showServerNotifications = true --function made by rbxbanland function newWaitForChild(newParent,name) local returnable = nil if newParent:findFirstChild(name) then returnable = newParent:findFirstChild(name) else repeat wait() returnable = newParent:findFirstChild(name) until returnable ~= nil end return returnable end function KickPlayer(Player,reason) pcall(function() _G.CSScript_OnPrePlayerKicked(Player,reason) end) if (game.Lighting:findFirstChild("SkipSecurity") ~= nil) then do return end end Server = game:service("NetworkServer") if (Player ~= nil) then pcall(function() _G.CSScript_OnPlayerKicked(Player,reason) end) for _,Child in pairs(Server:children()) do name = "ServerReplicator|"..Player.Name.."|"..Player.userId.."|"..Player.AnonymousIdentifier.Value if (Server:findFirstChild(name) ~= nil and Child.Name == name) then Child:CloseConnection() print("Player '" .. Player.Name .. "' Kicked. Reason: "..reason) end end end end function newWaitForChildSecurity(newParent,name) local returnable = nil local loadAttempts = 0 local maxAttempts = 5 while loadAttempts < maxAttempts do if newParent:findFirstChild(name) then returnable = newParent:findFirstChild(name) break end wait() loadAttempts = loadAttempts + 1 print("Player '" .. newParent.Name .. "' trying to connect. Number of attempts: "..loadAttempts) end if (loadAttempts == maxAttempts) then KickPlayer(newParent, "Modified Client") end return returnable end function LoadCharacterNew(playerApp,newChar) if (game.Lighting:findFirstChild("DisableCustomization") ~= nil) then do return end end wait(0.65) PlayerService = game:service("Players") Player = PlayerService:playerFromCharacter(newChar) local function kick() KickPlayer(Player, "Modified Client") end if (playerApp == nil) then kick() end if (not Player:findFirstChild("Appearance")) then kick() end if ((playerApp:children() == 0) or (playerApp:children() == nil)) then kick() end local path = "rbxasset://../../../shareddata/charcustom/" local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")} for _,newVal in pairs(playerApp:children()) do if (string.match(newVal.Name, "Color") == "Color") then pcall(function() charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value end) elseif (string.match(newVal.Name, "Shirt") == "Shirt") then pcall(function() local newTShirt = ""; if (string.match(newVal.Value, "http") == "http") then if (string.match(newVal.Value, "?id=") ~= "?id=") then newWaitForChild(charparts[2],"roblox"):remove() newDecal = Instance.new("Decal") newDecal.Name = "novetus" newDecal.Texture = newVal.Value newDecal.Face = 5 newDecal.Parent = charparts[2] end else newTShirt = game.Workspace:insertContent(path.."tshirts/"..newVal.Value) if newTShirt[1] then if newTShirt[1].className == "ShirtGraphic" then newWaitForChild(charparts[2],"roblox"):remove() newDecal = Instance.new("Decal") newDecal.Name = "novetus" newDecal.Face = 5 newDecal.Parent = charparts[2] newTShirt[1].Parent = newChar else newTShirt[1]:remove() end end end end) elseif (string.match(newVal.Name, "Extra") == "Extra") then pcall(function() local newItem = game.Workspace:insertContent(path.."custom/"..newVal.Value) if newItem[1] then if newItem[1].className == "Decal" then newWaitForChild(charparts[1],"face"):remove() newItem[1].Parent = charparts[1] newItem[1].Face = 5 elseif newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then newWaitForChild(charparts[1],"Mesh"):remove() newItem[1].Parent = charparts[1] else newItem[1].Parent = newChar end end end) end end pcall(function() _G.CSScript_OnLoadCharacter(Player, playerApp) end) end function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID) local newCharApp = Instance.new("IntValue",Player) newCharApp.Name = "Appearance" --BODY COLORS for i=1,6,1 do local BodyColor = Instance.new("BrickColorValue",newCharApp) if (i == 1) then if (HeadColorID ~= nil) then BodyColor.Value = BrickColor.new(HeadColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Head Color" elseif (i == 2) then if (TorsoColorID ~= nil) then BodyColor.Value = BrickColor.new(TorsoColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Torso Color" elseif (i == 3) then if (LeftArmColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftArmColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Left Arm Color" elseif (i == 4) then if (RightArmColorID ~= nil) then BodyColor.Value = BrickColor.new(RightArmColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Right Arm Color" elseif (i == 5) then if (LeftLegColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftLegColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Left Leg Color" elseif (i == 6) then if (RightLegColorID ~= nil) then BodyColor.Value = BrickColor.new(RightLegColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "Right Leg Color" end local indexValue = Instance.new("NumberValue") indexValue.Name = "ColorIndex" indexValue.Parent = BodyColor indexValue.Value = i end --T-SHIRT local newTShirt = Instance.new("StringValue",newCharApp) if (TShirtID ~= nil) then newTShirt.Value = TShirtID newTShirt.Name = "T-Shirt - "..TShirtID else newTShirt.Value = "NoTShirt.rbxm" newTShirt.Name = "T-Shirt - NoTShirt.rbxm" end --EXTRA local newItem = Instance.new("StringValue",newCharApp) if (ItemID ~= nil) then newItem.Value = ItemID newItem.Name = "Extra - "..ItemID else newItem.Value = "NoExtra.rbxm" newItem.Name = "Extra - NoExtra.rbxm" end end function LoadSecurity(playerApp,Player,ServerSecurityLocation) local function kick() KickPlayer(Player, "Modified Client") end if (playerApp == nil) then kick() end if (not Player:findFirstChild("Security")) then kick() end if (not playerApp:findFirstChild("ClientEXEMD5") or not playerApp:findFirstChild("LauncherMD5") or not playerApp:findFirstChild("ClientScriptMD5")) then kick() end for _,newVal in pairs(playerApp:children()) do if (newVal.Name == "ClientEXEMD5") then if (newVal.Value ~= ServerSecurityLocation.Security.ClientEXEMD5.Value or newVal.Value == "") then kick() break end end if (newVal.Name == "LauncherMD5") then if (newVal.Value ~= ServerSecurityLocation.Security.LauncherMD5.Value or newVal.Value == "") then kick() break end end if (newVal.Name == "ClientScriptMD5") then if (newVal.Value ~= ServerSecurityLocation.Security.ClientScriptMD5.Value or newVal.Value == "") then kick() break end end end end function InitalizeSecurityValues(Location,ClientEXEMD5,LauncherMD5,ClientScriptMD5) Location = Instance.new("IntValue", Location) Location.Name = "Security" local clientValue = Instance.new("StringValue", Location) clientValue.Value = ClientEXEMD5 or "" clientValue.Name = "ClientEXEMD5" local launcherValue = Instance.new("StringValue", Location) launcherValue.Value = LauncherMD5 or "" launcherValue.Name = "LauncherMD5" local scriptValue = Instance.new("StringValue", Location) scriptValue.Value = ClientScriptMD5 or "" scriptValue.Name = "ClientScriptMD5" end function InitalizeTripcode(Location,Tripcode) local code = Instance.new("StringValue", Location) code.Value = Tripcode or "" code.Name = "Tripcode" end function LoadTripcode(Player) local function kick() KickPlayer(Player, "Modified Client") end if (not Player:findFirstChild("Tripcode")) then kick() end for _,newVal in pairs(Player:children()) do if (newVal.Name == "Tripcode") then if (newVal.Value == "") then kick() break end end end end print("ROBLOX Client version '0.3.368.0' loaded.") function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Notifications) pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end) pcall(function() _G.CSScript_PreInit("Server", "2007E") end) Server = game:service("NetworkServer") RunService = game:service("RunService") PlayerService = game:service("Players") game:service("Visit"):setUploadUrl("") Server:start(Port, 20) RunService:run() showServerNotifications = Notifications game.Workspace:insertContent("rbxasset://Fonts//libraries.rbxm") if (showServerNotifications) then PlayerService.maxPlayers = PlayerLimit + 1 --create a fake player to record connections and disconnections notifyPlayer = game:service("Players"):createLocalPlayer(-1) notifyPlayer.Name = "[SERVER]" else PlayerService.maxPlayers = PlayerLimit end local playerCount = 0 PlayerService.ChildAdded:connect(function(Player) -- create anonymous player identifier. This is so we can track clients without tripcodes playerCount = playerCount + 1 local code = Instance.new("StringValue", Player) code.Value = playerCount code.Name = "AnonymousIdentifier" -- rename all Server replicators in NetworkServer to "ServerReplicator" for _,Child in pairs(Server:children()) do name = "ServerReplicator|"..Player.Name.."|"..Player.userId.."|"..Player.AnonymousIdentifier.Value if (Server:findFirstChild(name) == nil) then if (string.match(Child.Name, "ServerReplicator") == nil) then Child.Name = name end end end Player.Chatted:connect(function(msg) print(Player.Name.."; "..msg) end) if (PlayerService.numPlayers > PlayerService.maxPlayers) then KickPlayer(Player, "Too many players on server.") else print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added") if (showServerNotifications) then game.Players:Chat("Player '" .. Player.Name .. "' joined") end Player:LoadCharacter() LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting) newWaitForChildSecurity(Player,"Tripcode") LoadTripcode(Player) pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end) if (Player.Character ~= nil) then LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character) end end pcall(function() _G.CSScript_OnPlayerAdded(Player) end) coroutine.resume(coroutine.create(function() while Player ~= nil do wait(0.1) if (game.Lighting:findFirstChild("DisableRespawns") == nil) then if (Player.Character ~= nil) then if (Player.Character:findFirstChild("Humanoid") and (Player.Character.Humanoid.Health == 0)) then wait(5) Player:LoadCharacter() LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character) elseif (Player.Character.Parent == nil) then wait(5) Player:LoadCharacter() LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character) end end end end end)) end) PlayerService.PlayerRemoving:connect(function(Player) print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving") if (showServerNotifications) then game.Players:Chat("Player '" .. Player.Name .. "' left") end pcall(function() _G.CSScript_OnPlayerRemoved(Player) end) end) InitalizeSecurityValues(game.Lighting,ClientEXEMD5,LauncherMD5,ClientScriptMD5) Server.IncommingConnection:connect(IncommingConnection) pcall(function() game.Close:connect(function() Server:stop() end) end) pcall(function() _G.CSScript_PostInit() end) coroutine.resume(coroutine.create(function() while true do wait(0.1) pcall(function() _G.CSScript_Update() end) end end)) end function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Tripcode,VerifiedScripts,Ticket) local suc, err = pcall(function() client = game:service("NetworkClient") player = game:service("Players"):createLocalPlayer(UserID) InitalizeSecurityValues(player,ClientEXEMD5,LauncherMD5,ClientScriptMD5) InitalizeTripcode(player,Tripcode) player:SetSuperSafeChat(false) pcall(function() player:SetUnder13(false) end) pcall(function() player:SetAccountAge(365) end) player:SetAdminMode(true) pcall(function() player.Name=PlayerName or "" end) game:service("Visit"):setUploadUrl("") InitalizeClientAppearance(player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID) end) local function dieerror(errmsg) game:SetMessage(errmsg) wait(math.huge) end if not suc then dieerror(err) end local function disconnect(peer,lostconnection) game:SetMessage("You have lost connection to the game") end local function connected(url, replicator) replicator.Disconnection:connect(disconnect) local marker = nil local suc, err = pcall(function() game:SetMessageBrickCount() marker = replicator:SendMarker() end) if not suc then dieerror(err) end marker.Received:connect(function() local suc, err = pcall(function() game:ClearMessage() end) if not suc then dieerror(err) end end) end local function rejected() dieerror("Failed to connect to the Game. (Connection rejected)") end local function failed(peer, errcode, why) dieerror("Failed to connect to the Game. (ID="..errcode..")") end local suc, err = pcall(function() game:SetMessage("Connecting to server...") client.ConnectionAccepted:connect(connected) client.ConnectionRejected:connect(rejected) client.ConnectionFailed:connect(failed) client:connect(ServerIP,ServerPort, 0, 20) end) if not suc then local x = Instance.new("Message") x.Text = err x.Parent = workspace wait(math.huge) end end function CSStudio() pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end) pcall(function() _G.CSScript_PreInit("Studio", "2007E") end) pcall(function() _G.CSScript_PostInit() end) coroutine.resume(coroutine.create(function() while true do wait(0.1) pcall(function() _G.CSScript_Update() end) end end)) end function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID) print("3DView loaded. Nerd.") game:service("RunService"):run() game:SetMessage("Loading Player...") local target = game.Workspace.Base for i,v in pairs(target:children()) do if v.className == "Part" then if v.Name == "Part" then v:remove() end elseif v.className == "SpawnLocation" then v:remove() end end local plr = game.Players:createLocalPlayer(UserID) plr.Name = PlayerName plr:LoadCharacter() InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID,IconType) LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false) local camera = game.Workspace.CurrentCamera camera.CameraType = 2 local cf = CFrame.new(0, 10, 18) camera.CoordinateFrame = cf; camera.CameraSubject = target i = true local function fixJump(prop) plr.Character.Torso.Velocity = plr.Character.Torso.Velocity * Vector3.new (1, 0, 1) if i == true then plr.Character.Torso.CFrame = plr.Character.Torso.CFrame - Vector3.new(0, 1.8, 0) i = false else i = true end end wait(0.5) for i,v in pairs(plr.Character:children()) do if v.className == "Part" then v.Anchored = true end end plr.Character.Animate:remove() plr.Character.Health:remove() plr.Character.Sound:remove() game.GuiRoot:remove() local human = plr.Character.Humanoid human.Jumping:connect(fixJump) game:ClearMessage() game:service("NetworkClient") end _G.CSServer=CSServer _G.CSConnect=CSConnect _G.CSStudio=CSStudio _G.CS3DView=CS3DView -- credit to KeyboardCombination local succ = pcall(function() --check if the metatables are already read only lol local canChange = getmetatable(game.Close); canChange.__metatable = canChange.__metatable end) if not succ then return; end function readonlytable(table) return setmetatable({}, { __index = table, __newindex = function(table, key, value) error("Attempt to modify read-only table") end, __metatable = false }); end function readonlytablechildren(table) for i,v in pairs(table) do if type(v)=="table" and table[i]~=_G._G then readonlytablechildren(table[i]) table[i] = readonlytable(table[i]) end if type(v)=="userdata" then local mt = getmetatable(table[i]) if mt~=nil and mt~=false then mt.__metatable=false end end end end _G.rawset=nil readonlytablechildren(_G) _G._G = readonlytable(_G) mt = getmetatable(game.Changed) mt.__metatable=false mt = getmetatable("curse you roblox") mt.__metatable=false