97 lines
3.2 KiB
C#
97 lines
3.2 KiB
C#
#region Usings
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using System.Runtime.InteropServices;
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#endregion
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#region Discord RPC
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//code by discord obv. just renamed it to fit better.
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public class DiscordRPC
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(JoinRequest request);
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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public RequestCallback requestCallback;
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}
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[System.Serializable]
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public struct RichPresence
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{
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public string state;
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/* max 128 bytes */
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public string details;
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/* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public string largeImageKey;
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/* max 32 bytes */
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public string largeImageText;
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/* max 128 bytes */
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public string smallImageKey;
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/* max 32 bytes */
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public string smallImageText;
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/* max 128 bytes */
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public string partyId;
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/* max 128 bytes */
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public int partySize;
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public int partyMax;
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public string matchSecret;
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/* max 128 bytes */
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public string joinSecret;
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/* max 128 bytes */
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public string spectateSecret;
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/* max 128 bytes */
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public bool instance;
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}
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[System.Serializable]
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public struct JoinRequest
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{
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public string userId;
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public string username;
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public string avatar;
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}
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public enum Reply
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{
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No = 0,
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Yes = 1,
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Ignore = 2
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunCallbacks();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdatePresence(ref RichPresence presence);
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[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Respond(string userId, Reply reply);
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}
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#endregion
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