28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
#region Usings
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using System.Reflection;
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using System.Runtime.InteropServices;
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#endregion
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle ("Novetus")]
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[assembly: AssemblyDescription("Launcher for old Roblox clients.")]
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[assembly: AssemblyConfiguration ("")]
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[assembly: AssemblyCompany ("Bitl")]
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[assembly: AssemblyProduct ("Novetus")]
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[assembly: AssemblyCopyright("(c) Bitl 2018-2021. All rights to Roblox go to the Roblox Corporation.")]
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[assembly: AssemblyTrademark ("")]
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[assembly: AssemblyCulture ("")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible (false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all the values or you can use the default the Revision and
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// Build Numbers by using the '*' as shown below:
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[assembly: AssemblyVersion("2.0.*")]
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