Added gears to 3d Preview
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@ -26,10 +26,11 @@ Changes from Pre-Release 5:
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- Fixed a bug with the Health GUI and animations showing up in the 3D Preview.
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- Fixed a bug with the Health GUI and animations showing up in the 3D Preview.
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- Fixed the Illumina not having any sparkles on Sword Fights on the Heights IV.
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- Fixed the Illumina not having any sparkles on Sword Fights on the Heights IV.
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- Added the ability to switch weapon loadouts in the 3D Preview.
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- Added the ability to switch weapon loadouts in the 3D Preview.
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- 3 loadouts are available:
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- 4 loadouts are available:
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Classic Weapons
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Classic Weapons
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Sword Fights on the Heights Weapons
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Sword Fights on the Heights Weapons
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Rise of the Killbots Weapons
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Rise of the Killbots Weapons
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Classic Gears
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- Sword weapons will now lunge upon click in the 3D Preview.
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- Sword weapons will now lunge upon click in the 3D Preview.
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- Implemented extended Splash functionality for the Stylish style.
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- Implemented extended Splash functionality for the Stylish style.
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- Added support for the Stylish style in the Splash Tester.
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- Added support for the Stylish style in the Splash Tester.
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@ -71,6 +72,8 @@ Changes from Pre-Release 5:
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%argstring% - Gets the default script arguments for a tag.
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%argstring% - Gets the default script arguments for a tag.
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- ClientScript will no longer load %args% as a variable. If %args% is detected in any way, the client will NOT use any tag except for <validate>. Use %argstring% if you need %args% as a variable.
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- ClientScript will no longer load %args% as a variable. If %args% is detected in any way, the client will NOT use any tag except for <validate>. Use %argstring% if you need %args% as a variable.
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- The Client SDK now allows users to create <validate> tags for a directory relative to a client's directory.
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- The Client SDK now allows users to create <validate> tags for a directory relative to a client's directory.
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- Fixed text wrapping issues with the Stylish style.
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- Added Lua script support to the Asset SDK's downloader.
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Changes from 1.2.4.1:
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Changes from 1.2.4.1:
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- The OBJ2MeshV1GUI, The Asset Localizer, and the Item SDK have been merged to form the Asset SDK!
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- The OBJ2MeshV1GUI, The Asset Localizer, and the Item SDK have been merged to form the Asset SDK!
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- Works with the Roblox Asset Delivery API! Note: Script assets wil have to be downloaded manually in order to be used in scripts.
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- Works with the Roblox Asset Delivery API! Note: Script assets wil have to be downloaded manually in order to be used in scripts.
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File diff suppressed because it is too large
Load Diff
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@ -1,5 +1,10 @@
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settings().Rendering.FrameRateManager = 2
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settings().Rendering.FrameRateManager = 2
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pcall(function() game:GetService("ScriptContext").ScriptsDisabled = false end)
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pcall(function() game:GetService("ScriptContext").ScriptsDisabled = false end)
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game.CoreGui.RobloxGui:Remove()
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game.GuiRoot.RightPalette:Remove()
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game.GuiRoot.ChatMenuPanel:Remove()
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game.GuiRoot.ScoreHud:Remove()
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game.GuiRoot.ChatHud:Remove()
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--function made by rbxbanland
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--function made by rbxbanland
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function newWaitForChild(newParent,name)
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function newWaitForChild(newParent,name)
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@ -405,12 +410,6 @@ print("3DView loaded. Nerd.")
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function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID)
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function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID)
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game:GetService("RunService"):Run()
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game:GetService("RunService"):Run()
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game.CoreGui.RobloxGui:Remove()
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game.GuiRoot.RightPalette:Remove()
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game.GuiRoot.ChatMenuPanel:Remove()
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game.GuiRoot.ScoreHud:Remove()
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game.GuiRoot.ChatHud:Remove()
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game:SetMessage("Loading Player...")
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game:SetMessage("Loading Player...")
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local plr = game.Players:CreateLocalPlayer(UserID)
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local plr = game.Players:CreateLocalPlayer(UserID)
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@ -462,4 +461,8 @@ function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorI
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game:ClearMessage()
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game:ClearMessage()
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end
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end
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_G.CS3DView=CS3DView
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function CS3DViewEdit()
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end
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_G.CS3DView=CS3DView
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_G.CS3DViewEdit=CS3DViewEdit
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