fixed 2006 tshirt not showing up
This commit is contained in:
parent
53d3a7a5da
commit
33e8a4e6cb
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@ -0,0 +1,712 @@
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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Model" referent="RBX0">
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<Properties>
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<token name="Controller">7</token>
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<bool name="ControllerFlagShown">true</bool>
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<CoordinateFrame name="ModelInPrimary">
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<X>0</X>
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<Y>0</Y>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">erik.cassel</string>
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<Ref name="PrimaryPart">RBX1</Ref>
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<bool name="archivable">true</bool>
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<bool name="Anchored">false</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">24</int>
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<Y>4.5</Y>
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<Z>-0.5</Z>
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<bool name="ControllerFlagShown">true</bool>
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<bool name="DraggingV1">false</bool>
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<float name="Elasticity">0.5</float>
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<token name="FormFactor">0</token>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">true</bool>
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<string name="Name">Head</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurfaceInput">0</token>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">0</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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</Vector3>
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<bool name="archivable">true</bool>
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<token name="shape">1</token>
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<Vector3 name="size">
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<X>2</X>
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<Y>1</Y>
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<Z>1</Z>
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</Vector3>
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</Properties>
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<Item class="SpecialMesh" referent="RBX2">
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<Properties>
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<Content name="MeshId"><null></null></Content>
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<token name="MeshType">0</token>
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<string name="Name">Mesh</string>
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<Vector3 name="Scale">
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<X>1.25</X>
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<Y>1.25</Y>
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<Z>1.25</Z>
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</Vector3>
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<Content name="TextureId"><null></null></Content>
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<Vector3 name="VertexColor">
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<X>1</X>
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<Y>1</Y>
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<Z>1</Z>
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</Vector3>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="Decal" referent="RBX3">
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<Properties>
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<token name="Face">5</token>
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<string name="Name">face</string>
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<float name="Shiny">20</float>
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<float name="Specular">0</float>
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<Content name="Texture"><url>rbxasset://textures\face.png</url></Content>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="Weld" referent="RBX4">
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<Properties>
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<CoordinateFrame name="C0">
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<X>0</X>
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<Y>0.5</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<CoordinateFrame name="C1">
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<X>0</X>
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<Y>-0.200000003</Y>
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<Z>0.150000006</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">HeadWeld</string>
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<Ref name="Part0">RBX1</Ref>
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<Ref name="Part1">null</Ref>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="Weld" referent="RBX5">
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<Properties>
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<CoordinateFrame name="C0">
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<X>0</X>
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<Y>0.5</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<CoordinateFrame name="C1">
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<X>0</X>
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<Y>-0.200000003</Y>
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<Z>0.150000006</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">HeadWeld</string>
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<Ref name="Part0">RBX1</Ref>
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<Ref name="Part1">null</Ref>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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</Item>
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<Item class="Part" referent="RBX6">
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<Properties>
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<bool name="Anchored">false</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">23</int>
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<CoordinateFrame name="CFrame">
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<X>0</X>
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<Y>3</Y>
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<Z>-0.5</Z>
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<R00>-1</R00>
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<R01>0</R01>
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<R02>-0</R02>
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<R10>-0</R10>
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<R11>1</R11>
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<R12>-0</R12>
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<R20>-0</R20>
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<R21>0</R21>
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<R22>-1</R22>
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</CoordinateFrame>
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||||
<bool name="CanCollide">true</bool>
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||||
<token name="Controller">0</token>
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||||
<bool name="ControllerFlagShown">true</bool>
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||||
<bool name="DraggingV1">false</bool>
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<float name="Elasticity">0.5</float>
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||||
<token name="FormFactor">0</token>
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||||
<float name="Friction">0.300000012</float>
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||||
<float name="FrontParamA">-0.5</float>
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||||
<float name="FrontParamB">0.5</float>
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||||
<token name="FrontSurface">0</token>
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||||
<token name="FrontSurfaceInput">0</token>
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||||
<float name="LeftParamA">0</float>
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<float name="LeftParamB">0</float>
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<token name="LeftSurface">2</token>
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||||
<token name="LeftSurfaceInput">0</token>
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||||
<bool name="Locked">true</bool>
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||||
<string name="Name">Torso</string>
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||||
<float name="Reflectance">0</float>
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<float name="RightParamA">0</float>
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||||
<float name="RightParamB">0</float>
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||||
<token name="RightSurface">2</token>
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||||
<token name="RightSurfaceInput">0</token>
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||||
<Vector3 name="RotVelocity">
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||||
<X>0</X>
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||||
<Y>0</Y>
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||||
<Z>0</Z>
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||||
</Vector3>
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||||
<float name="TopParamA">-0.5</float>
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||||
<float name="TopParamB">0.5</float>
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||||
<token name="TopSurface">3</token>
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||||
<token name="TopSurfaceInput">0</token>
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||||
<float name="Transparency">0</float>
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||||
<Vector3 name="Velocity">
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||||
<X>0</X>
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||||
<Y>0</Y>
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||||
<Z>0</Z>
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||||
</Vector3>
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||||
<bool name="archivable">true</bool>
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||||
<token name="shape">1</token>
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||||
<Vector3 name="size">
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||||
<X>2</X>
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<Y>2</Y>
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<Z>1</Z>
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</Vector3>
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||||
</Properties>
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<Item class="Decal" referent="RBX7">
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||||
<Properties>
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||||
<token name="Face">5</token>
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<string name="Name">roblox</string>
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<float name="Shiny">20</float>
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||||
<float name="Specular">0</float>
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||||
<Content name="Texture"><url>rbxasset://textures\shirt.png</url></Content>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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||||
</Item>
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||||
<Item class="Part" referent="RBX8">
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||||
<Properties>
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||||
<bool name="Anchored">false</bool>
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||||
<float name="BackParamA">-0.5</float>
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||||
<float name="BackParamB">0.5</float>
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||||
<token name="BackSurface">0</token>
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||||
<token name="BackSurfaceInput">0</token>
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||||
<float name="BottomParamA">-0.5</float>
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||||
<float name="BottomParamB">0.5</float>
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||||
<token name="BottomSurface">4</token>
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||||
<token name="BottomSurfaceInput">0</token>
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||||
<int name="BrickColor">24</int>
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||||
<CoordinateFrame name="CFrame">
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||||
<X>1.5</X>
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<Y>3</Y>
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||||
<Z>-0.5</Z>
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||||
<R00>-1</R00>
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||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
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||||
<R22>-1</R22>
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||||
</CoordinateFrame>
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||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
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||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
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||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
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||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Left Arm</string>
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||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
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||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
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||||
<X>0</X>
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||||
<Y>0</Y>
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||||
<Z>0</Z>
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||||
</Vector3>
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||||
<float name="TopParamA">-0.5</float>
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||||
<float name="TopParamB">0.5</float>
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||||
<token name="TopSurface">3</token>
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||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
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||||
<X>0</X>
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||||
<Y>0</Y>
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||||
<Z>0</Z>
|
||||
</Vector3>
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||||
<bool name="archivable">true</bool>
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||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
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||||
<Y>2</Y>
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||||
<Z>1</Z>
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||||
</Vector3>
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||||
</Properties>
|
||||
<Item class="Script" referent="RBX9">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
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||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Script</string>
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||||
<string name="Source">while true do--while its told its true it will happen
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script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
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--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
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--setting the setting to something else useing whatever unit it uses.
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wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
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script.Parent.CanCollide = false
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||||
end</string>
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<bool name="archivable">true</bool>
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||||
</Properties>
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||||
</Item>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX10">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">24</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-1.5</X>
|
||||
<Y>3</Y>
|
||||
<Z>-0.5</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Right Arm</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
|
||||
<Y>2</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
<Item class="Script" referent="RBX11">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Script</string>
|
||||
<string name="Source">while true do--while its told its true it will happen
|
||||
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses.
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
script.Parent.CanCollide = false
|
||||
end</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX12">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">119</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0.5</X>
|
||||
<Y>1</Y>
|
||||
<Z>-0.5</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Left Leg</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
|
||||
<Y>2</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
<Item class="Script" referent="RBX13">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Script</string>
|
||||
<string name="Source">while true do--while its told its true it will happen
|
||||
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses .
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses.
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
end
|
||||
while true do--while its told its true it will happen
|
||||
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses .
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses.
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
end
|
||||
|
||||
</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX14">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">119</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-0.5</X>
|
||||
<Y>1</Y>
|
||||
<Z>-0.5</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Right Leg</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
|
||||
<Y>2</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
<Item class="Script" referent="RBX15">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Script</string>
|
||||
<string name="Source">while true do--while its told its true it will happen
|
||||
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses .
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses.
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
end
|
||||
while true do--while its told its true it will happen
|
||||
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses .
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
||||
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
||||
--setting the setting to something else useing whatever unit it uses.
|
||||
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
||||
end
|
||||
|
||||
</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="Humanoid" referent="RBX16">
|
||||
<Properties>
|
||||
<float name="Health">100</float>
|
||||
<bool name="Jump">false</bool>
|
||||
<float name="MaxHealth">100</float>
|
||||
<string name="Name">Humanoid</string>
|
||||
<bool name="Sit">false</bool>
|
||||
<bool name="Strafe">false</bool>
|
||||
<Vector3 name="TargetPoint">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<Vector3 name="WalkDirection">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="WalkRotationalVelocity">0</float>
|
||||
<Ref name="WalkToPart">null</Ref>
|
||||
<Vector3 name="WalkToPoint">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Script" referent="RBX17">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Hats</string>
|
||||
<string name="Source">while true do
|
||||
wait()
|
||||
if script.Parent.Humanoid.Health == 0 then
|
||||
local Hat = nil
|
||||
for a,b in ipairs(script.Parent:GetChildren())do
|
||||
if(b.className == "Hat")then
|
||||
Hat = b
|
||||
local Handles = Hat:findFirstChild("Handle")
|
||||
if Handles then
|
||||
Handles.CanCollide = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
</roblox>
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Script" referent="RBX0">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Animate</string>
|
||||
<string name="Source">-- Now with exciting TeamColors HACK!
|
||||
|
||||
|
||||
</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</roblox>
|
||||
|
|
@ -0,0 +1,76 @@
|
|||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Script" referent="RBX0">
|
||||
<Properties>
|
||||
<bool name="Disabled">false</bool>
|
||||
<Content name="LinkedSource"><null></null></Content>
|
||||
<string name="Name">Sound</string>
|
||||
<string name="Source">-- util
|
||||
|
||||
function waitForChild(parent, childName)
|
||||
local child = parent:findFirstChild(childName)
|
||||
if child then return child end
|
||||
while true do
|
||||
child = parent.ChildAdded:wait()
|
||||
if child.Name==childName then return child end
|
||||
end
|
||||
end
|
||||
|
||||
function newSound(id)
|
||||
local sound = Instance.new("Sound")
|
||||
sound.SoundId = id
|
||||
sound.archivable = false
|
||||
sound.Parent = script.Parent.Head
|
||||
return sound
|
||||
end
|
||||
|
||||
-- declarations
|
||||
|
||||
local sDied = newSound("rbxasset://sounds/uuhhh.wav")
|
||||
local sFallingDown = newSound("rbxasset://sounds/splat.wav")
|
||||
local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
|
||||
local sGettingUp = newSound("rbxasset://sounds/hit.wav")
|
||||
local sJumping = newSound("rbxasset://sounds/button.wav")
|
||||
local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
|
||||
sRunning.Looped = true
|
||||
|
||||
local Figure = script.Parent
|
||||
local Head = waitForChild(Figure, "Head")
|
||||
local Humanoid = waitForChild(Figure, "Humanoid")
|
||||
|
||||
-- functions
|
||||
|
||||
function onDied()
|
||||
sDied:Play()
|
||||
end
|
||||
|
||||
function onState(state, sound)
|
||||
if state then
|
||||
sound:Play()
|
||||
else
|
||||
sound:Pause()
|
||||
end
|
||||
end
|
||||
|
||||
function onRunning(speed)
|
||||
if speed>0 then
|
||||
sRunning:Play()
|
||||
else
|
||||
sRunning:Pause()
|
||||
end
|
||||
end
|
||||
|
||||
-- connect up
|
||||
|
||||
Humanoid.Died:connect(onDied)
|
||||
Humanoid.Running:connect(onRunning)
|
||||
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
|
||||
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
|
||||
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
|
||||
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
|
||||
</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
</roblox>
|
||||
Loading…
Reference in New Issue