2011 character loading fix.
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@ -1,4 +1,18 @@
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1.3 v?.2022.1
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1.3 v?.2022.1
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Changes from v12.2021.2:
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New Features:
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Enhancements:
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Added items:
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Hats:
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- Snowman Teapot
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Fixes:
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- Fixed characters not loading up in medium to large size maps in 2011E and 2011M.
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Misc:
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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1.3 v12.2021.2
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1.3 v12.2021.2
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Changes from v12.2021.1:
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Changes from v12.2021.1:
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@ -600,14 +600,12 @@ function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Noti
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Player:LoadCharacter()
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Player:LoadCharacter()
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end
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end
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Player.CharacterAdded:connect(function(char)
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Player.CharacterAdded:connect(function(pchar)
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LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
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LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
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newWaitForChildSecurity(Player,"Tripcode")
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newWaitForChildSecurity(Player,"Tripcode")
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LoadTripcode(Player)
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LoadTripcode(Player)
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pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
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pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
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if (char ~= nil) then
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),pchar)
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),char)
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end
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end)
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end)
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Player.Changed:connect(function(Property)
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Player.Changed:connect(function(Property)
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@ -621,17 +621,16 @@ function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Noti
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if (showServerNotifications) then
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if (showServerNotifications) then
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game.Players:Chat("Player '" .. Player.Name .. "' joined")
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game.Players:Chat("Player '" .. Player.Name .. "' joined")
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end
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end
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Player:LoadCharacter()
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Player:LoadCharacter()
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end
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Player.CharacterAdded:connect(function(pchar)
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LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
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LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
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newWaitForChildSecurity(Player,"Tripcode")
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newWaitForChildSecurity(Player,"Tripcode")
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LoadTripcode(Player)
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LoadTripcode(Player)
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pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
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pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
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if (Player.Character ~= nil) then
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"), pchar)
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character)
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end)
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end
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end
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Player.Changed:connect(function(Property)
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Player.Changed:connect(function(Property)
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if (Player.Character~=nil) then
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if (Player.Character~=nil) then
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@ -627,17 +627,16 @@ function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Noti
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if (showServerNotifications) then
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if (showServerNotifications) then
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game.Players:Chat("Player '" .. Player.Name .. "' joined")
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game.Players:Chat("Player '" .. Player.Name .. "' joined")
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end
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end
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Player:LoadCharacter()
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Player:LoadCharacter()
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end
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Player.CharacterAdded:connect(function(pchar)
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LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
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LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
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newWaitForChildSecurity(Player,"Tripcode")
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newWaitForChildSecurity(Player,"Tripcode")
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LoadTripcode(Player)
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LoadTripcode(Player)
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pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
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pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
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if (Player.Character ~= nil) then
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"), pchar)
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"), Player.Character)
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end)
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end
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end
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Player.Changed:connect(function(Property)
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Player.Changed:connect(function(Property)
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if (Player.Character~=nil) then
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if (Player.Character~=nil) then
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@ -9,4 +9,4 @@ ExtendedVersionEditChangelog=False
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ExtendedVersionTemplate=%version% v?.2022.%extended-revision%%lite%
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ExtendedVersionTemplate=%version% v?.2022.%extended-revision%%lite%
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ExtendedVersionRevision=1
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ExtendedVersionRevision=1
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IsLite=False
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IsLite=False
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InitialBootup=True
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InitialBootup=False
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