settings().Rendering.frameRateManager = 2 settings().Rendering.graphicsMode = 2 settings().Network.MaxSendBuffer = 1000000 settings().Network.PhysicsReplicationUpdateRate = 1000000 settings().Network.SendRate = 1000000 settings().Network.PhysicsSend = 1 -- 1==RoundRobin _G.rawset=nil function readonlytable(table) return setmetatable({}, { __index = table, __newindex = function(table, key, value) error("Attempt to modify read-only table") end, __metatable = false }); end function readonlytablechildren(table) for i,v in pairs(table) do if type(v)=="table" and table[i]~=_G._G then readonlytablechildren(table[i]) table[i] = readonlytable(table[i]) end if type(v)=="userdata" then local mt = getmetatable(table[i]) if mt~=nil and mt~=false then mt.__metatable=false end end end end readonlytablechildren(_G) _G._G = readonlytable(_G) mt = getmetatable(game.Changed) mt.__metatable=false mt = getmetatable("curse you roblox") mt.__metatable=false --function made by rbxbanland function newWaitForChild(newParent,name) local returnable = nil if newParent:FindFirstChild(name) then returnable = newParent:FindFirstChild(name) else repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil end return returnable end function KickPlayer(Player,reason) local message = Instance.new("Message") message.Text = "You were kicked. Reason: "..reason message.Parent = Player wait(2) Player:remove() print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: "..reason) end function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret) PlayerService = game:GetService("Players") Player = PlayerService:GetPlayerFromCharacter(newChar) local function kick() KickPlayer(Player, "Modified Client") end if (not Player:FindFirstChild("Appearance")) then kick() end if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then kick() end local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")} for _,newVal in pairs(playerApp:GetChildren()) do local customtype = newVal.CustomizationType.Value if (customtype == 1) then pcall(function() charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value end) end end end function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID) local newCharApp = Instance.new("IntValue",Player) newCharApp.Name = "Appearance" --BODY COLORS for i=1,6,1 do local BodyColor = Instance.new("BrickColorValue",newCharApp) if (i == 1) then if (HeadColorID ~= nil) then BodyColor.Value = BrickColor.new(HeadColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Head Color" elseif (i == 2) then if (TorsoColorID ~= nil) then BodyColor.Value = BrickColor.new(TorsoColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Torso Color" elseif (i == 3) then if (LeftArmColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftArmColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Left Arm Color" elseif (i == 4) then if (RightArmColorID ~= nil) then BodyColor.Value = BrickColor.new(RightArmColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Right Arm Color" elseif (i == 5) then if (LeftLegColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftLegColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Left Leg Color" elseif (i == 6) then if (RightLegColorID ~= nil) then BodyColor.Value = BrickColor.new(RightLegColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Right Leg Color" end local indexValue = Instance.new("NumberValue") indexValue.Name = "ColorIndex" indexValue.Parent = BodyColor indexValue.Value = i local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = BodyColor typeValue.Value = 1 end end function LoadSecurity(playerApp,Player,ServerSecurityLocation) local function kick() KickPlayer(Player, "Modified Client") end if (not Player:FindFirstChild("Security")) then kick() end if (not playerApp:FindFirstChild("ClientEXEMD5") or not playerApp:FindFirstChild("LauncherMD5") or not playerApp:FindFirstChild("ClientScriptMD5")) then kick() end for _,newVal in pairs(playerApp:GetChildren()) do if (newVal.Name == "ClientEXEMD5") then if (newVal.Value ~= ServerSecurityLocation.Security.ClientEXEMD5.Value or newVal.Value == nil) then kick() break end end if (newVal.Name == "LauncherMD5") then if (newVal.Value ~= ServerSecurityLocation.Security.LauncherMD5.Value or newVal.Value == nil) then kick() break end end if (newVal.Name == "ClientScriptMD5") then if (newVal.Value ~= ServerSecurityLocation.Security.ClientScriptMD5.Value or newVal.Value == nil) then kick() break end end end end function InitalizeSecurityValues(Location,ClientEXEMD5,LauncherMD5,ClientScriptMD5) Location = Instance.new("IntValue", Location) Location.Name = "Security" local clientValue = Instance.new("StringValue", Location) clientValue.Value = ClientEXEMD5 or "" clientValue.Name = "ClientEXEMD5" local launcherValue = Instance.new("StringValue", Location) launcherValue.Value = LauncherMD5 or "" launcherValue.Name = "LauncherMD5" local scriptValue = Instance.new("StringValue", Location) scriptValue.Value = ClientScriptMD5 or "" scriptValue.Name = "ClientScriptMD5" end function InitalizeClientName(Location) local newName = Instance.new("StringValue",Location) newName.Value = "2006S" newName.Name = "Name" end rbxversion = version() print("ROBLOX Client version '" .. rbxversion .. "' loaded.") function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,RemoveTeapotTurret) Server = game:GetService("NetworkServer") RunService = game:GetService("RunService") Server:start(Port, 20) RunService:run() game.Workspace:InsertContent("rbxasset://Fonts//libraries.rbxm") PlayerService = game:GetService("Players") PlayerService.MaxPlayers = PlayerLimit PlayerService.PlayerAdded:connect(function(Player) Player.Chatted:connect(function(msg) print(Player.Name.."; "..msg) end) if (PlayerService.NumPlayers > PlayerService.MaxPlayers) then KickPlayer(Player, "Too many players on server.") else print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added") Player:LoadCharacter() LoadSecurity(newWaitForChild(Player,"Security"),Player,game.Lighting) if (Player.Character ~= nil) then LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret) end end while true do wait(0.001) if (Player.Character ~= nil) then if (Player.Character.Humanoid.Health == 0) then wait(5) Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret) elseif (Player.Character.Parent == nil) then wait(5) Player:LoadCharacter() -- to make sure nobody is deleted. LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret) end end end end) PlayerService.PlayerRemoving:connect(function(Player) print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving") end) pcall(function() game.Close:connect(function() Server:Stop() end) end) InitalizeSecurityValues(game.Lighting,LauncherMD5,ClientEXEMD5,ClientScriptMD5) InitalizeClientName(game.Lighting) Server.IncommingConnection:connect(IncommingConnection) end function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Ticket) local suc, err = pcall(function() client = game:GetService("NetworkClient") player = game:GetService("Players"):CreateLocalPlayer(UserID) player:SetSuperSafeChat(false) pcall(function() player:SetUnder13(false) end) pcall(function() player:SetMembershipType(Enum.MembershipType.BuildersClub) end) pcall(function() player:SetAccountAge(365) end) player.CharacterAppearance=0 pcall(function() player.Name=PlayerName or "" end) game:GetService("Visit") InitalizeClientAppearance(player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID) InitalizeSecurityValues(player,LauncherMD5,ClientEXEMD5,ClientScriptMD5) end) local function dieerror(errmsg) game:SetMessage(errmsg) wait(math.huge) end if not suc then dieerror(err) end local function disconnect(peer,lostconnection) game:SetMessage("You have lost connection to the game") end local function connected(url, replicator) replicator.Disconnection:connect(disconnect) local marker = nil local suc, err = pcall(function() game:SetMessageBrickCount() marker = replicator:SendMarker() end) if not suc then dieerror(err) end marker.Received:connect(function() local suc, err = pcall(function() game:ClearMessage() end) if not suc then dieerror(err) end end) end local function rejected() dieerror("Failed to connect to the Game. (Connection rejected)") end local function failed(peer, errcode, why) dieerror("Failed to connect to the Game. (ID="..errcode.." ["..why.."])") end local suc, err = pcall(function() game:SetMessage("Connecting to server...") client.ConnectionAccepted:connect(connected) client.ConnectionRejected:connect(rejected) client.ConnectionFailed:connect(failed) client:Connect(ServerIP,ServerPort, 0, 20) game.GuiRoot.MainMenu["Toolbox"]:Remove() game.GuiRoot.MainMenu["Edit Mode"]:Remove() game.GuiRoot.RightPalette.ReportAbuse:Remove() game.GuiRoot.ChatMenuPanel:Remove() end) if not suc then local x = Instance.new("Message") x.Text = err x.Parent = workspace wait(math.huge) end end function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID) local plr = game.Players:CreateLocalPlayer(UserID) game:GetService("RunService"):run() game.Workspace:InsertContent("rbxasset://Fonts//libraries.rbxm") plr.Name = PlayerName plr:LoadCharacter() plr.CharacterAppearance=0 InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID) LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false) game:GetService("Visit") while true do wait() if (plr.Character.Humanoid.Health == 0) then wait(5) plr:LoadCharacter() LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false) end end end _G.CSServer=CSServer _G.CSConnect=CSConnect _G.CSSolo=CSSolo