This commit is contained in:
Bitl 2020-04-21 17:00:35 -07:00
parent 8fa0a826fc
commit 9b9fa516b9
4 changed files with 2468 additions and 4997 deletions

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@ -25,6 +25,7 @@ public static class Env
public static class GlobalVars public static class GlobalVars
{ {
public static bool OldLayout = false;
public static readonly string RootPathLauncher = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); public static readonly string RootPathLauncher = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
public static readonly string BasePathLauncher = RootPathLauncher.Replace(@"\", @"\\"); public static readonly string BasePathLauncher = RootPathLauncher.Replace(@"\", @"\\");
public static readonly string RootPath = Directory.GetParent(RootPathLauncher).ToString(); public static readonly string RootPath = Directory.GetParent(RootPathLauncher).ToString();

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@ -6,6 +6,9 @@
* *
* To change this template use Tools | Options | Coding | Edit Standard Headers. * To change this template use Tools | Options | Coding | Edit Standard Headers.
*/ */
//#define EDITORLAYOUT1 //comment this out to edit the 1.1 layout.
#define EDITORLAYOUT2 //comment this out to edit the 1.2 layout.
//#define RETAIL //for release and testing.
namespace NovetusLauncher namespace NovetusLauncher
{ {
partial class CharacterCustomization partial class CharacterCustomization

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@ -32,23 +32,19 @@ namespace NovetusLauncher
// //
// The InitializeComponent() call is required for Windows Forms designer support. // The InitializeComponent() call is required for Windows Forms designer support.
// //
bool layout = true;
GlobalVars.OldLayout = layout;
#if RETAIL if (layout == false)
int layout = 1;
if (layout == 1)
{ {
InitializeComponent(1);
Size = new Size(745, 377); Size = new Size(745, 377);
panel2.Size = new Size(646, 272); panel2.Size = new Size(646, 272);
} }
if (layout == 2) else
{ {
InitializeComponent(2);
Size = new Size(427, 395); Size = new Size(427, 395);
panel2.Visible = false; panel2.Visible = false;
} }
#endif
// //
// TODO: Add constructor code after the InitializeComponent() call. // TODO: Add constructor code after the InitializeComponent() call.