update the map path if the file doesn't exist and write to config.
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@ -190,8 +190,19 @@ public class GlobalFuncs
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}
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GlobalVars.UserConfiguration.DiscordPresence = Convert.ToBoolean(discord);
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GlobalVars.UserConfiguration.MapPath = mappath;
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GlobalVars.UserConfiguration.MapPathSnip = mapsnip;
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//update the map path if the file doesn't exist and write to config.
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if (File.Exists(mappath))
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{
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GlobalVars.UserConfiguration.MapPath = mappath;
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}
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else
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{
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GlobalVars.UserConfiguration.MapPath = GlobalPaths.BasePath + @"\\" + GlobalVars.UserConfiguration.MapPathSnip;
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Config(cfgpath, true);
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}
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GlobalVars.UserConfiguration.GraphicsMode = Settings.GraphicsOptions.GetModeForInt(Convert.ToInt32(graphics));
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GlobalVars.UserConfiguration.ReShade = Convert.ToBoolean(reshade);
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GlobalVars.UserConfiguration.QualityLevel = Settings.GraphicsOptions.GetLevelForInt(Convert.ToInt32(qualitylevel));
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