Novetus_src/ShadersCompatibility.lua

65 lines
2.0 KiB
Lua

-- allows 2007M, 2006S, and 2007E users to join Shaders servers, and vice versa
local this = {}
local ClientName = "N/A"
function this:Name()
return "Shaders MP Compatibility"
end
-- executes before the game starts (server, solo, studio)
-- arguments: Script - returns the script type name (Server, Solo, Studio), Client - returns the Client name.
function this:PreInit(Script, Client)
ClientName = Client
end
function IsShaderSupportingClient()
-- hate this so much
if (ClientName == "2007E" or ClientName == "2007M" or ClientName == "2006S" or ClientName == "2007E-Shaders" or ClientName == "2007M-Shaders" or ClientName == "2006S-Shaders") then
return true
end
end
-- executes before a player gets kicked (server)
-- arguments: Player - the Player getting kicked, Reason - the reason the player got kicked
function this:OnPrePlayerKicked(Player, Reason)
if (game.Lighting:FindFirstChild("SkipSecurity") ~= nil) then
do return end
end
if (IsShaderSupportingClient()) then
validLauncher = false
for _,newVal in pairs(Player.Security:GetChildren()) do
if (newVal.Name == "LauncherMD5") then
if (newVal.Value == game.Lighting.Security.LauncherMD5.Value or newVal.Value == "") then
validLauncher = true
end
end
end
if (validLauncher == true) then
print(Player.Name .. " is using a valid modified client!")
local ver = Instance.new("StringValue",game.Lighting)
ver.Name = "SkipSecurity"
ver.Value = "temp"
end
end
end
-- executes after a character loads (server, solo, studio)
-- arguments: Player - Player getting a character loaded, Appearance - The object containing the appearance values
-- notes: in play solo, you may have to respawn once to see any print outputs.
function this:OnLoadCharacter(Player, Appearance)
if (game.Lighting.SkipSecurity.Value == "temp" then
game.Lighting.SkipSecurity:remove()
end
end
-- DO NOT MODIFY THIS. this is required to load this addon into the game.
function AddModule(t)
table.insert(t, this)
end
_G.CSScript_AddModule=AddModule