GAH
This commit is contained in:
parent
21e3164e3a
commit
8aa3b2e921
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@ -1,15 +1,22 @@
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1.3 Snapshot v22.8341.26380.2
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Fixes:
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- Fixed 2011M not being able to load.
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- Fixed Dialogs not working in 2011E-2012M clients in multiplayer games.
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----------------------------------------------------------------------------
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1.3 Snapshot v22.8341.26380.1
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Enhancements:
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- Upgraded to .NET Framework 4.8!
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- Note that .NET Framework 4.0 binaries will be provided upon release.
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- Re-added 2012M.
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- Fixed an issue where Dialogs didn't work in 2012M.
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- Fixed an issue where Backpacks get wiped upon respawn in 2012M.
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- Dialogs are now visible in Studio in 2011E-2012M!
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- "Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus." - The Wise Novetus Studio Console Output.
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- Novetus now has support for compressed BZip2 files for maps!
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- All maps have been compressed.
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- Novetus' console now prints out the outcome for Asset Fixer and Asset Downloader downloads.
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Fixes:
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- Fixed an issue where Dialogs didn't work in 2012M.
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- Fixed an issue where Backpacks get wiped upon respawn in 2012M.
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----------------------------------------------------------------------------
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1.3 Snapshot v22.8337.30163.1
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Enhancements:
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@ -1,5 +1,3 @@
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dofile("rbxasset://scripts\\cores\\StarterScript.lua")
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showServerNotifications = true
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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@ -586,6 +584,7 @@ print("ROBLOX Client version '" .. rbxversion .. "' loaded.")
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function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Notifications,ValidatedScripts)
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pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
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pcall(function() _G.CSScript_PreInit("Server", "2011E") end)
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dofile("rbxasset://scripts\\cores\\StarterScriptServer.lua")
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assert((type(Port)~="number" or tonumber(Port)~=nil or Port==nil),"CSRun Error: Port must be nil or a number.")
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local NetworkServer=game:GetService("NetworkServer")
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local RunService = game:GetService("RunService")
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@ -682,6 +681,7 @@ end
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function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Tripcode,ValidatedScripts,Ticket)
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pcall(function() game:SetPlaceID(-1, false) end)
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dofile("rbxasset://scripts\\cores\\StarterScript.lua")
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
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pcall(function()
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@ -797,6 +797,7 @@ end
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function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID)
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pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
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pcall(function() _G.CSScript_PreInit("Solo", "2011E") end)
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dofile("rbxasset://scripts\\cores\\StarterScript.lua")
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game:GetService("RunService"):Run()
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local plr = game.Players:CreateLocalPlayer(UserID)
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plr.Name = PlayerName
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@ -844,6 +845,7 @@ end
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function CSStudio()
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pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
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pcall(function() _G.CSScript_PreInit("Studio", "2011E") end)
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dofile("rbxasset://scripts\\cores\\StarterScriptStudio.lua")
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pcall(function() _G.CSScript_PostInit() end)
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coroutine.resume(coroutine.create(function()
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while true do
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@ -27,7 +27,6 @@ local characterWanderedOffSize = 350
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local conversationTimedOut = "Chat ended because you didn't reply"
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local conversationTimedOutSize = 350
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local isInStudio = false
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local player
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local screenGui
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local chatNotificationGui
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@ -426,11 +425,6 @@ function checkForLeaveArea()
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end
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function startDialog(dialog)
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if isInStudio then
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delay(1, checkForLeaveArea)
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return
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end
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if dialog.Parent and dialog.Parent:IsA("BasePart") then
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if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
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showMessage(tooFarAwayMessage, tooFarAwaySize)
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@ -513,20 +507,12 @@ function fetchScripts()
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end
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function onLoad()
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Script = game.Lighting:FindFirstChild("ScriptLoaded")
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if Script == nil then
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isInStudio = true
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print("Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus.")
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end
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waitForProperty(game.Players, "LocalPlayer")
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player = game.Players.LocalPlayer
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waitForProperty(player, "Character")
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if isInStudio == false then
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waitForProperty(game.Players, "LocalPlayer")
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player = game.Players.LocalPlayer
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waitForProperty(player, "Character")
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--print("Fetching Scripts")
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fetchScripts()
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end
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--print("Fetching Scripts")
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fetchScripts()
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--print("Creating Guis")
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createChatNotificationGui()
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@ -0,0 +1,530 @@
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delay(0, function()
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function waitForProperty(instance, name)
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while not instance[name] do
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instance.Changed:wait()
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end
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end
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function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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end
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end
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local mainFrame
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local choices = {}
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local lastChoice
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local choiceMap = {}
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local currentConversationDialog
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local currentConversationPartner
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local currentAbortDialogScript
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local tooFarAwayMessage = "You are too far away to chat!"
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local tooFarAwaySize = 300
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local characterWanderedOffMessage = "Chat ended because you walked away"
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local characterWanderedOffSize = 350
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local conversationTimedOut = "Chat ended because you didn't reply"
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local conversationTimedOutSize = 350
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local player
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local screenGui
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local chatNotificationGui
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local messageDialog
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local timeoutScript
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local reenableDialogScript
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local dialogMap = {}
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local dialogConnections = {}
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function currentTone()
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if currentConversationDialog then
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return currentConversationDialog.Tone
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else
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return Enum.DialogTone.Neutral
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end
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end
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function createChatNotificationGui()
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chatNotificationGui = Instance.new("BillboardGui")
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chatNotificationGui.Name = "ChatNotificationGui"
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chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
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chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
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chatNotificationGui.SizeOffset = Vector2.new(0,0)
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chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
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chatNotificationGui.Enabled = true
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chatNotificationGui.RobloxLocked = true
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chatNotificationGui.Active = true
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local image = Instance.new("ImageLabel")
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image.Name = "Image"
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image.Active = false
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image.BackgroundTransparency = 1
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image.Position = UDim2.new(0,0,0,0)
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image.Size = UDim2.new(1.0,0,1.0,0)
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image.Image = ""
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image.RobloxLocked = true
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image.Parent = chatNotificationGui
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local button = Instance.new("ImageButton")
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button.Name = "Button"
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button.AutoButtonColor = false
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button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
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button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
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button.Image = ""
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button.BackgroundTransparency = 1
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button.RobloxLocked = true
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button.Parent = image
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end
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function getChatColor(tone)
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if tone == Enum.DialogTone.Neutral then
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return Enum.ChatColor.Blue
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elseif tone == Enum.DialogTone.Friendly then
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return Enum.ChatColor.Green
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elseif tone == Enum.DialogTone.Enemy then
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return Enum.ChatColor.Red
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end
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end
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function styleChoices(tone)
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for i, obj in pairs(choices) do
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resetColor(obj, tone)
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end
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resetColor(lastChoice, tone)
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end
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function styleMainFrame(tone)
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if tone == Enum.DialogTone.Neutral then
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mainFrame.Style = Enum.FrameStyle.ChatBlue
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mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
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elseif tone == Enum.DialogTone.Friendly then
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mainFrame.Style = Enum.FrameStyle.ChatGreen
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mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
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elseif tone == Enum.DialogTone.Enemy then
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mainFrame.Style = Enum.FrameStyle.ChatRed
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mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
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end
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styleChoices(tone)
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end
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function setChatNotificationTone(gui, purpose, tone)
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if tone == Enum.DialogTone.Neutral then
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gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
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elseif tone == Enum.DialogTone.Friendly then
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gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
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elseif tone == Enum.DialogTone.Enemy then
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gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
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end
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if purpose == Enum.DialogPurpose.Quest then
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gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
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elseif purpose == Enum.DialogPurpose.Help then
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gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
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elseif purpose == Enum.DialogPurpose.Shop then
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gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
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end
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end
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function createMessageDialog()
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messageDialog = Instance.new("Frame");
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messageDialog.Name = "DialogScriptMessage"
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messageDialog.Style = Enum.FrameStyle.RobloxRound
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messageDialog.Visible = false
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local text = Instance.new("TextLabel")
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text.Name = "Text"
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text.Position = UDim2.new(0,0,0,-1)
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text.Size = UDim2.new(1,0,1,0)
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text.FontSize = Enum.FontSize.Size14
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text.BackgroundTransparency = 1
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text.TextColor3 = Color3.new(1,1,1)
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text.RobloxLocked = true
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text.Parent = messageDialog
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end
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function showMessage(msg, size)
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messageDialog.Text.Text = msg
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messageDialog.Size = UDim2.new(0,size,0,40)
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messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
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messageDialog.Visible = true
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wait(2)
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messageDialog.Visible = false
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end
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function variableDelay(str)
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local length = math.min(string.len(str), 100)
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wait(0.75 + ((length/75) * 1.5))
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end
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function resetColor(frame, tone)
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if tone == Enum.DialogTone.Neutral then
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frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
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frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
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elseif tone == Enum.DialogTone.Friendly then
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frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
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frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
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elseif tone == Enum.DialogTone.Enemy then
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frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
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frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
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end
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end
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function highlightColor(frame, tone)
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if tone == Enum.DialogTone.Neutral then
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frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
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frame.Number.TextColor3 = Color3.new(1, 1, 1)
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elseif tone == Enum.DialogTone.Friendly then
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frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
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frame.Number.TextColor3 = Color3.new(1, 1, 1)
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elseif tone == Enum.DialogTone.Enemy then
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frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
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frame.Number.TextColor3 = Color3.new(1, 1, 1)
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end
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end
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function wanderDialog()
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print("Wander")
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mainFrame.Visible = false
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endDialog()
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showMessage(characterWanderedOffMessage, characterWanderedOffSize)
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end
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function timeoutDialog()
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print("Timeout")
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mainFrame.Visible = false
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endDialog()
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showMessage(conversationTimedOut, conversationTimedOutSize)
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end
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function normalEndDialog()
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print("Done")
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endDialog()
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end
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function endDialog()
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if currentAbortDialogScript then
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currentAbortDialogScript:Remove()
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currentAbortDialogScript = nil
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end
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local dialog = currentConversationDialog
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currentConversationDialog = nil
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if dialog and dialog.InUse then
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local reenableScript = reenableDialogScript:Clone()
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reenableScript.archivable = false
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reenableScript.Disabled = false
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reenableScript.Parent = dialog
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end
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for dialog, gui in pairs(dialogMap) do
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if dialog and gui then
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gui.Enabled = not dialog.InUse
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end
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end
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currentConversationPartner = nil
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end
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function sanitizeMessage(msg)
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if string.len(msg) == 0 then
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return "..."
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else
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return msg
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end
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end
|
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function selectChoice(choice)
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renewKillswitch(currentConversationDialog)
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|
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--First hide the Gui
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mainFrame.Visible = false
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if choice == lastChoice then
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game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
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|
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normalEndDialog()
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else
|
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local dialogChoice = choiceMap[choice]
|
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|
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game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
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wait(1)
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currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
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game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
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||||
|
||||
variableDelay(dialogChoice.ResponseDialog)
|
||||
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
|
||||
end
|
||||
end
|
||||
|
||||
function newChoice(numberText)
|
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local frame = Instance.new("TextButton")
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
||||
frame.AutoButtonColor = false
|
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frame.BorderSizePixel = 0
|
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frame.Text = ""
|
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frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
|
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frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
|
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frame.MouseButton1Click:connect(function() selectChoice(frame) end)
|
||||
frame.RobloxLocked = true
|
||||
|
||||
local number = Instance.new("TextLabel")
|
||||
number.Name = "Number"
|
||||
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
|
||||
number.Text = numberText
|
||||
number.FontSize = Enum.FontSize.Size14
|
||||
number.BackgroundTransparency = 1
|
||||
number.Position = UDim2.new(0,4,0,2)
|
||||
number.Size = UDim2.new(0,20,0,24)
|
||||
number.TextXAlignment = Enum.TextXAlignment.Left
|
||||
number.TextYAlignment = Enum.TextYAlignment.Top
|
||||
number.RobloxLocked = true
|
||||
number.Parent = frame
|
||||
|
||||
local prompt = Instance.new("TextLabel")
|
||||
prompt.Name = "UserPrompt"
|
||||
prompt.BackgroundTransparency = 1
|
||||
prompt.TextColor3 = Color3.new(1,1,1)
|
||||
prompt.FontSize = Enum.FontSize.Size14
|
||||
prompt.Position = UDim2.new(0,28, 0, 2)
|
||||
prompt.Size = UDim2.new(1,-32, 1, -4)
|
||||
prompt.TextXAlignment = Enum.TextXAlignment.Left
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prompt.TextYAlignment = Enum.TextYAlignment.Top
|
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prompt.TextWrap = true
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prompt.RobloxLocked = true
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prompt.Parent = frame
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||||
|
||||
return frame
|
||||
end
|
||||
function initialize(parent)
|
||||
choices[1] = newChoice("1)")
|
||||
choices[2] = newChoice("2)")
|
||||
choices[3] = newChoice("3)")
|
||||
choices[4] = newChoice("4)")
|
||||
|
||||
lastChoice = newChoice("5)")
|
||||
lastChoice.UserPrompt.Text = "Goodbye!"
|
||||
lastChoice.Size = UDim2.new(1,0,0,28)
|
||||
|
||||
mainFrame = Instance.new("Frame")
|
||||
mainFrame.Name = "UserDialogArea"
|
||||
mainFrame.Size = UDim2.new(0, 350, 0, 200)
|
||||
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
||||
mainFrame.Visible = false
|
||||
|
||||
imageLabel = Instance.new("ImageLabel")
|
||||
imageLabel.Name = "Tail"
|
||||
imageLabel.Size = UDim2.new(0,62,0,53)
|
||||
imageLabel.Position = UDim2.new(1,8,0.25)
|
||||
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
||||
imageLabel.BackgroundTransparency = 1
|
||||
imageLabel.RobloxLocked = true
|
||||
imageLabel.Parent = mainFrame
|
||||
|
||||
for n, obj in pairs(choices) do
|
||||
obj.RobloxLocked = true
|
||||
obj.Parent = mainFrame
|
||||
end
|
||||
lastChoice.RobloxLocked = true
|
||||
lastChoice.Parent = mainFrame
|
||||
|
||||
mainFrame.RobloxLocked = true
|
||||
mainFrame.Parent = parent
|
||||
end
|
||||
|
||||
function presentDialogChoices(talkingPart, dialogChoices)
|
||||
if not currentConversationDialog then
|
||||
return
|
||||
end
|
||||
|
||||
currentConversationPartner = talkingPart
|
||||
sortedDialogChoices = {}
|
||||
for n, obj in pairs(dialogChoices) do
|
||||
if obj:IsA("DialogChoice") then
|
||||
table.insert(sortedDialogChoices, obj)
|
||||
end
|
||||
end
|
||||
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
|
||||
|
||||
if #sortedDialogChoices == 0 then
|
||||
normalEndDialog()
|
||||
return
|
||||
end
|
||||
|
||||
local pos = 1
|
||||
local yPosition = 0
|
||||
choiceMap = {}
|
||||
for n, obj in pairs(choices) do
|
||||
obj.Visible = false
|
||||
end
|
||||
|
||||
for n, obj in pairs(sortedDialogChoices) do
|
||||
if pos <= #choices then
|
||||
--3 lines is the maximum, set it to that temporarily
|
||||
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
|
||||
choices[pos].UserPrompt.Text = obj.UserDialog
|
||||
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
|
||||
|
||||
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
|
||||
choices[pos].Size = UDim2.new(1, 0, 0, height)
|
||||
choices[pos].Visible = true
|
||||
|
||||
choiceMap[choices[pos]] = obj
|
||||
|
||||
yPosition = yPosition + height
|
||||
pos = pos + 1
|
||||
end
|
||||
end
|
||||
|
||||
lastChoice.Position = UDim2.new(0,0,0,yPosition)
|
||||
lastChoice.Number.Text = pos .. ")"
|
||||
|
||||
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
|
||||
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
|
||||
styleMainFrame(currentTone())
|
||||
mainFrame.Visible = true
|
||||
end
|
||||
|
||||
function doDialog(dialog)
|
||||
while not Instance.Lock(dialog, player) do
|
||||
wait()
|
||||
end
|
||||
|
||||
if dialog.InUse then
|
||||
Instance.Unlock(dialog)
|
||||
return
|
||||
else
|
||||
dialog.InUse = true
|
||||
Instance.Unlock(dialog)
|
||||
end
|
||||
|
||||
currentConversationDialog = dialog
|
||||
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
|
||||
variableDelay(dialog.InitialPrompt)
|
||||
|
||||
presentDialogChoices(dialog.Parent, dialog:GetChildren())
|
||||
end
|
||||
|
||||
function renewKillswitch(dialog)
|
||||
if currentAbortDialogScript then
|
||||
currentAbortDialogScript:Remove()
|
||||
currentAbortDialogScript = nil
|
||||
end
|
||||
|
||||
currentAbortDialogScript = timeoutScript:Clone()
|
||||
currentAbortDialogScript.archivable = false
|
||||
currentAbortDialogScript.Disabled = false
|
||||
currentAbortDialogScript.Parent = dialog
|
||||
end
|
||||
|
||||
function checkForLeaveArea()
|
||||
while currentConversationDialog do
|
||||
if player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance then
|
||||
wanderDialog()
|
||||
end
|
||||
wait(1)
|
||||
end
|
||||
end
|
||||
|
||||
function startDialog(dialog)
|
||||
delay(1, checkForLeaveArea)
|
||||
end
|
||||
|
||||
function removeDialog(dialog)
|
||||
if dialogMap[dialog] then
|
||||
dialogMap[dialog]:Remove()
|
||||
dialogMap[dialog] = nil
|
||||
end
|
||||
if dialogConnections[dialog] then
|
||||
dialogConnections[dialog]:disconnect()
|
||||
dialogConnections[dialog] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function addDialog(dialog)
|
||||
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
||||
local chatGui = chatNotificationGui:clone()
|
||||
chatGui.Enabled = not dialog.InUse
|
||||
chatGui.Adornee = dialog.Parent
|
||||
chatGui.RobloxLocked = true
|
||||
chatGui.Parent = game.CoreGui
|
||||
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
|
||||
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||
|
||||
dialogMap[dialog] = chatGui
|
||||
|
||||
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
|
||||
if prop == "Parent" and dialog.Parent then
|
||||
--This handles the reparenting case, seperate from removal case
|
||||
removeDialog(dialog)
|
||||
addDialog(dialog)
|
||||
elseif prop == "InUse" then
|
||||
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
|
||||
if dialog == currentConversationDialog then
|
||||
timeoutDialog()
|
||||
end
|
||||
elseif prop == "Tone" or prop == "Purpose" then
|
||||
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function fetchScripts()
|
||||
--[[--print("InsertService")
|
||||
local model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||
--print(model)
|
||||
while type(model) == "string" do
|
||||
--print("Trying again to fetch Scripts")
|
||||
model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||
end
|
||||
timeoutScript = model.TimeoutScript
|
||||
reenableDialogScript = model.ReenableDialogScript]]--
|
||||
|
||||
--if not game.Lighting:FindFirstChild("CoreDialogScripts") then
|
||||
--game.Workspace:InsertContent("rbxasset://scripts\\cores\\MainBotSupport.rbxm")
|
||||
--end
|
||||
waitForChild(game.Lighting,"CoreDialogScripts")
|
||||
local model = game.Lighting.CoreDialogScripts
|
||||
waitForChild(model,"TimeoutScript")
|
||||
timeoutScript = model.TimeoutScript:Clone()
|
||||
waitForChild(model,"ReenableDialogScript")
|
||||
reenableDialogScript = model.ReenableDialogScript:Clone()
|
||||
end
|
||||
|
||||
function onLoad()
|
||||
--print("Creating Guis")
|
||||
createChatNotificationGui()
|
||||
|
||||
--print("Waiting for RobloxGui")
|
||||
waitForChild(game.CoreGui, "RobloxGui")
|
||||
|
||||
--print("Creating MessageDialog")
|
||||
createMessageDialog()
|
||||
messageDialog.RobloxLocked = true
|
||||
messageDialog.Parent = game.CoreGui.RobloxGui
|
||||
|
||||
--print("Waiting for BottomLeftControl")
|
||||
waitForChild(game.CoreGui.RobloxGui, "BottomLeftControl")
|
||||
|
||||
--print("Initializing Frame")
|
||||
local frame = Instance.new("Frame")
|
||||
frame.Name = "DialogFrame"
|
||||
frame.Position = UDim2.new(0,0,0,0)
|
||||
frame.Size = UDim2.new(0,0,0,0)
|
||||
frame.BackgroundTransparency = 1
|
||||
frame.RobloxLocked = true
|
||||
frame.Parent = game.CoreGui.RobloxGui.BottomLeftControl
|
||||
initialize(frame)
|
||||
|
||||
--print("Adding Dialogs")
|
||||
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
|
||||
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
|
||||
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
|
||||
if obj:IsA("Dialog") then
|
||||
addDialog(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onLoad()
|
||||
|
||||
end)
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
|
||||
-- Created by Ben T. 10/29/10
|
||||
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
|
||||
|
||||
delay(0, function()
|
||||
|
||||
local function waitForChild(instance, name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
end
|
||||
local function waitForProperty(instance, property)
|
||||
while not instance[property] do
|
||||
instance.Changed:wait()
|
||||
end
|
||||
end
|
||||
|
||||
waitForChild(game:GetService("CoreGui"),"RobloxGui")
|
||||
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
|
||||
|
||||
local scriptContext = game:GetService("ScriptContext")
|
||||
|
||||
-- Resizer (dynamically resizes gui)
|
||||
dofile("rbxasset://scripts\\cores\\Resizer.lua")
|
||||
|
||||
-- SubMenuBuilder (builds out the material,surface and color panels)
|
||||
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
|
||||
|
||||
-- ToolTipper (creates tool tips for gui)
|
||||
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
|
||||
|
||||
--[[-- (controls the movement and selection of sub panels)
|
||||
-- PaintMenuMover
|
||||
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
|
||||
-- MaterialMenuMover
|
||||
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
|
||||
-- InputMenuMover
|
||||
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")]]--
|
||||
|
||||
-- SettingsScript
|
||||
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
|
||||
|
||||
-- MainChatScript
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
|
||||
|
||||
end)
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
|
||||
-- Created by Ben T. 10/29/10
|
||||
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
|
||||
|
||||
delay(0, function()
|
||||
|
||||
local function waitForChild(instance, name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
end
|
||||
local function waitForProperty(instance, property)
|
||||
while not instance[property] do
|
||||
instance.Changed:wait()
|
||||
end
|
||||
end
|
||||
|
||||
waitForChild(game:GetService("CoreGui"),"RobloxGui")
|
||||
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
|
||||
|
||||
local scriptContext = game:GetService("ScriptContext")
|
||||
|
||||
-- Resizer (dynamically resizes gui)
|
||||
dofile("rbxasset://scripts\\cores\\Resizer.lua")
|
||||
|
||||
-- SubMenuBuilder (builds out the material,surface and color panels)
|
||||
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
|
||||
|
||||
-- ToolTipper (creates tool tips for gui)
|
||||
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
|
||||
|
||||
--[[-- (controls the movement and selection of sub panels)
|
||||
-- PaintMenuMover
|
||||
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
|
||||
-- MaterialMenuMover
|
||||
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
|
||||
-- InputMenuMover
|
||||
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")]]--
|
||||
|
||||
-- SettingsScript
|
||||
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
|
||||
|
||||
-- MainChatScript
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
|
||||
|
||||
end)
|
||||
|
|
@ -864,7 +864,7 @@ function CSStudio(NewGUI)
|
|||
end
|
||||
game:SetPlaceID(id, false)
|
||||
end)
|
||||
dofile("rbxasset://scripts\\cores\\StarterScript.lua")
|
||||
dofile("rbxasset://scripts\\cores\\StarterScriptStudio.lua")
|
||||
pcall(function() _G.CSScript_PostInit() end)
|
||||
coroutine.resume(coroutine.create(function()
|
||||
while true do
|
||||
|
|
|
|||
|
|
@ -28,7 +28,6 @@ local characterWanderedOffSize = 350
|
|||
local conversationTimedOut = "Chat ended because you didn't reply"
|
||||
local conversationTimedOutSize = 350
|
||||
|
||||
local isInStudio = false
|
||||
local player
|
||||
local screenGui
|
||||
local chatNotificationGui
|
||||
|
|
@ -436,11 +435,6 @@ function checkForLeaveArea()
|
|||
end
|
||||
|
||||
function startDialog(dialog)
|
||||
if isInStudio then
|
||||
delay(1, checkForLeaveArea)
|
||||
return
|
||||
end
|
||||
|
||||
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
||||
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
|
||||
showMessage(tooFarAwayMessage, tooFarAwaySize)
|
||||
|
|
@ -526,20 +520,12 @@ function fetchScripts()
|
|||
end
|
||||
|
||||
function onLoad()
|
||||
Script = game.Lighting:FindFirstChild("ScriptLoaded")
|
||||
if Script == nil then
|
||||
isInStudio = true
|
||||
print("Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus.")
|
||||
end
|
||||
waitForProperty(game.Players, "LocalPlayer")
|
||||
player = game.Players.LocalPlayer
|
||||
waitForProperty(player, "Character")
|
||||
|
||||
if isInStudio == false then
|
||||
waitForProperty(game.Players, "LocalPlayer")
|
||||
player = game.Players.LocalPlayer
|
||||
waitForProperty(player, "Character")
|
||||
|
||||
--print("Fetching Scripts")
|
||||
fetchScripts()
|
||||
end
|
||||
--print("Fetching Scripts")
|
||||
fetchScripts()
|
||||
|
||||
--print("Creating Guis")
|
||||
createChatNotificationGui()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,540 @@
|
|||
delay(0, function()
|
||||
|
||||
function waitForProperty(instance, name)
|
||||
while not instance[name] do
|
||||
instance.Changed:wait()
|
||||
end
|
||||
end
|
||||
|
||||
function waitForChild(instance, name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local mainFrame
|
||||
local choices = {}
|
||||
local lastChoice
|
||||
local choiceMap = {}
|
||||
local currentConversationDialog
|
||||
local currentConversationPartner
|
||||
local currentAbortDialogScript
|
||||
|
||||
local tooFarAwayMessage = "You are too far away to chat!"
|
||||
local tooFarAwaySize = 300
|
||||
local characterWanderedOffMessage = "Chat ended because you walked away"
|
||||
local characterWanderedOffSize = 350
|
||||
local conversationTimedOut = "Chat ended because you didn't reply"
|
||||
local conversationTimedOutSize = 350
|
||||
|
||||
local player
|
||||
local screenGui
|
||||
local chatNotificationGui
|
||||
local messageDialog
|
||||
local timeoutScript
|
||||
local reenableDialogScript
|
||||
local dialogMap = {}
|
||||
local dialogConnections = {}
|
||||
|
||||
local gui = nil
|
||||
waitForChild(game,"CoreGui")
|
||||
waitForChild(game.CoreGui,"RobloxGui")
|
||||
if game.CoreGui.RobloxGui:FindFirstChild("ControlFrame") then
|
||||
gui = game.CoreGui.RobloxGui.ControlFrame
|
||||
else
|
||||
gui = game.CoreGui.RobloxGui
|
||||
end
|
||||
|
||||
function currentTone()
|
||||
if currentConversationDialog then
|
||||
return currentConversationDialog.Tone
|
||||
else
|
||||
return Enum.DialogTone.Neutral
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function createChatNotificationGui()
|
||||
chatNotificationGui = Instance.new("BillboardGui")
|
||||
chatNotificationGui.Name = "ChatNotificationGui"
|
||||
chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
|
||||
chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
|
||||
chatNotificationGui.SizeOffset = Vector2.new(0,0)
|
||||
chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
|
||||
chatNotificationGui.Enabled = true
|
||||
chatNotificationGui.RobloxLocked = true
|
||||
chatNotificationGui.Active = true
|
||||
|
||||
local image = Instance.new("ImageLabel")
|
||||
image.Name = "Image"
|
||||
image.Active = false
|
||||
image.BackgroundTransparency = 1
|
||||
image.Position = UDim2.new(0,0,0,0)
|
||||
image.Size = UDim2.new(1.0,0,1.0,0)
|
||||
image.Image = ""
|
||||
image.RobloxLocked = true
|
||||
image.Parent = chatNotificationGui
|
||||
|
||||
|
||||
local button = Instance.new("ImageButton")
|
||||
button.Name = "Button"
|
||||
button.AutoButtonColor = false
|
||||
button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
|
||||
button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
|
||||
button.Image = ""
|
||||
button.BackgroundTransparency = 1
|
||||
button.RobloxLocked = true
|
||||
button.Parent = image
|
||||
end
|
||||
|
||||
function getChatColor(tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
return Enum.ChatColor.Blue
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
return Enum.ChatColor.Green
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
return Enum.ChatColor.Red
|
||||
end
|
||||
end
|
||||
|
||||
function styleChoices(tone)
|
||||
for i, obj in pairs(choices) do
|
||||
resetColor(obj, tone)
|
||||
end
|
||||
resetColor(lastChoice, tone)
|
||||
end
|
||||
|
||||
function styleMainFrame(tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
||||
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
mainFrame.Style = Enum.FrameStyle.ChatGreen
|
||||
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
mainFrame.Style = Enum.FrameStyle.ChatRed
|
||||
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
|
||||
end
|
||||
|
||||
styleChoices(tone)
|
||||
end
|
||||
function setChatNotificationTone(gui, purpose, tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
|
||||
end
|
||||
if purpose == Enum.DialogPurpose.Quest then
|
||||
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
|
||||
elseif purpose == Enum.DialogPurpose.Help then
|
||||
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
|
||||
elseif purpose == Enum.DialogPurpose.Shop then
|
||||
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
|
||||
end
|
||||
end
|
||||
|
||||
function createMessageDialog()
|
||||
messageDialog = Instance.new("Frame");
|
||||
messageDialog.Name = "DialogScriptMessage"
|
||||
messageDialog.Style = Enum.FrameStyle.RobloxRound
|
||||
messageDialog.Visible = false
|
||||
|
||||
local text = Instance.new("TextLabel")
|
||||
text.Name = "Text"
|
||||
text.Position = UDim2.new(0,0,0,-1)
|
||||
text.Size = UDim2.new(1,0,1,0)
|
||||
text.FontSize = Enum.FontSize.Size14
|
||||
text.BackgroundTransparency = 1
|
||||
text.TextColor3 = Color3.new(1,1,1)
|
||||
text.RobloxLocked = true
|
||||
text.Parent = messageDialog
|
||||
end
|
||||
|
||||
function showMessage(msg, size)
|
||||
messageDialog.Text.Text = msg
|
||||
messageDialog.Size = UDim2.new(0,size,0,40)
|
||||
messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
|
||||
messageDialog.Visible = true
|
||||
wait(2)
|
||||
messageDialog.Visible = false
|
||||
end
|
||||
|
||||
function variableDelay(str)
|
||||
local length = math.min(string.len(str), 100)
|
||||
wait(0.75 + ((length/75) * 1.5))
|
||||
end
|
||||
|
||||
function resetColor(frame, tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
||||
frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
|
||||
end
|
||||
end
|
||||
|
||||
function highlightColor(frame, tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
|
||||
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function wanderDialog()
|
||||
print("Wander")
|
||||
mainFrame.Visible = false
|
||||
endDialog()
|
||||
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
|
||||
end
|
||||
|
||||
function timeoutDialog()
|
||||
print("Timeout")
|
||||
mainFrame.Visible = false
|
||||
endDialog()
|
||||
showMessage(conversationTimedOut, conversationTimedOutSize)
|
||||
end
|
||||
function normalEndDialog()
|
||||
print("Done")
|
||||
endDialog()
|
||||
end
|
||||
|
||||
function endDialog()
|
||||
if currentAbortDialogScript then
|
||||
currentAbortDialogScript:Remove()
|
||||
currentAbortDialogScript = nil
|
||||
end
|
||||
|
||||
local dialog = currentConversationDialog
|
||||
currentConversationDialog = nil
|
||||
if dialog and dialog.InUse then
|
||||
local reenableScript = reenableDialogScript:Clone()
|
||||
reenableScript.archivable = false
|
||||
reenableScript.Disabled = false
|
||||
reenableScript.Parent = dialog
|
||||
end
|
||||
|
||||
for dialog, gui in pairs(dialogMap) do
|
||||
if dialog and gui then
|
||||
gui.Enabled = not dialog.InUse
|
||||
end
|
||||
end
|
||||
|
||||
currentConversationPartner = nil
|
||||
end
|
||||
|
||||
function sanitizeMessage(msg)
|
||||
if string.len(msg) == 0 then
|
||||
return "..."
|
||||
else
|
||||
return msg
|
||||
end
|
||||
end
|
||||
|
||||
function selectChoice(choice)
|
||||
renewKillswitch(currentConversationDialog)
|
||||
|
||||
--First hide the Gui
|
||||
mainFrame.Visible = false
|
||||
if choice == lastChoice then
|
||||
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
|
||||
|
||||
normalEndDialog()
|
||||
else
|
||||
local dialogChoice = choiceMap[choice]
|
||||
|
||||
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
|
||||
wait(1)
|
||||
currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
|
||||
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
|
||||
|
||||
variableDelay(dialogChoice.ResponseDialog)
|
||||
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
|
||||
end
|
||||
end
|
||||
|
||||
function newChoice(numberText)
|
||||
local frame = Instance.new("TextButton")
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
||||
frame.AutoButtonColor = false
|
||||
frame.BorderSizePixel = 0
|
||||
frame.Text = ""
|
||||
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
|
||||
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
|
||||
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
|
||||
frame.RobloxLocked = true
|
||||
|
||||
local number = Instance.new("TextLabel")
|
||||
number.Name = "Number"
|
||||
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
|
||||
number.Text = numberText
|
||||
number.FontSize = Enum.FontSize.Size14
|
||||
number.BackgroundTransparency = 1
|
||||
number.Position = UDim2.new(0,4,0,2)
|
||||
number.Size = UDim2.new(0,20,0,24)
|
||||
number.TextXAlignment = Enum.TextXAlignment.Left
|
||||
number.TextYAlignment = Enum.TextYAlignment.Top
|
||||
number.RobloxLocked = true
|
||||
number.Parent = frame
|
||||
|
||||
local prompt = Instance.new("TextLabel")
|
||||
prompt.Name = "UserPrompt"
|
||||
prompt.BackgroundTransparency = 1
|
||||
prompt.TextColor3 = Color3.new(1,1,1)
|
||||
prompt.FontSize = Enum.FontSize.Size14
|
||||
prompt.Position = UDim2.new(0,28, 0, 2)
|
||||
prompt.Size = UDim2.new(1,-32, 1, -4)
|
||||
prompt.TextXAlignment = Enum.TextXAlignment.Left
|
||||
prompt.TextYAlignment = Enum.TextYAlignment.Top
|
||||
prompt.TextWrap = true
|
||||
prompt.RobloxLocked = true
|
||||
prompt.Parent = frame
|
||||
|
||||
return frame
|
||||
end
|
||||
function initialize(parent)
|
||||
choices[1] = newChoice("1)")
|
||||
choices[2] = newChoice("2)")
|
||||
choices[3] = newChoice("3)")
|
||||
choices[4] = newChoice("4)")
|
||||
|
||||
lastChoice = newChoice("5)")
|
||||
lastChoice.UserPrompt.Text = "Goodbye!"
|
||||
lastChoice.Size = UDim2.new(1,0,0,28)
|
||||
|
||||
mainFrame = Instance.new("Frame")
|
||||
mainFrame.Name = "UserDialogArea"
|
||||
mainFrame.Size = UDim2.new(0, 350, 0, 200)
|
||||
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
||||
mainFrame.Visible = false
|
||||
|
||||
imageLabel = Instance.new("ImageLabel")
|
||||
imageLabel.Name = "Tail"
|
||||
imageLabel.Size = UDim2.new(0,62,0,53)
|
||||
imageLabel.Position = UDim2.new(1,8,0.25)
|
||||
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
||||
imageLabel.BackgroundTransparency = 1
|
||||
imageLabel.RobloxLocked = true
|
||||
imageLabel.Parent = mainFrame
|
||||
|
||||
for n, obj in pairs(choices) do
|
||||
obj.RobloxLocked = true
|
||||
obj.Parent = mainFrame
|
||||
end
|
||||
lastChoice.RobloxLocked = true
|
||||
lastChoice.Parent = mainFrame
|
||||
|
||||
mainFrame.RobloxLocked = true
|
||||
mainFrame.Parent = parent
|
||||
end
|
||||
|
||||
function presentDialogChoices(talkingPart, dialogChoices)
|
||||
if not currentConversationDialog then
|
||||
return
|
||||
end
|
||||
|
||||
currentConversationPartner = talkingPart
|
||||
sortedDialogChoices = {}
|
||||
for n, obj in pairs(dialogChoices) do
|
||||
if obj:IsA("DialogChoice") then
|
||||
table.insert(sortedDialogChoices, obj)
|
||||
end
|
||||
end
|
||||
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
|
||||
|
||||
if #sortedDialogChoices == 0 then
|
||||
normalEndDialog()
|
||||
return
|
||||
end
|
||||
|
||||
local pos = 1
|
||||
local yPosition = 0
|
||||
choiceMap = {}
|
||||
for n, obj in pairs(choices) do
|
||||
obj.Visible = false
|
||||
end
|
||||
|
||||
for n, obj in pairs(sortedDialogChoices) do
|
||||
if pos <= #choices then
|
||||
--3 lines is the maximum, set it to that temporarily
|
||||
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
|
||||
choices[pos].UserPrompt.Text = obj.UserDialog
|
||||
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
|
||||
|
||||
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
|
||||
choices[pos].Size = UDim2.new(1, 0, 0, height)
|
||||
choices[pos].Visible = true
|
||||
|
||||
choiceMap[choices[pos]] = obj
|
||||
|
||||
yPosition = yPosition + height
|
||||
pos = pos + 1
|
||||
end
|
||||
end
|
||||
|
||||
lastChoice.Position = UDim2.new(0,0,0,yPosition)
|
||||
lastChoice.Number.Text = pos .. ")"
|
||||
|
||||
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
|
||||
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
|
||||
styleMainFrame(currentTone())
|
||||
mainFrame.Visible = true
|
||||
end
|
||||
|
||||
function doDialog(dialog)
|
||||
while not Instance.Lock(dialog, player) do
|
||||
wait()
|
||||
end
|
||||
|
||||
if dialog.InUse then
|
||||
Instance.Unlock(dialog)
|
||||
return
|
||||
else
|
||||
dialog.InUse = true
|
||||
Instance.Unlock(dialog)
|
||||
end
|
||||
|
||||
currentConversationDialog = dialog
|
||||
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
|
||||
variableDelay(dialog.InitialPrompt)
|
||||
|
||||
presentDialogChoices(dialog.Parent, dialog:GetChildren())
|
||||
end
|
||||
|
||||
function renewKillswitch(dialog)
|
||||
if currentAbortDialogScript then
|
||||
currentAbortDialogScript:Remove()
|
||||
currentAbortDialogScript = nil
|
||||
end
|
||||
|
||||
currentAbortDialogScript = timeoutScript:Clone()
|
||||
currentAbortDialogScript.archivable = false
|
||||
currentAbortDialogScript.Disabled = false
|
||||
currentAbortDialogScript.Parent = dialog
|
||||
end
|
||||
|
||||
function checkForLeaveArea()
|
||||
while currentConversationDialog do
|
||||
if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then
|
||||
wanderDialog()
|
||||
end
|
||||
wait(1)
|
||||
end
|
||||
end
|
||||
|
||||
function startDialog(dialog)
|
||||
delay(1, checkForLeaveArea)
|
||||
end
|
||||
|
||||
function removeDialog(dialog)
|
||||
if dialogMap[dialog] then
|
||||
dialogMap[dialog]:Remove()
|
||||
dialogMap[dialog] = nil
|
||||
end
|
||||
if dialogConnections[dialog] then
|
||||
dialogConnections[dialog]:disconnect()
|
||||
dialogConnections[dialog] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function addDialog(dialog)
|
||||
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
||||
local chatGui = chatNotificationGui:clone()
|
||||
chatGui.Enabled = not dialog.InUse
|
||||
chatGui.Adornee = dialog.Parent
|
||||
chatGui.RobloxLocked = true
|
||||
chatGui.Parent = game.CoreGui
|
||||
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
|
||||
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||
|
||||
dialogMap[dialog] = chatGui
|
||||
|
||||
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
|
||||
if prop == "Parent" and dialog.Parent then
|
||||
--This handles the reparenting case, seperate from removal case
|
||||
removeDialog(dialog)
|
||||
addDialog(dialog)
|
||||
elseif prop == "InUse" then
|
||||
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
|
||||
if dialog == currentConversationDialog then
|
||||
timeoutDialog()
|
||||
end
|
||||
elseif prop == "Tone" or prop == "Purpose" then
|
||||
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function fetchScripts()
|
||||
--[[local model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||
if type(model) == "string" then -- load failed, lets try again
|
||||
wait(0.1)
|
||||
model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||
end
|
||||
if type(model) == "string" then -- not going to work, lets bail
|
||||
return
|
||||
end
|
||||
|
||||
waitForChild(model,"TimeoutScript")
|
||||
timeoutScript = model.TimeoutScript
|
||||
waitForChild(model,"ReenableDialogScript")
|
||||
reenableDialogScript = model.ReenableDialogScript]]
|
||||
--if not game.Lighting:FindFirstChild("CoreDialogScripts") then
|
||||
--game.Workspace:InsertContent("rbxasset://scripts\\cores\\MainBotSupport.rbxm")
|
||||
--end
|
||||
waitForChild(game.Lighting,"CoreDialogScripts")
|
||||
local model = game.Lighting.CoreDialogScripts
|
||||
waitForChild(model,"TimeoutScript")
|
||||
timeoutScript = model.TimeoutScript:Clone()
|
||||
waitForChild(model,"ReenableDialogScript")
|
||||
reenableDialogScript = model.ReenableDialogScript:Clone()
|
||||
end
|
||||
|
||||
function onLoad()
|
||||
--print("Creating Guis")
|
||||
createChatNotificationGui()
|
||||
|
||||
--print("Creating MessageDialog")
|
||||
createMessageDialog()
|
||||
messageDialog.RobloxLocked = true
|
||||
messageDialog.Parent = gui
|
||||
|
||||
--print("Waiting for BottomLeftControl")
|
||||
waitForChild(gui, "BottomLeftControl")
|
||||
|
||||
--print("Initializing Frame")
|
||||
local frame = Instance.new("Frame")
|
||||
frame.Name = "DialogFrame"
|
||||
frame.Position = UDim2.new(0,0,0,0)
|
||||
frame.Size = UDim2.new(0,0,0,0)
|
||||
frame.BackgroundTransparency = 1
|
||||
frame.RobloxLocked = true
|
||||
frame.Parent = gui.BottomLeftControl
|
||||
initialize(frame)
|
||||
|
||||
--print("Adding Dialogs")
|
||||
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
|
||||
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
|
||||
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
|
||||
if obj:IsA("Dialog") then
|
||||
addDialog(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onLoad()
|
||||
|
||||
end)
|
||||
|
|
@ -46,5 +46,5 @@ end]]
|
|||
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
|
||||
|
||||
-- MainBotChatScript
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScript.lua")
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
|
||||
end)
|
||||
|
|
@ -0,0 +1,87 @@
|
|||
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
|
||||
-- Created by Ben T. 10/29/10
|
||||
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
|
||||
|
||||
delay(0, function()
|
||||
|
||||
print("Accurate CS by Matt Brown.")
|
||||
|
||||
local function waitForChild(instance, name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
end
|
||||
local function waitForProperty(instance, property)
|
||||
while not instance[property] do
|
||||
instance.Changed:wait()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local backpackTestPlaces = {41324860,87241143,1818,65033,25415,14403,33913,21783593,17467963,3271,16184658}
|
||||
|
||||
waitForChild(game:GetService("CoreGui"),"RobloxGui")
|
||||
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
|
||||
|
||||
local scriptContext = game:GetService("ScriptContext")
|
||||
|
||||
-- Resizer (dynamically resizes gui)
|
||||
dofile("rbxasset://scripts\\cores\\Resizer.lua")
|
||||
|
||||
-- SubMenuBuilder (builds out the material,surface and color panels)
|
||||
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
|
||||
|
||||
-- ToolTipper (creates tool tips for gui)
|
||||
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
|
||||
|
||||
--[[if game.CoreGui.Version < 2 then
|
||||
-- (controls the movement and selection of sub panels)
|
||||
-- PaintMenuMover
|
||||
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
|
||||
-- MaterialMenuMover
|
||||
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
|
||||
-- InputMenuMover
|
||||
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")
|
||||
end]]
|
||||
|
||||
-- SettingsScript
|
||||
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
|
||||
|
||||
-- MainBotChatScript
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
|
||||
|
||||
if game.CoreGui.Version >= 2 then
|
||||
-- New Player List
|
||||
dofile("rbxasset://scripts\\cores\\PlayerlistScript.lua")
|
||||
-- Popup Script
|
||||
dofile("rbxasset://scripts\\cores\\PopupScript.lua")
|
||||
-- Friend Notification Script (probably can use this script to expand out to other notifications)
|
||||
dofile("rbxasset://scripts\\cores\\NotificationScript.lua")
|
||||
end
|
||||
|
||||
if game.CoreGui.Version >= 3 then
|
||||
waitForProperty(game,"PlaceId")
|
||||
local inRightPlace = false
|
||||
for i,v in ipairs(backpackTestPlaces) do
|
||||
if v == game.PlaceId then
|
||||
inRightPlace = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
waitForChild(game,"Players")
|
||||
waitForProperty(game.Players,"LocalPlayer")
|
||||
if game.Players.LocalPlayer.userId == 7210880 or game.Players.LocalPlayer.userId == 0 then inRightPlace = true end
|
||||
|
||||
--if not inRightPlace then return end -- restricting availability of backpack
|
||||
|
||||
-- Backpack Builder
|
||||
dofile("rbxasset://scripts\\cores\\BackpackBuilder.lua")
|
||||
waitForChild(screenGui,"CurrentLoadout")
|
||||
waitForChild(screenGui.CurrentLoadout,"TempSlot")
|
||||
waitForChild(screenGui.CurrentLoadout.TempSlot,"SlotNumber")
|
||||
-- Backpack Script
|
||||
dofile("rbxasset://scripts\\cores\\BackpackScript.lua")
|
||||
end
|
||||
|
||||
end)
|
||||
|
|
@ -842,7 +842,7 @@ function CSStudio(NewGUI)
|
|||
pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
|
||||
pcall(function() _G.CSScript_PreInit("Studio", "2012M") end)
|
||||
pcall(function() game:SetPlaceID(-1, false) end)
|
||||
dofile("rbxasset://scripts\\cores\\StarterScript.lua")
|
||||
dofile("rbxasset://scripts\\cores\\StarterScriptStudio.lua")
|
||||
pcall(function() _G.CSScript_PostInit() end)
|
||||
coroutine.resume(coroutine.create(function()
|
||||
while true do
|
||||
|
|
|
|||
|
|
@ -29,7 +29,6 @@ local characterWanderedOffSize = 350
|
|||
local conversationTimedOut = "Chat ended because you didn't reply"
|
||||
local conversationTimedOutSize = 350
|
||||
|
||||
local isInStudio = false
|
||||
local player
|
||||
local screenGui
|
||||
local chatNotificationGui
|
||||
|
|
@ -437,11 +436,6 @@ function checkForLeaveArea()
|
|||
end
|
||||
|
||||
function startDialog(dialog)
|
||||
if isInStudio then
|
||||
delay(1, checkForLeaveArea)
|
||||
return
|
||||
end
|
||||
|
||||
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
||||
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
|
||||
showMessage(tooFarAwayMessage, tooFarAwaySize)
|
||||
|
|
@ -527,20 +521,12 @@ function fetchScripts()
|
|||
end
|
||||
|
||||
function onLoad()
|
||||
Script = game.Lighting:FindFirstChild("ScriptLoaded")
|
||||
if Script == nil then
|
||||
isInStudio = true
|
||||
print("Dialogs will load, but are unusable. I'm assuming you're running Studio. If you're not, you may have to reinstall Novetus.")
|
||||
end
|
||||
waitForProperty(game.Players, "LocalPlayer")
|
||||
player = game.Players.LocalPlayer
|
||||
waitForProperty(player, "Character")
|
||||
|
||||
if isInStudio == false then
|
||||
waitForProperty(game.Players, "LocalPlayer")
|
||||
player = game.Players.LocalPlayer
|
||||
waitForProperty(player, "Character")
|
||||
|
||||
--print("Fetching Scripts")
|
||||
fetchScripts()
|
||||
end
|
||||
--print("Fetching Scripts")
|
||||
fetchScripts()
|
||||
|
||||
--print("Creating Guis")
|
||||
createChatNotificationGui()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,540 @@
|
|||
delay(0, function()
|
||||
|
||||
function waitForProperty(instance, name)
|
||||
while not instance[name] do
|
||||
instance.Changed:wait()
|
||||
end
|
||||
end
|
||||
|
||||
function waitForChild(instance, name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local mainFrame
|
||||
local choices = {}
|
||||
local lastChoice
|
||||
local choiceMap = {}
|
||||
local currentConversationDialog
|
||||
local currentConversationPartner
|
||||
local currentAbortDialogScript
|
||||
|
||||
local tooFarAwayMessage = "You are too far away to chat!"
|
||||
local tooFarAwaySize = 300
|
||||
local characterWanderedOffMessage = "Chat ended because you walked away"
|
||||
local characterWanderedOffSize = 350
|
||||
local conversationTimedOut = "Chat ended because you didn't reply"
|
||||
local conversationTimedOutSize = 350
|
||||
|
||||
local player
|
||||
local screenGui
|
||||
local chatNotificationGui
|
||||
local messageDialog
|
||||
local timeoutScript
|
||||
local reenableDialogScript
|
||||
local dialogMap = {}
|
||||
local dialogConnections = {}
|
||||
|
||||
local gui = nil
|
||||
waitForChild(game,"CoreGui")
|
||||
waitForChild(game.CoreGui,"RobloxGui")
|
||||
if game.CoreGui.RobloxGui:FindFirstChild("ControlFrame") then
|
||||
gui = game.CoreGui.RobloxGui.ControlFrame
|
||||
else
|
||||
gui = game.CoreGui.RobloxGui
|
||||
end
|
||||
|
||||
function currentTone()
|
||||
if currentConversationDialog then
|
||||
return currentConversationDialog.Tone
|
||||
else
|
||||
return Enum.DialogTone.Neutral
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function createChatNotificationGui()
|
||||
chatNotificationGui = Instance.new("BillboardGui")
|
||||
chatNotificationGui.Name = "ChatNotificationGui"
|
||||
chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
|
||||
chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
|
||||
chatNotificationGui.SizeOffset = Vector2.new(0,0)
|
||||
chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
|
||||
chatNotificationGui.Enabled = true
|
||||
chatNotificationGui.RobloxLocked = true
|
||||
chatNotificationGui.Active = true
|
||||
|
||||
local image = Instance.new("ImageLabel")
|
||||
image.Name = "Image"
|
||||
image.Active = false
|
||||
image.BackgroundTransparency = 1
|
||||
image.Position = UDim2.new(0,0,0,0)
|
||||
image.Size = UDim2.new(1.0,0,1.0,0)
|
||||
image.Image = ""
|
||||
image.RobloxLocked = true
|
||||
image.Parent = chatNotificationGui
|
||||
|
||||
|
||||
local button = Instance.new("ImageButton")
|
||||
button.Name = "Button"
|
||||
button.AutoButtonColor = false
|
||||
button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
|
||||
button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
|
||||
button.Image = ""
|
||||
button.BackgroundTransparency = 1
|
||||
button.RobloxLocked = true
|
||||
button.Parent = image
|
||||
end
|
||||
|
||||
function getChatColor(tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
return Enum.ChatColor.Blue
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
return Enum.ChatColor.Green
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
return Enum.ChatColor.Red
|
||||
end
|
||||
end
|
||||
|
||||
function styleChoices(tone)
|
||||
for i, obj in pairs(choices) do
|
||||
resetColor(obj, tone)
|
||||
end
|
||||
resetColor(lastChoice, tone)
|
||||
end
|
||||
|
||||
function styleMainFrame(tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
||||
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
mainFrame.Style = Enum.FrameStyle.ChatGreen
|
||||
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
mainFrame.Style = Enum.FrameStyle.ChatRed
|
||||
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
|
||||
end
|
||||
|
||||
styleChoices(tone)
|
||||
end
|
||||
function setChatNotificationTone(gui, purpose, tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
|
||||
end
|
||||
if purpose == Enum.DialogPurpose.Quest then
|
||||
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
|
||||
elseif purpose == Enum.DialogPurpose.Help then
|
||||
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
|
||||
elseif purpose == Enum.DialogPurpose.Shop then
|
||||
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
|
||||
end
|
||||
end
|
||||
|
||||
function createMessageDialog()
|
||||
messageDialog = Instance.new("Frame");
|
||||
messageDialog.Name = "DialogScriptMessage"
|
||||
messageDialog.Style = Enum.FrameStyle.RobloxRound
|
||||
messageDialog.Visible = false
|
||||
|
||||
local text = Instance.new("TextLabel")
|
||||
text.Name = "Text"
|
||||
text.Position = UDim2.new(0,0,0,-1)
|
||||
text.Size = UDim2.new(1,0,1,0)
|
||||
text.FontSize = Enum.FontSize.Size14
|
||||
text.BackgroundTransparency = 1
|
||||
text.TextColor3 = Color3.new(1,1,1)
|
||||
text.RobloxLocked = true
|
||||
text.Parent = messageDialog
|
||||
end
|
||||
|
||||
function showMessage(msg, size)
|
||||
messageDialog.Text.Text = msg
|
||||
messageDialog.Size = UDim2.new(0,size,0,40)
|
||||
messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
|
||||
messageDialog.Visible = true
|
||||
wait(2)
|
||||
messageDialog.Visible = false
|
||||
end
|
||||
|
||||
function variableDelay(str)
|
||||
local length = math.min(string.len(str), 100)
|
||||
wait(0.75 + ((length/75) * 1.5))
|
||||
end
|
||||
|
||||
function resetColor(frame, tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
||||
frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
|
||||
end
|
||||
end
|
||||
|
||||
function highlightColor(frame, tone)
|
||||
if tone == Enum.DialogTone.Neutral then
|
||||
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
|
||||
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||
elseif tone == Enum.DialogTone.Friendly then
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||
elseif tone == Enum.DialogTone.Enemy then
|
||||
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
|
||||
frame.Number.TextColor3 = Color3.new(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function wanderDialog()
|
||||
print("Wander")
|
||||
mainFrame.Visible = false
|
||||
endDialog()
|
||||
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
|
||||
end
|
||||
|
||||
function timeoutDialog()
|
||||
print("Timeout")
|
||||
mainFrame.Visible = false
|
||||
endDialog()
|
||||
showMessage(conversationTimedOut, conversationTimedOutSize)
|
||||
end
|
||||
function normalEndDialog()
|
||||
print("Done")
|
||||
endDialog()
|
||||
end
|
||||
|
||||
function endDialog()
|
||||
if currentAbortDialogScript then
|
||||
currentAbortDialogScript:Remove()
|
||||
currentAbortDialogScript = nil
|
||||
end
|
||||
|
||||
local dialog = currentConversationDialog
|
||||
currentConversationDialog = nil
|
||||
if dialog and dialog.InUse then
|
||||
local reenableScript = reenableDialogScript:Clone()
|
||||
reenableScript.archivable = false
|
||||
reenableScript.Disabled = false
|
||||
reenableScript.Parent = dialog
|
||||
end
|
||||
|
||||
for dialog, gui in pairs(dialogMap) do
|
||||
if dialog and gui then
|
||||
gui.Enabled = not dialog.InUse
|
||||
end
|
||||
end
|
||||
|
||||
currentConversationPartner = nil
|
||||
end
|
||||
|
||||
function sanitizeMessage(msg)
|
||||
if string.len(msg) == 0 then
|
||||
return "..."
|
||||
else
|
||||
return msg
|
||||
end
|
||||
end
|
||||
|
||||
function selectChoice(choice)
|
||||
renewKillswitch(currentConversationDialog)
|
||||
|
||||
--First hide the Gui
|
||||
mainFrame.Visible = false
|
||||
if choice == lastChoice then
|
||||
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
|
||||
|
||||
normalEndDialog()
|
||||
else
|
||||
local dialogChoice = choiceMap[choice]
|
||||
|
||||
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
|
||||
wait(1)
|
||||
currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
|
||||
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
|
||||
|
||||
variableDelay(dialogChoice.ResponseDialog)
|
||||
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
|
||||
end
|
||||
end
|
||||
|
||||
function newChoice(numberText)
|
||||
local frame = Instance.new("TextButton")
|
||||
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
|
||||
frame.AutoButtonColor = false
|
||||
frame.BorderSizePixel = 0
|
||||
frame.Text = ""
|
||||
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
|
||||
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
|
||||
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
|
||||
frame.RobloxLocked = true
|
||||
|
||||
local number = Instance.new("TextLabel")
|
||||
number.Name = "Number"
|
||||
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
|
||||
number.Text = numberText
|
||||
number.FontSize = Enum.FontSize.Size14
|
||||
number.BackgroundTransparency = 1
|
||||
number.Position = UDim2.new(0,4,0,2)
|
||||
number.Size = UDim2.new(0,20,0,24)
|
||||
number.TextXAlignment = Enum.TextXAlignment.Left
|
||||
number.TextYAlignment = Enum.TextYAlignment.Top
|
||||
number.RobloxLocked = true
|
||||
number.Parent = frame
|
||||
|
||||
local prompt = Instance.new("TextLabel")
|
||||
prompt.Name = "UserPrompt"
|
||||
prompt.BackgroundTransparency = 1
|
||||
prompt.TextColor3 = Color3.new(1,1,1)
|
||||
prompt.FontSize = Enum.FontSize.Size14
|
||||
prompt.Position = UDim2.new(0,28, 0, 2)
|
||||
prompt.Size = UDim2.new(1,-32, 1, -4)
|
||||
prompt.TextXAlignment = Enum.TextXAlignment.Left
|
||||
prompt.TextYAlignment = Enum.TextYAlignment.Top
|
||||
prompt.TextWrap = true
|
||||
prompt.RobloxLocked = true
|
||||
prompt.Parent = frame
|
||||
|
||||
return frame
|
||||
end
|
||||
function initialize(parent)
|
||||
choices[1] = newChoice("1)")
|
||||
choices[2] = newChoice("2)")
|
||||
choices[3] = newChoice("3)")
|
||||
choices[4] = newChoice("4)")
|
||||
|
||||
lastChoice = newChoice("5)")
|
||||
lastChoice.UserPrompt.Text = "Goodbye!"
|
||||
lastChoice.Size = UDim2.new(1,0,0,28)
|
||||
|
||||
mainFrame = Instance.new("Frame")
|
||||
mainFrame.Name = "UserDialogArea"
|
||||
mainFrame.Size = UDim2.new(0, 350, 0, 200)
|
||||
mainFrame.Style = Enum.FrameStyle.ChatBlue
|
||||
mainFrame.Visible = false
|
||||
|
||||
imageLabel = Instance.new("ImageLabel")
|
||||
imageLabel.Name = "Tail"
|
||||
imageLabel.Size = UDim2.new(0,62,0,53)
|
||||
imageLabel.Position = UDim2.new(1,8,0.25)
|
||||
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
|
||||
imageLabel.BackgroundTransparency = 1
|
||||
imageLabel.RobloxLocked = true
|
||||
imageLabel.Parent = mainFrame
|
||||
|
||||
for n, obj in pairs(choices) do
|
||||
obj.RobloxLocked = true
|
||||
obj.Parent = mainFrame
|
||||
end
|
||||
lastChoice.RobloxLocked = true
|
||||
lastChoice.Parent = mainFrame
|
||||
|
||||
mainFrame.RobloxLocked = true
|
||||
mainFrame.Parent = parent
|
||||
end
|
||||
|
||||
function presentDialogChoices(talkingPart, dialogChoices)
|
||||
if not currentConversationDialog then
|
||||
return
|
||||
end
|
||||
|
||||
currentConversationPartner = talkingPart
|
||||
sortedDialogChoices = {}
|
||||
for n, obj in pairs(dialogChoices) do
|
||||
if obj:IsA("DialogChoice") then
|
||||
table.insert(sortedDialogChoices, obj)
|
||||
end
|
||||
end
|
||||
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
|
||||
|
||||
if #sortedDialogChoices == 0 then
|
||||
normalEndDialog()
|
||||
return
|
||||
end
|
||||
|
||||
local pos = 1
|
||||
local yPosition = 0
|
||||
choiceMap = {}
|
||||
for n, obj in pairs(choices) do
|
||||
obj.Visible = false
|
||||
end
|
||||
|
||||
for n, obj in pairs(sortedDialogChoices) do
|
||||
if pos <= #choices then
|
||||
--3 lines is the maximum, set it to that temporarily
|
||||
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
|
||||
choices[pos].UserPrompt.Text = obj.UserDialog
|
||||
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
|
||||
|
||||
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
|
||||
choices[pos].Size = UDim2.new(1, 0, 0, height)
|
||||
choices[pos].Visible = true
|
||||
|
||||
choiceMap[choices[pos]] = obj
|
||||
|
||||
yPosition = yPosition + height
|
||||
pos = pos + 1
|
||||
end
|
||||
end
|
||||
|
||||
lastChoice.Position = UDim2.new(0,0,0,yPosition)
|
||||
lastChoice.Number.Text = pos .. ")"
|
||||
|
||||
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
|
||||
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
|
||||
styleMainFrame(currentTone())
|
||||
mainFrame.Visible = true
|
||||
end
|
||||
|
||||
function doDialog(dialog)
|
||||
while not Instance.Lock(dialog, player) do
|
||||
wait()
|
||||
end
|
||||
|
||||
if dialog.InUse then
|
||||
Instance.Unlock(dialog)
|
||||
return
|
||||
else
|
||||
dialog.InUse = true
|
||||
Instance.Unlock(dialog)
|
||||
end
|
||||
|
||||
currentConversationDialog = dialog
|
||||
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
|
||||
variableDelay(dialog.InitialPrompt)
|
||||
|
||||
presentDialogChoices(dialog.Parent, dialog:GetChildren())
|
||||
end
|
||||
|
||||
function renewKillswitch(dialog)
|
||||
if currentAbortDialogScript then
|
||||
currentAbortDialogScript:Remove()
|
||||
currentAbortDialogScript = nil
|
||||
end
|
||||
|
||||
currentAbortDialogScript = timeoutScript:Clone()
|
||||
currentAbortDialogScript.archivable = false
|
||||
currentAbortDialogScript.Disabled = false
|
||||
currentAbortDialogScript.Parent = dialog
|
||||
end
|
||||
|
||||
function checkForLeaveArea()
|
||||
while currentConversationDialog do
|
||||
if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then
|
||||
wanderDialog()
|
||||
end
|
||||
wait(1)
|
||||
end
|
||||
end
|
||||
|
||||
function startDialog(dialog)
|
||||
delay(1, checkForLeaveArea)
|
||||
end
|
||||
|
||||
function removeDialog(dialog)
|
||||
if dialogMap[dialog] then
|
||||
dialogMap[dialog]:Remove()
|
||||
dialogMap[dialog] = nil
|
||||
end
|
||||
if dialogConnections[dialog] then
|
||||
dialogConnections[dialog]:disconnect()
|
||||
dialogConnections[dialog] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function addDialog(dialog)
|
||||
if dialog.Parent and dialog.Parent:IsA("BasePart") then
|
||||
local chatGui = chatNotificationGui:clone()
|
||||
chatGui.Enabled = not dialog.InUse
|
||||
chatGui.Adornee = dialog.Parent
|
||||
chatGui.RobloxLocked = true
|
||||
chatGui.Parent = game.CoreGui
|
||||
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
|
||||
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||
|
||||
dialogMap[dialog] = chatGui
|
||||
|
||||
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
|
||||
if prop == "Parent" and dialog.Parent then
|
||||
--This handles the reparenting case, seperate from removal case
|
||||
removeDialog(dialog)
|
||||
addDialog(dialog)
|
||||
elseif prop == "InUse" then
|
||||
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
|
||||
if dialog == currentConversationDialog then
|
||||
timeoutDialog()
|
||||
end
|
||||
elseif prop == "Tone" or prop == "Purpose" then
|
||||
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function fetchScripts()
|
||||
--[[local model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||
if type(model) == "string" then -- load failed, lets try again
|
||||
wait(0.1)
|
||||
model = game:GetService("InsertService"):LoadAsset(39226062)
|
||||
end
|
||||
if type(model) == "string" then -- not going to work, lets bail
|
||||
return
|
||||
end
|
||||
|
||||
waitForChild(model,"TimeoutScript")
|
||||
timeoutScript = model.TimeoutScript
|
||||
waitForChild(model,"ReenableDialogScript")
|
||||
reenableDialogScript = model.ReenableDialogScript]]
|
||||
--if not game.Lighting:FindFirstChild("CoreDialogScripts") then
|
||||
--game.Workspace:InsertContent("rbxasset://scripts\\cores\\MainBotSupport.rbxm")
|
||||
--end
|
||||
waitForChild(game.Lighting,"CoreDialogScripts")
|
||||
local model = game.Lighting.CoreDialogScripts
|
||||
waitForChild(model,"TimeoutScript")
|
||||
timeoutScript = model.TimeoutScript:Clone()
|
||||
waitForChild(model,"ReenableDialogScript")
|
||||
reenableDialogScript = model.ReenableDialogScript:Clone()
|
||||
end
|
||||
|
||||
function onLoad()
|
||||
--print("Creating Guis")
|
||||
createChatNotificationGui()
|
||||
|
||||
--print("Creating MessageDialog")
|
||||
createMessageDialog()
|
||||
messageDialog.RobloxLocked = true
|
||||
messageDialog.Parent = gui
|
||||
|
||||
--print("Waiting for BottomLeftControl")
|
||||
waitForChild(gui, "BottomLeftControl")
|
||||
|
||||
--print("Initializing Frame")
|
||||
local frame = Instance.new("Frame")
|
||||
frame.Name = "DialogFrame"
|
||||
frame.Position = UDim2.new(0,0,0,0)
|
||||
frame.Size = UDim2.new(0,0,0,0)
|
||||
frame.BackgroundTransparency = 1
|
||||
frame.RobloxLocked = true
|
||||
frame.Parent = gui.BottomLeftControl
|
||||
initialize(frame)
|
||||
|
||||
--print("Adding Dialogs")
|
||||
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
|
||||
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
|
||||
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
|
||||
if obj:IsA("Dialog") then
|
||||
addDialog(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onLoad()
|
||||
|
||||
end)
|
||||
|
|
@ -46,5 +46,5 @@ end]]
|
|||
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
|
||||
|
||||
-- MainBotChatScript
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScript.lua")
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
|
||||
end)
|
||||
|
|
@ -0,0 +1,88 @@
|
|||
|
||||
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
|
||||
-- Created by Ben T. 10/29/10
|
||||
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
|
||||
|
||||
delay(0, function()
|
||||
|
||||
print("Accurate CS by Matt Brown.")
|
||||
|
||||
local function waitForChild(instance, name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
end
|
||||
local function waitForProperty(instance, property)
|
||||
while not instance[property] do
|
||||
instance.Changed:wait()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local backpackTestPlaces = {41324860,87241143,1818,65033,25415,14403,33913,21783593,17467963,3271,16184658}
|
||||
|
||||
waitForChild(game:GetService("CoreGui"),"RobloxGui")
|
||||
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
|
||||
|
||||
local scriptContext = game:GetService("ScriptContext")
|
||||
|
||||
-- Resizer (dynamically resizes gui)
|
||||
dofile("rbxasset://scripts\\cores\\Resizer.lua")
|
||||
|
||||
-- SubMenuBuilder (builds out the material,surface and color panels)
|
||||
dofile("rbxasset://scripts\\cores\\SubMenuBuilder.lua")
|
||||
|
||||
-- ToolTipper (creates tool tips for gui)
|
||||
dofile("rbxasset://scripts\\cores\\ToolTipper.lua")
|
||||
|
||||
--[[if game.CoreGui.Version < 2 then
|
||||
-- (controls the movement and selection of sub panels)
|
||||
-- PaintMenuMover
|
||||
scriptContext:AddCoreScript(36040464,screenGui.BuildTools.Frame.PropertyTools.PaintTool,"PaintMenuMover")
|
||||
-- MaterialMenuMover
|
||||
scriptContext:AddCoreScript(36040495,screenGui.BuildTools.Frame.PropertyTools.MaterialSelector,"MaterialMenuMover")
|
||||
-- InputMenuMover
|
||||
scriptContext:AddCoreScript(36040483,screenGui.BuildTools.Frame.PropertyTools.InputSelector,"InputMenuMover")
|
||||
end]]
|
||||
|
||||
-- SettingsScript
|
||||
dofile("rbxasset://scripts\\cores\\SettingsScript.lua")
|
||||
|
||||
-- MainBotChatScript
|
||||
dofile("rbxasset://scripts\\cores\\MainBotChatScriptStudio.lua")
|
||||
|
||||
if game.CoreGui.Version >= 2 then
|
||||
-- New Player List
|
||||
dofile("rbxasset://scripts\\cores\\PlayerlistScript.lua")
|
||||
-- Popup Script
|
||||
dofile("rbxasset://scripts\\cores\\PopupScript.lua")
|
||||
-- Friend Notification Script (probably can use this script to expand out to other notifications)
|
||||
dofile("rbxasset://scripts\\cores\\NotificationScript.lua")
|
||||
end
|
||||
|
||||
if game.CoreGui.Version >= 3 then
|
||||
waitForProperty(game,"PlaceId")
|
||||
local inRightPlace = false
|
||||
for i,v in ipairs(backpackTestPlaces) do
|
||||
if v == game.PlaceId then
|
||||
inRightPlace = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
waitForChild(game,"Players")
|
||||
waitForProperty(game.Players,"LocalPlayer")
|
||||
if game.Players.LocalPlayer.userId == 7210880 or game.Players.LocalPlayer.userId == 0 then inRightPlace = true end
|
||||
|
||||
--if not inRightPlace then return end -- restricting availability of backpack
|
||||
|
||||
-- Backpack Builder
|
||||
dofile("rbxasset://scripts\\cores\\BackpackBuilder.lua")
|
||||
waitForChild(screenGui,"CurrentLoadout")
|
||||
waitForChild(screenGui.CurrentLoadout,"TempSlot")
|
||||
waitForChild(screenGui.CurrentLoadout.TempSlot,"SlotNumber")
|
||||
-- Backpack Script
|
||||
dofile("rbxasset://scripts\\cores\\BackpackScript.lua")
|
||||
end
|
||||
|
||||
end)
|
||||
|
|
@ -8,6 +8,6 @@ ExtendedVersionNumber=True
|
|||
ExtendedVersionEditChangelog=True
|
||||
//ExtendedVersionTemplate=%version% v11.2022.%extended-revision%%lite%
|
||||
ExtendedVersionTemplate=%version% Snapshot v22.%build%.%revision%.%extended-revision%
|
||||
ExtendedVersionRevision=1
|
||||
ExtendedVersionRevision=2
|
||||
InitialBootup=False
|
||||
IsLite=False
|
||||
|
|
|
|||
Loading…
Reference in New Issue