More xml stuff
This commit is contained in:
parent
e1b84b51e7
commit
72708d2c46
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@ -0,0 +1,17 @@
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public class AssetCacheDef
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{
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public AssetCacheDef(string clas, string[] id, string[] ext, string[] dir, string[] gamedir)
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{
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Class = clas;
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Id = id;
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Ext = ext;
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Dir = dir;
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GameDir = gamedir;
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}
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public string Class { get; set; }
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public string[] Id { get; set; }
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public string[] Ext { get; set; }
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public string[] Dir { get; set; }
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public string[] GameDir { get; set; }
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}
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@ -19,6 +19,13 @@ class Downloader
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fileFilter = filter;
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}
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public Downloader(string url, string name)
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{
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fileName = name;
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fileURL = url;
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fileFilter = "";
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}
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public void setDownloadOutcome(string text)
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{
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downloadOutcome = text;
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@ -33,7 +40,7 @@ class Downloader
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{
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downloadOutcomeAddText = additionalText;
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string outputfilename = fileName + "." + fileext;
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string outputfilename = fileName + fileext;
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string fullpath = path + "\\" + outputfilename;
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try
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@ -19,8 +19,11 @@ public static class GlobalVars
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public static readonly string ConfigDir = BasePath + "\\config";
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public static readonly string ClientDir = BasePath + "\\clients";
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public static readonly string MapsDir = BasePath + "\\maps";
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public static readonly string BaseGameDir = "rbxasset://../../../";
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public static readonly string SharedDataGameDir = BaseGameDir + "shareddata/";
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public static readonly string MapGameDir = BaseGameDir + "maps/";
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//customization
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public static readonly string CustomPlayerDir = DataPath + "\\charcustom";
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public static readonly string CustomPlayerDir = DataPath + "\\charcustom";
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public static readonly string hatdir = CustomPlayerDir + "\\hats";
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public static readonly string facedir = CustomPlayerDir + "\\faces";
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public static readonly string headdir = CustomPlayerDir + "\\heads";
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@ -28,22 +31,6 @@ public static class GlobalVars
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public static readonly string shirtdir = CustomPlayerDir + "\\shirts";
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public static readonly string pantsdir = CustomPlayerDir + "\\pants";
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public static readonly string extradir = CustomPlayerDir + "\\custom";
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//asset cache
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public static readonly string AssetCacheDir = DataPath + "\\assetcache";
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public static readonly string AssetCacheDirSky = AssetCacheDir + "\\sky";
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public static readonly string AssetCacheDirFonts = AssetCacheDir + "\\fonts";
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public static readonly string AssetCacheDirSounds = AssetCacheDir + "\\sounds";
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public static readonly string AssetCacheDirTextures = AssetCacheDir + "\\textures";
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//game dirs
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public static readonly string BaseGameDir = "rbxasset://../../../";
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public static readonly string SharedDataGameDir = BaseGameDir + "shareddata/";
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public static readonly string MapGameDir = BaseGameDir + "maps/";
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public static readonly string AssetCacheGameDir = SharedDataGameDir + "assetcache/";
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public static readonly string AssetCacheFontsGameDir = AssetCacheGameDir + "fonts/";
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public static readonly string AssetCacheSkyGameDir = AssetCacheGameDir + "sky/";
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public static readonly string AssetCacheSoundsGameDir = AssetCacheGameDir + "sounds/";
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public static readonly string AssetCacheTexturesGameDir = AssetCacheGameDir + "textures/";
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public static readonly string CharCustomGameDir = SharedDataGameDir + "charcustom/";
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public static readonly string hatGameDir = CharCustomGameDir + "hats/";
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@ -53,6 +40,31 @@ public static class GlobalVars
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public static readonly string shirtGameDir = CharCustomGameDir + "shirts/";
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public static readonly string pantsGameDir = CharCustomGameDir + "pants/";
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public static readonly string extraGameDir = CharCustomGameDir + "custom/";
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//asset cache
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public static readonly string AssetCacheDir = DataPath + "\\assetcache";
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public static readonly string AssetCacheDirSky = AssetCacheDir + "\\sky";
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public static readonly string AssetCacheDirFonts = AssetCacheDir + "\\fonts";
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public static readonly string AssetCacheDirSounds = AssetCacheDir + "\\sounds";
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public static readonly string AssetCacheDirTextures = AssetCacheDir + "\\textures";
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public static readonly string AssetCacheDirTexturesGUI = AssetCacheDirTextures + "\\gui";
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public static readonly string AssetCacheGameDir = SharedDataGameDir + "assetcache/";
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public static readonly string AssetCacheFontsGameDir = AssetCacheGameDir + "fonts/";
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public static readonly string AssetCacheSkyGameDir = AssetCacheGameDir + "sky/";
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public static readonly string AssetCacheSoundsGameDir = AssetCacheGameDir + "sounds/";
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public static readonly string AssetCacheTexturesGameDir = AssetCacheGameDir + "textures/";
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public static readonly string AssetCacheTexturesGUIGameDir = AssetCacheTexturesGameDir + "gui/";
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//defs
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public static AssetCacheDef Fonts { get { return new AssetCacheDef("SpecialMesh", new string[] { "MeshId", "TextureId" }, new string[] { ".mesh", ".png" }, new string[] { AssetCacheDirFonts, AssetCacheDirTextures }, new string[] { AssetCacheFontsGameDir, AssetCacheTexturesGameDir }); } }
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public static AssetCacheDef Sky { get { return new AssetCacheDef("Sky", new string[] { "SkyboxBk", "SkyboxDn", "SkyboxFt", "SkyboxLf", "SkyboxRt", "SkyboxUp" }, new string[] { ".png" }, new string[] { AssetCacheDirSky }, new string[] { AssetCacheSkyGameDir }); } }
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public static AssetCacheDef Decal { get { return new AssetCacheDef("Decal", new string[] { "Texture" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
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public static AssetCacheDef Texture { get { return new AssetCacheDef("Texture", new string[] { "Texture" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
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public static AssetCacheDef HopperBin { get { return new AssetCacheDef("HopperBin", new string[] { "TextureId" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
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public static AssetCacheDef Tool { get { return new AssetCacheDef("Tool", new string[] { "TextureId" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
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public static AssetCacheDef Sound { get { return new AssetCacheDef("Sound", new string[] { "SoundId" }, new string[] { ".wav" }, new string[] { AssetCacheDirSounds }, new string[] { AssetCacheSoundsGameDir }); } }
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public static AssetCacheDef ImageLabel { get { return new AssetCacheDef("ImageLabel", new string[] { "Image" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
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//item defs below
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public static string IP = "localhost";
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public static string Version = "";
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@ -0,0 +1,104 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Xml;
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using System.Xml.Linq;
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public class RobloxXMLLocalizer
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{
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public static void DownloadFromNodes(string filepath, AssetCacheDef assetdef, int idIndex, int extIndex, int outputPathIndex, int inGameDirIndex)
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{
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DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[idIndex], assetdef.Ext[extIndex], assetdef.Dir[outputPathIndex], assetdef.GameDir[inGameDirIndex]);
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}
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public static void DownloadFromNodes(string filepath, AssetCacheDef assetdef, int idIndex, int extIndex,string outputPath, int inGameDirIndex)
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{
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DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[idIndex], assetdef.Ext[extIndex], outputPath, assetdef.GameDir[inGameDirIndex]);
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}
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public static void DownloadFromNodes(string filepath, string itemClassValue, string itemIdValue, string fileext, string outputPath, string inGameDir)
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{
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string oldfile = File.ReadAllText(filepath);
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string fixedfile = RemoveInvalidXmlChars(ReplaceHexadecimalSymbols(oldfile));
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XDocument doc = XDocument.Parse(fixedfile);
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try
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{
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var v = from nodes in doc.Descendants("Item")
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where nodes.Attribute("class").Value == itemClassValue
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select nodes;
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foreach (var item in v)
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{
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var v2 = from nodes in item.Descendants("Content")
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where nodes.Attribute("name").Value == itemIdValue
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select nodes;
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foreach (var item2 in v2)
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{
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var v3 = from nodes in item2.Descendants("url")
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select nodes;
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foreach (var item3 in v3)
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{
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if (!item3.Value.Contains("rbxasset"))
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{
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//do whatever with your value
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string url = item3.Value;
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DownloadFilesFromNode(url, outputPath, fileext);
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string[] substrings = url.Split('=');
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item3.Value = inGameDir + substrings[1] + fileext;
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}
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}
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}
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}
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}
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catch (Exception ex)
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{
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MessageBox.Show("The download has experienced an error: " + ex.Message, "Novetus Localizer", MessageBoxButtons.OK, MessageBoxIcon.Information);
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}
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finally
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{
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doc.Save(filepath);
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}
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}
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private static void DownloadFilesFromNode(string url, string path, string fileext)
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{
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if (url.Contains('='))
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{
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string[] substrings = url.Split('=');
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if (!string.IsNullOrWhiteSpace(substrings[1]))
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{
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Downloader download = new Downloader(url, substrings[1]);
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try
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{
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download.InitDownload(path, fileext);
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}
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catch (Exception ex)
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{
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MessageBox.Show("The download has experienced an error: " + ex.Message, "Novetus Localizer", MessageBoxButtons.OK, MessageBoxIcon.Information);
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}
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}
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}
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}
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private static string RemoveInvalidXmlChars(string content)
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{
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return new string(content.Where(ch => XmlConvert.IsXmlChar(ch)).ToArray());
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}
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private static string ReplaceHexadecimalSymbols(string txt)
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{
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string r = "[\x00-\x08\x0B\x0C\x0E-\x1F\x26]";
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return Regex.Replace(txt, r, "", RegexOptions.Compiled);
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}
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}
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@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NovetusTest_RobloxFileDownloaderAndSorter", "NovetusTest_RobloxFileDownloaderAndSorter\NovetusTest_RobloxFileDownloaderAndSorter.csproj", "{5625D44D-4592-4926-8EFD-76FCC5437971}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5625D44D-4592-4926-8EFD-76FCC5437971}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5625D44D-4592-4926-8EFD-76FCC5437971}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5625D44D-4592-4926-8EFD-76FCC5437971}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5625D44D-4592-4926-8EFD-76FCC5437971}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,162 @@
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using System;
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using System.Net;
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using System.Windows.Forms;
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using System.IO;
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class Downloader
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{
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private string fileURL;
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private string fileName;
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private string fileFilter;
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private string downloadOutcome;
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private string downloadOutcomeAddText;
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private static string downloadOutcomeException;
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public Downloader(string url, string name, string filter)
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{
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fileName = name;
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fileURL = url;
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fileFilter = filter;
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}
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public Downloader(string url, string name)
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{
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fileName = name;
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fileURL = url;
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fileFilter = "";
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}
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public void setDownloadOutcome(string text)
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{
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downloadOutcome = text;
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}
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public string getDownloadOutcome()
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{
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return downloadOutcome;
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}
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public void InitDownload(string path, string fileext, string additionalText = "")
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{
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downloadOutcomeAddText = additionalText;
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string outputfilename = fileName + fileext;
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string fullpath = path + "\\" + outputfilename;
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try
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{
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int read = DownloadFile(fileURL, fullpath);
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downloadOutcome = "File " + outputfilename + " downloaded! " + read + " bytes written! " + downloadOutcomeAddText + downloadOutcomeException;
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}
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catch (Exception ex)
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{
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downloadOutcome = "Error when downloading file: " + ex.Message;
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}
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}
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public void InitDownload(string additionalText = "")
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{
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downloadOutcomeAddText = additionalText;
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SaveFileDialog saveFileDialog1 = new SaveFileDialog()
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{
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FileName = fileName,
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//"Compressed zip files (*.zip)|*.zip|All files (*.*)|*.*"
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Filter = fileFilter,
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Title = "Save " + fileName
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};
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if (saveFileDialog1.ShowDialog() == DialogResult.OK)
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{
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try
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{
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int read = DownloadFile(fileURL, saveFileDialog1.FileName);
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downloadOutcome = "File " + Path.GetFileName(saveFileDialog1.FileName) + " downloaded! " + read + " bytes written! " + downloadOutcomeAddText + downloadOutcomeException;
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}
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catch (Exception ex)
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{
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downloadOutcome = "Error when downloading file: " + ex.Message;
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}
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}
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}
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private static int DownloadFile(string remoteFilename, string localFilename)
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{
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//credit to Tom Archer (https://www.codeguru.com/columns/dotnettips/article.php/c7005/Downloading-Files-with-the-WebRequest-and-WebResponse-Classes.htm)
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//and Brokenglass (https://stackoverflow.com/questions/4567313/uncompressing-gzip-response-from-webclient/4567408#4567408)
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// Function will return the number of bytes processed
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// to the caller. Initialize to 0 here.
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int bytesProcessed = 0;
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// Assign values to these objects here so that they can
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// be referenced in the finally block
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Stream remoteStream = null;
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Stream localStream = null;
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WebResponse response = null;
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// Use a try/catch/finally block as both the WebRequest and Stream
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// classes throw exceptions upon error
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try
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{
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ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls
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| SecurityProtocolType.Tls11
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| SecurityProtocolType.Tls12
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| SecurityProtocolType.Ssl3;
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// Create a request for the specified remote file name
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HttpWebRequest request = (HttpWebRequest)WebRequest.Create(remoteFilename);
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request.UserAgent = "Roblox/WinINet";
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request.Headers.Add(HttpRequestHeader.AcceptEncoding, "gzip,deflate");
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request.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate;
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if (request != null)
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{
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// Send the request to the server and retrieve the
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// WebResponse object
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response = request.GetResponse();
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if (response != null)
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{
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// Once the WebResponse object has been retrieved,
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// get the stream object associated with the response's data
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remoteStream = response.GetResponseStream();
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// Create the local file
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localStream = File.Create(localFilename);
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// Allocate a 1k buffer
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byte[] buffer = new byte[1024];
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int bytesRead;
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// Simple do/while loop to read from stream until
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// no bytes are returned
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do
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{
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// Read data (up to 1k) from the stream
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bytesRead = remoteStream.Read(buffer, 0, buffer.Length);
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// Write the data to the local file
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localStream.Write(buffer, 0, bytesRead);
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// Increment total bytes processed
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bytesProcessed += bytesRead;
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} while (bytesRead > 0);
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}
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}
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}
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catch (Exception e)
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{
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downloadOutcomeException = " Exception detected: " + e.Message;
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}
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finally
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{
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// Close the response and streams objects here
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// to make sure they're closed even if an exception
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// is thrown at some point
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if (response != null) response.Close();
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if (remoteStream != null) remoteStream.Close();
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if (localStream != null) localStream.Close();
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}
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// Return total bytes processed to caller.
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return bytesProcessed;
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}
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}
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@ -0,0 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{5625D44D-4592-4926-8EFD-76FCC5437971}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NovetusTest_RobloxFileDownloaderAndSorter</RootNamespace>
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<AssemblyName>NovetusTest_RobloxFileDownloaderAndSorter</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Downloader.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RobloxXMLLocalizer.cs" />
|
||||
<Compile Include="TestProgramVars.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NovetusTest_RobloxFileDownloaderAndSorter
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
string path = GlobalVars.RootPath + "\\Test.rbxl";
|
||||
string exportpath = GlobalVars.RootPath + "\\Export";
|
||||
|
||||
Console.WriteLine("Meshes");
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Fonts, 0, 0, exportpath, 0);
|
||||
Console.WriteLine("Finished!");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("NovetusTest_RobloxFileDownloaderAndSorter")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("NovetusTest_RobloxFileDownloaderAndSorter")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("5625d44d-4592-4926-8efd-76fcc5437971")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
|
@ -0,0 +1,105 @@
|
|||
using NovetusTest_RobloxFileDownloaderAndSorter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml;
|
||||
using System.Xml.Linq;
|
||||
|
||||
public class RobloxXMLLocalizer
|
||||
{
|
||||
public static void DownloadFromNodes(string filepath, AssetCacheDef assetdef, int idIndex, int extIndex, int outputPathIndex, int inGameDirIndex)
|
||||
{
|
||||
DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[idIndex], assetdef.Ext[extIndex], assetdef.Dir[outputPathIndex], assetdef.GameDir[inGameDirIndex]);
|
||||
}
|
||||
|
||||
public static void DownloadFromNodes(string filepath, AssetCacheDef assetdef, int idIndex, int extIndex,string outputPath, int inGameDirIndex)
|
||||
{
|
||||
DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[idIndex], assetdef.Ext[extIndex], outputPath, assetdef.GameDir[inGameDirIndex]);
|
||||
}
|
||||
|
||||
public static void DownloadFromNodes(string filepath, string itemClassValue, string itemIdValue, string fileext, string outputPath, string inGameDir)
|
||||
{
|
||||
string oldfile = File.ReadAllText(filepath);
|
||||
string fixedfile = RemoveInvalidXmlChars(ReplaceHexadecimalSymbols(oldfile));
|
||||
XDocument doc = XDocument.Parse(fixedfile);
|
||||
|
||||
try
|
||||
{
|
||||
var v = from nodes in doc.Descendants("Item")
|
||||
where nodes.Attribute("class").Value == itemClassValue
|
||||
select nodes;
|
||||
|
||||
foreach (var item in v)
|
||||
{
|
||||
var v2 = from nodes in item.Descendants("Content")
|
||||
where nodes.Attribute("name").Value == itemIdValue
|
||||
select nodes;
|
||||
|
||||
foreach (var item2 in v2)
|
||||
{
|
||||
var v3 = from nodes in item2.Descendants("url")
|
||||
select nodes;
|
||||
|
||||
foreach (var item3 in v3)
|
||||
{
|
||||
if (!item3.Value.Contains("rbxasset"))
|
||||
{
|
||||
//do whatever with your value
|
||||
string url = item3.Value;
|
||||
DownloadFilesFromNode(url, outputPath, fileext);
|
||||
string[] substrings = url.Split('=');
|
||||
item3.Value = inGameDir + substrings[1] + fileext;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("The download has experienced an error: " + ex.Message, "Novetus Localizer", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
finally
|
||||
{
|
||||
doc.Save(filepath);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DownloadFilesFromNode(string url, string path, string fileext)
|
||||
{
|
||||
if (url.Contains('='))
|
||||
{
|
||||
string[] substrings = url.Split('=');
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(substrings[1]))
|
||||
{
|
||||
Downloader download = new Downloader(url, substrings[1]);
|
||||
|
||||
try
|
||||
{
|
||||
download.InitDownload(path, fileext);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("The download has experienced an error: " + ex.Message, "Novetus Localizer", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string RemoveInvalidXmlChars(string content)
|
||||
{
|
||||
return new string(content.Where(ch => XmlConvert.IsXmlChar(ch)).ToArray());
|
||||
}
|
||||
|
||||
private static string ReplaceHexadecimalSymbols(string txt)
|
||||
{
|
||||
string r = "[\x00-\x08\x0B\x0C\x0E-\x1F\x26]";
|
||||
return Regex.Replace(txt, r, "", RegexOptions.Compiled);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NovetusTest_RobloxFileDownloaderAndSorter
|
||||
{
|
||||
public class AssetCacheDef
|
||||
{
|
||||
public AssetCacheDef(string clas, string[] id, string[] ext, string[] dir, string[] gamedir)
|
||||
{
|
||||
Class = clas;
|
||||
Id = id;
|
||||
Ext = ext;
|
||||
Dir = dir;
|
||||
GameDir = gamedir;
|
||||
}
|
||||
|
||||
public string Class { get; set; }
|
||||
public string[] Id { get; set; }
|
||||
public string[] Ext { get; set; }
|
||||
public string[] Dir { get; set; }
|
||||
public string[] GameDir { get; set; }
|
||||
}
|
||||
|
||||
class GlobalVars
|
||||
{
|
||||
public static readonly string RootPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
||||
public static readonly string BasePath = RootPath.Replace(@"\", @"\\");
|
||||
public static readonly string DataPath = BasePath + "\\shareddata";
|
||||
public static readonly string AssetCacheDir = DataPath + "\\assetcache";
|
||||
public static readonly string AssetCacheDirSky = AssetCacheDir + "\\sky";
|
||||
public static readonly string AssetCacheDirFonts = AssetCacheDir + "\\fonts";
|
||||
public static readonly string AssetCacheDirSounds = AssetCacheDir + "\\sounds";
|
||||
public static readonly string AssetCacheDirTextures = AssetCacheDir + "\\textures";
|
||||
|
||||
public static readonly string BaseGameDir = "rbxasset://../../../";
|
||||
public static readonly string SharedDataGameDir = BaseGameDir + "shareddata/";
|
||||
public static readonly string AssetCacheGameDir = SharedDataGameDir + "assetcache/";
|
||||
public static readonly string AssetCacheFontsGameDir = AssetCacheGameDir + "fonts/";
|
||||
public static readonly string AssetCacheSkyGameDir = AssetCacheGameDir + "sky/";
|
||||
public static readonly string AssetCacheSoundsGameDir = AssetCacheGameDir + "sounds/";
|
||||
public static readonly string AssetCacheTexturesGameDir = AssetCacheGameDir + "textures/";
|
||||
|
||||
public static AssetCacheDef Fonts { get { return new AssetCacheDef("SpecialMesh", new string[] { "MeshId", "TextureId"}, new string[] { ".mesh", ".png" }, new string[] { AssetCacheDirFonts, AssetCacheDirTextures }, new string[] { AssetCacheFontsGameDir, AssetCacheTexturesGameDir }); } }
|
||||
public static AssetCacheDef Sky { get { return new AssetCacheDef("Sky", new string[] { "SkyboxBk", "SkyboxDn", "SkyboxFt", "SkyboxLf", "SkyboxRt", "SkyboxUp" }, new string[] { ".png" }, new string[] { AssetCacheDirSky }, new string[] { AssetCacheSkyGameDir }); } }
|
||||
public static AssetCacheDef Decal { get { return new AssetCacheDef("Decal", new string[] { "Texture" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
|
||||
public static AssetCacheDef Texture { get { return new AssetCacheDef("Texture", new string[] { "Texture" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
|
||||
public static AssetCacheDef HopperBin { get { return new AssetCacheDef("HopperBin", new string[] { "TextureId" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
|
||||
public static AssetCacheDef Tool { get { return new AssetCacheDef("Tool", new string[] { "TextureId" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
|
||||
public static AssetCacheDef Sound { get { return new AssetCacheDef("Sound", new string[] { "SoundId" }, new string[] { ".wav" }, new string[] { AssetCacheDirSounds }, new string[] { AssetCacheSoundsGameDir }); } }
|
||||
public static AssetCacheDef ImageLabel { get { return new AssetCacheDef("ImageLabel", new string[] { "Image" }, new string[] { ".png" }, new string[] { AssetCacheDirTextures }, new string[] { AssetCacheTexturesGameDir }); } }
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
Loading…
Reference in New Issue