gear type functionality (untested)
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2203166326
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2344adef9e
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@ -261,12 +261,12 @@ function LoadCharacterNew(playerApp,newChar,newBackpack)
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elseif (customtype.Value == 9) then
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if (rbxlegacyversion > 7) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../avatar/gears/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "Tool" then
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newPart[1].Parent = Player.Backpack
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local newGear = game.Workspace:InsertContent("rbxasset://../../../avatar/gears/"..newVal.Value)
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if newGear[1] then
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if newGear[1].className == "Tool" then
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ReadGearInfo(newGear[1], playerApp)
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else
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newPart[1]:remove()
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newGear[1]:remove()
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end
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end
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end)
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@ -276,6 +276,272 @@ function LoadCharacterNew(playerApp,newChar,newBackpack)
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end
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end
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function ReadGearInfo(newTool,player)
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if newTool.className == "Tool" then
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for _,GearVal in pairs(newTool:GetChildren()) do
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newWaitForChild(GearVal,"GearType")
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local GearType = newTool:FindFirstChild("GearType")
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--GearType must be an IntBool. This must also be placed in the root of the tool.
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newWaitForChild(game.Lighting,"AllowedGearTypes")
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if (GearType == 1) then
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if (game.Lighting.AllowedGearTypes.Melee == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 2) then
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if (game.Lighting.AllowedGearTypes.PowerUp == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 3) then
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if (game.Lighting.AllowedGearTypes.Ranged == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 4) then
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if (game.Lighting.AllowedGearTypes.Navigation == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 5) then
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if (game.Lighting.AllowedGearTypes.Explosives == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 6) then
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if (game.Lighting.AllowedGearTypes.Musical == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 7) then
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if (game.Lighting.AllowedGearTypes.Social == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 8) then
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if (game.Lighting.AllowedGearTypes.Transport == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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elseif (GearType == 9) then
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if (game.Lighting.AllowedGearTypes.Building == true) then
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if (player.StarterGear) then
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for _,gearCheck in pairs(player.StarterGear:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.StarterGear
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else
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newTool:remove()
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end
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end
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end
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end
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else
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for _,gearCheck in pairs(player.Backpack:GetChildren()) do
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if (gearCheck ~= nil) then
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if (gearCheck:isA("Tool")) then
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if (gearCheck.Name ~= newTool.Name) then
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newTool.Parent = player.Backpack
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else
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newTool:remove()
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end
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end
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end
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end
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end
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end
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end
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end
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else
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newTool:remove()
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end
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end
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function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,TorsoID,RArmID,LArmID,RLegID,LLegID,Gear1,Gear2,Gear3)
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local newCharApp = Instance.new("IntValue",Player)
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newCharApp.Name = "Appearance"
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@ -554,7 +820,7 @@ function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,Torso
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = newBackpack
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typeValue.Parent = newGear
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typeValue.Value = 9
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end
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end
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