This commit is contained in:
Bitl 2022-11-02 16:28:44 -07:00
parent 21e3164e3a
commit 8aa3b2e921
17 changed files with 1910 additions and 66 deletions

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@ -1,15 +1,22 @@
1.3 Snapshot v22.8341.26380.2
Fixes:
- Fixed 2011M not being able to load.
- Fixed Dialogs not working in 2011E-2012M clients in multiplayer games.
----------------------------------------------------------------------------
1.3 Snapshot v22.8341.26380.1
Enhancements:
- Upgraded to .NET Framework 4.8!
- Note that .NET Framework 4.0 binaries will be provided upon release.
- Re-added 2012M.
- Fixed an issue where Dialogs didn't work in 2012M.
- Fixed an issue where Backpacks get wiped upon respawn in 2012M.
- Dialogs are now visible in Studio in 2011E-2012M!
- "Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus." - The Wise Novetus Studio Console Output.
- Novetus now has support for compressed BZip2 files for maps!
- All maps have been compressed.
- Novetus' console now prints out the outcome for Asset Fixer and Asset Downloader downloads.
Fixes:
- Fixed an issue where Dialogs didn't work in 2012M.
- Fixed an issue where Backpacks get wiped upon respawn in 2012M.
----------------------------------------------------------------------------
1.3 Snapshot v22.8337.30163.1
Enhancements:

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@ -1,5 +1,3 @@
dofile("rbxasset://scripts\\cores\\StarterScript.lua")
showServerNotifications = true
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
@ -586,6 +584,7 @@ print("ROBLOX Client version '" .. rbxversion .. "' loaded.")
function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Notifications,ValidatedScripts)
pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
pcall(function() _G.CSScript_PreInit("Server", "2011E") end)
dofile("rbxasset://scripts\\cores\\StarterScriptServer.lua")
assert((type(Port)~="number" or tonumber(Port)~=nil or Port==nil),"CSRun Error: Port must be nil or a number.")
local NetworkServer=game:GetService("NetworkServer")
local RunService = game:GetService("RunService")
@ -682,6 +681,7 @@ end
function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Tripcode,ValidatedScripts,Ticket)
pcall(function() game:SetPlaceID(-1, false) end)
dofile("rbxasset://scripts\\cores\\StarterScript.lua")
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
pcall(function()
@ -797,6 +797,7 @@ end
function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID)
pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
pcall(function() _G.CSScript_PreInit("Solo", "2011E") end)
dofile("rbxasset://scripts\\cores\\StarterScript.lua")
game:GetService("RunService"):Run()
local plr = game.Players:CreateLocalPlayer(UserID)
plr.Name = PlayerName
@ -844,6 +845,7 @@ end
function CSStudio()
pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
pcall(function() _G.CSScript_PreInit("Studio", "2011E") end)
dofile("rbxasset://scripts\\cores\\StarterScriptStudio.lua")
pcall(function() _G.CSScript_PostInit() end)
coroutine.resume(coroutine.create(function()
while true do

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@ -27,7 +27,6 @@ local characterWanderedOffSize = 350
local conversationTimedOut = "Chat ended because you didn't reply"
local conversationTimedOutSize = 350
local isInStudio = false
local player
local screenGui
local chatNotificationGui
@ -426,11 +425,6 @@ function checkForLeaveArea()
end
function startDialog(dialog)
if isInStudio then
delay(1, checkForLeaveArea)
return
end
if dialog.Parent and dialog.Parent:IsA("BasePart") then
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
showMessage(tooFarAwayMessage, tooFarAwaySize)
@ -513,20 +507,12 @@ function fetchScripts()
end
function onLoad()
Script = game.Lighting:FindFirstChild("ScriptLoaded")
if Script == nil then
isInStudio = true
print("Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus.")
end
waitForProperty(game.Players, "LocalPlayer")
player = game.Players.LocalPlayer
waitForProperty(player, "Character")
if isInStudio == false then
waitForProperty(game.Players, "LocalPlayer")
player = game.Players.LocalPlayer
waitForProperty(player, "Character")
--print("Fetching Scripts")
fetchScripts()
end
--print("Fetching Scripts")
fetchScripts()
--print("Creating Guis")
createChatNotificationGui()

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@ -0,0 +1,530 @@
delay(0, function()
function waitForProperty(instance, name)
while not instance[name] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local mainFrame
local choices = {}
local lastChoice
local choiceMap = {}
local currentConversationDialog
local currentConversationPartner
local currentAbortDialogScript
local tooFarAwayMessage = "You are too far away to chat!"
local tooFarAwaySize = 300
local characterWanderedOffMessage = "Chat ended because you walked away"
local characterWanderedOffSize = 350
local conversationTimedOut = "Chat ended because you didn't reply"
local conversationTimedOutSize = 350
local player
local screenGui
local chatNotificationGui
local messageDialog
local timeoutScript
local reenableDialogScript
local dialogMap = {}
local dialogConnections = {}
function currentTone()
if currentConversationDialog then
return currentConversationDialog.Tone
else
return Enum.DialogTone.Neutral
end
end
function createChatNotificationGui()
chatNotificationGui = Instance.new("BillboardGui")
chatNotificationGui.Name = "ChatNotificationGui"
chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
chatNotificationGui.SizeOffset = Vector2.new(0,0)
chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
chatNotificationGui.Enabled = true
chatNotificationGui.RobloxLocked = true
chatNotificationGui.Active = true
local image = Instance.new("ImageLabel")
image.Name = "Image"
image.Active = false
image.BackgroundTransparency = 1
image.Position = UDim2.new(0,0,0,0)
image.Size = UDim2.new(1.0,0,1.0,0)
image.Image = ""
image.RobloxLocked = true
image.Parent = chatNotificationGui
local button = Instance.new("ImageButton")
button.Name = "Button"
button.AutoButtonColor = false
button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
button.Image = ""
button.BackgroundTransparency = 1
button.RobloxLocked = true
button.Parent = image
end
function getChatColor(tone)
if tone == Enum.DialogTone.Neutral then
return Enum.ChatColor.Blue
elseif tone == Enum.DialogTone.Friendly then
return Enum.ChatColor.Green
elseif tone == Enum.DialogTone.Enemy then
return Enum.ChatColor.Red
end
end
function styleChoices(tone)
for i, obj in pairs(choices) do
resetColor(obj, tone)
end
resetColor(lastChoice, tone)
end
function styleMainFrame(tone)
if tone == Enum.DialogTone.Neutral then
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
elseif tone == Enum.DialogTone.Friendly then
mainFrame.Style = Enum.FrameStyle.ChatGreen
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
elseif tone == Enum.DialogTone.Enemy then
mainFrame.Style = Enum.FrameStyle.ChatRed
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
end
styleChoices(tone)
end
function setChatNotificationTone(gui, purpose, tone)
if tone == Enum.DialogTone.Neutral then
gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
elseif tone == Enum.DialogTone.Friendly then
gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
elseif tone == Enum.DialogTone.Enemy then
gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
end
if purpose == Enum.DialogPurpose.Quest then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
elseif purpose == Enum.DialogPurpose.Help then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
elseif purpose == Enum.DialogPurpose.Shop then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
end
end
function createMessageDialog()
messageDialog = Instance.new("Frame");
messageDialog.Name = "DialogScriptMessage"
messageDialog.Style = Enum.FrameStyle.RobloxRound
messageDialog.Visible = false
local text = Instance.new("TextLabel")
text.Name = "Text"
text.Position = UDim2.new(0,0,0,-1)
text.Size = UDim2.new(1,0,1,0)
text.FontSize = Enum.FontSize.Size14
text.BackgroundTransparency = 1
text.TextColor3 = Color3.new(1,1,1)
text.RobloxLocked = true
text.Parent = messageDialog
end
function showMessage(msg, size)
messageDialog.Text.Text = msg
messageDialog.Size = UDim2.new(0,size,0,40)
messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
messageDialog.Visible = true
wait(2)
messageDialog.Visible = false
end
function variableDelay(str)
local length = math.min(string.len(str), 100)
wait(0.75 + ((length/75) * 1.5))
end
function resetColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
end
end
function highlightColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
end
end
function wanderDialog()
print("Wander")
mainFrame.Visible = false
endDialog()
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
end
function timeoutDialog()
print("Timeout")
mainFrame.Visible = false
endDialog()
showMessage(conversationTimedOut, conversationTimedOutSize)
end
function normalEndDialog()
print("Done")
endDialog()
end
function endDialog()
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
local dialog = currentConversationDialog
currentConversationDialog = nil
if dialog and dialog.InUse then
local reenableScript = reenableDialogScript:Clone()
reenableScript.archivable = false
reenableScript.Disabled = false
reenableScript.Parent = dialog
end
for dialog, gui in pairs(dialogMap) do
if dialog and gui then
gui.Enabled = not dialog.InUse
end
end
currentConversationPartner = nil
end
function sanitizeMessage(msg)
if string.len(msg) == 0 then
return "..."
else
return msg
end
end
function selectChoice(choice)
renewKillswitch(currentConversationDialog)
--First hide the Gui
mainFrame.Visible = false
if choice == lastChoice then
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
normalEndDialog()
else
local dialogChoice = choiceMap[choice]
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
wait(1)
currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
variableDelay(dialogChoice.ResponseDialog)
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
end
end
function newChoice(numberText)
local frame = Instance.new("TextButton")
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.AutoButtonColor = false
frame.BorderSizePixel = 0
frame.Text = ""
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
frame.RobloxLocked = true
local number = Instance.new("TextLabel")
number.Name = "Number"
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
number.Text = numberText
number.FontSize = Enum.FontSize.Size14
number.BackgroundTransparency = 1
number.Position = UDim2.new(0,4,0,2)
number.Size = UDim2.new(0,20,0,24)
number.TextXAlignment = Enum.TextXAlignment.Left
number.TextYAlignment = Enum.TextYAlignment.Top
number.RobloxLocked = true
number.Parent = frame
local prompt = Instance.new("TextLabel")
prompt.Name = "UserPrompt"
prompt.BackgroundTransparency = 1
prompt.TextColor3 = Color3.new(1,1,1)
prompt.FontSize = Enum.FontSize.Size14
prompt.Position = UDim2.new(0,28, 0, 2)
prompt.Size = UDim2.new(1,-32, 1, -4)
prompt.TextXAlignment = Enum.TextXAlignment.Left
prompt.TextYAlignment = Enum.TextYAlignment.Top
prompt.TextWrap = true
prompt.RobloxLocked = true
prompt.Parent = frame
return frame
end
function initialize(parent)
choices[1] = newChoice("1)")
choices[2] = newChoice("2)")
choices[3] = newChoice("3)")
choices[4] = newChoice("4)")
lastChoice = newChoice("5)")
lastChoice.UserPrompt.Text = "Goodbye!"
lastChoice.Size = UDim2.new(1,0,0,28)
mainFrame = Instance.new("Frame")
mainFrame.Name = "UserDialogArea"
mainFrame.Size = UDim2.new(0, 350, 0, 200)
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Visible = false
imageLabel = Instance.new("ImageLabel")
imageLabel.Name = "Tail"
imageLabel.Size = UDim2.new(0,62,0,53)
imageLabel.Position = UDim2.new(1,8,0.25)
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
imageLabel.BackgroundTransparency = 1
imageLabel.RobloxLocked = true
imageLabel.Parent = mainFrame
for n, obj in pairs(choices) do
obj.RobloxLocked = true
obj.Parent = mainFrame
end
lastChoice.RobloxLocked = true
lastChoice.Parent = mainFrame
mainFrame.RobloxLocked = true
mainFrame.Parent = parent
end
function presentDialogChoices(talkingPart, dialogChoices)
if not currentConversationDialog then
return
end
currentConversationPartner = talkingPart
sortedDialogChoices = {}
for n, obj in pairs(dialogChoices) do
if obj:IsA("DialogChoice") then
table.insert(sortedDialogChoices, obj)
end
end
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
if #sortedDialogChoices == 0 then
normalEndDialog()
return
end
local pos = 1
local yPosition = 0
choiceMap = {}
for n, obj in pairs(choices) do
obj.Visible = false
end
for n, obj in pairs(sortedDialogChoices) do
if pos <= #choices then
--3 lines is the maximum, set it to that temporarily
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
choices[pos].UserPrompt.Text = obj.UserDialog
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
choices[pos].Size = UDim2.new(1, 0, 0, height)
choices[pos].Visible = true
choiceMap[choices[pos]] = obj
yPosition = yPosition + height
pos = pos + 1
end
end
lastChoice.Position = UDim2.new(0,0,0,yPosition)
lastChoice.Number.Text = pos .. ")"
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
styleMainFrame(currentTone())
mainFrame.Visible = true
end
function doDialog(dialog)
while not Instance.Lock(dialog, player) do
wait()
end
if dialog.InUse then
Instance.Unlock(dialog)
return
else
dialog.InUse = true
Instance.Unlock(dialog)
end
currentConversationDialog = dialog
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
variableDelay(dialog.InitialPrompt)
presentDialogChoices(dialog.Parent, dialog:GetChildren())
end
function renewKillswitch(dialog)
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
currentAbortDialogScript = timeoutScript:Clone()
currentAbortDialogScript.archivable = false
currentAbortDialogScript.Disabled = false
currentAbortDialogScript.Parent = dialog
end
function checkForLeaveArea()
while currentConversationDialog do
if player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance then
wanderDialog()
end
wait(1)
end
end
function startDialog(dialog)
delay(1, checkForLeaveArea)
end
function removeDialog(dialog)
if dialogMap[dialog] then
dialogMap[dialog]:Remove()
dialogMap[dialog] = nil
end
if dialogConnections[dialog] then
dialogConnections[dialog]:disconnect()
dialogConnections[dialog] = nil
end
end
function addDialog(dialog)
if dialog.Parent and dialog.Parent:IsA("BasePart") then
local chatGui = chatNotificationGui:clone()
chatGui.Enabled = not dialog.InUse
chatGui.Adornee = dialog.Parent
chatGui.RobloxLocked = true
chatGui.Parent = game.CoreGui
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
dialogMap[dialog] = chatGui
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
if prop == "Parent" and dialog.Parent then
--This handles the reparenting case, seperate from removal case
removeDialog(dialog)
addDialog(dialog)
elseif prop == "InUse" then
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
if dialog == currentConversationDialog then
timeoutDialog()
end
elseif prop == "Tone" or prop == "Purpose" then
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
end
end)
end
end
function fetchScripts()
--[[--print("InsertService")
local model = game:GetService("InsertService"):LoadAsset(39226062)
--print(model)
while type(model) == "string" do
--print("Trying again to fetch Scripts")
model = game:GetService("InsertService"):LoadAsset(39226062)
end
timeoutScript = model.TimeoutScript
reenableDialogScript = model.ReenableDialogScript]]--
--if not game.Lighting:FindFirstChild("CoreDialogScripts") then
--game.Workspace:InsertContent("rbxasset://scripts\\cores\\MainBotSupport.rbxm")
--end
waitForChild(game.Lighting,"CoreDialogScripts")
local model = game.Lighting.CoreDialogScripts
waitForChild(model,"TimeoutScript")
timeoutScript = model.TimeoutScript:Clone()
waitForChild(model,"ReenableDialogScript")
reenableDialogScript = model.ReenableDialogScript:Clone()
end
function onLoad()
--print("Creating Guis")
createChatNotificationGui()
--print("Waiting for RobloxGui")
waitForChild(game.CoreGui, "RobloxGui")
--print("Creating MessageDialog")
createMessageDialog()
messageDialog.RobloxLocked = true
messageDialog.Parent = game.CoreGui.RobloxGui
--print("Waiting for BottomLeftControl")
waitForChild(game.CoreGui.RobloxGui, "BottomLeftControl")
--print("Initializing Frame")
local frame = Instance.new("Frame")
frame.Name = "DialogFrame"
frame.Position = UDim2.new(0,0,0,0)
frame.Size = UDim2.new(0,0,0,0)
frame.BackgroundTransparency = 1
frame.RobloxLocked = true
frame.Parent = game.CoreGui.RobloxGui.BottomLeftControl
initialize(frame)
--print("Adding Dialogs")
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
if obj:IsA("Dialog") then
addDialog(obj)
end
end
end
onLoad()
end)

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@ -0,0 +1,46 @@
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
delay(0, function()
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
local scriptContext = game:GetService("ScriptContext")
-- Resizer (dynamically resizes gui)
dofile("rbxasset://scripts\\cores\\Resizer.lua")
-- SubMenuBuilder (builds out the material,surface and color panels)
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
-- ToolTipper (creates tool tips for gui)
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
--[[-- (controls the movement and selection of sub panels)
-- PaintMenuMover
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
-- MaterialMenuMover
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
-- InputMenuMover
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")]]--
-- SettingsScript
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
-- MainChatScript
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
end)

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@ -0,0 +1,46 @@
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
delay(0, function()
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
local scriptContext = game:GetService("ScriptContext")
-- Resizer (dynamically resizes gui)
dofile("rbxasset://scripts\\cores\\Resizer.lua")
-- SubMenuBuilder (builds out the material,surface and color panels)
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
-- ToolTipper (creates tool tips for gui)
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
--[[-- (controls the movement and selection of sub panels)
-- PaintMenuMover
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
-- MaterialMenuMover
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
-- InputMenuMover
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")]]--
-- SettingsScript
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
-- MainChatScript
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
end)

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@ -864,7 +864,7 @@ function CSStudio(NewGUI)
end
game:SetPlaceID(id, false)
end)
dofile("rbxasset://scripts\\cores\\StarterScript.lua")
dofile("rbxasset://scripts\\cores\\StarterScriptStudio.lua")
pcall(function() _G.CSScript_PostInit() end)
coroutine.resume(coroutine.create(function()
while true do

View File

@ -28,7 +28,6 @@ local characterWanderedOffSize = 350
local conversationTimedOut = "Chat ended because you didn't reply"
local conversationTimedOutSize = 350
local isInStudio = false
local player
local screenGui
local chatNotificationGui
@ -436,11 +435,6 @@ function checkForLeaveArea()
end
function startDialog(dialog)
if isInStudio then
delay(1, checkForLeaveArea)
return
end
if dialog.Parent and dialog.Parent:IsA("BasePart") then
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
showMessage(tooFarAwayMessage, tooFarAwaySize)
@ -526,20 +520,12 @@ function fetchScripts()
end
function onLoad()
Script = game.Lighting:FindFirstChild("ScriptLoaded")
if Script == nil then
isInStudio = true
print("Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus.")
end
waitForProperty(game.Players, "LocalPlayer")
player = game.Players.LocalPlayer
waitForProperty(player, "Character")
if isInStudio == false then
waitForProperty(game.Players, "LocalPlayer")
player = game.Players.LocalPlayer
waitForProperty(player, "Character")
--print("Fetching Scripts")
fetchScripts()
end
--print("Fetching Scripts")
fetchScripts()
--print("Creating Guis")
createChatNotificationGui()

View File

@ -0,0 +1,540 @@
delay(0, function()
function waitForProperty(instance, name)
while not instance[name] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local mainFrame
local choices = {}
local lastChoice
local choiceMap = {}
local currentConversationDialog
local currentConversationPartner
local currentAbortDialogScript
local tooFarAwayMessage = "You are too far away to chat!"
local tooFarAwaySize = 300
local characterWanderedOffMessage = "Chat ended because you walked away"
local characterWanderedOffSize = 350
local conversationTimedOut = "Chat ended because you didn't reply"
local conversationTimedOutSize = 350
local player
local screenGui
local chatNotificationGui
local messageDialog
local timeoutScript
local reenableDialogScript
local dialogMap = {}
local dialogConnections = {}
local gui = nil
waitForChild(game,"CoreGui")
waitForChild(game.CoreGui,"RobloxGui")
if game.CoreGui.RobloxGui:FindFirstChild("ControlFrame") then
gui = game.CoreGui.RobloxGui.ControlFrame
else
gui = game.CoreGui.RobloxGui
end
function currentTone()
if currentConversationDialog then
return currentConversationDialog.Tone
else
return Enum.DialogTone.Neutral
end
end
function createChatNotificationGui()
chatNotificationGui = Instance.new("BillboardGui")
chatNotificationGui.Name = "ChatNotificationGui"
chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
chatNotificationGui.SizeOffset = Vector2.new(0,0)
chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
chatNotificationGui.Enabled = true
chatNotificationGui.RobloxLocked = true
chatNotificationGui.Active = true
local image = Instance.new("ImageLabel")
image.Name = "Image"
image.Active = false
image.BackgroundTransparency = 1
image.Position = UDim2.new(0,0,0,0)
image.Size = UDim2.new(1.0,0,1.0,0)
image.Image = ""
image.RobloxLocked = true
image.Parent = chatNotificationGui
local button = Instance.new("ImageButton")
button.Name = "Button"
button.AutoButtonColor = false
button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
button.Image = ""
button.BackgroundTransparency = 1
button.RobloxLocked = true
button.Parent = image
end
function getChatColor(tone)
if tone == Enum.DialogTone.Neutral then
return Enum.ChatColor.Blue
elseif tone == Enum.DialogTone.Friendly then
return Enum.ChatColor.Green
elseif tone == Enum.DialogTone.Enemy then
return Enum.ChatColor.Red
end
end
function styleChoices(tone)
for i, obj in pairs(choices) do
resetColor(obj, tone)
end
resetColor(lastChoice, tone)
end
function styleMainFrame(tone)
if tone == Enum.DialogTone.Neutral then
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
elseif tone == Enum.DialogTone.Friendly then
mainFrame.Style = Enum.FrameStyle.ChatGreen
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
elseif tone == Enum.DialogTone.Enemy then
mainFrame.Style = Enum.FrameStyle.ChatRed
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
end
styleChoices(tone)
end
function setChatNotificationTone(gui, purpose, tone)
if tone == Enum.DialogTone.Neutral then
gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
elseif tone == Enum.DialogTone.Friendly then
gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
elseif tone == Enum.DialogTone.Enemy then
gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
end
if purpose == Enum.DialogPurpose.Quest then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
elseif purpose == Enum.DialogPurpose.Help then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
elseif purpose == Enum.DialogPurpose.Shop then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
end
end
function createMessageDialog()
messageDialog = Instance.new("Frame");
messageDialog.Name = "DialogScriptMessage"
messageDialog.Style = Enum.FrameStyle.RobloxRound
messageDialog.Visible = false
local text = Instance.new("TextLabel")
text.Name = "Text"
text.Position = UDim2.new(0,0,0,-1)
text.Size = UDim2.new(1,0,1,0)
text.FontSize = Enum.FontSize.Size14
text.BackgroundTransparency = 1
text.TextColor3 = Color3.new(1,1,1)
text.RobloxLocked = true
text.Parent = messageDialog
end
function showMessage(msg, size)
messageDialog.Text.Text = msg
messageDialog.Size = UDim2.new(0,size,0,40)
messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
messageDialog.Visible = true
wait(2)
messageDialog.Visible = false
end
function variableDelay(str)
local length = math.min(string.len(str), 100)
wait(0.75 + ((length/75) * 1.5))
end
function resetColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
end
end
function highlightColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
end
end
function wanderDialog()
print("Wander")
mainFrame.Visible = false
endDialog()
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
end
function timeoutDialog()
print("Timeout")
mainFrame.Visible = false
endDialog()
showMessage(conversationTimedOut, conversationTimedOutSize)
end
function normalEndDialog()
print("Done")
endDialog()
end
function endDialog()
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
local dialog = currentConversationDialog
currentConversationDialog = nil
if dialog and dialog.InUse then
local reenableScript = reenableDialogScript:Clone()
reenableScript.archivable = false
reenableScript.Disabled = false
reenableScript.Parent = dialog
end
for dialog, gui in pairs(dialogMap) do
if dialog and gui then
gui.Enabled = not dialog.InUse
end
end
currentConversationPartner = nil
end
function sanitizeMessage(msg)
if string.len(msg) == 0 then
return "..."
else
return msg
end
end
function selectChoice(choice)
renewKillswitch(currentConversationDialog)
--First hide the Gui
mainFrame.Visible = false
if choice == lastChoice then
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
normalEndDialog()
else
local dialogChoice = choiceMap[choice]
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
wait(1)
currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
variableDelay(dialogChoice.ResponseDialog)
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
end
end
function newChoice(numberText)
local frame = Instance.new("TextButton")
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.AutoButtonColor = false
frame.BorderSizePixel = 0
frame.Text = ""
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
frame.RobloxLocked = true
local number = Instance.new("TextLabel")
number.Name = "Number"
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
number.Text = numberText
number.FontSize = Enum.FontSize.Size14
number.BackgroundTransparency = 1
number.Position = UDim2.new(0,4,0,2)
number.Size = UDim2.new(0,20,0,24)
number.TextXAlignment = Enum.TextXAlignment.Left
number.TextYAlignment = Enum.TextYAlignment.Top
number.RobloxLocked = true
number.Parent = frame
local prompt = Instance.new("TextLabel")
prompt.Name = "UserPrompt"
prompt.BackgroundTransparency = 1
prompt.TextColor3 = Color3.new(1,1,1)
prompt.FontSize = Enum.FontSize.Size14
prompt.Position = UDim2.new(0,28, 0, 2)
prompt.Size = UDim2.new(1,-32, 1, -4)
prompt.TextXAlignment = Enum.TextXAlignment.Left
prompt.TextYAlignment = Enum.TextYAlignment.Top
prompt.TextWrap = true
prompt.RobloxLocked = true
prompt.Parent = frame
return frame
end
function initialize(parent)
choices[1] = newChoice("1)")
choices[2] = newChoice("2)")
choices[3] = newChoice("3)")
choices[4] = newChoice("4)")
lastChoice = newChoice("5)")
lastChoice.UserPrompt.Text = "Goodbye!"
lastChoice.Size = UDim2.new(1,0,0,28)
mainFrame = Instance.new("Frame")
mainFrame.Name = "UserDialogArea"
mainFrame.Size = UDim2.new(0, 350, 0, 200)
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Visible = false
imageLabel = Instance.new("ImageLabel")
imageLabel.Name = "Tail"
imageLabel.Size = UDim2.new(0,62,0,53)
imageLabel.Position = UDim2.new(1,8,0.25)
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
imageLabel.BackgroundTransparency = 1
imageLabel.RobloxLocked = true
imageLabel.Parent = mainFrame
for n, obj in pairs(choices) do
obj.RobloxLocked = true
obj.Parent = mainFrame
end
lastChoice.RobloxLocked = true
lastChoice.Parent = mainFrame
mainFrame.RobloxLocked = true
mainFrame.Parent = parent
end
function presentDialogChoices(talkingPart, dialogChoices)
if not currentConversationDialog then
return
end
currentConversationPartner = talkingPart
sortedDialogChoices = {}
for n, obj in pairs(dialogChoices) do
if obj:IsA("DialogChoice") then
table.insert(sortedDialogChoices, obj)
end
end
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
if #sortedDialogChoices == 0 then
normalEndDialog()
return
end
local pos = 1
local yPosition = 0
choiceMap = {}
for n, obj in pairs(choices) do
obj.Visible = false
end
for n, obj in pairs(sortedDialogChoices) do
if pos <= #choices then
--3 lines is the maximum, set it to that temporarily
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
choices[pos].UserPrompt.Text = obj.UserDialog
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
choices[pos].Size = UDim2.new(1, 0, 0, height)
choices[pos].Visible = true
choiceMap[choices[pos]] = obj
yPosition = yPosition + height
pos = pos + 1
end
end
lastChoice.Position = UDim2.new(0,0,0,yPosition)
lastChoice.Number.Text = pos .. ")"
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
styleMainFrame(currentTone())
mainFrame.Visible = true
end
function doDialog(dialog)
while not Instance.Lock(dialog, player) do
wait()
end
if dialog.InUse then
Instance.Unlock(dialog)
return
else
dialog.InUse = true
Instance.Unlock(dialog)
end
currentConversationDialog = dialog
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
variableDelay(dialog.InitialPrompt)
presentDialogChoices(dialog.Parent, dialog:GetChildren())
end
function renewKillswitch(dialog)
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
currentAbortDialogScript = timeoutScript:Clone()
currentAbortDialogScript.archivable = false
currentAbortDialogScript.Disabled = false
currentAbortDialogScript.Parent = dialog
end
function checkForLeaveArea()
while currentConversationDialog do
if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then
wanderDialog()
end
wait(1)
end
end
function startDialog(dialog)
delay(1, checkForLeaveArea)
end
function removeDialog(dialog)
if dialogMap[dialog] then
dialogMap[dialog]:Remove()
dialogMap[dialog] = nil
end
if dialogConnections[dialog] then
dialogConnections[dialog]:disconnect()
dialogConnections[dialog] = nil
end
end
function addDialog(dialog)
if dialog.Parent and dialog.Parent:IsA("BasePart") then
local chatGui = chatNotificationGui:clone()
chatGui.Enabled = not dialog.InUse
chatGui.Adornee = dialog.Parent
chatGui.RobloxLocked = true
chatGui.Parent = game.CoreGui
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
dialogMap[dialog] = chatGui
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
if prop == "Parent" and dialog.Parent then
--This handles the reparenting case, seperate from removal case
removeDialog(dialog)
addDialog(dialog)
elseif prop == "InUse" then
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
if dialog == currentConversationDialog then
timeoutDialog()
end
elseif prop == "Tone" or prop == "Purpose" then
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
end
end)
end
end
function fetchScripts()
--[[local model = game:GetService("InsertService"):LoadAsset(39226062)
if type(model) == "string" then -- load failed, lets try again
wait(0.1)
model = game:GetService("InsertService"):LoadAsset(39226062)
end
if type(model) == "string" then -- not going to work, lets bail
return
end
waitForChild(model,"TimeoutScript")
timeoutScript = model.TimeoutScript
waitForChild(model,"ReenableDialogScript")
reenableDialogScript = model.ReenableDialogScript]]
--if not game.Lighting:FindFirstChild("CoreDialogScripts") then
--game.Workspace:InsertContent("rbxasset://scripts\\cores\\MainBotSupport.rbxm")
--end
waitForChild(game.Lighting,"CoreDialogScripts")
local model = game.Lighting.CoreDialogScripts
waitForChild(model,"TimeoutScript")
timeoutScript = model.TimeoutScript:Clone()
waitForChild(model,"ReenableDialogScript")
reenableDialogScript = model.ReenableDialogScript:Clone()
end
function onLoad()
--print("Creating Guis")
createChatNotificationGui()
--print("Creating MessageDialog")
createMessageDialog()
messageDialog.RobloxLocked = true
messageDialog.Parent = gui
--print("Waiting for BottomLeftControl")
waitForChild(gui, "BottomLeftControl")
--print("Initializing Frame")
local frame = Instance.new("Frame")
frame.Name = "DialogFrame"
frame.Position = UDim2.new(0,0,0,0)
frame.Size = UDim2.new(0,0,0,0)
frame.BackgroundTransparency = 1
frame.RobloxLocked = true
frame.Parent = gui.BottomLeftControl
initialize(frame)
--print("Adding Dialogs")
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
if obj:IsA("Dialog") then
addDialog(obj)
end
end
end
onLoad()
end)

View File

@ -46,5 +46,5 @@ end]]
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
-- MainBotChatScript
dofile("rbxasset://scripts\\cores\\MainBotChatScript.lua")
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
end)

View File

@ -0,0 +1,87 @@
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
delay(0, function()
print("Accurate CS by Matt Brown.")
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
local backpackTestPlaces = {41324860,87241143,1818,65033,25415,14403,33913,21783593,17467963,3271,16184658}
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
local scriptContext = game:GetService("ScriptContext")
-- Resizer (dynamically resizes gui)
dofile("rbxasset://scripts\\cores\\Resizer.lua")
-- SubMenuBuilder (builds out the material,surface and color panels)
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
-- ToolTipper (creates tool tips for gui)
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
--[[if game.CoreGui.Version < 2 then
-- (controls the movement and selection of sub panels)
-- PaintMenuMover
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
-- MaterialMenuMover
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
-- InputMenuMover
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")
end]]
-- SettingsScript
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
-- MainBotChatScript
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
if game.CoreGui.Version >= 2 then
-- New Player List
dofile("rbxasset://scripts\\cores\\PlayerlistScript.lua")
-- Popup Script
dofile("rbxasset://scripts\\cores\\PopupScript.lua")
-- Friend Notification Script (probably can use this script to expand out to other notifications)
dofile("rbxasset://scripts\\cores\\NotificationScript.lua")
end
if game.CoreGui.Version >= 3 then
waitForProperty(game,"PlaceId")
local inRightPlace = false
for i,v in ipairs(backpackTestPlaces) do
if v == game.PlaceId then
inRightPlace = true
break
end
end
waitForChild(game,"Players")
waitForProperty(game.Players,"LocalPlayer")
if game.Players.LocalPlayer.userId == 7210880 or game.Players.LocalPlayer.userId == 0 then inRightPlace = true end
--if not inRightPlace then return end -- restricting availability of backpack
-- Backpack Builder
dofile("rbxasset://scripts\\cores\\BackpackBuilder.lua")
waitForChild(screenGui,"CurrentLoadout")
waitForChild(screenGui.CurrentLoadout,"TempSlot")
waitForChild(screenGui.CurrentLoadout.TempSlot,"SlotNumber")
-- Backpack Script
dofile("rbxasset://scripts\\cores\\BackpackScript.lua")
end
end)

View File

@ -842,7 +842,7 @@ function CSStudio(NewGUI)
pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
pcall(function() _G.CSScript_PreInit("Studio", "2012M") end)
pcall(function() game:SetPlaceID(-1, false) end)
dofile("rbxasset://scripts\\cores\\StarterScript.lua")
dofile("rbxasset://scripts\\cores\\StarterScriptStudio.lua")
pcall(function() _G.CSScript_PostInit() end)
coroutine.resume(coroutine.create(function()
while true do

View File

@ -29,7 +29,6 @@ local characterWanderedOffSize = 350
local conversationTimedOut = "Chat ended because you didn't reply"
local conversationTimedOutSize = 350
local isInStudio = false
local player
local screenGui
local chatNotificationGui
@ -437,11 +436,6 @@ function checkForLeaveArea()
end
function startDialog(dialog)
if isInStudio then
delay(1, checkForLeaveArea)
return
end
if dialog.Parent and dialog.Parent:IsA("BasePart") then
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
showMessage(tooFarAwayMessage, tooFarAwaySize)
@ -527,20 +521,12 @@ function fetchScripts()
end
function onLoad()
Script = game.Lighting:FindFirstChild("ScriptLoaded")
if Script == nil then
isInStudio = true
print("Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus.")
end
waitForProperty(game.Players, "LocalPlayer")
player = game.Players.LocalPlayer
waitForProperty(player, "Character")
if isInStudio == false then
waitForProperty(game.Players, "LocalPlayer")
player = game.Players.LocalPlayer
waitForProperty(player, "Character")
--print("Fetching Scripts")
fetchScripts()
end
--print("Fetching Scripts")
fetchScripts()
--print("Creating Guis")
createChatNotificationGui()

View File

@ -0,0 +1,540 @@
delay(0, function()
function waitForProperty(instance, name)
while not instance[name] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local mainFrame
local choices = {}
local lastChoice
local choiceMap = {}
local currentConversationDialog
local currentConversationPartner
local currentAbortDialogScript
local tooFarAwayMessage = "You are too far away to chat!"
local tooFarAwaySize = 300
local characterWanderedOffMessage = "Chat ended because you walked away"
local characterWanderedOffSize = 350
local conversationTimedOut = "Chat ended because you didn't reply"
local conversationTimedOutSize = 350
local player
local screenGui
local chatNotificationGui
local messageDialog
local timeoutScript
local reenableDialogScript
local dialogMap = {}
local dialogConnections = {}
local gui = nil
waitForChild(game,"CoreGui")
waitForChild(game.CoreGui,"RobloxGui")
if game.CoreGui.RobloxGui:FindFirstChild("ControlFrame") then
gui = game.CoreGui.RobloxGui.ControlFrame
else
gui = game.CoreGui.RobloxGui
end
function currentTone()
if currentConversationDialog then
return currentConversationDialog.Tone
else
return Enum.DialogTone.Neutral
end
end
function createChatNotificationGui()
chatNotificationGui = Instance.new("BillboardGui")
chatNotificationGui.Name = "ChatNotificationGui"
chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
chatNotificationGui.SizeOffset = Vector2.new(0,0)
chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
chatNotificationGui.Enabled = true
chatNotificationGui.RobloxLocked = true
chatNotificationGui.Active = true
local image = Instance.new("ImageLabel")
image.Name = "Image"
image.Active = false
image.BackgroundTransparency = 1
image.Position = UDim2.new(0,0,0,0)
image.Size = UDim2.new(1.0,0,1.0,0)
image.Image = ""
image.RobloxLocked = true
image.Parent = chatNotificationGui
local button = Instance.new("ImageButton")
button.Name = "Button"
button.AutoButtonColor = false
button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
button.Image = ""
button.BackgroundTransparency = 1
button.RobloxLocked = true
button.Parent = image
end
function getChatColor(tone)
if tone == Enum.DialogTone.Neutral then
return Enum.ChatColor.Blue
elseif tone == Enum.DialogTone.Friendly then
return Enum.ChatColor.Green
elseif tone == Enum.DialogTone.Enemy then
return Enum.ChatColor.Red
end
end
function styleChoices(tone)
for i, obj in pairs(choices) do
resetColor(obj, tone)
end
resetColor(lastChoice, tone)
end
function styleMainFrame(tone)
if tone == Enum.DialogTone.Neutral then
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
elseif tone == Enum.DialogTone.Friendly then
mainFrame.Style = Enum.FrameStyle.ChatGreen
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
elseif tone == Enum.DialogTone.Enemy then
mainFrame.Style = Enum.FrameStyle.ChatRed
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
end
styleChoices(tone)
end
function setChatNotificationTone(gui, purpose, tone)
if tone == Enum.DialogTone.Neutral then
gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
elseif tone == Enum.DialogTone.Friendly then
gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
elseif tone == Enum.DialogTone.Enemy then
gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
end
if purpose == Enum.DialogPurpose.Quest then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
elseif purpose == Enum.DialogPurpose.Help then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
elseif purpose == Enum.DialogPurpose.Shop then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
end
end
function createMessageDialog()
messageDialog = Instance.new("Frame");
messageDialog.Name = "DialogScriptMessage"
messageDialog.Style = Enum.FrameStyle.RobloxRound
messageDialog.Visible = false
local text = Instance.new("TextLabel")
text.Name = "Text"
text.Position = UDim2.new(0,0,0,-1)
text.Size = UDim2.new(1,0,1,0)
text.FontSize = Enum.FontSize.Size14
text.BackgroundTransparency = 1
text.TextColor3 = Color3.new(1,1,1)
text.RobloxLocked = true
text.Parent = messageDialog
end
function showMessage(msg, size)
messageDialog.Text.Text = msg
messageDialog.Size = UDim2.new(0,size,0,40)
messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
messageDialog.Visible = true
wait(2)
messageDialog.Visible = false
end
function variableDelay(str)
local length = math.min(string.len(str), 100)
wait(0.75 + ((length/75) * 1.5))
end
function resetColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
end
end
function highlightColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
end
end
function wanderDialog()
print("Wander")
mainFrame.Visible = false
endDialog()
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
end
function timeoutDialog()
print("Timeout")
mainFrame.Visible = false
endDialog()
showMessage(conversationTimedOut, conversationTimedOutSize)
end
function normalEndDialog()
print("Done")
endDialog()
end
function endDialog()
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
local dialog = currentConversationDialog
currentConversationDialog = nil
if dialog and dialog.InUse then
local reenableScript = reenableDialogScript:Clone()
reenableScript.archivable = false
reenableScript.Disabled = false
reenableScript.Parent = dialog
end
for dialog, gui in pairs(dialogMap) do
if dialog and gui then
gui.Enabled = not dialog.InUse
end
end
currentConversationPartner = nil
end
function sanitizeMessage(msg)
if string.len(msg) == 0 then
return "..."
else
return msg
end
end
function selectChoice(choice)
renewKillswitch(currentConversationDialog)
--First hide the Gui
mainFrame.Visible = false
if choice == lastChoice then
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
normalEndDialog()
else
local dialogChoice = choiceMap[choice]
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
wait(1)
currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
variableDelay(dialogChoice.ResponseDialog)
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
end
end
function newChoice(numberText)
local frame = Instance.new("TextButton")
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.AutoButtonColor = false
frame.BorderSizePixel = 0
frame.Text = ""
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
frame.RobloxLocked = true
local number = Instance.new("TextLabel")
number.Name = "Number"
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
number.Text = numberText
number.FontSize = Enum.FontSize.Size14
number.BackgroundTransparency = 1
number.Position = UDim2.new(0,4,0,2)
number.Size = UDim2.new(0,20,0,24)
number.TextXAlignment = Enum.TextXAlignment.Left
number.TextYAlignment = Enum.TextYAlignment.Top
number.RobloxLocked = true
number.Parent = frame
local prompt = Instance.new("TextLabel")
prompt.Name = "UserPrompt"
prompt.BackgroundTransparency = 1
prompt.TextColor3 = Color3.new(1,1,1)
prompt.FontSize = Enum.FontSize.Size14
prompt.Position = UDim2.new(0,28, 0, 2)
prompt.Size = UDim2.new(1,-32, 1, -4)
prompt.TextXAlignment = Enum.TextXAlignment.Left
prompt.TextYAlignment = Enum.TextYAlignment.Top
prompt.TextWrap = true
prompt.RobloxLocked = true
prompt.Parent = frame
return frame
end
function initialize(parent)
choices[1] = newChoice("1)")
choices[2] = newChoice("2)")
choices[3] = newChoice("3)")
choices[4] = newChoice("4)")
lastChoice = newChoice("5)")
lastChoice.UserPrompt.Text = "Goodbye!"
lastChoice.Size = UDim2.new(1,0,0,28)
mainFrame = Instance.new("Frame")
mainFrame.Name = "UserDialogArea"
mainFrame.Size = UDim2.new(0, 350, 0, 200)
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Visible = false
imageLabel = Instance.new("ImageLabel")
imageLabel.Name = "Tail"
imageLabel.Size = UDim2.new(0,62,0,53)
imageLabel.Position = UDim2.new(1,8,0.25)
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
imageLabel.BackgroundTransparency = 1
imageLabel.RobloxLocked = true
imageLabel.Parent = mainFrame
for n, obj in pairs(choices) do
obj.RobloxLocked = true
obj.Parent = mainFrame
end
lastChoice.RobloxLocked = true
lastChoice.Parent = mainFrame
mainFrame.RobloxLocked = true
mainFrame.Parent = parent
end
function presentDialogChoices(talkingPart, dialogChoices)
if not currentConversationDialog then
return
end
currentConversationPartner = talkingPart
sortedDialogChoices = {}
for n, obj in pairs(dialogChoices) do
if obj:IsA("DialogChoice") then
table.insert(sortedDialogChoices, obj)
end
end
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
if #sortedDialogChoices == 0 then
normalEndDialog()
return
end
local pos = 1
local yPosition = 0
choiceMap = {}
for n, obj in pairs(choices) do
obj.Visible = false
end
for n, obj in pairs(sortedDialogChoices) do
if pos <= #choices then
--3 lines is the maximum, set it to that temporarily
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
choices[pos].UserPrompt.Text = obj.UserDialog
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
choices[pos].Size = UDim2.new(1, 0, 0, height)
choices[pos].Visible = true
choiceMap[choices[pos]] = obj
yPosition = yPosition + height
pos = pos + 1
end
end
lastChoice.Position = UDim2.new(0,0,0,yPosition)
lastChoice.Number.Text = pos .. ")"
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
styleMainFrame(currentTone())
mainFrame.Visible = true
end
function doDialog(dialog)
while not Instance.Lock(dialog, player) do
wait()
end
if dialog.InUse then
Instance.Unlock(dialog)
return
else
dialog.InUse = true
Instance.Unlock(dialog)
end
currentConversationDialog = dialog
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
variableDelay(dialog.InitialPrompt)
presentDialogChoices(dialog.Parent, dialog:GetChildren())
end
function renewKillswitch(dialog)
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
currentAbortDialogScript = timeoutScript:Clone()
currentAbortDialogScript.archivable = false
currentAbortDialogScript.Disabled = false
currentAbortDialogScript.Parent = dialog
end
function checkForLeaveArea()
while currentConversationDialog do
if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then
wanderDialog()
end
wait(1)
end
end
function startDialog(dialog)
delay(1, checkForLeaveArea)
end
function removeDialog(dialog)
if dialogMap[dialog] then
dialogMap[dialog]:Remove()
dialogMap[dialog] = nil
end
if dialogConnections[dialog] then
dialogConnections[dialog]:disconnect()
dialogConnections[dialog] = nil
end
end
function addDialog(dialog)
if dialog.Parent and dialog.Parent:IsA("BasePart") then
local chatGui = chatNotificationGui:clone()
chatGui.Enabled = not dialog.InUse
chatGui.Adornee = dialog.Parent
chatGui.RobloxLocked = true
chatGui.Parent = game.CoreGui
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
dialogMap[dialog] = chatGui
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
if prop == "Parent" and dialog.Parent then
--This handles the reparenting case, seperate from removal case
removeDialog(dialog)
addDialog(dialog)
elseif prop == "InUse" then
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
if dialog == currentConversationDialog then
timeoutDialog()
end
elseif prop == "Tone" or prop == "Purpose" then
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
end
end)
end
end
function fetchScripts()
--[[local model = game:GetService("InsertService"):LoadAsset(39226062)
if type(model) == "string" then -- load failed, lets try again
wait(0.1)
model = game:GetService("InsertService"):LoadAsset(39226062)
end
if type(model) == "string" then -- not going to work, lets bail
return
end
waitForChild(model,"TimeoutScript")
timeoutScript = model.TimeoutScript
waitForChild(model,"ReenableDialogScript")
reenableDialogScript = model.ReenableDialogScript]]
--if not game.Lighting:FindFirstChild("CoreDialogScripts") then
--game.Workspace:InsertContent("rbxasset://scripts\\cores\\MainBotSupport.rbxm")
--end
waitForChild(game.Lighting,"CoreDialogScripts")
local model = game.Lighting.CoreDialogScripts
waitForChild(model,"TimeoutScript")
timeoutScript = model.TimeoutScript:Clone()
waitForChild(model,"ReenableDialogScript")
reenableDialogScript = model.ReenableDialogScript:Clone()
end
function onLoad()
--print("Creating Guis")
createChatNotificationGui()
--print("Creating MessageDialog")
createMessageDialog()
messageDialog.RobloxLocked = true
messageDialog.Parent = gui
--print("Waiting for BottomLeftControl")
waitForChild(gui, "BottomLeftControl")
--print("Initializing Frame")
local frame = Instance.new("Frame")
frame.Name = "DialogFrame"
frame.Position = UDim2.new(0,0,0,0)
frame.Size = UDim2.new(0,0,0,0)
frame.BackgroundTransparency = 1
frame.RobloxLocked = true
frame.Parent = gui.BottomLeftControl
initialize(frame)
--print("Adding Dialogs")
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
if obj:IsA("Dialog") then
addDialog(obj)
end
end
end
onLoad()
end)

View File

@ -46,5 +46,5 @@ end]]
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
-- MainBotChatScript
dofile("rbxasset://scripts\\cores\\MainBotChatScript.lua")
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
end)

View File

@ -0,0 +1,88 @@
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
delay(0, function()
print("Accurate CS by Matt Brown.")
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
local backpackTestPlaces = {41324860,87241143,1818,65033,25415,14403,33913,21783593,17467963,3271,16184658}
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
local scriptContext = game:GetService("ScriptContext")
-- Resizer (dynamically resizes gui)
dofile("rbxasset://scripts\\cores\\Resizer.lua")
-- SubMenuBuilder (builds out the material,surface and color panels)
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
-- ToolTipper (creates tool tips for gui)
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
--[[if game.CoreGui.Version < 2 then
-- (controls the movement and selection of sub panels)
-- PaintMenuMover
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
-- MaterialMenuMover
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
-- InputMenuMover
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")
end]]
-- SettingsScript
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
-- MainBotChatScript
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
if game.CoreGui.Version >= 2 then
-- New Player List
dofile("rbxasset://scripts\\cores\\PlayerlistScript.lua")
-- Popup Script
dofile("rbxasset://scripts\\cores\\PopupScript.lua")
-- Friend Notification Script (probably can use this script to expand out to other notifications)
dofile("rbxasset://scripts\\cores\\NotificationScript.lua")
end
if game.CoreGui.Version >= 3 then
waitForProperty(game,"PlaceId")
local inRightPlace = false
for i,v in ipairs(backpackTestPlaces) do
if v == game.PlaceId then
inRightPlace = true
break
end
end
waitForChild(game,"Players")
waitForProperty(game.Players,"LocalPlayer")
if game.Players.LocalPlayer.userId == 7210880 or game.Players.LocalPlayer.userId == 0 then inRightPlace = true end
--if not inRightPlace then return end -- restricting availability of backpack
-- Backpack Builder
dofile("rbxasset://scripts\\cores\\BackpackBuilder.lua")
waitForChild(screenGui,"CurrentLoadout")
waitForChild(screenGui.CurrentLoadout,"TempSlot")
waitForChild(screenGui.CurrentLoadout.TempSlot,"SlotNumber")
-- Backpack Script
dofile("rbxasset://scripts\\cores\\BackpackScript.lua")
end
end)

View File

@ -8,6 +8,6 @@ ExtendedVersionNumber=True
ExtendedVersionEditChangelog=True
//ExtendedVersionTemplate=%version% v11.2022.%extended-revision%%lite%
ExtendedVersionTemplate=%version% Snapshot v22.%build%.%revision%.%extended-revision%
ExtendedVersionRevision=1
ExtendedVersionRevision=2
InitialBootup=False
IsLite=False