptographically strong random nonzero bytes
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public override void GetNonZeroBytes(byte[] data)
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{
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r.GetNonZeroBytes(data);
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}
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///<summary>
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/// Returns a random number between 0.0 and 1.0.
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///</summary>
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public double NextDouble()
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{
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byte[] b = new byte[4];
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@ -44,27 +26,17 @@ class CryptoRandom : RandomNumberGenerator
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return (double)BitConverter.ToUInt32(b, 0) / UInt32.MaxValue;
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}
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///<summary>
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/// Returns a random number within the specified range.
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///</summary>
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///<param name=”minValue”>The inclusive lower bound of the random number returned.</param>
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///<param name=”maxValue”>The exclusive upper bound of the random number returned. maxValue must be greater than or equal to minValue.</param>
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public int Next(int minValue, int maxValue)
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{
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return (int)Math.Round(NextDouble() * (maxValue - minValue - 1)) + minValue;
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}
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///<summary>
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/// Returns a nonnegative random number.
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///</summary>
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public int Next()
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{
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return Next(0, Int32.MaxValue);
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}
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///<summary>
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/// Returns a nonnegative random number less than the specified maximum
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///</summary>
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///<param name=”maxValue”>The inclusive upper bound of the random number returned. maxValue must be greater than or equal 0</param>
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public int Next(int maxValue)
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{
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@ -2,14 +2,7 @@
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{
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partial class DocForm
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{
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/// <summary>
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/// Designer variable used to keep track of non-visual components.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Disposes resources used by the form.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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@ -20,12 +13,6 @@
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}
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base.Dispose(disposing);
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}
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/// <summary>
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/// This method is required for Windows Forms designer support.
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/// Do not change the method contents inside the source code editor. The Forms designer might
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/// not be able to load this method if it was changed manually.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(DocForm));
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@ -4,21 +4,11 @@ using System.Windows.Forms;
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namespace RBXLegacyLauncher
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{
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/// <summary>
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/// Description of DocForm.
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/// </summary>
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public partial class DocForm : Form
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{
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public DocForm()
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{
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//
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// The InitializeComponent() call is required for Windows Forms designer support.
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//
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InitializeComponent();
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//
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// TODO: Add constructor code after the InitializeComponent() call.
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//
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}
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}
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}
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@ -11,9 +11,6 @@ using System.Text;
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namespace RBXLegacyLauncher
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{
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/// <summary>
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/// Description of LauncherFuncs.
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/// </summary>
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public class LauncherFuncs
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{
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public LauncherFuncs()
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@ -2,14 +2,7 @@
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{
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partial class LoaderForm
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{
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/// <summary>
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/// Designer variable used to keep track of non-visual components.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Disposes resources used by the form.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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@ -20,12 +13,6 @@
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}
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base.Dispose(disposing);
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}
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/// <summary>
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/// This method is required for Windows Forms designer support.
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/// Do not change the method contents inside the source code editor. The Forms designer might
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/// not be able to load this method if it was changed manually.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(LoaderForm));
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@ -11,21 +11,11 @@ using System.Text.RegularExpressions;
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namespace RBXLegacyLauncher
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{
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/// <summary>
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/// Description of LoaderForm.
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/// </summary>
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public partial class LoaderForm : Form
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{
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public LoaderForm()
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{
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//
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// The InitializeComponent() call is required for Windows Forms designer support.
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//
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InitializeComponent();
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//
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// TODO: Add constructor code after the InitializeComponent() call.
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//
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}
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void LoaderFormLoad(object sender, EventArgs e)
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@ -1,23 +1,8 @@
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/*
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* Created by SharpDevelop.
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* User: BITL-Gaming
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* Date: 10/7/2016
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* Time: 3:01 PM
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*
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* To change this template use Tools | Options | Coding | Edit Standard Headers.
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*/
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namespace RBXLegacyLauncher
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namespace RBXLegacyLauncher
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{
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partial class MainForm
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{
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/// <summary>
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/// Designer variable used to keep track of non-visual components.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Disposes resources used by the form.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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@ -28,12 +13,6 @@ namespace RBXLegacyLauncher
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}
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base.Dispose(disposing);
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}
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/// <summary>
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/// This method is required for Windows Forms designer support.
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/// Do not change the method contents inside the source code editor. The Forms designer might
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/// not be able to load this method if it was changed manually.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
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@ -1,11 +1,3 @@
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/*
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* Created by SharpDevelop.
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* User: BITL-Gaming
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* Date: 10/7/2016
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* Time: 3:01 PM
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*
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* To change this template use Tools | Options | Coding | Edit Standard Headers.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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@ -20,25 +12,15 @@ using System.Text.RegularExpressions;
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namespace RBXLegacyLauncher
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{
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/// <summary>
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/// Description of MainForm.
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/// </summary>
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public partial class MainForm : Form
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{
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public MainForm()
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{
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//
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// The InitializeComponent() call is required for Windows Forms designer support.
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//
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InitializeComponent();
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//
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// TODO: Add constructor code after the InitializeComponent() call.
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//
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}
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void tabControl1_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage2"])//your specific tabname
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if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage2"])
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{
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string mapdir = GlobalVars.MapsDir;
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DirectoryInfo dinfo = new DirectoryInfo(mapdir);
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@ -52,7 +34,7 @@ namespace RBXLegacyLauncher
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listBox3.Items.Clear();
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listBox4.Items.Clear();
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}
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage3"])//your specific tabname
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage3"])
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{
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string clientdir = GlobalVars.ClientDir;
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DirectoryInfo dinfo = new DirectoryInfo(clientdir);
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@ -66,7 +48,7 @@ namespace RBXLegacyLauncher
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listBox3.Items.Clear();
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listBox4.Items.Clear();
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}
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage6"])//your specific tabname
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else if (tabControl1.SelectedTab == tabControl1.TabPages["tabPage6"])
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{
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string[] lines_server = File.ReadAllLines("servers.txt");
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string[] lines_ports = File.ReadAllLines("ports.txt");
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|
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@ -3,19 +3,12 @@ using System.Windows.Forms;
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namespace RBXLegacyLauncher
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{
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/// <summary>
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/// Class with program entry point.
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/// </summary>
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internal sealed class Program
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{
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static string ProcessInput(string s)
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{
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return s;
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}
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/// <summary>
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/// Program entry point.
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/// </summary>
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[STAThread]
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private static void Main(string[] args)
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{
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|
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@ -6,9 +6,6 @@ using System.Runtime.InteropServices;
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#endregion
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RBXLegacyLauncher")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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@ -17,15 +14,5 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyCopyright("Copyright 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// This sets the default COM visibility of types in the assembly to invisible.
|
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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|
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// The assembly version has following format :
|
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//
|
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// Major.Minor.Build.Revision
|
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//
|
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// You can specify all the values or you can use the default the Revision and
|
||||
// Build Numbers by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.*")]
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|
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|
|
@ -9,21 +9,11 @@ using System.IO;
|
|||
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of QuickConfigure.
|
||||
/// </summary>
|
||||
public partial class QuickConfigure : Form
|
||||
{
|
||||
public QuickConfigure()
|
||||
{
|
||||
//
|
||||
// The InitializeComponent() call is required for Windows Forms designer support.
|
||||
//
|
||||
InitializeComponent();
|
||||
|
||||
//
|
||||
// TODO: Add constructor code after the InitializeComponent() call.
|
||||
//
|
||||
}
|
||||
|
||||
void QuickConfigureLoad(object sender, EventArgs e)
|
||||
|
|
|
|||
|
|
@ -2,14 +2,9 @@
|
|||
{
|
||||
partial class SDKForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Designer variable used to keep track of non-visual components.
|
||||
/// </summary>
|
||||
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Disposes resources used by the form.
|
||||
/// </summary>
|
||||
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
|
|
@ -21,11 +16,7 @@
|
|||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is required for Windows Forms designer support.
|
||||
/// Do not change the method contents inside the source code editor. The Forms designer might
|
||||
/// not be able to load this method if it was changed manually.
|
||||
/// </summary>
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SDKForm));
|
||||
|
|
|
|||
|
|
@ -7,21 +7,11 @@ using System.Threading;
|
|||
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of SDKForm.
|
||||
/// </summary>
|
||||
public partial class SDKForm : Form
|
||||
{
|
||||
public SDKForm()
|
||||
{
|
||||
//
|
||||
// The InitializeComponent() call is required for Windows Forms designer support.
|
||||
//
|
||||
InitializeComponent();
|
||||
|
||||
//
|
||||
// TODO: Add constructor code after the InitializeComponent() call.
|
||||
//
|
||||
}
|
||||
|
||||
// clientinfo
|
||||
|
|
|
|||
|
|
@ -10,9 +10,6 @@ using Microsoft.Win32;
|
|||
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of SecurityFuncs.
|
||||
/// </summary>
|
||||
public class SecurityFuncs
|
||||
{
|
||||
public SecurityFuncs()
|
||||
|
|
|
|||
|
|
@ -1,15 +1,8 @@
|
|||
namespace RBXLegacyLauncher
|
||||
{
|
||||
partial class ServerInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Designer variable used to keep track of non-visual components.
|
||||
/// </summary>
|
||||
{>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Disposes resources used by the form.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
|
|
@ -20,12 +13,6 @@
|
|||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is required for Windows Forms designer support.
|
||||
/// Do not change the method contents inside the source code editor. The Forms designer might
|
||||
/// not be able to load this method if it was changed manually.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ServerInfo));
|
||||
|
|
|
|||
|
|
@ -5,21 +5,11 @@ using System.Net;
|
|||
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of ServerInfo.
|
||||
/// </summary>
|
||||
public partial class ServerInfo : Form
|
||||
{
|
||||
public ServerInfo()
|
||||
{
|
||||
//
|
||||
// The InitializeComponent() call is required for Windows Forms designer support.
|
||||
//
|
||||
InitializeComponent();
|
||||
|
||||
//
|
||||
// TODO: Add constructor code after the InitializeComponent() call.
|
||||
//
|
||||
}
|
||||
|
||||
void ServerInfoLoad(object sender, EventArgs e)
|
||||
|
|
@ -64,7 +54,7 @@ namespace RBXLegacyLauncher
|
|||
{
|
||||
try
|
||||
{
|
||||
ipAddress = wc.DownloadString("http://icanhazip.com/");
|
||||
ipAddress = wc.DownloadString("http://canihazip.com/s");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue