diff --git a/Health2011.rbxm b/Health2011.rbxm index 4fadee2..9ad973b 100644 --- a/Health2011.rbxm +++ b/Health2011.rbxm @@ -5,332 +5,8 @@ false - GUI_Copy - script.HealthGUI:clone().Parent = game.StarterGui; -script:remove(); - true + Script + script:Remove() - - - HealthGUI - true - - - - false - 4285215356 - 1 - 4279970357 - 1 - tray - - 0.5 - -44 - 1 - -26 - - - 0 - 170 - 0 - 18 - - 2 - 0 - true - 1 - true - - - - false - 4294967295 - 1 - 4279970357 - 1 - rbxasset://textures/healthgui/bkg.png - bkg - - 0 - 0 - 0 - 0 - - - 1 - 0 - 1 - 0 - - 0 - true - 1 - true - - - - - false - 4294967295 - 1 - 4279970357 - 1 - rbxasset://textures/healthgui/BarRed.png - barRed - - 0.0189999994 - 0 - 0.100000001 - 0 - - - 0 - 0 - 0 - 0 - - 0 - true - 1 - true - - - - - false - 4294967295 - 1.00000012 - 4279970357 - 0 - bar2 - - 0.0189999994 - 0 - 0.100000001 - 0 - - - 0.192000002 - 0 - 0.829999983 - 0 - - 0 - 0 - true - 1 - true - - - - false - - Script - h = script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid -tray = script.Parent.Parent -base = tray.Parent -local lastHealth = 100 -local lastHealth2 = 100 -local maxWidth = 0.96 - -function UpdateGUI(health) - local width = (health / h.MaxHealth) * maxWidth - local height = 0.83 - local lastX = tray.bar.Position.X.Scale - local x = 0.019 + (maxWidth - width) - local y = 0.1 - - tray.bar.Position = UDim2.new(x,0,y, 0) - tray.bar.Size = UDim2.new(width, 0, height, 0) - -- If more than 1/4 health, bar = green. Else, bar = red. - if( (health / h.MaxHealth) > 0.25 ) then - tray.barRed.Size = UDim2.new(0, 0, 0, 0) - else - tray.barRed.Position = tray.bar.Position - tray.barRed.Size = tray.bar.Size - tray.bar.Size = UDim2.new(0, 0, 0, 0) - end - - if ( (lastHealth - health) > (h.MaxHealth / 10) ) then - lastHealth = health - - if h.Health ~= h.MaxHealth then - delay(0,function() - AnimateHurtOverlay() - end) - delay(0,function() - AnimateBars(x, y, lastX, height) - end) - end - else - lastHealth = health - end -end - -function AnimateBars(x, y, lastX, height) - local width = math.abs(x - lastX) - if( x > lastX ) then - x = lastX - end - tray.bar2.Position = UDim2.new(x,0, y, 0) - tray.bar2.Size = UDim2.new(width, 0, height, 0) - tray.bar2.BackgroundTransparency = 0 - local GBchannels = 1 - local j = 0.2 - - local i_total = 30 - for i=1,i_total do - -- Increment Values - if (GBchannels < 0.2) then - j = -j - end - GBchannels = GBchannels + j - if (i > (i_total - 10)) then - tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1 - end - tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels) - - wait(0.02) - end -end - -function AnimateHurtOverlay() - -- Start: - -- overlay.Position = UDim2.new(0, 0, 0, -22) - -- overlay.Size = UDim2.new(1, 0, 1.15, 30) - - -- Finish: - -- overlay.Position = UDim2.new(-2, 0, -2, -22) - -- overlay.Size = UDim2.new(4.5, 0, 4.65, 30) - - overlay = base.hurtOverlay - overlay.Visible = true - overlay.Position = UDim2.new(-2, 0, -2, -22) - overlay.Size = UDim2.new(4.5, 0, 4.65, 30) - -- Animate In, fast - local i_total = 2 - local wiggle_total = 0 - local wiggle_i = 0.02 - for i=1,i_total do - overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 ) - overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 ) - wait(0.01) - end - - i_total = 30 - - wait(0.03) - - -- Animate Out, slow - for i=1,i_total do - if( math.abs(wiggle_total) > (wiggle_i * 3) ) then - wiggle_i = -wiggle_i - end - wiggle_total = wiggle_total + wiggle_i - overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 ) - overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 ) - wait(0.01) - end - - -- Hide after we're done - overlay.Position = UDim2.new(10, 0, 0, 0) - overlay.Visible = false -end - -h.Changed:connect(function() - UpdateGUI(h.Health) - if ( (lastHealth2 - h.Health) > (h.MaxHealth / 10) ) then - lastHealth2 = h.Health - else - lastHealth2 = h.Health - end end) - - true - - - - - - false - 4294967295 - 1 - 4279970357 - 1 - rbxasset://textures/healthgui/Bar.png - bar - - 0.0189999994 - 0 - 0.100000001 - 0 - - - 0.959999979 - 0 - 0.829999983 - 0 - - 0 - true - 1 - true - - - - - false - 4294967295 - 1 - 4279970357 - 0 - rbxasset://textures/healthgui/label.png - label - - 0.680000007 - 0 - 0.300000012 - 0 - - - 0.25 - 0 - 0.349999994 - 0 - - 0 - true - 1 - true - - - - - - false - 4290164919 - 1 - 4279970357 - 1 - rbxasset://textures/healthgui/HurtOverlay.png - hurtOverlay - - 2 - 0 - 0 - -22 - - - 1 - 0 - 1.1500001 - 30 - - 0 - false - 1 - true - - - - \ No newline at end of file +