70 lines
1.8 KiB
Plaintext
70 lines
1.8 KiB
Plaintext
|
|
#ifdef FXCOMPOSER_VERSION // in fxcompser editor
|
|
#include "include/common.cgh"
|
|
#else
|
|
#include "common.cgh"
|
|
#endif
|
|
|
|
/********* pixel shader ********/
|
|
float4 alumPSStuds(VertexOutput IN,
|
|
uniform float Ks,
|
|
uniform float SpecExpon,
|
|
uniform float3 Lamp0Color,
|
|
uniform float3 Lamp1Color,
|
|
uniform float3 AmbiColor,
|
|
uniform sampler2D StudsSamp,
|
|
uniform sampler2D NormalSamp,
|
|
uniform samplerCUBE EnvSampler,
|
|
uniform float Kr,
|
|
uniform float FresnelVal
|
|
) : COLOR
|
|
{
|
|
float4 studShade = tex2D(StudsSamp, IN.ModelUV.xy);
|
|
float fade = 1-abs(IN.ObjectNormal.w);
|
|
if(fade < 0)
|
|
fade = 0;
|
|
|
|
float2 NormalUV = IN.ModelUV.zw;
|
|
float2 NormalUV2 = NormalUV * 0.4;
|
|
float2 NormalUV3 = NormalUV2 * 0.1;
|
|
|
|
float3 dColor = IN.Color.xyz;
|
|
|
|
float3 tNorm = tex2D(NormalSamp,NormalUV).xyz - float3(0.5,0.5,0.5);
|
|
float3 tNorm2 = tex2D(NormalSamp, NormalUV2).xyz - float3(0.5, 0.5, 0.5);
|
|
tNorm = lerp(tNorm, tNorm2, 0.5);
|
|
tNorm2 = tex2D(NormalSamp, NormalUV3).xyz - float3(0.5, 0.5, 0.5);
|
|
tNorm = lerp(tNorm, tNorm2, 0.3);
|
|
|
|
float tNormSum = 0.4+0.6*(tNorm.x + tNorm.y + tNorm.z);
|
|
dColor *= ((1-fade) + (fade*tNormSum));
|
|
|
|
float3 aWorldBinormal = cross(IN.WorldNormal, IN.WorldTangent);
|
|
float3 NnBump = normalize(tNorm.x * IN.WorldTangent + tNorm.y*aWorldBinormal + tNorm.z * IN.WorldNormal);
|
|
NnBump *= fade;
|
|
Ks *= fade;
|
|
|
|
float3 Nn = normalize(lerp(NnBump, IN.WorldNormal, 0.4 ));
|
|
|
|
float3 diffContrib;
|
|
float3 specContrib;
|
|
float3 reflContrib;
|
|
|
|
ps_shared_lighting_env(dColor, Nn, IN.WorldView,
|
|
IN.Light0Vec, IN.Light1Vec,
|
|
Lamp0Color, Lamp1Color,
|
|
AmbiColor,
|
|
Ks, SpecExpon,
|
|
Kr,
|
|
diffContrib,
|
|
specContrib,
|
|
EnvSampler,
|
|
reflContrib);
|
|
|
|
float3 result = lerp(diffContrib, studShade.xyz, studShade.w) + specContrib;
|
|
result += (FresnelVal*reflContrib-0.1) * fade;
|
|
|
|
return float4(result, 1);
|
|
}
|
|
|