updated to latest script
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d8b9479742
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@ -280,7 +280,35 @@ function LoadCharacterNew(playerApp,newChar,newBackpack)
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local newGear = game.Workspace:InsertContent("rbxasset://../../../avatar/gears/"..newVal.Value)
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if newGear[1] then
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if newGear[1].className == "Tool" then
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ReadGearInfo(newGear[1], playerApp)
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if (ReadGearInfo(newGear[1], playerApp) == true) then
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if (playerApp.StarterGear) then
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for _,gearCheck in pairs(playerApp.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newGear[1].Name) then
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newGear[1].Parent = playerApp.StarterGear
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else
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newGear[1]:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(playerApp.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newGear[1].Name) then
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newGear[1].Parent = playerApp.Backpack
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else
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newGear[1]:remove()
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end
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end
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end
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end
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end
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else
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newGear[1]:remove()
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end
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else
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newGear[1]:remove()
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end
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@ -300,260 +328,44 @@ function ReadGearInfo(newTool,player)
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newWaitForChild(game.Lighting,"AllowedGearTypes")
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if (GearType == 1) then
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if (game.Lighting.AllowedGearTypes.Melee == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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return true
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end
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elseif (GearType == 2) then
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if (game.Lighting.AllowedGearTypes.PowerUp == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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return true
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end
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elseif (GearType == 3) then
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if (game.Lighting.AllowedGearTypes.Ranged == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 4) then
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if (game.Lighting.AllowedGearTypes.Navigation == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 5) then
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if (game.Lighting.AllowedGearTypes.Explosives == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 6) then
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if (game.Lighting.AllowedGearTypes.Musical == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 7) then
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if (game.Lighting.AllowedGearTypes.Social == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 8) then
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if (game.Lighting.AllowedGearTypes.Transport == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 9) then
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if (game.Lighting.AllowedGearTypes.Building == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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end
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end
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else
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newTool:remove()
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return false
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end
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end
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