6011 lines
187 KiB
Plaintext
6011 lines
187 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>null</External>
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<string name="Name">Workspace</string>
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<Ref name="PrimaryPart">null</Ref>
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<bool name="archivable">true</bool>
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</Properties>
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<Item class="Model" referent="RBX2">
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<string name="Name">Base</string>
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<bool name="Locked">true</bool>
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<string name="Name">SpawnLocation</string>
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<bool name="Neutral">true</bool>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<Vector3 name="RotVelocity">
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</Vector3>
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<int name="TeamColor">194</int>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<Vector3 name="Velocity">
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</Vector3>
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<bool name="archivable">true</bool>
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<Vector3 name="size">
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<Z>1</Z>
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</Vector3>
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</Properties>
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</Item>
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<Properties>
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<bool name="Anchored">true</bool>
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<float name="BackParamB">0.5</float>
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<float name="BottomParamA">-0.5</float>
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<CoordinateFrame name="CFrame">
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|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">1</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>16</X>
|
|
<Y>14</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Camera" referent="RBX1">
|
|
<Properties>
|
|
<Ref name="CameraSubject">null</Ref>
|
|
<token name="CameraType">0</token>
|
|
<CoordinateFrame name="CoordinateFrame">
|
|
<X>-15.8144407</X>
|
|
<Y>27.562851</Y>
|
|
<Z>-16.619154</Z>
|
|
<R00>-0.715869188</R00>
|
|
<R01>0.419248611</R01>
|
|
<R02>-0.558356404</R02>
|
|
<R10>1.49011612e-008</R10>
|
|
<R11>0.799669027</R11>
|
|
<R12>0.600441039</R12>
|
|
<R20>0.698234439</R20>
|
|
<R21>0.429837227</R21>
|
|
<R22>-0.572458386</R22>
|
|
</CoordinateFrame>
|
|
<CoordinateFrame name="Focus">
|
|
<X>-6.88076401</X>
|
|
<Y>17.955822</Y>
|
|
<Z>-7.45984554</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Camera</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Script" referent="RBX9">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Startup</string>
|
|
<ProtectedString name="Source">for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do
|
|
if newtool:IsA("Tool") then
|
|
copiedtool = newtool:Clone()
|
|
copiedtool.Parent = game.StarterPack
|
|
end
|
|
end
|
|
</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX10">
|
|
<Properties>
|
|
<string name="Name">CurPlayerAnim</string>
|
|
<string name="Value">none</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="RunService" referent="RBX11">
|
|
<Properties>
|
|
<string name="Name">Run Service</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="ContentProvider" referent="RBX12">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="ContentFilter" referent="RBX13">
|
|
<Properties>
|
|
<string name="Name">ContentFilter</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="KeyframeSequenceProvider" referent="RBX14">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Players" referent="RBX15">
|
|
<Properties>
|
|
<int name="MaxPlayers">12</int>
|
|
<string name="Name">Players</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="StarterPack" referent="RBX16">
|
|
<Properties>
|
|
<string name="Name">StarterPack</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="StarterGui" referent="RBX17">
|
|
<Properties>
|
|
<string name="Name">StarterGui</string>
|
|
<bool name="ShowDevelopmentGui">true</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="GuiMain" referent="RBX18">
|
|
<Properties>
|
|
<string name="Name">3DViewUI</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="TextButton" referent="RBX19">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">BaseTransparency</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-80</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>150</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Change Base Transparency</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX20">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function onClicked()
|
|
if (game.Workspace.Base.baseplate.Transparency == 0) then
|
|
game.Workspace.Base.baseplate.Transparency = 0.5
|
|
elseif (game.Workspace.Base.baseplate.Transparency == 0.5) then
|
|
game.Workspace.Base.baseplate.Transparency = 1
|
|
elseif (game.Workspace.Base.baseplate.Transparency == 1) then
|
|
game.Workspace.Base.baseplate.Transparency = 0
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX21">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">BackgroundColor</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-155</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>150</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Change Background Color</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX22">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function onClicked()
|
|
if (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/modernsky512_bk.png") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/red.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/red.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/green.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/green.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/green.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/green.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/green.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/green.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/green.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/orange.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/orange.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/orange.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/orange.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/orange.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/orange.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/orange.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/black.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/black.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/black.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/black.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/black.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/black.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/black.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/white.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/white.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/white.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/white.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/white.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/white.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/white.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/greenscreen.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/greenscreen.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/greenscreen.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/greenscreen.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/greenscreen.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/greenscreen.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/greenscreen.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/blue.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/blue.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/blue.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/blue.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/blue.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/blue.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/blue.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/plainsky512_bk.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/plainsky512_dn.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/plainsky512_ft.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/plainsky512_lf.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/plainsky512_rt.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/plainsky512_up.jpg"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/plainsky512_bk.jpg") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/GreySky_bk.png"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/GreySky_dn.png"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/GreySky_ft.png"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/GreySky_lf.png"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/GreySky_rt.png"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/GreySky_up.png"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/GreySky_bk.png") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/redsky512_bk.png"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/redsky512_dn.png"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/redsky512_ft.png"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/redsky512_lf.png"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/redsky512_rt.png"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/redsky512_up.png"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/redsky512_bk.png") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/darksky512_bk.png"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/darksky512_dn.png"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/darksky512_ft.png"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/darksky512_lf.png"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/darksky512_rt.png"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/darksky512_up.png"
|
|
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/darksky512_bk.png") then
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/modernsky512_bk.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/modernsky512_dn.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/modernsky512_ft.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/modernsky512_lf.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/modernsky512_rt.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/modernsky512_up.jpg"
|
|
else
|
|
game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/red.jpg"
|
|
game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/red.jpg"
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX23">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseRunTool</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-71</XO>
|
|
<YS>1</YS>
|
|
<YO>-205</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>66</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Run W/ Tool</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">true</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX24">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
|
|
local function move(time)
|
|
RightShoulder.MaxVelocity = 0.5
|
|
--RightShoulder.MaxVelocity = 0.15
|
|
RightShoulder.DesiredAngle = 1.57
|
|
|
|
LeftShoulder.MaxVelocity = 0.15
|
|
--LeftShoulder.DesiredAngle = 1.57
|
|
|
|
local amplitude = 1
|
|
local frequency = 9
|
|
|
|
local desiredAngle = amplitude * math.sin(time*frequency)
|
|
|
|
--RightShoulder.DesiredAngle = desiredAngle
|
|
LeftShoulder.DesiredAngle = desiredAngle
|
|
RightHip.DesiredAngle = -desiredAngle
|
|
LeftHip.DesiredAngle = -desiredAngle
|
|
end
|
|
|
|
move(wait(0.1))
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX25">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">ChangeWalkSpeed</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-180</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>150</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Change Walk Speed</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX26">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local human = plr.Character.Humanoid
|
|
|
|
if (human.WalkSpeed == 0) then
|
|
human.WalkSpeed = 4
|
|
elseif (human.WalkSpeed == 4) then
|
|
human.WalkSpeed = 8
|
|
elseif (human.WalkSpeed == 8) then
|
|
human.WalkSpeed = 16
|
|
elseif (human.WalkSpeed == 16) then
|
|
human.WalkSpeed = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX27">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseStandTool</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-205</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>75</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Stand W/ Tool</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">true</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX28">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
|
|
local function moveTool()
|
|
RightShoulder.MaxVelocity = 0.5
|
|
RightShoulder.DesiredAngle = 1.57
|
|
end
|
|
|
|
moveTool()
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX29">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseStand</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-255</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>45</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Stand</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX30">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
local function moveDefault()
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
end
|
|
|
|
moveDefault()
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX31">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseLunge</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-230</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>45</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Lunge</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX32">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
|
|
local function moveLunge()
|
|
RightShoulder.MaxVelocity = 0.5
|
|
LeftShoulder.MaxVelocity = 0.5
|
|
RightHip.MaxVelocity = 0.5
|
|
LeftHip.MaxVelocity = 0.5
|
|
RightShoulder.DesiredAngle = 1.57
|
|
LeftShoulder.DesiredAngle = 1.0
|
|
RightHip.DesiredAngle = 1.57
|
|
LeftHip.DesiredAngle = 1.0
|
|
end
|
|
|
|
moveLunge()
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX33">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseRun</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-101</XO>
|
|
<YS>1</YS>
|
|
<YO>-255</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>42</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Run</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX34">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
|
|
local function move(time)
|
|
--RightShoulder.MaxVelocity = 0.5
|
|
RightShoulder.MaxVelocity = 0.15
|
|
--RightShoulder.DesiredAngle = 1.57
|
|
|
|
LeftShoulder.MaxVelocity = 0.15
|
|
--LeftShoulder.DesiredAngle = 1.57
|
|
|
|
local amplitude = 1
|
|
local frequency = 9
|
|
|
|
local desiredAngle = amplitude * math.sin(time*frequency)
|
|
|
|
RightShoulder.DesiredAngle = desiredAngle
|
|
LeftShoulder.DesiredAngle = desiredAngle
|
|
RightHip.DesiredAngle = -desiredAngle
|
|
LeftHip.DesiredAngle = -desiredAngle
|
|
end
|
|
|
|
move(wait(0.1))
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX35">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseSit</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-101</XO>
|
|
<YS>1</YS>
|
|
<YO>-230</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>42</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Sit</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX36">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
|
|
local function moveSit()
|
|
RightShoulder.MaxVelocity = 0.15
|
|
LeftShoulder.MaxVelocity = 0.15
|
|
RightShoulder.DesiredAngle = 3.14 /2
|
|
LeftShoulder.DesiredAngle = -3.14 /2
|
|
RightHip.DesiredAngle = 3.14 /2
|
|
LeftHip.DesiredAngle = -3.14 /2
|
|
end
|
|
|
|
moveSit()
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX37">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseZombie</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-50</XO>
|
|
<YS>1</YS>
|
|
<YO>-230</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>45</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Zombie</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX38">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
|
|
local function moveZombieWalk(time)
|
|
local amplitude
|
|
local frequency
|
|
|
|
RightShoulder.MaxVelocity = 0.15
|
|
LeftShoulder.MaxVelocity = 0.15
|
|
RightShoulder.DesiredAngle = 3.14 /2
|
|
LeftShoulder.DesiredAngle = -3.14 /2
|
|
amplitude = 1
|
|
frequency = 9
|
|
|
|
local desiredAngle = amplitude * math.sin(time*frequency)
|
|
|
|
RightHip.DesiredAngle = -desiredAngle
|
|
LeftHip.DesiredAngle = -desiredAngle
|
|
end
|
|
|
|
moveZombieWalk(wait(0.1))
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX39">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">TimeOfDay</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-130</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>150</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Change Time of Day</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX40">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function onClicked()
|
|
game.Lighting.Minute.Value = game.Lighting.Minute.Value + 30
|
|
|
|
if game.Lighting.Minute.Value == 60 then
|
|
game.Lighting.Minute.Value = 0
|
|
game.Lighting.Hour.Value = game.Lighting.Hour.Value + 1
|
|
|
|
if game.Lighting.Hour.Value == 24 then
|
|
game.Lighting.Hour.Value = 0
|
|
end
|
|
end
|
|
|
|
hextra = ""
|
|
mextra = ""
|
|
|
|
if game.Lighting.Hour.Value < 10 then
|
|
hextra = "0"
|
|
end
|
|
|
|
if game.Lighting.Minute.Value < 10 then
|
|
mextra = "0"
|
|
end
|
|
|
|
game.Lighting.TimeOfDay = hextra..game.Lighting.Hour.Value..":"..mextra..game.Lighting.Minute.Value..":00"
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX41">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">PoseJump</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-50</XO>
|
|
<YS>1</YS>
|
|
<YO>-255</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>45</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Jump</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX42">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function waitForChild(parent, childName)
|
|
local child = parent:findFirstChild(childName)
|
|
if child then return child end
|
|
while true do
|
|
child = parent.ChildAdded:wait()
|
|
if child.Name==childName then return child end
|
|
end
|
|
end
|
|
|
|
function onClicked()
|
|
local plr = game.Players.LocalPlayer
|
|
|
|
if (plr ~= nil) then
|
|
local character = plr.Character
|
|
local Figure = character
|
|
local Torso = waitForChild(Figure, "Torso")
|
|
local RightShoulder = waitForChild(Torso, "Right Shoulder")
|
|
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
|
|
local RightHip = waitForChild(Torso, "Right Hip")
|
|
local LeftHip = waitForChild(Torso, "Left Hip")
|
|
local Neck = waitForChild(Torso, "Neck")
|
|
local Humanoid = waitForChild(Figure, "Humanoid")
|
|
|
|
RightShoulder.DesiredAngle = 0
|
|
LeftShoulder.DesiredAngle = 0
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
|
|
local function moveJump()
|
|
RightShoulder.MaxVelocity = 0.5
|
|
LeftShoulder.MaxVelocity = 0.5
|
|
RightShoulder.DesiredAngle = 3.14
|
|
LeftShoulder.DesiredAngle = -3.14
|
|
RightHip.DesiredAngle = 0
|
|
LeftHip.DesiredAngle = 0
|
|
end
|
|
|
|
moveJump()
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX43">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">ToggleCelestialBodies</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-105</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>150</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Toggle Sun, Moon, and Stars</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX44">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function onClicked()
|
|
if game.Lighting.Sky.CelestialBodiesShown == true then
|
|
game.Lighting.Sky.CelestialBodiesShown = false
|
|
else
|
|
game.Lighting.Sky.CelestialBodiesShown = true
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="TextButton" referent="RBX45">
|
|
<Properties>
|
|
<bool name="Active">true</bool>
|
|
<bool name="AutoButtonColor">false</bool>
|
|
<Color3 name="BackgroundColor3">4279308561</Color3>
|
|
<float name="BackgroundTransparency">0.600000024</float>
|
|
<Color3 name="BorderColor3">4279308561</Color3>
|
|
<int name="BorderSizePixel">0</int>
|
|
<token name="Font">2</token>
|
|
<token name="FontSize">3</token>
|
|
<string name="Name">ToolLoadout</string>
|
|
<UDim2 name="Position">
|
|
<XS>1</XS>
|
|
<XO>-155</XO>
|
|
<YS>1</YS>
|
|
<YO>-55</YO>
|
|
</UDim2>
|
|
<bool name="Selected">false</bool>
|
|
<UDim2 name="Size">
|
|
<XS>0</XS>
|
|
<XO>150</XO>
|
|
<YS>0</YS>
|
|
<YO>20</YO>
|
|
</UDim2>
|
|
<token name="SizeConstraint">0</token>
|
|
<token name="Style">0</token>
|
|
<string name="Text">Change Tool Loadout</string>
|
|
<Color3 name="TextColor3">4294967295</Color3>
|
|
<float name="TextTransparency">0</float>
|
|
<bool name="TextWrap">false</bool>
|
|
<token name="TextXAlignment">2</token>
|
|
<token name="TextYAlignment">1</token>
|
|
<bool name="Visible">true</bool>
|
|
<int name="ZIndex">1</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="LocalScript" referent="RBX46">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">LocalScript</string>
|
|
<ProtectedString name="Source">function onClicked()
|
|
player = game.Players.LocalPlayer
|
|
|
|
for _, tool in ipairs(player.Backpack:GetChildren()) do
|
|
if tool:IsA("Tool") then
|
|
tool:Remove()
|
|
end
|
|
end
|
|
|
|
for _, equippedtool in ipairs(player.Character:GetChildren()) do
|
|
if equippedtool:IsA("Tool") then
|
|
equippedtool:Remove()
|
|
end
|
|
end
|
|
|
|
if game.Lighting.Inventory.Value == 0 then
|
|
--sfoth
|
|
for _, newtool in ipairs(game.Lighting.SFOTHWeapons:GetChildren()) do
|
|
if newtool:IsA("Tool") then
|
|
copiedtool = newtool:Clone()
|
|
copiedtool.Parent = player.Backpack
|
|
end
|
|
end
|
|
sword = game.Lighting.ClassicWeapons.ClassicSword:Clone()
|
|
sword.Parent = player.Backpack
|
|
game.Lighting.Inventory.Value = 1
|
|
elseif game.Lighting.Inventory.Value == 1 then
|
|
--rise of the killbots
|
|
for _, newtool in ipairs(game.Lighting.ROTKBWeapons:GetChildren()) do
|
|
if newtool:IsA("Tool") then
|
|
copiedtool = newtool:Clone()
|
|
copiedtool.Parent = player.Backpack
|
|
end
|
|
end
|
|
rpg = game.Lighting.ClassicWeapons.ClassicRPG:Clone()
|
|
rpg.Parent = player.Backpack
|
|
trowel = game.Lighting.ClassicWeapons.ClassicTrowel:Clone()
|
|
trowel.Parent = player.Backpack
|
|
game.Lighting.Inventory.Value = 2
|
|
elseif game.Lighting.Inventory.Value == 2 then
|
|
--gears
|
|
for _, newtool in ipairs(game.Lighting.Gears:GetChildren()) do
|
|
if newtool:IsA("Tool") then
|
|
copiedtool = newtool:Clone()
|
|
copiedtool.Parent = player.Backpack
|
|
end
|
|
end
|
|
game.Lighting.Inventory.Value = 3
|
|
elseif game.Lighting.Inventory.Value == 3 then
|
|
--none
|
|
game.Lighting.Inventory.Value = 4
|
|
else
|
|
--classic
|
|
for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do
|
|
if newtool:IsA("Tool") then
|
|
copiedtool = newtool:Clone()
|
|
copiedtool.Parent = player.Backpack
|
|
end
|
|
end
|
|
game.Lighting.Inventory.Value = 0
|
|
end
|
|
end
|
|
|
|
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="SoundService" referent="RBX47">
|
|
<Properties>
|
|
<token name="AmbientReverb">0</token>
|
|
<float name="DistanceFactor">10</float>
|
|
<float name="DopplerScale">1</float>
|
|
<string name="Name">Soundscape</string>
|
|
<float name="RolloffScale">1</float>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="CollectionService" referent="RBX48">
|
|
<Properties>
|
|
<string name="Name">CollectionService</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="PhysicsService" referent="RBX49">
|
|
<Properties>
|
|
<string name="Name">PhysicsService</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
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</Item>
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<Item class="BadgeService" referent="RBX50">
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|
<Properties>
|
|
<string name="Name">BadgeService</string>
|
|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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<Item class="Geometry" referent="RBX51">
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<Properties>
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|
<string name="Name">Geometry</string>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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<Item class="RenderHooksService" referent="RBX52">
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<Properties>
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|
<string name="Name">RenderHooksService</string>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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<Item class="SocialService" referent="RBX53">
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|
<Properties>
|
|
<string name="Name">SocialService</string>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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<Item class="Debris" referent="RBX54">
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|
<Properties>
|
|
<int name="MaxItems">1000</int>
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|
<string name="Name">Debris</string>
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|
<bool name="archivable">true</bool>
|
|
</Properties>
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|
</Item>
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<Item class="Timer" referent="RBX55">
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<Properties>
|
|
<string name="Name">Instance</string>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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|
<Item class="ScriptInformationProvider" referent="RBX56">
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|
<Properties>
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|
<string name="Name">Instance</string>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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|
<Item class="Selection" referent="RBX57">
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|
<Properties>
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|
<string name="Name">Selection</string>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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<Item class="Lighting" referent="RBX58">
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<Properties>
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|
<Color3 name="Ambient">4288453788</Color3>
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|
<float name="Brightness">1</float>
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|
<Color3 name="ColorShift_Bottom">4278190080</Color3>
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|
<Color3 name="ColorShift_Top">4278190080</Color3>
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<float name="GeographicLatitude">41.7332993</float>
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|
<string name="Name">Lighting</string>
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|
<Color3 name="ShadowColor">4291809236</Color3>
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|
<string name="TimeOfDay">14:00:00</string>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
<Item class="Sky" referent="RBX59">
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|
<Properties>
|
|
<bool name="CelestialBodiesShown">false</bool>
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|
<string name="Name">Sky</string>
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|
<Content name="SkyboxBk"><url>rbxasset://Sky/null_plainsky512_bk.jpg</url></Content>
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|
<Content name="SkyboxDn"><url>rbxasset://Sky/null_plainsky512_dn.jpg</url></Content>
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<Content name="SkyboxFt"><url>rbxasset://Sky/null_plainsky512_ft.jpg</url></Content>
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|
<Content name="SkyboxLf"><url>rbxasset://Sky/null_plainsky512_lf.jpg</url></Content>
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|
<Content name="SkyboxRt"><url>rbxasset://Sky/null_plainsky512_rt.jpg</url></Content>
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|
<Content name="SkyboxUp"><url>rbxasset://Sky/null_plainsky512_up.jpg</url></Content>
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|
<int name="StarCount">3000</int>
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|
<bool name="archivable">true</bool>
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|
</Properties>
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|
</Item>
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|
<Item class="NumberValue" referent="RBX60">
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|
<Properties>
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|
<string name="Name">Hour</string>
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|
<double name="Value">14</double>
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|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
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|
<Item class="NumberValue" referent="RBX61">
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|
<Properties>
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|
<string name="Name">Minute</string>
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|
<double name="Value">0</double>
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|
<bool name="archivable">true</bool>
|
|
</Properties>
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|
</Item>
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<Item class="Model" referent="RBX62">
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<Properties>
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<CoordinateFrame name="ModelInPrimary">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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|
<string name="Name">ClassicWeapons</string>
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|
<Ref name="PrimaryPart">null</Ref>
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|
<bool name="archivable">true</bool>
|
|
</Properties>
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|
<Item class="Tool" referent="RBX63">
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|
<Properties>
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|
<bool name="Enabled">true</bool>
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|
<CoordinateFrame name="Grip">
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|
<X>0</X>
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|
<Y>0.400000006</Y>
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<Z>0.5</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>-0</R02>
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<R11>0</R11>
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<R12>1</R12>
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<R21>-1</R21>
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<R22>-0</R22>
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</CoordinateFrame>
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|
<string name="Name">ClassicPaintballGun</string>
|
|
<Content name="TextureId"><url>rbxasset://Textures/PaintballIcon.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
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<Item class="Part" referent="RBX64">
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<Properties>
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|
<bool name="Anchored">false</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BottomSurface">0</token>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>-212.5</X>
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<Y>13.3999996</Y>
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<Z>-448.5</Z>
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<R00>-0</R00>
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<R01>1</R01>
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|
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<float name="Friction">0.300000012</float>
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<float name="FrontParamB">0.5</float>
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<float name="LeftParamB">0.5</float>
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<bool name="Locked">false</bool>
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<token name="Material">256</token>
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<string name="Name">Handle</string>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<Vector3 name="RotVelocity">
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|
<X>0</X>
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<Y>0</Y>
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|
<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<Vector3 name="Velocity">
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<X>0</X>
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|
<Y>0</Y>
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|
<Z>0</Z>
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</Vector3>
|
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<bool name="archivable">true</bool>
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|
<X>1</X>
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<Y>3</Y>
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<Z>2</Z>
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</Vector3>
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</Properties>
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<Item class="SpecialMesh" referent="RBX65">
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<Properties>
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|
<token name="LODX">2</token>
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|
<token name="LODY">2</token>
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<Content name="MeshId"><url>rbxasset://Fonts/PaintballGun.mesh</url></Content>
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<token name="MeshType">5</token>
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<string name="Name">Mesh</string>
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<Vector3 name="Offset">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<Vector3 name="Scale">
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<X>1</X>
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<Y>1</Y>
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<Z>1</Z>
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</Vector3>
|
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<Content name="TextureId"><url>rbxasset://Textures/PaintballGunTex128.png</url></Content>
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<Vector3 name="VertexColor">
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|
<X>1</X>
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<Y>1</Y>
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<Z>1</Z>
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</Vector3>
|
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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</Item>
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|
</Item>
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<Item class="Tool" referent="RBX66">
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<Properties>
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<bool name="Enabled">true</bool>
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<CoordinateFrame name="Grip">
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<X>0</X>
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<Y>-0.699999988</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">ClassicSlingshot</string>
|
|
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Slingshot.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
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<Item class="Part" referent="RBX67">
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<Properties>
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<bool name="Anchored">false</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>-211</X>
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<Y>13.6000004</Y>
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<Z>-446.5</Z>
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<R00>1</R00>
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<bool name="CanCollide">true</bool>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">false</bool>
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<token name="Material">256</token>
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<string name="Name">Handle</string>
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<float name="RightParamA">-0.5</float>
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|
<float name="RightParamB">0.5</float>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
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<float name="TopParamA">-0.5</float>
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|
<float name="TopParamB">0.5</float>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
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|
</Vector3>
|
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<bool name="archivable">true</bool>
|
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<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>2</X>
|
|
<Y>2.4000001</Y>
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|
<Z>1</Z>
|
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</Vector3>
|
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</Properties>
|
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<Item class="SpecialMesh" referent="RBX68">
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|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://Fonts/slingshot.mesh</url></Content>
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|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
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|
<Vector3 name="Offset">
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|
<X>0</X>
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|
<Y>0</Y>
|
|
<Z>0</Z>
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</Vector3>
|
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<Vector3 name="Scale">
|
|
<X>0.5</X>
|
|
<Y>0.5</Y>
|
|
<Z>0.5</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://Textures/SlingshotTexture.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
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|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX69">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
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|
<R00>1</R00>
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|
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|
|
<R21>0</R21>
|
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<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">ClassicSuperball</string>
|
|
<Content name="TextureId"><url>rbxasset://Textures/Superball.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX70">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
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|
<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
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<int name="BrickColor">21</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-212</X>
|
|
<Y>13.3999996</Y>
|
|
<Z>-452</Z>
|
|
<R00>-1.74406295e-010</R00>
|
|
<R01>7.98860711e-009</R01>
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|
<R02>-1</R02>
|
|
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|
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|
</CoordinateFrame>
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<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">1</float>
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|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0</float>
|
|
<float name="FrontParamA">-0.5</float>
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|
<float name="FrontParamB">0.5</float>
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|
<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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|
<float name="LeftParamB">0.5</float>
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|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
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<token name="Material">256</token>
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<string name="Name">Handle</string>
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<float name="Reflectance">0.200000003</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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|
<X>0</X>
|
|
<Y>0</Y>
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|
<Z>0</Z>
|
|
</Vector3>
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<float name="TopParamA">-0.5</float>
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|
<float name="TopParamB">0.5</float>
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|
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<token name="TopSurfaceInput">0</token>
|
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<float name="Transparency">0</float>
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|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
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<bool name="archivable">true</bool>
|
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<token name="shape">0</token>
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|
<Vector3 name="size">
|
|
<X>2</X>
|
|
<Y>2</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX71">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>-1</X>
|
|
<Y>-0.75</Y>
|
|
<Z>0.25</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>-0</R12>
|
|
<R20>-1</R20>
|
|
<R21>0</R21>
|
|
<R22>-0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">ClassicRPG</string>
|
|
<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX72">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-205.5</X>
|
|
<Y>12.7999992</Y>
|
|
<Z>-449</Z>
|
|
<R00>4.71794515e-009</R00>
|
|
<R01>7.52472307e-010</R01>
|
|
<R02>1</R02>
|
|
<R10>-7.17136983e-012</R10>
|
|
<R11>1</R11>
|
|
<R12>7.52472307e-010</R12>
|
|
<R20>-1</R20>
|
|
<R21>7.17136983e-012</R21>
|
|
<R22>-4.71794515e-009</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.400000006</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>4</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX73">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://Fonts/rocketlauncher.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.75</X>
|
|
<Y>0.75</Y>
|
|
<Z>0.75</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://Textures/rocketlaunchertex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX74">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-1.5</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">ClassicSword</string>
|
|
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Sword128.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX75">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-212</X>
|
|
<Y>12.7999992</Y>
|
|
<Z>-444.5</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>-1</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>1</R20>
|
|
<R21>0</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.400000006</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>4</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX76">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://Fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://Textures/SwordTexture.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX77">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX78">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX79">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>-0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">ClassicTimebomb</string>
|
|
<Content name="TextureId"><url>rbxasset://Textures/Bomb.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX80">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">194</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-208</X>
|
|
<Y>13.3999996</Y>
|
|
<Z>-450</Z>
|
|
<R00>-1</R00>
|
|
<R01>-1.08416859e-010</R01>
|
|
<R02>-2.25344743e-010</R02>
|
|
<R10>2.25344743e-010</R10>
|
|
<R11>-1.76532541e-012</R11>
|
|
<R12>1</R12>
|
|
<R20>1.08416859e-010</R20>
|
|
<R21>1</R21>
|
|
<R22>-1.76532541e-012</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">0</token>
|
|
<Vector3 name="size">
|
|
<X>2</X>
|
|
<Y>2</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX81">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://Fonts/timebomb.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://Textures/bombtex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX82">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>-1.29999995</Y>
|
|
<Z>0</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">ClassicTrowel</string>
|
|
<Content name="TextureId"><url>rbxasset://Textures/Wall.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX83">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">2</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">4</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">5</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-208.5</X>
|
|
<Y>12.8999996</Y>
|
|
<Z>-445.200012</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>1</R12>
|
|
<R20>0</R20>
|
|
<R21>-1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">2</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">3</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>4.4000001</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX84">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://Fonts/trowel.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://Textures/TrowelTexture.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX85">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>-1</X>
|
|
<Y>-0.75</Y>
|
|
<Z>0.25</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>-0</R12>
|
|
<R20>-1</R20>
|
|
<R21>0</R21>
|
|
<R22>-0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">ClassicRPGHD</string>
|
|
<Content name="TextureId"><url>rbxasset://Textures/Rocket_hd.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX86">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-205.5</X>
|
|
<Y>12.7999992</Y>
|
|
<Z>-449</Z>
|
|
<R00>4.71794515e-009</R00>
|
|
<R01>7.52472307e-010</R01>
|
|
<R02>1</R02>
|
|
<R10>-7.17136983e-012</R10>
|
|
<R11>1</R11>
|
|
<R12>7.52472307e-010</R12>
|
|
<R20>-1</R20>
|
|
<R21>7.17136983e-012</R21>
|
|
<R22>-4.71794515e-009</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.400000006</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>4</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX87">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://Fonts/rocketlauncher_hd.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.75</X>
|
|
<Y>0.75</Y>
|
|
<Z>0.75</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://Textures/rocketlaunchertex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="IntValue" referent="RBX88">
|
|
<Properties>
|
|
<string name="Name">Inventory</string>
|
|
<int name="Value">0</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Model" referent="RBX89">
|
|
<Properties>
|
|
<CoordinateFrame name="ModelInPrimary">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">SFOTHWeapons</string>
|
|
<Ref name="PrimaryPart">null</Ref>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Tool" referent="RBX90">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-1.5</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Darkheart</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX91">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-139.5</X>
|
|
<Y>42.79533</Y>
|
|
<Z>202.400009</Z>
|
|
<R00>1</R00>
|
|
<R01>2.13553839e-018</R01>
|
|
<R02>8.54358194e-017</R02>
|
|
<R10>8.54358194e-017</R10>
|
|
<R11>3.42285418e-008</R11>
|
|
<R12>-0.99999994</R12>
|
|
<R20>-2.13553963e-018</R20>
|
|
<R21>0.99999994</R21>
|
|
<R22>3.42285418e-008</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.699999988</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>4</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX92">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.800000012</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/SwordTexture.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX93">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX94">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX95">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-2</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Firebrand</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX96">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-177.400009</X>
|
|
<Y>332.595276</Y>
|
|
<Z>-168.5</Z>
|
|
<R00>0</R00>
|
|
<R01>-1</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>1</R20>
|
|
<R21>0</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.699999988</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>6</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX97">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1.5</X>
|
|
<Y>1.5</Y>
|
|
<Z>1.5</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/SwordTexture.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>0.5</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX98">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Script" referent="RBX99">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX100">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-1.5</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Ghostwalker</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX101">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">1</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>418.600006</X>
|
|
<Y>1.99453902</Y>
|
|
<Z>102.5</Z>
|
|
<R00>0</R00>
|
|
<R01>-1</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>1</R20>
|
|
<R21>0</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0.699999988</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>4</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX102">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX103">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Script" referent="RBX104">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX105">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-0.75</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Ice Dagger</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX106">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">1</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>53.5</X>
|
|
<Y>229.39505</Y>
|
|
<Z>314.399994</Z>
|
|
<R00>1</R00>
|
|
<R01>-5.37268128e-019</R01>
|
|
<R02>2.26713171e-019</R02>
|
|
<R10>2.26713171e-019</R10>
|
|
<R11>3.42285418e-008</R11>
|
|
<R12>-0.99999994</R12>
|
|
<R20>5.37268128e-019</R20>
|
|
<R21>0.99999994</R21>
|
|
<R22>3.42285418e-008</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX107">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.5</X>
|
|
<Y>0.5</Y>
|
|
<Z>0.5</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX108">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX109">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX110">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-1.5</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Illumina</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX111">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-418.600006</X>
|
|
<Y>371.594543</Y>
|
|
<Z>56.5</Z>
|
|
<R00>0</R00>
|
|
<R01>1</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>-1</R20>
|
|
<R21>0</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.699999988</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>4</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX112">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Sparkles" referent="RBX113">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<string name="Name">Sparkles</string>
|
|
<Color3 name="SparkleColor">4291559628</Color3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX114">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX115">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX116">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-2</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Venomshank</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX117">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>235.600006</X>
|
|
<Y>206.595276</Y>
|
|
<Z>35.5</Z>
|
|
<R00>0</R00>
|
|
<R01>-1</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>1</R20>
|
|
<R21>0</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.699999988</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>6</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX118">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1.5</X>
|
|
<Y>1.5</Y>
|
|
<Z>1.5</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/SwordTexture.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>0.300000012</X>
|
|
<Y>1</Y>
|
|
<Z>0.300000012</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX119">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX120">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX121">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-0.75</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Ice Dagger (Blue)</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX122">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">23</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>53.5</X>
|
|
<Y>229.39505</Y>
|
|
<Z>314.399994</Z>
|
|
<R00>1</R00>
|
|
<R01>-5.37268128e-019</R01>
|
|
<R02>2.26713171e-019</R02>
|
|
<R10>2.26713171e-019</R10>
|
|
<R11>3.42285418e-008</R11>
|
|
<R12>-0.99999994</R12>
|
|
<R20>5.37268128e-019</R20>
|
|
<R21>0.99999994</R21>
|
|
<R22>3.42285418e-008</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX123">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.5</X>
|
|
<Y>0.5</Y>
|
|
<Z>0.5</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX124">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX125">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX126">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-1.75</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Windforce</string>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX127">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">102</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>137.5</X>
|
|
<Y>620.299988</Y>
|
|
<Z>-314.600006</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>-0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>-0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.300000012</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>5</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX128">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1.20000005</X>
|
|
<Y>1.20000005</Y>
|
|
<Z>1.20000005</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX129">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX130">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Model" referent="RBX131">
|
|
<Properties>
|
|
<CoordinateFrame name="ModelInPrimary">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">ROTKBWeapons</string>
|
|
<Ref name="PrimaryPart">null</Ref>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Tool" referent="RBX132">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>-0.200000003</Y>
|
|
<Z>0</Z>
|
|
<R00>0.999200881</R00>
|
|
<R01>0.0399680398</R01>
|
|
<R02>0</R02>
|
|
<R10>-0.0399680361</R10>
|
|
<R11>0.999201</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>-0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Shotgun</string>
|
|
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/shotgun_icon.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX133">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">194</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>0.434713304</X>
|
|
<Y>5.19890928</Y>
|
|
<Z>51.0338974</Z>
|
|
<R00>0.765911818</R00>
|
|
<R01>-0.030124668</R01>
|
|
<R02>-0.642238379</R02>
|
|
<R10>0.0399680249</R10>
|
|
<R11>0.999200642</R11>
|
|
<R12>0.000796274282</R12>
|
|
<R20>0.641700983</R20>
|
|
<R21>-0.0262788739</R21>
|
|
<R22>0.766503751</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX134">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/Shotgun.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/Shotgun.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>97</X>
|
|
<Y>97</Y>
|
|
<Z>97</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX135">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>-0.200000003</Y>
|
|
<Z>0</Z>
|
|
<R00>0.999200881</R00>
|
|
<R01>0.0399680398</R01>
|
|
<R02>0</R02>
|
|
<R10>-0.0399680361</R10>
|
|
<R11>0.999201</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>-0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Pistol</string>
|
|
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol_icon.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX136">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">194</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>0.434713304</X>
|
|
<Y>5.19890928</Y>
|
|
<Z>51.0338974</Z>
|
|
<R00>0.765911818</R00>
|
|
<R01>-0.030124668</R01>
|
|
<R02>-0.642238379</R02>
|
|
<R10>0.0399680249</R10>
|
|
<R11>0.999200642</R11>
|
|
<R12>0.000796274282</R12>
|
|
<R20>0.641700983</R20>
|
|
<R21>-0.0262788739</R21>
|
|
<R22>0.766503751</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX137">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/pistol.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>97</X>
|
|
<Y>97</Y>
|
|
<Z>97</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="IntValue" referent="RBX138">
|
|
<Properties>
|
|
<string name="Name">CameraType</string>
|
|
<int name="Value">0</int>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Model" referent="RBX139">
|
|
<Properties>
|
|
<CoordinateFrame name="ModelInPrimary">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Gears</string>
|
|
<Ref name="PrimaryPart">null</Ref>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Tool" referent="RBX140">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-1.70000005</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">KnightsSword</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/BrigandsSword.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX141">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>28.4997463</X>
|
|
<Y>7.60000753</Y>
|
|
<Z>52.0000114</Z>
|
|
<R00>-3.42285489e-008</R00>
|
|
<R01>0</R01>
|
|
<R02>-1</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>1</R20>
|
|
<R21>0</R21>
|
|
<R22>-3.42285489e-008</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.400000006</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>4</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX142">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/BrigandsSwordMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1.70000005</X>
|
|
<Y>1.70000005</Y>
|
|
<Z>1.70000005</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/BrigandsSwordTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX143">
|
|
<Properties>
|
|
<string name="Name">Lunged</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Script" referent="RBX144">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SwordScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function swordUp()
|
|
Tool.GripForward = Vector3.new(-1,0,0)
|
|
Tool.GripRight = Vector3.new(0,1,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function swordOut()
|
|
Tool.GripForward = Vector3.new(0,0,1)
|
|
Tool.GripRight = Vector3.new(0,-1,0)
|
|
Tool.GripUp = Vector3.new(-1,0,0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Lunged.Value == false then
|
|
swordOut()
|
|
Tool.Lunged.Value = true
|
|
else
|
|
swordUp()
|
|
Tool.Lunged.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX145">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0.5</X>
|
|
<Y>-0.100000001</Y>
|
|
<Z>0</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>-0</R12>
|
|
<R20>-1</R20>
|
|
<R21>0</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">Cheezburger</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/Cheezburger.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX146">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">1002</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-0.5</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>-19.5</Z>
|
|
<R00>-1</R00>
|
|
<R01>0</R01>
|
|
<R02>-0</R02>
|
|
<R10>-0</R10>
|
|
<R11>1</R11>
|
|
<R12>-0</R12>
|
|
<R20>-0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX147">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/CheezburgerMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/CheezburgerTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX148">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">SandwichScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function burgerIdle()
|
|
Tool.GripForward = Vector3.new(-1, 0, 0)
|
|
Tool.GripPos = Vector3.new(-.5, -.1, 0)
|
|
Tool.GripRight = Vector3.new(0, 0, 1)
|
|
Tool.GripUp = Vector3.new(0,1,0)
|
|
end
|
|
|
|
function burgerEat()
|
|
Tool.GripForward = Vector3.new(-.981, .196, 0)
|
|
Tool.GripPos = Vector3.new(-.5, -0.6, -1.5)
|
|
Tool.GripRight = Vector3.new(0, -0, -1)
|
|
Tool.GripUp = Vector3.new(0.196, .981, 0)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Eat.Value == false then
|
|
burgerEat()
|
|
Tool.Eat.Value = true
|
|
else
|
|
burgerIdle()
|
|
Tool.Eat.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX149">
|
|
<Properties>
|
|
<string name="Name">Eat</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX150">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>-0.600000024</X>
|
|
<Y>0</Y>
|
|
<Z>0.699999988</Z>
|
|
<R00>-0.00347340619</R00>
|
|
<R01>0.928545654</R01>
|
|
<R02>0.371201903</R02>
|
|
<R10>-0.99995625</R10>
|
|
<R11>0</R11>
|
|
<R12>-0.00935677905</R12>
|
|
<R20>-0.00868819654</R20>
|
|
<R21>-0.371218145</R21>
|
|
<R22>0.928505063</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">WhiteNinjaStar</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/NinjaStar.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX151">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">194</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>11.5</X>
|
|
<Y>9.79435539</Y>
|
|
<Z>93.5</Z>
|
|
<R00>1</R00>
|
|
<R01>-1.16600587e-017</R01>
|
|
<R02>6.05396395e-022</R02>
|
|
<R10>1.16600587e-017</R10>
|
|
<R11>1</R11>
|
|
<R12>-1.16603532e-017</R12>
|
|
<R20>-6.05396395e-022</R20>
|
|
<R21>1.16603532e-017</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.400000006</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX152">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/NinjaStarMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>3</X>
|
|
<Y>3</Y>
|
|
<Z>3</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/NinjaStarTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX153">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>1</Z>
|
|
<R00>-1</R00>
|
|
<R01>0</R01>
|
|
<R02>-0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">GravityCoil</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/Coil.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX154">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">1002</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-0.437734604</X>
|
|
<Y>0.689841628</Y>
|
|
<Z>-3.05175781e-005</Z>
|
|
<R00>-0.999999523</R00>
|
|
<R01>-9.04471017e-006</R01>
|
|
<R02>2.48451997e-005</R02>
|
|
<R10>-8.99407678e-006</R10>
|
|
<R11>1</R11>
|
|
<R12>-1.47936089e-005</R12>
|
|
<R20>-2.47880726e-005</R20>
|
|
<R21>-1.48334029e-005</R21>
|
|
<R22>-1.00000012</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>1.20000005</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX155">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/CoilMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.699999988</X>
|
|
<Y>0.699999988</Y>
|
|
<Z>0.699999988</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/CoilTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX156">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0.0299999993</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
<R00>0.217036352</R00>
|
|
<R01>0</R01>
|
|
<R02>0.976163507</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>-0</R12>
|
|
<R20>-0.976163507</R20>
|
|
<R21>0</R21>
|
|
<R22>0.217036352</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">BloxyCola</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/BloxyCola.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX157">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">1002</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>24.562252</X>
|
|
<Y>11.4898558</Y>
|
|
<Z>59.4999733</Z>
|
|
<R00>-0.999999523</R00>
|
|
<R01>-9.04471017e-006</R01>
|
|
<R02>2.48451997e-005</R02>
|
|
<R10>-8.99407678e-006</R10>
|
|
<R11>1</R11>
|
|
<R12>-1.47936089e-005</R12>
|
|
<R20>-2.47880726e-005</R20>
|
|
<R21>-1.48334029e-005</R21>
|
|
<R22>-1.00000012</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>1.20000005</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX158">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/BloxyColaMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1.20000005</X>
|
|
<Y>1.20000005</Y>
|
|
<Z>1.20000005</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/BloxyColaTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX159">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">ColaScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function colaIdle()
|
|
Tool.GripForward = Vector3.new(-.976,0,-0.217)
|
|
Tool.GripPos = Vector3.new(0.03,0,0)
|
|
Tool.GripRight = Vector3.new(.217,0,-.976)
|
|
Tool.GripUp = Vector3.new(0,1,0)
|
|
end
|
|
|
|
function colaDrink()
|
|
Tool.GripForward = Vector3.new(0,-.759,-.651)
|
|
Tool.GripPos = Vector3.new(1.5,-.5,.3)
|
|
Tool.GripRight = Vector3.new(1,0,0)
|
|
Tool.GripUp = Vector3.new(0,.651,-.759)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Drink.Value == false then
|
|
colaDrink()
|
|
Tool.Drink.Value = true
|
|
else
|
|
colaIdle()
|
|
Tool.Drink.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX160">
|
|
<Properties>
|
|
<string name="Name">Drink</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX161">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>-2</Z>
|
|
<R00>0</R00>
|
|
<R01>-1</R01>
|
|
<R02>-0</R02>
|
|
<R10>-1</R10>
|
|
<R11>0</R11>
|
|
<R12>-0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">EnergySword</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/EnergySword.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX162">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">1020</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-22</X>
|
|
<Y>12.7999868</Y>
|
|
<Z>-16</Z>
|
|
<R00>-0</R00>
|
|
<R01>1</R01>
|
|
<R02>-0</R02>
|
|
<R10>-0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>-1</R20>
|
|
<R21>0</R21>
|
|
<R22>-0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>4</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX163">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/EnergySwordMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1.39999998</X>
|
|
<Y>1.39999998</Y>
|
|
<Z>1.39999998</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/EnergySwordTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Sparkles" referent="RBX164">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<string name="Name">Sparkles</string>
|
|
<Color3 name="SparkleColor">4278196480</Color3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX165">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>-1</Y>
|
|
<Z>0</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">BanHammer</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/Banhammer.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX166">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">4</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">194</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>41.5</X>
|
|
<Y>19.3999996</Y>
|
|
<Z>65.5</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">1</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">3</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>6</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX167">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/BanhammerMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.5</X>
|
|
<Y>0.5</Y>
|
|
<Z>0.5</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/BanhammerTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX168">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">_Main</string>
|
|
<ProtectedString name="Source">Tool = script.Parent
|
|
--player
|
|
player = nil
|
|
--save shoulders
|
|
RSH, LSH = nil, nil
|
|
--grip
|
|
GRP = nil
|
|
--welds
|
|
RW, LW = Instance.new("Weld"), Instance.new("Weld")
|
|
|
|
function WaitForChild(obj, ch_n)
|
|
local t = time()
|
|
while not obj:FindFirstChild(ch_n) and time() - t < 10 do wait(0.1) end
|
|
return obj:FindFirstChild(ch_n)
|
|
end
|
|
|
|
--onselected, save shoulders and get player
|
|
script.Parent.Equipped:connect(function()
|
|
player = game.Players:playerFromCharacter(script.Parent.Parent)
|
|
local ch = script.Parent.Parent
|
|
WaitForChild(ch, "Torso")
|
|
RSH = WaitForChild(ch.Torso, "Right Shoulder")
|
|
LSH = WaitForChild(ch.Torso, "Left Shoulder")
|
|
GRP = WaitForChild(ch["Right Arm"], "RightGrip")
|
|
_G.Grip = GRP
|
|
--
|
|
RSH.Part1 = nil
|
|
LSH.Part1 = nil
|
|
--
|
|
RW.Part0 = ch.Torso
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
|
|
RW.C1 = CFrame.new(0, 0.5, 0)
|
|
RW.Part1 = ch["Right Arm"]
|
|
RW.Parent = ch.Torso
|
|
_G.R = RW
|
|
--
|
|
LW.Part0 = ch.Torso
|
|
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
|
|
LW.C1 = CFrame.new(0, 0.5, 0)
|
|
LW.Part1 = ch["Left Arm"]
|
|
LW.Parent = ch.Torso
|
|
_G.L = LW
|
|
--
|
|
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
|
|
--Bring_Arm_Up animation
|
|
for i = 0, 1, 0.05 do
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
|
|
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
|
|
LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
|
|
end
|
|
--put in grip
|
|
wait()
|
|
local rg = (ch["Right Arm"]:FindFirstChild("RightGrip") or GRP)
|
|
if rg ~= GRP then
|
|
GRP.Parent = ch["Right Arm"]
|
|
rg:remove()
|
|
end
|
|
end)
|
|
|
|
--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)
|
|
|
|
script.Parent.Unequipped:connect(function()
|
|
local pl = player
|
|
--Bring_Arm_Down animation
|
|
for i = 1, 0, -0.05 do
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
|
|
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
|
|
LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
|
|
end
|
|
RW.Parent = nil
|
|
LW.Parent = nil
|
|
RSH.Part1 = pl.Character["Right Arm"]
|
|
LSH.Part1 = pl.Character["Left Arm"]
|
|
end)
|
|
|
|
function HomeRun()
|
|
for i = 0, 1, 0.1 do
|
|
if Tool.CurAnim.Value ~= "homerun" then return end
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
|
|
--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
|
|
LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
|
|
--L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
|
|
end
|
|
----------------------------------------
|
|
for i = 0, 1, 0.2 do
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
|
|
--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
|
|
LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)
|
|
LW.C1 = CFrame.new(0, 0.5-i, 0)
|
|
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
|
|
end
|
|
for i = 0, 1, 0.2 do
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
|
|
end
|
|
wait(0.1)
|
|
--------------------------------------
|
|
for i = 0, 1, 0.1 do
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
|
|
--RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
|
|
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)
|
|
LW.C1 = CFrame.new(0, -0.5+i*2, 0)
|
|
--LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
|
|
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
|
|
end
|
|
end
|
|
|
|
function Whack()
|
|
for i = 0, 1, 0.2 do
|
|
if Tool.CurAnim.Value ~= "norm" then return end
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
|
|
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)
|
|
end
|
|
for i = 0, 1, 0.25 do
|
|
if Tool.CurAnim.Value ~= "norm" then return end
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
|
|
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)
|
|
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
|
|
end
|
|
for i = 0, 1, 0.2 do
|
|
if Tool.CurAnim.Value ~= "norm" then return end
|
|
wait()
|
|
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
|
|
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)
|
|
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
|
|
end
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.CurAnim.Value == "homerun" then
|
|
Tool.CurAnim.Value = "norm"
|
|
Whack()
|
|
elseif Tool.CurAnim.Value == "norm" then
|
|
Tool.CurAnim.Value = "homerun"
|
|
HomeRun()
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX169">
|
|
<Properties>
|
|
<string name="Name">CurAnim</string>
|
|
<string name="Value">homerun</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX170">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>-0.5</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>-1</R02>
|
|
<R10>-0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>1</R20>
|
|
<R21>0</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">SubspaceTripmine</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/Tripmine.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX171">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">1032</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-2</X>
|
|
<Y>3.4000001</Y>
|
|
<Z>10</Z>
|
|
<R00>1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>2</X>
|
|
<Y>2</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX172">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/TripmineMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.699999988</X>
|
|
<Y>0.699999988</Y>
|
|
<Z>0.699999988</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/TripmineTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX173">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>-0.400000006</X>
|
|
<Y>0</Y>
|
|
<Z>-1</Z>
|
|
<R00>-0</R00>
|
|
<R01>1</R01>
|
|
<R02>-0</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">BluesteelClaws</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/Claw.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX174">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>29.4997463</X>
|
|
<Y>8.40000629</Y>
|
|
<Z>77.0000153</Z>
|
|
<R00>-3.42285489e-008</R00>
|
|
<R01>0</R01>
|
|
<R02>-1</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>1</R20>
|
|
<R21>0</R21>
|
|
<R22>-3.42285489e-008</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0.400000006</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>0.800000012</Y>
|
|
<Z>2</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX175">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/ClawMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/ClawTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Tool" referent="RBX176">
|
|
<Properties>
|
|
<bool name="Enabled">true</bool>
|
|
<CoordinateFrame name="Grip">
|
|
<X>0</X>
|
|
<Y>-0.550000012</Y>
|
|
<Z>-0.649999976</Z>
|
|
<R00>1</R00>
|
|
<R01>-0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>0</R11>
|
|
<R12>-1</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<string name="Name">LaserPistol</string>
|
|
<Content name="TextureId"><url>rbxasset://textures/LaserPistol.png</url></Content>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
<Item class="Part" referent="RBX177">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">194</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>25.7173538</X>
|
|
<Y>18.3032875</Y>
|
|
<Z>44</Z>
|
|
<R00>0.000554769649</R00>
|
|
<R01>-0.717356086</R01>
|
|
<R02>0.696706533</R02>
|
|
<R10>0.000571212207</R10>
|
|
<R11>0.696706712</R11>
|
|
<R12>0.717355847</R12>
|
|
<R20>-0.999999702</R20>
|
|
<R21>0</R21>
|
|
<R22>0.000796274282</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">true</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">2</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Handle</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>3.60000014</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="SpecialMesh" referent="RBX178">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>rbxasset://fonts/LaserPistolMesh.mesh</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><url>rbxasset://textures/LaserPistolTex.png</url></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Script" referent="RBX179">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">GunScript</string>
|
|
<ProtectedString name="Source">-------- OMG HAX
|
|
Tool = script.Parent
|
|
|
|
function gunUp()
|
|
Tool.GripForward = Vector3.new(0,.981,-.196)
|
|
Tool.GripRight = Vector3.new(1,0,0)
|
|
Tool.GripUp = Vector3.new(0,.196,.981)
|
|
end
|
|
|
|
function gunOut()
|
|
Tool.GripForward = Vector3.new(0,1,0)
|
|
Tool.GripRight = Vector3.new(1,0,0)
|
|
Tool.GripUp = Vector3.new(0,0,1)
|
|
end
|
|
|
|
function onActivated()
|
|
if Tool.Shoot.Value == false then
|
|
gunUp()
|
|
Tool.Shoot.Value = true
|
|
else
|
|
gunOut()
|
|
Tool.Shoot.Value = false
|
|
end
|
|
end
|
|
|
|
script.Parent.Activated:connect(onActivated)</ProtectedString>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BoolValue" referent="RBX180">
|
|
<Properties>
|
|
<string name="Name">Shoot</string>
|
|
<bool name="Value">false</bool>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="ChangeHistoryService" referent="RBX181">
|
|
<Properties>
|
|
<string name="Name">ChangeHistoryService</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="MeshContentProvider" referent="RBX182">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="TextureContentProvider" referent="RBX183">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</roblox> |