12.2021.1
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63886d1fad
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568c911602
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@ -68,7 +68,7 @@ public class FileFormat
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AssetSDKFixerSaveBackups = true;
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AlternateServerIP = "";
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DisableReshadeDelete = false;
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ShowServerNotifications = true;
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ShowServerNotifications = false;
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ServerBrowserServerName = "Novetus";
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ServerBrowserServerAddress = "localhost";
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Priority = ProcessPriorityClass.RealTime;
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@ -70,7 +70,8 @@ public class ScriptFuncs
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+ GlobalVars.UserConfiguration.PlayerLimit + ","
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+ md5s + ","
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+ GlobalVars.UserConfiguration.ShowServerNotifications.ToString().ToLower()
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+ ((GlobalVars.ValidatedExtraFiles > 0) ? "," + GlobalVars.ValidatedExtraFiles.ToString() + ");" : ",0);");
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+ ((GlobalVars.ValidatedExtraFiles > 0) ? "," + GlobalVars.ValidatedExtraFiles.ToString() + "," : ",0,")
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+ GlobalVars.UserConfiguration.NewGUI.ToString().ToLower() + ");";
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case ScriptType.Solo:
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case ScriptType.EasterEgg:
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return "_G.CSSolo("
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@ -79,7 +80,8 @@ public class ScriptFuncs
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+ GlobalVars.soloLoadout + ","
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+ GlobalVars.UserConfiguration.NewGUI.ToString().ToLower() + ");";
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case ScriptType.Studio:
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return "_G.CSStudio();";
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return "_G.CSStudio("
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+ GlobalVars.UserConfiguration.NewGUI.ToString().ToLower() + ");";
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default:
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return "";
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}
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@ -36,6 +36,11 @@ Enhancements:
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- Studio can now be launched alongside other game types and clients.
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- Universal maps are now categorized based on client optimizations.
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- Clearing asset cache now properly clears the folder.
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- Rise of the Killbots: The Killbots' behaviors will now more accurately depict the Killbots from Rise of the Killbots: MEMORY ERROR.
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- Added the ability to reset graphics settings.
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- Pressing the ESC key in 2011M with the 2011L UI on will open up the main menu.
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- Disabled Server Notifications by default.
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- Added 2009E-HD's rocket launcher to the 3D Avatar Preview.
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Fixes:
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- Fixed the URL Override box in the Asset SDK not being functional.
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@ -51,6 +56,9 @@ Fixes:
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- Fixed compatibility with 1.2.3 clientinfo.nov files in the Client SDK.
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- Fixed Santa's Winter Stronghold.
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- Fixed missing assets in some Universal maps.
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- Fixed the config overriding values whenever there's an error.
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- If a value is detected as an error, it will be overriden with the defaults.
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- Fixed a bug where the Play and Versions tabs can be filled up with repeated entries in the Stylish style.
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Lite version changes:
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- Removed the following clients:
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@ -87,7 +87,6 @@ CLS
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ReleasePreparer.exe -release
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butler push Novetus bitl/novetus:windows --if-changed --userversion-file releaseversion.txt
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pause
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del releaseversion.txt
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GOTO MENU
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:RELEASENOMAPS
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@ -95,7 +94,6 @@ CLS
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ReleasePreparer.exe -lite
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butler push Novetus-Lite bitl/novetus:windows-lite --if-changed --userversion-file releasenomapsversion.txt
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pause
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del releasenomapsversion.txt
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GOTO MENU
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:BETA
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@ -103,7 +101,6 @@ CLS
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ReleasePreparer.exe -snapshot
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butler push Novetus bitl/novetus:windows-beta --if-changed --userversion-file betaversion.txt
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pause
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del betaversion.txt
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GOTO MENU
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:RELEASE_DRY
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@ -111,7 +108,6 @@ CLS
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ReleasePreparer.exe -release
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butler push Novetus bitl/novetus:windows --if-changed --userversion-file releaseversion.txt --dry-run
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pause
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del releaseversion.txt
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GOTO MENU
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:RELEASENOMAPS_DRY
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@ -119,7 +115,6 @@ CLS
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ReleasePreparer.exe -lite
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butler push Novetus-Lite bitl/novetus:windows-lite --if-changed --userversion-file releasenomapsversion.txt --dry-run
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pause
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del releasenomapsversion.txt
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GOTO MENU
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:BETA_DRY
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@ -127,7 +122,6 @@ CLS
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ReleasePreparer.exe -snapshot
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butler push Novetus bitl/novetus:windows-beta --if-changed --userversion-file betaversion.txt --dry-run
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pause
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del betaversion.txt
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GOTO MENU
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:VALIDATE
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@ -575,7 +575,14 @@ end
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rbxversion = version()
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print("ROBLOX Client version '" .. rbxversion .. "' loaded.")
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function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Notifications,ValidatedScripts)
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function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Notifications,ValidatedScripts,NewGUI)
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pcall(function()
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id = -1
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if NewGUI == true then
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id = 1337
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end
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game:SetPlaceID(id, false)
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end)
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dofile("rbxasset://scripts\\cores\\StarterScriptServer.lua")
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assert((type(Port)~="number" or tonumber(Port)~=nil or Port==nil),"CSRun Error: Port must be nil or a number.")
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local NetworkServer=game:GetService("NetworkServer")
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@ -817,7 +824,14 @@ function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,
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end
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end
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function CSStudio()
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function CSStudio(NewGUI)
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pcall(function()
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id = -1
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if NewGUI == true then
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id = 1337
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end
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game:SetPlaceID(id, false)
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end)
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dofile("rbxasset://scripts\\cores\\StarterScript.lua")
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end
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@ -2061,17 +2061,17 @@ local function createLeaveConfirmationMenu(baseZIndex,shield)
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noButton.Parent = frame
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noButton.ZIndex = baseZIndex + 4
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noButton.MouseButton1Click:connect(function()
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if escPressed then
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--[[if escPressed then
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escPressed = false
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shield.Settings.SettingsStyle.Parent:TweenPosition(UDim2.new(0.5, -262,-0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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shield.Settings.SettingsStyle.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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shield.Visible = false
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game.CoreGui.RobloxGui.ControlFrame.BottomLeftControl.SettingsButton.Active = true
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else
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else]]
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goToMenu(shield.Settings.SettingsStyle,"GameMainMenu","down")
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shield.Settings:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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end
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--end
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end)
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local leaveText = Instance.new("TextLabel")
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@ -2841,15 +2841,38 @@ if UserSettings then
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end)
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-- add in hotkey for leaving game
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--game:GetService("GuiService"):AddKey(escKey)
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-- edit: opens the menu instead. makes more sense.
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game:GetService("GuiService"):AddKey(escKey)
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game:GetService("GuiService").KeyPressed:connect(function(key)
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if key == escKey then
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--[[escPressed = true
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goToMenu(settingsFrame,"LeaveConfirmationMenu","down")
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shield.Visible = true
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settingsButton.Active = false
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settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)]]
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if escPressed ~= true then
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escPressed = true
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game.GuiService:AddCenterDialog(shield, Enum.CenterDialogType.ModalDialog,
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--showFunction
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function()
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settingsButton.Active = false
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updateCameraDropDownSelection(UserSettings().GameSettings.ControlMode.Name)
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if syncVideoCaptureSetting then
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syncVideoCaptureSetting()
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end
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goToMenu(settingsFrame,"GameMainMenu","right")
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shield.Visible = true
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settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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end,
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nil)
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else
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escPressed = false
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resumeGameFunction(shield)
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game.GuiService:RemoveCenterDialog(shield)
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end
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--goToMenu(settingsFrame,"LeaveConfirmationMenu","down")
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--shield.Visible = true
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--settingsButton.Active = false
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--settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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--settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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end
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end)
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@ -2893,6 +2916,8 @@ if UserSettings then
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shield.Visible = true
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settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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--hack so we can hide the main menu with esc if we clicked on the button
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escPressed = true
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end,
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--hideFunction
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function()
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@ -2900,6 +2925,8 @@ if UserSettings then
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settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
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shield.Visible = false
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settingsButton.Active = true
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--similar hack
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escPressed = false
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end
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)
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end)
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File diff suppressed because it is too large
Load Diff
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@ -8,4 +8,5 @@ ExtendedVersionNumber=True
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ExtendedVersionEditChangelog=False
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ExtendedVersionTemplate=%version% v12.2021.%extended-revision%%lite%
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ExtendedVersionRevision=1
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IsLite=False
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IsLite=False
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InitialBootup=True
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@ -8,9 +8,9 @@ Happy Birthday, Roblox!|Roblox was released to the public on September 1st, 2006
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Happy Leif Erikson Day! HINGA DINGA DURGEN!|10/9
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I used to wonder what friendship could be!|10/10
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Happy Birthday, Novetus!|Novetus was announced directly after the cancellation of RBXLegacy.|10/27
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Happy Halloween!|Spooky, scary skeletons send shivers down your spine...|10/31
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Adventure Awaits...|The first trailer used to promote Roblox to the public was%newline%uploaded by John Shedletsky on November 9th, 2006.|11/9
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Welcome to %version%!|Hi!|11/11
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Happy Halloween!|Spooky, scary skeletons send shivers down your spine...|10/31
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Merry Christmas!|...and a happy new year!|12/24-12/25
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Happy New Year!|Have a happy %nextyear%!|12/31
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Happy Out-of-Touch Thursday!|You're out of touch, I'm out of time.%newline%But I'm out of my head when you're not around!|Thursday
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