Novetus_src/Novetus/NovetusFuncs/LauncherFuncs.cs

928 lines
44 KiB
C#

#region Usings
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Reflection;
using System.Windows.Forms;
#endregion
#region Launcher State
public enum LauncherState
{
InLauncher = 0,
InMPGame = 1,
InSoloGame = 2,
InStudio = 3,
InCustomization = 4,
InEasterEggGame = 5,
LoadingURI = 6
}
#endregion
#region Launcher Functions
public class LauncherFuncs
{
public LauncherFuncs()
{
}
public static void ReadInfoFile(string infopath, bool cmd = false)
{
//READ
string versionbranch, defaultclient, defaultmap, regclient1,
regclient2, issnapshot, snapshottemplate, snapshotrevision;
INIFile ini = new INIFile(infopath);
string section = "ProgramInfo";
//not using the GlobalVars definitions as those are empty until we fill them in.
versionbranch = ini.IniReadValue(section, "Branch", "0.0");
defaultclient = ini.IniReadValue(section, "DefaultClient", "2009E");
defaultmap = ini.IniReadValue(section, "DefaultMap", "Dev - Baseplate2048.rbxl");
regclient1 = ini.IniReadValue(section, "UserAgentRegisterClient1", "2007M");
regclient2 = ini.IniReadValue(section, "UserAgentRegisterClient2", "2009L");
issnapshot = ini.IniReadValue(section, "IsSnapshot", "False");
snapshottemplate = ini.IniReadValue(section, "SnapshotTemplate", "%version% Snapshot (%build%.%revision%.%snapshot-revision%)");
snapshotrevision = ini.IniReadValue(section, "SnapshotRevision", "1");
try
{
GlobalVars.IsSnapshot = Convert.ToBoolean(issnapshot);
if (GlobalVars.IsSnapshot)
{
if (cmd)
{
var versionInfo = FileVersionInfo.GetVersionInfo(GlobalPaths.RootPathLauncher + "\\Novetus.exe");
GlobalVars.ProgramInformation.Version = snapshottemplate.Replace("%version%", versionbranch)
.Replace("%build%", versionInfo.ProductBuildPart.ToString())
.Replace("%revision%", versionInfo.FilePrivatePart.ToString())
.Replace("%snapshot-revision%", snapshotrevision);
}
else
{
GlobalVars.ProgramInformation.Version = snapshottemplate.Replace("%version%", versionbranch)
.Replace("%build%", Assembly.GetExecutingAssembly().GetName().Version.Build.ToString())
.Replace("%revision%", Assembly.GetExecutingAssembly().GetName().Version.Revision.ToString())
.Replace("%snapshot-revision%", snapshotrevision);
}
string changelog = GlobalPaths.BasePath + "\\changelog.txt";
if (File.Exists(changelog))
{
string[] changelogedit = File.ReadAllLines(changelog);
if (!changelogedit[0].Equals(GlobalVars.ProgramInformation.Version))
{
changelogedit[0] = GlobalVars.ProgramInformation.Version;
File.WriteAllLines(changelog, changelogedit);
}
}
}
else
{
GlobalVars.ProgramInformation.Version = versionbranch;
}
GlobalVars.ProgramInformation.Branch = versionbranch;
GlobalVars.ProgramInformation.DefaultClient = defaultclient;
GlobalVars.ProgramInformation.DefaultMap = defaultmap;
GlobalVars.ProgramInformation.RegisterClient1 = regclient1;
GlobalVars.ProgramInformation.RegisterClient2 = regclient2;
GlobalVars.UserConfiguration.SelectedClient = GlobalVars.ProgramInformation.DefaultClient;
GlobalVars.UserConfiguration.Map = GlobalVars.ProgramInformation.DefaultMap;
GlobalVars.UserConfiguration.MapPath = GlobalPaths.MapsDir + @"\\" + GlobalVars.ProgramInformation.DefaultMap;
GlobalVars.UserConfiguration.MapPathSnip = GlobalPaths.MapsDirBase + @"\\" + GlobalVars.ProgramInformation.DefaultMap;
}
catch (Exception)
{
ReadInfoFile(infopath, cmd);
}
}
public static void Config(string cfgpath, bool write)
{
if (write)
{
//WRITE
INIFile ini = new INIFile(cfgpath);
string section = "Config";
ini.IniWriteValue(section, "CloseOnLaunch", GlobalVars.UserConfiguration.CloseOnLaunch.ToString());
ini.IniWriteValue(section, "UserID", GlobalVars.UserConfiguration.UserID.ToString());
ini.IniWriteValue(section, "PlayerName", GlobalVars.UserConfiguration.PlayerName.ToString());
ini.IniWriteValue(section, "SelectedClient", GlobalVars.UserConfiguration.SelectedClient.ToString());
ini.IniWriteValue(section, "Map", GlobalVars.UserConfiguration.Map.ToString());
ini.IniWriteValue(section, "RobloxPort", GlobalVars.UserConfiguration.RobloxPort.ToString());
ini.IniWriteValue(section, "PlayerLimit", GlobalVars.UserConfiguration.PlayerLimit.ToString());
ini.IniWriteValue(section, "UPnP", GlobalVars.UserConfiguration.UPnP.ToString());
ini.IniWriteValue(section, "ItemMakerDisableHelpMessage", GlobalVars.UserConfiguration.DisabledItemMakerHelp.ToString());
ini.IniWriteValue(section, "PlayerTripcode", SecurityFuncs.Base64Encode(GlobalVars.UserConfiguration.PlayerTripcode.ToString()));
ini.IniWriteValue(section, "DiscordRichPresence", GlobalVars.UserConfiguration.DiscordPresence.ToString());
ini.IniWriteValue(section, "MapPath", GlobalVars.UserConfiguration.MapPath.ToString());
ini.IniWriteValue(section, "MapPathSnip", GlobalVars.UserConfiguration.MapPathSnip.ToString());
ini.IniWriteValue(section, "GraphicsMode", Settings.GraphicsOptions.GetIntForMode(GlobalVars.UserConfiguration.GraphicsMode).ToString());
ini.IniWriteValue(section, "ReShade", GlobalVars.UserConfiguration.ReShade.ToString());
ini.IniWriteValue(section, "QualityLevel", Settings.GraphicsOptions.GetIntForLevel(GlobalVars.UserConfiguration.QualityLevel).ToString());
ini.IniWriteValue(section, "Style", Settings.UIOptions.GetIntForStyle(GlobalVars.UserConfiguration.LauncherStyle).ToString());
ini.IniWriteValue(section, "AssetLocalizerSaveBackups", GlobalVars.UserConfiguration.AssetLocalizerSaveBackups.ToString());
}
else
{
//READ
string closeonlaunch, userid, name, selectedclient,
map, port, limit, upnp,
disablehelpmessage, tripcode, discord, mappath, mapsnip,
graphics, reshade, qualitylevel, style, savebackups;
INIFile ini = new INIFile(cfgpath);
string section = "Config";
closeonlaunch = ini.IniReadValue(section, "CloseOnLaunch", GlobalVars.UserConfiguration.CloseOnLaunch.ToString());
userid = ini.IniReadValue(section, "UserID", GlobalVars.UserConfiguration.UserID.ToString());
name = ini.IniReadValue(section, "PlayerName", GlobalVars.UserConfiguration.PlayerName.ToString());
selectedclient = ini.IniReadValue(section, "SelectedClient", GlobalVars.UserConfiguration.SelectedClient.ToString());
map = ini.IniReadValue(section, "Map", GlobalVars.UserConfiguration.Map.ToString());
port = ini.IniReadValue(section, "RobloxPort", GlobalVars.UserConfiguration.RobloxPort.ToString());
limit = ini.IniReadValue(section, "PlayerLimit", GlobalVars.UserConfiguration.PlayerLimit.ToString());
upnp = ini.IniReadValue(section, "UPnP", GlobalVars.UserConfiguration.UPnP.ToString());
disablehelpmessage = ini.IniReadValue(section, "ItemMakerDisableHelpMessage", GlobalVars.UserConfiguration.DisabledItemMakerHelp.ToString());
tripcode = ini.IniReadValue(section, "PlayerTripcode", GenerateAndReturnTripcode());
discord = ini.IniReadValue(section, "DiscordRichPresence", GlobalVars.UserConfiguration.DiscordPresence.ToString());
mappath = ini.IniReadValue(section, "MapPath", GlobalVars.UserConfiguration.MapPath.ToString());
mapsnip = ini.IniReadValue(section, "MapPathSnip", GlobalVars.UserConfiguration.MapPathSnip.ToString());
graphics = ini.IniReadValue(section, "GraphicsMode", Settings.GraphicsOptions.GetIntForMode(GlobalVars.UserConfiguration.GraphicsMode).ToString());
reshade = ini.IniReadValue(section, "ReShade", GlobalVars.UserConfiguration.ReShade.ToString());
qualitylevel = ini.IniReadValue(section, "QualityLevel", Settings.GraphicsOptions.GetIntForLevel(GlobalVars.UserConfiguration.QualityLevel).ToString());
style = ini.IniReadValue(section, "Style", Settings.UIOptions.GetIntForStyle(GlobalVars.UserConfiguration.LauncherStyle).ToString());
savebackups = ini.IniReadValue(section, "AssetLocalizerSaveBackups", GlobalVars.UserConfiguration.AssetLocalizerSaveBackups.ToString());
try
{
GlobalVars.UserConfiguration.CloseOnLaunch = Convert.ToBoolean(closeonlaunch);
if (userid.Equals("0"))
{
GeneratePlayerID();
Config(GlobalPaths.ConfigDir + "\\" + GlobalVars.ConfigName, true);
}
else
{
GlobalVars.UserConfiguration.UserID = Convert.ToInt32(userid);
}
GlobalVars.UserConfiguration.PlayerName = name;
GlobalVars.UserConfiguration.SelectedClient = selectedclient;
GlobalVars.UserConfiguration.Map = map;
GlobalVars.UserConfiguration.RobloxPort = Convert.ToInt32(port);
GlobalVars.UserConfiguration.PlayerLimit = Convert.ToInt32(limit);
GlobalVars.UserConfiguration.UPnP = Convert.ToBoolean(upnp);
GlobalVars.UserConfiguration.DisabledItemMakerHelp = Convert.ToBoolean(disablehelpmessage);
if (string.IsNullOrWhiteSpace(SecurityFuncs.Base64Decode(tripcode)))
{
GenerateTripcode();
Config(GlobalPaths.ConfigDir + "\\" + GlobalVars.ConfigName, true);
}
else
{
GlobalVars.UserConfiguration.PlayerTripcode = SecurityFuncs.Base64Decode(tripcode);
}
GlobalVars.UserConfiguration.DiscordPresence = Convert.ToBoolean(discord);
GlobalVars.UserConfiguration.MapPath = mappath;
GlobalVars.UserConfiguration.MapPathSnip = mapsnip;
GlobalVars.UserConfiguration.GraphicsMode = Settings.GraphicsOptions.GetModeForInt(Convert.ToInt32(graphics));
GlobalVars.UserConfiguration.ReShade = Convert.ToBoolean(reshade);
GlobalVars.UserConfiguration.QualityLevel = Settings.GraphicsOptions.GetLevelForInt(Convert.ToInt32(qualitylevel));
GlobalVars.UserConfiguration.LauncherStyle = Settings.UIOptions.GetStyleForInt(Convert.ToInt32(style));
GlobalVars.UserConfiguration.AssetLocalizerSaveBackups = Convert.ToBoolean(savebackups);
}
catch (Exception)
{
Config(cfgpath, true);
}
}
if (!File.Exists(GlobalPaths.ConfigDir + "\\" + GlobalVars.ConfigNameCustomization))
{
Customization(GlobalPaths.ConfigDir + "\\" + GlobalVars.ConfigNameCustomization, true);
}
else
{
Customization(GlobalPaths.ConfigDir + "\\" + GlobalVars.ConfigNameCustomization, write);
}
ReShade(GlobalPaths.ConfigDir, "ReShade.ini", write);
}
public static void Customization(string cfgpath, bool write)
{
if (write)
{
//WRITE
INIFile ini = new INIFile(cfgpath);
string section = "Items";
ini.IniWriteValue(section, "Hat1", GlobalVars.UserCustomization.Hat1.ToString());
ini.IniWriteValue(section, "Hat2", GlobalVars.UserCustomization.Hat2.ToString());
ini.IniWriteValue(section, "Hat3", GlobalVars.UserCustomization.Hat3.ToString());
ini.IniWriteValue(section, "Face", GlobalVars.UserCustomization.Face.ToString());
ini.IniWriteValue(section, "Head", GlobalVars.UserCustomization.Head.ToString());
ini.IniWriteValue(section, "TShirt", GlobalVars.UserCustomization.TShirt.ToString());
ini.IniWriteValue(section, "Shirt", GlobalVars.UserCustomization.Shirt.ToString());
ini.IniWriteValue(section, "Pants", GlobalVars.UserCustomization.Pants.ToString());
ini.IniWriteValue(section, "Icon", GlobalVars.UserCustomization.Icon.ToString());
ini.IniWriteValue(section, "Extra", GlobalVars.UserCustomization.Extra.ToString());
string section2 = "Colors";
ini.IniWriteValue(section2, "HeadColorID", GlobalVars.UserCustomization.HeadColorID.ToString());
ini.IniWriteValue(section2, "HeadColorString", GlobalVars.UserCustomization.HeadColorString.ToString());
ini.IniWriteValue(section2, "TorsoColorID", GlobalVars.UserCustomization.TorsoColorID.ToString());
ini.IniWriteValue(section2, "TorsoColorString", GlobalVars.UserCustomization.TorsoColorString.ToString());
ini.IniWriteValue(section2, "LeftArmColorID", GlobalVars.UserCustomization.LeftArmColorID.ToString());
ini.IniWriteValue(section2, "LeftArmColorString", GlobalVars.UserCustomization.LeftArmColorString.ToString());
ini.IniWriteValue(section2, "RightArmColorID", GlobalVars.UserCustomization.RightArmColorID.ToString());
ini.IniWriteValue(section2, "RightArmColorString", GlobalVars.UserCustomization.RightArmColorString.ToString());
ini.IniWriteValue(section2, "LeftLegColorID", GlobalVars.UserCustomization.LeftLegColorID.ToString());
ini.IniWriteValue(section2, "LeftLegColorString", GlobalVars.UserCustomization.LeftLegColorString.ToString());
ini.IniWriteValue(section2, "RightLegColorID", GlobalVars.UserCustomization.RightLegColorID.ToString());
ini.IniWriteValue(section2, "RightLegColorString", GlobalVars.UserCustomization.RightLegColorString.ToString());
string section3 = "Other";
ini.IniWriteValue(section3, "CharacterID", GlobalVars.UserCustomization.CharacterID.ToString());
ini.IniWriteValue(section3, "ExtraSelectionIsHat", GlobalVars.UserCustomization.ExtraSelectionIsHat.ToString());
ini.IniWriteValue(section3, "ShowHatsOnExtra", GlobalVars.UserCustomization.ShowHatsInExtra.ToString());
}
else
{
//READ
string hat1, hat2, hat3, face,
head, tshirt, shirt, pants, icon,
extra, headcolorid, headcolorstring, torsocolorid, torsocolorstring,
larmid, larmstring, rarmid, rarmstring, llegid,
llegstring, rlegid, rlegstring, characterid, extraishat, showhatsonextra;
INIFile ini = new INIFile(cfgpath);
string section = "Items";
hat1 = ini.IniReadValue(section, "Hat1", GlobalVars.UserCustomization.Hat1.ToString());
hat2 = ini.IniReadValue(section, "Hat2", GlobalVars.UserCustomization.Hat2.ToString());
hat3 = ini.IniReadValue(section, "Hat3", GlobalVars.UserCustomization.Hat3.ToString());
face = ini.IniReadValue(section, "Face", GlobalVars.UserCustomization.Face.ToString());
head = ini.IniReadValue(section, "Head", GlobalVars.UserCustomization.Head.ToString());
tshirt = ini.IniReadValue(section, "TShirt", GlobalVars.UserCustomization.TShirt.ToString());
shirt = ini.IniReadValue(section, "Shirt", GlobalVars.UserCustomization.Shirt.ToString());
pants = ini.IniReadValue(section, "Pants", GlobalVars.UserCustomization.Pants.ToString());
icon = ini.IniReadValue(section, "Icon", GlobalVars.UserCustomization.Icon.ToString());
extra = ini.IniReadValue(section, "Extra", GlobalVars.UserCustomization.Extra.ToString());
string section2 = "Colors";
headcolorid = ini.IniReadValue(section2, "HeadColorID", GlobalVars.UserCustomization.HeadColorID.ToString());
headcolorstring = ini.IniReadValue(section2, "HeadColorString", GlobalVars.UserCustomization.HeadColorString.ToString());
torsocolorid = ini.IniReadValue(section2, "TorsoColorID", GlobalVars.UserCustomization.TorsoColorID.ToString());
torsocolorstring = ini.IniReadValue(section2, "TorsoColorString", GlobalVars.UserCustomization.TorsoColorString.ToString());
larmid = ini.IniReadValue(section2, "LeftArmColorID", GlobalVars.UserCustomization.LeftArmColorID.ToString());
larmstring = ini.IniReadValue(section2, "LeftArmColorString", GlobalVars.UserCustomization.LeftArmColorString.ToString());
rarmid = ini.IniReadValue(section2, "RightArmColorID", GlobalVars.UserCustomization.RightArmColorID.ToString());
rarmstring = ini.IniReadValue(section2, "RightArmColorString", GlobalVars.UserCustomization.RightArmColorString.ToString());
llegid = ini.IniReadValue(section2, "LeftLegColorID", GlobalVars.UserCustomization.LeftLegColorID.ToString());
llegstring = ini.IniReadValue(section2, "LeftLegColorString", GlobalVars.UserCustomization.LeftLegColorString.ToString());
rlegid = ini.IniReadValue(section2, "RightLegColorID", GlobalVars.UserCustomization.RightLegColorID.ToString());
rlegstring = ini.IniReadValue(section2, "RightLegColorString", GlobalVars.UserCustomization.RightLegColorString.ToString());
string section3 = "Other";
characterid = ini.IniReadValue(section3, "CharacterID", GlobalVars.UserCustomization.CharacterID.ToString());
extraishat = ini.IniReadValue(section3, "ExtraSelectionIsHat", GlobalVars.UserCustomization.ExtraSelectionIsHat.ToString());
showhatsonextra = ini.IniReadValue(section3, "ShowHatsOnExtra", GlobalVars.UserCustomization.ShowHatsInExtra.ToString());
try
{
GlobalVars.UserCustomization.Hat1 = hat1;
GlobalVars.UserCustomization.Hat2 = hat2;
GlobalVars.UserCustomization.Hat3 = hat3;
GlobalVars.UserCustomization.HeadColorID = Convert.ToInt32(headcolorid);
GlobalVars.UserCustomization.TorsoColorID = Convert.ToInt32(torsocolorid);
GlobalVars.UserCustomization.LeftArmColorID = Convert.ToInt32(larmid);
GlobalVars.UserCustomization.RightArmColorID = Convert.ToInt32(rarmid);
GlobalVars.UserCustomization.LeftLegColorID = Convert.ToInt32(llegid);
GlobalVars.UserCustomization.RightLegColorID = Convert.ToInt32(rlegid);
GlobalVars.UserCustomization.HeadColorString = headcolorstring;
GlobalVars.UserCustomization.TorsoColorString = torsocolorstring;
GlobalVars.UserCustomization.LeftArmColorString = larmstring;
GlobalVars.UserCustomization.RightArmColorString = rarmstring;
GlobalVars.UserCustomization.LeftLegColorString = llegstring;
GlobalVars.UserCustomization.RightLegColorString = rlegstring;
GlobalVars.UserCustomization.Face = face;
GlobalVars.UserCustomization.Head = head;
GlobalVars.UserCustomization.TShirt = tshirt;
GlobalVars.UserCustomization.Shirt = shirt;
GlobalVars.UserCustomization.Pants = pants;
GlobalVars.UserCustomization.Icon = icon;
GlobalVars.UserCustomization.CharacterID = characterid;
GlobalVars.UserCustomization.Extra = extra;
bool bline24 = Convert.ToBoolean(extraishat);
GlobalVars.UserCustomization.ExtraSelectionIsHat = bline24;
bool bline9 = Convert.ToBoolean(showhatsonextra);
GlobalVars.UserCustomization.ShowHatsInExtra = bline9;
}
catch (Exception)
{
Customization(cfgpath, true);
}
}
ReloadLoadtextValue();
}
public static void ReShadeValues(string cfgpath, bool write, bool setglobals)
{
if (write)
{
//WRITE
INIFile ini = new INIFile(cfgpath);
string section = "GENERAL";
int FPS = GlobalVars.UserConfiguration.ReShadeFPSDisplay ? 1 : 0;
ini.IniWriteValue(section, "ShowFPS", FPS.ToString());
ini.IniWriteValue(section, "ShowFrameTime", FPS.ToString());
int PerformanceMode = GlobalVars.UserConfiguration.ReShadePerformanceMode ? 1 : 0;
ini.IniWriteValue(section, "PerformanceMode", PerformanceMode.ToString());
}
else
{
//READ
string framerate, frametime, performance;
INIFile ini = new INIFile(cfgpath);
string section = "GENERAL";
int FPS = GlobalVars.UserConfiguration.ReShadeFPSDisplay ? 1 : 0;
framerate = ini.IniReadValue(section, "ShowFPS", FPS.ToString());
frametime = ini.IniReadValue(section, "ShowFrameTime", FPS.ToString());
int PerformanceMode = GlobalVars.UserConfiguration.ReShadePerformanceMode ? 1 : 0;
performance = ini.IniReadValue(section, "PerformanceMode", PerformanceMode.ToString());
if (setglobals)
{
try
{
switch(Convert.ToInt32(framerate))
{
case int showFPSLine when showFPSLine == 1 && Convert.ToInt32(frametime) == 1:
GlobalVars.UserConfiguration.ReShadeFPSDisplay = true;
break;
default:
GlobalVars.UserConfiguration.ReShadeFPSDisplay = false;
break;
}
switch (Convert.ToInt32(performance))
{
case 1:
GlobalVars.UserConfiguration.ReShadePerformanceMode = true;
break;
default:
GlobalVars.UserConfiguration.ReShadePerformanceMode = false;
break;
}
}
catch (Exception)
{
ReShadeValues(cfgpath, true, setglobals);
}
}
}
}
public static void ReadClientValues(string clientpath)
{
string file, usesplayername, usesid, warning,
legacymode, clientmd5, scriptmd5,
desc, fix2007, alreadyhassecurity,
nographicsoptions, commandlineargs;
using (StreamReader reader = new StreamReader(clientpath))
{
file = reader.ReadLine();
}
string ConvertedLine = SecurityFuncs.Base64Decode(file);
string[] result = ConvertedLine.Split('|');
usesplayername = SecurityFuncs.Base64Decode(result[0]);
usesid = SecurityFuncs.Base64Decode(result[1]);
warning = SecurityFuncs.Base64Decode(result[2]);
legacymode = SecurityFuncs.Base64Decode(result[3]);
clientmd5 = SecurityFuncs.Base64Decode(result[4]);
scriptmd5 = SecurityFuncs.Base64Decode(result[5]);
desc = SecurityFuncs.Base64Decode(result[6]);
fix2007 = SecurityFuncs.Base64Decode(result[8]);
alreadyhassecurity = SecurityFuncs.Base64Decode(result[9]);
nographicsoptions = SecurityFuncs.Base64Decode(result[10]);
try
{
commandlineargs = SecurityFuncs.Base64Decode(result[11]);
}
catch
{
//fake this option until we properly apply it.
nographicsoptions = "False";
commandlineargs = SecurityFuncs.Base64Decode(result[10]);
}
bool bline1 = Convert.ToBoolean(usesplayername);
GlobalVars.SelectedClientInfo.UsesPlayerName = bline1;
bool bline2 = Convert.ToBoolean(usesid);
GlobalVars.SelectedClientInfo.UsesID = bline2;
GlobalVars.SelectedClientInfo.Warning = warning;
bool bline4 = Convert.ToBoolean(legacymode);
GlobalVars.SelectedClientInfo.LegacyMode = bline4;
GlobalVars.SelectedClientInfo.ClientMD5 = clientmd5;
GlobalVars.SelectedClientInfo.ScriptMD5 = scriptmd5;
GlobalVars.SelectedClientInfo.Description = desc;
bool bline9 = Convert.ToBoolean(fix2007);
GlobalVars.SelectedClientInfo.Fix2007 = bline9;
bool bline10 = Convert.ToBoolean(alreadyhassecurity);
GlobalVars.SelectedClientInfo.AlreadyHasSecurity = bline10;
bool bline11 = Convert.ToBoolean(nographicsoptions);
GlobalVars.SelectedClientInfo.NoGraphicsOptions = bline11;
GlobalVars.SelectedClientInfo.CommandLineArgs = commandlineargs;
}
public static void ReShade(string cfgpath, string cfgname, bool write)
{
string fullpath = cfgpath + "\\" + cfgname;
if (!File.Exists(fullpath))
{
File.Copy(GlobalPaths.ConfigDir + "\\ReShade_default.ini", fullpath, true);
ReShadeValues(fullpath, write, true);
}
else
{
ReShadeValues(fullpath, write, true);
}
string clientdir = GlobalPaths.ClientDir;
DirectoryInfo dinfo = new DirectoryInfo(clientdir);
DirectoryInfo[] Dirs = dinfo.GetDirectories();
foreach (DirectoryInfo dir in Dirs)
{
string fulldirpath = dir.FullName + @"\" + cfgname;
if (!File.Exists(fulldirpath))
{
File.Copy(fullpath, fulldirpath, true);
ReShadeValues(fulldirpath, write, false);
}
else
{
ReShadeValues(fulldirpath, write, false);
}
string fulldllpath = dir.FullName + @"\opengl32.dll";
if (GlobalVars.UserConfiguration.ReShade)
{
if (!File.Exists(fulldllpath))
{
File.Copy(GlobalPaths.ConfigDirData + "\\opengl32.dll", fulldllpath, true);
}
}
else
{
if (File.Exists(fulldllpath))
{
File.Delete(fulldllpath);
}
}
}
}
public static void ResetConfigValues()
{
GlobalVars.UserConfiguration.SelectedClient = GlobalVars.ProgramInformation.DefaultClient;
GlobalVars.UserConfiguration.Map = GlobalVars.ProgramInformation.DefaultMap;
GlobalVars.UserConfiguration.CloseOnLaunch = false;
GeneratePlayerID();
GlobalVars.UserConfiguration.PlayerName = "Player";
GlobalVars.UserConfiguration.RobloxPort = 53640;
GlobalVars.UserConfiguration.PlayerLimit = 12;
GlobalVars.UserConfiguration.UPnP = false;
GlobalVars.UserConfiguration.DisabledItemMakerHelp = false;
GlobalVars.UserConfiguration.DiscordPresence = true;
GlobalVars.UserConfiguration.MapPath = GlobalPaths.MapsDir + @"\\" + GlobalVars.ProgramInformation.DefaultMap;
GlobalVars.UserConfiguration.MapPathSnip = GlobalPaths.MapsDirBase + @"\\" + GlobalVars.ProgramInformation.DefaultMap;
GlobalVars.UserConfiguration.GraphicsMode = Settings.GraphicsOptions.Mode.OpenGL;
GlobalVars.UserConfiguration.ReShade = false;
GlobalVars.UserConfiguration.QualityLevel = Settings.GraphicsOptions.Level.Ultra;
GlobalVars.UserConfiguration.LauncherStyle = Settings.UIOptions.Style.Extended;
ResetCustomizationValues();
}
public static void ResetCustomizationValues()
{
GlobalVars.UserCustomization.Hat1 = "NoHat.rbxm";
GlobalVars.UserCustomization.Hat2 = "NoHat.rbxm";
GlobalVars.UserCustomization.Hat3 = "NoHat.rbxm";
GlobalVars.UserCustomization.Face = "DefaultFace.rbxm";
GlobalVars.UserCustomization.Head = "DefaultHead.rbxm";
GlobalVars.UserCustomization.TShirt = "NoTShirt.rbxm";
GlobalVars.UserCustomization.Shirt = "NoShirt.rbxm";
GlobalVars.UserCustomization.Pants = "NoPants.rbxm";
GlobalVars.UserCustomization.Icon = "NBC";
GlobalVars.UserCustomization.Extra = "NoExtra.rbxm";
GlobalVars.UserCustomization.HeadColorID = 24;
GlobalVars.UserCustomization.TorsoColorID = 23;
GlobalVars.UserCustomization.LeftArmColorID = 24;
GlobalVars.UserCustomization.RightArmColorID = 24;
GlobalVars.UserCustomization.LeftLegColorID = 119;
GlobalVars.UserCustomization.RightLegColorID = 119;
GlobalVars.UserCustomization.CharacterID = "";
GlobalVars.UserCustomization.HeadColorString = "Color [A=255, R=245, G=205, B=47]";
GlobalVars.UserCustomization.TorsoColorString = "Color [A=255, R=13, G=105, B=172]";
GlobalVars.UserCustomization.LeftArmColorString = "Color [A=255, R=245, G=205, B=47]";
GlobalVars.UserCustomization.RightArmColorString = "Color [A=255, R=245, G=205, B=47]";
GlobalVars.UserCustomization.LeftLegColorString = "Color [A=255, R=164, G=189, B=71]";
GlobalVars.UserCustomization.RightLegColorString = "Color [A=255, R=164, G=189, B=71]";
GlobalVars.UserCustomization.ExtraSelectionIsHat = false;
GlobalVars.UserCustomization.ShowHatsInExtra = false;
ReloadLoadtextValue();
}
public static void ReloadLoadtextValue()
{
string hat1 = (!GlobalVars.UserCustomization.Hat1.EndsWith("-Solo.rbxm")) ? GlobalVars.UserCustomization.Hat1 : "NoHat.rbxm";
string hat2 = (!GlobalVars.UserCustomization.Hat2.EndsWith("-Solo.rbxm")) ? GlobalVars.UserCustomization.Hat2 : "NoHat.rbxm";
string hat3 = (!GlobalVars.UserCustomization.Hat3.EndsWith("-Solo.rbxm")) ? GlobalVars.UserCustomization.Hat3 : "NoHat.rbxm";
string extra = (!GlobalVars.UserCustomization.Extra.EndsWith("-Solo.rbxm")) ? GlobalVars.UserCustomization.Extra : "NoExtra.rbxm";
GlobalVars.loadtext = "'" + hat1 + "','" +
hat2 + "','" +
hat3 + "'," +
GlobalVars.UserCustomization.HeadColorID + "," +
GlobalVars.UserCustomization.TorsoColorID + "," +
GlobalVars.UserCustomization.LeftArmColorID + "," +
GlobalVars.UserCustomization.RightArmColorID + "," +
GlobalVars.UserCustomization.LeftLegColorID + "," +
GlobalVars.UserCustomization.RightLegColorID + ",'" +
GlobalVars.UserCustomization.TShirt + "','" +
GlobalVars.UserCustomization.Shirt + "','" +
GlobalVars.UserCustomization.Pants + "','" +
GlobalVars.UserCustomization.Face + "','" +
GlobalVars.UserCustomization.Head + "','" +
GlobalVars.UserCustomization.Icon + "','" +
extra + "'";
GlobalVars.sololoadtext = "'" + GlobalVars.UserCustomization.Hat1 + "','" +
GlobalVars.UserCustomization.Hat2 + "','" +
GlobalVars.UserCustomization.Hat3 + "'," +
GlobalVars.UserCustomization.HeadColorID + "," +
GlobalVars.UserCustomization.TorsoColorID + "," +
GlobalVars.UserCustomization.LeftArmColorID + "," +
GlobalVars.UserCustomization.RightArmColorID + "," +
GlobalVars.UserCustomization.LeftLegColorID + "," +
GlobalVars.UserCustomization.RightLegColorID + ",'" +
GlobalVars.UserCustomization.TShirt + "','" +
GlobalVars.UserCustomization.Shirt + "','" +
GlobalVars.UserCustomization.Pants + "','" +
GlobalVars.UserCustomization.Face + "','" +
GlobalVars.UserCustomization.Head + "','" +
GlobalVars.UserCustomization.Icon + "','" +
GlobalVars.UserCustomization.Extra + "'";
}
public static void GeneratePlayerID()
{
CryptoRandom random = new CryptoRandom();
int randomID = 0;
int randIDmode = random.Next(0, 8);
int idlimit = 0;
switch (randIDmode)
{
case 0:
idlimit = 9;
break;
case 1:
idlimit = 99;
break;
case 2:
idlimit = 999;
break;
case 3:
idlimit = 9999;
break;
case 4:
idlimit = 99999;
break;
case 5:
idlimit = 999999;
break;
case 6:
idlimit = 9999999;
break;
case 7:
idlimit = 99999999;
break;
case 8:
default:
break;
}
if (idlimit > 0)
{
randomID = random.Next(0, idlimit);
}
else
{
randomID = random.Next();
}
//2147483647 is max id.
GlobalVars.UserConfiguration.UserID = randomID;
}
public static void GenerateTripcode()
{
GlobalVars.UserConfiguration.PlayerTripcode = SecurityFuncs.RandomString();
}
public static string GenerateAndReturnTripcode()
{
GenerateTripcode();
return GlobalVars.UserConfiguration.PlayerTripcode;
}
public static Image LoadImage(string fileFullName)
{
Stream fileStream = File.OpenRead(fileFullName);
Image image = Image.FromStream(fileStream);
// PropertyItems seem to get lost when fileStream is closed to quickly (?); perhaps
// this is the reason Microsoft didn't want to close it in the first place.
PropertyItem[] items = image.PropertyItems;
fileStream.Close();
foreach (PropertyItem item in items)
{
image.SetPropertyItem(item);
}
return image;
}
public static void UpdateRichPresence(LauncherState state, string mapname, bool initial = false)
{
if (GlobalVars.UserConfiguration.DiscordPresence)
{
if (initial)
{
GlobalVars.presence.largeImageKey = GlobalVars.imagekey_large;
GlobalVars.presence.startTimestamp = SecurityFuncs.UnixTimeNow();
}
string ValidMapname = (string.IsNullOrWhiteSpace(mapname) ? "Place1" : mapname);
switch (state)
{
case LauncherState.InLauncher:
GlobalVars.presence.smallImageKey = GlobalVars.image_inlauncher;
GlobalVars.presence.state = "In Launcher";
GlobalVars.presence.details = "Selected " + GlobalVars.UserConfiguration.SelectedClient;
GlobalVars.presence.largeImageText = GlobalVars.UserConfiguration.PlayerName + " | Novetus " + GlobalVars.ProgramInformation.Version;
GlobalVars.presence.smallImageText = "In Launcher";
break;
case LauncherState.InMPGame:
GlobalVars.presence.smallImageKey = GlobalVars.image_ingame;
GlobalVars.presence.details = ValidMapname;
GlobalVars.presence.state = "In " + GlobalVars.UserConfiguration.SelectedClient + " Multiplayer Game";
GlobalVars.presence.largeImageText = GlobalVars.UserConfiguration.PlayerName + " | Novetus " + GlobalVars.ProgramInformation.Version;
GlobalVars.presence.smallImageText = "In " + GlobalVars.UserConfiguration.SelectedClient + " Multiplayer Game";
break;
case LauncherState.InSoloGame:
GlobalVars.presence.smallImageKey = GlobalVars.image_ingame;
GlobalVars.presence.details = ValidMapname;
GlobalVars.presence.state = "In " + GlobalVars.UserConfiguration.SelectedClient + " Solo Game";
GlobalVars.presence.largeImageText = GlobalVars.UserConfiguration.PlayerName + " | Novetus " + GlobalVars.ProgramInformation.Version;
GlobalVars.presence.smallImageText = "In " + GlobalVars.UserConfiguration.SelectedClient + " Solo Game";
break;
case LauncherState.InStudio:
GlobalVars.presence.smallImageKey = GlobalVars.image_instudio;
GlobalVars.presence.details = ValidMapname;
GlobalVars.presence.state = "In " + GlobalVars.UserConfiguration.SelectedClient + " Studio";
GlobalVars.presence.largeImageText = GlobalVars.UserConfiguration.PlayerName + " | Novetus " + GlobalVars.ProgramInformation.Version;
GlobalVars.presence.smallImageText = "In " + GlobalVars.UserConfiguration.SelectedClient + " Studio";
break;
case LauncherState.InCustomization:
GlobalVars.presence.smallImageKey = GlobalVars.image_incustomization;
GlobalVars.presence.details = "Customizing " + GlobalVars.UserConfiguration.PlayerName;
GlobalVars.presence.state = "In Character Customization";
GlobalVars.presence.largeImageText = GlobalVars.UserConfiguration.PlayerName + " | Novetus " + GlobalVars.ProgramInformation.Version;
GlobalVars.presence.smallImageText = "In Character Customization";
break;
case LauncherState.InEasterEggGame:
GlobalVars.presence.smallImageKey = GlobalVars.image_ingame;
GlobalVars.presence.details = ValidMapname;
GlobalVars.presence.state = "Reading a message.";
GlobalVars.presence.largeImageText = GlobalVars.UserConfiguration.PlayerName + " | Novetus " + GlobalVars.ProgramInformation.Version;
GlobalVars.presence.smallImageText = "Reading a message.";
break;
case LauncherState.LoadingURI:
GlobalVars.presence.smallImageKey = GlobalVars.image_ingame;
GlobalVars.presence.details = ValidMapname;
GlobalVars.presence.state = "Joining a " + GlobalVars.UserConfiguration.SelectedClient + " Multiplayer Game";
GlobalVars.presence.largeImageText = GlobalVars.UserConfiguration.PlayerName + " | Novetus " + GlobalVars.ProgramInformation.Version;
GlobalVars.presence.smallImageText = "Joining a " + GlobalVars.UserConfiguration.SelectedClient + " Multiplayer Game";
break;
default:
break;
}
IDiscordRPC.UpdatePresence(ref GlobalVars.presence);
}
}
public static string ChangeGameSettings()
{
string result = "";
if (!GlobalVars.SelectedClientInfo.NoGraphicsOptions)
{
switch (GlobalVars.UserConfiguration.GraphicsMode)
{
case Settings.GraphicsOptions.Mode.OpenGL:
result += "xpcall( function() settings().Rendering.graphicsMode = 2 end, function( err ) settings().Rendering.graphicsMode = 4 end );";
break;
case Settings.GraphicsOptions.Mode.DirectX:
result += "pcall(function() settings().Rendering.graphicsMode = 3 end);";
break;
default:
break;
}
}
//default values are ultra settings
int MeshDetail = 100;
int ShadingQuality = 100;
int GFXQualityLevel = 19;
int MaterialQuality = 3;
int AASamples = 8;
int Bevels = 1;
int Shadows_2008 = 1;
bool Shadows_2007 = true;
switch (GlobalVars.UserConfiguration.QualityLevel)
{
case Settings.GraphicsOptions.Level.VeryLow:
MeshDetail = 50;
ShadingQuality = 50;
GFXQualityLevel = 1;
MaterialQuality = 1;
AASamples = 1;
Bevels = 2;
Shadows_2008 = 2;
Shadows_2007 = false;
break;
case Settings.GraphicsOptions.Level.Low:
MeshDetail = 50;
ShadingQuality = 50;
GFXQualityLevel = 5;
MaterialQuality = 1;
AASamples = 1;
Bevels = 2;
Shadows_2008 = 2;
Shadows_2007 = false;
break;
case Settings.GraphicsOptions.Level.Medium:
MeshDetail = 50;
ShadingQuality = 50;
GFXQualityLevel = 10;
MaterialQuality = 2;
AASamples = 4;
Bevels = 2;
Shadows_2007 = false;
break;
case Settings.GraphicsOptions.Level.High:
MeshDetail = 75;
ShadingQuality = 75;
GFXQualityLevel = 15;
AASamples = 4;
break;
case Settings.GraphicsOptions.Level.Ultra:
default:
break;
}
result += " pcall(function() settings().Rendering.maxMeshDetail = " + MeshDetail.ToString() + " end);"
+ " pcall(function() settings().Rendering.maxShadingQuality = " + ShadingQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.minMeshDetail = " + MeshDetail.ToString() + " end);"
+ " pcall(function() settings().Rendering.minShadingQuality = " + ShadingQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.AluminumQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.CompoundMaterialQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.CorrodedMetalQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.DiamondPlateQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.GrassQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.IceQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.PlasticQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.SlateQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.TrussDetail = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.WoodQuality = " + MaterialQuality.ToString() + " end);"
+ " pcall(function() settings().Rendering.Antialiasing = 1 end);"
+ " pcall(function() settings().Rendering.AASamples = " + AASamples.ToString() + " end);"
+ " pcall(function() settings().Rendering.Bevels = " + Bevels.ToString() + " end);"
+ " pcall(function() settings().Rendering.Shadow = " + Shadows_2008.ToString() + " end);"
+ " pcall(function() settings().Rendering.Shadows = " + Shadows_2007.ToString().ToLower() + " end);"
+ " pcall(function() settings().Rendering.QualityLevel = " + GFXQualityLevel.ToString() + " end);";
return result;
}
public static string GetLuaFileName()
{
string luafile = "";
if (!GlobalVars.SelectedClientInfo.Fix2007)
{
luafile = "rbxasset://scripts\\\\" + GlobalVars.ScriptName + ".lua";
}
else
{
luafile = GlobalPaths.ClientDir + @"\\" + GlobalVars.UserConfiguration.SelectedClient + @"\\content\\scripts\\" + GlobalVars.ScriptGenName + ".lua";
}
return luafile;
}
public static string GetClientEXEDir(ScriptType type)
{
string rbxexe = "";
if (GlobalVars.SelectedClientInfo.LegacyMode)
{
rbxexe = GlobalPaths.ClientDir + @"\\" + GlobalVars.UserConfiguration.SelectedClient + @"\\RobloxApp.exe";
}
else
{
switch (type)
{
case ScriptType.Client:
rbxexe = GlobalPaths.ClientDir + @"\\" + GlobalVars.UserConfiguration.SelectedClient + @"\\RobloxApp_client.exe";
break;
case ScriptType.Server:
rbxexe = GlobalPaths.ClientDir + @"\\" + GlobalVars.UserConfiguration.SelectedClient + @"\\RobloxApp_server.exe";
break;
case ScriptType.Studio:
rbxexe = GlobalPaths.ClientDir + @"\\" + GlobalVars.UserConfiguration.SelectedClient + @"\\RobloxApp_studio.exe";
break;
case ScriptType.Solo:
case ScriptType.EasterEgg:
rbxexe = GlobalPaths.ClientDir + @"\\" + GlobalVars.UserConfiguration.SelectedClient + @"\\RobloxApp_solo.exe";
break;
case ScriptType.None:
default:
rbxexe = GlobalPaths.ClientDir + @"\\" + GlobalVars.UserConfiguration.SelectedClient + @"\\RobloxApp.exe";
break;
}
}
return rbxexe;
}
}
#endregion