13 lines
2.7 KiB
Plaintext
13 lines
2.7 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Script" referent="RBX0">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Sound</string>
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<string name="Source">-- util function waitForChild(parent, childName) 	while true do 		local child = parent:findFirstChild(childName) 		if child then 			return child 		end 		parent.ChildAdded:wait() 	end end function newSound(id) 	local sound = Instance.new("Sound") 	sound.SoundId = id 	sound.Parent = script.Parent.Head 	return sound end -- declarations local sDied = newSound("rbxasset://sounds/uuhhh.wav") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") local sGettingUp = newSound("rbxasset://sounds/hit.wav") local sJumping = newSound("rbxasset://sounds/button.wav") local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") sRunning.Looped = true local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") -- functions function onDied() 	sDied:Play() end function onState(state, sound) 	if state then 		sound:Play() 	else 		sound:Pause() 	end end function onRunning(speed) 	if speed>0 then 		sRunning:Play() 	else 		sRunning:Pause() 	end end -- connect up Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) </string>
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<bool name="archivable">true</bool>
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</Properties>
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</Item>
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</roblox> |