local RbxGuiLib = {} local function ScopedConnect(parentInstance, instance, event, signalFunc, syncFunc, removeFunc) local eventConnection = nil --Connection on parentInstance is scoped by parentInstance (when destroyed, it goes away) local tryConnect = function() if game:IsAncestorOf(parentInstance) then --Entering the world, make sure we are connected/synced if not eventConnection then eventConnection = instance[event]:connect(signalFunc) if syncFunc then syncFunc() end end else --Probably leaving the world, so disconnect for now if eventConnection then eventConnection:disconnect() if removeFunc then removeFunc() end end end end --Hook it up to ancestryChanged signal local connection = parentInstance.AncestryChanged:connect(tryConnect) --Now connect us if we're already in the world tryConnect() return connection end local function getScreenGuiAncestor(instance) local localInstance = instance while localInstance and not localInstance:IsA("ScreenGui") do localInstance = localInstance.Parent end return localInstance end local function CreateButtons(frame, buttons, yPos, ySize) local buttonNum = 1 local buttonObjs = {} for i, obj in ipairs(buttons) do local button = Instance.new("TextButton") button.Name = "Button" .. buttonNum button.Font = Enum.Font.Arial button.FontSize = Enum.FontSize.Size18 button.AutoButtonColor = true button.Modal = true if obj["Style"] then button.Style = obj.Style else button.Style = Enum.ButtonStyle.RobloxButton end button.Text = obj.Text button.TextColor3 = Color3.new(1,1,1) button.MouseButton1Click:connect(obj.Function) button.Parent = frame buttonObjs[buttonNum] = button buttonNum = buttonNum + 1 end local numButtons = buttonNum-1 if numButtons == 1 then frame.Button1.Position = UDim2.new(0.35, 0, yPos.Scale, yPos.Offset) frame.Button1.Size = UDim2.new(.4,0,ySize.Scale, ySize.Offset) elseif numButtons == 2 then frame.Button1.Position = UDim2.new(0.1, 0, yPos.Scale, yPos.Offset) frame.Button1.Size = UDim2.new(.8/3,0, ySize.Scale, ySize.Offset) frame.Button2.Position = UDim2.new(0.55, 0, yPos.Scale, yPos.Offset) frame.Button2.Size = UDim2.new(.35,0, ySize.Scale, ySize.Offset) elseif numButtons >= 3 then local spacing = .1 / numButtons local buttonSize = .9 / numButtons buttonNum = 1 while buttonNum <= numButtons do buttonObjs[buttonNum].Position = UDim2.new(spacing*buttonNum + (buttonNum-1) * buttonSize, 0, yPos.Scale, yPos.Offset) buttonObjs[buttonNum].Size = UDim2.new(buttonSize, 0, ySize.Scale, ySize.Offset) buttonNum = buttonNum + 1 end end end local function setSliderPos(newAbsPosX,slider,sliderPosition,bar,steps) local newStep = steps - 1 --otherwise we really get one more step than we want local relativePosX = math.min(1, math.max(0, (newAbsPosX - bar.AbsolutePosition.X) / bar.AbsoluteSize.X )) local wholeNum, remainder = math.modf(relativePosX * newStep) if remainder > 0.5 then wholeNum = wholeNum + 1 end relativePosX = wholeNum/newStep local result = math.ceil(relativePosX * newStep) if sliderPosition.Value ~= (result + 1) then --only update if we moved a step sliderPosition.Value = result + 1 slider.Position = UDim2.new(relativePosX,-slider.AbsoluteSize.X/2,slider.Position.Y.Scale,slider.Position.Y.Offset) end end local function cancelSlide(areaSoak) areaSoak.Visible = false if areaSoakMouseMoveCon then areaSoakMouseMoveCon:disconnect() end end RbxGuiLib.CreateStyledMessageDialog = function(title, message, style, buttons) local frame = Instance.new("Frame") frame.Size = UDim2.new(0.5, 0, 0, 165) frame.Position = UDim2.new(0.25, 0, 0.5, -72.5) frame.Name = "MessageDialog" frame.Active = true frame.Style = Enum.FrameStyle.RobloxRound local styleImage = Instance.new("ImageLabel") styleImage.Name = "StyleImage" styleImage.BackgroundTransparency = 1 styleImage.Position = UDim2.new(0,5,0,15) if style == "error" or style == "Error" then styleImage.Size = UDim2.new(0, 71, 0, 71) styleImage.Image = "rbxasset://ui/error.png" elseif style == "notify" or style == "Notify" then styleImage.Size = UDim2.new(0, 71, 0, 71) styleImage.Image = "rbxasset://ui/notify.png" elseif style == "confirm" or style == "Confirm" then styleImage.Size = UDim2.new(0, 74, 0, 76) styleImage.Image = "rbxasset://ui/confirm.png" else return RbxGuiLib.CreateMessageDialog(title,message,buttons) end styleImage.Parent = frame local titleLabel = Instance.new("TextLabel") titleLabel.Name = "Title" titleLabel.Text = title titleLabel.TextStrokeTransparency = 0 titleLabel.BackgroundTransparency = 1 titleLabel.TextColor3 = Color3.new(221/255,221/255,221/255) titleLabel.Position = UDim2.new(0, 80, 0, 0) titleLabel.Size = UDim2.new(1, -80, 0, 40) titleLabel.Font = Enum.Font.ArialBold titleLabel.FontSize = Enum.FontSize.Size36 titleLabel.TextXAlignment = Enum.TextXAlignment.Center titleLabel.TextYAlignment = Enum.TextYAlignment.Center titleLabel.Parent = frame local messageLabel = Instance.new("TextLabel") messageLabel.Name = "Message" messageLabel.Text = message messageLabel.TextStrokeTransparency = 0 messageLabel.TextColor3 = Color3.new(221/255,221/255,221/255) messageLabel.Position = UDim2.new(0.025, 80, 0, 45) messageLabel.Size = UDim2.new(0.95, -80, 0, 55) messageLabel.BackgroundTransparency = 1 messageLabel.Font = Enum.Font.Arial messageLabel.FontSize = Enum.FontSize.Size18 messageLabel.TextWrap = true messageLabel.TextXAlignment = Enum.TextXAlignment.Left messageLabel.TextYAlignment = Enum.TextYAlignment.Top messageLabel.Parent = frame CreateButtons(frame, buttons, UDim.new(0, 105), UDim.new(0, 40) ) return frame end RbxGuiLib.CreateMessageDialog = function(title, message, buttons) local frame = Instance.new("Frame") frame.Size = UDim2.new(0.5, 0, 0.5, 0) frame.Position = UDim2.new(0.25, 0, 0.25, 0) frame.Name = "MessageDialog" frame.Active = true frame.Style = Enum.FrameStyle.RobloxRound local titleLabel = Instance.new("TextLabel") titleLabel.Name = "Title" titleLabel.Text = title titleLabel.BackgroundTransparency = 1 titleLabel.TextColor3 = Color3.new(221/255,221/255,221/255) titleLabel.Position = UDim2.new(0, 0, 0, 0) titleLabel.Size = UDim2.new(1, 0, 0.15, 0) titleLabel.Font = Enum.Font.ArialBold titleLabel.FontSize = Enum.FontSize.Size36 titleLabel.TextXAlignment = Enum.TextXAlignment.Center titleLabel.TextYAlignment = Enum.TextYAlignment.Center titleLabel.Parent = frame local messageLabel = Instance.new("TextLabel") messageLabel.Name = "Message" messageLabel.Text = message messageLabel.TextColor3 = Color3.new(221/255,221/255,221/255) messageLabel.Position = UDim2.new(0.025, 0, 0.175, 0) messageLabel.Size = UDim2.new(0.95, 0, .55, 0) messageLabel.BackgroundTransparency = 1 messageLabel.Font = Enum.Font.Arial messageLabel.FontSize = Enum.FontSize.Size18 messageLabel.TextWrap = true messageLabel.TextXAlignment = Enum.TextXAlignment.Left messageLabel.TextYAlignment = Enum.TextYAlignment.Top messageLabel.Parent = frame CreateButtons(frame, buttons, UDim.new(0.8,0), UDim.new(0.15, 0)) return frame end RbxGuiLib.CreateDropDownMenu = function(items, onSelect, forRoblox) local width = UDim.new(0, 100) local height = UDim.new(0, 32) local xPos = 0.055 local frame = Instance.new("Frame") frame.Name = "DropDownMenu" frame.BackgroundTransparency = 1 frame.Size = UDim2.new(width, height) local dropDownMenu = Instance.new("TextButton") dropDownMenu.Name = "DropDownMenuButton" dropDownMenu.TextWrap = true dropDownMenu.TextColor3 = Color3.new(1,1,1) dropDownMenu.Text = "Choose One" dropDownMenu.Font = Enum.Font.ArialBold dropDownMenu.FontSize = Enum.FontSize.Size18 dropDownMenu.TextXAlignment = Enum.TextXAlignment.Left dropDownMenu.TextYAlignment = Enum.TextYAlignment.Center dropDownMenu.BackgroundTransparency = 1 dropDownMenu.AutoButtonColor = true dropDownMenu.Style = Enum.ButtonStyle.RobloxButton dropDownMenu.Size = UDim2.new(1,0,1,0) dropDownMenu.Parent = frame dropDownMenu.ZIndex = 2 local dropDownIcon = Instance.new("ImageLabel") dropDownIcon.Name = "Icon" dropDownIcon.Active = false dropDownIcon.Image = "rbxasset://ui/dropdownicon.png" dropDownIcon.BackgroundTransparency = 1 dropDownIcon.Size = UDim2.new(0,11,0,6) dropDownIcon.Position = UDim2.new(1,-11,0.5, -2) dropDownIcon.Parent = dropDownMenu dropDownIcon.ZIndex = 2 local itemCount = #items local dropDownItemCount = #items local useScrollButtons = false if dropDownItemCount > 6 then useScrollButtons = true dropDownItemCount = 6 end local droppedDownMenu = Instance.new("TextButton") droppedDownMenu.Name = "List" droppedDownMenu.Text = "" droppedDownMenu.BackgroundTransparency = 1 --droppedDownMenu.AutoButtonColor = true droppedDownMenu.Style = Enum.ButtonStyle.RobloxButton droppedDownMenu.Visible = false droppedDownMenu.Active = true --Blocks clicks droppedDownMenu.Position = UDim2.new(0,0,0,0) droppedDownMenu.Size = UDim2.new(1,0, (1 + dropDownItemCount)*.8, 0) droppedDownMenu.Parent = frame droppedDownMenu.ZIndex = 2 local choiceButton = Instance.new("TextButton") choiceButton.Name = "ChoiceButton" choiceButton.BackgroundTransparency = 1 choiceButton.BorderSizePixel = 0 choiceButton.Text = "ReplaceMe" choiceButton.TextColor3 = Color3.new(1,1,1) choiceButton.TextXAlignment = Enum.TextXAlignment.Left choiceButton.TextYAlignment = Enum.TextYAlignment.Center choiceButton.BackgroundColor3 = Color3.new(1, 1, 1) choiceButton.Font = Enum.Font.Arial choiceButton.FontSize = Enum.FontSize.Size18 if useScrollButtons then choiceButton.Size = UDim2.new(1,-13, .8/((dropDownItemCount + 1)*.8),0) else choiceButton.Size = UDim2.new(1, 0, .8/((dropDownItemCount + 1)*.8),0) end choiceButton.TextWrap = true choiceButton.ZIndex = 2 local areaSoak = Instance.new("TextButton") areaSoak.Name = "AreaSoak" areaSoak.Text = "" areaSoak.BackgroundTransparency = 1 areaSoak.Active = true areaSoak.Size = UDim2.new(1,0,1,0) areaSoak.Visible = false areaSoak.ZIndex = 3 local dropDownSelected = false local scrollUpButton local scrollDownButton local scrollMouseCount = 0 local setZIndex = function(baseZIndex) droppedDownMenu.ZIndex = baseZIndex +1 if scrollUpButton then scrollUpButton.ZIndex = baseZIndex + 3 end if scrollDownButton then scrollDownButton.ZIndex = baseZIndex + 3 end local children = droppedDownMenu:GetChildren() if children then for i, child in ipairs(children) do if child.Name == "ChoiceButton" then child.ZIndex = baseZIndex + 2 elseif child.Name == "ClickCaptureButton" then child.ZIndex = baseZIndex end end end end local scrollBarPosition = 1 local updateScroll = function() if scrollUpButton then scrollUpButton.Active = scrollBarPosition > 1 end if scrollDownButton then scrollDownButton.Active = scrollBarPosition + dropDownItemCount <= itemCount end local children = droppedDownMenu:GetChildren() if not children then return end local childNum = 1 for i, obj in ipairs(children) do if obj.Name == "ChoiceButton" then if childNum < scrollBarPosition or childNum >= scrollBarPosition + dropDownItemCount then obj.Visible = false else obj.Position = UDim2.new(0,0,((childNum-scrollBarPosition+1)*.8)/((dropDownItemCount+1)*.8),0) obj.Visible = true end obj.TextColor3 = Color3.new(1,1,1) obj.BackgroundTransparency = 1 childNum = childNum + 1 end end end local toggleVisibility = function() dropDownSelected = not dropDownSelected areaSoak.Visible = not areaSoak.Visible dropDownMenu.Visible = not dropDownSelected droppedDownMenu.Visible = dropDownSelected if dropDownSelected then setZIndex(4) else setZIndex(2) end if useScrollButtons then updateScroll() end end droppedDownMenu.MouseButton1Click:connect(toggleVisibility) local updateSelection = function(text) local foundItem = false local children = droppedDownMenu:GetChildren() local childNum = 1 if children then for i, obj in ipairs(children) do if obj.Name == "ChoiceButton" then if obj.Text == text then obj.Font = Enum.Font.ArialBold foundItem = true scrollBarPosition = childNum else obj.Font = Enum.Font.Arial end childNum = childNum + 1 end end end if not text then dropDownMenu.Text = "Choose One" scrollBarPosition = 1 else if not foundItem then error("Invalid Selection Update -- " .. text) end if scrollBarPosition + dropDownItemCount > itemCount + 1 then scrollBarPosition = itemCount - dropDownItemCount + 1 end dropDownMenu.Text = text end end local function scrollDown() if scrollBarPosition + dropDownItemCount <= itemCount then scrollBarPosition = scrollBarPosition + 1 updateScroll() return true end return false end local function scrollUp() if scrollBarPosition > 1 then scrollBarPosition = scrollBarPosition - 1 updateScroll() return true end return false end if useScrollButtons then --Make some scroll buttons scrollUpButton = Instance.new("ImageButton") scrollUpButton.Name = "ScrollUpButton" scrollUpButton.BackgroundTransparency = 1 scrollUpButton.Image = "rbxasset://textures/ui/scrollbuttonUp.png" scrollUpButton.Size = UDim2.new(0,17,0,17) scrollUpButton.Position = UDim2.new(1,-11,(1*.8)/((dropDownItemCount+1)*.8),0) scrollUpButton.MouseButton1Click:connect( function() scrollMouseCount = scrollMouseCount + 1 end) scrollUpButton.MouseLeave:connect( function() scrollMouseCount = scrollMouseCount + 1 end) scrollUpButton.MouseButton1Down:connect( function() scrollMouseCount = scrollMouseCount + 1 scrollUp() local val = scrollMouseCount wait(0.5) while val == scrollMouseCount do if scrollUp() == false then break end wait(0.1) end end) scrollUpButton.Parent = droppedDownMenu scrollDownButton = Instance.new("ImageButton") scrollDownButton.Name = "ScrollDownButton" scrollDownButton.BackgroundTransparency = 1 scrollDownButton.Image = "rbxasset://textures/ui/scrollbuttonDown.png" scrollDownButton.Size = UDim2.new(0,17,0,17) scrollDownButton.Position = UDim2.new(1,-11,1,-11) scrollDownButton.Parent = droppedDownMenu scrollDownButton.MouseButton1Click:connect( function() scrollMouseCount = scrollMouseCount + 1 end) scrollDownButton.MouseLeave:connect( function() scrollMouseCount = scrollMouseCount + 1 end) scrollDownButton.MouseButton1Down:connect( function() scrollMouseCount = scrollMouseCount + 1 scrollDown() local val = scrollMouseCount wait(0.5) while val == scrollMouseCount do if scrollDown() == false then break end wait(0.1) end end) local scrollbar = Instance.new("ImageLabel") scrollbar.Name = "ScrollBar" scrollbar.Image = "rbxasset://textures/ui/scrollbar.png" scrollbar.BackgroundTransparency = 1 scrollbar.Size = UDim2.new(0, 18, (dropDownItemCount*.8)/((dropDownItemCount+1)*.8), -(17) - 11 - 4) scrollbar.Position = UDim2.new(1,-11,(1*.8)/((dropDownItemCount+1)*.8),17+2) scrollbar.Parent = droppedDownMenu end for i,item in ipairs(items) do -- needed to maintain local scope for items in event listeners below local button = choiceButton:clone() if forRoblox then button.RobloxLocked = true end button.Text = item button.Parent = droppedDownMenu button.MouseButton1Click:connect(function() --Remove Highlight button.TextColor3 = Color3.new(1,1,1) button.BackgroundTransparency = 1 updateSelection(item) onSelect(item) toggleVisibility() end) button.MouseEnter:connect(function() --Add Highlight button.TextColor3 = Color3.new(0,0,0) button.BackgroundTransparency = 0 end) button.MouseLeave:connect(function() --Remove Highlight button.TextColor3 = Color3.new(1,1,1) button.BackgroundTransparency = 1 end) end --This does the initial layout of the buttons updateScroll() frame.AncestryChanged:connect(function(child,parent) if parent == nil then areaSoak.Parent = nil else areaSoak.Parent = getScreenGuiAncestor(frame) end end) dropDownMenu.MouseButton1Click:connect(toggleVisibility) areaSoak.MouseButton1Click:connect(toggleVisibility) return frame, updateSelection end RbxGuiLib.CreatePropertyDropDownMenu = function(instance, property, enum) local items = enum:GetEnumItems() local names = {} local nameToItem = {} for i,obj in ipairs(items) do names[i] = obj.Name nameToItem[obj.Name] = obj end local frame local updateSelection frame, updateSelection = RbxGuiLib.CreateDropDownMenu(names, function(text) instance[property] = nameToItem[text] end) ScopedConnect(frame, instance, "Changed", function(prop) if prop == property then updateSelection(instance[property].Name) end end, function() updateSelection(instance[property].Name) end) return frame end RbxGuiLib.GetFontHeight = function(font, fontSize) if font == nil or fontSize == nil then error("Font and FontSize must be non-nil") end if font == Enum.Font.Legacy then if fontSize == Enum.FontSize.Size8 then return 12 elseif fontSize == Enum.FontSize.Size9 then return 14 elseif fontSize == Enum.FontSize.Size10 then return 15 elseif fontSize == Enum.FontSize.Size11 then return 17 elseif fontSize == Enum.FontSize.Size12 then return 18 elseif fontSize == Enum.FontSize.Size14 then return 21 elseif fontSize == Enum.FontSize.Size18 then return 27 elseif fontSize == Enum.FontSize.Size24 then return 36 elseif fontSize == Enum.FontSize.Size36 then return 54 elseif fontSize == Enum.FontSize.Size48 then return 72 else error("Unknown FontSize") end elseif font == Enum.Font.Arial or font == Enum.Font.ArialBold then if fontSize == Enum.FontSize.Size8 then return 8 elseif fontSize == Enum.FontSize.Size9 then return 9 elseif fontSize == Enum.FontSize.Size10 then return 10 elseif fontSize == Enum.FontSize.Size11 then return 11 elseif fontSize == Enum.FontSize.Size12 then return 12 elseif fontSize == Enum.FontSize.Size14 then return 14 elseif fontSize == Enum.FontSize.Size18 then return 18 elseif fontSize == Enum.FontSize.Size24 then return 24 elseif fontSize == Enum.FontSize.Size36 then return 36 elseif fontSize == Enum.FontSize.Size48 then return 48 else error("Unknown FontSize") end else error("Unknown Font " .. font) end end local function layoutGuiObjectsHelper(frame, guiObjects, settingsTable) local totalPixels = frame.AbsoluteSize.Y local pixelsRemaining = frame.AbsoluteSize.Y for i, child in ipairs(guiObjects) do if child:IsA("TextLabel") or child:IsA("TextButton") then local isLabel = child:IsA("TextLabel") if isLabel then pixelsRemaining = pixelsRemaining - settingsTable["TextLabelPositionPadY"] else pixelsRemaining = pixelsRemaining - settingsTable["TextButtonPositionPadY"] end child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining) child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, pixelsRemaining) if child.TextFits and child.TextBounds.Y < pixelsRemaining then child.Visible = true if isLabel then child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.TextBounds.Y + settingsTable["TextLabelSizePadY"]) else child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.TextBounds.Y + settingsTable["TextButtonSizePadY"]) end while not child.TextFits do child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.AbsoluteSize.Y + 1) end pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y if isLabel then pixelsRemaining = pixelsRemaining - settingsTable["TextLabelPositionPadY"] else pixelsRemaining = pixelsRemaining - settingsTable["TextButtonPositionPadY"] end else child.Visible = false pixelsRemaining = -1 end else --GuiObject child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining) pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y child.Visible = (pixelsRemaining >= 0) end end end RbxGuiLib.LayoutGuiObjects = function(frame, guiObjects, settingsTable) if not frame:IsA("GuiObject") then error("Frame must be a GuiObject") end for i, child in ipairs(guiObjects) do if not child:IsA("GuiObject") then error("All elements that are layed out must be of type GuiObject") end end if not settingsTable then settingsTable = {} end if not settingsTable["TextLabelSizePadY"] then settingsTable["TextLabelSizePadY"] = 0 end if not settingsTable["TextLabelPositionPadY"] then settingsTable["TextLabelPositionPadY"] = 0 end if not settingsTable["TextButtonSizePadY"] then settingsTable["TextButtonSizePadY"] = 12 end if not settingsTable["TextButtonPositionPadY"] then settingsTable["TextButtonPositionPadY"] = 2 end --Wrapper frame takes care of styled objects local wrapperFrame = Instance.new("Frame") wrapperFrame.Name = "WrapperFrame" wrapperFrame.BackgroundTransparency = 1 wrapperFrame.Size = UDim2.new(1,0,1,0) wrapperFrame.Parent = frame for i, child in ipairs(guiObjects) do child.Parent = wrapperFrame end local recalculate = function() wait() layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable) end frame.Changed:connect( function(prop) if prop == "AbsoluteSize" then --Wait a heartbeat for it to sync in recalculate(nil) end end) frame.AncestryChanged:connect(recalculate) layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable) end RbxGuiLib.CreateSlider = function(steps,width,position) local sliderGui = Instance.new("Frame") sliderGui.Size = UDim2.new(1,0,1,0) sliderGui.BackgroundTransparency = 1 sliderGui.Name = "SliderGui" local sliderSteps = Instance.new("IntValue") sliderSteps.Name = "SliderSteps" sliderSteps.Value = steps sliderSteps.Parent = sliderGui local areaSoak = Instance.new("TextButton") areaSoak.Name = "AreaSoak" areaSoak.Text = "" areaSoak.BackgroundTransparency = 1 areaSoak.Active = false areaSoak.Size = UDim2.new(1,0,1,0) areaSoak.Visible = false areaSoak.ZIndex = 4 sliderGui.AncestryChanged:connect(function(child,parent) if parent == nil then areaSoak.Parent = nil else areaSoak.Parent = getScreenGuiAncestor(sliderGui) end end) local sliderPosition = Instance.new("IntValue") sliderPosition.Name = "SliderPosition" sliderPosition.Value = 0 sliderPosition.Parent = sliderGui local id = math.random(1,100) local bar = Instance.new("TextButton") bar.Text = "" bar.AutoButtonColor = false bar.Name = "Bar" bar.BackgroundColor3 = Color3.new(0,0,0) if type(width) == "number" then bar.Size = UDim2.new(0,width,0,5) else bar.Size = UDim2.new(0,200,0,5) end bar.BorderColor3 = Color3.new(95/255,95/255,95/255) bar.ZIndex = 2 bar.Parent = sliderGui if position["X"] and position["X"]["Scale"] and position["X"]["Offset"] and position["Y"] and position["Y"]["Scale"] and position["Y"]["Offset"] then bar.Position = position end local slider = Instance.new("ImageButton") slider.Name = "Slider" slider.BackgroundTransparency = 1 slider.Image = "rbxasset://textures/ui/Slider.png" slider.Position = UDim2.new(0,0,0.5,-10) slider.Size = UDim2.new(0,20,0,20) slider.ZIndex = 3 slider.Parent = bar local areaSoakMouseMoveCon = nil areaSoak.MouseLeave:connect(function() if areaSoak.Visible then cancelSlide(areaSoak) end end) areaSoak.MouseButton1Up:connect(function() if areaSoak.Visible then cancelSlide(areaSoak) end end) slider.MouseButton1Down:connect(function() areaSoak.Visible = true if areaSoakMouseMoveCon then areaSoakMouseMoveCon:disconnect() end areaSoakMouseMoveCon = areaSoak.MouseMoved:connect(function(x,y) setSliderPos(x,slider,sliderPosition,bar,steps) end) end) slider.MouseButton1Up:connect(function() cancelSlide(areaSoak) end) sliderPosition.Changed:connect(function(prop) sliderPosition.Value = math.min(steps, math.max(1,sliderPosition.Value)) local relativePosX = (sliderPosition.Value - 1) / (steps - 1) slider.Position = UDim2.new(relativePosX,-slider.AbsoluteSize.X/2,slider.Position.Y.Scale,slider.Position.Y.Offset) end) bar.MouseButton1Down:connect(function(x,y) setSliderPos(x,slider,sliderPosition,bar,steps) end) return sliderGui, sliderPosition, sliderSteps end RbxGuiLib.CreateTrueScrollingFrame = function() local lowY = nil local highY = nil local dragCon = nil local upCon = nil local internalChange = false local descendantsChangeConMap = {} local scrollingFrame = Instance.new("Frame") scrollingFrame.Name = "ScrollingFrame" scrollingFrame.Active = true scrollingFrame.Size = UDim2.new(1,0,1,0) scrollingFrame.ClipsDescendants = true local controlFrame = Instance.new("Frame") controlFrame.Name = "ControlFrame" controlFrame.BackgroundTransparency = 1 controlFrame.Size = UDim2.new(0,18,1,0) controlFrame.Position = UDim2.new(1,-20,0,0) controlFrame.Parent = scrollingFrame local scrollBottom = Instance.new("BoolValue") scrollBottom.Value = false scrollBottom.Name = "ScrollBottom" scrollBottom.Parent = controlFrame local scrollUp = Instance.new("BoolValue") scrollUp.Value = false scrollUp.Name = "scrollUp" scrollUp.Parent = controlFrame local scrollUpButton = Instance.new("TextButton") scrollUpButton.Name = "ScrollUpButton" scrollUpButton.Text = "" scrollUpButton.AutoButtonColor = false scrollUpButton.BackgroundColor3 = Color3.new(0,0,0) scrollUpButton.BorderColor3 = Color3.new(1,1,1) scrollUpButton.BackgroundTransparency = 0.5 scrollUpButton.Size = UDim2.new(0,18,0,18) scrollUpButton.ZIndex = 2 scrollUpButton.Parent = controlFrame for i = 1, 6 do local triFrame = Instance.new("Frame") triFrame.BorderColor3 = Color3.new(1,1,1) triFrame.Name = "tri" .. tostring(i) triFrame.ZIndex = 3 triFrame.BackgroundTransparency = 0.5 triFrame.Size = UDim2.new(0,12 - ((i -1) * 2),0,0) triFrame.Position = UDim2.new(0,3 + (i -1),0.5,2 - (i -1)) triFrame.Parent = scrollUpButton end scrollUpButton.MouseEnter:connect(function() scrollUpButton.BackgroundTransparency = 0.1 local upChildren = scrollUpButton:GetChildren() for i = 1, #upChildren do upChildren[i].BackgroundTransparency = 0.1 end end) scrollUpButton.MouseLeave:connect(function() scrollUpButton.BackgroundTransparency = 0.5 local upChildren = scrollUpButton:GetChildren() for i = 1, #upChildren do upChildren[i].BackgroundTransparency = 0.5 end end) local scrollDownButton = scrollUpButton:clone() scrollDownButton.Name = "ScrollDownButton" scrollDownButton.Position = UDim2.new(0,0,1,-18) local downChildren = scrollDownButton:GetChildren() for i = 1, #downChildren do downChildren[i].Position = UDim2.new(0,3 + (i -1),0.5,-2 + (i - 1)) end scrollDownButton.MouseEnter:connect(function() scrollDownButton.BackgroundTransparency = 0.1 local downChildren = scrollDownButton:GetChildren() for i = 1, #downChildren do downChildren[i].BackgroundTransparency = 0.1 end end) scrollDownButton.MouseLeave:connect(function() scrollDownButton.BackgroundTransparency = 0.5 local downChildren = scrollDownButton:GetChildren() for i = 1, #downChildren do downChildren[i].BackgroundTransparency = 0.5 end end) scrollDownButton.Parent = controlFrame local scrollTrack = Instance.new("Frame") scrollTrack.Name = "ScrollTrack" scrollTrack.BackgroundTransparency = 1 scrollTrack.Size = UDim2.new(0,18,1,-38) scrollTrack.Position = UDim2.new(0,0,0,19) scrollTrack.Parent = controlFrame local scrollbar = Instance.new("TextButton") scrollbar.BackgroundColor3 = Color3.new(0,0,0) scrollbar.BorderColor3 = Color3.new(1,1,1) scrollbar.BackgroundTransparency = 0.5 scrollbar.AutoButtonColor = false scrollbar.Text = "" scrollbar.Active = true scrollbar.Name = "ScrollBar" scrollbar.ZIndex = 2 scrollbar.BackgroundTransparency = 0.5 scrollbar.Size = UDim2.new(0, 18, 0.1, 0) scrollbar.Position = UDim2.new(0,0,0,0) scrollbar.Parent = scrollTrack local scrollNub = Instance.new("Frame") scrollNub.Name = "ScrollNub" scrollNub.BorderColor3 = Color3.new(1,1,1) scrollNub.Size = UDim2.new(0,10,0,0) scrollNub.Position = UDim2.new(0.5,-5,0.5,0) scrollNub.ZIndex = 2 scrollNub.BackgroundTransparency = 0.5 scrollNub.Parent = scrollbar local newNub = scrollNub:clone() newNub.Position = UDim2.new(0.5,-5,0.5,-2) newNub.Parent = scrollbar local lastNub = scrollNub:clone() lastNub.Position = UDim2.new(0.5,-5,0.5,2) lastNub.Parent = scrollbar scrollbar.MouseEnter:connect(function() scrollbar.BackgroundTransparency = 0.1 scrollNub.BackgroundTransparency = 0.1 newNub.BackgroundTransparency = 0.1 lastNub.BackgroundTransparency = 0.1 end) scrollbar.MouseLeave:connect(function() scrollbar.BackgroundTransparency = 0.5 scrollNub.BackgroundTransparency = 0.5 newNub.BackgroundTransparency = 0.5 lastNub.BackgroundTransparency = 0.5 end) local mouseDrag = Instance.new("ImageButton") mouseDrag.Active = false mouseDrag.Size = UDim2.new(1.5, 0, 1.5, 0) mouseDrag.AutoButtonColor = false mouseDrag.BackgroundTransparency = 1 mouseDrag.Name = "mouseDrag" mouseDrag.Position = UDim2.new(-0.25, 0, -0.25, 0) mouseDrag.ZIndex = 10 local function positionScrollBar(x,y,offset) local oldPos = scrollbar.Position if y < scrollTrack.AbsolutePosition.y then scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale,scrollbar.Position.X.Offset,0,0) return (oldPos ~= scrollbar.Position) end local relativeSize = scrollbar.AbsoluteSize.Y/scrollTrack.AbsoluteSize.Y if y > (scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y) then scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale,scrollbar.Position.X.Offset,1 - relativeSize,0) return (oldPos ~= scrollbar.Position) end local newScaleYPos = (y - scrollTrack.AbsolutePosition.y - offset)/scrollTrack.AbsoluteSize.y if newScaleYPos + relativeSize > 1 then newScaleYPos = 1 - relativeSize scrollBottom.Value = true scrollUp.Value = false elseif newScaleYPos <= 0 then newScaleYPos = 0 scrollUp.Value = true scrollBottom.Value = false else scrollUp.Value = false scrollBottom.Value = false end scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale,scrollbar.Position.X.Offset,newScaleYPos,0) return (oldPos ~= scrollbar.Position) end local function drillDownSetHighLow(instance) if not instance or not instance:IsA("GuiObject") then return end if instance == controlFrame then return end if instance:IsDescendantOf(controlFrame) then return end if not instance.Visible then return end if lowY and lowY > instance.AbsolutePosition.Y then lowY = instance.AbsolutePosition.Y elseif not lowY then lowY = instance.AbsolutePosition.Y end if highY and highY < (instance.AbsolutePosition.Y + instance.AbsoluteSize.Y) then highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y elseif not highY then highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y end local children = instance:GetChildren() for i = 1, #children do drillDownSetHighLow(children[i]) end end local function resetHighLow() local firstChildren = scrollingFrame:GetChildren() for i = 1, #firstChildren do drillDownSetHighLow(firstChildren[i]) end end local function recalculate() internalChange = true local percentFrame = 0 if scrollbar.Position.Y.Scale > 0 then if scrollbar.Visible then percentFrame = scrollbar.Position.Y.Scale/((scrollTrack.AbsoluteSize.Y - scrollbar.AbsoluteSize.Y)/scrollTrack.AbsoluteSize.Y) else percentFrame = 0 end end if percentFrame > 0.99 then percentFrame = 1 end local hiddenYAmount = (scrollingFrame.AbsoluteSize.Y - (highY - lowY)) * percentFrame local guiChildren = scrollingFrame:GetChildren() for i = 1, #guiChildren do if guiChildren[i] ~= controlFrame then guiChildren[i].Position = UDim2.new(guiChildren[i].Position.X.Scale,guiChildren[i].Position.X.Offset, 0, math.ceil(guiChildren[i].AbsolutePosition.Y) - math.ceil(lowY) + hiddenYAmount) end end lowY = nil highY = nil resetHighLow() internalChange = false end local function setSliderSizeAndPosition() if not highY or not lowY then return end local totalYSpan = math.abs(highY - lowY) if totalYSpan == 0 then scrollbar.Visible = false scrollDownButton.Visible = false scrollUpButton.Visible = false if dragCon then dragCon:disconnect() dragCon = nil end if upCon then upCon:disconnect() upCon = nil end return end local percentShown = scrollingFrame.AbsoluteSize.Y/totalYSpan if percentShown >= 1 then scrollbar.Visible = false scrollDownButton.Visible = false scrollUpButton.Visible = false recalculate() else scrollbar.Visible = true scrollDownButton.Visible = true scrollUpButton.Visible = true scrollbar.Size = UDim2.new(scrollbar.Size.X.Scale,scrollbar.Size.X.Offset,percentShown,0) end local percentPosition = (scrollingFrame.AbsolutePosition.Y - lowY)/totalYSpan scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale,scrollbar.Position.X.Offset,percentPosition,-scrollbar.AbsoluteSize.X/2) if scrollbar.AbsolutePosition.y < scrollTrack.AbsolutePosition.y then scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale,scrollbar.Position.X.Offset,0,0) end if (scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.Y) > (scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y) then local relativeSize = scrollbar.AbsoluteSize.Y/scrollTrack.AbsoluteSize.Y scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale,scrollbar.Position.X.Offset,1 - relativeSize,0) end end local buttonScrollAmountPixels = 7 local reentrancyGuardScrollUp = false local function doScrollUp() if reentrancyGuardScrollUp then return end reentrancyGuardScrollUp = true if positionScrollBar(0,scrollbar.AbsolutePosition.Y - buttonScrollAmountPixels,0) then recalculate() end reentrancyGuardScrollUp = false end local reentrancyGuardScrollDown = false local function doScrollDown() if reentrancyGuardScrollDown then return end reentrancyGuardScrollDown = true if positionScrollBar(0,scrollbar.AbsolutePosition.Y + buttonScrollAmountPixels,0) then recalculate() end reentrancyGuardScrollDown = false end local function scrollUp(mouseYPos) if scrollUpButton.Active then scrollStamp = tick() local current = scrollStamp local upCon upCon = mouseDrag.MouseButton1Up:connect(function() scrollStamp = tick() mouseDrag.Parent = nil upCon:disconnect() end) mouseDrag.Parent = getScreenGuiAncestor(scrollbar) doScrollUp() wait(0.2) local t = tick() local w = 0.1 while scrollStamp == current do doScrollUp() if mouseYPos and mouseYPos > scrollbar.AbsolutePosition.y then break end if not scrollUpButton.Active then break end if tick()-t > 5 then w = 0 elseif tick()-t > 2 then w = 0.06 end wait(w) end end end local function scrollDown(mouseYPos) if scrollDownButton.Active then scrollStamp = tick() local current = scrollStamp local downCon downCon = mouseDrag.MouseButton1Up:connect(function() scrollStamp = tick() mouseDrag.Parent = nil downCon:disconnect() end) mouseDrag.Parent = getScreenGuiAncestor(scrollbar) doScrollDown() wait(0.2) local t = tick() local w = 0.1 while scrollStamp == current do doScrollDown() if mouseYPos and mouseYPos < (scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.x) then break end if not scrollDownButton.Active then break end if tick()-t > 5 then w = 0 elseif tick()-t > 2 then w = 0.06 end wait(w) end end end scrollbar.MouseButton1Down:connect(function(x,y) if scrollbar.Active then scrollStamp = tick() local mouseOffset = y - scrollbar.AbsolutePosition.y if dragCon then dragCon:disconnect() dragCon = nil end if upCon then upCon:disconnect() upCon = nil end local prevY = y local reentrancyGuardMouseScroll = false dragCon = mouseDrag.MouseMoved:connect(function(x,y) if reentrancyGuardMouseScroll then return end reentrancyGuardMouseScroll = true if positionScrollBar(x,y,mouseOffset) then recalculate() end reentrancyGuardMouseScroll = false end) upCon = mouseDrag.MouseButton1Up:connect(function() scrollStamp = tick() mouseDrag.Parent = nil dragCon:disconnect(); dragCon = nil upCon:disconnect(); drag = nil end) mouseDrag.Parent = getScreenGuiAncestor(scrollbar) end end) local scrollMouseCount = 0 scrollUpButton.MouseButton1Down:connect(function() scrollUp() end) scrollUpButton.MouseButton1Up:connect(function() scrollStamp = tick() end) scrollDownButton.MouseButton1Up:connect(function() scrollStamp = tick() end) scrollDownButton.MouseButton1Down:connect(function() scrollDown() end) scrollbar.MouseButton1Up:connect(function() scrollStamp = tick() end) local function heightCheck(instance) if highY and (instance.AbsolutePosition.Y + instance.AbsoluteSize.Y) > highY then highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y elseif not highY then highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y end setSliderSizeAndPosition() end local function highLowRecheck() local oldLowY = lowY local oldHighY = highY lowY = nil highY = nil resetHighLow() if (lowY ~= oldLowY) or (highY ~= oldHighY) then setSliderSizeAndPosition() end end local function descendantChanged(this, prop) if internalChange then return end if not this.Visible then return end if prop == "Size" or prop == "Position" then wait() highLowRecheck() end end scrollingFrame.DescendantAdded:connect(function(instance) if not instance:IsA("GuiObject") then return end if instance.Visible then wait() -- wait a heartbeat for sizes to reconfig highLowRecheck() end descendantsChangeConMap[instance] = instance.Changed:connect(function(prop) descendantChanged(instance, prop) end) end) scrollingFrame.DescendantRemoving:connect(function(instance) if not instance:IsA("GuiObject") then return end if descendantsChangeConMap[instance] then descendantsChangeConMap[instance]:disconnect() descendantsChangeConMap[instance] = nil end wait() -- wait a heartbeat for sizes to reconfig highLowRecheck() end) scrollingFrame.Changed:connect(function(prop) if prop == "AbsoluteSize" then if not highY or not lowY then return end highLowRecheck() setSliderSizeAndPosition() end end) return scrollingFrame, controlFrame end RbxGuiLib.CreateScrollingFrame = function(orderList,scrollStyle) local frame = Instance.new("Frame") frame.Name = "ScrollingFrame" frame.BackgroundTransparency = 1 frame.Size = UDim2.new(1,0,1,0) local scrollUpButton = Instance.new("ImageButton") scrollUpButton.Name = "ScrollUpButton" scrollUpButton.BackgroundTransparency = 1 scrollUpButton.Image = "rbxasset://textures/ui/scrollbuttonUp.png" scrollUpButton.Size = UDim2.new(0,17,0,17) local scrollDownButton = Instance.new("ImageButton") scrollDownButton.Name = "ScrollDownButton" scrollDownButton.BackgroundTransparency = 1 scrollDownButton.Image = "rbxasset://textures/ui/scrollbuttonDown.png" scrollDownButton.Size = UDim2.new(0,17,0,17) local scrollbar = Instance.new("ImageButton") scrollbar.Name = "ScrollBar" scrollbar.Image = "rbxasset://textures/ui/scrollbar.png" scrollbar.BackgroundTransparency = 1 scrollbar.Size = UDim2.new(0, 18, 0, 150) local scrollStamp = 0 local scrollDrag = Instance.new("ImageButton") scrollDrag.Image = "rbxasset://ui/scrolldrag.png" scrollDrag.Size = UDim2.new(1, 0, 0, 16) scrollDrag.BackgroundTransparency = 1 scrollDrag.Name = "ScrollDrag" scrollDrag.Active = true scrollDrag.Parent = scrollbar local mouseDrag = Instance.new("ImageButton") mouseDrag.Active = false mouseDrag.Size = UDim2.new(1.5, 0, 1.5, 0) mouseDrag.AutoButtonColor = false mouseDrag.BackgroundTransparency = 1 mouseDrag.Name = "mouseDrag" mouseDrag.Position = UDim2.new(-0.25, 0, -0.25, 0) mouseDrag.ZIndex = 10 local style = "simple" if scrollStyle and tostring(scrollStyle) then style = scrollStyle end local scrollPosition = 1 local rowSize = 0 local howManyDisplayed = 0 local layoutGridScrollBar = function() howManyDisplayed = 0 local guiObjects = {} if orderList then for i, child in ipairs(orderList) do if child.Parent == frame then table.insert(guiObjects, child) end end else local children = frame:GetChildren() if children then for i, child in ipairs(children) do if child:IsA("GuiObject") then table.insert(guiObjects, child) end end end end if #guiObjects == 0 then scrollUpButton.Active = false scrollDownButton.Active = false scrollDrag.Active = false scrollPosition = 1 return end if scrollPosition > #guiObjects then scrollPosition = #guiObjects end if scrollPosition < 1 then scrollPosition = 1 end local totalPixelsY = frame.AbsoluteSize.Y local pixelsRemainingY = frame.AbsoluteSize.Y local totalPixelsX = frame.AbsoluteSize.X local xCounter = 0 local rowSizeCounter = 0 local setRowSize = true local pixelsBelowScrollbar = 0 local pos = #guiObjects local currentRowY = 0 pos = scrollPosition --count up from current scroll position to fill out grid while pos <= #guiObjects and pixelsBelowScrollbar < totalPixelsY do xCounter = xCounter + guiObjects[pos].AbsoluteSize.X --previous pos was the end of a row if xCounter >= totalPixelsX then pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY currentRowY = 0 xCounter = guiObjects[pos].AbsoluteSize.X end if guiObjects[pos].AbsoluteSize.Y > currentRowY then currentRowY = guiObjects[pos].AbsoluteSize.Y end pos = pos + 1 end --Count wherever current row left off pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY currentRowY = 0 pos = scrollPosition - 1 xCounter = 0 --objects with varying X,Y dimensions can rarely cause minor errors --rechecking every new scrollPosition is necessary to avoid 100% of errors --count backwards from current scrollPosition to see if we can add more rows while pixelsBelowScrollbar + currentRowY < totalPixelsY and pos >= 1 do xCounter = xCounter + guiObjects[pos].AbsoluteSize.X rowSizeCounter = rowSizeCounter + 1 if xCounter >= totalPixelsX then rowSize = rowSizeCounter - 1 rowSizeCounter = 0 xCounter = guiObjects[pos].AbsoluteSize.X if pixelsBelowScrollbar + currentRowY <= totalPixelsY then --It fits, so back up our scroll position pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY if scrollPosition <= rowSize then scrollPosition = 1 break else scrollPosition = scrollPosition - rowSize end currentRowY = 0 else break end end if guiObjects[pos].AbsoluteSize.Y > currentRowY then currentRowY = guiObjects[pos].AbsoluteSize.Y end pos = pos - 1 end --Do check last time if pos = 0 if (pos == 0) and (pixelsBelowScrollbar + currentRowY <= totalPixelsY) then scrollPosition = 1 end xCounter = 0 --pos = scrollPosition rowSizeCounter = 0 setRowSize = true local lastChildSize = 0 local xOffset,yOffset = 0 if guiObjects[1] then yOffset = math.ceil(math.floor(math.fmod(totalPixelsY,guiObjects[1].AbsoluteSize.X))/2) xOffset = math.ceil(math.floor(math.fmod(totalPixelsX,guiObjects[1].AbsoluteSize.Y))/2) end for i, child in ipairs(guiObjects) do if i < scrollPosition then --print("Hiding " .. child.Name) child.Visible = false else if pixelsRemainingY < 0 then --print("Out of Space " .. child.Name) child.Visible = false else --print("Laying out " .. child.Name) --GuiObject if setRowSize then rowSizeCounter = rowSizeCounter + 1 end if xCounter + child.AbsoluteSize.X >= totalPixelsX then if setRowSize then rowSize = rowSizeCounter - 1 setRowSize = false end xCounter = 0 pixelsRemainingY = pixelsRemainingY - child.AbsoluteSize.Y end child.Position = UDim2.new(child.Position.X.Scale,xCounter + xOffset, 0, totalPixelsY - pixelsRemainingY + yOffset) xCounter = xCounter + child.AbsoluteSize.X child.Visible = ((pixelsRemainingY - child.AbsoluteSize.Y) >= 0) if child.Visible then howManyDisplayed = howManyDisplayed + 1 end lastChildSize = child.AbsoluteSize end end end scrollUpButton.Active = (scrollPosition > 1) if lastChildSize == 0 then scrollDownButton.Active = false else scrollDownButton.Active = ((pixelsRemainingY - lastChildSize.Y) < 0) end scrollDrag.Active = #guiObjects > howManyDisplayed scrollDrag.Visible = scrollDrag.Active end local layoutSimpleScrollBar = function() local guiObjects = {} howManyDisplayed = 0 if orderList then for i, child in ipairs(orderList) do if child.Parent == frame then table.insert(guiObjects, child) end end else local children = frame:GetChildren() if children then for i, child in ipairs(children) do if child:IsA("GuiObject") then table.insert(guiObjects, child) end end end end if #guiObjects == 0 then scrollUpButton.Active = false scrollDownButton.Active = false scrollDrag.Active = false scrollPosition = 1 return end if scrollPosition > #guiObjects then scrollPosition = #guiObjects end local totalPixels = frame.AbsoluteSize.Y local pixelsRemaining = frame.AbsoluteSize.Y local pixelsBelowScrollbar = 0 local pos = #guiObjects while pixelsBelowScrollbar < totalPixels and pos >= 1 do if pos >= scrollPosition then pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y else if pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y <= totalPixels then --It fits, so back up our scroll position pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y if scrollPosition <= 1 then scrollPosition = 1 break else --local ("Backing up ScrollPosition from -- " ..scrollPosition) scrollPosition = scrollPosition - 1 end else break end end pos = pos - 1 end pos = scrollPosition for i, child in ipairs(guiObjects) do if i < scrollPosition then --print("Hiding " .. child.Name) child.Visible = false else if pixelsRemaining < 0 then --print("Out of Space " .. child.Name) child.Visible = false else --print("Laying out " .. child.Name) --GuiObject child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining) pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y if (pixelsRemaining >= 0) then child.Visible = true howManyDisplayed = howManyDisplayed + 1 else child.Visible = false end end end end scrollUpButton.Active = (scrollPosition > 1) scrollDownButton.Active = (pixelsRemaining < 0) scrollDrag.Active = #guiObjects > howManyDisplayed scrollDrag.Visible = scrollDrag.Active end local moveDragger = function() local guiObjects = 0 local children = frame:GetChildren() if children then for i, child in ipairs(children) do if child:IsA("GuiObject") then guiObjects = guiObjects + 1 end end end if not scrollDrag.Parent then return end local dragSizeY = scrollDrag.Parent.AbsoluteSize.y * (1/(guiObjects - howManyDisplayed + 1)) if dragSizeY < 16 then dragSizeY = 16 end scrollDrag.Size = UDim2.new(scrollDrag.Size.X.Scale,scrollDrag.Size.X.Offset,scrollDrag.Size.Y.Scale,dragSizeY) local relativeYPos = (scrollPosition - 1)/(guiObjects - (howManyDisplayed)) if relativeYPos > 1 then relativeYPos = 1 elseif relativeYPos < 0 then relativeYPos = 0 end local absYPos = 0 if relativeYPos ~= 0 then absYPos = (relativeYPos * scrollbar.AbsoluteSize.y) - (relativeYPos * scrollDrag.AbsoluteSize.y) end scrollDrag.Position = UDim2.new(scrollDrag.Position.X.Scale,scrollDrag.Position.X.Offset,scrollDrag.Position.Y.Scale,absYPos) end local reentrancyGuard = false local recalculate = function() if reentrancyGuard then return end reentrancyGuard = true wait() local success, err = nil if style == "grid" then success, err = pcall(function() layoutGridScrollBar() end) elseif style == "simple" then success, err = pcall(function() layoutSimpleScrollBar() end) end if not success then print(err) end moveDragger() reentrancyGuard = false end local doScrollUp = function() scrollPosition = (scrollPosition) - rowSize if scrollPosition < 1 then scrollPosition = 1 end recalculate(nil) end local doScrollDown = function() scrollPosition = (scrollPosition) + rowSize recalculate(nil) end local scrollUp = function(mouseYPos) if scrollUpButton.Active then scrollStamp = tick() local current = scrollStamp local upCon upCon = mouseDrag.MouseButton1Up:connect(function() scrollStamp = tick() mouseDrag.Parent = nil upCon:disconnect() end) mouseDrag.Parent = getScreenGuiAncestor(scrollbar) doScrollUp() wait(0.2) local t = tick() local w = 0.1 while scrollStamp == current do doScrollUp() if mouseYPos and mouseYPos > scrollDrag.AbsolutePosition.y then break end if not scrollUpButton.Active then break end if tick()-t > 5 then w = 0 elseif tick()-t > 2 then w = 0.06 end wait(w) end end end local scrollDown = function(mouseYPos) if scrollDownButton.Active then scrollStamp = tick() local current = scrollStamp local downCon downCon = mouseDrag.MouseButton1Up:connect(function() scrollStamp = tick() mouseDrag.Parent = nil downCon:disconnect() end) mouseDrag.Parent = getScreenGuiAncestor(scrollbar) doScrollDown() wait(0.2) local t = tick() local w = 0.1 while scrollStamp == current do doScrollDown() if mouseYPos and mouseYPos < (scrollDrag.AbsolutePosition.y + scrollDrag.AbsoluteSize.x) then break end if not scrollDownButton.Active then break end if tick()-t > 5 then w = 0 elseif tick()-t > 2 then w = 0.06 end wait(w) end end end local y = 0 scrollDrag.MouseButton1Down:connect(function(x,y) if scrollDrag.Active then scrollStamp = tick() local mouseOffset = y - scrollDrag.AbsolutePosition.y local dragCon local upCon dragCon = mouseDrag.MouseMoved:connect(function(x,y) local barAbsPos = scrollbar.AbsolutePosition.y local barAbsSize = scrollbar.AbsoluteSize.y local dragAbsSize = scrollDrag.AbsoluteSize.y local barAbsOne = barAbsPos + barAbsSize - dragAbsSize y = y - mouseOffset y = y < barAbsPos and barAbsPos or y > barAbsOne and barAbsOne or y y = y - barAbsPos local guiObjects = 0 local children = frame:GetChildren() if children then for i, child in ipairs(children) do if child:IsA("GuiObject") then guiObjects = guiObjects + 1 end end end local doublePercent = y/(barAbsSize-dragAbsSize) local rowDiff = rowSize local totalScrollCount = guiObjects - (howManyDisplayed - 1) local newScrollPosition = math.floor((doublePercent * totalScrollCount) + 0.5) + rowDiff if newScrollPosition < scrollPosition then rowDiff = -rowDiff end if newScrollPosition < 1 then newScrollPosition = 1 end scrollPosition = newScrollPosition recalculate(nil) end) upCon = mouseDrag.MouseButton1Up:connect(function() scrollStamp = tick() mouseDrag.Parent = nil dragCon:disconnect(); dragCon = nil upCon:disconnect(); drag = nil end) mouseDrag.Parent = getScreenGuiAncestor(scrollbar) end end) local scrollMouseCount = 0 scrollUpButton.MouseButton1Down:connect( function() scrollUp() end) scrollUpButton.MouseButton1Up:connect(function() scrollStamp = tick() end) scrollDownButton.MouseButton1Up:connect(function() scrollStamp = tick() end) scrollDownButton.MouseButton1Down:connect( function() scrollDown() end) scrollbar.MouseButton1Up:connect(function() scrollStamp = tick() end) scrollbar.MouseButton1Down:connect( function(x,y) if y > (scrollDrag.AbsoluteSize.y + scrollDrag.AbsolutePosition.y) then scrollDown(y) elseif y < (scrollDrag.AbsolutePosition.y) then scrollUp(y) end end) frame.ChildAdded:connect(function() recalculate(nil) end) frame.ChildRemoved:connect(function() recalculate(nil) end) frame.Changed:connect( function(prop) if prop == "AbsoluteSize" then --Wait a heartbeat for it to sync in recalculate(nil) end end) frame.AncestryChanged:connect(function() recalculate(nil) end) return frame, scrollUpButton, scrollDownButton, recalculate, scrollbar end local function binaryGrow(min, max, fits) if min > max then return min end local biggestLegal = min while min <= max do local mid = min + math.floor((max - min) / 2) if fits(mid) and (biggestLegal == nil or biggestLegal < mid) then biggestLegal = mid --Try growing min = mid + 1 else --Doesn't fit, shrink max = mid - 1 end end return biggestLegal end local function binaryShrink(min, max, fits) if min > max then return min end local smallestLegal = max while min <= max do local mid = min + math.floor((max - min) / 2) if fits(mid) and (smallestLegal == nil or smallestLegal > mid) then smallestLegal = mid --It fits, shrink max = mid - 1 else --Doesn't fit, grow min = mid + 1 end end return smallestLegal end local function getGuiOwner(instance) while instance ~= nil do if instance:IsA("ScreenGui") or instance:IsA("BillboardGui") then return instance end instance = instance.Parent end return nil end RbxGuiLib.AutoTruncateTextObject = function(textLabel) local text = textLabel.Text local fullLabel = textLabel:Clone() fullLabel.Name = "Full" .. textLabel.Name fullLabel.BorderSizePixel = 0 fullLabel.BackgroundTransparency = 0 fullLabel.Text = text fullLabel.TextXAlignment = Enum.TextXAlignment.Center fullLabel.Position = UDim2.new(0,-3,0,0) fullLabel.Size = UDim2.new(0,100,1,0) fullLabel.Visible = false fullLabel.Parent = textLabel local shortText = nil local mouseEnterConnection = nil local mouseLeaveConnection= nil local checkForResize = function() if getGuiOwner(textLabel) == nil then return end textLabel.Text = text if textLabel.TextFits then --Tear down the rollover if it is active if mouseEnterConnection then mouseEnterConnection:disconnect() mouseEnterConnection = nil end if mouseLeaveConnection then mouseLeaveConnection:disconnect() mouseLeaveConnection = nil end else local len = string.len(text) textLabel.Text = text .. "~" --Shrink the text local textSize = binaryGrow(0, len, function(pos) if pos == 0 then textLabel.Text = "~" else textLabel.Text = string.sub(text, 1, pos) .. "~" end return textLabel.TextFits end) shortText = string.sub(text, 1, textSize) .. "~" textLabel.Text = shortText --Make sure the fullLabel fits if not fullLabel.TextFits then --Already too small, grow it really bit to start fullLabel.Size = UDim2.new(0, 10000, 1, 0) end --Okay, now try to binary shrink it back down local fullLabelSize = binaryShrink(textLabel.AbsoluteSize.X,fullLabel.AbsoluteSize.X, function(size) fullLabel.Size = UDim2.new(0, size, 1, 0) return fullLabel.TextFits end) fullLabel.Size = UDim2.new(0,fullLabelSize+6,1,0) --Now setup the rollover effects, if they are currently off if mouseEnterConnection == nil then mouseEnterConnection = textLabel.MouseEnter:connect( function() fullLabel.ZIndex = textLabel.ZIndex + 1 fullLabel.Visible = true --textLabel.Text = "" end) end if mouseLeaveConnection == nil then mouseLeaveConnection = textLabel.MouseLeave:connect( function() fullLabel.Visible = false --textLabel.Text = shortText end) end end end textLabel.AncestryChanged:connect(checkForResize) textLabel.Changed:connect( function(prop) if prop == "AbsoluteSize" then checkForResize() end end) checkForResize() local function changeText(newText) text = newText fullLabel.Text = text checkForResize() end return textLabel, changeText end local function TransitionTutorialPages(fromPage, toPage, transitionFrame, currentPageValue) if fromPage then fromPage.Visible = false if transitionFrame.Visible == false then transitionFrame.Size = fromPage.Size transitionFrame.Position = fromPage.Position end else if transitionFrame.Visible == false then transitionFrame.Size = UDim2.new(0.0,50,0.0,50) transitionFrame.Position = UDim2.new(0.5,-25,0.5,-25) end end transitionFrame.Visible = true currentPageValue.Value = nil local newsize, newPosition if toPage then --Make it visible so it resizes toPage.Visible = true newSize = toPage.Size newPosition = toPage.Position toPage.Visible = false else newSize = UDim2.new(0.0,50,0.0,50) newPosition = UDim2.new(0.5,-25,0.5,-25) end transitionFrame:TweenSizeAndPosition(newSize, newPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 0.3, true, function(state) if state == Enum.TweenStatus.Completed then transitionFrame.Visible = false if toPage then toPage.Visible = true currentPageValue.Value = toPage end end end) end RbxGuiLib.CreateTutorial = function(name, tutorialKey, createButtons) local frame = Instance.new("Frame") frame.Name = "Tutorial-" .. name frame.BackgroundTransparency = 1 frame.Size = UDim2.new(0.6, 0, 0.6, 0) frame.Position = UDim2.new(0.2, 0, 0.2, 0) local transitionFrame = Instance.new("Frame") transitionFrame.Name = "TransitionFrame" transitionFrame.Style = Enum.FrameStyle.RobloxRound transitionFrame.Size = UDim2.new(0.6, 0, 0.6, 0) transitionFrame.Position = UDim2.new(0.2, 0, 0.2, 0) transitionFrame.Visible = false transitionFrame.Parent = frame local currentPageValue = Instance.new("ObjectValue") currentPageValue.Name = "CurrentTutorialPage" currentPageValue.Value = nil currentPageValue.Parent = frame local boolValue = Instance.new("BoolValue") boolValue.Name = "Buttons" boolValue.Value = createButtons boolValue.Parent = frame local pages = Instance.new("Frame") pages.Name = "Pages" pages.BackgroundTransparency = 1 pages.Size = UDim2.new(1,0,1,0) pages.Parent = frame local function getVisiblePageAndHideOthers() local visiblePage = nil local children = pages:GetChildren() if children then for i,child in ipairs(children) do if child.Visible then if visiblePage then child.Visible = false else visiblePage = child end end end end return visiblePage end local showTutorial = function(alwaysShow) if alwaysShow or UserSettings().GameSettings:GetTutorialState(tutorialKey) == false then print("Showing tutorial-",tutorialKey) local currentTutorialPage = getVisiblePageAndHideOthers() local firstPage = pages:FindFirstChild("TutorialPage1") if firstPage then TransitionTutorialPages(currentTutorialPage, firstPage, transitionFrame, currentPageValue) else error("Could not find TutorialPage1") end end end local dismissTutorial = function() local currentTutorialPage = getVisiblePageAndHideOthers() if currentTutorialPage then TransitionTutorialPages(currentTutorialPage, nil, transitionFrame, currentPageValue) end UserSettings().GameSettings:SetTutorialState(tutorialKey, true) end local gotoPage = function(pageNum) local page = pages:FindFirstChild("TutorialPage" .. pageNum) local currentTutorialPage = getVisiblePageAndHideOthers() TransitionTutorialPages(currentTutorialPage, page, transitionFrame, currentPageValue) end return frame, showTutorial, dismissTutorial, gotoPage end local function CreateBasicTutorialPage(name, handleResize, skipTutorial, giveDoneButton) local frame = Instance.new("Frame") frame.Name = "TutorialPage" frame.Style = Enum.FrameStyle.RobloxRound frame.Size = UDim2.new(0.6, 0, 0.6, 0) frame.Position = UDim2.new(0.2, 0, 0.2, 0) frame.Visible = false local frameHeader = Instance.new("TextLabel") frameHeader.Name = "Header" frameHeader.Text = name frameHeader.BackgroundTransparency = 1 frameHeader.FontSize = Enum.FontSize.Size24 frameHeader.Font = Enum.Font.ArialBold frameHeader.TextColor3 = Color3.new(1,1,1) frameHeader.TextXAlignment = Enum.TextXAlignment.Center frameHeader.TextWrap = true frameHeader.Size = UDim2.new(1,-55, 0, 22) frameHeader.Position = UDim2.new(0,0,0,0) frameHeader.Parent = frame local skipButton = Instance.new("ImageButton") skipButton.Name = "SkipButton" skipButton.AutoButtonColor = false skipButton.BackgroundTransparency = 1 skipButton.Image = "rbxasset://textures/ui/closeButton.png" skipButton.MouseButton1Click:connect(function() skipTutorial() end) skipButton.MouseEnter:connect(function() skipButton.Image = "rbxasset://textures/ui/closeButton_dn.png" end) skipButton.MouseLeave:connect(function() skipButton.Image = "rbxasset://textures/ui/closeButton.png" end) skipButton.Size = UDim2.new(0, 25, 0, 25) skipButton.Position = UDim2.new(1, -25, 0, 0) skipButton.Parent = frame if giveDoneButton then local doneButton = Instance.new("TextButton") doneButton.Name = "DoneButton" doneButton.Style = Enum.ButtonStyle.RobloxButtonDefault doneButton.Text = "Done" doneButton.TextColor3 = Color3.new(1,1,1) doneButton.Font = Enum.Font.ArialBold doneButton.FontSize = Enum.FontSize.Size18 doneButton.Size = UDim2.new(0,100,0,50) doneButton.Position = UDim2.new(0.5,-50,1,-50) if skipTutorial then doneButton.MouseButton1Click:connect(function() skipTutorial() end) end doneButton.Parent = frame end local innerFrame = Instance.new("Frame") innerFrame.Name = "ContentFrame" innerFrame.BackgroundTransparency = 1 innerFrame.Position = UDim2.new(0,0,0,25) innerFrame.Parent = frame local nextButton = Instance.new("TextButton") nextButton.Name = "NextButton" nextButton.Text = "Next" nextButton.TextColor3 = Color3.new(1,1,1) nextButton.Font = Enum.Font.Arial nextButton.FontSize = Enum.FontSize.Size18 nextButton.Style = Enum.ButtonStyle.RobloxButtonDefault nextButton.Size = UDim2.new(0,80, 0, 32) nextButton.Position = UDim2.new(0.5, 5, 1, -32) nextButton.Active = false nextButton.Visible = false nextButton.Parent = frame local prevButton = Instance.new("TextButton") prevButton.Name = "PrevButton" prevButton.Text = "Previous" prevButton.TextColor3 = Color3.new(1,1,1) prevButton.Font = Enum.Font.Arial prevButton.FontSize = Enum.FontSize.Size18 prevButton.Style = Enum.ButtonStyle.RobloxButton prevButton.Size = UDim2.new(0,80, 0, 32) prevButton.Position = UDim2.new(0.5, -85, 1, -32) prevButton.Active = false prevButton.Visible = false prevButton.Parent = frame if giveDoneButton then innerFrame.Size = UDim2.new(1,0,1,-75) else innerFrame.Size = UDim2.new(1,0,1,-22) end local parentConnection = nil local function basicHandleResize() if frame.Visible and frame.Parent then local maxSize = math.min(frame.Parent.AbsoluteSize.X, frame.Parent.AbsoluteSize.Y) handleResize(200,maxSize) end end frame.Changed:connect( function(prop) if prop == "Parent" then if parentConnection ~= nil then parentConnection:disconnect() parentConnection = nil end if frame.Parent and frame.Parent:IsA("GuiObject") then parentConnection = frame.Parent.Changed:connect( function(parentProp) if parentProp == "AbsoluteSize" then wait() basicHandleResize() end end) basicHandleResize() end end if prop == "Visible" then basicHandleResize() end end) return frame, innerFrame end RbxGuiLib.CreateTextTutorialPage = function(name, text, skipTutorialFunc) local frame = nil local contentFrame = nil local textLabel = Instance.new("TextLabel") textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.new(1,1,1) textLabel.Text = text textLabel.TextWrap = true textLabel.TextXAlignment = Enum.TextXAlignment.Left textLabel.TextYAlignment = Enum.TextYAlignment.Center textLabel.Font = Enum.Font.Arial textLabel.FontSize = Enum.FontSize.Size14 textLabel.Size = UDim2.new(1,0,1,0) local function handleResize(minSize, maxSize) size = binaryShrink(minSize, maxSize, function(size) frame.Size = UDim2.new(0, size, 0, size) return textLabel.TextFits end) frame.Size = UDim2.new(0, size, 0, size) frame.Position = UDim2.new(0.5, -size/2, 0.5, -size/2) end frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc) textLabel.Parent = contentFrame return frame end RbxGuiLib.CreateImageTutorialPage = function(name, imageAsset, x, y, skipTutorialFunc, giveDoneButton) local frame = nil local contentFrame = nil local imageLabel = Instance.new("ImageLabel") imageLabel.BackgroundTransparency = 1 imageLabel.Image = imageAsset imageLabel.Size = UDim2.new(0,x,0,y) imageLabel.Position = UDim2.new(0.5,-x/2,0.5,-y/2) local function handleResize(minSize, maxSize) size = binaryShrink(minSize, maxSize, function(size) return size >= x and size >= y end) if size >= x and size >= y then imageLabel.Size = UDim2.new(0,x, 0,y) imageLabel.Position = UDim2.new(0.5,-x/2, 0.5, -y/2) else if x > y then --X is limiter, so imageLabel.Size = UDim2.new(1,0,y/x,0) imageLabel.Position = UDim2.new(0,0, 0.5 - (y/x)/2, 0) else --Y is limiter imageLabel.Size = UDim2.new(x/y,0,1, 0) imageLabel.Position = UDim2.new(0.5-(x/y)/2, 0, 0, 0) end end size = size + 50 frame.Size = UDim2.new(0, size, 0, size) frame.Position = UDim2.new(0.5, -size/2, 0.5, -size/2) end frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc, giveDoneButton) imageLabel.Parent = contentFrame return frame end RbxGuiLib.AddTutorialPage = function(tutorial, tutorialPage) local transitionFrame = tutorial.TransitionFrame local currentPageValue = tutorial.CurrentTutorialPage if not tutorial.Buttons.Value then tutorialPage.NextButton.Parent = nil tutorialPage.PrevButton.Parent = nil end local children = tutorial.Pages:GetChildren() if children and #children > 0 then tutorialPage.Name = "TutorialPage" .. (#children+1) local previousPage = children[#children] if not previousPage:IsA("GuiObject") then error("All elements under Pages must be GuiObjects") end if tutorial.Buttons.Value then if previousPage.NextButton.Active then error("NextButton already Active on previousPage, please only add pages with RbxGui.AddTutorialPage function") end previousPage.NextButton.MouseButton1Click:connect( function() TransitionTutorialPages(previousPage, tutorialPage, transitionFrame, currentPageValue) end) previousPage.NextButton.Active = true previousPage.NextButton.Visible = true if tutorialPage.PrevButton.Active then error("PrevButton already Active on tutorialPage, please only add pages with RbxGui.AddTutorialPage function") end tutorialPage.PrevButton.MouseButton1Click:connect( function() TransitionTutorialPages(tutorialPage, previousPage, transitionFrame, currentPageValue) end) tutorialPage.PrevButton.Active = true tutorialPage.PrevButton.Visible = true end tutorialPage.Parent = tutorial.Pages else --First child tutorialPage.Name = "TutorialPage1" tutorialPage.Parent = tutorial.Pages end end RbxGuiLib.CreateSetPanel = function(userIdsForSets, objectSelected, dialogClosed, size, position, showAdminCategories, useAssetVersionId) if not userIdsForSets then error("CreateSetPanel: userIdsForSets (first arg) is nil, should be a table of number ids") end if type(userIdsForSets) ~= "table" and type(userIdsForSets) ~= "userdata" then error("CreateSetPanel: userIdsForSets (first arg) is of type " ..type(userIdsForSets) .. ", should be of type table or userdata") end if not objectSelected then error("CreateSetPanel: objectSelected (second arg) is nil, should be a callback function!") end if type(objectSelected) ~= "function" then error("CreateSetPanel: objectSelected (second arg) is of type " .. type(objectSelected) .. ", should be of type function!") end if dialogClosed and type(dialogClosed) ~= "function" then error("CreateSetPanel: dialogClosed (third arg) is of type " .. type(dialogClosed) .. ", should be of type function!") end if showAdminCategories == nil then -- by default, don't show beta sets showAdminCategories = false end local arrayPosition = 1 local insertButtons = {} local insertButtonCons = {} local contents = nil local setGui = nil -- used for water selections local waterForceDirection = "NegX" local waterForce = "None" local waterGui, waterTypeChangedEvent = nil local Data = {} Data.CurrentCategory = nil Data.Category = {} local SetCache = {} local userCategoryButtons = nil local buttonWidth = 64 local buttonHeight = buttonWidth local SmallThumbnailUrl = nil local LargeThumbnailUrl = nil local BaseUrl = game:GetService("ContentProvider").BaseUrl:lower() if useAssetVersionId then LargeThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=420&ht=420&assetversionid=" SmallThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=75&ht=75&assetversionid=" else LargeThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=420&ht=420&aid=" SmallThumbnailUrl = BaseUrl .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=75&ht=75&aid=" end local function drillDownSetZIndex(parent, index) local children = parent:GetChildren() for i = 1, #children do if children[i]:IsA("GuiObject") then children[i].ZIndex = index end drillDownSetZIndex(children[i], index) end end -- for terrain stamping local currTerrainDropDownFrame = nil local terrainShapes = {"Block","Vertical Ramp","Corner Wedge","Inverse Corner Wedge","Horizontal Ramp","Auto-Wedge"} local terrainShapeMap = {} for i = 1, #terrainShapes do terrainShapeMap[terrainShapes[i]] = i - 1 end terrainShapeMap[terrainShapes[#terrainShapes]] = 6 local function createWaterGui() local waterForceDirections = {"NegX","X","NegY","Y","NegZ","Z"} local waterForces = {"None", "Small", "Medium", "Strong", "Max"} local waterFrame = Instance.new("Frame") waterFrame.Name = "WaterFrame" waterFrame.Style = Enum.FrameStyle.RobloxSquare waterFrame.Size = UDim2.new(0,150,0,110) waterFrame.Visible = false local waterForceLabel = Instance.new("TextLabel") waterForceLabel.Name = "WaterForceLabel" waterForceLabel.BackgroundTransparency = 1 waterForceLabel.Size = UDim2.new(1,0,0,12) waterForceLabel.Font = Enum.Font.ArialBold waterForceLabel.FontSize = Enum.FontSize.Size12 waterForceLabel.TextColor3 = Color3.new(1,1,1) waterForceLabel.TextXAlignment = Enum.TextXAlignment.Left waterForceLabel.Text = "Water Force" waterForceLabel.Parent = waterFrame local waterForceDirLabel = waterForceLabel:Clone() waterForceDirLabel.Name = "WaterForceDirectionLabel" waterForceDirLabel.Text = "Water Force Direction" waterForceDirLabel.Position = UDim2.new(0,0,0,50) waterForceDirLabel.Parent = waterFrame local waterTypeChangedEvent = Instance.new("BindableEvent",waterFrame) waterTypeChangedEvent.Name = "WaterTypeChangedEvent" local waterForceDirectionSelectedFunc = function(newForceDirection) waterForceDirection = newForceDirection waterTypeChangedEvent:Fire({waterForce, waterForceDirection}) end local waterForceSelectedFunc = function(newForce) waterForce = newForce waterTypeChangedEvent:Fire({waterForce, waterForceDirection}) end local waterForceDirectionDropDown, forceWaterDirectionSelection = RbxGuiLib.CreateDropDownMenu(waterForceDirections, waterForceDirectionSelectedFunc) waterForceDirectionDropDown.Size = UDim2.new(1,0,0,25) waterForceDirectionDropDown.Position = UDim2.new(0,0,1,3) forceWaterDirectionSelection("NegX") waterForceDirectionDropDown.Parent = waterForceDirLabel local waterForceDropDown, forceWaterForceSelection = RbxGuiLib.CreateDropDownMenu(waterForces, waterForceSelectedFunc) forceWaterForceSelection("None") waterForceDropDown.Size = UDim2.new(1,0,0,25) waterForceDropDown.Position = UDim2.new(0,0,1,3) waterForceDropDown.Parent = waterForceLabel return waterFrame, waterTypeChangedEvent end -- Helper Function that contructs gui elements local function createSetGui() local setGui = Instance.new("ScreenGui") setGui.Name = "SetGui" local setPanel = Instance.new("Frame") setPanel.Name = "SetPanel" setPanel.Active = true setPanel.BackgroundTransparency = 1 if position then setPanel.Position = position else setPanel.Position = UDim2.new(0.2, 29, 0.1, 24) end if size then setPanel.Size = size else setPanel.Size = UDim2.new(0.6, -58, 0.64, 0) end setPanel.Style = Enum.FrameStyle.RobloxRound setPanel.ZIndex = 6 setPanel.Parent = setGui -- Children of SetPanel local itemPreview = Instance.new("Frame") itemPreview.Name = "ItemPreview" itemPreview.BackgroundTransparency = 1 itemPreview.Position = UDim2.new(0.8,5,0.085,0) itemPreview.Size = UDim2.new(0.21,0,0.9,0) itemPreview.ZIndex = 6 itemPreview.Parent = setPanel -- Children of ItemPreview local textPanel = Instance.new("Frame") textPanel.Name = "TextPanel" textPanel.BackgroundTransparency = 1 textPanel.Position = UDim2.new(0,0,0.45,0) textPanel.Size = UDim2.new(1,0,0.55,0) textPanel.ZIndex = 6 textPanel.Parent = itemPreview -- Children of TextPanel local rolloverText = Instance.new("TextLabel") rolloverText.Name = "RolloverText" rolloverText.BackgroundTransparency = 1 rolloverText.Size = UDim2.new(1,0,0,48) rolloverText.ZIndex = 6 rolloverText.Font = Enum.Font.ArialBold rolloverText.FontSize = Enum.FontSize.Size24 rolloverText.Text = "" rolloverText.TextColor3 = Color3.new(1,1,1) rolloverText.TextWrap = true rolloverText.TextXAlignment = Enum.TextXAlignment.Left rolloverText.TextYAlignment = Enum.TextYAlignment.Top rolloverText.Parent = textPanel local largePreview = Instance.new("ImageLabel") largePreview.Name = "LargePreview" largePreview.BackgroundTransparency = 1 largePreview.Image = "" largePreview.Size = UDim2.new(1,0,0,170) largePreview.ZIndex = 6 largePreview.Parent = itemPreview local sets = Instance.new("Frame") sets.Name = "Sets" sets.BackgroundTransparency = 1 sets.Position = UDim2.new(0,0,0,5) sets.Size = UDim2.new(0.23,0,1,-5) sets.ZIndex = 6 sets.Parent = setPanel -- Children of Sets local line = Instance.new("Frame") line.Name = "Line" line.BackgroundColor3 = Color3.new(1,1,1) line.BackgroundTransparency = 0.7 line.BorderSizePixel = 0 line.Position = UDim2.new(1,-3,0.06,0) line.Size = UDim2.new(0,3,0.9,0) line.ZIndex = 6 line.Parent = sets local setsLists, controlFrame = RbxGuiLib.CreateTrueScrollingFrame() setsLists.Size = UDim2.new(1,-6,0.94,0) setsLists.Position = UDim2.new(0,0,0.06,0) setsLists.BackgroundTransparency = 1 setsLists.Name = "SetsLists" setsLists.ZIndex = 6 setsLists.Parent = sets drillDownSetZIndex(controlFrame, 7) local setsHeader = Instance.new("TextLabel") setsHeader.Name = "SetsHeader" setsHeader.BackgroundTransparency = 1 setsHeader.Size = UDim2.new(0,47,0,24) setsHeader.ZIndex = 6 setsHeader.Font = Enum.Font.ArialBold setsHeader.FontSize = Enum.FontSize.Size24 setsHeader.Text = "Sets" setsHeader.TextColor3 = Color3.new(1,1,1) setsHeader.TextXAlignment = Enum.TextXAlignment.Left setsHeader.TextYAlignment = Enum.TextYAlignment.Top setsHeader.Parent = sets local cancelButton = Instance.new("TextButton") cancelButton.Name = "CancelButton" cancelButton.Position = UDim2.new(1,-32,0,-2) cancelButton.Size = UDim2.new(0,34,0,34) cancelButton.Style = Enum.ButtonStyle.RobloxButtonDefault cancelButton.ZIndex = 6 cancelButton.Text = "" cancelButton.Modal = true cancelButton.Parent = setPanel -- Children of Cancel Button local cancelImage = Instance.new("ImageLabel") cancelImage.Name = "CancelImage" cancelImage.BackgroundTransparency = 1 cancelImage.Image = "rbxasset://ui/cancel.png" cancelImage.Position = UDim2.new(0,-2,0,-2) cancelImage.Size = UDim2.new(0,16,0,16) cancelImage.ZIndex = 6 cancelImage.Parent = cancelButton return setGui end local function createSetButton(text) local setButton = Instance.new("TextButton") if text then setButton.Text = text else setButton.Text = "" end setButton.AutoButtonColor = false setButton.BackgroundTransparency = 1 setButton.BackgroundColor3 = Color3.new(1,1,1) setButton.BorderSizePixel = 0 setButton.Size = UDim2.new(1,-5,0,18) setButton.ZIndex = 6 setButton.Visible = false setButton.Font = Enum.Font.Arial setButton.FontSize = Enum.FontSize.Size18 setButton.TextColor3 = Color3.new(1,1,1) setButton.TextXAlignment = Enum.TextXAlignment.Left return setButton end local function buildSetButton(name, setId, setImageId, i, count) local button = createSetButton(name) button.Text = name button.Name = "SetButton" button.Visible = true local setValue = Instance.new("IntValue") setValue.Name = "SetId" setValue.Value = setId setValue.Parent = button local setName = Instance.new("StringValue") setName.Name = "SetName" setName.Value = name setName.Parent = button return button end local function processCategory(sets) local setButtons = {} local numSkipped = 0 for i = 1, #sets do if not showAdminCategories and sets[i].Name == "Beta" then numSkipped = numSkipped + 1 else setButtons[i - numSkipped] = buildSetButton(sets[i].Name, sets[i].CategoryId, sets[i].ImageAssetId, i - numSkipped, #sets) end end return setButtons end local function handleResize() wait() -- neccessary to insure heartbeat happened local itemPreview = setGui.SetPanel.ItemPreview itemPreview.LargePreview.Size = UDim2.new(1,0,0,itemPreview.AbsoluteSize.X) itemPreview.LargePreview.Position = UDim2.new(0.5,-itemPreview.LargePreview.AbsoluteSize.X/2,0,0) itemPreview.TextPanel.Position = UDim2.new(0,0,0,itemPreview.LargePreview.AbsoluteSize.Y) itemPreview.TextPanel.Size = UDim2.new(1,0,0,itemPreview.AbsoluteSize.Y - itemPreview.LargePreview.AbsoluteSize.Y) end local function makeInsertAssetButton() local insertAssetButtonExample = Instance.new("Frame") insertAssetButtonExample.Name = "InsertAssetButtonExample" insertAssetButtonExample.Position = UDim2.new(0,128,0,64) insertAssetButtonExample.Size = UDim2.new(0,64,0,64) insertAssetButtonExample.BackgroundTransparency = 1 insertAssetButtonExample.ZIndex = 6 insertAssetButtonExample.Visible = false local assetId = Instance.new("IntValue") assetId.Name = "AssetId" assetId.Value = 0 assetId.Parent = insertAssetButtonExample local assetName = Instance.new("StringValue") assetName.Name = "AssetName" assetName.Value = "" assetName.Parent = insertAssetButtonExample local button = Instance.new("TextButton") button.Name = "Button" button.Text = "" button.Style = Enum.ButtonStyle.RobloxButton button.Position = UDim2.new(0.025,0,0.025,0) button.Size = UDim2.new(0.95,0,0.95,0) button.ZIndex = 6 button.Parent = insertAssetButtonExample local buttonImage = Instance.new("ImageLabel") buttonImage.Name = "ButtonImage" buttonImage.Image = "" buttonImage.Position = UDim2.new(0,-7,0,-7) buttonImage.Size = UDim2.new(1,14,1,14) buttonImage.BackgroundTransparency = 1 buttonImage.ZIndex = 7 buttonImage.Parent = button local configIcon = buttonImage:clone() configIcon.Name = "ConfigIcon" configIcon.Visible = false configIcon.Position = UDim2.new(1,-23,1,-24) configIcon.Size = UDim2.new(0,16,0,16) configIcon.Image = "" configIcon.ZIndex = 6 configIcon.Parent = insertAssetButtonExample return insertAssetButtonExample end local function showLargePreview(insertButton) if insertButton:FindFirstChild("AssetId") then delay(0,function() game:GetService("ContentProvider"):Preload(LargeThumbnailUrl .. tostring(insertButton.AssetId.Value)) setGui.SetPanel.ItemPreview.LargePreview.Image = LargeThumbnailUrl .. tostring(insertButton.AssetId.Value) end) end if insertButton:FindFirstChild("AssetName") then setGui.SetPanel.ItemPreview.TextPanel.RolloverText.Text = insertButton.AssetName.Value end end local function selectTerrainShape(shape) if currTerrainDropDownFrame then objectSelected(tostring(currTerrainDropDownFrame.AssetName.Value), tonumber(currTerrainDropDownFrame.AssetId.Value), shape) end end local function createTerrainTypeButton(name, parent) local dropDownTextButton = Instance.new("TextButton") dropDownTextButton.Name = name .. "Button" dropDownTextButton.Font = Enum.Font.ArialBold dropDownTextButton.FontSize = Enum.FontSize.Size14 dropDownTextButton.BorderSizePixel = 0 dropDownTextButton.TextColor3 = Color3.new(1,1,1) dropDownTextButton.Text = name dropDownTextButton.TextXAlignment = Enum.TextXAlignment.Left dropDownTextButton.BackgroundTransparency = 1 dropDownTextButton.ZIndex = parent.ZIndex + 1 dropDownTextButton.Size = UDim2.new(0,parent.Size.X.Offset - 2,0,16) dropDownTextButton.Position = UDim2.new(0,1,0,0) dropDownTextButton.MouseEnter:connect(function() dropDownTextButton.BackgroundTransparency = 0 dropDownTextButton.TextColor3 = Color3.new(0,0,0) end) dropDownTextButton.MouseLeave:connect(function() dropDownTextButton.BackgroundTransparency = 1 dropDownTextButton.TextColor3 = Color3.new(1,1,1) end) dropDownTextButton.MouseButton1Click:connect(function() dropDownTextButton.BackgroundTransparency = 1 dropDownTextButton.TextColor3 = Color3.new(1,1,1) if dropDownTextButton.Parent and dropDownTextButton.Parent:IsA("GuiObject") then dropDownTextButton.Parent.Visible = false end selectTerrainShape(terrainShapeMap[dropDownTextButton.Text]) end) return dropDownTextButton end local function createTerrainDropDownMenu(zIndex) local dropDown = Instance.new("Frame") dropDown.Name = "TerrainDropDown" dropDown.BackgroundColor3 = Color3.new(0,0,0) dropDown.BorderColor3 = Color3.new(1,0,0) dropDown.Size = UDim2.new(0,200,0,0) dropDown.Visible = false dropDown.ZIndex = zIndex dropDown.Parent = setGui for i = 1, #terrainShapes do local shapeButton = createTerrainTypeButton(terrainShapes[i],dropDown) shapeButton.Position = UDim2.new(0,1,0,(i - 1) * (shapeButton.Size.Y.Offset)) shapeButton.Parent = dropDown dropDown.Size = UDim2.new(0,200,0,dropDown.Size.Y.Offset + (shapeButton.Size.Y.Offset)) end dropDown.MouseLeave:connect(function() dropDown.Visible = false end) end local function createDropDownMenuButton(parent) local dropDownButton = Instance.new("ImageButton") dropDownButton.Name = "DropDownButton" dropDownButton.Image = "rbxasset://ui/dropdownbutton.png" dropDownButton.BackgroundTransparency = 1 dropDownButton.Size = UDim2.new(0,16,0,16) dropDownButton.Position = UDim2.new(1,-24,0,6) dropDownButton.ZIndex = parent.ZIndex + 2 dropDownButton.Parent = parent if not setGui:FindFirstChild("TerrainDropDown") then createTerrainDropDownMenu(8) end dropDownButton.MouseButton1Click:connect(function() setGui.TerrainDropDown.Visible = true setGui.TerrainDropDown.Position = UDim2.new(0,parent.AbsolutePosition.X,0,parent.AbsolutePosition.Y) currTerrainDropDownFrame = parent end) end local function buildInsertButton() local insertButton = makeInsertAssetButton() insertButton.Name = "InsertAssetButton" insertButton.Visible = true if Data.Category[Data.CurrentCategory].SetName == "High Scalability" then createDropDownMenuButton(insertButton) end local lastEnter = nil local mouseEnterCon = insertButton.MouseEnter:connect(function() lastEnter = insertButton delay(0.1,function() if lastEnter == insertButton then showLargePreview(insertButton) end end) end) return insertButton, mouseEnterCon end local function realignButtonGrid(columns) local x = 0 local y = 0 for i = 1, #insertButtons do insertButtons[i].Position = UDim2.new(0, buttonWidth * x, 0, buttonHeight * y) x = x + 1 if x >= columns then x = 0 y = y + 1 end end end local function setInsertButtonImageBehavior(insertFrame, visible, name, assetId) if visible then insertFrame.AssetName.Value = name insertFrame.AssetId.Value = assetId local newImageUrl = SmallThumbnailUrl .. assetId if newImageUrl ~= insertFrame.Button.ButtonImage.Image then delay(0,function() game:GetService("ContentProvider"):Preload(SmallThumbnailUrl .. assetId) insertFrame.Button.ButtonImage.Image = SmallThumbnailUrl .. assetId end) end table.insert(insertButtonCons, insertFrame.Button.MouseButton1Click:connect(function() -- special case for water, show water selection gui local isWaterSelected = (name == "Water") and (Data.Category[Data.CurrentCategory].SetName == "High Scalability") waterGui.Visible = isWaterSelected if isWaterSelected then objectSelected(name, tonumber(assetId), nil) else objectSelected(name, tonumber(assetId)) end end) ) insertFrame.Visible = true else insertFrame.Visible = false end end local function loadSectionOfItems(setGui, rows, columns) local pageSize = rows * columns if arrayPosition > #contents then return end local origArrayPos = arrayPosition local yCopy = 0 for i = 1, pageSize + 1 do if arrayPosition >= #contents + 1 then break end local buttonCon insertButtons[arrayPosition], buttonCon = buildInsertButton() table.insert(insertButtonCons,buttonCon) insertButtons[arrayPosition].Parent = setGui.SetPanel.ItemsFrame arrayPosition = arrayPosition + 1 end realignButtonGrid(columns) local indexCopy = origArrayPos for index = origArrayPos, arrayPosition do if insertButtons[index] then if contents[index] then -- we don't want water to have a drop down button if contents[index].Name == "Water" then if Data.Category[Data.CurrentCategory].SetName == "High Scalability" then insertButtons[index]:FindFirstChild("DropDownButton",true):Destroy() end end local assetId if useAssetVersionId then assetId = contents[index].AssetVersionId else assetId = contents[index].AssetId end setInsertButtonImageBehavior(insertButtons[index], true, contents[index].Name, assetId) else break end else break end indexCopy = index end end local function setSetIndex() Data.Category[Data.CurrentCategory].Index = 0 rows = 7 columns = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.X/buttonWidth) contents = Data.Category[Data.CurrentCategory].Contents if contents then -- remove our buttons and their connections for i = 1, #insertButtons do insertButtons[i]:remove() end for i = 1, #insertButtonCons do if insertButtonCons[i] then insertButtonCons[i]:disconnect() end end insertButtonCons = {} insertButtons = {} arrayPosition = 1 loadSectionOfItems(setGui, rows, columns) end end local function selectSet(button, setName, setId, setIndex) if button and Data.Category[Data.CurrentCategory] ~= nil then if button ~= Data.Category[Data.CurrentCategory].Button then Data.Category[Data.CurrentCategory].Button = button if SetCache[setId] == nil then SetCache[setId] = game:GetService("InsertService"):GetCollection(setId) end Data.Category[Data.CurrentCategory].Contents = SetCache[setId] Data.Category[Data.CurrentCategory].SetName = setName Data.Category[Data.CurrentCategory].SetId = setId end setSetIndex() end end local function selectCategoryPage(buttons, page) if buttons ~= Data.CurrentCategory then if Data.CurrentCategory then for key, button in pairs(Data.CurrentCategory) do button.Visible = false end end Data.CurrentCategory = buttons if Data.Category[Data.CurrentCategory] == nil then Data.Category[Data.CurrentCategory] = {} if #buttons > 0 then selectSet(buttons[1], buttons[1].SetName.Value, buttons[1].SetId.Value, 0) end else Data.Category[Data.CurrentCategory].Button = nil selectSet(Data.Category[Data.CurrentCategory].ButtonFrame, Data.Category[Data.CurrentCategory].SetName, Data.Category[Data.CurrentCategory].SetId, Data.Category[Data.CurrentCategory].Index) end end end local function selectCategory(category) selectCategoryPage(category, 0) end local function resetAllSetButtonSelection() local setButtons = setGui.SetPanel.Sets.SetsLists:GetChildren() for i = 1, #setButtons do if setButtons[i]:IsA("TextButton") then setButtons[i].Selected = false setButtons[i].BackgroundTransparency = 1 setButtons[i].TextColor3 = Color3.new(1,1,1) setButtons[i].BackgroundColor3 = Color3.new(1,1,1) end end end local function populateSetsFrame() local currRow = 0 for i = 1, #userCategoryButtons do local button = userCategoryButtons[i] button.Visible = true button.Position = UDim2.new(0,5,0,currRow * button.Size.Y.Offset) button.Parent = setGui.SetPanel.Sets.SetsLists if i == 1 then -- we will have this selected by default, so show it button.Selected = true button.BackgroundColor3 = Color3.new(0,204/255,0) button.TextColor3 = Color3.new(0,0,0) button.BackgroundTransparency = 0 end button.MouseEnter:connect(function() if not button.Selected then button.BackgroundTransparency = 0 button.TextColor3 = Color3.new(0,0,0) end end) button.MouseLeave:connect(function() if not button.Selected then button.BackgroundTransparency = 1 button.TextColor3 = Color3.new(1,1,1) end end) button.MouseButton1Click:connect(function() resetAllSetButtonSelection() button.Selected = not button.Selected button.BackgroundColor3 = Color3.new(0,204/255,0) button.TextColor3 = Color3.new(0,0,0) button.BackgroundTransparency = 0 selectSet(button, button.Text, userCategoryButtons[i].SetId.Value, 0) end) currRow = currRow + 1 end local buttons = setGui.SetPanel.Sets.SetsLists:GetChildren() -- set first category as loaded for default if buttons then for i = 1, #buttons do if buttons[i]:IsA("TextButton") then selectSet(buttons[i], buttons[i].Text, userCategoryButtons[i].SetId.Value, 0) selectCategory(userCategoryButtons) break end end end end setGui = createSetGui() waterGui, waterTypeChangedEvent = createWaterGui() waterGui.Position = UDim2.new(0,55,0,0) waterGui.Parent = setGui setGui.Changed:connect(function(prop) -- this resizes the preview image to always be the right size if prop == "AbsoluteSize" then handleResize() setSetIndex() end end) local scrollFrame, controlFrame = RbxGuiLib.CreateTrueScrollingFrame() scrollFrame.Size = UDim2.new(0.54,0,0.85,0) scrollFrame.Position = UDim2.new(0.24,0,0.085,0) scrollFrame.Name = "ItemsFrame" scrollFrame.ZIndex = 6 scrollFrame.Parent = setGui.SetPanel scrollFrame.BackgroundTransparency = 1 drillDownSetZIndex(controlFrame,7) controlFrame.Parent = setGui.SetPanel controlFrame.Position = UDim2.new(0.76, 5, 0, 0) local debounce = false controlFrame.ScrollBottom.Changed:connect(function(prop) if controlFrame.ScrollBottom.Value == true then if debounce then return end debounce = true loadSectionOfItems(setGui, rows, columns) debounce = false end end) local userData = {} for id = 1, #userIdsForSets do local newUserData = game:GetService("InsertService"):GetUserSets(userIdsForSets[id]) if newUserData and #newUserData > 2 then -- start at #3 to skip over My Decals and My Models for each account for category = 3, #newUserData do if newUserData[category].Name == "High Scalability" then -- we want high scalability parts to show first table.insert(userData,1,newUserData[category]) else table.insert(userData, newUserData[category]) end end end end if userData then userCategoryButtons = processCategory(userData) end rows = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.Y/buttonHeight) columns = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.X/buttonWidth) populateSetsFrame() insertPanelCloseCon = setGui.SetPanel.CancelButton.MouseButton1Click:connect(function() setGui.SetPanel.Visible = false if dialogClosed then dialogClosed() end end) local setVisibilityFunction = function(visible) if visible then setGui.SetPanel.Visible = true else setGui.SetPanel.Visible = false end end local getVisibilityFunction = function() if setGui then if setGui:FindFirstChild("SetPanel") then return setGui.SetPanel.Visible end end return false end return setGui, setVisibilityFunction, getVisibilityFunction, waterTypeChangedEvent end RbxGuiLib.CreateTerrainMaterialSelector = function(size,position) local terrainMaterialSelectionChanged = Instance.new("BindableEvent") terrainMaterialSelectionChanged.Name = "TerrainMaterialSelectionChanged" local selectedButton = nil local frame = Instance.new("Frame") frame.Name = "TerrainMaterialSelector" if size then frame.Size = size else frame.Size = UDim2.new(0, 245, 0, 230) end if position then frame.Position = position end frame.BorderSizePixel = 0 frame.BackgroundColor3 = Color3.new(0,0,0) frame.Active = true terrainMaterialSelectionChanged.Parent = frame local waterEnabled = true -- todo: turn this on when water is ready local materialToImageMap = {} local materialNames = {"Grass", "Sand", "Brick", "Granite", "Asphalt", "Iron", "Aluminum", "Gold", "Plank", "Log", "Gravel", "Cinder Block", "Stone Wall", "Concrete", "Plastic (red)", "Plastic (blue)"} if waterEnabled then table.insert(materialNames,"Water") end local currentMaterial = 1 function getEnumFromName(choice) if choice == "Grass" then return 1 end if choice == "Sand" then return 2 end if choice == "Erase" then return 0 end if choice == "Brick" then return 3 end if choice == "Granite" then return 4 end if choice == "Asphalt" then return 5 end if choice == "Iron" then return 6 end if choice == "Aluminum" then return 7 end if choice == "Gold" then return 8 end if choice == "Plank" then return 9 end if choice == "Log" then return 10 end if choice == "Gravel" then return 11 end if choice == "Cinder Block" then return 12 end if choice == "Stone Wall" then return 13 end if choice == "Concrete" then return 14 end if choice == "Plastic (red)" then return 15 end if choice == "Plastic (blue)" then return 16 end if choice == "Water" then return 17 end end function getNameFromEnum(choice) if choice == Enum.CellMaterial.Grass or choice == 1 then return "Grass"end if choice == Enum.CellMaterial.Sand or choice == 2 then return "Sand" end if choice == Enum.CellMaterial.Empty or choice == 0 then return "Erase" end if choice == Enum.CellMaterial.Brick or choice == 3 then return "Brick" end if choice == Enum.CellMaterial.Granite or choice == 4 then return "Granite" end if choice == Enum.CellMaterial.Asphalt or choice == 5 then return "Asphalt" end if choice == Enum.CellMaterial.Iron or choice == 6 then return "Iron" end if choice == Enum.CellMaterial.Aluminum or choice == 7 then return "Aluminum" end if choice == Enum.CellMaterial.Gold or choice == 8 then return "Gold" end if choice == Enum.CellMaterial.WoodPlank or choice == 9 then return "Plank" end if choice == Enum.CellMaterial.WoodLog or choice == 10 then return "Log" end if choice == Enum.CellMaterial.Gravel or choice == 11 then return "Gravel" end if choice == Enum.CellMaterial.CinderBlock or choice == 12 then return "Cinder Block" end if choice == Enum.CellMaterial.MossyStone or choice == 13 then return "Stone Wall" end if choice == Enum.CellMaterial.Cement or choice == 14 then return "Concrete" end if choice == Enum.CellMaterial.RedPlastic or choice == 15 then return "Plastic (red)" end if choice == Enum.CellMaterial.BluePlastic or choice == 16 then return "Plastic (blue)" end if waterEnabled then if choice == Enum.CellMaterial.Water or choice == 17 then return "Water" end end end local function updateMaterialChoice(choice) currentMaterial = getEnumFromName(choice) terrainMaterialSelectionChanged:Fire(currentMaterial) end -- we so need a better way to do this for i,v in pairs(materialNames) do materialToImageMap[v] = {} if v == "Grass" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Grass.png" elseif v == "Sand" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Sand.png" elseif v == "Brick" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Brick.png" elseif v == "Granite" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Granite.png" elseif v == "Asphalt" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Asphalt.png" elseif v == "Iron" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Iron.png" elseif v == "Aluminum" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Aluminum.png" elseif v == "Gold" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Gold.png" elseif v == "Plastic (red)" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/PlasticRed.png" elseif v == "Plastic (blue)" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/PlasticBlue.png" elseif v == "Plank" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Plank.png" elseif v == "Log" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Log.png" elseif v == "Gravel" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Gravel.png" elseif v == "Cinder Block" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/CinderBlock.png" elseif v == "Stone Wall" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/StoneWall.png" elseif v == "Concrete" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Concrete.png" elseif v == "Water" then materialToImageMap[v].Regular = "rbxasset://textures/terrain/Water.png" else materialToImageMap[v].Regular = "rbxasset://textures/terrain/unknown.png" -- fill in the rest here!! end end local scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGuiLib.CreateScrollingFrame(nil,"grid") scrollFrame.Size = UDim2.new(0.85,0,1,0) scrollFrame.Position = UDim2.new(0,0,0,0) scrollFrame.Parent = frame scrollUp.Parent = frame scrollUp.Visible = true scrollUp.Position = UDim2.new(1,-19,0,0) scrollDown.Parent = frame scrollDown.Visible = true scrollDown.Position = UDim2.new(1,-19,1,-17) local function goToNewMaterial(buttonWrap, materialName) updateMaterialChoice(materialName) buttonWrap.BackgroundTransparency = 0 selectedButton.BackgroundTransparency = 1 selectedButton = buttonWrap end local function createMaterialButton(name) local buttonWrap = Instance.new("TextButton") buttonWrap.Text = "" buttonWrap.Size = UDim2.new(0,32,0,32) buttonWrap.BackgroundColor3 = Color3.new(1,1,1) buttonWrap.BorderSizePixel = 0 buttonWrap.BackgroundTransparency = 1 buttonWrap.AutoButtonColor = false buttonWrap.Name = tostring(name) local imageButton = Instance.new("ImageButton") imageButton.AutoButtonColor = false imageButton.BackgroundTransparency = 1 imageButton.Size = UDim2.new(0,30,0,30) imageButton.Position = UDim2.new(0,1,0,1) imageButton.Name = tostring(name) imageButton.Parent = buttonWrap imageButton.Image = materialToImageMap[name].Regular local enumType = Instance.new("NumberValue") enumType.Name = "EnumType" enumType.Parent = buttonWrap enumType.Value = 0 imageButton.MouseEnter:connect(function() buttonWrap.BackgroundTransparency = 0 end) imageButton.MouseLeave:connect(function() if selectedButton ~= buttonWrap then buttonWrap.BackgroundTransparency = 1 end end) imageButton.MouseButton1Click:connect(function() if selectedButton ~= buttonWrap then goToNewMaterial(buttonWrap, tostring(name)) end end) return buttonWrap end for i = 1, #materialNames do local imageButton = createMaterialButton(materialNames[i]) if materialNames[i] == "Grass" then -- always start with grass as the default selectedButton = imageButton imageButton.BackgroundTransparency = 0 end imageButton.Parent = scrollFrame end local forceTerrainMaterialSelection = function(newMaterialType) if not newMaterialType then return end if currentMaterial == newMaterialType then return end local matName = getNameFromEnum(newMaterialType) local buttons = scrollFrame:GetChildren() for i = 1, #buttons do if buttons[i].Name == "Plastic (blue)" and matName == "Plastic (blue)" then goToNewMaterial(buttons[i],matName) return end if buttons[i].Name == "Plastic (red)" and matName == "Plastic (red)" then goToNewMaterial(buttons[i],matName) return end if string.find(buttons[i].Name, matName) then goToNewMaterial(buttons[i],matName) return end end end frame.Changed:connect(function ( prop ) if prop == "AbsoluteSize" then recalculateScroll() end end) recalculateScroll() return frame, terrainMaterialSelectionChanged, forceTerrainMaterialSelection end RbxGuiLib.CreateLoadingFrame = function(name,size,position) game:GetService("ContentProvider"):Preload("rbxasset://ui/loadingbar.png") local loadingFrame = Instance.new("Frame") loadingFrame.Name = "LoadingFrame" loadingFrame.Style = Enum.FrameStyle.RobloxRound if size then loadingFrame.Size = size else loadingFrame.Size = UDim2.new(0,300,0,160) end if position then loadingFrame.Position = position else loadingFrame.Position = UDim2.new(0.5, -150, 0.5,-80) end local loadingBar = Instance.new("Frame") loadingBar.Name = "LoadingBar" loadingBar.BackgroundColor3 = Color3.new(0,0,0) loadingBar.BorderColor3 = Color3.new(79/255,79/255,79/255) loadingBar.Position = UDim2.new(0,0,0,41) loadingBar.Size = UDim2.new(1,0,0,30) loadingBar.Parent = loadingFrame local loadingGreenBar = Instance.new("ImageLabel") loadingGreenBar.Name = "LoadingGreenBar" loadingGreenBar.Image = "rbxasset://ui/loadingbar.png" loadingGreenBar.Position = UDim2.new(0,0,0,0) loadingGreenBar.Size = UDim2.new(0,0,1,0) loadingGreenBar.Visible = false loadingGreenBar.Parent = loadingBar local loadingPercent = Instance.new("TextLabel") loadingPercent.Name = "LoadingPercent" loadingPercent.BackgroundTransparency = 1 loadingPercent.Position = UDim2.new(0,0,1,0) loadingPercent.Size = UDim2.new(1,0,0,14) loadingPercent.Font = Enum.Font.Arial loadingPercent.Text = "0%" loadingPercent.FontSize = Enum.FontSize.Size14 loadingPercent.TextColor3 = Color3.new(1,1,1) loadingPercent.Parent = loadingBar local cancelButton = Instance.new("TextButton") cancelButton.Name = "CancelButton" cancelButton.Position = UDim2.new(0.5,-60,1,-40) cancelButton.Size = UDim2.new(0,120,0,40) cancelButton.Font = Enum.Font.Arial cancelButton.FontSize = Enum.FontSize.Size18 cancelButton.TextColor3 = Color3.new(1,1,1) cancelButton.Text = "Cancel" cancelButton.Style = Enum.ButtonStyle.RobloxButton cancelButton.Parent = loadingFrame local loadingName = Instance.new("TextLabel") loadingName.Name = "loadingName" loadingName.BackgroundTransparency = 1 loadingName.Size = UDim2.new(1,0,0,18) loadingName.Position = UDim2.new(0,0,0,2) loadingName.Font = Enum.Font.Arial loadingName.Text = name loadingName.TextColor3 = Color3.new(1,1,1) loadingName.TextStrokeTransparency = 1 loadingName.FontSize = Enum.FontSize.Size18 loadingName.Parent = loadingFrame local cancelButtonClicked = Instance.new("BindableEvent") cancelButtonClicked.Name = "CancelButtonClicked" cancelButtonClicked.Parent = cancelButton cancelButton.MouseButton1Click:connect(function() cancelButtonClicked:Fire() end) local updateLoadingGuiPercent = function(percent, tweenAction, tweenLength) if percent and type(percent) ~= "number" then error("updateLoadingGuiPercent expects number as argument, got",type(percent),"instead") end local newSize = nil if percent < 0 then newSize = UDim2.new(0,0,1,0) elseif percent > 1 then newSize = UDim2.new(1,0,1,0) else newSize = UDim2.new(percent,0,1,0) end if tweenAction then if not tweenLength then error("updateLoadingGuiPercent is set to tween new percentage, but got no tween time length! Please pass this in as third argument") end if (newSize.X.Scale > 0) then loadingGreenBar.Visible = true loadingGreenBar:TweenSize( newSize, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenLength, true) else loadingGreenBar:TweenSize( newSize, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenLength, true, function() if (newSize.X.Scale < 0) then loadingGreenBar.Visible = false end end) end else loadingGreenBar.Size = newSize loadingGreenBar.Visible = (newSize.X.Scale > 0) end end loadingGreenBar.Changed:connect(function(prop) if prop == "Size" then loadingPercent.Text = tostring( math.ceil(loadingGreenBar.Size.X.Scale * 100) ) .. "%" end end) return loadingFrame, updateLoadingGuiPercent, cancelButtonClicked end RbxGuiLib.CreatePluginFrame = function (name,size,position,scrollable,parent) function createMenuButton(size,position,text,fontsize,name,parent) local button = Instance.new("TextButton",parent) button.AutoButtonColor = false button.Name = name button.BackgroundTransparency = 1 button.Position = position button.Size = size button.Font = Enum.Font.ArialBold button.FontSize = fontsize button.Text = text button.TextColor3 = Color3.new(1,1,1) button.BorderSizePixel = 0 button.BackgroundColor3 = Color3.new(20/255,20/255,20/255) button.MouseEnter:connect(function ( ) if button.Selected then return end button.BackgroundTransparency = 0 end) button.MouseLeave:connect(function ( ) if button.Selected then return end button.BackgroundTransparency = 1 end) return button end local dragBar = Instance.new("Frame",parent) dragBar.Name = tostring(name) .. "DragBar" dragBar.BackgroundColor3 = Color3.new(39/255,39/255,39/255) dragBar.BorderColor3 = Color3.new(0,0,0) if size then dragBar.Size = UDim2.new(size.X.Scale,size.X.Offset,0,20) + UDim2.new(0,20,0,0) else dragBar.Size = UDim2.new(0,183,0,20) end if position then dragBar.Position = position end dragBar.Active = true dragBar.Draggable = true --dragBar.Visible = false dragBar.MouseEnter:connect(function ( ) dragBar.BackgroundColor3 = Color3.new(49/255,49/255,49/255) end) dragBar.MouseLeave:connect(function ( ) dragBar.BackgroundColor3 = Color3.new(39/255,39/255,39/255) end) -- plugin name label local pluginNameLabel = Instance.new("TextLabel",dragBar) pluginNameLabel.Name = "BarNameLabel" pluginNameLabel.Text = " " .. tostring(name) pluginNameLabel.TextColor3 = Color3.new(1,1,1) pluginNameLabel.TextStrokeTransparency = 0 pluginNameLabel.Size = UDim2.new(1,0,1,0) pluginNameLabel.Font = Enum.Font.ArialBold pluginNameLabel.FontSize = Enum.FontSize.Size18 pluginNameLabel.TextXAlignment = Enum.TextXAlignment.Left pluginNameLabel.BackgroundTransparency = 1 -- close button local closeButton = createMenuButton(UDim2.new(0,15,0,17),UDim2.new(1,-16,0.5,-8),"X",Enum.FontSize.Size14,"CloseButton",dragBar) local closeEvent = Instance.new("BindableEvent") closeEvent.Name = "CloseEvent" closeEvent.Parent = closeButton closeButton.MouseButton1Click:connect(function () closeEvent:Fire() closeButton.BackgroundTransparency = 1 end) -- help button local helpButton = createMenuButton(UDim2.new(0,15,0,17),UDim2.new(1,-51,0.5,-8),"?",Enum.FontSize.Size14,"HelpButton",dragBar) local helpFrame = Instance.new("Frame",dragBar) helpFrame.Name = "HelpFrame" helpFrame.BackgroundColor3 = Color3.new(0,0,0) helpFrame.Size = UDim2.new(0,300,0,552) helpFrame.Position = UDim2.new(1,5,0,0) helpFrame.Active = true helpFrame.BorderSizePixel = 0 helpFrame.Visible = false helpButton.MouseButton1Click:connect(function( ) helpFrame.Visible = not helpFrame.Visible if helpFrame.Visible then helpButton.Selected = true helpButton.BackgroundTransparency = 0 local screenGui = getScreenGuiAncestor(helpFrame) if screenGui then if helpFrame.AbsolutePosition.X + helpFrame.AbsoluteSize.X > screenGui.AbsoluteSize.X then --position on left hand side helpFrame.Position = UDim2.new(0,-5 - helpFrame.AbsoluteSize.X,0,0) else -- position on right hand side helpFrame.Position = UDim2.new(1,5,0,0) end else helpFrame.Position = UDim2.new(1,5,0,0) end else helpButton.Selected = false helpButton.BackgroundTransparency = 1 end end) local minimizeButton = createMenuButton(UDim2.new(0,16,0,17),UDim2.new(1,-34,0.5,-8),"-",Enum.FontSize.Size14,"MinimizeButton",dragBar) minimizeButton.TextYAlignment = Enum.TextYAlignment.Top local minimizeFrame = Instance.new("Frame",dragBar) minimizeFrame.Name = "MinimizeFrame" minimizeFrame.BackgroundColor3 = Color3.new(73/255,73/255,73/255) minimizeFrame.BorderColor3 = Color3.new(0,0,0) minimizeFrame.Position = UDim2.new(0,0,1,0) if size then minimizeFrame.Size = UDim2.new(size.X.Scale,size.X.Offset,0,50) + UDim2.new(0,20,0,0) else minimizeFrame.Size = UDim2.new(0,183,0,50) end minimizeFrame.Visible = false local minimizeBigButton = Instance.new("TextButton",minimizeFrame) minimizeBigButton.Position = UDim2.new(0.5,-50,0.5,-20) minimizeBigButton.Name = "MinimizeButton" minimizeBigButton.Size = UDim2.new(0,100,0,40) minimizeBigButton.Style = Enum.ButtonStyle.RobloxButton minimizeBigButton.Font = Enum.Font.ArialBold minimizeBigButton.FontSize = Enum.FontSize.Size18 minimizeBigButton.TextColor3 = Color3.new(1,1,1) minimizeBigButton.Text = "Show" local separatingLine = Instance.new("Frame",dragBar) separatingLine.Name = "SeparatingLine" separatingLine.BackgroundColor3 = Color3.new(115/255,115/255,115/255) separatingLine.BorderSizePixel = 0 separatingLine.Position = UDim2.new(1,-18,0.5,-7) separatingLine.Size = UDim2.new(0,1,0,14) local otherSeparatingLine = separatingLine:clone() otherSeparatingLine.Position = UDim2.new(1,-35,0.5,-7) otherSeparatingLine.Parent = dragBar local widgetContainer = Instance.new("Frame",dragBar) widgetContainer.Name = "WidgetContainer" widgetContainer.BackgroundTransparency = 1 widgetContainer.Position = UDim2.new(0,0,1,0) widgetContainer.BorderColor3 = Color3.new(0,0,0) if not scrollable then widgetContainer.BackgroundTransparency = 0 widgetContainer.BackgroundColor3 = Color3.new(72/255,72/255,72/255) end if size then if scrollable then widgetContainer.Size = size else widgetContainer.Size = UDim2.new(0,dragBar.AbsoluteSize.X,size.Y.Scale,size.Y.Offset) end else if scrollable then widgetContainer.Size = UDim2.new(0,163,0,400) else widgetContainer.Size = UDim2.new(0,dragBar.AbsoluteSize.X,0,400) end end if position then widgetContainer.Position = position + UDim2.new(0,0,0,20) end local frame,control,verticalDragger = nil if scrollable then --frame for widgets frame,control = RbxGuiLib.CreateTrueScrollingFrame() frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundColor3 = Color3.new(72/255,72/255,72/255) frame.BorderColor3 = Color3.new(0,0,0) frame.Active = true frame.Parent = widgetContainer control.Parent = dragBar control.BackgroundColor3 = Color3.new(72/255,72/255,72/255) control.BorderSizePixel = 0 control.BackgroundTransparency = 0 control.Position = UDim2.new(1,-21,1,1) if size then control.Size = UDim2.new(0,21,size.Y.Scale,size.Y.Offset) else control.Size = UDim2.new(0,21,0,400) end control:FindFirstChild("ScrollDownButton").Position = UDim2.new(0,0,1,-20) local fakeLine = Instance.new("Frame",control) fakeLine.Name = "FakeLine" fakeLine.BorderSizePixel = 0 fakeLine.BackgroundColor3 = Color3.new(0,0,0) fakeLine.Size = UDim2.new(0,1,1,1) fakeLine.Position = UDim2.new(1,0,0,0) verticalDragger = Instance.new("TextButton",widgetContainer) verticalDragger.ZIndex = 2 verticalDragger.AutoButtonColor = false verticalDragger.Name = "VerticalDragger" verticalDragger.BackgroundColor3 = Color3.new(50/255,50/255,50/255) verticalDragger.BorderColor3 = Color3.new(0,0,0) verticalDragger.Size = UDim2.new(1,20,0,20) verticalDragger.Position = UDim2.new(0,0,1,0) verticalDragger.Active = true verticalDragger.Text = "" local scrubFrame = Instance.new("Frame",verticalDragger) scrubFrame.Name = "ScrubFrame" scrubFrame.BackgroundColor3 = Color3.new(1,1,1) scrubFrame.BorderSizePixel = 0 scrubFrame.Position = UDim2.new(0.5,-5,0.5,0) scrubFrame.Size = UDim2.new(0,10,0,1) scrubFrame.ZIndex = 5 local scrubTwo = scrubFrame:clone() scrubTwo.Position = UDim2.new(0.5,-5,0.5,-2) scrubTwo.Parent = verticalDragger local scrubThree = scrubFrame:clone() scrubThree.Position = UDim2.new(0.5,-5,0.5,2) scrubThree.Parent = verticalDragger local areaSoak = Instance.new("TextButton",getScreenGuiAncestor(parent)) areaSoak.Name = "AreaSoak" areaSoak.Size = UDim2.new(1,0,1,0) areaSoak.BackgroundTransparency = 1 areaSoak.BorderSizePixel = 0 areaSoak.Text = "" areaSoak.ZIndex = 10 areaSoak.Visible = false areaSoak.Active = true local draggingVertical = false local startYPos = nil verticalDragger.MouseEnter:connect(function () verticalDragger.BackgroundColor3 = Color3.new(60/255,60/255,60/255) end) verticalDragger.MouseLeave:connect(function () verticalDragger.BackgroundColor3 = Color3.new(50/255,50/255,50/255) end) verticalDragger.MouseButton1Down:connect(function(x,y) draggingVertical = true areaSoak.Visible = true startYPos = y end) areaSoak.MouseButton1Up:connect(function ( ) draggingVertical = false areaSoak.Visible = false end) areaSoak.MouseMoved:connect(function(x,y) if not draggingVertical then return end local yDelta = y - startYPos if not control.ScrollDownButton.Visible and yDelta > 0 then return end if (widgetContainer.Size.Y.Offset + yDelta) < 150 then widgetContainer.Size = UDim2.new(widgetContainer.Size.X.Scale, widgetContainer.Size.X.Offset,widgetContainer.Size.Y.Scale,150) control.Size = UDim2.new (0,21,0,150) return end startYPos = y if widgetContainer.Size.Y.Offset + yDelta >= 0 then widgetContainer.Size = UDim2.new(widgetContainer.Size.X.Scale, widgetContainer.Size.X.Offset,widgetContainer.Size.Y.Scale,widgetContainer.Size.Y.Offset + yDelta) control.Size = UDim2.new(0,21,0,control.Size.Y.Offset + yDelta ) end end) end local function switchMinimize() minimizeFrame.Visible = not minimizeFrame.Visible if scrollable then frame.Visible = not frame.Visible verticalDragger.Visible = not verticalDragger.Visible control.Visible = not control.Visible else widgetContainer.Visible = not widgetContainer.Visible end if minimizeFrame.Visible then minimizeButton.Text = "+" else minimizeButton.Text = "-" end end minimizeBigButton.MouseButton1Click:connect(function ( ) switchMinimize() end) minimizeButton.MouseButton1Click:connect(function( ) switchMinimize() end) if scrollable then return dragBar, frame, helpFrame, closeEvent else return dragBar, widgetContainer, helpFrame, closeEvent end end RbxGuiLib.Help = function(funcNameOrFunc) --input argument can be a string or a function. Should return a description (of arguments and expected side effects) if funcNameOrFunc == "CreatePropertyDropDownMenu" or funcNameOrFunc == RbxGuiLib.CreatePropertyDropDownMenu then return "Function CreatePropertyDropDownMenu. " .. "Arguments: (instance, propertyName, enumType). " .. "Side effect: returns a container with a drop-down-box that is linked to the 'property' field of 'instance' which is of type 'enumType'" end if funcNameOrFunc == "CreateDropDownMenu" or funcNameOrFunc == RbxGuiLib.CreateDropDownMenu then return "Function CreateDropDownMenu. " .. "Arguments: (items, onItemSelected). " .. "Side effect: Returns 2 results, a container to the gui object and a 'updateSelection' function for external updating. The container is a drop-down-box created around a list of items" end if funcNameOrFunc == "CreateMessageDialog" or funcNameOrFunc == RbxGuiLib.CreateMessageDialog then return "Function CreateMessageDialog. " .. "Arguments: (title, message, buttons). " .. "Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button" end if funcNameOrFunc == "CreateStyledMessageDialog" or funcNameOrFunc == RbxGuiLib.CreateStyledMessageDialog then return "Function CreateStyledMessageDialog. " .. "Arguments: (title, message, style, buttons). " .. "Side effect: Returns a gui object of a message box with 'title' and 'message' as passed in. 'buttons' input is an array of Tables contains a 'Text' and 'Function' field for the text/callback of each button, 'style' is a string, either Error, Notify or Confirm" end if funcNameOrFunc == "GetFontHeight" or funcNameOrFunc == RbxGuiLib.GetFontHeight then return "Function GetFontHeight. " .. "Arguments: (font, fontSize). " .. "Side effect: returns the size in pixels of the given font + fontSize" end if funcNameOrFunc == "LayoutGuiObjects" or funcNameOrFunc == RbxGuiLib.LayoutGuiObjects then end if funcNameOrFunc == "CreateScrollingFrame" or funcNameOrFunc == RbxGuiLib.CreateScrollingFrame then return "Function CreateScrollingFrame. " .. "Arguments: (orderList, style) " .. "Side effect: returns 4 objects, (scrollFrame, scrollUpButton, scrollDownButton, recalculateFunction). 'scrollFrame' can be filled with GuiObjects. It will lay them out and allow scrollUpButton/scrollDownButton to interact with them. Orderlist is optional (and specifies the order to layout the children. Without orderlist, it uses the children order. style is also optional, and allows for a 'grid' styling if style is passed 'grid' as a string. recalculateFunction can be called when a relayout is needed (when orderList changes)" end if funcNameOrFunc == "CreateTrueScrollingFrame" or funcNameOrFunc == RbxGuiLib.CreateTrueScrollingFrame then return "Function CreateTrueScrollingFrame. " .. "Arguments: (nil) " .. "Side effect: returns 2 objects, (scrollFrame, controlFrame). 'scrollFrame' can be filled with GuiObjects, and they will be clipped if not inside the frame's bounds. controlFrame has children scrollup and scrolldown, as well as a slider. controlFrame can be parented to any guiobject and it will readjust itself to fit." end if funcNameOrFunc == "AutoTruncateTextObject" or funcNameOrFunc == RbxGuiLib.AutoTruncateTextObject then return "Function AutoTruncateTextObject. " .. "Arguments: (textLabel) " .. "Side effect: returns 2 objects, (textLabel, changeText). The 'textLabel' input is modified to automatically truncate text (with ellipsis), if it gets too small to fit. 'changeText' is a function that can be used to change the text, it takes 1 string as an argument" end if funcNameOrFunc == "CreateSlider" or funcNameOrFunc == RbxGuiLib.CreateSlider then return "Function CreateSlider. " .. "Arguments: (steps, width, position) " .. "Side effect: returns 2 objects, (sliderGui, sliderPosition). The 'steps' argument specifies how many different positions the slider can hold along the bar. 'width' specifies in pixels how wide the bar should be (modifiable afterwards if desired). 'position' argument should be a UDim2 for slider positioning. 'sliderPosition' is an IntValue whose current .Value specifies the specific step the slider is currently on." end if funcNameOrFunc == "CreateLoadingFrame" or funcNameOrFunc == RbxGuiLib.CreateLoadingFrame then return "Function CreateLoadingFrame. " .. "Arguments: (name, size, position) " .. "Side effect: Creates a gui that can be manipulated to show progress for a particular action. Name appears above the loading bar, and size and position are udim2 values (both size and position are optional arguments). Returns 3 arguments, the first being the gui created. The second being updateLoadingGuiPercent, which is a bindable function. This function takes one argument (two optionally), which should be a number between 0 and 1, representing the percentage the loading gui should be at. The second argument to this function is a boolean value that if set to true will tween the current percentage value to the new percentage value, therefore our third argument is how long this tween should take. Our third returned argument is a BindableEvent, that when fired means that someone clicked the cancel button on the dialog." end if funcNameOrFunc == "CreateTerrainMaterialSelector" or funcNameOrFunc == RbxGuiLib.CreateTerrainMaterialSelector then return "Function CreateTerrainMaterialSelector. " .. "Arguments: (size, position) " .. "Side effect: Size and position are UDim2 values that specifies the selector's size and position. Both size and position are optional arguments. This method returns 3 objects (terrainSelectorGui, terrainSelected, forceTerrainSelection). terrainSelectorGui is just the gui object that we generate with this function, parent it as you like. TerrainSelected is a BindableEvent that is fired whenever a new terrain type is selected in the gui. ForceTerrainSelection is a function that takes an argument of Enum.CellMaterial and will force the gui to show that material as currently selected." end end --RBXGUI END delay(0, function() local function waitForChild(instance, name) while not instance:FindFirstChild(name) do instance.ChildAdded:wait() end end local function waitForProperty(instance, property) while not instance[property] do instance.Changed:wait() end end -- A Few Script Globals local gui if game:GetService("CoreGui").RobloxGui:FindFirstChild("ControlFrame") then gui = game:GetService("CoreGui").RobloxGui:FindFirstChild("ControlFrame") else gui = game:GetService("CoreGui").RobloxGui end local helpButton = nil local updateCameraDropDownSelection = nil local updateVideoCaptureDropDownSelection = nil local tweenTime = 0.2 local mouseLockLookScreenUrl = "rbxasset://textures/ui/tutorial_mouselock.png" local classicLookScreenUrl = "rbxasset://textures/ui/tutorial_classiclock.png" local hasGraphicsSlider = (game:GetService("CoreGui").Version >= 5) local GraphicsQualityLevels = 10 -- how many levels we allow on graphics slider local recordingVideo = false local currentMenuSelection = nil local lastMenuSelection = {} local defaultPosition = UDim2.new(0,0,0,0) local newGuiPlaces = {0,41324860} local centerDialogs = {} local mainShield = nil -- We should probably have a better method to determine this... local macClient = false local isMacChat, version = pcall(function() return game.GuiService.Version end) macClient = isMacChat and version >= 2 local function Color3I(r,g,b) return Color3.new(r/255,g/255,b/255) end local function robloxLock(instance) instance.RobloxLocked = true children = instance:GetChildren() if children then for i, child in ipairs(children) do robloxLock(child) end end end function resumeGameFunction(shield) shield.Settings:TweenPosition(UDim2.new(0.5, -262,-0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) delay(tweenTime,function() shield.Visible = false for i = 1, #centerDialogs do centerDialogs[i].Visible = false game.GuiService:RemoveCenterDialog(centerDialogs[i]) end game.GuiService:RemoveCenterDialog(shield) settingsButton.Active = true currentMenuSelection = nil lastMenuSelection = {} end) end function goToMenu(container,menuName, moveDirection,size,position) if type(menuName) ~= "string" then return end table.insert(lastMenuSelection,currentMenuSelection) if menuName == "GameMainMenu" then lastMenuSelection = {} end local containerChildren = container:GetChildren() local selectedMenu = false for i = 1, #containerChildren do if containerChildren[i].Name == menuName then containerChildren[i].Visible = true currentMenuSelection = {container = container,name = menuName, direction = moveDirection, lastSize = size} selectedMenu = true if size and position then containerChildren[i]:TweenSizeAndPosition(size,position,Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) elseif size then containerChildren[i]:TweenSizeAndPosition(size,UDim2.new(0.5,-size.X.Offset/2,0.5,-size.Y.Offset/2),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) else containerChildren[i]:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) end else if moveDirection == "left" then containerChildren[i]:TweenPosition(UDim2.new(-1,-525,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) elseif moveDirection == "right" then containerChildren[i]:TweenPosition(UDim2.new(1,525,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) elseif moveDirection == "up" then containerChildren[i]:TweenPosition(UDim2.new(0,0,-1,-400),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) elseif moveDirection == "down" then containerChildren[i]:TweenPosition(UDim2.new(0,0,1,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) end delay(tweenTime,function() containerChildren[i].Visible = false end) end end end function resetLocalCharacter() local player = game.Players.LocalPlayer if player then if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.Health = 0 end end end local function createTextButton(text,style,fontSize,buttonSize,buttonPosition) local newTextButton = Instance.new("TextButton") newTextButton.Font = Enum.Font.Arial newTextButton.FontSize = fontSize newTextButton.Size = buttonSize newTextButton.Position = buttonPosition newTextButton.Style = style newTextButton.TextColor3 = Color3.new(1,1,1) newTextButton.Text = text return newTextButton end local function CreateTextButtons(frame, buttons, yPos, ySize) if #buttons < 1 then error("Must have more than one button") end local buttonNum = 1 local buttonObjs = {} local function toggleSelection(button) for i, obj in ipairs(buttonObjs) do if obj == button then obj.Style = Enum.ButtonStyle.RobloxButtonDefault else obj.Style = Enum.ButtonStyle.RobloxButton end end end for i, obj in ipairs(buttons) do local button = Instance.new("TextButton") button.Name = "Button" .. buttonNum button.Font = Enum.Font.Arial button.FontSize = Enum.FontSize.Size18 button.AutoButtonColor = true button.Style = Enum.ButtonStyle.RobloxButton button.Text = obj.Text button.TextColor3 = Color3.new(1,1,1) button.MouseButton1Click:connect(function() toggleSelection(button) obj.Function() end) button.Parent = frame buttonObjs[buttonNum] = button buttonNum = buttonNum + 1 end toggleSelection(buttonObjs[1]) local numButtons = buttonNum-1 if numButtons == 1 then frame.Button1.Position = UDim2.new(0.35, 0, yPos.Scale, yPos.Offset) frame.Button1.Size = UDim2.new(.4,0,ySize.Scale, ySize.Offset) elseif numButtons == 2 then frame.Button1.Position = UDim2.new(0.1, 0, yPos.Scale, yPos.Offset) frame.Button1.Size = UDim2.new(.35,0, ySize.Scale, ySize.Offset) frame.Button2.Position = UDim2.new(0.55, 0, yPos.Scale, yPos.Offset) frame.Button2.Size = UDim2.new(.35,0, ySize.Scale, ySize.Offset) elseif numButtons >= 3 then local spacing = .1 / numButtons local buttonSize = .9 / numButtons buttonNum = 1 while buttonNum <= numButtons do buttonObjs[buttonNum].Position = UDim2.new(spacing*buttonNum + (buttonNum-1) * buttonSize, 0, yPos.Scale, yPos.Offset) buttonObjs[buttonNum].Size = UDim2.new(buttonSize, 0, ySize.Scale, ySize.Offset) buttonNum = buttonNum + 1 end end end function setRecordGui(recording, stopRecordButton, recordVideoButton) if recording then stopRecordButton.Visible = true recordVideoButton.Text = "Stop Recording" else stopRecordButton.Visible = false recordVideoButton.Text = "Record Video" end end function recordVideoClick(recordVideoButton, stopRecordButton) recordingVideo = not recordingVideo setRecordGui(recordingVideo, stopRecordButton, recordVideoButton) end function backToGame(buttonClicked, shield, settingsButton) buttonClicked.Parent.Parent.Parent.Parent.Visible = false shield.Visible = false for i = 1, #centerDialogs do game.GuiService:RemoveCenterDialog(centerDialogs[i]) centerDialogs[i].Visible = false end centerDialogs = {} game.GuiService:RemoveCenterDialog(shield) settingsButton.Active = true end function setDisabledState(guiObject) if not guiObject then return end if guiObject:IsA("TextLabel") then guiObject.TextTransparency = 0.9 elseif guiObject:IsA("TextButton") then guiObject.TextTransparency = 0.9 guiObject.Active = false else if guiObject["ClassName"] then print("setDisabledState() got object of unsupported type. object type is ",guiObject.ClassName) end end end local function createHelpDialog(baseZIndex) if helpButton == nil then if gui:FindFirstChild("TopLeftControl") and gui.TopLeftControl:FindFirstChild("Help") then helpButton = gui.TopLeftControl.Help elseif gui:FindFirstChild("BottomRightControl") and gui.BottomRightControl:FindFirstChild("Help") then helpButton = gui.BottomRightControl.Help end end local shield = Instance.new("Frame") shield.Name = "HelpDialogShield" shield.Active = true shield.Visible = false shield.Size = UDim2.new(1,0,1,0) shield.BackgroundColor3 = Color3I(51,51,51) shield.BorderColor3 = Color3I(27,42,53) shield.BackgroundTransparency = 0.4 shield.ZIndex = baseZIndex + 1 local helpDialog = Instance.new("Frame") helpDialog.Name = "HelpDialog" helpDialog.Style = Enum.FrameStyle.RobloxRound helpDialog.Position = UDim2.new(.2, 0, .2, 0) helpDialog.Size = UDim2.new(0.6, 0, 0.6, 0) helpDialog.Active = true helpDialog.Parent = shield local titleLabel = Instance.new("TextLabel") titleLabel.Name = "Title" titleLabel.Text = "Keyboard & Mouse Controls" titleLabel.Font = Enum.Font.ArialBold titleLabel.FontSize = Enum.FontSize.Size36 titleLabel.Position = UDim2.new(0, 0, 0.025, 0) titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.TextColor3 = Color3.new(1,1,1) titleLabel.BackgroundTransparency = 1 titleLabel.Parent = helpDialog local buttonRow = Instance.new("Frame") buttonRow.Name = "Buttons" buttonRow.Position = UDim2.new(0.1, 0, .07, 40) buttonRow.Size = UDim2.new(0.8, 0, 0, 45) buttonRow.BackgroundTransparency = 1 buttonRow.Parent = helpDialog local imageFrame = Instance.new("Frame") imageFrame.Name = "ImageFrame" imageFrame.Position = UDim2.new(0.05, 0, 0.075, 80) imageFrame.Size = UDim2.new(0.9, 0, .9, -120) imageFrame.BackgroundTransparency = 1 imageFrame.Parent = helpDialog local layoutFrame = Instance.new("Frame") layoutFrame.Name = "LayoutFrame" layoutFrame.Position = UDim2.new(0.5, 0, 0, 0) layoutFrame.Size = UDim2.new(1.5, 0, 1, 0) layoutFrame.BackgroundTransparency = 1 layoutFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY layoutFrame.Parent = imageFrame local image = Instance.new("ImageLabel") image.Name = "Image" if UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then image.Image = mouseLockLookScreenUrl else image.Image = classicLookScreenUrl end image.Position = UDim2.new(-0.5, 0, 0, 0) image.Size = UDim2.new(1, 0, 1, 0) image.BackgroundTransparency = 1 image.Parent = layoutFrame local buttons = {} buttons[1] = {} buttons[1].Text = "Look" buttons[1].Function = function() if UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then image.Image = mouseLockLookScreenUrl else image.Image = classicLookScreenUrl end end buttons[2] = {} buttons[2].Text = "Move" buttons[2].Function = function() image.Image = "rbxasset://textures/ui/tutorial_move.png" end buttons[3] = {} buttons[3].Text = "Gear" buttons[3].Function = function() image.Image = "rbxasset://textures/ui/tutorial_gear.png" end buttons[4] = {} buttons[4].Text = "Zoom" buttons[4].Function = function() image.Image = "rbxasset://textures/ui/tutorial_zoom.png" end CreateTextButtons(buttonRow, buttons, UDim.new(0, 0), UDim.new(1,0)) -- set up listeners for type of mouse mode, but keep constructing gui at same time delay(0, function() waitForChild(gui,"UserSettingsShield") waitForChild(gui.UserSettingsShield,"Settings") waitForChild(gui.UserSettingsShield.Settings,"SettingsStyle") waitForChild(gui.UserSettingsShield.Settings.SettingsStyle, "GameSettingsMenu") waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu, "CameraField") waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField, "DropDownMenuButton") gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Changed:connect(function(prop) if prop ~= "Text" then return end if buttonRow.Button1.Style == Enum.ButtonStyle.RobloxButtonDefault then -- only change if this is the currently selected panel if gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Text == "Classic" then image.Image = classicLookScreenUrl else image.Image = mouseLockLookScreenUrl end end end) end) local okBtn = Instance.new("TextButton") okBtn.Name = "OkBtn" okBtn.Text = "OK" okBtn.Modal = true okBtn.Size = UDim2.new(0.3, 0, 0, 45) okBtn.Position = UDim2.new(0.35, 0, .975, -50) okBtn.Font = Enum.Font.Arial okBtn.FontSize = Enum.FontSize.Size18 okBtn.BackgroundTransparency = 1 okBtn.TextColor3 = Color3.new(1,1,1) okBtn.Style = Enum.ButtonStyle.RobloxButtonDefault okBtn.MouseButton1Click:connect( function() shield.Visible = false game.GuiService:RemoveCenterDialog(shield) end) okBtn.Parent = helpDialog robloxLock(shield) return shield end local function createLeaveConfirmationMenu(baseZIndex,shield) local frame = Instance.new("Frame") frame.Name = "LeaveConfirmationMenu" frame.BackgroundTransparency = 1 frame.Size = UDim2.new(1,0,1,0) frame.Position = UDim2.new(0,0,2,400) frame.ZIndex = baseZIndex + 4 local yesButton = createTextButton("Leave",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,313,0.8,0)) yesButton.Name = "YesButton" yesButton.ZIndex = baseZIndex + 4 yesButton.Parent = frame yesButton.Modal = true yesButton:SetVerb("Exit") local noButton = createTextButton("Stay",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,90,0.8,0)) noButton.Name = "NoButton" noButton.Parent = frame noButton.ZIndex = baseZIndex + 4 noButton.MouseButton1Click:connect(function() goToMenu(shield.Settings.SettingsStyle,"GameMainMenu","down",UDim2.new(0,525,0,430)) shield.Settings:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) end) local leaveText = Instance.new("TextLabel") leaveText.Name = "LeaveText" leaveText.Text = "Leave this game?" leaveText.Size = UDim2.new(1,0,0.8,0) leaveText.TextWrap = true leaveText.TextColor3 = Color3.new(1,1,1) leaveText.Font = Enum.Font.ArialBold leaveText.FontSize = Enum.FontSize.Size36 leaveText.BackgroundTransparency = 1 leaveText.ZIndex = baseZIndex + 4 leaveText.Parent = frame return frame end local function createResetConfirmationMenu(baseZIndex,shield) local frame = Instance.new("Frame") frame.Name = "ResetConfirmationMenu" frame.BackgroundTransparency = 1 frame.Size = UDim2.new(1,0,1,0) frame.Position = UDim2.new(0,0,2,400) frame.ZIndex = baseZIndex + 4 local yesButton = createTextButton("Reset",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,313,0,299)) yesButton.Name = "YesButton" yesButton.ZIndex = baseZIndex + 4 yesButton.Parent = frame yesButton.Modal = true yesButton.MouseButton1Click:connect(function() resumeGameFunction(shield) resetLocalCharacter() end) local noButton = createTextButton("Cancel",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,90,0,299)) noButton.Name = "NoButton" noButton.Parent = frame noButton.ZIndex = baseZIndex + 4 noButton.MouseButton1Click:connect(function() goToMenu(shield.Settings.SettingsStyle,"GameMainMenu","down",UDim2.new(0,525,0,430)) shield.Settings:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) end) local resetCharacterText = Instance.new("TextLabel") resetCharacterText.Name = "ResetCharacterText" resetCharacterText.Text = "Are you sure you want to reset your character?" resetCharacterText.Size = UDim2.new(1,0,0.8,0) resetCharacterText.TextWrap = true resetCharacterText.TextColor3 = Color3.new(1,1,1) resetCharacterText.Font = Enum.Font.ArialBold resetCharacterText.FontSize = Enum.FontSize.Size36 resetCharacterText.BackgroundTransparency = 1 resetCharacterText.ZIndex = baseZIndex + 4 resetCharacterText.Parent = frame local fineResetCharacterText = resetCharacterText:Clone() fineResetCharacterText.Name = "FineResetCharacterText" fineResetCharacterText.Text = "You will be put back on a spawn point" fineResetCharacterText.Size = UDim2.new(0,303,0,18) fineResetCharacterText.Position = UDim2.new(0, 109, 0, 215) fineResetCharacterText.FontSize = Enum.FontSize.Size18 fineResetCharacterText.Parent = frame return frame end local function createGameMainMenu(baseZIndex, shield) local gameMainMenuFrame = Instance.new("Frame") gameMainMenuFrame.Name = "GameMainMenu" gameMainMenuFrame.BackgroundTransparency = 1 gameMainMenuFrame.Size = UDim2.new(1,0,1,0) gameMainMenuFrame.ZIndex = baseZIndex + 4 gameMainMenuFrame.Parent = settingsFrame -- GameMainMenu Children local gameMainMenuTitle = Instance.new("TextLabel") gameMainMenuTitle.Name = "Title" gameMainMenuTitle.Text = "Game Menu" gameMainMenuTitle.BackgroundTransparency = 1 gameMainMenuTitle.TextStrokeTransparency = 0 gameMainMenuTitle.Font = Enum.Font.ArialBold gameMainMenuTitle.FontSize = Enum.FontSize.Size36 gameMainMenuTitle.Size = UDim2.new(1,0,0,36) gameMainMenuTitle.Position = UDim2.new(0,0,0,4) gameMainMenuTitle.TextColor3 = Color3.new(1,1,1) gameMainMenuTitle.ZIndex = baseZIndex + 4 gameMainMenuTitle.Parent = gameMainMenuFrame local robloxHelpButton = createTextButton("Help",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,164,0,50),UDim2.new(0,82,0,256)) robloxHelpButton.Name = "HelpButton" robloxHelpButton.ZIndex = baseZIndex + 4 robloxHelpButton.Parent = gameMainMenuFrame helpButton = robloxHelpButton local helpDialog = createHelpDialog(baseZIndex) helpDialog.Parent = gui helpButton.MouseButton1Click:connect( function() table.insert(centerDialogs,helpDialog) game.GuiService:AddCenterDialog(helpDialog, Enum.CenterDialogType.ModalDialog, --ShowFunction function() helpDialog.Visible = true mainShield.Visible = false end, --HideFunction function() helpDialog.Visible = false end) end) helpButton.Active = true local helpShortcut = Instance.new("TextLabel") helpShortcut.Name = "HelpShortcutText" helpShortcut.Text = "F1" helpShortcut.Visible = false helpShortcut.BackgroundTransparency = 1 helpShortcut.Font = Enum.Font.Arial helpShortcut.FontSize = Enum.FontSize.Size12 helpShortcut.Position = UDim2.new(0,85,0,0) helpShortcut.Size = UDim2.new(0,30,0,30) helpShortcut.TextColor3 = Color3.new(0,1,0) helpShortcut.ZIndex = baseZIndex + 4 helpShortcut.Parent = robloxHelpButton local screenshotButton = createTextButton("Screenshot",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,168,0,50),UDim2.new(0,254,0,256)) screenshotButton.Name = "ScreenshotButton" screenshotButton.ZIndex = baseZIndex + 4 screenshotButton.Parent = gameMainMenuFrame screenshotButton.Visible = not macClient screenshotButton:SetVerb("Screenshot") local screenshotShortcut = helpShortcut:clone() screenshotShortcut.Name = "ScreenshotShortcutText" screenshotShortcut.Text = "PrintSc" screenshotShortcut.Position = UDim2.new(0,118,0,0) screenshotShortcut.Visible = true screenshotShortcut.Parent = screenshotButton local recordVideoButton = createTextButton("Record Video",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,168,0,50),UDim2.new(0,254,0,306)) recordVideoButton.Name = "RecordVideoButton" recordVideoButton.ZIndex = baseZIndex + 4 recordVideoButton.Parent = gameMainMenuFrame recordVideoButton.Visible = not macClient recordVideoButton:SetVerb("RecordToggle") local recordVideoShortcut = helpShortcut:clone() recordVideoShortcut.Visible = hasGraphicsSlider recordVideoShortcut.Name = "RecordVideoShortcutText" recordVideoShortcut.Text = "F12" recordVideoShortcut.Position = UDim2.new(0,120,0,0) recordVideoShortcut.Parent = recordVideoButton local stopRecordButton = Instance.new("ImageButton") stopRecordButton.Name = "StopRecordButton" stopRecordButton.BackgroundTransparency = 1 stopRecordButton.Image = "rbxasset://textures/ui/RecordStop.png" stopRecordButton.Size = UDim2.new(0,59,0,27) stopRecordButton:SetVerb("RecordToggle") stopRecordButton.MouseButton1Click:connect(function() recordVideoClick(recordVideoButton, stopRecordButton) end) stopRecordButton.Visible = false stopRecordButton.Parent = gui local reportAbuseButton = createTextButton("Report Abuse",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,164,0,50),UDim2.new(0,82,0,306)) reportAbuseButton.Name = "ReportAbuseButton" reportAbuseButton.ZIndex = baseZIndex + 4 reportAbuseButton.Parent = gameMainMenuFrame local leaveGameButton = createTextButton("Leave Game",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,358)) leaveGameButton.Name = "LeaveGameButton" leaveGameButton.ZIndex = baseZIndex + 4 leaveGameButton.Parent = gameMainMenuFrame local resumeGameButton = createTextButton("Resume Game",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,54)) resumeGameButton.Name = "resumeGameButton" resumeGameButton.ZIndex = baseZIndex + 4 resumeGameButton.Parent = gameMainMenuFrame resumeGameButton.Modal = true resumeGameButton.MouseButton1Click:connect(function() resumeGameFunction(shield) end) local gameSettingsButton = createTextButton("Game Settings",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,156)) gameSettingsButton.Name = "SettingsButton" gameSettingsButton.ZIndex = baseZIndex + 4 gameSettingsButton.Parent = gameMainMenuFrame if game:FindFirstChild("LoadingGuiService") and #game.LoadingGuiService:GetChildren() > 0 then local gameSettingsButton = createTextButton("Game Instructions",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,207)) gameSettingsButton.Name = "GameInstructions" gameSettingsButton.ZIndex = baseZIndex + 4 gameSettingsButton.Parent = gameMainMenuFrame gameSettingsButton.MouseButton1Click:connect(function() if game:FindFirstChild("Players") and game.Players["LocalPlayer"] then local loadingGui = game.Players.LocalPlayer:FindFirstChild("PlayerLoadingGui") if loadingGui then loadingGui.Visible = true end end end) end local resetButton = createTextButton("Reset Character",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,105)) resetButton.Name = "ResetButton" resetButton.ZIndex = baseZIndex + 4 resetButton.Parent = gameMainMenuFrame return gameMainMenuFrame end local function createGameSettingsMenu(baseZIndex, shield) local gameSettingsMenuFrame = Instance.new("Frame") gameSettingsMenuFrame.Name = "GameSettingsMenu" gameSettingsMenuFrame.BackgroundTransparency = 1 gameSettingsMenuFrame.Size = UDim2.new(1,0,1,0) gameSettingsMenuFrame.ZIndex = baseZIndex + 4 local title = Instance.new("TextLabel") title.Name = "Title" title.Text = "Settings" title.Size = UDim2.new(1,0,0,48) title.Position = UDim2.new(0,9,0,-9) title.Font = Enum.Font.ArialBold title.FontSize = Enum.FontSize.Size36 title.TextColor3 = Color3.new(1,1,1) title.ZIndex = baseZIndex + 4 title.BackgroundTransparency = 1 title.Parent = gameSettingsMenuFrame local fullscreenText = Instance.new("TextLabel") fullscreenText.Name = "FullscreenText" fullscreenText.Text = "Fullscreen Mode" fullscreenText.Size = UDim2.new(0,124,0,18) fullscreenText.Position = UDim2.new(0,62,0,145) fullscreenText.Font = Enum.Font.Arial fullscreenText.FontSize = Enum.FontSize.Size18 fullscreenText.TextColor3 = Color3.new(1,1,1) fullscreenText.ZIndex = baseZIndex + 4 fullscreenText.BackgroundTransparency = 1 fullscreenText.Parent = gameSettingsMenuFrame local fullscreenShortcut = Instance.new("TextLabel") fullscreenShortcut.Visible = hasGraphicsSlider fullscreenShortcut.Name = "FullscreenShortcutText" fullscreenShortcut.Text = "F11" fullscreenShortcut.BackgroundTransparency = 1 fullscreenShortcut.Font = Enum.Font.Arial fullscreenShortcut.FontSize = Enum.FontSize.Size12 fullscreenShortcut.Position = UDim2.new(0,186,0,141) fullscreenShortcut.Size = UDim2.new(0,30,0,30) fullscreenShortcut.TextColor3 = Color3.new(0,1,0) fullscreenShortcut.ZIndex = baseZIndex + 4 fullscreenShortcut.Parent = gameSettingsMenuFrame local studioText = Instance.new("TextLabel") studioText.Visible = false studioText.Name = "StudioText" studioText.Text = "Studio Mode" studioText.Size = UDim2.new(0,95,0,18) studioText.Position = UDim2.new(0,62,0,179) studioText.Font = Enum.Font.Arial studioText.FontSize = Enum.FontSize.Size18 studioText.TextColor3 = Color3.new(1,1,1) studioText.ZIndex = baseZIndex + 4 studioText.BackgroundTransparency = 1 studioText.Parent = gameSettingsMenuFrame local studioShortcut = fullscreenShortcut:clone() studioShortcut.Name = "StudioShortcutText" studioShortcut.Visible = false -- TODO: turn back on when f2 hack is fixed studioShortcut.Text = "F2" studioShortcut.Position = UDim2.new(0,154,0,175) studioShortcut.Parent = gameSettingsMenuFrame local studioCheckbox = nil if hasGraphicsSlider then local qualityText = Instance.new("TextLabel") qualityText.Name = "QualityText" qualityText.Text = "Graphics Quality" qualityText.Size = UDim2.new(0,128,0,18) qualityText.Position = UDim2.new(0,30,0,239) qualityText.Font = Enum.Font.Arial qualityText.FontSize = Enum.FontSize.Size18 qualityText.TextColor3 = Color3.new(1,1,1) qualityText.ZIndex = baseZIndex + 4 qualityText.BackgroundTransparency = 1 qualityText.Parent = gameSettingsMenuFrame local autoText = qualityText:clone() autoText.Name = "AutoText" autoText.Text = "Auto" autoText.Position = UDim2.new(0,183,0,214) autoText.TextColor3 = Color3.new(128/255,128/255,128/255) autoText.Size = UDim2.new(0,34,0,18) autoText.Parent = gameSettingsMenuFrame local fasterText = autoText:clone() fasterText.Name = "FasterText" fasterText.Text = "Faster" fasterText.Position = UDim2.new(0,185,0,274) fasterText.TextColor3 = Color3.new(95,95,95) fasterText.FontSize = Enum.FontSize.Size14 fasterText.Parent = gameSettingsMenuFrame local fasterShortcut = fullscreenShortcut:clone() fasterShortcut.Name = "FasterShortcutText" fasterShortcut.Text = "F10 + Shift" fasterShortcut.Position = UDim2.new(0,185,0,283) fasterShortcut.Parent = gameSettingsMenuFrame local betterQualityText = autoText:clone() betterQualityText.Name = "BetterQualityText" betterQualityText.Text = "Better Quality" betterQualityText.TextWrap = true betterQualityText.Size = UDim2.new(0,41,0,28) betterQualityText.Position = UDim2.new(0,390,0,269) betterQualityText.TextColor3 = Color3.new(95,95,95) betterQualityText.FontSize = Enum.FontSize.Size14 betterQualityText.Parent = gameSettingsMenuFrame local betterQualityShortcut = fullscreenShortcut:clone() betterQualityShortcut.Name = "BetterQualityShortcut" betterQualityShortcut.Text = "F10" betterQualityShortcut.Position = UDim2.new(0,394,0,288) betterQualityShortcut.Parent = gameSettingsMenuFrame local autoGraphicsButton = createTextButton("X",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,25,0,25),UDim2.new(0,187,0,239)) autoGraphicsButton.Name = "AutoGraphicsButton" autoGraphicsButton.ZIndex = baseZIndex + 4 autoGraphicsButton.Parent = gameSettingsMenuFrame local graphicsSlider, graphicsLevel = RbxGui.CreateSlider(GraphicsQualityLevels,150,UDim2.new(0, 230, 0, 280)) -- graphics - 1 because slider starts at 1 instead of 0 graphicsSlider.Parent = gameSettingsMenuFrame graphicsSlider.Bar.ZIndex = baseZIndex + 4 graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 graphicsLevel.Value = math.floor((settings().Rendering:GetMaxQualityLevel() - 1)/2) local graphicsSetter = Instance.new("TextBox") graphicsSetter.Name = "GraphicsSetter" graphicsSetter.BackgroundColor3 = Color3.new(0,0,0) graphicsSetter.BorderColor3 = Color3.new(128/255,128/255,128/255) graphicsSetter.Size = UDim2.new(0,50,0,25) graphicsSetter.Position = UDim2.new(0,450,0,269) graphicsSetter.TextColor3 = Color3.new(1,1,1) graphicsSetter.Font = Enum.Font.Arial graphicsSetter.FontSize = Enum.FontSize.Size18 graphicsSetter.Text = "Auto" graphicsSetter.ZIndex = 1 graphicsSetter.TextWrap = true graphicsSetter.Parent = gameSettingsMenuFrame local isAutoGraphics = true if not UserSettings().GameSettings:InStudioMode() then isAutoGraphics = (UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic) else settings().Rendering.EnableFRM = false end local listenToGraphicsLevelChange = true local function setAutoGraphicsGui(active) if active then isAutoGraphics = true autoGraphicsButton.Text = "X" betterQualityText.ZIndex = 1 betterQualityShortcut.ZIndex = 1 fasterShortcut.ZIndex = 1 fasterText.ZIndex = 1 graphicsSlider.Bar.ZIndex = 1 graphicsSlider.Bar.Slider.ZIndex = 1 graphicsSetter.ZIndex = 1 graphicsSetter.Text = "Auto" else isAutoGraphics = false autoGraphicsButton.Text = "" graphicsSlider.Bar.ZIndex = baseZIndex + 4 graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 betterQualityShortcut.ZIndex = baseZIndex + 4 fasterShortcut.ZIndex = baseZIndex + 4 betterQualityText.ZIndex = baseZIndex + 4 fasterText.ZIndex = baseZIndex + 4 graphicsSetter.ZIndex = baseZIndex + 4 end end local function goToAutoGraphics() setAutoGraphicsGui(true) UserSettings().GameSettings.SavedQualityLevel = Enum.SavedQualitySetting.Automatic settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic end local function setGraphicsQualityLevel(newLevel) local percentage = newLevel/GraphicsQualityLevels local newSetting = math.floor((settings().Rendering:GetMaxQualityLevel() - 1) * percentage) if newSetting == 20 then -- Level 20 is the same as level 21, except it doesn't render ambient occlusion newSetting = 21 elseif newLevel == 1 then -- make sure we can go to lowest settings (for terrible computers) newSetting = 1 elseif newSetting > settings().Rendering:GetMaxQualityLevel() then newSetting = settings().Rendering:GetMaxQualityLevel() - 1 end UserSettings().GameSettings.SavedQualityLevel = newLevel settings().Rendering.QualityLevel = newSetting end local function goToManualGraphics(explicitLevel) setAutoGraphicsGui(false) if explicitLevel then graphicsLevel.Value = explicitLevel else graphicsLevel.Value = math.floor((settings().Rendering.AutoFRMLevel/(settings().Rendering:GetMaxQualityLevel() - 1)) * GraphicsQualityLevels) end if explicitLevel == graphicsLevel.Value then -- make sure we are actually in right graphics mode setGraphicsQualityLevel(graphicsLevel.Value) end if not explicitLevel then UserSettings().GameSettings.SavedQualityLevel = graphicsLevel.Value end graphicsSetter.Text = tostring(graphicsLevel.Value) end local function showAutoGraphics() autoText.ZIndex = baseZIndex + 4 autoGraphicsButton.ZIndex = baseZIndex + 4 end local function hideAutoGraphics() autoText.ZIndex = 1 autoGraphicsButton.ZIndex = 1 end local function showManualGraphics() graphicsSlider.Bar.ZIndex = baseZIndex + 4 graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5 betterQualityShortcut.ZIndex = baseZIndex + 4 fasterShortcut.ZIndex = baseZIndex + 4 betterQualityText.ZIndex = baseZIndex + 4 fasterText.ZIndex = baseZIndex + 4 graphicsSetter.ZIndex = baseZIndex + 4 end local function hideManualGraphics() betterQualityText.ZIndex = 1 betterQualityShortcut.ZIndex = 1 fasterShortcut.ZIndex = 1 fasterText.ZIndex = 1 graphicsSlider.Bar.ZIndex = 1 graphicsSlider.Bar.Slider.ZIndex = 1 graphicsSetter.ZIndex = 1 end local function translateSavedQualityLevelToInt(savedQualityLevel) if savedQualityLevel == Enum.SavedQualitySetting.Automatic then return 0 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel1 then return 1 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel2 then return 2 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel3 then return 3 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel4 then return 4 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel5 then return 5 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel6 then return 6 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel7 then return 7 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel8 then return 8 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel9 then return 9 elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel10 then return 10 end end local function enableGraphicsWidget() settings().Rendering.EnableFRM = true isAutoGraphics = (UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic) if isAutoGraphics then showAutoGraphics() goToAutoGraphics() else showAutoGraphics() showManualGraphics() goToManualGraphics(translateSavedQualityLevelToInt(UserSettings().GameSettings.SavedQualityLevel)) end end local function disableGraphicsWidget() hideManualGraphics() hideAutoGraphics() settings().Rendering.EnableFRM = false end graphicsSetter.FocusLost:connect(function() if isAutoGraphics then graphicsSetter.Text = tostring(graphicsLevel.Value) return end local newGraphicsValue = tonumber(graphicsSetter.Text) if newGraphicsValue == nil then graphicsSetter.Text = tostring(graphicsLevel.Value) return end if newGraphicsValue < 1 then newGraphicsValue = 1 elseif newGraphicsValue >= settings().Rendering:GetMaxQualityLevel() then newGraphicsValue = settings().Rendering:GetMaxQualityLevel() - 1 end graphicsLevel.Value = newGraphicsValue setGraphicsQualityLevel(graphicsLevel.Value) graphicsSetter.Text = tostring(graphicsLevel.Value) end) graphicsLevel.Changed:connect(function(prop) if isAutoGraphics then return end if not listenToGraphicsLevelChange then return end graphicsSetter.Text = tostring(graphicsLevel.Value) setGraphicsQualityLevel(graphicsLevel.Value) end) -- setup our graphic mode on load if UserSettings().GameSettings:InStudioMode() or UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic then if UserSettings().GameSettings:InStudioMode() then settings().Rendering.EnableFRM = false disableGraphicsWidget() else settings().Rendering.EnableFRM = true goToAutoGraphics() end else settings().Rendering.EnableFRM = true goToManualGraphics(translateSavedQualityLevelToInt(UserSettings().GameSettings.SavedQualityLevel)) end autoGraphicsButton.MouseButton1Click:connect(function() if UserSettings().GameSettings:InStudioMode() and not game.Players.LocalPlayer then return end if not isAutoGraphics then goToAutoGraphics() else goToManualGraphics(graphicsLevel.Value) end end) local lastUpdate = nil game.GraphicsQualityChangeRequest:connect(function(graphicsIncrease) if isAutoGraphics then return end -- only can set graphics in manual mode if graphicsIncrease then if (graphicsLevel.Value + 1) > GraphicsQualityLevels then return end graphicsLevel.Value = graphicsLevel.Value + 1 graphicsSetter.Text = tostring(graphicsLevel.Value) setGraphicsQualityLevel(graphicsLevel.Value) game:GetService("GuiService"):SendNotification("Graphics Quality", "Increased to (" .. graphicsSetter.Text .. ")", "", 2, function() end) else if (graphicsLevel.Value - 1) <= 0 then return end graphicsLevel.Value = graphicsLevel.Value - 1 graphicsSetter.Text = tostring(graphicsLevel.Value) setGraphicsQualityLevel(graphicsLevel.Value) game:GetService("GuiService"):SendNotification("Graphics Quality", "Decreased to (" .. graphicsSetter.Text .. ")", "", 2, function() end) end end) game.Players.PlayerAdded:connect(function(player) if player == game.Players.LocalPlayer and UserSettings().GameSettings:InStudioMode() then enableGraphicsWidget() end end) game.Players.PlayerRemoving:connect(function(player) if player == game.Players.LocalPlayer and UserSettings().GameSettings:InStudioMode() then disableGraphicsWidget() end end) studioCheckbox = createTextButton("",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,25,0,25),UDim2.new(0,30,0,176)) studioCheckbox.Name = "StudioCheckbox" studioCheckbox.ZIndex = baseZIndex + 4 --studioCheckbox.Parent = gameSettingsMenuFrame -- todo: enable when studio h4x aren't an issue anymore studioCheckbox:SetVerb("TogglePlayMode") studioCheckbox.Visible = false -- todo: enabled when studio h4x aren't an issue anymore local wasManualGraphics = (settings().Rendering.QualityLevel ~= Enum.QualityLevel.Automatic) if UserSettings().GameSettings:InStudioMode() and not game.Players.LocalPlayer then studioCheckbox.Text = "X" disableGraphicsWidget() elseif UserSettings().GameSettings:InStudioMode() then studioCheckbox.Text = "X" enableGraphicsWidget() end if hasGraphicsSlider then UserSettings().GameSettings.StudioModeChanged:connect(function(isStudioMode) if isStudioMode then wasManualGraphics = (settings().Rendering.QualityLevel ~= Enum.QualityLevel.Automatic) goToAutoGraphics() studioCheckbox.Text = "X" autoGraphicsButton.ZIndex = 1 autoText.ZIndex = 1 else if wasManualGraphics then goToManualGraphics() end studioCheckbox.Text = "" autoGraphicsButton.ZIndex = baseZIndex + 4 autoText.ZIndex = baseZIndex + 4 end end) else studioCheckbox.MouseButton1Click:connect(function() if not studioCheckbox.Active then return end if studioCheckbox.Text == "" then studioCheckbox.Text = "X" else studioCheckbox.Text = "" end end) end end local fullscreenCheckbox = createTextButton("",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,25,0,25),UDim2.new(0,30,0,144)) fullscreenCheckbox.Name = "FullscreenCheckbox" fullscreenCheckbox.ZIndex = baseZIndex + 4 fullscreenCheckbox.Parent = gameSettingsMenuFrame fullscreenCheckbox:SetVerb("ToggleFullScreen") if UserSettings().GameSettings:InFullScreen() then fullscreenCheckbox.Text = "X" end if hasGraphicsSlider then UserSettings().GameSettings.FullscreenChanged:connect(function(isFullscreen) if isFullscreen then fullscreenCheckbox.Text = "X" else fullscreenCheckbox.Text = "" end end) else fullscreenCheckbox.MouseButton1Click:connect(function() if fullscreenCheckbox.Text == "" then fullscreenCheckbox.Text = "X" else fullscreenCheckbox.Text = "" end end) end if game:FindFirstChild("NetworkClient") then -- we are playing online setDisabledState(studioText) setDisabledState(studioShortcut) setDisabledState(studioCheckbox) end local backButton if hasGraphicsSlider then backButton = createTextButton("OK",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,180,0,50),UDim2.new(0,170,0,330)) backButton.Modal = true else backButton = createTextButton("OK",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,180,0,50),UDim2.new(0,170,0,270)) backButton.Modal = true end backButton.Name = "BackButton" backButton.ZIndex = baseZIndex + 4 backButton.Parent = gameSettingsMenuFrame local syncVideoCaptureSetting = nil if not macClient then local videoCaptureLabel = Instance.new("TextLabel") videoCaptureLabel.Name = "VideoCaptureLabel" videoCaptureLabel.Text = "After Capturing Video" videoCaptureLabel.Font = Enum.Font.Arial videoCaptureLabel.FontSize = Enum.FontSize.Size18 videoCaptureLabel.Position = UDim2.new(0,32,0,100) videoCaptureLabel.Size = UDim2.new(0,164,0,18) videoCaptureLabel.BackgroundTransparency = 1 videoCaptureLabel.TextColor3 = Color3I(255,255,255) videoCaptureLabel.TextXAlignment = Enum.TextXAlignment.Left videoCaptureLabel.ZIndex = baseZIndex + 4 videoCaptureLabel.Parent = gameSettingsMenuFrame local videoNames = {} local videoNameToItem = {} videoNames[1] = "Just Save to Disk" videoNameToItem[videoNames[1]] = Enum.UploadSetting["Never"] videoNames[2] = "Upload to YouTube" videoNameToItem[videoNames[2]] = Enum.UploadSetting["Ask me first"] local videoCaptureDropDown = nil videoCaptureDropDown, updateVideoCaptureDropDownSelection = RbxGui.CreateDropDownMenu(videoNames, function(text) UserSettings().GameSettings.VideoUploadPromptBehavior = videoNameToItem[text] end) videoCaptureDropDown.Name = "VideoCaptureField" videoCaptureDropDown.ZIndex = baseZIndex + 4 videoCaptureDropDown.DropDownMenuButton.ZIndex = baseZIndex + 4 videoCaptureDropDown.DropDownMenuButton.Icon.ZIndex = baseZIndex + 4 videoCaptureDropDown.Position = UDim2.new(0, 270, 0, 94) videoCaptureDropDown.Size = UDim2.new(0,200,0,32) videoCaptureDropDown.Parent = gameSettingsMenuFrame syncVideoCaptureSetting = function() if UserSettings().GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Never"] then updateVideoCaptureDropDownSelection(videoNames[1]) elseif UserSettings().GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Ask me first"] then updateVideoCaptureDropDownSelection(videoNames[2]) else UserSettings().GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting["Ask me first"] updateVideoCaptureDropDownSelection(videoNames[2]) end end end local cameraLabel = Instance.new("TextLabel") cameraLabel.Name = "CameraLabel" cameraLabel.Text = "Character & Camera Controls" cameraLabel.Font = Enum.Font.Arial cameraLabel.FontSize = Enum.FontSize.Size18 cameraLabel.Position = UDim2.new(0,31,0,58) cameraLabel.Size = UDim2.new(0,224,0,18) cameraLabel.TextColor3 = Color3I(255,255,255) cameraLabel.TextXAlignment = Enum.TextXAlignment.Left cameraLabel.BackgroundTransparency = 1 cameraLabel.ZIndex = baseZIndex + 4 cameraLabel.Parent = gameSettingsMenuFrame local mouseLockLabel = game.CoreGui.RobloxGui:FindFirstChild("MouseLockLabel",true) local enumItems = Enum.ControlMode:GetEnumItems() local enumNames = {} local enumNameToItem = {} for i,obj in ipairs(enumItems) do enumNames[i] = obj.Name enumNameToItem[obj.Name] = obj end local cameraDropDown cameraDropDown, updateCameraDropDownSelection = RbxGui.CreateDropDownMenu(enumNames, function(text) UserSettings().GameSettings.ControlMode = enumNameToItem[text] pcall(function() if mouseLockLabel and UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then mouseLockLabel.Visible = true elseif mouseLockLabel then mouseLockLabel.Visible = false end end) end) cameraDropDown.Name = "CameraField" cameraDropDown.ZIndex = baseZIndex + 4 cameraDropDown.DropDownMenuButton.ZIndex = baseZIndex + 4 cameraDropDown.DropDownMenuButton.Icon.ZIndex = baseZIndex + 4 cameraDropDown.Position = UDim2.new(0, 270, 0, 52) cameraDropDown.Size = UDim2.new(0,200,0,32) cameraDropDown.Parent = gameSettingsMenuFrame return gameSettingsMenuFrame end if LoadLibrary then RbxGui = RbxGuiLib local baseZIndex = 0 if UserSettings then local createSettingsDialog = function() waitForChild(gui,"BottomLeftControl") settingsButton = gui.BottomLeftControl:FindFirstChild("SettingsButton") if settingsButton == nil then settingsButton = Instance.new("ImageButton") settingsButton.Name = "SettingsButton" settingsButton.Image = "rbxasset://textures/ui/SettingsButton.png" settingsButton.BackgroundTransparency = 1 settingsButton.Active = false settingsButton.Size = UDim2.new(0,54,0,46) settingsButton.Position = UDim2.new(0,2,0,50) settingsButton.Parent = gui.BottomLeftControl end local shield = Instance.new("TextButton") shield.Text = "" shield.Name = "UserSettingsShield" shield.Active = true shield.AutoButtonColor = false shield.Visible = false shield.Size = UDim2.new(1,0,1,0) shield.BackgroundColor3 = Color3I(51,51,51) shield.BorderColor3 = Color3I(27,42,53) shield.BackgroundTransparency = 0.4 shield.ZIndex = baseZIndex + 2 mainShield = shield local frame = Instance.new("Frame") frame.Name = "Settings" frame.Position = UDim2.new(0.5, -262, -0.5, -200) frame.Size = UDim2.new(0, 525, 0, 430) frame.BackgroundTransparency = 1 frame.Active = true frame.Parent = shield local settingsFrame = Instance.new("Frame") settingsFrame.Name = "SettingsStyle" settingsFrame.Size = UDim2.new(1, 0, 1, 0) settingsFrame.Style = Enum.FrameStyle.RobloxRound settingsFrame.Active = true settingsFrame.ZIndex = baseZIndex + 3 settingsFrame.Parent = frame local gameMainMenu = createGameMainMenu(baseZIndex, shield) gameMainMenu.Parent = settingsFrame gameMainMenu.ScreenshotButton.MouseButton1Click:connect(function() backToGame(gameMainMenu.ScreenshotButton, shield, settingsButton) end) gameMainMenu.RecordVideoButton.MouseButton1Click:connect(function() recordVideoClick(gameMainMenu.RecordVideoButton, gui.StopRecordButton) backToGame(gameMainMenu.RecordVideoButton, shield, settingsButton) end) if settings():FindFirstChild("Game Options") then pcall(function() gui.BottomRightControl.RecordToggle.MouseButton1Click:connect(function() recordVideoClick(gameMainMenu.RecordVideoButton, gui.StopRecordButton) end) end) end game.CoreGui.RobloxGui.Changed:connect(function(prop) -- We have stopped recording when we resize if prop == "AbsoluteSize" and recordingVideo then recordVideoClick(gameMainMenu.RecordVideoButton, gui.StopRecordButton) end end) function localPlayerChange() gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer if game.Players.LocalPlayer then settings().Rendering.EnableFRM = true elseif UserSettings().GameSettings:InStudioMode() then settings().Rendering.EnableFRM = false end end gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer if game.Players.LocalPlayer ~= nil then game.Players.LocalPlayer.Changed:connect(function() localPlayerChange() end) else delay(0,function() waitForProperty(game.Players,"LocalPlayer") gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer game.Players.LocalPlayer.Changed:connect(function() localPlayerChange() end) end) end gameMainMenu.ReportAbuseButton.Visible = game:FindFirstChild("NetworkClient") if not gameMainMenu.ReportAbuseButton.Visible then game.ChildAdded:connect(function(child) if child:IsA("NetworkClient") then gameMainMenu.ReportAbuseButton.Visible = game:FindFirstChild("NetworkClient") end end) end gameMainMenu.ResetButton.MouseButton1Click:connect(function() goToMenu(settingsFrame,"ResetConfirmationMenu","up",UDim2.new(0,525,0,370)) end) gameMainMenu.LeaveGameButton.MouseButton1Click:connect(function() goToMenu(settingsFrame,"LeaveConfirmationMenu","down",UDim2.new(0,525,0,300)) end) if game.CoreGui.Version >= 4 then -- we can use escape! game:GetService("GuiService").EscapeKeyPressed:connect(function() if currentMenuSelection == nil then game.GuiService:AddCenterDialog(shield, Enum.CenterDialogType.ModalDialog, --showFunction function() settingsButton.Active = false updateCameraDropDownSelection(UserSettings().GameSettings.ControlMode.Name) if syncVideoCaptureSetting then syncVideoCaptureSetting() end goToMenu(settingsFrame,"GameMainMenu","right",UDim2.new(0,525,0,430)) shield.Visible = true shield.Active = true settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) end, --hideFunction function() settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,-0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) shield.Visible = false settingsButton.Active = true end) elseif #lastMenuSelection > 0 then if #centerDialogs > 0 then for i = 1, #centerDialogs do game.GuiService:RemoveCenterDialog(centerDialogs[i]) centerDialogs[i].Visible = false end centerDialogs = {} end goToMenu(lastMenuSelection[#lastMenuSelection]["container"],lastMenuSelection[#lastMenuSelection]["name"], lastMenuSelection[#lastMenuSelection]["direction"],lastMenuSelection[#lastMenuSelection]["lastSize"]) table.remove(lastMenuSelection,#lastMenuSelection) if #lastMenuSelection == 1 then -- apparently lua can't reduce count to 0... T_T lastMenuSelection = {} end else resumeGameFunction(shield) end end) end local gameSettingsMenu = createGameSettingsMenu(baseZIndex, shield) gameSettingsMenu.Visible = false gameSettingsMenu.Parent = settingsFrame gameMainMenu.SettingsButton.MouseButton1Click:connect(function() goToMenu(settingsFrame,"GameSettingsMenu","left",UDim2.new(0,525,0,350)) end) gameSettingsMenu.BackButton.MouseButton1Click:connect(function() goToMenu(settingsFrame,"GameMainMenu","right",UDim2.new(0,525,0,430)) end) local resetConfirmationWindow = createResetConfirmationMenu(baseZIndex, shield) resetConfirmationWindow.Visible = false resetConfirmationWindow.Parent = settingsFrame local leaveConfirmationWindow = createLeaveConfirmationMenu(baseZIndex,shield) leaveConfirmationWindow.Visible = false leaveConfirmationWindow.Parent = settingsFrame robloxLock(shield) settingsButton.MouseButton1Click:connect( function() game.GuiService:AddCenterDialog(shield, Enum.CenterDialogType.ModalDialog, --showFunction function() settingsButton.Active = false updateCameraDropDownSelection(UserSettings().GameSettings.ControlMode.Name) if syncVideoCaptureSetting then syncVideoCaptureSetting() end goToMenu(settingsFrame,"GameMainMenu","right",UDim2.new(0,525,0,430)) shield.Visible = true settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) end, --hideFunction function() settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,-0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true) shield.Visible = false settingsButton.Active = true end) end) return shield end delay(0, function() createSettingsDialog().Parent = gui gui.BottomLeftControl.SettingsButton.Active = true gui.BottomLeftControl.SettingsButton.Position = UDim2.new(0,2,0,-2) if mouseLockLabel and UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then mouseLockLabel.Visible = true elseif mouseLockLabel then mouseLockLabel.Visible = false end -- our script has loaded, get rid of older buttons now local leaveGameButton = gui.BottomLeftControl:FindFirstChild("Exit") if leaveGameButton then leaveGameButton:Remove() end local toolButton = gui.BottomLeftControl:FindFirstChild("ToolButton") if toolButton then toolButton:Remove() end local topLeft = gui:FindFirstChild("TopLeftControl") if topLeft then topLeft:Remove() end local toggle = gui.BottomLeftControl:FindFirstChild("TogglePlayMode") if toggle then toggle:Remove() end local bottomRightChildren = gui.BottomRightControl:GetChildren() for i = 1, #bottomRightChildren do if not string.find(bottomRightChildren[i].Name,"Camera") then bottomRightChildren[i]:Remove() end end end) end --UserSettings call local createSaveDialogs = function() local shield = Instance.new("TextButton") shield.Text = "" shield.AutoButtonColor = false shield.Name = "SaveDialogShield" shield.Active = true shield.Visible = false shield.Size = UDim2.new(1,0,1,0) shield.BackgroundColor3 = Color3I(51,51,51) shield.BorderColor3 = Color3I(27,42,53) shield.BackgroundTransparency = 0.4 shield.ZIndex = baseZIndex+1 local clearAndResetDialog local save local saveLocal local dontSave local cancel local messageBoxButtons = {} messageBoxButtons[1] = {} messageBoxButtons[1].Text = "Save" messageBoxButtons[1].Style = Enum.ButtonStyle.RobloxButtonDefault messageBoxButtons[1].Function = function() save() end messageBoxButtons[2] = {} messageBoxButtons[2].Text = "Cancel" messageBoxButtons[2].Function = function() cancel() end messageBoxButtons[3] = {} messageBoxButtons[3].Text = "Don't Save" messageBoxButtons[3].Function = function() dontSave() end local saveDialogMessageBox = RbxGui.CreateStyledMessageDialog("Unsaved Changes", "Save your changes to ROBLOX before leaving?", "Confirm", messageBoxButtons) saveDialogMessageBox.Visible = true saveDialogMessageBox.Parent = shield local errorBoxButtons = {} local buttonOffset = 1 if game.LocalSaveEnabled then errorBoxButtons[buttonOffset] = {} errorBoxButtons[buttonOffset].Text = "Save to Disk" errorBoxButtons[buttonOffset].Function = function() saveLocal() end buttonOffset = buttonOffset + 1 end errorBoxButtons[buttonOffset] = {} errorBoxButtons[buttonOffset].Text = "Keep Playing" errorBoxButtons[buttonOffset].Function = function() cancel() end errorBoxButtons[buttonOffset+1] = {} errorBoxButtons[buttonOffset+1].Text = "Don't Save" errorBoxButtons[buttonOffset+1].Function = function() dontSave() end local errorDialogMessageBox = RbxGui.CreateStyledMessageDialog("Upload Failed", "Sorry, we could not save your changes to ROBLOX.", "Error", errorBoxButtons) errorDialogMessageBox.Visible = false errorDialogMessageBox.Parent = shield local spinnerDialog = Instance.new("Frame") spinnerDialog.Name = "SpinnerDialog" spinnerDialog.Style = Enum.FrameStyle.RobloxRound spinnerDialog.Size = UDim2.new(0, 350, 0, 150) spinnerDialog.Position = UDim2.new(.5, -175, .5, -75) spinnerDialog.Visible = false spinnerDialog.Active = true spinnerDialog.Parent = shield local waitingLabel = Instance.new("TextLabel") waitingLabel.Name = "WaitingLabel" waitingLabel.Text = "Saving to ROBLOX..." waitingLabel.Font = Enum.Font.ArialBold waitingLabel.FontSize = Enum.FontSize.Size18 waitingLabel.Position = UDim2.new(0.5, 25, 0.5, 0) waitingLabel.TextColor3 = Color3.new(1,1,1) waitingLabel.Parent = spinnerDialog local spinnerFrame = Instance.new("Frame") spinnerFrame.Name = "Spinner" spinnerFrame.Size = UDim2.new(0, 80, 0, 80) spinnerFrame.Position = UDim2.new(0.5, -150, 0.5, -40) spinnerFrame.BackgroundTransparency = 1 spinnerFrame.Parent = spinnerDialog local spinnerIcons = {} local spinnerNum = 1 while spinnerNum <= 8 do local spinnerImage = Instance.new("ImageLabel") spinnerImage.Name = "Spinner"..spinnerNum spinnerImage.Size = UDim2.new(0, 16, 0, 16) spinnerImage.Position = UDim2.new(.5+.3*math.cos(math.rad(45*spinnerNum)), -8, .5+.3*math.sin(math.rad(45*spinnerNum)), -8) spinnerImage.BackgroundTransparency = 1 spinnerImage.Image = "rbxasset://textures/ui/spinner.png" spinnerImage.Parent = spinnerFrame spinnerIcons[spinnerNum] = spinnerImage spinnerNum = spinnerNum + 1 end save = function() saveDialogMessageBox.Visible = false --Show the spinner dialog spinnerDialog.Visible = true local spin = true --Make it spin delay(0, function() local spinPos = 0 while spin do local pos = 0 while pos < 8 do if pos == spinPos or pos == ((spinPos+1)%8) then spinnerIcons[pos+1].Image = "rbxasset://textures/ui/spinner2.png" else spinnerIcons[pos+1].Image = "rbxasset://textures/ui/spinner.png" end pos = pos + 1 end spinPos = (spinPos + 1) % 8 wait(0.2) end end) --Do the save while the spinner is going, function will wait local result = game:SaveToRoblox() if not result then --Try once more result = game:SaveToRoblox() end --Hide the spinner dialog spinnerDialog.Visible = false --And cause the delay thread to stop spin = false --Now process the result if result then --Success, close game:FinishShutdown(false) clearAndResetDialog() else --Failure, show the second dialog prompt errorDialogMessageBox.Visible = true end end saveLocal = function() errorDialogMessageBox.Visible = false game:FinishShutdown(true) clearAndResetDialog() end dontSave = function() saveDialogMessageBox.Visible = false errorDialogMessageBox.Visible = false game:FinishShutdown(false) clearAndResetDialog() end cancel = function() saveDialogMessageBox.Visible = false errorDialogMessageBox.Visible = false clearAndResetDialog() end clearAndResetDialog = function() saveDialogMessageBox.Visible = true errorDialogMessageBox.Visible = false spinnerDialog.Visible = false shield.Visible = false game.GuiService:RemoveCenterDialog(shield) end robloxLock(shield) shield.Visible = false return shield end local createReportAbuseDialog = function() --Only show things if we are a NetworkClient waitForChild(game,"NetworkClient") waitForChild(game,"Players") waitForProperty(game.Players, "LocalPlayer") local localPlayer = game.Players.LocalPlayer local reportAbuseButton waitForChild(gui,"UserSettingsShield") waitForChild(gui.UserSettingsShield, "Settings") waitForChild(gui.UserSettingsShield.Settings,"SettingsStyle") waitForChild(gui.UserSettingsShield.Settings.SettingsStyle,"GameMainMenu") waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton") reportAbuseButton = gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton local shield = Instance.new("TextButton") shield.Name = "ReportAbuseShield" shield.Text = "" shield.AutoButtonColor = false shield.Active = true shield.Visible = false shield.Size = UDim2.new(1,0,1,0) shield.BackgroundColor3 = Color3I(51,51,51) shield.BorderColor3 = Color3I(27,42,53) shield.BackgroundTransparency = 0.4 shield.ZIndex = baseZIndex + 1 local closeAndResetDialgo local messageBoxButtons = {} messageBoxButtons[1] = {} messageBoxButtons[1].Text = "Ok" messageBoxButtons[1].Modal = true messageBoxButtons[1].Function = function() closeAndResetDialog() end local calmingMessageBox = RbxGui.CreateMessageDialog("Thanks for your report!", "Our moderators will review the chat logs and determine what happened. The other user is probably just trying to make you mad.\n\nIf anyone used swear words, inappropriate language, or threatened you in real life, please report them for Bad Words or Threats", messageBoxButtons) calmingMessageBox.Visible = false calmingMessageBox.Parent = shield local normalMessageBox = RbxGui.CreateMessageDialog("Thanks for your report!", "Our moderators will review the chat logs and determine what happened.", messageBoxButtons) normalMessageBox.Visible = false normalMessageBox.Parent = shield local frame = Instance.new("Frame") frame.Name = "Settings" frame.Position = UDim2.new(0.5, -250, 0.5, -200) frame.Size = UDim2.new(0.0, 500, 0.0, 400) frame.BackgroundTransparency = 1 frame.Active = true frame.Parent = shield local settingsFrame = Instance.new("Frame") settingsFrame.Name = "ReportAbuseStyle" settingsFrame.Size = UDim2.new(1, 0, 1, 0) settingsFrame.Style = Enum.FrameStyle.RobloxRound settingsFrame.Active = true settingsFrame.ZIndex = baseZIndex + 1 settingsFrame.Parent = frame local title = Instance.new("TextLabel") title.Name = "Title" title.Text = "Report Abuse" title.TextColor3 = Color3I(221,221,221) title.Position = UDim2.new(0.5, 0, 0, 30) title.Font = Enum.Font.ArialBold title.FontSize = Enum.FontSize.Size36 title.ZIndex = baseZIndex + 2 title.Parent = settingsFrame local description = Instance.new("TextLabel") description.Name = "Description" description.Text = "This will send a complete report to a moderator. The moderator will review the chat log and take appropriate action." description.TextColor3 = Color3I(221,221,221) description.Position = UDim2.new(0, 0, 0, 55) description.Size = UDim2.new(1, 0, 0, 40) description.BackgroundTransparency = 1 description.Font = Enum.Font.Arial description.FontSize = Enum.FontSize.Size18 description.TextWrap = true description.ZIndex = baseZIndex + 2 description.TextXAlignment = Enum.TextXAlignment.Left description.TextYAlignment = Enum.TextYAlignment.Top description.Parent = settingsFrame local playerLabel = Instance.new("TextLabel") playerLabel.Name = "PlayerLabel" playerLabel.Text = "Which player?" playerLabel.BackgroundTransparency = 1 playerLabel.Font = Enum.Font.Arial playerLabel.FontSize = Enum.FontSize.Size18 playerLabel.Position = UDim2.new(0.025,0,0,100) playerLabel.Size = UDim2.new(0.4,0,0,36) playerLabel.TextColor3 = Color3I(255,255,255) playerLabel.TextXAlignment = Enum.TextXAlignment.Left playerLabel.ZIndex = baseZIndex + 2 playerLabel.Parent = settingsFrame local abusingPlayer = nil local abuse = nil local submitReportButton = nil local updatePlayerSelection = nil local createPlayersDropDown = function() local players = game:GetService("Players") local playerNames = {} local nameToPlayer = {} local children = players:GetChildren() local pos = 1 if children then for i, player in ipairs(children) do if player:IsA("Player") and player ~= localPlayer then playerNames[pos] = player.Name nameToPlayer[player.Name] = player pos = pos + 1 end end end local playerDropDown = nil playerDropDown, updatePlayerSelection = RbxGui.CreateDropDownMenu(playerNames, function(playerName) abusingPlayer = nameToPlayer[playerName] if abuse and abusingPlayer then submitReportButton.Active = true end end) playerDropDown.Name = "PlayersComboBox" playerDropDown.ZIndex = baseZIndex + 2 playerDropDown.Position = UDim2.new(.425, 0, 0, 102) playerDropDown.Size = UDim2.new(.55,0,0,32) return playerDropDown end local abuseLabel = Instance.new("TextLabel") abuseLabel.Name = "AbuseLabel" abuseLabel.Text = "What did they do?" abuseLabel.Font = Enum.Font.Arial abuseLabel.BackgroundTransparency = 1 abuseLabel.FontSize = Enum.FontSize.Size18 abuseLabel.Position = UDim2.new(0.025,0,0,140) abuseLabel.Size = UDim2.new(0.4,0,0,36) abuseLabel.TextColor3 = Color3I(255,255,255) abuseLabel.TextXAlignment = Enum.TextXAlignment.Left abuseLabel.ZIndex = baseZIndex + 2 abuseLabel.Parent = settingsFrame local abuses = {"Bad Words or Threats","Bad Username","Talking about Dating","Account Trading or Sharing","Asking Personal Questions","Rude or Mean Behavior","False Reporting Me"} local abuseDropDown, updateAbuseSelection = RbxGui.CreateDropDownMenu(abuses, function(abuseText) abuse = abuseText if abuse and abusingPlayer then submitReportButton.Active = true end end, true) abuseDropDown.Name = "AbuseComboBox" abuseDropDown.ZIndex = baseZIndex + 2 abuseDropDown.Position = UDim2.new(0.425, 0, 0, 142) abuseDropDown.Size = UDim2.new(0.55,0,0,32) abuseDropDown.Parent = settingsFrame local shortDescriptionLabel = Instance.new("TextLabel") shortDescriptionLabel.Name = "ShortDescriptionLabel" shortDescriptionLabel.Text = "Short Description: (optional)" shortDescriptionLabel.Font = Enum.Font.Arial shortDescriptionLabel.FontSize = Enum.FontSize.Size18 shortDescriptionLabel.Position = UDim2.new(0.025,0,0,180) shortDescriptionLabel.Size = UDim2.new(0.95,0,0,36) shortDescriptionLabel.TextColor3 = Color3I(255,255,255) shortDescriptionLabel.TextXAlignment = Enum.TextXAlignment.Left shortDescriptionLabel.BackgroundTransparency = 1 shortDescriptionLabel.ZIndex = baseZIndex + 2 shortDescriptionLabel.Parent = settingsFrame local shortDescriptionWrapper = Instance.new("Frame") shortDescriptionWrapper.Name = "ShortDescriptionWrapper" shortDescriptionWrapper.Position = UDim2.new(0.025,0,0,220) shortDescriptionWrapper.Size = UDim2.new(0.95,0,1,-310) shortDescriptionWrapper.BackgroundColor3 = Color3I(0,0,0) shortDescriptionWrapper.BorderSizePixel = 0 shortDescriptionWrapper.ZIndex = baseZIndex + 2 shortDescriptionWrapper.Parent = settingsFrame local shortDescriptionBox = Instance.new("TextBox") shortDescriptionBox.Name = "TextBox" shortDescriptionBox.Text = "" shortDescriptionBox.ClearTextOnFocus = false shortDescriptionBox.Font = Enum.Font.Arial shortDescriptionBox.FontSize = Enum.FontSize.Size18 shortDescriptionBox.Position = UDim2.new(0,3,0,3) shortDescriptionBox.Size = UDim2.new(1,-6,1,-6) shortDescriptionBox.TextColor3 = Color3I(255,255,255) shortDescriptionBox.TextXAlignment = Enum.TextXAlignment.Left shortDescriptionBox.TextYAlignment = Enum.TextYAlignment.Top shortDescriptionBox.TextWrap = true shortDescriptionBox.BackgroundColor3 = Color3I(0,0,0) shortDescriptionBox.BorderSizePixel = 0 shortDescriptionBox.ZIndex = baseZIndex + 2 shortDescriptionBox.Parent = shortDescriptionWrapper submitReportButton = Instance.new("TextButton") submitReportButton.Name = "SubmitReportBtn" submitReportButton.Active = false submitReportButton.Modal = true submitReportButton.Font = Enum.Font.Arial submitReportButton.FontSize = Enum.FontSize.Size18 submitReportButton.Position = UDim2.new(0.1, 0, 1, -80) submitReportButton.Size = UDim2.new(0.35,0,0,50) submitReportButton.AutoButtonColor = true submitReportButton.Style = Enum.ButtonStyle.RobloxButtonDefault submitReportButton.Text = "Submit Report" submitReportButton.TextColor3 = Color3I(255,255,255) submitReportButton.ZIndex = baseZIndex + 2 submitReportButton.Parent = settingsFrame submitReportButton.MouseButton1Click:connect(function() if submitReportButton.Active then if abuse and abusingPlayer then frame.Visible = false game.Players:ReportAbuse(abusingPlayer, abuse, shortDescriptionBox.Text) if abuse == "Rude or Mean Behavior" or abuse == "False Reporting Me" then calmingMessageBox.Visible = true else normalMessageBox.Visible = true end else closeAndResetDialog() end end end) local cancelButton = Instance.new("TextButton") cancelButton.Name = "CancelBtn" cancelButton.Font = Enum.Font.Arial cancelButton.FontSize = Enum.FontSize.Size18 cancelButton.Position = UDim2.new(0.55, 0, 1, -80) cancelButton.Size = UDim2.new(0.35,0,0,50) cancelButton.AutoButtonColor = true cancelButton.Style = Enum.ButtonStyle.RobloxButtonDefault cancelButton.Text = "Cancel" cancelButton.TextColor3 = Color3I(255,255,255) cancelButton.ZIndex = baseZIndex + 2 cancelButton.Parent = settingsFrame closeAndResetDialog = function() --Delete old player combo box local oldComboBox = settingsFrame:FindFirstChild("PlayersComboBox") if oldComboBox then oldComboBox.Parent = nil end abusingPlayer = nil updatePlayerSelection(nil) abuse = nil updateAbuseSelection(nil) submitReportButton.Active = false shortDescriptionBox.Text = "" frame.Visible = true calmingMessageBox.Visible = false normalMessageBox.Visible = false shield.Visible = false reportAbuseButton.Active = true game.GuiService:RemoveCenterDialog(shield) end cancelButton.MouseButton1Click:connect(closeAndResetDialog) reportAbuseButton.MouseButton1Click:connect( function() createPlayersDropDown().Parent = settingsFrame table.insert(centerDialogs,shield) game.GuiService:AddCenterDialog(shield, Enum.CenterDialogType.ModalDialog, --ShowFunction function() reportAbuseButton.Active = false shield.Visible = true mainShield.Visible = false end, --HideFunction function() reportAbuseButton.Active = true shield.Visible = false end) end) robloxLock(shield) return shield end local createChatBar = function() --Only show a chat bar if we are a NetworkClient waitForChild(game, "NetworkClient") waitForChild(game, "Players") waitForProperty(game.Players, "LocalPlayer") local chatBar = Instance.new("Frame") chatBar.Name = "ChatBar" chatBar.Size = UDim2.new(1, 0, 0, 22) chatBar.Position = UDim2.new(0, 0, 1, 0) chatBar.BackgroundColor3 = Color3.new(0,0,0) chatBar.BorderSizePixel = 0 local chatBox = Instance.new("TextBox") chatBox.Text = "" chatBox.Visible = false chatBox.Size = UDim2.new(1,-4,1,0) chatBox.Position = UDim2.new(0,2,0,0) chatBox.TextXAlignment = Enum.TextXAlignment.Left chatBox.Font = Enum.Font.Arial chatBox.ClearTextOnFocus = false chatBox.FontSize = Enum.FontSize.Size14 chatBox.TextColor3 = Color3.new(1,1,1) chatBox.BackgroundTransparency = 1 chatBox.Parent = chatBar local chatButton = Instance.new("TextButton") chatButton.Size = UDim2.new(1,-4,1,0) chatButton.Position = UDim2.new(0,2,0,0) chatButton.AutoButtonColor = false chatButton.Text = "To chat click here or press \"/\" key" chatButton.TextXAlignment = Enum.TextXAlignment.Left chatButton.Font = Enum.Font.Arial chatButton.FontSize = Enum.FontSize.Size14 chatButton.TextColor3 = Color3.new(1,1,1) chatButton.BackgroundTransparency = 1 chatButton.Parent = chatBar local activateChat = function() if chatBox.Visible then return end chatButton.Visible = false chatBox.Text = "" chatBox.Visible = true chatBox:CaptureFocus() end chatButton.MouseButton1Click:connect(activateChat) local hotKeyEnabled = true local toggleHotKey = function(value) hotKeyEnabled = value end local guiService = game:GetService("GuiService") local newChatMode = pcall(function() guiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey) guiService.SpecialKeyPressed:connect(function(key) if key == Enum.SpecialKey.ChatHotkey and hotKeyEnabled then activateChat() end end) end) if not newChatMode then guiService:AddKey("/") guiService.KeyPressed:connect(function(key) if key == "/" and hotKeyEnabled then activateChat() end end) end chatBox.FocusLost:connect( function(enterPressed) if enterPressed then if chatBox.Text ~= "" then local str = chatBox.Text if string.sub(str, 1, 1) == '%' then game.Players:TeamChat(string.sub(str, 2)) else game.Players:Chat(str) end end end chatBox.Text = "" chatBox.Visible = false chatButton.Visible = true end) robloxLock(chatBar) return chatBar, toggleHotKey end --Spawn a thread for the Save dialogs local isSaveDialogSupported = pcall(function() local var = game.LocalSaveEnabled end) if isSaveDialogSupported then delay(0, function() local saveDialogs = createSaveDialogs() saveDialogs.Parent = gui game.RequestShutdown = function() table.insert(centerDialogs,saveDialogs) game.GuiService:AddCenterDialog(saveDialogs, Enum.CenterDialogType.QuitDialog, --ShowFunction function() saveDialogs.Visible = true end, --HideFunction function() saveDialogs.Visible = false end) return true end end) end --Spawn a thread for the Report Abuse dialogs delay(0, function() createReportAbuseDialog().Parent = gui waitForChild(gui,"UserSettingsShield") waitForChild(gui.UserSettingsShield, "Settings") waitForChild(gui.UserSettingsShield.Settings,"SettingsStyle") waitForChild(gui.UserSettingsShield.Settings.SettingsStyle,"GameMainMenu") waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton") gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton.Active = true end) --Spawn a thread for Chat Bar local coreGuiVersion = game.CoreGui.Version local isMacChat, version = pcall(function() return game.GuiService.Version end) if isMacChat and version >= 2 then delay(0, function() waitForChild(game, "Players") waitForProperty(game.Players, "LocalPlayer") local advancedChatBarSupported = game.Players.LocalPlayer.ChatMode local chatBar, toggleHotKey = createChatBar() if advancedChatBarSupported then local function toggleChatBar(chatMode) if chatMode == Enum.ChatMode.Menu then chatBar.Parent = nil game.GuiService:SetGlobalSizeOffsetPixel(0,0) toggleHotKey(false) elseif chatMode == Enum.ChatMode.TextAndMenu then chatBar.Parent = gui game.GuiService:SetGlobalSizeOffsetPixel(0,-22) toggleHotKey(true) end end game.Players.LocalPlayer.Changed:connect( function(prop) if prop == "ChatMode" then toggleChatBar(game.Players.LocalPlayer.ChatMode) end end) toggleChatBar(game.Players.LocalPlayer.ChatMode) else chatBar.Parent = gui game.GuiService:SetGlobalSizeOffsetPixel(0,-22) end end) end local BurningManPlaceID = 41324860 -- TODO: remove click to walk completely if testing shows we don't need it -- Removes click to walk option from Burning Man delay(0, function() waitForChild(game,"NetworkClient") waitForChild(game,"Players") waitForProperty(game.Players, "LocalPlayer") waitForProperty(game.Players.LocalPlayer, "Character") waitForChild(game.Players.LocalPlayer.Character, "Humanoid") waitForProperty(game, "PlaceId") if game.PlaceId == BurningManPlaceID then game.Players.LocalPlayer.Character.Humanoid:SetClickToWalkEnabled(false) game.Players.LocalPlayer.CharacterAdded:connect(function(character) waitForChild(character, "Humanoid") character.Humanoid:SetClickToWalkEnabled(false) end) end end) end --LoadLibrary if end)