242 lines
5.7 KiB
Plaintext
242 lines
5.7 KiB
Plaintext
|
|
vertex_program materials/programs/include/commonvp cg
|
|
{
|
|
source common.cfgx
|
|
}
|
|
|
|
fragment_program materials/programs/include/commonfp cg
|
|
{
|
|
source common.cfgx
|
|
}
|
|
|
|
vertex_program WoodVP cg
|
|
{
|
|
source materials/programs/wood.cgfx
|
|
profiles vs_1_1 arbvp1
|
|
entry_point mainVS
|
|
|
|
default_params
|
|
{
|
|
param_named_auto Lamp0Pos light_position 0
|
|
param_named_auto Lamp1Pos light_position 1
|
|
param_named_auto WorldITXf inverse_transpose_world_matrix
|
|
param_named_auto WorldXf world_matrix
|
|
param_named_auto ViewIXf inverse_view_matrix
|
|
param_named_auto WvpXf worldviewproj_matrix
|
|
param_named_auto WorldXf world_matrix
|
|
param_named NormalMapAttnExp float 5.0
|
|
|
|
// NormalMapAttnVec must match mul(TextureXf, float4(1,0,0,0))
|
|
param_named NormalMapAttnVec float3 0.1699672 -2.625356E-08 -0.9854497
|
|
|
|
//Matrix.CreateFromYawPitchRoll((float)(1.4f), (float)Math.PI /3.0f, 0.0f)
|
|
//param_named TextureXf matrix4x4 0.1699672 -2.625356E-08 -0.9854497 0 0.8534244 0.5 0.1471959 0 0.4927248 -0.8660254 0.08498365 0 0 0 0 1
|
|
|
|
//param_named TextureXf matrix4x4 0.7316889 1.200554E-08 -0.6816387 0 0.4646314 0.7316889 0.4987475 0 0.4987475 -0.6816387 0.5353686 0 12 3 -4 1
|
|
//param_named TextureXf matrix4x4 0.3658444 6.002772E-09 -0.3408194 0 0.2323157 0.3658444 0.2493737 0 0.2493737 -0.3408194 0.2676843 0 12 3 -4 0.5
|
|
//param_named TextureXf matrix4x4 1.463378 2.401109E-08 -1.363277 0 0.9292628 1.463378 0.9974949 0 0.9974949 -1.363277 1.070737 0 12 3 -4 2
|
|
}
|
|
}
|
|
|
|
|
|
fragment_program WoodFP cg
|
|
{
|
|
source materials/programs/wood.cgfx
|
|
entry_point woodPSStuds
|
|
profiles ps_2_x
|
|
|
|
default_params
|
|
{
|
|
param_named_auto AmbiColor ambient_light_colour
|
|
param_named_auto Lamp0Color light_diffuse_colour 0
|
|
param_named_auto Lamp1Color light_diffuse_colour 1
|
|
param_named WoodContrast float3 0.1 0.1 0.1
|
|
param_named Ks1 float 0.32
|
|
param_named Ks2 float 0.16
|
|
param_named SpecExpon float 4
|
|
param_named RingScale float 4
|
|
param_named AmpScale float 1
|
|
param_named LightRingEnd float 0.4
|
|
param_named DarkRingStart float 0.8
|
|
param_named DarkRingEnd float 0.83
|
|
param_named NormMapScale float 0.6
|
|
param_named NoiseScale float 64
|
|
|
|
// always set to (1 - gLightRingEnd + gDarkRingEnd - gDarkRingBegin) /2
|
|
param_named MixedColorRatio float 0.315
|
|
|
|
param_named AAFreqMultiplier float 12
|
|
}
|
|
|
|
}
|
|
|
|
fragment_program WoodFPStudless cg
|
|
{
|
|
source materials/programs/wood.cgfx
|
|
entry_point woodPS
|
|
profiles ps_2_x
|
|
|
|
default_params
|
|
{
|
|
param_named_auto AmbiColor ambient_light_colour
|
|
param_named_auto Lamp0Color light_diffuse_colour 0
|
|
param_named_auto Lamp1Color light_diffuse_colour 1
|
|
param_named WoodContrast float3 0.1 0.1 0.1
|
|
param_named Ks1 float 0.32
|
|
param_named Ks2 float 0.16
|
|
param_named SpecExpon float 4
|
|
param_named RingScale float 4
|
|
param_named AmpScale float 1
|
|
param_named LightRingEnd float 0.4
|
|
param_named DarkRingStart float 0.8
|
|
param_named DarkRingEnd float 0.83
|
|
param_named NormMapScale float 0.6
|
|
param_named NoiseScale float 64
|
|
|
|
// always set to (1 - gLightRingEnd + gDarkRingEnd - gDarkRingBegin) /2
|
|
param_named MixedColorRatio float 0.315
|
|
|
|
param_named AAFreqMultiplier float 12
|
|
}
|
|
|
|
}
|
|
|
|
|
|
material Wood_Low
|
|
{
|
|
technique lod1
|
|
{
|
|
pass
|
|
{
|
|
// set ambient and diffuse colors to Lerp(WoodColor1, WoodColor2, MixedColorRatio)
|
|
// set specular to Lerp(Ks1, Ks2, MixedColorRatio) SpecExpo
|
|
|
|
ambient vertexcolour
|
|
diffuse vertexcolour
|
|
specular 0.2696 0.2696 0.2696 4
|
|
// mimic current wood shader limitation
|
|
max_lights 2
|
|
|
|
texture_unit
|
|
{
|
|
texture_alias Studs
|
|
tex_coord_set 0
|
|
texture textures/surfacesAlpha.png
|
|
colour_op alpha_blend
|
|
//ignore alpha from SurfaceAlpha.png. Use fixed alpha. VERY IMPORTANT FOR OFF-SCREEN RENDERING!
|
|
alpha_op_ex source1 src_manual src_manual 1 1 1
|
|
filtering trilinear
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
material Wood_Med : Wood_Low
|
|
{
|
|
lod_distances 200.0
|
|
|
|
// reserver a spot for proper fallback order in dervied Wood_High
|
|
technique Procedural_lod0
|
|
{
|
|
scheme Unused
|
|
}
|
|
|
|
technique LegacyFF_lod0
|
|
{
|
|
lod_index 0
|
|
pass
|
|
{
|
|
ambient vertexcolour
|
|
diffuse vertexcolour
|
|
specular 0.2696 0.2696 0.2696 4
|
|
// mimic current wood shader limitation
|
|
max_lights 2
|
|
|
|
texture_unit
|
|
{
|
|
tex_coord_set 1
|
|
texture textures/WoodFallback.png
|
|
filtering trilinear
|
|
colour_op_ex add_signed src_texture src_current
|
|
//ignore alpha from SurfaceAlpha.png. Use alpha from vertices (in this case, it is not set, so use manual 1.0). VERY IMPORTANT FOR OFF-SCREEN RENDERING!
|
|
alpha_op_ex source1 src_manual src_manual 1.0 1.0 1.0
|
|
//transform 0.025 0.025 0 0 -0.025 0 0.025 0 0 0 0 0 0 0 0 0
|
|
transform 0.01699672 0.1353425 -0.03733006 0 -0.1155417 -0.07062286 -0.04077413 0 0 0 0 0 0 0 0 1
|
|
}
|
|
|
|
texture_unit
|
|
{
|
|
texture_alias Studs
|
|
tex_coord_set 0
|
|
texture textures/surfacesAlpha.png
|
|
colour_op alpha_blend
|
|
//ignore alpha from SurfaceAlpha.png. Use fixed alpha. VERY IMPORTANT FOR OFF-SCREEN RENDERING!
|
|
alpha_op_ex source1 src_manual src_manual 1 1 1
|
|
|
|
filtering trilinear
|
|
}
|
|
}
|
|
}
|
|
|
|
technique lod1
|
|
{
|
|
lod_index 1
|
|
}
|
|
}
|
|
|
|
material Wood_High : Wood_Med
|
|
{
|
|
technique Procedural_lod0
|
|
{
|
|
scheme Default
|
|
lod_index 0
|
|
|
|
pass
|
|
{
|
|
max_lights 2
|
|
|
|
vertex_program_ref WoodVP
|
|
{
|
|
}
|
|
|
|
fragment_program_ref WoodFP
|
|
{
|
|
|
|
}
|
|
|
|
texture_unit
|
|
{
|
|
texture_alias Studs
|
|
tex_coord_set 0
|
|
texture textures/SurfacesAlpha.png
|
|
filtering trilinear
|
|
}
|
|
|
|
texture_unit
|
|
{
|
|
tex_coord_set 1
|
|
texture textures/noiseL8_32x32x32.dds 3d
|
|
filtering trilinear
|
|
}
|
|
texture_unit
|
|
{
|
|
tex_coord_set 2
|
|
texture textures/HorizLines_normal.dds
|
|
filtering trilinear
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
technique LegacyFF_lod0
|
|
{
|
|
}
|
|
|
|
technique lod1
|
|
{
|
|
}
|
|
}
|
|
|
|
|