#region Usings using System.IO; using System.Reflection; #endregion #region Global Paths public class GlobalPaths { public static readonly string RootPathLauncher = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); public static readonly string BasePathLauncher = RootPathLauncher.Replace(@"\", @"\\"); public static readonly string RootPath = Directory.GetParent(RootPathLauncher).ToString(); public static readonly string BasePath = RootPath.Replace(@"\", @"\\"); public static readonly string DataPath = BasePath + @"\\shareddata"; public static readonly string ServerDir = DataPath + "\\server"; public static readonly string ConfigDir = BasePath + @"\\config"; public static readonly string ConfigDirData = BasePathLauncher + @"\\data"; public static readonly string ClientDir = BasePath + @"\\clients"; public static readonly string MapsDir = BasePath + @"\\maps"; public static readonly string MapsDirBase = "maps"; public static readonly string BaseGameDir = "rbxasset://../../../"; public static readonly string SharedDataGameDir = BaseGameDir + "shareddata/"; //customization public static readonly string CustomPlayerDir = DataPath + "\\charcustom"; public static readonly string hatdir = CustomPlayerDir + "\\hats"; public static readonly string facedir = CustomPlayerDir + "\\faces"; public static readonly string headdir = CustomPlayerDir + "\\heads"; public static readonly string tshirtdir = CustomPlayerDir + "\\tshirts"; public static readonly string shirtdir = CustomPlayerDir + "\\shirts"; public static readonly string pantsdir = CustomPlayerDir + "\\pants"; public static readonly string extradir = CustomPlayerDir + "\\custom"; public static readonly string extradirIcons = extradir + "\\icons"; public static readonly string CharCustomGameDir = SharedDataGameDir + "charcustom/"; public static readonly string hatGameDir = CharCustomGameDir + "hats/"; public static readonly string faceGameDir = CharCustomGameDir + "faces/"; public static readonly string headGameDir = CharCustomGameDir + "heads/"; public static readonly string tshirtGameDir = CharCustomGameDir + "tshirts/"; public static readonly string shirtGameDir = CharCustomGameDir + "shirts/"; public static readonly string pantsGameDir = CharCustomGameDir + "pants/"; public static readonly string extraGameDir = CharCustomGameDir + "custom/"; //webserver public static string WebServer_CustomPlayerDir = GlobalVars.WebServerURI + "/charcustom/"; public static string WebServer_HatDir = WebServer_CustomPlayerDir + "hats/"; public static string WebServer_FaceDir = WebServer_CustomPlayerDir + "faces/"; public static string WebServer_HeadDir = WebServer_CustomPlayerDir + "heads/"; public static string WebServer_TShirtDir = WebServer_CustomPlayerDir + "tshirts/"; public static string WebServer_ShirtDir = WebServer_CustomPlayerDir + "shirts/"; public static string WebServer_PantsDir = WebServer_CustomPlayerDir + "pants/"; public static string WebServer_ExtraDir = WebServer_CustomPlayerDir + "custom/"; } #endregion