diff --git a/character2007.rbxm b/character2007.rbxm deleted file mode 100644 index ee3c1a3..0000000 --- a/character2007.rbxm +++ /dev/null @@ -1,712 +0,0 @@ - - null - nil - - - 7 - true - - 0 - 0 - 0 - 1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - 1 - - erik.cassel - RBX1 - true - - - - false - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 4 - 0 - 24 - - 0 - 4.5 - -0.5 - -1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - -1 - - true - 0 - true - false - 0.5 - 0 - 0.300000012 - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 0 - 0 - true - Head - 0 - -0.5 - 0.5 - 0 - 0 - - 0 - 0 - 0 - - -0.5 - 0.5 - 0 - 0 - 0 - - 0 - 0 - 0 - - true - 1 - - 2 - 1 - 1 - - - - - - 0 - Mesh - - 1.25 - 1.25 - 1.25 - - - - 1 - 1 - 1 - - true - - - - - 5 - face - 20 - 0 - rbxasset://textures\face.png - true - - - - - - 0 - 0.5 - 0 - 1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - 1 - - - 0 - -0.200000003 - 0.150000006 - 1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - 1 - - HeadWeld - RBX1 - null - true - - - - - - 0 - 0.5 - 0 - 1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - 1 - - - 0 - -0.200000003 - 0.150000006 - 1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - 1 - - HeadWeld - RBX1 - null - true - - - - - - false - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 4 - 0 - 23 - - 0 - 3 - -0.5 - -1 - 0 - -0 - -0 - 1 - -0 - -0 - 0 - -1 - - true - 0 - true - false - 0.5 - 0 - 0.300000012 - -0.5 - 0.5 - 0 - 0 - 0 - 0 - 2 - 0 - true - Torso - 0 - 0 - 0 - 2 - 0 - - 0 - 0 - 0 - - -0.5 - 0.5 - 3 - 0 - 0 - - 0 - 0 - 0 - - true - 1 - - 2 - 2 - 1 - - - - - 5 - roblox - 20 - 0 - - true - - - - - - false - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 4 - 0 - 24 - - 1.5 - 3 - -0.5 - -1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - -1 - - true - 0 - true - false - 0.5 - 0 - 0.300000012 - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 0 - 0 - true - Left Arm - 0 - -0.5 - 0.5 - 0 - 0 - - 0 - 0 - 0 - - -0.5 - 0.5 - 3 - 0 - 0 - - 0 - 0 - 0 - - true - 1 - - 1 - 2 - 1 - - - - - false - - Script - while true do--while its told its true it will happen -script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses. -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -script.Parent.CanCollide = false -end - true - - - - - - false - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 4 - 0 - 24 - - -1.5 - 3 - -0.5 - -1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - -1 - - true - 0 - true - false - 0.5 - 0 - 0.300000012 - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 0 - 0 - true - Right Arm - 0 - -0.5 - 0.5 - 0 - 0 - - 0 - 0 - 0 - - -0.5 - 0.5 - 3 - 0 - 0 - - 0 - 0 - 0 - - true - 1 - - 1 - 2 - 1 - - - - - false - - Script - while true do--while its told its true it will happen -script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses. -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -script.Parent.CanCollide = false -end - true - - - - - - false - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 0 - 0 - 119 - - 0.5 - 1 - -0.5 - -1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - -1 - - false - 0 - true - false - 0.5 - 0 - 0.300000012 - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 0 - 0 - true - Left Leg - 0 - -0.5 - 0.5 - 0 - 0 - - 0 - 0 - 0 - - -0.5 - 0.5 - 3 - 0 - 0 - - 0 - 0 - 0 - - true - 1 - - 1 - 2 - 1 - - - - - false - - Script - while true do--while its told its true it will happen -script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses . -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses. -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -end -while true do--while its told its true it will happen -script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses . -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses. -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -end - - - true - - - - - - false - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 0 - 0 - 119 - - -0.5 - 1 - -0.5 - -1 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - -1 - - false - 0 - true - false - 0.5 - 0 - 0.300000012 - -0.5 - 0.5 - 0 - 0 - -0.5 - 0.5 - 0 - 0 - true - Right Leg - 0 - -0.5 - 0.5 - 0 - 0 - - 0 - 0 - 0 - - -0.5 - 0.5 - 3 - 0 - 0 - - 0 - 0 - 0 - - true - 1 - - 1 - 2 - 1 - - - - - false - - Script - while true do--while its told its true it will happen -script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses . -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses. -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -end -while true do--while its told its true it will happen -script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses . -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the ---parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is ---setting the setting to something else useing whatever unit it uses. -wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. -end - - - true - - - - - - 100 - false - 100 - Humanoid - false - false - - 0 - 0 - 0 - - - 0 - 0 - 0 - - 0 - null - - 0 - 0 - 0 - - true - - - - - false - - Hats - while true do - wait() - if script.Parent.Humanoid.Health == 0 then - local Hat = nil - for a,b in ipairs(script.Parent:GetChildren())do - if(b.className == "Hat")then - Hat = b - local Handles = Hat:findFirstChild("Handle") - if Handles then - Handles.CanCollide = true - end - end - end - end - end - - true - - - -