Novetus_src/Novetus/NovetusLauncher/Classes/LocalPaths.cs

58 lines
3.9 KiB
C#

namespace NovetusLauncher
{
class LocalPaths
{
//plugins???? UNCOMMENT.
//public static readonly string BasePath = RootPath.Replace(@"\", @"\\");
//assetcache
public static readonly string DirFonts = "\\fonts";
public static readonly string DirSounds = "\\sounds";
public static readonly string DirTextures = "\\textures";
public static readonly string DirScripts = "\\scripts";
public static readonly string FontsGameDir = "fonts/";
public static readonly string SoundsGameDir = "sounds/";
public static readonly string TexturesGameDir = "textures/";
public static readonly string ScriptsGameDir = "scripts/";
//item asset dirs
public static readonly string hatdirFonts = GlobalPaths.hatdir + DirFonts;
public static readonly string hatdirTextures = GlobalPaths.hatdir + DirTextures;
public static readonly string hatdirSounds = GlobalPaths.hatdir + DirSounds;
public static readonly string hatdirScripts = GlobalPaths.hatdir + DirScripts;
public static readonly string facedirTextures = GlobalPaths.facedir + DirTextures;
public static readonly string headdirFonts = GlobalPaths.headdir + DirFonts;
public static readonly string headdirTextures = GlobalPaths.headdir + DirTextures;
public static readonly string tshirtdirTextures = GlobalPaths.tshirtdir + DirTextures;
public static readonly string shirtdirTextures = GlobalPaths.shirtdir + DirTextures;
public static readonly string pantsdirTextures = GlobalPaths.pantsdir + DirTextures;
public static readonly string hatGameDirFonts = GlobalPaths.hatGameDir + FontsGameDir;
public static readonly string hatGameDirTextures = GlobalPaths.hatGameDir + TexturesGameDir;
public static readonly string hatGameDirSounds = GlobalPaths.hatGameDir + SoundsGameDir;
public static readonly string hatGameDirScripts = GlobalPaths.hatGameDir + ScriptsGameDir;
public static readonly string faceGameDirTextures = GlobalPaths.faceGameDir + TexturesGameDir;
public static readonly string headGameDirFonts = GlobalPaths.headGameDir + FontsGameDir;
public static readonly string headGameDirTextures = GlobalPaths.headGameDir + TexturesGameDir;
public static readonly string tshirtGameDirTextures = GlobalPaths.tshirtGameDir + TexturesGameDir;
public static readonly string shirtGameDirTextures = GlobalPaths.shirtGameDir + TexturesGameDir;
public static readonly string pantsGameDirTextures = GlobalPaths.pantsGameDir + TexturesGameDir;
public static readonly string AssetCacheDir = GlobalPaths.DataPath + "\\assetcache";
public static readonly string AssetCacheDirSky = AssetCacheDir + "\\sky";
public static readonly string AssetCacheDirFonts = AssetCacheDir + DirFonts;
public static readonly string AssetCacheDirSounds = AssetCacheDir + DirSounds;
public static readonly string AssetCacheDirTextures = AssetCacheDir + DirTextures;
public static readonly string AssetCacheDirTexturesGUI = AssetCacheDirTextures + "\\gui";
public static readonly string AssetCacheDirScripts = AssetCacheDir + DirScripts;
public static readonly string AssetCacheGameDir = GlobalPaths.SharedDataGameDir + "assetcache/";
public static readonly string AssetCacheFontsGameDir = AssetCacheGameDir + FontsGameDir;
public static readonly string AssetCacheSkyGameDir = AssetCacheGameDir + "sky/";
public static readonly string AssetCacheSoundsGameDir = AssetCacheGameDir + SoundsGameDir;
public static readonly string AssetCacheTexturesGameDir = AssetCacheGameDir + TexturesGameDir;
public static readonly string AssetCacheTexturesGUIGameDir = AssetCacheTexturesGameDir + "gui/";
public static readonly string AssetCacheScriptsGameDir = AssetCacheGameDir + ScriptsGameDir;
}
}