///////////////////////////////////////////////////// // Material used for bright explosion parts ///////////////////////////////////////////////////// material explosion/explosionMatl { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture textures/explosion.png } } } } ///////////////////////////////////////////////////// // Bright sparks that fly out from explosions ///////////////////////////////////////////////////// material explosion/explosparkMatl { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture textures/spark.png } } } } /////////////////////////////////////////////////////////// // Alpha blended smoke from explosions. // Disabled because they overpower the bright explosion parts. /////////////////////////////////////////////////////////// material explosion/explosmokeMatl { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture textures/explosion.png } } } }