1023 lines
31 KiB
Plaintext
1023 lines
31 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Script" referent="RBX0">
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<Properties>
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|
<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Sorter</string>
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<ProtectedString name="Source">print("Special thanks to Bitl, Carrot, iago, winsupermario1234, Khangaroo, drslicendice, coke, TheLivingBee, Raymonf, and a bunch of play - testers for help making 2011 fully stable and work. 8)")
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script.Dialogs:clone().Parent = game.StarterGui
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script.Health:clone().Parent = game.StarterGui
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script.ReenableDialogScript:clone().Parent = game.Lighting
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script.TimeoutScript:clone().Parent = game.Lighting
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script.ResetCommand:clone().Parent = game.Workspace
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script:remove()</ProtectedString>
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<bool name="archivable">true</bool>
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</Properties>
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|
<Item class="Script" referent="RBX1">
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|
<Properties>
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<bool name="Disabled">true</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">ReenableDialogScript</string>
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<ProtectedString name="Source">wait(5)
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local dialog = script.Parent
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if dialog:IsA("Dialog") then
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dialog.InUse = false
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end
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script:Remove()
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</ProtectedString>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="Script" referent="RBX2">
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<Properties>
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<bool name="Disabled">true</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">TimeoutScript</string>
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<ProtectedString name="Source">wait(5)
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local dialog = script.Parent
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if dialog:IsA("Dialog") then
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dialog.InUse = false
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end
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script:Remove()
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</ProtectedString>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="Script" referent="RBX3">
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|
<Properties>
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|
<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">ResetCommand</string>
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<ProtectedString name="Source">function onChatted(msg, speaker)
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source = string.lower(speaker.Name)
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msg = string.lower(msg)
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-- Note: This one is NOT caps sensitive
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if msg == "!!!reset" then
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speaker.Character.Humanoid.Health = 0
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end
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end
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function onPlayerEntered(newPlayer)
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newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer) end)
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end
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game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="GuiMain" referent="RBX4">
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<Properties>
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<string name="Name">Health</string>
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<bool name="archivable">true</bool>
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</Properties>
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<Item class="Frame" referent="RBX5">
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<Properties>
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<bool name="Active">false</bool>
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<Color3 name="BackgroundColor3">4285215356</Color3>
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<float name="BackgroundTransparency">1</float>
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<Color3 name="BorderColor3">4279970357</Color3>
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<int name="BorderSizePixel">1</int>
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<string name="Name">tray</string>
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<UDim2 name="Position">
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<XS>0.5</XS>
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<XO>-44</XO>
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<YS>1</YS>
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<YO>-26</YO>
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</UDim2>
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<UDim2 name="Size">
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<XS>0</XS>
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<XO>170</XO>
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<YS>0</YS>
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<YO>18</YO>
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</UDim2>
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|
<token name="SizeConstraint">2</token>
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|
<token name="Style">0</token>
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<bool name="Visible">true</bool>
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<int name="ZIndex">1</int>
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<bool name="archivable">true</bool>
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</Properties>
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|
<Item class="ImageLabel" referent="RBX6">
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|
<Properties>
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<bool name="Active">false</bool>
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<Color3 name="BackgroundColor3">4294967295</Color3>
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<float name="BackgroundTransparency">1</float>
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<Color3 name="BorderColor3">4279970357</Color3>
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<int name="BorderSizePixel">1</int>
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<Content name="Image"><url>rbxasset://../../../shareddata/textures/healthgui/bkg.png</url></Content>
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<string name="Name">bkg</string>
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<UDim2 name="Position">
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<XS>0</XS>
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<XO>0</XO>
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<YS>0</YS>
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<YO>0</YO>
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</UDim2>
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<UDim2 name="Size">
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<XS>1</XS>
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<XO>0</XO>
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<YS>1</YS>
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<YO>0</YO>
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</UDim2>
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<token name="SizeConstraint">0</token>
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<bool name="Visible">true</bool>
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|
<int name="ZIndex">1</int>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="ImageLabel" referent="RBX7">
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<Properties>
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<bool name="Active">false</bool>
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<Color3 name="BackgroundColor3">4294967295</Color3>
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<float name="BackgroundTransparency">1</float>
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<Color3 name="BorderColor3">4279970357</Color3>
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<int name="BorderSizePixel">1</int>
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<Content name="Image"><url>rbxasset://../../../shareddata/textures/healthgui/BarRed.png</url></Content>
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<string name="Name">barRed</string>
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<UDim2 name="Position">
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<XS>0.0189999994</XS>
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|
<XO>0</XO>
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|
<YS>0.100000001</YS>
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|
<YO>0</YO>
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</UDim2>
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|
<UDim2 name="Size">
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<XS>0</XS>
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<XO>0</XO>
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<YS>0</YS>
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<YO>0</YO>
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</UDim2>
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<token name="SizeConstraint">0</token>
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|
<bool name="Visible">true</bool>
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|
<int name="ZIndex">1</int>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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|
<Item class="Frame" referent="RBX8">
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|
<Properties>
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|
<bool name="Active">false</bool>
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<Color3 name="BackgroundColor3">4294967295</Color3>
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<float name="BackgroundTransparency">1.00000012</float>
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|
<Color3 name="BorderColor3">4279970357</Color3>
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|
<int name="BorderSizePixel">0</int>
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<string name="Name">bar2</string>
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<UDim2 name="Position">
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<XS>0.0189999994</XS>
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<XO>0</XO>
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<YS>0.100000001</YS>
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<YO>0</YO>
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</UDim2>
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<UDim2 name="Size">
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<XS>0.192000002</XS>
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<XO>0</XO>
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<YS>0.829999983</YS>
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<YO>0</YO>
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</UDim2>
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<token name="SizeConstraint">0</token>
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<token name="Style">0</token>
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<bool name="Visible">true</bool>
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<int name="ZIndex">1</int>
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<bool name="archivable">true</bool>
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|
</Properties>
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<Item class="LocalScript" referent="RBX9">
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<Properties>
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<bool name="Disabled">false</bool>
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|
<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Init</string>
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<ProtectedString name="Source">h = game.Players.LocalPlayer.Character.Humanoid
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tray = script.Parent.Parent
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base = tray.Parent
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local lastHealth = 100
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local lastHealth2 = 100
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local maxWidth = 0.96
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function UpdateGUI(health)
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local width = (health / h.MaxHealth) * maxWidth
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local height = 0.83
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local lastX = tray.bar.Position.X.Scale
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local x = 0.019 + (maxWidth - width)
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local y = 0.1
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tray.bar.Position = UDim2.new(x,0,y, 0)
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tray.bar.Size = UDim2.new(width, 0, height, 0)
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-- If more than 1/4 health, bar = green. Else, bar = red.
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if( (health / h.MaxHealth) > 0.25 ) then
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tray.barRed.Size = UDim2.new(0, 0, 0, 0)
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else
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tray.barRed.Position = tray.bar.Position
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tray.barRed.Size = tray.bar.Size
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tray.bar.Size = UDim2.new(0, 0, 0, 0)
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end
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if ( (lastHealth - health) > (h.MaxHealth / 10) ) then
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lastHealth = health
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|
|
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if h.Health ~= h.MaxHealth then
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delay(0,function()
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AnimateHurtOverlay()
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end)
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delay(0,function()
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AnimateBars(x, y, lastX, height)
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end)
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end
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else
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lastHealth = health
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end
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end
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function AnimateBars(x, y, lastX, height)
|
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local width = math.abs(x - lastX)
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if( x > lastX ) then
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x = lastX
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end
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|
tray.bar2.Position = UDim2.new(x,0, y, 0)
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tray.bar2.Size = UDim2.new(width, 0, height, 0)
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tray.bar2.BackgroundTransparency = 0
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|
local GBchannels = 1
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|
local j = 0.2
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|
|
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local i_total = 30
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|
for i=1,i_total do
|
|
-- Increment Values
|
|
if (GBchannels < 0.2) then
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j = -j
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end
|
|
GBchannels = GBchannels + j
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if (i > (i_total - 10)) then
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tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1
|
|
end
|
|
tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels)
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|
|
wait(0.02)
|
|
end
|
|
end
|
|
|
|
function AnimateHurtOverlay()
|
|
-- Start:
|
|
-- overlay.Position = UDim2.new(0, 0, 0, -22)
|
|
-- overlay.Size = UDim2.new(1, 0, 1.15, 30)
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|
|
|
-- Finish:
|
|
-- overlay.Position = UDim2.new(-2, 0, -2, -22)
|
|
-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
|
|
|
|
overlay = base.hurtOverlay
|
|
overlay.Visible = true
|
|
overlay.Position = UDim2.new(-2, 0, -2, -22)
|
|
overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
|
|
-- Animate In, fast
|
|
local i_total = 2
|
|
local wiggle_total = 0
|
|
local wiggle_i = 0.02
|
|
for i=1,i_total do
|
|
overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 )
|
|
overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 )
|
|
wait(0.01)
|
|
end
|
|
|
|
i_total = 30
|
|
|
|
wait(0.03)
|
|
|
|
-- Animate Out, slow
|
|
for i=1,i_total do
|
|
if( math.abs(wiggle_total) > (wiggle_i * 3) ) then
|
|
wiggle_i = -wiggle_i
|
|
end
|
|
wiggle_total = wiggle_total + wiggle_i
|
|
overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 )
|
|
overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 )
|
|
wait(0.01)
|
|
end
|
|
|
|
-- Hide after we're done
|
|
overlay.Position = UDim2.new(10, 0, 0, 0)
|
|
overlay.Visible = false
|
|
end
|
|
|
|
h.Changed:connect(function()
|
|
UpdateGUI(h.Health)
|
|
if ( (lastHealth2 - h.Health) > (h.MaxHealth / 10) ) then
|
|
lastHealth2 = h.Health
|
|
else
|
|
lastHealth2 = h.Health
|
|
end end)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="ImageLabel" referent="RBX10">
|
|
<Properties>
|
|
<bool name="Active">false</bool>
|
|
<Color3 name="BackgroundColor3">4294967295</Color3>
|
|
<float name="BackgroundTransparency">1</float>
|
|
<Color3 name="BorderColor3">4279970357</Color3>
|
|
<int name="BorderSizePixel">1</int>
|
|
<Content name="Image"><url>rbxasset://../../../shareddata/textures/healthgui/Bar.png</url></Content>
|
|
<string name="Name">bar</string>
|
|
<UDim2 name="Position">
|
|
<XS>0.0189999994</XS>
|
|
<XO>0</XO>
|
|
<YS>0.100000001</YS>
|
|
<YO>0</YO>
|
|
</UDim2>
|
|
<UDim2 name="Size">
|
|
<XS>0.959999979</XS>
|
|
<XO>0</XO>
|
|
<YS>0.829999983</YS>
|
|
<YO>0</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="ImageLabel" referent="RBX11">
|
|
<Properties>
|
|
<bool name="Active">false</bool>
|
|
<Color3 name="BackgroundColor3">4294967295</Color3>
|
|
<float name="BackgroundTransparency">1</float>
|
|
<Color3 name="BorderColor3">4279970357</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<Content name="Image"><url>rbxasset://../../../shareddata/textures/healthgui/label.png</url></Content>
|
|
<string name="Name">label</string>
|
|
<UDim2 name="Position">
|
|
<XS>0.680000007</XS>
|
|
<XO>0</XO>
|
|
<YS>0.300000012</YS>
|
|
<YO>0</YO>
|
|
</UDim2>
|
|
<UDim2 name="Size">
|
|
<XS>0.25</XS>
|
|
<XO>0</XO>
|
|
<YS>0.349999994</YS>
|
|
<YO>0</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="ImageLabel" referent="RBX12">
|
|
<Properties>
|
|
<bool name="Active">false</bool>
|
|
<Color3 name="BackgroundColor3">4290164919</Color3>
|
|
<float name="BackgroundTransparency">1</float>
|
|
<Color3 name="BorderColor3">4279970357</Color3>
|
|
<int name="BorderSizePixel">1</int>
|
|
<Content name="Image"><url>rbxasset://../../../shareddata/textures/healthgui/HurtOverlay.png</url></Content>
|
|
<string name="Name">hurtOverlay</string>
|
|
<UDim2 name="Position">
|
|
<XS>2</XS>
|
|
<XO>0</XO>
|
|
<YS>0</YS>
|
|
<YO>-22</YO>
|
|
</UDim2>
|
|
<UDim2 name="Size">
|
|
<XS>1</XS>
|
|
<XO>0</XO>
|
|
<YS>1.1500001</YS>
|
|
<YO>30</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<bool name="Visible">false</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="ScreenGui" referent="RBX13">
|
|
<Properties>
|
|
<string name="Name">Dialogs</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Frame" referent="RBX14">
|
|
<Properties>
|
|
<bool name="Active">false</bool>
|
|
<Color3 name="BackgroundColor3">4288914085</Color3>
|
|
<float name="BackgroundTransparency">1</float>
|
|
<Color3 name="BorderColor3">4279970357</Color3>
|
|
<int name="BorderSizePixel">1</int>
|
|
<string name="Name">ControlFrame</string>
|
|
<UDim2 name="Position">
|
|
<XS>0</XS>
|
|
<XO>0</XO>
|
|
<YS>0</YS>
|
|
<YO>0</YO>
|
|
</UDim2>
|
|
<UDim2 name="Size">
|
|
<XS>1</XS>
|
|
<XO>0</XO>
|
|
<YS>1</YS>
|
|
<YO>0</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Frame" referent="RBX15">
|
|
<Properties>
|
|
<bool name="Active">false</bool>
|
|
<Color3 name="BackgroundColor3">4288914085</Color3>
|
|
<float name="BackgroundTransparency">1</float>
|
|
<Color3 name="BorderColor3">4279970357</Color3>
|
|
<int name="BorderSizePixel">1</int>
|
|
<string name="Name">BottomLeftControl</string>
|
|
<UDim2 name="Position">
|
|
<XS>0</XS>
|
|
<XO>0</XO>
|
|
<YS>1</YS>
|
|
<YO>-46</YO>
|
|
</UDim2>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>130</XO>
|
|
<YS>0</YS>
|
|
<YO>46</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="LocalScript" referent="RBX16">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Init</string>
|
|
<ProtectedString name="Source">--rbxsig%XeVmMtUuu+dXh8pEbcaTkr2m9RJZXY42LaACJ12YYcuPtOUxy4Azi8uMDGU8ZTh7cvZC9BlOWgqmZHKjESSdfOZl0/cgd2JKHPZ2UqiqA1slJa7R5GtCcGXlNPHW8KDYgJGRuwe8h5CSiMDOl6QLTSEegTOG7fzHk/n1AFcRN8I=%
|
|
--rbxassetid%39250920%
|
|
--fixed by Carrot#0559
|
|
|
|
function waitForProperty(instance, name)
|
|
while not instance[name] do
|
|
instance.Changed:wait()
|
|
end
|
|
end
|
|
|
|
local beter = game.Lighting
|
|
|
|
function waitForDialogChildrenMyLord(beter, name)
|
|
while not beter:FindFirstChild(name) do
|
|
beter.ChildAdded:wait()
|
|
end
|
|
end
|
|
|
|
local bois = game.Players.LocalPlayer.PlayerGui
|
|
|
|
function waitForFaker(bois, name)
|
|
while not bois:FindFirstChild(name) do
|
|
bois.ChildAdded:wait()
|
|
end
|
|
end
|
|
|
|
|
|
local mainFrame
|
|
local choices = {}
|
|
local lastChoice
|
|
local choiceMap = {}
|
|
local currentConversationDialog
|
|
local currentConversationPartner
|
|
local currentAbortDialogScript
|
|
|
|
local tooFarAwayMessage = "You are too far away to chat!"
|
|
local tooFarAwaySize = 300
|
|
local characterWanderedOffMessage = "Chat ended because you walked away"
|
|
local characterWanderedOffSize = 350
|
|
local conversationTimedOut = "Chat ended because you didn't reply"
|
|
local conversationTimedOutSize = 350
|
|
|
|
local player
|
|
local screenGui
|
|
local chatNotificationGui
|
|
local messageDialog
|
|
local timeoutScript = game.Lighting.ReenableDialogScript
|
|
local reenableDialogScript = game.Lighting.TimeoutScript
|
|
local dialogMap = {}
|
|
local dialogConnections = {}
|
|
|
|
local gui = nil
|
|
--waitForDialogChildrenMyLord(game,"CoreGui")
|
|
--waitForDialogChildrenMyLord(game.CoreGui,"RobloxGui")
|
|
--if game.CoreGui.RobloxGui:FindFirstChild("ControlFrame") then
|
|
-- gui = game.CoreGui.RobloxGui.ControlFrame
|
|
--else
|
|
-- gui = game.CoreGui.RobloxGui
|
|
--end
|
|
|
|
function currentTone()
|
|
if currentConversationDialog then
|
|
return currentConversationDialog.Tone
|
|
else
|
|
return Enum.DialogTone.Neutral
|
|
end
|
|
end
|
|
|
|
|
|
function createChatNotificationGui()
|
|
chatNotificationGui = Instance.new("BillboardGui")
|
|
chatNotificationGui.Name = "ChatNotificationGui"
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|
chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
|
|
chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
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chatNotificationGui.SizeOffset = Vector2.new(0,0)
|
|
chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
|
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chatNotificationGui.Enabled = true
|
|
chatNotificationGui.Active = true
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|
|
|
local image = Instance.new("ImageLabel")
|
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image.Name = "Image"
|
|
image.Active = false
|
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image.BackgroundTransparency = 1
|
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image.Position = UDim2.new(0,0,0,0)
|
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image.Size = UDim2.new(1.0,0,1.0,0)
|
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image.Image = ""
|
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image.Parent = chatNotificationGui
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|
|
|
|
local button = Instance.new("ImageButton")
|
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button.Name = "Button"
|
|
button.AutoButtonColor = false
|
|
button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
|
|
button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
|
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button.Image = ""
|
|
button.BackgroundTransparency = 1
|
|
button.Parent = image
|
|
end
|
|
|
|
function getChatColor(tone)
|
|
if tone == Enum.DialogTone.Neutral then
|
|
return Enum.ChatColor.Blue
|
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elseif tone == Enum.DialogTone.Friendly then
|
|
return Enum.ChatColor.Green
|
|
elseif tone == Enum.DialogTone.Enemy then
|
|
return Enum.ChatColor.Red
|
|
end
|
|
end
|
|
|
|
function styleChoices(tone)
|
|
for i, obj in pairs(choices) do
|
|
resetColor(obj, tone)
|
|
end
|
|
resetColor(lastChoice, tone)
|
|
end
|
|
|
|
function styleMainFrame(tone)
|
|
if tone == Enum.DialogTone.Neutral then
|
|
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
|
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
|
elseif tone == Enum.DialogTone.Friendly then
|
|
mainFrame.Style = Enum.FrameStyle.ChatGreen
|
|
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
|
|
elseif tone == Enum.DialogTone.Enemy then
|
|
mainFrame.Style = Enum.FrameStyle.ChatRed
|
|
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
|
|
end
|
|
|
|
styleChoices(tone)
|
|
end
|
|
function setChatNotificationTone(gui, purpose, tone)
|
|
if tone == Enum.DialogTone.Neutral then
|
|
gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
|
|
elseif tone == Enum.DialogTone.Friendly then
|
|
gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
|
|
elseif tone == Enum.DialogTone.Enemy then
|
|
gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
|
|
end
|
|
if purpose == Enum.DialogPurpose.Quest then
|
|
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
|
|
elseif purpose == Enum.DialogPurpose.Help then
|
|
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
|
|
elseif purpose == Enum.DialogPurpose.Shop then
|
|
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
|
|
end
|
|
end
|
|
|
|
function createMessageDialog()
|
|
messageDialog = Instance.new("Frame");
|
|
messageDialog.Name = "DialogScriptMessage"
|
|
messageDialog.Style = Enum.FrameStyle.RobloxRound
|
|
messageDialog.Visible = false
|
|
|
|
local text = Instance.new("TextLabel")
|
|
text.Name = "Text"
|
|
text.Position = UDim2.new(0,0,0,-1)
|
|
text.Size = UDim2.new(1,0,1,0)
|
|
text.FontSize = Enum.FontSize.Size14
|
|
text.BackgroundTransparency = 1
|
|
text.TextColor3 = Color3.new(1,1,1)
|
|
text.Parent = messageDialog
|
|
end
|
|
|
|
function showMessage(msg, size)
|
|
messageDialog.Text.Text = msg
|
|
messageDialog.Size = UDim2.new(0,size,0,40)
|
|
messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
|
|
messageDialog.Visible = true
|
|
wait(2)
|
|
messageDialog.Visible = false
|
|
end
|
|
|
|
function variableDelay(str)
|
|
local length = math.min(string.len(str), 100)
|
|
wait(0.75 + ((length/75) * 1.5))
|
|
end
|
|
|
|
function resetColor(frame, tone)
|
|
if tone == Enum.DialogTone.Neutral then
|
|
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
|
frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
|
|
elseif tone == Enum.DialogTone.Friendly then
|
|
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
|
|
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
|
|
elseif tone == Enum.DialogTone.Enemy then
|
|
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
|
|
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
|
|
end
|
|
end
|
|
|
|
function highlightColor(frame, tone)
|
|
if tone == Enum.DialogTone.Neutral then
|
|
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
|
|
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
|
elseif tone == Enum.DialogTone.Friendly then
|
|
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
|
|
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
|
elseif tone == Enum.DialogTone.Enemy then
|
|
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
|
|
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
|
end
|
|
end
|
|
|
|
function wanderDialog()
|
|
print("Wander")
|
|
mainFrame.Visible = false
|
|
endDialog()
|
|
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
|
|
end
|
|
|
|
function timeoutDialog()
|
|
print("Timeout")
|
|
mainFrame.Visible = false
|
|
endDialog()
|
|
showMessage(conversationTimedOut, conversationTimedOutSize)
|
|
end
|
|
function normalEndDialog()
|
|
print("Done")
|
|
endDialog()
|
|
end
|
|
|
|
function endDialog()
|
|
if currentAbortDialogScript then
|
|
currentAbortDialogScript:Remove()
|
|
currentAbortDialogScript = nil
|
|
end
|
|
|
|
local dialog = currentConversationDialog
|
|
currentConversationDialog = nil
|
|
if dialog and dialog.InUse then
|
|
local reenableScript = reenableDialogScript:Clone()
|
|
reenableScript.archivable = false
|
|
reenableScript.Disabled = false
|
|
reenableScript.Parent = dialog
|
|
end
|
|
|
|
for dialog, gui in pairs(dialogMap) do
|
|
if dialog and gui then
|
|
gui.Enabled = not dialog.InUse
|
|
end
|
|
end
|
|
|
|
currentConversationPartner = nil
|
|
end
|
|
|
|
function sanitizeMessage(msg)
|
|
if string.len(msg) == 0 then
|
|
return "..."
|
|
else
|
|
return msg
|
|
end
|
|
end
|
|
|
|
function selectChoice(choice)
|
|
renewKillswitch(currentConversationDialog)
|
|
|
|
--First hide the Gui
|
|
mainFrame.Visible = false
|
|
if choice == lastChoice then
|
|
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
|
|
|
|
normalEndDialog()
|
|
else
|
|
local dialogChoice = choiceMap[choice]
|
|
|
|
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
|
|
wait(1)
|
|
--currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
|
|
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
|
|
|
|
variableDelay(dialogChoice.ResponseDialog)
|
|
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
|
|
end
|
|
end
|
|
|
|
function newChoice(numberText)
|
|
local frame = Instance.new("TextButton")
|
|
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
|
frame.AutoButtonColor = false
|
|
frame.BorderSizePixel = 0
|
|
frame.Text = ""
|
|
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
|
|
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
|
|
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
|
|
|
|
local number = Instance.new("TextLabel")
|
|
number.Name = "Number"
|
|
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
|
|
number.Text = numberText
|
|
number.FontSize = Enum.FontSize.Size14
|
|
number.BackgroundTransparency = 1
|
|
number.Position = UDim2.new(0,4,0,2)
|
|
number.Size = UDim2.new(0,20,0,24)
|
|
number.TextXAlignment = Enum.TextXAlignment.Left
|
|
number.TextYAlignment = Enum.TextYAlignment.Top
|
|
number.Parent = frame
|
|
|
|
local prompt = Instance.new("TextLabel")
|
|
prompt.Name = "UserPrompt"
|
|
prompt.BackgroundTransparency = 1
|
|
prompt.TextColor3 = Color3.new(1,1,1)
|
|
prompt.FontSize = Enum.FontSize.Size14
|
|
prompt.Position = UDim2.new(0,28, 0, 2)
|
|
prompt.Size = UDim2.new(1,-32, 1, -4)
|
|
prompt.TextXAlignment = Enum.TextXAlignment.Left
|
|
prompt.TextYAlignment = Enum.TextYAlignment.Top
|
|
prompt.TextWrap = true
|
|
prompt.Parent = frame
|
|
|
|
return frame
|
|
end
|
|
function initialize(parent)
|
|
choices[1] = newChoice("1)")
|
|
choices[2] = newChoice("2)")
|
|
choices[3] = newChoice("3)")
|
|
choices[4] = newChoice("4)")
|
|
|
|
lastChoice = newChoice("5)")
|
|
lastChoice.UserPrompt.Text = "Goodbye!"
|
|
lastChoice.Size = UDim2.new(1,0,0,28)
|
|
|
|
mainFrame = Instance.new("Frame")
|
|
mainFrame.Name = "UserDialogArea"
|
|
mainFrame.Size = UDim2.new(0, 350, 0, 200)
|
|
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
|
mainFrame.Visible = false
|
|
|
|
local imageLabel = Instance.new("ImageLabel")
|
|
imageLabel.Name = "Tail"
|
|
imageLabel.Size = UDim2.new(0,62,0,53)
|
|
imageLabel.Position = UDim2.new(1,8,0.25)
|
|
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
|
imageLabel.BackgroundTransparency = 1
|
|
imageLabel.Parent = mainFrame
|
|
|
|
for n, obj in pairs(choices) do
|
|
obj.Parent = mainFrame
|
|
end
|
|
lastChoice.Parent = mainFrame
|
|
|
|
mainFrame.Parent = parent
|
|
end
|
|
|
|
function presentDialogChoices(talkingPart, dialogChoices)
|
|
if not currentConversationDialog then
|
|
return
|
|
end
|
|
|
|
currentConversationPartner = talkingPart
|
|
local sortedDialogChoices = {}
|
|
for n, obj in pairs(dialogChoices) do
|
|
if obj:IsA("DialogChoice") then
|
|
table.insert(sortedDialogChoices, obj)
|
|
end
|
|
end
|
|
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
|
|
|
|
if #sortedDialogChoices == 0 then
|
|
normalEndDialog()
|
|
return
|
|
end
|
|
|
|
local pos = 1
|
|
local yPosition = 0
|
|
choiceMap = {}
|
|
for n, obj in pairs(choices) do
|
|
obj.Visible = false
|
|
end
|
|
|
|
for n, obj in pairs(sortedDialogChoices) do
|
|
if pos <= #choices then
|
|
--3 lines is the maximum, set it to that temporarily
|
|
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
|
|
choices[pos].UserPrompt.Text = obj.UserDialog
|
|
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
|
|
|
|
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
|
|
choices[pos].Size = UDim2.new(1, 0, 0, height)
|
|
choices[pos].Visible = true
|
|
|
|
choiceMap[choices[pos]] = obj
|
|
|
|
yPosition = yPosition + height
|
|
pos = pos + 1
|
|
end
|
|
end
|
|
|
|
lastChoice.Position = UDim2.new(0,0,0,yPosition)
|
|
lastChoice.Number.Text = pos .. ")"
|
|
|
|
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
|
|
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
|
|
styleMainFrame(currentTone())
|
|
mainFrame.Visible = true
|
|
end
|
|
|
|
function doDialog(dialog)
|
|
while not Instance.Lock(dialog, player) do
|
|
wait()
|
|
end
|
|
|
|
if dialog.InUse then
|
|
Instance.Unlock(dialog)
|
|
return
|
|
else
|
|
dialog.InUse = true
|
|
Instance.Unlock(dialog)
|
|
end
|
|
|
|
currentConversationDialog = dialog
|
|
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
|
|
variableDelay(dialog.InitialPrompt)
|
|
|
|
presentDialogChoices(dialog.Parent, dialog:GetChildren())
|
|
end
|
|
|
|
function renewKillswitch(dialog)
|
|
if currentAbortDialogScript then
|
|
currentAbortDialogScript:Remove()
|
|
currentAbortDialogScript = nil
|
|
end
|
|
|
|
currentAbortDialogScript = timeoutScript:Clone()
|
|
currentAbortDialogScript.archivable = false
|
|
currentAbortDialogScript.Disabled = false
|
|
currentAbortDialogScript.Parent = dialog
|
|
end
|
|
|
|
function checkForLeaveArea()
|
|
while currentConversationDialog do
|
|
if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then
|
|
wanderDialog()
|
|
end
|
|
wait(1)
|
|
end
|
|
end
|
|
|
|
function startDialog(dialog)
|
|
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
|
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
|
|
showMessage(tooFarAwayMessage, tooFarAwaySize)
|
|
return
|
|
end
|
|
|
|
for dialog, gui in pairs(dialogMap) do
|
|
if dialog and gui then
|
|
gui.Enabled = false
|
|
end
|
|
end
|
|
|
|
renewKillswitch(dialog)
|
|
|
|
delay(1, checkForLeaveArea)
|
|
doDialog(dialog)
|
|
end
|
|
end
|
|
|
|
function removeDialog(dialog)
|
|
if dialogMap[dialog] then
|
|
dialogMap[dialog]:Remove()
|
|
dialogMap[dialog] = nil
|
|
end
|
|
if dialogConnections[dialog] then
|
|
dialogConnections[dialog]:disconnect()
|
|
dialogConnections[dialog] = nil
|
|
end
|
|
end
|
|
|
|
function addDialog(dialog)
|
|
if dialog.Parent then
|
|
if dialog.Parent:IsA("BasePart") then
|
|
local chatGui = chatNotificationGui:clone()
|
|
chatGui.Enabled = not dialog.InUse
|
|
chatGui.Adornee = dialog.Parent
|
|
chatGui.Parent = game.Players.LocalPlayer.PlayerGui
|
|
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
|
|
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
|
|
|
dialogMap[dialog] = chatGui
|
|
|
|
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
|
|
if prop == "Parent" and dialog.Parent then
|
|
--This handles the reparenting case, seperate from removal case
|
|
removeDialog(dialog)
|
|
addDialog(dialog)
|
|
elseif prop == "InUse" then
|
|
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
|
|
if dialog == currentConversationDialog then
|
|
timeoutDialog()
|
|
end
|
|
elseif prop == "Tone" or prop == "Purpose" then
|
|
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
|
end
|
|
end)
|
|
else -- still need to listen to parent changes even if current parent is not a BasePart
|
|
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
|
|
if prop == "Parent" and dialog.Parent then
|
|
--This handles the reparenting case, seperate from removal case
|
|
removeDialog(dialog)
|
|
addDialog(dialog)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--[[function fetchScripts()
|
|
local model = game:GetService("InsertService"):LoadAsset(39226062)
|
|
if type(model) == "string" then -- load failed, lets try again
|
|
wait(0.1)
|
|
model = game:GetService("InsertService"):LoadAsset(39226062)
|
|
end
|
|
if type(model) == "string" then -- not going to work, lets bail
|
|
return
|
|
end
|
|
|
|
waitForDialogChildrenMyLord(model,"TimeoutScript")
|
|
timeoutScript = model.TimeoutScript
|
|
waitForDialogChildrenMyLord(model,"ReenableDialogScript")
|
|
reenableDialogScript = model.ReenableDialogScript
|
|
end
|
|
]]--
|
|
|
|
function onLoad()
|
|
waitForProperty(game.Players, "LocalPlayer")
|
|
player = game.Players.LocalPlayer
|
|
waitForProperty(player, "Character")
|
|
|
|
--print("Fetching Scripts")
|
|
--fetchScripts()
|
|
|
|
--print("Creating Guis")
|
|
createChatNotificationGui()
|
|
|
|
waitForFaker(bois,"Dialogs")
|
|
--print("Creating MessageDialog")
|
|
createMessageDialog()
|
|
messageDialog.Parent = game.Players.LocalPlayer.PlayerGui.Dialogs
|
|
|
|
|
|
--print("Initializing Frame")
|
|
local frame = Instance.new("Frame")
|
|
frame.Name = "DialogFrame"
|
|
frame.Position = UDim2.new(0,0,0,0)
|
|
frame.Size = UDim2.new(0,0,0,0)
|
|
frame.BackgroundTransparency = 1
|
|
frame.Parent = game.Players.LocalPlayer.PlayerGui.Dialogs.ControlFrame.BottomLeftControl
|
|
initialize(frame)
|
|
|
|
--print("Adding Dialogs")
|
|
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
|
|
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
|
|
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
|
|
if obj:IsA("Dialog") then
|
|
addDialog(obj)
|
|
end
|
|
end
|
|
end
|
|
|
|
onLoad()</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
</roblox> |