Novetus_src/clients/2010L/content/materials/scripts/compound.material

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material Concrete_Low
{
technique lod1
{
pass
{
// set ambient and diffuse colors to Lerp(CompoundColor1, CompoundColor2, MixedColorRatio)
// set specular to Lerp(Ks1, Ks2, MixedColorRatio) SpecExpo
ambient vertexcolour
diffuse vertexcolour
specular 0.19 0.19 0.19 14
// mimic current wood shader limitation
max_lights 2
texture_unit
{
texture_alias Studs
tex_coord_set 0
texture textures/surfacesAlpha.png
colour_op alpha_blend
//ignore alpha from SurfaceAlpha.png. Use fixed alpha. VERY IMPORTANT FOR OFF-SCREEN RENDERING!
alpha_op_ex source1 src_manual src_manual 1 1 1
filtering trilinear
}
}
}
}
material Concrete_Med : Concrete_Low
{
lod_distances 160.0
technique LegacyFF_lod0
{
lod_index 0
pass
{
ambient vertexcolour
diffuse vertexcolour
specular 0.19 0.19 0.19 14
// mimic current wood shader limitation
max_lights 2
texture_unit
{
tex_coord_set 1
texture textures/ConcreteFallback.png
filtering trilinear
colour_op_ex add_signed src_texture src_current
//ignore alpha from SurfaceAlpha.png. Use alpha from vertices (in this case, it is not set, so use manual 1.0). VERY IMPORTANT FOR OFF-SCREEN RENDERING!
alpha_op_ex source1 src_manual src_manual 1.0 1.0 1.0
transform 0.18 0 0 0 0 0.18 0 0 0 0 0.18 0 0 0 0 1
}
texture_unit
{
texture_alias Studs
tex_coord_set 0
texture textures/surfacesAlpha.png
colour_op alpha_blend
//ignore alpha from SurfaceAlpha.png. Use fixed alpha. VERY IMPORTANT FOR OFF-SCREEN RENDERING!
alpha_op_ex source1 src_manual src_manual 1 1 1
filtering trilinear
}
}
}
technique lod1
{
lod_index 1
}
}
// Concrete High currently uses Concrete Medium fixed function, very fast
material Concrete_High : Concrete_Med
{
}