null
nil
-
false
Sorter
print("Special thanks to Bitl, Carrot, iago, winsupermario1234, Khangaroo, drslicendice, coke, TheLivingBee, Raymonf, and a bunch of play - testers for help making 2012 fully stable and work. 8)")
script.CoreDialogScripts:clone().Parent = game.Lighting
script.ResetCommand:clone().Parent = game.Workspace
script:remove()
true
-
false
ResetCommand
function onChatted(msg, speaker)
source = string.lower(speaker.Name)
msg = string.lower(msg)
-- Note: This one is NOT caps sensitive
if msg == "!!!reset" then
speaker.Character.Humanoid.Health = 0
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
CoreDialogScripts
[null]
true
-
true
ReenableDialogScript
wait(5)
local dialog = script.Parent
if dialog:IsA("Dialog") then
dialog.InUse = false
end
script:Remove()
true
-
true
TimeoutScript
wait(15)
local dialog = script.Parent
if dialog:IsA("Dialog") then
dialog.InUse = false
end
script:Remove()
true