diff --git a/CSMPFunctions.lua b/CSMPFunctions.lua index a9ecca9..7c84b9d 100644 --- a/CSMPFunctions.lua +++ b/CSMPFunctions.lua @@ -679,8 +679,8 @@ function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID, plr:LoadCharacter() if (rbxlegacyversion == "omega") then wait(5) -- we have to wait until the menu gets built, don't we? - Player.PlayerGui.Menu.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.FullscreenCheckbox:SetVerb("ToggleFullScreen") - Player.PlayerGui.Menu.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ScreenshotButton:SetVerb("Screenshot") + plr.PlayerGui.Menu.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.FullscreenCheckbox:SetVerb("ToggleFullScreen") + plr.PlayerGui.Menu.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ScreenshotButton:SetVerb("Screenshot") end pcall(function() plr:SetUnder13(false) end) if (rbxlegacyversion == "delta" or rbxlegacyversion == "omega" or rbxlegacyversion == "delta-omega") then