updated to latest script

This commit is contained in:
Bitl 2017-09-06 18:50:23 -07:00
parent a7022b7a13
commit d8b9479742
1 changed files with 39 additions and 227 deletions

View File

@ -280,7 +280,35 @@ function LoadCharacterNew(playerApp,newChar,newBackpack)
local newGear = game.Workspace:InsertContent("rbxasset://../../../avatar/gears/"..newVal.Value)
if newGear[1] then
if newGear[1].className == "Tool" then
ReadGearInfo(newGear[1], playerApp)
if (ReadGearInfo(newGear[1], playerApp) == true) then
if (playerApp.StarterGear) then
for _,gearCheck in pairs(playerApp.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newGear[1].Name) then
newGear[1].Parent = playerApp.StarterGear
else
newGear[1]:remove()
end
end
end
end
else
for _,gearCheck in pairs(playerApp.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newGear[1].Name) then
newGear[1].Parent = playerApp.Backpack
else
newGear[1]:remove()
end
end
end
end
end
else
newGear[1]:remove()
end
else
newGear[1]:remove()
end
@ -300,260 +328,44 @@ function ReadGearInfo(newTool,player)
newWaitForChild(game.Lighting,"AllowedGearTypes")
if (GearType == 1) then
if (game.Lighting.AllowedGearTypes.Melee == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
return true
end
elseif (GearType == 2) then
if (game.Lighting.AllowedGearTypes.PowerUp == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
return true
end
elseif (GearType == 3) then
if (game.Lighting.AllowedGearTypes.Ranged == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
end
elseif (GearType == 4) then
if (game.Lighting.AllowedGearTypes.Navigation == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
end
elseif (GearType == 5) then
if (game.Lighting.AllowedGearTypes.Explosives == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
end
elseif (GearType == 6) then
if (game.Lighting.AllowedGearTypes.Musical == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
end
elseif (GearType == 7) then
if (game.Lighting.AllowedGearTypes.Social == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
end
elseif (GearType == 8) then
if (game.Lighting.AllowedGearTypes.Transport == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
end
elseif (GearType == 9) then
if (game.Lighting.AllowedGearTypes.Building == true) then
if (player.StarterGear) then
for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.StarterGear
else
newTool:remove()
end
end
end
end
else
for _,gearCheck in pairs(player.Backpack:GetChildren()) do
if (gearCheck ~= nil) then
if (gearCheck:isA("Tool")) then
if (gearCheck.Name ~= newTool.Name) then
newTool.Parent = player.Backpack
else
newTool:remove()
end
end
end
end
end
end
end
end
else
newTool:remove()
return false
end
end