Novetus_src/scripts/game/2006S/CSMPFunctions.lua

415 lines
13 KiB
Lua

showServerNotifications = true
--function made by rbxbanland
function newWaitForChild(newParent,name)
local returnable = nil
if newParent:findFirstChild(name) then
returnable = newParent:findFirstChild(name)
else
repeat wait() returnable = newParent:findFirstChild(name) until returnable ~= nil
end
return returnable
end
function KickPlayer(Player,reason)
if (game.Lighting:findFirstChild("SkipSecurity") ~= nil) then
do return end
end
Server = game:service("NetworkServer")
if (Player ~= nil) then
for _,Child in pairs(Server:children()) do
name = "ServerReplicator|"..Player.Name.."|"..Player.userId.."|"..Player.AnonymousIdentifier.Value
if (Server:findFirstChild(name) ~= nil) then
Child:CloseConnection()
end
end
end
end
function newWaitForChildSecurity(newParent,name)
local returnable = nil
local loadAttempts = 0
local maxAttempts = 5
while loadAttempts < maxAttempts do
if newParent:findFirstChild(name) then
returnable = newParent:findFirstChild(name)
break
end
wait()
loadAttempts = loadAttempts + 1
print("Player '" .. newParent.Name .. "' trying to connect. Number of attempts: "..loadAttempts)
end
if (loadAttempts == maxAttempts) then
KickPlayer(newParent, "Modified Client")
end
return returnable
end
function LoadCharacterNew(playerApp,newChar)
PlayerService = game:service("Players")
Player = PlayerService:playerFromCharacter(newChar)
local function kick()
KickPlayer(Player, "Modified Client")
end
if (playerApp == nil) then
kick()
end
if (not Player:findFirstChild("Appearance")) then
kick()
end
if ((playerApp:children() == 0) or (playerApp:children() == nil)) then
kick()
end
local path = "rbxasset://../../../shareddata/charcustom/"
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:children()) do
if (newVal.Name == "Body Color") then
pcall(function()
charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value
end)
end
end
end
function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID)
local newCharApp = Instance.new("IntValue",Player)
newCharApp.Name = "Appearance"
--BODY COLORS
for i=1,6,1 do
local BodyColor = Instance.new("BrickColorValue",newCharApp)
if (i == 1) then
if (HeadColorID ~= nil) then
BodyColor.Value = BrickColor.new(HeadColorID)
else
BodyColor.Value = BrickColor.new(1)
end
elseif (i == 2) then
if (TorsoColorID ~= nil) then
BodyColor.Value = BrickColor.new(TorsoColorID)
else
BodyColor.Value = BrickColor.new(1)
end
elseif (i == 3) then
if (LeftArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
elseif (i == 4) then
if (RightArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
elseif (i == 5) then
if (LeftLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
elseif (i == 6) then
if (RightLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
end
BodyColor.Name = "Body Color"
local indexValue = Instance.new("NumberValue")
indexValue.Name = "ColorIndex"
indexValue.Parent = BodyColor
indexValue.Value = i
end
end
function LoadSecurity(playerApp,Player,ServerSecurityLocation)
local function kick()
KickPlayer(Player, "Modified Client")
end
if (playerApp == nil) then
kick()
end
if (not Player:findFirstChild("Security")) then
kick()
end
if (not playerApp:findFirstChild("ClientEXEMD5") or not playerApp:findFirstChild("LauncherMD5") or not playerApp:findFirstChild("ClientScriptMD5")) then
kick()
end
for _,newVal in pairs(playerApp:children()) do
if (newVal.Name == "ClientEXEMD5") then
if (newVal.Value ~= ServerSecurityLocation.Security.ClientEXEMD5.Value or newVal.Value == "") then
kick()
break
end
end
if (newVal.Name == "LauncherMD5") then
if (newVal.Value ~= ServerSecurityLocation.Security.LauncherMD5.Value or newVal.Value == "") then
kick()
break
end
end
if (newVal.Name == "ClientScriptMD5") then
if (newVal.Value ~= ServerSecurityLocation.Security.ClientScriptMD5.Value or newVal.Value == "") then
kick()
break
end
end
end
end
function InitalizeSecurityValues(Location,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
Location = Instance.new("IntValue", Location)
Location.Name = "Security"
local clientValue = Instance.new("StringValue", Location)
clientValue.Value = ClientEXEMD5 or ""
clientValue.Name = "ClientEXEMD5"
local launcherValue = Instance.new("StringValue", Location)
launcherValue.Value = LauncherMD5 or ""
launcherValue.Name = "LauncherMD5"
local scriptValue = Instance.new("StringValue", Location)
scriptValue.Value = ClientScriptMD5 or ""
scriptValue.Name = "ClientScriptMD5"
end
function InitalizeTripcode(Location,Tripcode)
local code = Instance.new("StringValue", Location)
code.Value = Tripcode or ""
code.Name = "Tripcode"
end
function LoadTripcode(Player)
local function kick()
KickPlayer(Player, "Modified Client")
end
if (not Player:findFirstChild("Tripcode")) then
kick()
end
for _,newVal in pairs(Player:children()) do
if (newVal.Name == "Tripcode") then
if (newVal.Value == "") then
kick()
break
end
end
end
end
print("ROBLOX Client version '0.3.368.0' loaded.")
function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Notifications)
Server = game:service("NetworkServer")
RunService = game:service("RunService")
PlayerService = game:service("Players")
game:service("Visit"):setUploadUrl("")
Server:start(Port, 20)
RunService:run()
showServerNotifications = Notifications
game.Workspace:insertContent("rbxasset://Fonts//libraries.rbxm")
if (showServerNotifications) then
PlayerService.maxPlayers = PlayerLimit + 1
--create a fake player to record connections and disconnections
notifyPlayer = game:service("Players"):createLocalPlayer(-1)
notifyPlayer.Name = "[SERVER]"
else
PlayerService.maxPlayers = PlayerLimit
end
local playerCount = 0
PlayerService.ChildAdded:connect(function(Player)
-- create anonymous player identifier. This is so we can track clients without tripcodes
playerCount = playerCount + 1
local code = Instance.new("StringValue", Player)
code.Value = playerCount
code.Name = "AnonymousIdentifier"
-- rename all Server replicators in NetworkServer to "ServerReplicator"
for _,Child in pairs(Server:children()) do
name = "ServerReplicator|"..Player.Name.."|"..Player.userId.."|"..Player.AnonymousIdentifier.Value
if (Server:findFirstChild(name) == nil) then
if (string.match(Child.Name, "ServerReplicator") == nil) then
Child.Name = name
end
end
end
Player.Chatted:connect(function(msg)
print(Player.Name.."; "..msg)
end)
if (PlayerService.numPlayers > PlayerService.maxPlayers) then
KickPlayer(Player, "Too many players on server.")
else
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added")
if (showServerNotifications) then
game.Players:Chat("Player '" .. Player.Name .. "' joined")
end
Player:LoadCharacter()
LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
newWaitForChildSecurity(Player,"Tripcode")
LoadTripcode(Player)
pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
if (Player.Character ~= nil) then
LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character)
end
end
coroutine.resume(coroutine.create(function()
while Player ~= nil do
wait(0.1)
if (Player.Character ~= nil) then
if (Player.Character:findFirstChild("Humanoid") and (Player.Character.Humanoid.Health == 0)) then
wait(5)
Player:LoadCharacter()
LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character)
elseif (Player.Character.Parent == nil) then
wait(5)
Player:LoadCharacter()
LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character)
end
end
end
end))
end)
PlayerService.PlayerRemoving:connect(function(Player)
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving")
if (showServerNotifications) then
game.Players:Chat("Player '" .. Player.Name .. "' left")
end
end)
InitalizeSecurityValues(game.Lighting,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
Server.IncommingConnection:connect(IncommingConnection)
pcall(function() game.Close:connect(function() Server:stop() end) end)
end
function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Tripcode,Ticket)
local suc, err = pcall(function()
client = game:service("NetworkClient")
player = game:service("Players"):createLocalPlayer(UserID)
InitalizeSecurityValues(player,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
InitalizeTripcode(player,Tripcode)
player:SetSuperSafeChat(false)
pcall(function() player:SetUnder13(false) end)
pcall(function() player:SetAccountAge(365) end)
player:SetAdminMode(true)
pcall(function() player.Name=PlayerName or "" end)
game:service("Visit"):setUploadUrl("")
InitalizeClientAppearance(player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID)
end)
local function dieerror(errmsg)
game:SetMessage(errmsg)
wait(math.huge)
end
if not suc then
dieerror(err)
end
local function disconnect(peer,lostconnection)
game:SetMessage("You have lost connection to the game")
end
local function connected(url, replicator)
replicator.Disconnection:connect(disconnect)
local marker = nil
local suc, err = pcall(function()
game:SetMessageBrickCount()
marker = replicator:SendMarker()
end)
if not suc then
dieerror(err)
end
marker.Received:connect(function()
local suc, err = pcall(function()
game:ClearMessage()
end)
if not suc then
dieerror(err)
end
end)
end
local function rejected()
dieerror("Failed to connect to the Game. (Connection rejected)")
end
local function failed(peer, errcode, why)
dieerror("Failed to connect to the Game. (ID="..errcode..")")
end
local suc, err = pcall(function()
game:SetMessage("Connecting to server...")
client.ConnectionAccepted:connect(connected)
client.ConnectionRejected:connect(rejected)
client.ConnectionFailed:connect(failed)
client:connect(ServerIP,ServerPort, 0, 20)
game.GuiRoot.MainMenu["Toolbox"]:remove()
game.GuiRoot.MainMenu["Edit Mode"]:remove()
game.GuiRoot.RightPalette.ReportAbuse:remove()
game.GuiRoot.ChatMenuPanel:remove()
end)
if not suc then
local x = Instance.new("Message")
x.Text = err
x.Parent = workspace
wait(math.huge)
end
end
function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID)
game:service("RunService"):run()
local plr = game.Players:createLocalPlayer(UserID)
game.Workspace:insertContent("rbxasset://Fonts//libraries.rbxm")
plr.Name = PlayerName
plr:SetAdminMode(true)
plr:LoadCharacter()
InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID)
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false)
game:service("Visit"):setUploadUrl("")
while true do
wait(0.001)
if (plr.Character ~= nil) then
if (plr.Character:findFirstChild("Humanoid") and (plr.Character.Humanoid.Health == 0)) then
wait(5)
plr:LoadCharacter()
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character)
elseif (plr.Character.Parent == nil) then
wait(5)
plr:LoadCharacter() -- to make sure nobody is deleted.
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character)
end
end
end
end
function CSStudio()
end
_G.CSServer=CSServer
_G.CSConnect=CSConnect
_G.CSSolo=CSSolo
_G.CSStudio=CSStudio