null nil RBX1 28.400001481175423 0 0 0 1 0 0 0 1 0 0 0 1 Workspace null true 0 0 0 1 0 0 0 1 0 0 0 1 Base null true true -0.5 0.5 0 0 -0.5 0.5 2 0 194 0 6.19999981 -0.5 1 0 0 0 1 0 0 0 1 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 baseplate 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 true 1 18 0.400000006 18 false true -0.5 0.5 0 0 -0.5 0.5 4 0 194 0 8.79999828 -0.5 1 0 0 0 1 0 0 0 1 false 0 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 SpawnLocation true 0 -0.5 0.5 0 0 0 0 0 194 -0.5 0.5 3 0 1 0 0 0 true 1 6 4.80000019 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 13.4000006 7.92000008 1 0 0 0 1 0 0 0 1 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 16 14 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 13.3999996 -8.92000008 1 0 0 0 1 0 0 0 1 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 16 14 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 8.56000042 13.400053 -0.5 0 0 1 0 1 0 -1 0 0 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 16 14 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -8.56000042 13.3999996 -0.5 0 0 1 0 1 0 -1 0 0 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 16 14 1 null 0 -12.871439 27.7626457 -18.5925331 -0.880598187 0.290444404 -0.37441811 -1.49011612e-008 0.790138721 0.612928033 0.47386378 0.539743304 -0.695794702 -6.88076401 17.955822 -7.45984554 1 0 0 0 1 0 0 0 1 Camera true false Startup for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = game.StarterPack end end true CurPlayerAnim none true Run Service true Instance true ContentFilter true Instance true 12 Players true StarterPack true StarterGui true true 3DViewUI true true false 4279308561 0.600000024 4279308561 0 2 3 BaseTransparency 1 -155 1 -80 false 0 150 0 20 0 0 Change Base Transparency 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() if (game.Workspace.Base.baseplate.Transparency == 0) then game.Workspace.Base.baseplate.Transparency = 0.5 elseif (game.Workspace.Base.baseplate.Transparency == 0.5) then game.Workspace.Base.baseplate.Transparency = 1 elseif (game.Workspace.Base.baseplate.Transparency == 1) then game.Workspace.Base.baseplate.Transparency = 0 end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 BackgroundColor 1 -155 1 -155 false 0 150 0 20 0 0 Change Background Color 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() if (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/modernsky512_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/red.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/red.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/green.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/green.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/orange.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/orange.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/black.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/black.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/white.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/white.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/greenscreen.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/greenscreen.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/blue.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/blue.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/plainsky512_bk.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/plainsky512_dn.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/plainsky512_ft.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/plainsky512_lf.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/plainsky512_rt.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/plainsky512_up.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/plainsky512_bk.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/GreySky_bk.png" game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/GreySky_dn.png" game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/GreySky_ft.png" game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/GreySky_lf.png" game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/GreySky_rt.png" game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/GreySky_up.png" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/GreySky_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/redsky512_bk.png" game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/redsky512_dn.png" game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/redsky512_ft.png" game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/redsky512_lf.png" game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/redsky512_rt.png" game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/redsky512_up.png" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/redsky512_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/darksky512_bk.png" game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/darksky512_dn.png" game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/darksky512_ft.png" game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/darksky512_lf.png" game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/darksky512_rt.png" game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/darksky512_up.png" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/darksky512_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/modernsky512_bk.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/modernsky512_dn.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/modernsky512_ft.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/modernsky512_lf.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/modernsky512_rt.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/modernsky512_up.jpg" else game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/red.jpg" end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseRunTool 1 -71 1 -205 false 0 66 0 20 0 0 Run W/ Tool 4294967295 0 true 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function move(time) RightShoulder.MaxVelocity = 0.5 --RightShoulder.MaxVelocity = 0.15 RightShoulder.DesiredAngle = 1.57 LeftShoulder.MaxVelocity = 0.15 --LeftShoulder.DesiredAngle = 1.57 local amplitude = 1 local frequency = 9 local desiredAngle = amplitude * math.sin(time*frequency) --RightShoulder.DesiredAngle = desiredAngle LeftShoulder.DesiredAngle = desiredAngle RightHip.DesiredAngle = -desiredAngle LeftHip.DesiredAngle = -desiredAngle end move(wait(0.1)) end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 ChangeWalkSpeed 1 -155 1 -180 false 0 150 0 20 0 0 Change Walk Speed 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local human = plr.Character.Humanoid if (human.WalkSpeed == 0) then human.WalkSpeed = 4 elseif (human.WalkSpeed == 4) then human.WalkSpeed = 8 elseif (human.WalkSpeed == 8) then human.WalkSpeed = 16 elseif (human.WalkSpeed == 16) then human.WalkSpeed = 0 end end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseStandTool 1 -155 1 -205 false 0 75 0 20 0 0 Stand W/ Tool 4294967295 0 true 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveTool() RightShoulder.MaxVelocity = 0.5 RightShoulder.DesiredAngle = 1.57 end moveTool() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseStand 1 -155 1 -255 false 0 45 0 20 0 0 Stand 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local function moveDefault() RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 end moveDefault() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseLunge 1 -155 1 -230 false 0 45 0 20 0 0 Lunge 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveLunge() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightHip.MaxVelocity = 0.5 LeftHip.MaxVelocity = 0.5 RightShoulder.DesiredAngle = 1.57 LeftShoulder.DesiredAngle = 1.0 RightHip.DesiredAngle = 1.57 LeftHip.DesiredAngle = 1.0 end moveLunge() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseRun 1 -101 1 -255 false 0 42 0 20 0 0 Run 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function move(time) --RightShoulder.MaxVelocity = 0.5 RightShoulder.MaxVelocity = 0.15 --RightShoulder.DesiredAngle = 1.57 LeftShoulder.MaxVelocity = 0.15 --LeftShoulder.DesiredAngle = 1.57 local amplitude = 1 local frequency = 9 local desiredAngle = amplitude * math.sin(time*frequency) RightShoulder.DesiredAngle = desiredAngle LeftShoulder.DesiredAngle = desiredAngle RightHip.DesiredAngle = -desiredAngle LeftHip.DesiredAngle = -desiredAngle end move(wait(0.1)) end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseSit 1 -101 1 -230 false 0 42 0 20 0 0 Sit 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder.DesiredAngle = 3.14 /2 LeftShoulder.DesiredAngle = -3.14 /2 RightHip.DesiredAngle = 3.14 /2 LeftHip.DesiredAngle = -3.14 /2 end moveSit() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseZombie 1 -50 1 -230 false 0 45 0 20 0 0 Zombie 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveZombieWalk(time) local amplitude local frequency RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder.DesiredAngle = 3.14 /2 LeftShoulder.DesiredAngle = -3.14 /2 amplitude = 1 frequency = 9 local desiredAngle = amplitude * math.sin(time*frequency) RightHip.DesiredAngle = -desiredAngle LeftHip.DesiredAngle = -desiredAngle end moveZombieWalk(wait(0.1)) end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 TimeOfDay 1 -155 1 -130 false 0 150 0 20 0 0 Change Time of Day 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() game.Lighting.Minute.Value = game.Lighting.Minute.Value + 30 if game.Lighting.Minute.Value == 60 then game.Lighting.Minute.Value = 0 game.Lighting.Hour.Value = game.Lighting.Hour.Value + 1 if game.Lighting.Hour.Value == 24 then game.Lighting.Hour.Value = 0 end end hextra = "" mextra = "" if game.Lighting.Hour.Value < 10 then hextra = "0" end if game.Lighting.Minute.Value < 10 then mextra = "0" end game.Lighting.TimeOfDay = hextra..game.Lighting.Hour.Value..":"..mextra..game.Lighting.Minute.Value..":00" end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 PoseJump 1 -50 1 -255 false 0 45 0 20 0 0 Jump 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveJump() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder.DesiredAngle = 3.14 LeftShoulder.DesiredAngle = -3.14 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 end moveJump() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 ToggleCelestialBodies 1 -155 1 -105 false 0 150 0 20 0 0 Toggle Sun, Moon, and Stars 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() if game.Lighting.Sky.CelestialBodiesShown == true then game.Lighting.Sky.CelestialBodiesShown = false else game.Lighting.Sky.CelestialBodiesShown = true end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 2 3 ToolLoadout 1 -155 1 -55 false 0 150 0 20 0 0 Change Tool Loadout 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() player = game.Players.LocalPlayer for _, tool in ipairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") then tool:Remove() end end for _, equippedtool in ipairs(player.Character:GetChildren()) do if equippedtool:IsA("Tool") then equippedtool:Remove() end end if game.Lighting.Inventory.Value == 0 then --sfoth for _, newtool in ipairs(game.Lighting.SFOTHWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = player.Backpack end end sword = game.Lighting.ClassicWeapons.ClassicSword:Clone() sword.Parent = player.Backpack game.Lighting.Inventory.Value = 1 elseif game.Lighting.Inventory.Value == 1 then --rise of the killbots for _, newtool in ipairs(game.Lighting.ROTKBWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = player.Backpack end end rpg = game.Lighting.ClassicWeapons.ClassicRPG:Clone() rpg.Parent = player.Backpack trowel = game.Lighting.ClassicWeapons.ClassicTrowel:Clone() trowel.Parent = player.Backpack game.Lighting.Inventory.Value = 2 elseif game.Lighting.Inventory.Value == 2 then --gears for _, newtool in ipairs(game.Lighting.Gears:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = player.Backpack end end game.Lighting.Inventory.Value = 3 elseif game.Lighting.Inventory.Value == 3 then --none game.Lighting.Inventory.Value = 4 else --classic for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = player.Backpack end end game.Lighting.Inventory.Value = 0 end end script.Parent.MouseButton1Down:connect(onClicked) true 0 10 1 Soundscape 1 true CollectionService true PhysicsService true BadgeService true Geometry true RenderHooksService true SocialService true 1000 Debris true Instance true Instance true Selection true 4288453788 1 4278190080 4278190080 41.7332993 Lighting 4291809236 14:00:00 true false Sky rbxasset://Sky/null_plainsky512_bk.jpg rbxasset://Sky/null_plainsky512_dn.jpg rbxasset://Sky/null_plainsky512_ft.jpg rbxasset://Sky/null_plainsky512_lf.jpg rbxasset://Sky/null_plainsky512_rt.jpg rbxasset://Sky/null_plainsky512_up.jpg 3000 true Hour 14 true Minute 0 true 0 0 0 1 0 0 0 1 0 0 0 1 ClassicWeapons null true true 0 0.400000006 0.5 1 0 -0 0 0 1 0 -1 -0 ClassicPaintballGun rbxasset://Textures/PaintballIcon.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -212.5 13.3999996 -448.5 -0 1 -0 -0 0 -1 -1 0 -0 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 3 2 2 2 rbxasset://Fonts/PaintballGun.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/PaintballGunTex128.png 1 1 1 true true 0 -0.699999988 0 1 0 0 0 1 0 0 0 1 ClassicSlingshot rbxasset://../../../shareddata/Textures/Slingshot.png true false -0.5 0.5 0 0 -0.5 0.5 4 0 194 -211 13.6000004 -446.5 1 0 0 0 1 0 0 0 1 true 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2.4000001 1 2 2 rbxasset://Fonts/slingshot.mesh 5 Mesh 0 0 0 0.5 0.5 0.5 rbxasset://Textures/SlingshotTexture.png 1 1 1 true true 0 0 0 1 0 0 0 1 0 0 0 1 ClassicSuperball rbxasset://Textures/Superball.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 21 -212 13.3999996 -452 -1.74406295e-010 7.98860711e-009 -1 -2.21916951e-009 1 -7.98860711e-009 1 -2.21916951e-009 1.74406295e-010 true 1 0 0 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 0 2 2 2 true -1 -0.75 0.25 0 0 1 0 1 -0 -1 0 -0 ClassicRPG rbxasset://Textures/Rocket.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 -205.5 12.7999992 -449 4.71794515e-009 7.52472307e-010 1 -7.17136983e-012 1 7.52472307e-010 -1 7.17136983e-012 -4.71794515e-009 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.800000012 1 2 2 rbxasset://Fonts/rocketlauncher.mesh 5 Mesh 0 0 0 0.75 0.75 0.75 rbxasset://Textures/rocketlaunchertex.png 1 1 1 true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 ClassicSword rbxasset://../../../shareddata/Textures/Sword128.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 -212 12.7999992 -444.5 0 0 -1 0 1 0 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 4 2 2 rbxasset://Fonts/sword.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/SwordTexture.png 1 1 1 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 0 1 0 0 0 0 -1 -0 1 0 ClassicTimebomb rbxasset://Textures/Bomb.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -208 13.3999996 -450 -1 -1.08416859e-010 -2.25344743e-010 2.25344743e-010 -1.76532541e-012 1 1.08416859e-010 1 -1.76532541e-012 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 0 2 2 2 2 2 rbxasset://Fonts/timebomb.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/bombtex.png 1 1 1 true true 0 -1.29999995 0 1 0 0 0 1 0 0 0 1 ClassicTrowel rbxasset://Textures/Wall.png true false -0.5 0.5 2 0 -0.5 0.5 4 0 5 -208.5 12.8999996 -445.200012 1 0 0 0 0 1 0 -1 0 true 0.5 2 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 4.4000001 1 2 2 rbxasset://Fonts/trowel.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/TrowelTexture.png 1 1 1 true Inventory 0 true 0 0 0 1 0 0 0 1 0 0 0 1 SFOTHWeapons null true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 Darkheart true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 -139.5 42.79533 202.400009 1 2.13553839e-018 8.54358194e-017 8.54358194e-017 3.42285418e-008 -0.99999994 -2.13553963e-018 0.99999994 3.42285418e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 4 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 0.800000012 0.800000012 1 rbxasset://textures/SwordTexture.png 0 0 0 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -2 0 0 1 1 0 0 0 1 0 Firebrand true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 -177.400009 332.595276 -168.5 0 -1 0 0 0 -1 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 6 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1.5 1.5 1.5 rbxasset://textures/SwordTexture.png 0.5 0 0 true Lunged false true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 Ghostwalker true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 418.600006 1.99453902 102.5 0 -1 0 0 0 -1 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0.699999988 0 0 0 true 1 1 0.800000012 4 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1 1 1 1 1 0 true Lunged false true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true true 0 0 -0.75 0 0 1 1 0 0 0 1 0 Ice Dagger true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 53.5 229.39505 314.399994 1 -5.37268128e-019 2.26713171e-019 2.26713171e-019 3.42285418e-008 -0.99999994 5.37268128e-019 0.99999994 3.42285418e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 2 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 0.5 0.5 0.5 0 0 1 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 Illumina true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 -418.600006 371.594543 56.5 0 1 0 0 0 -1 -1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 4 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1 1 1 1 1 0 true true Sparkles 4291559628 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -2 0 0 1 1 0 0 0 1 0 Venomshank true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 235.600006 206.595276 35.5 0 -1 0 0 0 -1 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 6 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1.5 1.5 1.5 rbxasset://textures/SwordTexture.png 0.300000012 1 0.300000012 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -0.75 0 0 1 1 0 0 0 1 0 Ice Dagger (Blue) true false -0.5 0.5 0 0 -0.5 0.5 0 0 23 53.5 229.39505 314.399994 1 -5.37268128e-019 2.26713171e-019 2.26713171e-019 3.42285418e-008 -0.99999994 5.37268128e-019 0.99999994 3.42285418e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 2 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 0.5 0.5 0.5 0 0 1 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -1.75 0 0 1 1 0 0 0 1 0 Windforce true false -0.5 0.5 0 0 -0.5 0.5 0 0 102 137.5 620.299988 -314.600006 1 0 -0 0 0 -1 0 1 -0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.300000012 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 5 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1.20000005 1.20000005 1.20000005 1 1 0 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true 0 0 0 1 0 0 0 1 0 0 0 1 ROTKBWeapons null true true 0 -0.200000003 0 0.999200881 0.0399680398 0 -0.0399680361 0.999201 0 0 -0 1 Shotgun rbxasset://../../../shareddata/RiseOfTheKillbots/textures/shotgun_icon.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 0.434713304 5.19890928 51.0338974 0.765911818 -0.030124668 -0.642238379 0.0399680249 0.999200642 0.000796274282 0.641700983 -0.0262788739 0.766503751 false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1 2 2 2 rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/Shotgun.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://../../../shareddata/RiseOfTheKillbots/textures/Shotgun.png 97 97 97 true true 0 -0.200000003 0 0.999200881 0.0399680398 0 -0.0399680361 0.999201 0 0 -0 1 Pistol rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol_icon.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 0.434713304 5.19890928 51.0338974 0.765911818 -0.030124668 -0.642238379 0.0399680249 0.999200642 0.000796274282 0.641700983 -0.0262788739 0.766503751 false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1 1 2 2 rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/pistol.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol.png 97 97 97 true CameraType 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Gears null true true 0 0 -1.70000005 0 0 1 1 0 0 0 1 0 KnightsSword rbxasset://textures/BrigandsSword.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 28.4997463 7.60000753 52.0000114 -3.42285489e-008 0 -1 0 1 0 1 0 -3.42285489e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 4 2 2 rbxasset://fonts/BrigandsSwordMesh.mesh 5 Mesh 0 0 0 1.70000005 1.70000005 1.70000005 rbxasset://textures/BrigandsSwordTex.png 1 1 1 true Lunged false true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true true 0.5 -0.100000001 0 0 0 1 0 1 -0 -1 0 0 Cheezburger rbxasset://textures/Cheezburger.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 1002 -0.5 0.800000012 -19.5 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 1 2 2 rbxasset://fonts/CheezburgerMesh.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://textures/CheezburgerTex.png 1 1 1 true false SandwichScript -------- OMG HAX Tool = script.Parent function burgerIdle() Tool.GripForward = Vector3.new(-1, 0, 0) Tool.GripPos = Vector3.new(-.5, -.1, 0) Tool.GripRight = Vector3.new(0, 0, 1) Tool.GripUp = Vector3.new(0,1,0) end function burgerEat() Tool.GripForward = Vector3.new(-.981, .196, 0) Tool.GripPos = Vector3.new(-.5, -0.6, -1.5) Tool.GripRight = Vector3.new(0, -0, -1) Tool.GripUp = Vector3.new(0.196, .981, 0) end function onActivated() if Tool.Eat.Value == false then burgerEat() Tool.Eat.Value = true else burgerIdle() Tool.Eat.Value = false end end script.Parent.Activated:connect(onActivated) true Eat false true true -0.600000024 0 0.699999988 -0.00347340619 0.928545654 0.371201903 -0.99995625 0 -0.00935677905 -0.00868819654 -0.371218145 0.928505063 WhiteNinjaStar rbxasset://textures/NinjaStar.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 11.5 9.79435539 93.5 1 -1.16600587e-017 6.05396395e-022 1.16600587e-017 1 -1.16603532e-017 -6.05396395e-022 1.16603532e-017 1 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 2 2 rbxasset://fonts/NinjaStarMesh.mesh 5 Mesh 0 0 0 3 3 3 rbxasset://textures/NinjaStarTex.png 1 1 1 true true 0 0 1 -1 0 -0 0 1 0 0 0 -1 GravityCoil rbxasset://textures/Coil.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 1002 -0.437734604 0.689841628 -3.05175781e-005 -0.999999523 -9.04471017e-006 2.48451997e-005 -8.99407678e-006 1 -1.47936089e-005 -2.47880726e-005 -1.48334029e-005 -1.00000012 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 rbxasset://fonts/CoilMesh.mesh 5 Mesh 0 0 0 0.699999988 0.699999988 0.699999988 rbxasset://textures/CoilTex.png 1 1 1 true true 0.0299999993 0 0 0.217036352 0 0.976163507 0 1 -0 -0.976163507 0 0.217036352 BloxyCola rbxasset://textures/BloxyCola.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 1002 24.562252 11.4898558 59.4999733 -0.999999523 -9.04471017e-006 2.48451997e-005 -8.99407678e-006 1 -1.47936089e-005 -2.47880726e-005 -1.48334029e-005 -1.00000012 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 1 2 2 rbxasset://fonts/BloxyColaMesh.mesh 5 Mesh 0 0 0 1.20000005 1.20000005 1.20000005 rbxasset://textures/BloxyColaTex.png 1 1 1 true false ColaScript -------- OMG HAX Tool = script.Parent function colaIdle() Tool.GripForward = Vector3.new(-.976,0,-0.217) Tool.GripPos = Vector3.new(0.03,0,0) Tool.GripRight = Vector3.new(.217,0,-.976) Tool.GripUp = Vector3.new(0,1,0) end function colaDrink() Tool.GripForward = Vector3.new(0,-.759,-.651) Tool.GripPos = Vector3.new(1.5,-.5,.3) Tool.GripRight = Vector3.new(1,0,0) Tool.GripUp = Vector3.new(0,.651,-.759) end function onActivated() if Tool.Drink.Value == false then colaDrink() Tool.Drink.Value = true else colaIdle() Tool.Drink.Value = false end end script.Parent.Activated:connect(onActivated) true Drink false true true 0 0 -2 0 -1 -0 -1 0 -0 0 0 -1 EnergySword rbxasset://textures/EnergySword.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 1020 -22 12.7999868 -16 -0 1 -0 -0 0 -1 -1 0 -0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 4 2 2 rbxasset://fonts/EnergySwordMesh.mesh 5 Mesh 0 0 0 1.39999998 1.39999998 1.39999998 rbxasset://textures/EnergySwordTex.png 1 1 0 true true Sparkles 4278196480 true true 0 -1 0 1 0 0 0 1 0 0 0 1 BanHammer rbxasset://textures/Banhammer.png true false -0.5 0.5 0 0 -0.5 0.5 4 0 194 41.5 19.3999996 65.5 1 0 0 0 1 0 0 0 1 true 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 6 1 2 2 rbxasset://fonts/BanhammerMesh.mesh 5 Mesh 0 0 0 0.5 0.5 0.5 rbxasset://textures/BanhammerTex.png 1 1 1 true false _Main Tool = script.Parent --player player = nil --save shoulders RSH, LSH = nil, nil --grip GRP = nil --welds RW, LW = Instance.new("Weld"), Instance.new("Weld") function WaitForChild(obj, ch_n) local t = time() while not obj:FindFirstChild(ch_n) and time() - t < 10 do wait(0.1) end return obj:FindFirstChild(ch_n) end --onselected, save shoulders and get player script.Parent.Equipped:connect(function() player = game.Players:playerFromCharacter(script.Parent.Parent) local ch = script.Parent.Parent WaitForChild(ch, "Torso") RSH = WaitForChild(ch.Torso, "Right Shoulder") LSH = WaitForChild(ch.Torso, "Left Shoulder") GRP = WaitForChild(ch["Right Arm"], "RightGrip") _G.Grip = GRP -- RSH.Part1 = nil LSH.Part1 = nil -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso _G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso _G.L = LW -- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0) --Bring_Arm_Up animation for i = 0, 1, 0.05 do wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i) LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0) end --put in grip wait() local rg = (ch["Right Arm"]:FindFirstChild("RightGrip") or GRP) if rg ~= GRP then GRP.Parent = ch["Right Arm"] rg:remove() end end) --griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0) script.Parent.Unequipped:connect(function() local pl = player --Bring_Arm_Down animation for i = 1, 0, -0.05 do wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i) LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0) end RW.Parent = nil LW.Parent = nil RSH.Part1 = pl.Character["Right Arm"] LSH.Part1 = pl.Character["Left Arm"] end) function HomeRun() for i = 0, 1, 0.1 do if Tool.CurAnim.Value ~= "homerun" then return end wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i) --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5) LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) --L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1) end ---------------------------------------- for i = 0, 1, 0.2 do wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i) --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1) LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i) LW.C1 = CFrame.new(0, 0.5-i, 0) GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0) end for i = 0, 1, 0.2 do wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1) end wait(0.1) -------------------------------------- for i = 0, 1, 0.1 do wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i) --RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i) LW.C1 = CFrame.new(0, -0.5+i*2, 0) --LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0) end end function Whack() for i = 0, 1, 0.2 do if Tool.CurAnim.Value ~= "norm" then return end wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i) end for i = 0, 1, 0.25 do if Tool.CurAnim.Value ~= "norm" then return end wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2) GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0) end for i = 0, 1, 0.2 do if Tool.CurAnim.Value ~= "norm" then return end wait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i) GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0) end end function onActivated() if Tool.CurAnim.Value == "homerun" then Tool.CurAnim.Value = "norm" Whack() elseif Tool.CurAnim.Value == "norm" then Tool.CurAnim.Value = "homerun" HomeRun() end end script.Parent.Activated:connect(onActivated) true CurAnim homerun true true -0.5 0 0 0 0 -1 -0 1 0 1 0 0 SubspaceTripmine rbxasset://textures/Tripmine.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 1032 -2 3.4000001 10 1 0 0 0 1 0 0 0 1 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 2 2 2 2 rbxasset://fonts/TripmineMesh.mesh 5 Mesh 0 0 0 0.699999988 0.699999988 0.699999988 rbxasset://textures/TripmineTex.png 1 1 1 true true -0.400000006 0 -1 -0 1 -0 1 0 0 0 0 -1 BluesteelClaws rbxasset://textures/Claw.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 29.4997463 8.40000629 77.0000153 -3.42285489e-008 0 -1 0 1 0 1 0 -3.42285489e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 2 2 2 rbxasset://fonts/ClawMesh.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://textures/ClawTex.png 1 1 1 true true 0 -0.550000012 -0.649999976 1 -0 0 0 0 -1 0 1 0 LaserPistol rbxasset://textures/LaserPistol.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 25.7173538 18.3032875 44 0.000554769649 -0.717356086 0.696706533 0.000571212207 0.696706712 0.717355847 -0.999999702 0 0.000796274282 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 3.60000014 1 2 2 rbxasset://fonts/LaserPistolMesh.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://textures/LaserPistolTex.png 1 1 1 true false GunScript -------- OMG HAX Tool = script.Parent function gunUp() Tool.GripForward = Vector3.new(0,.981,-.196) Tool.GripRight = Vector3.new(1,0,0) Tool.GripUp = Vector3.new(0,.196,.981) end function gunOut() Tool.GripForward = Vector3.new(0,1,0) Tool.GripRight = Vector3.new(1,0,0) Tool.GripUp = Vector3.new(0,0,1) end function onActivated() if Tool.Shoot.Value == false then gunUp() Tool.Shoot.Value = true else gunOut() Tool.Shoot.Value = false end end script.Parent.Activated:connect(onActivated) true Shoot false true ChangeHistoryService true Instance true Instance true