null nil true RBX1 28.400001481175423 0 0 0 1 0 0 0 1 0 0 0 1 Workspace null true 0 0 0 1 0 0 0 1 0 0 0 1 Base null true true -0.5 0.5 0 0 -0.5 0.5 2 0 194 0 6.19999981 -0.5 1 0 0 0 1 0 0 0 1 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 baseplate 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 1 18 0.400000006 18 false true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 0 8.79999828 -0.5 1 0 0 0 1 0 0 0 1 false 0 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 SpawnLocation true 0 -0.5 0.5 0 0 0 0 0 194 -0.5 0.5 3 0 1 0 0 0 1 6 4.80000019 1 true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 13.4000006 7.92000008 1 0 0 0 1 0 0 0 1 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 1 16 14 1 true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 13.3999996 -8.92000008 1 0 0 0 1 0 0 0 1 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 1 16 14 1 true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 8.56000042 13.400053 -0.5 0 0 1 0 1 0 -1 0 0 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 1 16 14 1 true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -8.56000042 13.3999996 -0.5 0 0 1 0 1 0 -1 0 0 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 1 16 14 1 true null 0 -12.2905922 28.6727867 -23.4560814 -0.947292984 0.171669155 -0.270491689 -0 0.84431392 0.535848796 0.320368648 0.507605791 -0.799812615 -6.88076401 17.955822 -7.45984554 1 0 0 0 1 0 0 0 1 Camera true false Startup for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = game.StarterPack end end true Run Service true Instance true ContentFilter true Instance true 12 Players true StarterPack true StarterGui true true 3DViewUI true true false 4279308561 0.600000024 4279308561 0 false 2 3 BaseTransparency 1 -155 1 -80 false 0 150 0 20 0 0 Change Base Transparency 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() if (game.Workspace.Base.baseplate.Transparency == 0) then game.Workspace.Base.baseplate.Transparency = 0.5 elseif (game.Workspace.Base.baseplate.Transparency == 0.5) then game.Workspace.Base.baseplate.Transparency = 1 elseif (game.Workspace.Base.baseplate.Transparency == 1) then game.Workspace.Base.baseplate.Transparency = 0 end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 BackgroundColor 1 -155 1 -155 false 0 150 0 20 0 0 Change Background Color 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() if (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/modernsky512_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/red.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/red.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/green.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/green.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/green.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/orange.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/orange.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/orange.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/black.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/black.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/black.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/white.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/white.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/white.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/greenscreen.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/greenscreen.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/greenscreen.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/blue.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/blue.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/blue.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/plainsky512_bk.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/plainsky512_dn.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/plainsky512_ft.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/plainsky512_lf.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/plainsky512_rt.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/plainsky512_up.jpg" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://Sky/plainsky512_bk.jpg") then game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/GreySky_bk.png" game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/GreySky_dn.png" game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/GreySky_ft.png" game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/GreySky_lf.png" game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/GreySky_rt.png" game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/GreySky_up.png" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/GreySky_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/redsky512_bk.png" game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/redsky512_dn.png" game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/redsky512_ft.png" game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/redsky512_lf.png" game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/redsky512_rt.png" game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/redsky512_up.png" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/redsky512_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/darksky512_bk.png" game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/darksky512_dn.png" game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/darksky512_ft.png" game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/darksky512_lf.png" game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/darksky512_rt.png" game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/darksky512_up.png" elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/darksky512_bk.png") then game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/modernsky512_bk.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/modernsky512_dn.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/modernsky512_ft.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/modernsky512_lf.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/modernsky512_rt.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/modernsky512_up.jpg" else game.Lighting.Sky.SkyboxBk = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxDn = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxFt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxLf = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxRt = "rbxasset://Sky/red.jpg" game.Lighting.Sky.SkyboxUp = "rbxasset://Sky/red.jpg" end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseRunTool 1 -71 1 -205 false 0 66 0 20 0 0 Run W/ Tool 4294967295 0 true 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function move(time) RightShoulder.MaxVelocity = 0.5 --RightShoulder.MaxVelocity = 0.15 RightShoulder.DesiredAngle = 1.57 LeftShoulder.MaxVelocity = 0.15 --LeftShoulder.DesiredAngle = 1.57 local amplitude = 1 local frequency = 9 local desiredAngle = amplitude * math.sin(time*frequency) --RightShoulder.DesiredAngle = desiredAngle LeftShoulder.DesiredAngle = desiredAngle RightHip.DesiredAngle = -desiredAngle LeftHip.DesiredAngle = -desiredAngle end move(wait(0.1)) end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 ChangeWalkSpeed 1 -155 1 -180 false 0 150 0 20 0 0 Change Walk Speed 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local human = plr.Character.Humanoid if (human.WalkSpeed == 0) then human.WalkSpeed = 4 elseif (human.WalkSpeed == 4) then human.WalkSpeed = 8 elseif (human.WalkSpeed == 8) then human.WalkSpeed = 16 elseif (human.WalkSpeed == 16) then human.WalkSpeed = 0 end end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseStandTool 1 -155 1 -205 false 0 75 0 20 0 0 Stand W/ Tool 4294967295 0 true 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveTool() RightShoulder.MaxVelocity = 0.5 RightShoulder.DesiredAngle = 1.57 end moveTool() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseStand 1 -155 1 -255 false 0 45 0 20 0 0 Stand 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local function moveDefault() RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 end moveDefault() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseLunge 1 -155 1 -230 false 0 45 0 20 0 0 Lunge 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveLunge() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightHip.MaxVelocity = 0.5 LeftHip.MaxVelocity = 0.5 RightShoulder.DesiredAngle = 1.57 LeftShoulder.DesiredAngle = 1.0 RightHip.DesiredAngle = 1.57 LeftHip.DesiredAngle = 1.0 end moveLunge() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseRun 1 -101 1 -255 false 0 42 0 20 0 0 Run 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function move(time) --RightShoulder.MaxVelocity = 0.5 RightShoulder.MaxVelocity = 0.15 --RightShoulder.DesiredAngle = 1.57 LeftShoulder.MaxVelocity = 0.15 --LeftShoulder.DesiredAngle = 1.57 local amplitude = 1 local frequency = 9 local desiredAngle = amplitude * math.sin(time*frequency) RightShoulder.DesiredAngle = desiredAngle LeftShoulder.DesiredAngle = desiredAngle RightHip.DesiredAngle = -desiredAngle LeftHip.DesiredAngle = -desiredAngle end move(wait(0.1)) end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseSit 1 -101 1 -230 false 0 42 0 20 0 0 Sit 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder.DesiredAngle = 3.14 /2 LeftShoulder.DesiredAngle = -3.14 /2 RightHip.DesiredAngle = 3.14 /2 LeftHip.DesiredAngle = -3.14 /2 end moveSit() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseZombie 1 -50 1 -230 false 0 45 0 20 0 0 Zombie 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveZombieWalk(time) local amplitude local frequency RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder.DesiredAngle = 3.14 /2 LeftShoulder.DesiredAngle = -3.14 /2 amplitude = 1 frequency = 9 local desiredAngle = amplitude * math.sin(time*frequency) RightHip.DesiredAngle = -desiredAngle LeftHip.DesiredAngle = -desiredAngle end moveZombieWalk(wait(0.1)) end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 TimeOfDay 1 -155 1 -130 false 0 150 0 20 0 0 Change Time of Day 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() game.Lighting.Minute.Value = game.Lighting.Minute.Value + 30 if game.Lighting.Minute.Value == 60 then game.Lighting.Minute.Value = 0 game.Lighting.Hour.Value = game.Lighting.Hour.Value + 1 if game.Lighting.Hour.Value == 24 then game.Lighting.Hour.Value = 0 end end hextra = "" mextra = "" if game.Lighting.Hour.Value < 10 then hextra = "0" end if game.Lighting.Minute.Value < 10 then mextra = "0" end game.Lighting.TimeOfDay = hextra..game.Lighting.Hour.Value..":"..mextra..game.Lighting.Minute.Value..":00" end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 PoseJump 1 -50 1 -255 false 0 45 0 20 0 0 Jump 4294967295 0 false 2 1 true 1 true false LocalScript function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function onClicked() local plr = game.Players.LocalPlayer if (plr ~= nil) then local character = plr.Character local Figure = character local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") RightShoulder.DesiredAngle = 0 LeftShoulder.DesiredAngle = 0 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 local function moveJump() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder.DesiredAngle = 3.14 LeftShoulder.DesiredAngle = -3.14 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 end moveJump() end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 ToggleCelestialBodies 1 -155 1 -105 false 0 150 0 20 0 0 Toggle Sun, Moon, and Stars 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() if game.Lighting.Sky.CelestialBodiesShown == true then game.Lighting.Sky.CelestialBodiesShown = false else game.Lighting.Sky.CelestialBodiesShown = true end end script.Parent.MouseButton1Down:connect(onClicked) true true false 4279308561 0.600000024 4279308561 0 false 2 3 ToolLoadout 1 -155 1 -55 false 0 150 0 20 0 0 Change Tool Loadout 4294967295 0 false 2 1 true 1 true false LocalScript function onClicked() player = game.Players.LocalPlayer for _, tool in ipairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") then tool:Remove() end end for _, equippedtool in ipairs(player.Character:GetChildren()) do if equippedtool:IsA("Tool") then equippedtool:Remove() end end if game.Lighting.Inventory.Value == 0 then --sfoth for _, newtool in ipairs(game.Lighting.SFOTHWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = player.Backpack end end sword = game.Lighting.ClassicWeapons.ClassicSword:Clone() sword.Parent = player.Backpack game.Lighting.Inventory.Value = 1 elseif game.Lighting.Inventory.Value == 1 then --rise of the killbots for _, newtool in ipairs(game.Lighting.ROTKBWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = player.Backpack end end rpg = game.Lighting.ClassicWeapons.ClassicRPG:Clone() rpg.Parent = player.Backpack trowel = game.Lighting.ClassicWeapons.ClassicTrowel:Clone() trowel.Parent = player.Backpack game.Lighting.Inventory.Value = 2 elseif game.Lighting.Inventory.Value == 2 then --none game.Lighting.Inventory.Value = 3 else --classic for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do if newtool:IsA("Tool") then copiedtool = newtool:Clone() copiedtool.Parent = player.Backpack end end game.Lighting.Inventory.Value = 0 end end script.Parent.MouseButton1Down:connect(onClicked) 0 true 10 1 Soundscape 1 true CollectionService true PhysicsService true BadgeService true Geometry true RenderHooksService true SocialService true 1000 Debris true Instance true Instance true CookiesService true Selection 4288453788 true 1 4278190080 4278190080 41.7332993 Lighting 4291809236 14:00:00 true false Sky rbxasset://Sky/null_plainsky512_bk.jpg rbxasset://Sky/null_plainsky512_dn.jpg rbxasset://Sky/null_plainsky512_ft.jpg rbxasset://Sky/null_plainsky512_lf.jpg rbxasset://Sky/null_plainsky512_rt.jpg rbxasset://Sky/null_plainsky512_up.jpg 3000 true Hour 14 true Minute 0 true 0 0 0 1 0 0 0 1 0 0 0 1 ClassicWeapons null true true 0 0.400000006 0.5 1 0 -0 0 0 1 0 -1 -0 ClassicPaintballGun rbxasset://Textures/PaintballIcon.png false true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -212.5 13.3999996 -448.5 -0 1 -0 -0 0 -1 -1 0 -0 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 3 2 true 2 2 rbxasset://Fonts/PaintballGun.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/PaintballGunTex128.png 1 1 1 true true 0 -0.699999988 0 1 0 0 0 1 0 0 0 1 ClassicSlingshot rbxasset://../../../shareddata/Textures/Slingshot.png false true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -211 13.6000004 -446.5 1 0 0 0 1 0 0 0 1 true 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 2 2.4000001 1 true 2 2 rbxasset://Fonts/slingshot.mesh 5 Mesh 0 0 0 0.5 0.5 0.5 rbxasset://Textures/SlingshotTexture.png 1 1 1 true true 0 0 0 1 0 0 0 1 0 0 0 1 ClassicSuperball rbxasset://Textures/Superball.png false true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -212 13.3999996 -452 -1.74406295e-010 7.98860711e-009 -1 -2.21916951e-009 1 -7.98860711e-009 1 -2.21916951e-009 1.74406295e-010 true 1 0 0 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 2 2 true true -1 -0.75 0.25 0 0 1 0 1 -0 -1 0 -0 ClassicRPG rbxasset://Textures/Rocket.png false true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -205.5 12.7999992 -449 4.71794515e-009 7.52472307e-010 1 -7.17136983e-012 1 7.52472307e-010 -1 7.17136983e-012 -4.71794515e-009 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 4 0.800000012 1 true 2 2 rbxasset://Fonts/rocketlauncher.mesh 5 Mesh 0 0 0 0.75 0.75 0.75 rbxasset://Textures/rocketlaunchertex.png 1 1 1 true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 ClassicSword rbxasset://../../../shareddata/Textures/Sword128.png false true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -212 12.7999992 -444.5 0 0 -1 0 1 0 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 4 true 2 2 rbxasset://Fonts/sword.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/SwordTexture.png 1 1 1 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end function onEquipped() print("e") end function onUnequipped() print("u") end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped) script.Parent.Unequipped:connect(onUnequipped) true Lunged false true true 0 0 0 1 0 0 0 0 -1 -0 1 0 ClassicTimebomb rbxasset://Textures/Bomb.png false true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -208 13.3999996 -450 -1 -1.08416859e-010 -2.25344743e-010 2.25344743e-010 -1.76532541e-012 1 1.08416859e-010 1 -1.76532541e-012 true 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 2 2 true 2 2 rbxasset://Fonts/timebomb.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/bombtex.png 1 1 1 true true 0 -1.29999995 0 1 0 0 0 1 0 0 0 1 ClassicTrowel rbxasset://Textures/Wall.png false true -0.5 0.5 2 0 -0.5 0.5 4 0 5 -208.5 12.8999996 -445.200012 1 0 0 0 0 1 0 -1 0 true 0.5 2 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 4.4000001 1 true 2 2 rbxasset://Fonts/trowel.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://Textures/TrowelTexture.png 1 1 1 true Inventory 0 true 0 0 0 1 0 0 0 1 0 0 0 1 SFOTHWeapons null true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 Darkheart false true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -139.5 42.79533 202.400009 1 2.13553839e-018 8.54358194e-017 8.54358194e-017 3.42285418e-008 -0.99999994 -2.13553963e-018 0.99999994 3.42285418e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 4 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 0.800000012 0.800000012 1 rbxasset://textures/SwordTexture.png 0 0 0 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -2 0 0 1 1 0 0 0 1 0 Firebrand false true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -177.400009 332.595276 -168.5 0 -1 0 0 0 -1 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 6 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1.5 1.5 1.5 rbxasset://textures/SwordTexture.png 0.5 0 0 true Lunged false true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 Ghostwalker false true -0.5 0.5 0 0 -0.5 0.5 0 0 1 418.600006 1.99453902 102.5 0 -1 0 0 0 -1 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0.699999988 0 0 0 1 1 0.800000012 4 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1 1 1 1 1 0 true Lunged false true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true true 0 0 -0.75 0 0 1 1 0 0 0 1 0 Ice Dagger false true -0.5 0.5 0 0 -0.5 0.5 0 0 1 53.5 229.39505 314.399994 1 -5.37268128e-019 2.26713171e-019 2.26713171e-019 3.42285418e-008 -0.99999994 5.37268128e-019 0.99999994 3.42285418e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 2 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 0.5 0.5 0.5 0 0 1 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -1.5 0 0 1 1 0 0 0 1 0 Illumina false true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -418.600006 371.594543 56.5 0 1 0 0 0 -1 -1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 4 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1 1 1 1 1 0 true true Sparkles 4291559628 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -2 0 0 1 1 0 0 0 1 0 Venomshank false true -0.5 0.5 0 0 -0.5 0.5 0 0 199 235.600006 206.595276 35.5 0 -1 0 0 0 -1 1 0 0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.699999988 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 6 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1.5 1.5 1.5 rbxasset://textures/SwordTexture.png 0.300000012 1 0.300000012 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -0.75 0 0 1 1 0 0 0 1 0 Ice Dagger (Blue) false true -0.5 0.5 0 0 -0.5 0.5 0 0 23 53.5 229.39505 314.399994 1 -5.37268128e-019 2.26713171e-019 2.26713171e-019 3.42285418e-008 -0.99999994 5.37268128e-019 0.99999994 3.42285418e-008 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 2 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 0.5 0.5 0.5 0 0 1 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true true 0 0 -1.75 0 0 1 1 0 0 0 1 0 Windforce false true -0.5 0.5 0 0 -0.5 0.5 0 0 102 137.5 620.299988 -314.600006 1 0 -0 0 0 -1 0 1 -0 true 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.300000012 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 0.800000012 5 true 2 2 rbxasset://fonts/sword.mesh 5 Mesh 0 0 0 1.20000005 1.20000005 1.20000005 1 1 0 true false SwordScript -------- OMG HAX Tool = script.Parent function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function onActivated() if Tool.Lunged.Value == false then swordOut() Tool.Lunged.Value = true else swordUp() Tool.Lunged.Value = false end end script.Parent.Activated:connect(onActivated) true Lunged false true 0 0 0 1 0 0 0 1 0 0 0 1 ROTKBWeapons null true true 0 -0.200000003 0 0.999200881 0.0399680398 0 -0.0399680361 0.999201 0 0 -0 1 Shotgun rbxasset://../../../shareddata/RiseOfTheKillbots/textures/shotgun_icon.png false true -0.5 0.5 0 0 -0.5 0.5 0 0 194 0.434713304 5.19890928 51.0338974 0.765911818 -0.030124668 -0.642238379 0.0399680249 0.999200642 0.000796274282 0.641700983 -0.0262788739 0.766503751 false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 1 2 true 2 2 rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/Shotgun.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://../../../shareddata/RiseOfTheKillbots/textures/Shotgun.png 97 97 97 true true 0 -0.200000003 0 0.999200881 0.0399680398 0 -0.0399680361 0.999201 0 0 -0 1 Pistol rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol_icon.png false true -0.5 0.5 0 0 -0.5 0.5 0 0 194 0.434713304 5.19890928 51.0338974 0.765911818 -0.030124668 -0.642238379 0.0399680249 0.999200642 0.000796274282 0.641700983 -0.0262788739 0.766503751 false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 1 1 1 true 2 2 rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/pistol.mesh 5 Mesh 0 0 0 1 1 1 rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol.png 97 97 97 true CameraType 0 true ChangeHistoryService true Instance true Instance