1.18
|
|
@ -15,34 +15,7 @@ script:remove();</ProtectedString>
|
|||
<string name="Name">HealthGUI</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="ImageLabel" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4290164919</Color3>
|
||||
<float name="BackgroundTransparency">1</float>
|
||||
<Color3 name="BorderColor3">4279970357</Color3>
|
||||
<int name="BorderSizePixel">1</int>
|
||||
<Content name="Image"><url>rbxasset://textures/healthgui/HurtOverlay.png</url></Content>
|
||||
<string name="Name">hurtOverlay</string>
|
||||
<UDim2 name="Position">
|
||||
<XS>2</XS>
|
||||
<XO>0</XO>
|
||||
<YS>0</YS>
|
||||
<YO>-22</YO>
|
||||
</UDim2>
|
||||
<UDim2 name="Size">
|
||||
<XS>1</XS>
|
||||
<XO>0</XO>
|
||||
<YS>1.1500001</YS>
|
||||
<YO>30</YO>
|
||||
</UDim2>
|
||||
<token name="SizeConstraint">0</token>
|
||||
<bool name="Visible">true</bool>
|
||||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Frame" referent="RBX3">
|
||||
<Item class="Frame" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4285215356</Color3>
|
||||
|
|
@ -68,7 +41,7 @@ script:remove();</ProtectedString>
|
|||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="ImageLabel" referent="RBX4">
|
||||
<Item class="ImageLabel" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -95,7 +68,7 @@ script:remove();</ProtectedString>
|
|||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX5">
|
||||
<Item class="ImageLabel" referent="RBX4">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -122,7 +95,7 @@ script:remove();</ProtectedString>
|
|||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Frame" referent="RBX6">
|
||||
<Item class="Frame" referent="RBX5">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -148,13 +121,14 @@ script:remove();</ProtectedString>
|
|||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Script" referent="RBX7">
|
||||
<Item class="Script" referent="RBX6">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Script</string>
|
||||
<ProtectedString name="Source">h = script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid
|
||||
tray = script.Parent
|
||||
tray = script.Parent.Parent
|
||||
base = tray.Parent
|
||||
local lastHealth = 100
|
||||
local lastHealth2 = 100
|
||||
local maxWidth = 0.96
|
||||
|
|
@ -193,11 +167,6 @@ function UpdateGUI(health)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
function HealthChanged(health)
|
||||
|
||||
end
|
||||
|
||||
function AnimateBars(x, y, lastX, height)
|
||||
local width = math.abs(x - lastX)
|
||||
if( x > lastX ) then
|
||||
|
|
@ -234,7 +203,8 @@ function AnimateHurtOverlay()
|
|||
-- overlay.Position = UDim2.new(-2, 0, -2, -22)
|
||||
-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
|
||||
|
||||
overlay = HealthGUI_prototype.hurtOverlay
|
||||
overlay = base.hurtOverlay
|
||||
overlay.Visible = true
|
||||
overlay.Position = UDim2.new(-2, 0, -2, -22)
|
||||
overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
|
||||
-- Animate In, fast
|
||||
|
|
@ -264,21 +234,22 @@ function AnimateHurtOverlay()
|
|||
|
||||
-- Hide after we're done
|
||||
overlay.Position = UDim2.new(10, 0, 0, 0)
|
||||
overlay.Visible = false
|
||||
end
|
||||
|
||||
h.Changed:connect(function()
|
||||
UpdateGUI(health)
|
||||
if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then
|
||||
lastHealth2 = health
|
||||
UpdateGUI(h.Health)
|
||||
if ( (lastHealth2 - h.Health) > (h.MaxHealth / 10) ) then
|
||||
lastHealth2 = h.Health
|
||||
else
|
||||
lastHealth2 = health
|
||||
lastHealth2 = h.Health
|
||||
end end)
|
||||
</ProtectedString>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX8">
|
||||
<Item class="ImageLabel" referent="RBX7">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -305,7 +276,7 @@ h.Changed:connect(function()
|
|||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX9">
|
||||
<Item class="ImageLabel" referent="RBX8">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -333,6 +304,33 @@ h.Changed:connect(function()
|
|||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX9">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4290164919</Color3>
|
||||
<float name="BackgroundTransparency">1</float>
|
||||
<Color3 name="BorderColor3">4279970357</Color3>
|
||||
<int name="BorderSizePixel">1</int>
|
||||
<Content name="Image"><url>rbxasset://textures/healthgui/HurtOverlay.png</url></Content>
|
||||
<string name="Name">hurtOverlay</string>
|
||||
<UDim2 name="Position">
|
||||
<XS>2</XS>
|
||||
<XO>0</XO>
|
||||
<YS>0</YS>
|
||||
<YO>-22</YO>
|
||||
</UDim2>
|
||||
<UDim2 name="Size">
|
||||
<XS>1</XS>
|
||||
<XO>0</XO>
|
||||
<YS>1.1500001</YS>
|
||||
<YO>30</YO>
|
||||
</UDim2>
|
||||
<token name="SizeConstraint">0</token>
|
||||
<bool name="Visible">false</bool>
|
||||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
</Item>
|
||||
</roblox>
|
||||
|
|
@ -15,34 +15,7 @@ script:remove();</ProtectedString>
|
|||
<string name="Name">HealthGUI</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="ImageLabel" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4290164919</Color3>
|
||||
<float name="BackgroundTransparency">1</float>
|
||||
<Color3 name="BorderColor3">4279970357</Color3>
|
||||
<int name="BorderSizePixel">1</int>
|
||||
<Content name="Image"><url>rbxasset://textures/healthgui/HurtOverlay.png</url></Content>
|
||||
<string name="Name">hurtOverlay</string>
|
||||
<UDim2 name="Position">
|
||||
<XS>2</XS>
|
||||
<XO>0</XO>
|
||||
<YS>0</YS>
|
||||
<YO>-22</YO>
|
||||
</UDim2>
|
||||
<UDim2 name="Size">
|
||||
<XS>1</XS>
|
||||
<XO>0</XO>
|
||||
<YS>1.1500001</YS>
|
||||
<YO>30</YO>
|
||||
</UDim2>
|
||||
<token name="SizeConstraint">0</token>
|
||||
<bool name="Visible">true</bool>
|
||||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Frame" referent="RBX3">
|
||||
<Item class="Frame" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4285215356</Color3>
|
||||
|
|
@ -68,7 +41,7 @@ script:remove();</ProtectedString>
|
|||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="ImageLabel" referent="RBX4">
|
||||
<Item class="ImageLabel" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -95,7 +68,7 @@ script:remove();</ProtectedString>
|
|||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX5">
|
||||
<Item class="ImageLabel" referent="RBX4">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -122,7 +95,7 @@ script:remove();</ProtectedString>
|
|||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Frame" referent="RBX6">
|
||||
<Item class="Frame" referent="RBX5">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -148,13 +121,14 @@ script:remove();</ProtectedString>
|
|||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Script" referent="RBX7">
|
||||
<Item class="Script" referent="RBX6">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Script</string>
|
||||
<ProtectedString name="Source">h = script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid
|
||||
tray = script.Parent
|
||||
tray = script.Parent.Parent
|
||||
base = tray.Parent
|
||||
local lastHealth = 100
|
||||
local lastHealth2 = 100
|
||||
local maxWidth = 0.96
|
||||
|
|
@ -193,11 +167,6 @@ function UpdateGUI(health)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
function HealthChanged(health)
|
||||
|
||||
end
|
||||
|
||||
function AnimateBars(x, y, lastX, height)
|
||||
local width = math.abs(x - lastX)
|
||||
if( x > lastX ) then
|
||||
|
|
@ -234,7 +203,8 @@ function AnimateHurtOverlay()
|
|||
-- overlay.Position = UDim2.new(-2, 0, -2, -22)
|
||||
-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
|
||||
|
||||
overlay = HealthGUI_prototype.hurtOverlay
|
||||
overlay = base.hurtOverlay
|
||||
overlay.Visible = true
|
||||
overlay.Position = UDim2.new(-2, 0, -2, -22)
|
||||
overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
|
||||
-- Animate In, fast
|
||||
|
|
@ -264,21 +234,22 @@ function AnimateHurtOverlay()
|
|||
|
||||
-- Hide after we're done
|
||||
overlay.Position = UDim2.new(10, 0, 0, 0)
|
||||
overlay.Visible = false
|
||||
end
|
||||
|
||||
h.Changed:connect(function()
|
||||
UpdateGUI(health)
|
||||
if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then
|
||||
lastHealth2 = health
|
||||
UpdateGUI(h.Health)
|
||||
if ( (lastHealth2 - h.Health) > (h.MaxHealth / 10) ) then
|
||||
lastHealth2 = h.Health
|
||||
else
|
||||
lastHealth2 = health
|
||||
lastHealth2 = h.Health
|
||||
end end)
|
||||
</ProtectedString>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX8">
|
||||
<Item class="ImageLabel" referent="RBX7">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -305,7 +276,7 @@ h.Changed:connect(function()
|
|||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX9">
|
||||
<Item class="ImageLabel" referent="RBX8">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4294967295</Color3>
|
||||
|
|
@ -333,6 +304,33 @@ h.Changed:connect(function()
|
|||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="ImageLabel" referent="RBX9">
|
||||
<Properties>
|
||||
<bool name="Active">false</bool>
|
||||
<Color3 name="BackgroundColor3">4290164919</Color3>
|
||||
<float name="BackgroundTransparency">1</float>
|
||||
<Color3 name="BorderColor3">4279970357</Color3>
|
||||
<int name="BorderSizePixel">1</int>
|
||||
<Content name="Image"><url>rbxasset://textures/healthgui/HurtOverlay.png</url></Content>
|
||||
<string name="Name">hurtOverlay</string>
|
||||
<UDim2 name="Position">
|
||||
<XS>2</XS>
|
||||
<XO>0</XO>
|
||||
<YS>0</YS>
|
||||
<YO>-22</YO>
|
||||
</UDim2>
|
||||
<UDim2 name="Size">
|
||||
<XS>1</XS>
|
||||
<XO>0</XO>
|
||||
<YS>1.1500001</YS>
|
||||
<YO>30</YO>
|
||||
</UDim2>
|
||||
<token name="SizeConstraint">0</token>
|
||||
<bool name="Visible">false</bool>
|
||||
<int name="ZIndex">1</int>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
</Item>
|
||||
</roblox>
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
# SharpDevelop 4.4
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RBX2008Launcher", "RBX2008Launcher\RBX2008Launcher.csproj", "{F92FFBED-2767-4676-9711-BB89CDA58A43}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F92FFBED-2767-4676-9711-BB89CDA58A43}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F92FFBED-2767-4676-9711-BB89CDA58A43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F92FFBED-2767-4676-9711-BB89CDA58A43}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F92FFBED-2767-4676-9711-BB89CDA58A43}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
public static class GlobalVars
|
||||
{
|
||||
public static string ClientDir = "";
|
||||
public static string Map = "Baseplate.rbxl";
|
||||
public static string PlayerName = "Player";
|
||||
public static bool CloseOnLaunch = true;
|
||||
}
|
||||
|
|
@ -1,161 +0,0 @@
|
|||
/*
|
||||
* Created by SharpDevelop.
|
||||
* User: BITL-Gaming
|
||||
* Date: 10/7/2016
|
||||
* Time: 3:01 PM
|
||||
*
|
||||
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
*/
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Designer variable used to keep track of non-visual components.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Disposes resources used by the form.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing) {
|
||||
if (components != null) {
|
||||
components.Dispose();
|
||||
}
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is required for Windows Forms designer support.
|
||||
/// Do not change the method contents inside the source code editor. The Forms designer might
|
||||
/// not be able to load this method if it was changed manually.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.listBox1 = new System.Windows.Forms.ListBox();
|
||||
this.checkBox1 = new System.Windows.Forms.CheckBox();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button5 = new System.Windows.Forms.Button();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.label15 = new System.Windows.Forms.Label();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Location = new System.Drawing.Point(100, 57);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(70, 18);
|
||||
this.label1.TabIndex = 1;
|
||||
this.label1.Text = "Map List";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
//
|
||||
// listBox1
|
||||
//
|
||||
this.listBox1.FormattingEnabled = true;
|
||||
this.listBox1.Location = new System.Drawing.Point(12, 73);
|
||||
this.listBox1.Name = "listBox1";
|
||||
this.listBox1.Size = new System.Drawing.Size(264, 134);
|
||||
this.listBox1.TabIndex = 0;
|
||||
this.listBox1.SelectedIndexChanged += new System.EventHandler(this.ListBox1SelectedIndexChanged);
|
||||
//
|
||||
// checkBox1
|
||||
//
|
||||
this.checkBox1.Checked = true;
|
||||
this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.checkBox1.Location = new System.Drawing.Point(12, 35);
|
||||
this.checkBox1.Name = "checkBox1";
|
||||
this.checkBox1.Size = new System.Drawing.Size(158, 19);
|
||||
this.checkBox1.TabIndex = 5;
|
||||
this.checkBox1.Text = "Close Launcher on Launch";
|
||||
this.checkBox1.UseCompatibleTextRendering = true;
|
||||
this.checkBox1.UseVisualStyleBackColor = true;
|
||||
this.checkBox1.CheckedChanged += new System.EventHandler(this.CheckBox1CheckedChanged);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
this.button3.Location = new System.Drawing.Point(12, 240);
|
||||
this.button3.Name = "button3";
|
||||
this.button3.Size = new System.Drawing.Size(264, 24);
|
||||
this.button3.TabIndex = 6;
|
||||
this.button3.Text = "Launch ROBLOX Studio";
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.Button3Click);
|
||||
//
|
||||
// button5
|
||||
//
|
||||
this.button5.Location = new System.Drawing.Point(192, 35);
|
||||
this.button5.Name = "button5";
|
||||
this.button5.Size = new System.Drawing.Size(84, 32);
|
||||
this.button5.TabIndex = 10;
|
||||
this.button5.Text = "Save Config";
|
||||
this.button5.UseVisualStyleBackColor = true;
|
||||
this.button5.Click += new System.EventHandler(this.Button5Click);
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
this.textBox2.Location = new System.Drawing.Point(96, 9);
|
||||
this.textBox2.Name = "textBox2";
|
||||
this.textBox2.Size = new System.Drawing.Size(180, 20);
|
||||
this.textBox2.TabIndex = 11;
|
||||
this.textBox2.Text = "Player";
|
||||
this.textBox2.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
|
||||
this.textBox2.TextChanged += new System.EventHandler(this.TextBox2TextChanged);
|
||||
//
|
||||
// label15
|
||||
//
|
||||
this.label15.Location = new System.Drawing.Point(12, 12);
|
||||
this.label15.Name = "label15";
|
||||
this.label15.Size = new System.Drawing.Size(87, 15);
|
||||
this.label15.TabIndex = 12;
|
||||
this.label15.Text = "PLAYER NAME:";
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Location = new System.Drawing.Point(12, 210);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(264, 24);
|
||||
this.button2.TabIndex = 2;
|
||||
this.button2.Text = "LAUNCH GAME";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.Button2Click);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
|
||||
this.ClientSize = new System.Drawing.Size(288, 275);
|
||||
this.Controls.Add(this.label15);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.button5);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.checkBox1);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.listBox1);
|
||||
this.Controls.Add(this.label1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "RBX2008 Launcher";
|
||||
this.Load += new System.EventHandler(this.MainFormLoad);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
}
|
||||
private System.Windows.Forms.Label label15;
|
||||
private System.Windows.Forms.TextBox textBox2;
|
||||
private System.Windows.Forms.Button button5;
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.CheckBox checkBox1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.ListBox listBox1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,143 +0,0 @@
|
|||
/*
|
||||
* Created by SharpDevelop.
|
||||
* User: BITL-Gaming
|
||||
* Date: 10/7/2016
|
||||
* Time: 3:01 PM
|
||||
*
|
||||
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of MainForm.
|
||||
/// </summary>
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
public MainForm()
|
||||
{
|
||||
//
|
||||
// The InitializeComponent() call is required for Windows Forms designer support.
|
||||
//
|
||||
InitializeComponent();
|
||||
|
||||
//
|
||||
// TODO: Add constructor code after the InitializeComponent() call.
|
||||
//
|
||||
}
|
||||
void Button2Click(object sender, EventArgs e)
|
||||
{
|
||||
string luafile = GlobalVars.ClientDir + @"\\game.lua";
|
||||
string rbxexe = GlobalVars.ClientDir + @"\\RobloxApp.exe";
|
||||
string mapfile = GlobalVars.ClientDir + @"\\maps\\" + GlobalVars.Map;
|
||||
string settingsluafile = GlobalVars.ClientDir + @"\\game.lua";
|
||||
string quote = "\"";
|
||||
string args = "";
|
||||
args = "-script " + quote + "dofile('" + settingsluafile + "'); game:Load('" + mapfile + "'); wait(0.001); dofile('" + luafile + "'); _G.Play('" + GlobalVars.PlayerName + "');" + quote;
|
||||
Process.Start(rbxexe, args);
|
||||
WriteConfigValues();
|
||||
if (GlobalVars.CloseOnLaunch == true)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
void MainFormLoad(object sender, EventArgs e)
|
||||
{
|
||||
if (!File.Exists("config.txt"))
|
||||
{
|
||||
WriteConfigValues();
|
||||
}
|
||||
GlobalVars.ClientDir = Path.Combine(Environment.CurrentDirectory, @"client");
|
||||
GlobalVars.ClientDir = GlobalVars.ClientDir.Replace(@"\",@"\\");
|
||||
GlobalVars.Map = "Baseplate.rbxl";
|
||||
string mapdir = GlobalVars.ClientDir + @"\\maps\\";
|
||||
DirectoryInfo dinfo = new DirectoryInfo(mapdir);
|
||||
FileInfo[] Files = dinfo.GetFiles("*.rbxl");
|
||||
foreach( FileInfo file in Files )
|
||||
{
|
||||
listBox1.Items.Add(file.Name);
|
||||
}
|
||||
listBox1.SelectedItem = GlobalVars.Map;
|
||||
ReadConfigValues();
|
||||
}
|
||||
|
||||
void ReadConfigValues()
|
||||
{
|
||||
string line1, line2;
|
||||
|
||||
using(StreamReader reader = new StreamReader("config.txt"))
|
||||
{
|
||||
line1 = reader.ReadLine();
|
||||
line2 = reader.ReadLine();
|
||||
}
|
||||
|
||||
bool bline1 = Convert.ToBoolean(line1);
|
||||
GlobalVars.CloseOnLaunch = bline1;
|
||||
|
||||
GlobalVars.PlayerName = line2;
|
||||
|
||||
if (GlobalVars.CloseOnLaunch == true)
|
||||
{
|
||||
checkBox1.Checked = true;
|
||||
}
|
||||
else if (GlobalVars.CloseOnLaunch == false)
|
||||
{
|
||||
checkBox1.Checked = false;
|
||||
}
|
||||
|
||||
textBox2.Text = GlobalVars.PlayerName;
|
||||
}
|
||||
|
||||
void WriteConfigValues()
|
||||
{
|
||||
string[] lines = { GlobalVars.CloseOnLaunch.ToString(), GlobalVars.PlayerName.ToString() };
|
||||
File.WriteAllLines("config.txt", lines);
|
||||
}
|
||||
|
||||
void ListBox1SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
GlobalVars.Map = listBox1.SelectedItem.ToString();
|
||||
}
|
||||
|
||||
void CheckBox1CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (checkBox1.Checked == true)
|
||||
{
|
||||
GlobalVars.CloseOnLaunch = true;
|
||||
}
|
||||
else if (checkBox1.Checked == false)
|
||||
{
|
||||
GlobalVars.CloseOnLaunch = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Button5Click(object sender, EventArgs e)
|
||||
{
|
||||
WriteConfigValues();
|
||||
}
|
||||
|
||||
void TextBox2TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
GlobalVars.PlayerName = textBox2.Text;
|
||||
}
|
||||
|
||||
void Button3Click(object sender, EventArgs e)
|
||||
{
|
||||
string rbxexe = GlobalVars.ClientDir + @"\\RobloxApp.exe";
|
||||
Process.Start(rbxexe);
|
||||
WriteConfigValues();
|
||||
if (GlobalVars.CloseOnLaunch == true)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,120 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
/*
|
||||
* Created by SharpDevelop.
|
||||
* User: BITL-Gaming
|
||||
* Date: 10/7/2016
|
||||
* Time: 3:01 PM
|
||||
*
|
||||
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
*/
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
/// <summary>
|
||||
/// Class with program entry point.
|
||||
/// </summary>
|
||||
internal sealed class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Program entry point.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
#region Using directives
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#endregion
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("RBXLegacyLauncher")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RBXLegacyLauncher")]
|
||||
[assembly: AssemblyCopyright("Copyright 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all the values or you can use the default the Revision and
|
||||
// Build Numbers by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
|
@ -1,80 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{F92FFBED-2767-4676-9711-BB89CDA58A43}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>RBX2008Launcher</RootNamespace>
|
||||
<AssemblyName>RBX2008Launcher</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<ApplicationIcon>Resources\RBXLegacyIcon.ico</ApplicationIcon>
|
||||
<NoWin32Manifest>False</NoWin32Manifest>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<NoStdLib>False</NoStdLib>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<BaseAddress>4194304</BaseAddress>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>Full</DebugType>
|
||||
<Optimize>False</Optimize>
|
||||
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<DebugType>None</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GlobalVars.cs" />
|
||||
<Compile Include="MainForm.cs" />
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
Before Width: | Height: | Size: 361 KiB |
|
Before Width: | Height: | Size: 4.7 KiB |
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
|
||||
</startup>
|
||||
</configuration>
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
function Play(PlayerName)
|
||||
local plr = game.Players:CreateLocalPlayer(0);
|
||||
plr.Name = PlayerName;
|
||||
game:GetService("Visit");
|
||||
game:GetService("RunService"):run();
|
||||
plr:LoadCharacter();
|
||||
while true do wait(0.001)
|
||||
if plr.Character.Humanoid.Health == 0 then
|
||||
wait(5);
|
||||
plr:LoadCharacter();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
_G.Play=Play;
|
||||
|
|
@ -1 +0,0 @@
|
|||
settings().Rendering.frameRateManager = 2;
|
||||
|
|
@ -39,6 +39,7 @@ namespace RBXLegacyLauncher
|
|||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CharacterCustomization));
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
|
|
@ -61,12 +62,23 @@ namespace RBXLegacyLauncher
|
|||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.Button2Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
this.button3.Location = new System.Drawing.Point(9, 132);
|
||||
this.button3.Name = "button3";
|
||||
this.button3.Size = new System.Drawing.Size(242, 54);
|
||||
this.button3.TabIndex = 33;
|
||||
this.button3.Text = "Clothing";
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.Button3Click);
|
||||
//
|
||||
// CharacterCustomization
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.ClientSize = new System.Drawing.Size(263, 137);
|
||||
this.ClientSize = new System.Drawing.Size(263, 198);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
|
|
@ -77,6 +89,7 @@ namespace RBXLegacyLauncher
|
|||
this.Load += new System.EventHandler(this.CharacterCustomizationLoad);
|
||||
this.ResumeLayout(false);
|
||||
}
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,5 +58,11 @@ namespace RBXLegacyLauncher
|
|||
CharacterCustomization_HatMenu chats = new CharacterCustomization_HatMenu();
|
||||
chats.Show();
|
||||
}
|
||||
|
||||
void Button3Click(object sender, EventArgs e)
|
||||
{
|
||||
CharacterCustomization_ClothingMenu clothes = new CharacterCustomization_ClothingMenu();
|
||||
clothes.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
145
RBXLegacyLauncher/RBXLegacyLauncher/CharacterCustomization_ClothingMenu.Designer.cs
generated
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
/*
|
||||
* Created by SharpDevelop.
|
||||
* User: BITL
|
||||
* Date: 6/17/2017
|
||||
* Time: 8:41 AM
|
||||
*
|
||||
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
*/
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
partial class CharacterCustomization_ClothingMenu
|
||||
{
|
||||
/// <summary>
|
||||
/// Designer variable used to keep track of non-visual components.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Disposes resources used by the form.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing) {
|
||||
if (components != null) {
|
||||
components.Dispose();
|
||||
}
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is required for Windows Forms designer support.
|
||||
/// Do not change the method contents inside the source code editor. The Forms designer might
|
||||
/// not be able to load this method if it was changed manually.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CharacterCustomization_ClothingMenu));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.textBox3 = new System.Windows.Forms.TextBox();
|
||||
this.textBox4 = new System.Windows.Forms.TextBox();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Location = new System.Drawing.Point(12, 9);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(53, 15);
|
||||
this.label1.TabIndex = 0;
|
||||
this.label1.Text = "T-Shirt ID";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Location = new System.Drawing.Point(12, 37);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(42, 15);
|
||||
this.label2.TabIndex = 2;
|
||||
this.label2.Text = "Shirt ID";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.Location = new System.Drawing.Point(12, 62);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(49, 15);
|
||||
this.label3.TabIndex = 3;
|
||||
this.label3.Text = "Pants ID";
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(71, 6);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(100, 20);
|
||||
this.textBox1.TabIndex = 4;
|
||||
this.textBox1.TextChanged += new System.EventHandler(this.TextBox1TextChanged);
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
this.textBox2.Location = new System.Drawing.Point(71, 32);
|
||||
this.textBox2.Name = "textBox2";
|
||||
this.textBox2.Size = new System.Drawing.Size(100, 20);
|
||||
this.textBox2.TabIndex = 5;
|
||||
this.textBox2.TextChanged += new System.EventHandler(this.TextBox2TextChanged);
|
||||
//
|
||||
// textBox3
|
||||
//
|
||||
this.textBox3.Location = new System.Drawing.Point(71, 59);
|
||||
this.textBox3.Name = "textBox3";
|
||||
this.textBox3.Size = new System.Drawing.Size(100, 20);
|
||||
this.textBox3.TabIndex = 6;
|
||||
this.textBox3.TextChanged += new System.EventHandler(this.TextBox3TextChanged);
|
||||
//
|
||||
// textBox4
|
||||
//
|
||||
this.textBox4.Location = new System.Drawing.Point(71, 86);
|
||||
this.textBox4.Name = "textBox4";
|
||||
this.textBox4.Size = new System.Drawing.Size(100, 20);
|
||||
this.textBox4.TabIndex = 7;
|
||||
this.textBox4.TextChanged += new System.EventHandler(this.TextBox4TextChanged);
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.Location = new System.Drawing.Point(12, 89);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(49, 15);
|
||||
this.label4.TabIndex = 8;
|
||||
this.label4.Text = "Face ID";
|
||||
//
|
||||
// CharacterCustomization_ClothingMenu
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.ClientSize = new System.Drawing.Size(179, 113);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.textBox4);
|
||||
this.Controls.Add(this.textBox3);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.Name = "CharacterCustomization_ClothingMenu";
|
||||
this.Text = "Clothing";
|
||||
this.Load += new System.EventHandler(this.CharacterCustomization_ClothingMenuLoad);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
}
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.TextBox textBox4;
|
||||
private System.Windows.Forms.TextBox textBox3;
|
||||
private System.Windows.Forms.TextBox textBox2;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,120 @@
|
|||
/*
|
||||
* Created by SharpDevelop.
|
||||
* User: BITL
|
||||
* Date: 6/17/2017
|
||||
* Time: 8:41 AM
|
||||
*
|
||||
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
*/
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace RBXLegacyLauncher
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of CharacterCustomization_ClothingMenu.
|
||||
/// </summary>
|
||||
public partial class CharacterCustomization_ClothingMenu : Form
|
||||
{
|
||||
public CharacterCustomization_ClothingMenu()
|
||||
{
|
||||
//
|
||||
// The InitializeComponent() call is required for Windows Forms designer support.
|
||||
//
|
||||
InitializeComponent();
|
||||
|
||||
//
|
||||
// TODO: Add constructor code after the InitializeComponent() call.
|
||||
//
|
||||
}
|
||||
|
||||
void TextBox1TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
int parsedValue;
|
||||
if (int.TryParse(textBox1.Text, out parsedValue))
|
||||
{
|
||||
if (textBox1.Text.Equals(""))
|
||||
{
|
||||
GlobalVars.Custom_TShirt = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_TShirt = Convert.ToInt32(textBox1.Text);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_TShirt = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox2TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
int parsedValue;
|
||||
if (int.TryParse(textBox2.Text, out parsedValue))
|
||||
{
|
||||
if (textBox2.Text.Equals(""))
|
||||
{
|
||||
GlobalVars.Custom_Shirt = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_Shirt = Convert.ToInt32(textBox2.Text);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_Shirt = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox3TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
int parsedValue;
|
||||
if (int.TryParse(textBox3.Text, out parsedValue))
|
||||
{
|
||||
if (textBox3.Text.Equals(""))
|
||||
{
|
||||
GlobalVars.Custom_Pants = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_Pants = Convert.ToInt32(textBox3.Text);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_Pants = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox4TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
int parsedValue;
|
||||
if (int.TryParse(textBox4.Text, out parsedValue))
|
||||
{
|
||||
if (textBox4.Text.Equals(""))
|
||||
{
|
||||
GlobalVars.Custom_Face = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_Face = Convert.ToInt32(textBox4.Text);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalVars.Custom_Face = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterCustomization_ClothingMenuLoad(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = GlobalVars.Custom_TShirt.ToString();
|
||||
textBox2.Text = GlobalVars.Custom_Shirt.ToString();
|
||||
textBox3.Text = GlobalVars.Custom_Pants.ToString();
|
||||
textBox4.Text = GlobalVars.Custom_Face.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -40,6 +40,10 @@
|
|||
public static string Custom_Hat1ID_Offline = "NoHat.rbxm";
|
||||
public static string Custom_Hat2ID_Offline = "NoHat.rbxm";
|
||||
public static string Custom_Hat3ID_Offline = "NoHat.rbxm";
|
||||
public static int Custom_TShirt = 0;
|
||||
public static int Custom_Shirt = 0;
|
||||
public static int Custom_Pants = 0;
|
||||
public static int Custom_Face = 0;
|
||||
public static int HeadColorID = 24;
|
||||
public static int TorsoColorID = 23;
|
||||
public static int LeftArmColorID = 24;
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace RBXLegacyLauncher
|
|||
public static void ReadConfigValues(string cfgpath)
|
||||
{
|
||||
string line1;
|
||||
string Decryptline1, Decryptline2, Decryptline3, Decryptline4, Decryptline5, Decryptline6, Decryptline7, Decryptline8, Decryptline9, Decryptline10, Decryptline11, Decryptline12, Decryptline13, Decryptline14, Decryptline15, Decryptline16, Decryptline17, Decryptline18, Decryptline19, Decryptline20, Decryptline21, Decryptline22;
|
||||
string Decryptline1, Decryptline2, Decryptline3, Decryptline4, Decryptline5, Decryptline6, Decryptline7, Decryptline8, Decryptline9, Decryptline10, Decryptline11, Decryptline12, Decryptline13, Decryptline14, Decryptline15, Decryptline16, Decryptline17, Decryptline18, Decryptline19, Decryptline20, Decryptline21, Decryptline22, Decryptline23, Decryptline24, Decryptline25, Decryptline26;
|
||||
|
||||
using(StreamReader reader = new StreamReader(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\config.txt"))
|
||||
{
|
||||
|
|
@ -65,6 +65,10 @@ namespace RBXLegacyLauncher
|
|||
Decryptline20 = SecurityFuncs.Base64Decode(result[19]);
|
||||
Decryptline21 = SecurityFuncs.Base64Decode(result[20]);
|
||||
Decryptline22 = SecurityFuncs.Base64Decode(result[21]);
|
||||
Decryptline23 = SecurityFuncs.Base64Decode(result[22]);
|
||||
Decryptline24 = SecurityFuncs.Base64Decode(result[23]);
|
||||
Decryptline25 = SecurityFuncs.Base64Decode(result[24]);
|
||||
Decryptline26 = SecurityFuncs.Base64Decode(result[25]);
|
||||
|
||||
bool bline1 = Convert.ToBoolean(Decryptline1);
|
||||
GlobalVars.CloseOnLaunch = bline1;
|
||||
|
|
@ -112,6 +116,15 @@ namespace RBXLegacyLauncher
|
|||
|
||||
int iline22 = Convert.ToInt32(Decryptline22);
|
||||
GlobalVars.PlayerLimit = iline22;
|
||||
|
||||
int iline23 = Convert.ToInt32(Decryptline23);
|
||||
GlobalVars.Custom_TShirt = iline23;
|
||||
int iline24 = Convert.ToInt32(Decryptline24);
|
||||
GlobalVars.Custom_Shirt = iline24;
|
||||
int iline25 = Convert.ToInt32(Decryptline25);
|
||||
GlobalVars.Custom_Pants = iline25;
|
||||
int iline26 = Convert.ToInt32(Decryptline26);
|
||||
GlobalVars.Custom_Face = iline26;
|
||||
}
|
||||
|
||||
public static void WriteConfigValues(string cfgpath)
|
||||
|
|
@ -138,7 +151,11 @@ namespace RBXLegacyLauncher
|
|||
SecurityFuncs.Base64Encode(GlobalVars.ColorMenu_RightArmColor.ToString()),
|
||||
SecurityFuncs.Base64Encode(GlobalVars.ColorMenu_LeftLegColor.ToString()),
|
||||
SecurityFuncs.Base64Encode(GlobalVars.ColorMenu_RightLegColor.ToString()),
|
||||
SecurityFuncs.Base64Encode(GlobalVars.PlayerLimit.ToString())
|
||||
SecurityFuncs.Base64Encode(GlobalVars.PlayerLimit.ToString()),
|
||||
SecurityFuncs.Base64Encode(GlobalVars.Custom_TShirt.ToString()),
|
||||
SecurityFuncs.Base64Encode(GlobalVars.Custom_Shirt .ToString()),
|
||||
SecurityFuncs.Base64Encode(GlobalVars.Custom_Pants.ToString()),
|
||||
SecurityFuncs.Base64Encode(GlobalVars.Custom_Face.ToString())
|
||||
};
|
||||
File.WriteAllText(cfgpath, SecurityFuncs.Base64Encode(string.Join("|",lines)));
|
||||
}
|
||||
|
|
@ -167,6 +184,10 @@ namespace RBXLegacyLauncher
|
|||
GlobalVars.ColorMenu_LeftLegColor = "Color [A=255, R=164, G=189, B=71]";
|
||||
GlobalVars.ColorMenu_RightLegColor = "Color [A=255, R=164, G=189, B=71]";
|
||||
GlobalVars.PlayerLimit = 12;
|
||||
GlobalVars.Custom_TShirt = 0;
|
||||
GlobalVars.Custom_Shirt = 0;
|
||||
GlobalVars.Custom_Pants = 0;
|
||||
GlobalVars.Custom_Face = 0;
|
||||
}
|
||||
|
||||
public static void ReadClientValues(string clientpath)
|
||||
|
|
@ -250,5 +271,18 @@ namespace RBXLegacyLauncher
|
|||
//2147483647 is max id.
|
||||
GlobalVars.UserID = randomID;
|
||||
}
|
||||
|
||||
public static bool IsProcessOpen(string name)
|
||||
{
|
||||
foreach (Process clsProcess in Process.GetProcesses())
|
||||
{
|
||||
if (clsProcess.ProcessName.Contains(name))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -69,19 +69,19 @@ namespace RBXLegacyLauncher
|
|||
string HatIDOffline3 = GlobalVars.Custom_Hat3ID_Offline;
|
||||
if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == true)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + ip + "'," + port + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == true)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + ip + "'," + port + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == false)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + ip + "'," + port + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == false)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + ip + "'," + port + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
try
|
||||
{
|
||||
|
|
@ -109,7 +109,14 @@ namespace RBXLegacyLauncher
|
|||
}
|
||||
else
|
||||
{
|
||||
label1.Text = "Launching Game...";
|
||||
string ExtractedArg = GlobalVars.SharedArgs.Replace("rbxlegacy://", "").Replace("rbxlegacy", "").Replace(":", "").Replace("/", "").Replace("?", "");
|
||||
string ConvertedArg = SecurityFuncs.Base64Decode(ExtractedArg);
|
||||
string[] SplitArg = ConvertedArg.Split('|');
|
||||
string ip = SecurityFuncs.Base64Decode(SplitArg[0]);
|
||||
string port = SecurityFuncs.Base64Decode(SplitArg[1]);
|
||||
string client = SecurityFuncs.Base64Decode(SplitArg[2]);
|
||||
label1.Text = "Launching " + client + " Game...";
|
||||
Process.Start("sudppipe.exe", "-p " + ip + " " + port + " " + port);
|
||||
StartGame();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,6 +87,7 @@ namespace RBXLegacyLauncher
|
|||
}
|
||||
|
||||
WriteConfigValues();
|
||||
Process.Start("sudppipe.exe", "-p " + GlobalVars.IP + " " + GlobalVars.RobloxPort + " " + GlobalVars.RobloxPort);
|
||||
StartClient();
|
||||
|
||||
if (GlobalVars.CloseOnLaunch == true)
|
||||
|
|
@ -497,6 +498,7 @@ namespace RBXLegacyLauncher
|
|||
|
||||
void Button19Click(object sender, EventArgs e)
|
||||
{
|
||||
DialogResult result = MessageBox.Show("Note: If the health bar or scoreboard don't appear, just reset your character. If your character does not move or your character lags after the client window is loaded, just open the server window then minimize it.","RBXLegacy Launcher - Play Solo", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
WriteConfigValues();
|
||||
StartSolo();
|
||||
|
||||
|
|
@ -619,19 +621,19 @@ namespace RBXLegacyLauncher
|
|||
string HatIDOffline3 = GlobalVars.Custom_Hat3ID_Offline;
|
||||
if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == true)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'localhost'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == true)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'localhost'," + GlobalVars.RobloxPort + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == false)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'localhost'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == false)
|
||||
{
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'localhost'," + GlobalVars.RobloxPort + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
try
|
||||
{
|
||||
|
|
@ -660,19 +662,19 @@ namespace RBXLegacyLauncher
|
|||
string HatIDOffline3 = GlobalVars.Custom_Hat3ID_Offline;
|
||||
if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == true)
|
||||
{
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(" + GlobalVars.UserID + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(" + GlobalVars.UserID + ",'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == true)
|
||||
{
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(" + GlobalVars.UserID + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(" + GlobalVars.UserID + ",'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == false)
|
||||
{
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(0,'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(0,'" + GlobalVars.PlayerName + "','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == false )
|
||||
{
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(0,'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ");" + quote;
|
||||
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(0,'Player','" + HatIDOffline1 + "','" + HatIDOffline2 + "','" + HatIDOffline3 + "'," + GlobalVars.HeadColorID + "," + GlobalVars.TorsoColorID + "," + GlobalVars.LeftArmColorID + "," + GlobalVars.RightArmColorID + "," + GlobalVars.LeftLegColorID + "," + GlobalVars.RightLegColorID + ",'" + GlobalVars.Custom_TShirt + "','" + GlobalVars.Custom_Shirt + "','" + GlobalVars.Custom_Pants + "','" + GlobalVars.Custom_Face + "');" + quote;
|
||||
}
|
||||
try
|
||||
{
|
||||
|
|
@ -763,6 +765,7 @@ namespace RBXLegacyLauncher
|
|||
}
|
||||
else if (command.Equals("rbxlegacy client"))
|
||||
{
|
||||
Process.Start("sudppipe.exe", "-p " + GlobalVars.IP + " " + GlobalVars.RobloxPort + " " + GlobalVars.RobloxPort);
|
||||
StartClient();
|
||||
}
|
||||
else if (command.Equals("rbxlegacy client solo"))
|
||||
|
|
|
|||
|
|
@ -59,6 +59,10 @@
|
|||
<Compile Include="CharacterCustomization.Designer.cs">
|
||||
<DependentUpon>CharacterCustomization.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="CharacterCustomization_ClothingMenu.cs" />
|
||||
<Compile Include="CharacterCustomization_ClothingMenu.Designer.cs">
|
||||
<DependentUpon>CharacterCustomization_ClothingMenu.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="CharacterCustomization_HatMenu.cs" />
|
||||
<Compile Include="CharacterCustomization_HatMenu.Designer.cs">
|
||||
<DependentUpon>CharacterCustomization_HatMenu.cs</DependentUpon>
|
||||
|
|
@ -99,6 +103,9 @@
|
|||
<EmbeddedResource Include="CharacterCustomization.resx">
|
||||
<DependentUpon>CharacterCustomization.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="CharacterCustomization_ClothingMenu.resx">
|
||||
<DependentUpon>CharacterCustomization_ClothingMenu.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="CharacterCustomization_HatMenu.resx">
|
||||
<DependentUpon>CharacterCustomization_HatMenu.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
; Script generated by the Inno Script Studio Wizard.
|
||||
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
|
||||
|
||||
#define AppVer "1.17_Final"
|
||||
#define AppVer "1.18_Final"
|
||||
|
||||
[Setup]
|
||||
; NOTE: The value of AppId uniquely identifies this application.
|
||||
|
|
@ -38,6 +38,7 @@ Source: "RBXLegacy\clients\*"; DestDir: "{app}\clients"; Flags: ignoreversion re
|
|||
Source: "RBXLegacy\maps\*"; DestDir: "{app}\maps"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
Source: "RBXLegacy\models\*"; DestDir: "{app}\models"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
Source: "RBXLegacy\charcustom\*"; DestDir: "{app}\charcustom"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
Source: "RBXLegacy\sudppipe.exe"; DestDir: "{app}"; Flags: ignoreversion
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\RBXLegacy"; Filename: "{app}\RBXLegacyLauncher.exe"
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
<div id="Container">
|
||||
<div id="Header">
|
||||
<div id="Banner">
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="Origins06"/></a></div></center>
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="RBXLegacy"/></a></div></center>
|
||||
</div>
|
||||
<div class="Navigation">
|
||||
<span><a id="Games" class="MenuItem" href="games.php">Games</a></span>
|
||||
|
|
@ -24,7 +24,13 @@
|
|||
</div>
|
||||
</div>
|
||||
<div id="Body">
|
||||
|
||||
<div id="SplashContainer">
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<div id="genlink"><b>alert text</b></div>
|
||||
</center>
|
||||
</div>
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<h2>Games</h2>
|
||||
|
|
@ -57,9 +63,7 @@ echo "<h3><b>".noHTML($row['name'])."</b></h3>";
|
|||
echo "<h3><b>Map: ".noHTML($row['map'])."</b></h3>";
|
||||
echo "<h3><b>Client: ".noHTML(base64_decode($row['client']))."</b></h3>";
|
||||
echo "<h3><b>Player Limit: ".noHTML($row['playerlimit'])."</b></h3>";
|
||||
date_default_timezone_set('America/Phoenix');
|
||||
$date = date('m/d/Y h:i:s a', time());
|
||||
echo "<h3><b> Creation Time: ".$date."</b></h3>";
|
||||
echo "<h3><b> Creation Time: ".noHTML($row['date'])."</b></h3>";
|
||||
$stringbuild = $row['ip']."|".$row['port']."|".$row['client'];
|
||||
$encryptstring = base64_encode($stringbuild);
|
||||
$url = "RBXLegacy://".$encryptstring;
|
||||
|
|
|
|||
|
|
@ -24,12 +24,14 @@ $namefixed = mysqli_real_escape_string($con,$_POST['name']);
|
|||
$ipcrypt = base64_encode($_POST['ip']);
|
||||
$clientcrypt = base64_encode($_POST['client']);
|
||||
$portcrypt = base64_encode($_POST['port']);
|
||||
date_default_timezone_set('America/Phoenix');
|
||||
$date = date('m/d/Y h:i:s a', time());
|
||||
|
||||
$sql="INSERT INTO games (name, map, ip, port, client, playerlimit)
|
||||
$sql="INSERT INTO games (name, map, ip, port, client, playerlimit, date)
|
||||
|
||||
VALUES
|
||||
|
||||
('$namefixed','$_POST[map]','$ipcrypt','$portcrypt','$clientcrypt','$_POST[playerlimit]')";
|
||||
('$namefixed','$_POST[map]','$ipcrypt','$portcrypt','$clientcrypt','$_POST[playerlimit]','$date')";
|
||||
|
||||
if (!$con->query($sql))
|
||||
{
|
||||
|
|
@ -44,7 +46,7 @@ $playerlimit=$_POST['playerlimit'];
|
|||
<div id="Container">
|
||||
<div id="Header">
|
||||
<div id="Banner">
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="Origins06"/></a></div></center>
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="RBXLegacy"/></a></div></center>
|
||||
</div>
|
||||
<div class="Navigation">
|
||||
<span><a id="Games" class="MenuItem" href="games.php">Games</a></span>
|
||||
|
|
@ -55,6 +57,11 @@ $playerlimit=$_POST['playerlimit'];
|
|||
<div id="Body">
|
||||
|
||||
<div id="SplashContainer">
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<div id="genlink"><b>alert text</b></div>
|
||||
</center>
|
||||
</div>
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<h2>Host Server</h2>
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
<div id="Container">
|
||||
<div id="Header">
|
||||
<div id="Banner">
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="Origins06"/></a></div></center>
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="RBXLegacy"/></a></div></center>
|
||||
</div>
|
||||
<div class="Navigation">
|
||||
<span><a id="Games" class="MenuItem" href="games.php">Games</a></span>
|
||||
|
|
@ -26,6 +26,11 @@
|
|||
<div id="Body">
|
||||
|
||||
<div id="SplashContainer">
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<div id="genlink"><b>alert text</b></div>
|
||||
</center>
|
||||
</div>
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<h2>Host Server</h2>
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
<div id="Container">
|
||||
<div id="Header">
|
||||
<div id="Banner">
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="Origins06"/></a></div></center>
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="RBXLegacy"/></a></div></center>
|
||||
</div>
|
||||
<div class="Navigation">
|
||||
<span><a id="Games" class="MenuItem" href="games.php">Games</a></span>
|
||||
|
|
@ -26,10 +26,14 @@
|
|||
<div id="Body">
|
||||
|
||||
<div id="SplashContainer">
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<div id="genlink"><b>alert text</b></div>
|
||||
</center>
|
||||
</div>
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<h2>Welcome to RBXLegacy!</h2>
|
||||
<iframe src="https://discordapp.com/widget?id=310102851839983627&theme=dark" width="350" height="500" allowtransparency="true" frameborder="0"></iframe>
|
||||
<form>
|
||||
<input type="submit" onclick="switch_style('normal'); return false;" name="theme" value="Light" id="normal">
|
||||
<input type="submit" onclick="switch_style('dark'); return false;" name="theme" value="Dark" id="dark">
|
||||
|
|
|
|||
|
|
@ -35,7 +35,8 @@ CREATE TABLE `games` (
|
|||
`ip` text,
|
||||
`port` text,
|
||||
`client` text,
|
||||
`playerlimit` int(11) NOT NULL
|
||||
`playerlimit` int(11) NOT NULL,
|
||||
`date` text
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
||||
|
||||
--
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ $con->close();
|
|||
<div id="Container">
|
||||
<div id="Header">
|
||||
<div id="Banner">
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="Origins06"/></a></div></center>
|
||||
<center><div id="Logo"><a id="logo" title="RBXLegacy" href="index.php" style="display:inline-block;cursor:pointer;"><img src="images/Logo.png" border="0" id="img" alt="RBXLegacy"/></a></div></center>
|
||||
</div>
|
||||
<div class="Navigation">
|
||||
<span><a id="Games" class="MenuItem" href="games.php">Games</a></span>
|
||||
|
|
@ -58,7 +58,13 @@ $con->close();
|
|||
</div>
|
||||
</div>
|
||||
<div id="Body">
|
||||
|
||||
<div id="SplashContainer">
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<div id="genlink"><b>alert text</b></div>
|
||||
</center>
|
||||
</div>
|
||||
<div id="MainPanel">
|
||||
<center>
|
||||
<h2>Games</h2>
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 46 KiB |
|
|
@ -1,118 +0,0 @@
|
|||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Hat" referent="RBX0">
|
||||
<Properties>
|
||||
<CoordinateFrame name="AttachmentPoint">
|
||||
<X>0</X>
|
||||
<Y>0.0900000036</Y>
|
||||
<Z>0.180000007</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<int name="BackendAccoutrementState">2</int>
|
||||
<string name="Name">RobloxVisor</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Part" referent="RBX1">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">194</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-54.5893402</X>
|
||||
<Y>1.7905935</Y>
|
||||
<Z>10.173811</Z>
|
||||
<R00>0.990246177</R00>
|
||||
<R01>-6.40412909e-005</R01>
|
||||
<R02>-0.139328629</R02>
|
||||
<R10>5.6671106e-005</R10>
|
||||
<R11>1</R11>
|
||||
<R12>-5.68651376e-005</R12>
|
||||
<R20>0.139328644</R20>
|
||||
<R21>4.84145821e-005</R21>
|
||||
<R22>0.990246177</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">2</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Handle</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
|
||||
<Y>0.400000006</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
<Item class="SpecialMesh" referent="RBX2">
|
||||
<Properties>
|
||||
<Content name="MeshId"><url>rbxasset://../../../charcustom/hats/fonts/visor.mesh</url></Content>
|
||||
<token name="MeshType">5</token>
|
||||
<string name="Name">Mesh</string>
|
||||
<Vector3 name="Scale">
|
||||
<X>1.01999998</X>
|
||||
<Y>1.01999998</Y>
|
||||
<Z>1.01999998</Z>
|
||||
</Vector3>
|
||||
<Content name="TextureId"><url>rbxasset://../../../charcustom/hats/textures/ROBLOXVisor.png</url></Content>
|
||||
<Vector3 name="VertexColor">
|
||||
<X>1</X>
|
||||
<Y>1</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
</Item>
|
||||
</roblox>
|
||||
|
Before Width: | Height: | Size: 49 KiB |
|
|
@ -1,116 +0,0 @@
|
|||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Hat" referent="RBX0">
|
||||
<Properties>
|
||||
<CoordinateFrame name="AttachmentPoint">
|
||||
<X>0</X>
|
||||
<Y>0.0900000036</Y>
|
||||
<Z>0.180000007</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<int name="BackendAccoutrementState">2</int>
|
||||
<string name="Name">BlueROBLOXVisor</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Part" referent="RBX1">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">194</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-55.5893402</X>
|
||||
<Y>3.39059353</Y>
|
||||
<Z>-2.82618904</Z>
|
||||
<R00>0.990246177</R00>
|
||||
<R01>-6.40412909e-005</R01>
|
||||
<R02>-0.139328629</R02>
|
||||
<R10>5.6671106e-005</R10>
|
||||
<R11>1</R11>
|
||||
<R12>-5.68651376e-005</R12>
|
||||
<R20>0.139328644</R20>
|
||||
<R21>4.84145821e-005</R21>
|
||||
<R22>0.990246177</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">2</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Handle</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
|
||||
<Y>0.400000006</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
<Item class="SpecialMesh" referent="RBX2">
|
||||
<Properties>
|
||||
<Content name="MeshId"><url>rbxasset://../../../charcustom/hats/fonts/visor.mesh</url></Content>
|
||||
<token name="MeshType">5</token>
|
||||
<string name="Name">Mesh</string>
|
||||
<Vector3 name="Scale">
|
||||
<X>1.01999998</X>
|
||||
<Y>1.01999998</Y>
|
||||
<Z>1.01999998</Z>
|
||||
</Vector3>
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