From 80657dbc72da71f1b68eff127417ad4adda17182 Mon Sep 17 00:00:00 2001 From: Quacky Date: Mon, 17 Jul 2017 16:00:42 -0500 Subject: [PATCH] 2007 libs pt 1 --- character2007.rbxm | 712 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 712 insertions(+) create mode 100644 character2007.rbxm diff --git a/character2007.rbxm b/character2007.rbxm new file mode 100644 index 0000000..ee3c1a3 --- /dev/null +++ b/character2007.rbxm @@ -0,0 +1,712 @@ + + null + nil + + + 7 + true + + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + + erik.cassel + RBX1 + true + + + + false + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 4 + 0 + 24 + + 0 + 4.5 + -0.5 + -1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + -1 + + true + 0 + true + false + 0.5 + 0 + 0.300000012 + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 0 + 0 + true + Head + 0 + -0.5 + 0.5 + 0 + 0 + + 0 + 0 + 0 + + -0.5 + 0.5 + 0 + 0 + 0 + + 0 + 0 + 0 + + true + 1 + + 2 + 1 + 1 + + + + + + 0 + Mesh + + 1.25 + 1.25 + 1.25 + + + + 1 + 1 + 1 + + true + + + + + 5 + face + 20 + 0 + rbxasset://textures\face.png + true + + + + + + 0 + 0.5 + 0 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + + + 0 + -0.200000003 + 0.150000006 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + + HeadWeld + RBX1 + null + true + + + + + + 0 + 0.5 + 0 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + + + 0 + -0.200000003 + 0.150000006 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + + HeadWeld + RBX1 + null + true + + + + + + false + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 4 + 0 + 23 + + 0 + 3 + -0.5 + -1 + 0 + -0 + -0 + 1 + -0 + -0 + 0 + -1 + + true + 0 + true + false + 0.5 + 0 + 0.300000012 + -0.5 + 0.5 + 0 + 0 + 0 + 0 + 2 + 0 + true + Torso + 0 + 0 + 0 + 2 + 0 + + 0 + 0 + 0 + + -0.5 + 0.5 + 3 + 0 + 0 + + 0 + 0 + 0 + + true + 1 + + 2 + 2 + 1 + + + + + 5 + roblox + 20 + 0 + + true + + + + + + false + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 4 + 0 + 24 + + 1.5 + 3 + -0.5 + -1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + -1 + + true + 0 + true + false + 0.5 + 0 + 0.300000012 + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 0 + 0 + true + Left Arm + 0 + -0.5 + 0.5 + 0 + 0 + + 0 + 0 + 0 + + -0.5 + 0.5 + 3 + 0 + 0 + + 0 + 0 + 0 + + true + 1 + + 1 + 2 + 1 + + + + + false + + Script + while true do--while its told its true it will happen +script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses. +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +script.Parent.CanCollide = false +end + true + + + + + + false + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 4 + 0 + 24 + + -1.5 + 3 + -0.5 + -1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + -1 + + true + 0 + true + false + 0.5 + 0 + 0.300000012 + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 0 + 0 + true + Right Arm + 0 + -0.5 + 0.5 + 0 + 0 + + 0 + 0 + 0 + + -0.5 + 0.5 + 3 + 0 + 0 + + 0 + 0 + 0 + + true + 1 + + 1 + 2 + 1 + + + + + false + + Script + while true do--while its told its true it will happen +script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses. +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +script.Parent.CanCollide = false +end + true + + + + + + false + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 0 + 0 + 119 + + 0.5 + 1 + -0.5 + -1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + -1 + + false + 0 + true + false + 0.5 + 0 + 0.300000012 + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 0 + 0 + true + Left Leg + 0 + -0.5 + 0.5 + 0 + 0 + + 0 + 0 + 0 + + -0.5 + 0.5 + 3 + 0 + 0 + + 0 + 0 + 0 + + true + 1 + + 1 + 2 + 1 + + + + + false + + Script + while true do--while its told its true it will happen +script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses . +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses. +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +end +while true do--while its told its true it will happen +script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses . +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses. +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +end + + + true + + + + + + false + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 0 + 0 + 119 + + -0.5 + 1 + -0.5 + -1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + -1 + + false + 0 + true + false + 0.5 + 0 + 0.300000012 + -0.5 + 0.5 + 0 + 0 + -0.5 + 0.5 + 0 + 0 + true + Right Leg + 0 + -0.5 + 0.5 + 0 + 0 + + 0 + 0 + 0 + + -0.5 + 0.5 + 3 + 0 + 0 + + 0 + 0 + 0 + + true + 1 + + 1 + 2 + 1 + + + + + false + + Script + while true do--while its told its true it will happen +script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses . +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses. +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +end +while true do--while its told its true it will happen +script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses . +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the +--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is +--setting the setting to something else useing whatever unit it uses. +wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it. +end + + + true + + + + + + 100 + false + 100 + Humanoid + false + false + + 0 + 0 + 0 + + + 0 + 0 + 0 + + 0 + null + + 0 + 0 + 0 + + true + + + + + false + + Hats + while true do + wait() + if script.Parent.Humanoid.Health == 0 then + local Hat = nil + for a,b in ipairs(script.Parent:GetChildren())do + if(b.className == "Hat")then + Hat = b + local Handles = Hat:findFirstChild("Handle") + if Handles then + Handles.CanCollide = true + end + end + end + end + end + + true + + + +