asset fixer fixes
This commit is contained in:
parent
5bceba6adc
commit
411e4eee1d
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@ -1398,36 +1398,6 @@ public class FileManagement
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public static void CreateAssetCacheDirectories()
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{
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if (!Directory.Exists(GlobalPaths.AssetCacheDirFonts))
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{
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Directory.CreateDirectory(GlobalPaths.AssetCacheDirFonts);
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}
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if (!Directory.Exists(GlobalPaths.AssetCacheDirSky))
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{
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Directory.CreateDirectory(GlobalPaths.AssetCacheDirSky);
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}
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if (!Directory.Exists(GlobalPaths.AssetCacheDirSounds))
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{
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Directory.CreateDirectory(GlobalPaths.AssetCacheDirSounds);
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}
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if (!Directory.Exists(GlobalPaths.AssetCacheDirTextures))
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{
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Directory.CreateDirectory(GlobalPaths.AssetCacheDirTextures);
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}
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if (!Directory.Exists(GlobalPaths.AssetCacheDirTexturesGUI))
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{
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Directory.CreateDirectory(GlobalPaths.AssetCacheDirTexturesGUI);
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}
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if (!Directory.Exists(GlobalPaths.AssetCacheDirScripts))
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{
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Directory.CreateDirectory(GlobalPaths.AssetCacheDirScripts);
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}
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if (!Directory.Exists(GlobalPaths.AssetCacheDirAssets))
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{
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Directory.CreateDirectory(GlobalPaths.AssetCacheDirAssets);
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@ -64,21 +64,9 @@ public class GlobalPaths
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#region Asset Dirs
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public static string AssetCacheDir = DataPath + "\\assetcache";
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public static string AssetCacheDirSky = AssetCacheDir + "\\sky";
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public static string AssetCacheDirFonts = AssetCacheDir + DirFonts;
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public static string AssetCacheDirSounds = AssetCacheDir + DirSounds;
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public static string AssetCacheDirTextures = AssetCacheDir + DirTextures;
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public static string AssetCacheDirTexturesGUI = AssetCacheDirTextures + "\\gui";
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public static string AssetCacheDirScripts = AssetCacheDir + DirScripts;
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public static string AssetCacheDirAssets = AssetCacheDir + "\\assets";
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public static string AssetCacheGameDir = SharedDataGameDir + "assetcache/";
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public static string AssetCacheFontsGameDir = AssetCacheGameDir + FontsGameDir;
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public static string AssetCacheSkyGameDir = AssetCacheGameDir + "sky/";
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public static string AssetCacheSoundsGameDir = AssetCacheGameDir + SoundsGameDir;
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public static string AssetCacheTexturesGameDir = AssetCacheGameDir + TexturesGameDir;
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public static string AssetCacheTexturesGUIGameDir = AssetCacheTexturesGameDir + "gui/";
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public static string AssetCacheScriptsGameDir = AssetCacheGameDir + ScriptsGameDir;
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public static string AssetCacheAssetsGameDir = AssetCacheGameDir + "assets/";
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#endregion
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@ -44,13 +44,13 @@ public class NovetusFuncs
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return item;
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}
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Downloader download = new Downloader(item, fullname, "", GlobalPaths.AssetCacheDirTextures);
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Downloader download = new Downloader(item, fullname, "", GlobalPaths.AssetCacheDirAssets);
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try
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{
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string path = download.GetFullDLPath();
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download.InitDownloadNoDialog(path);
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return GlobalPaths.AssetCacheTexturesGameDir + download.fileName;
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return GlobalPaths.AssetCacheAssetsGameDir + download.fileName;
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}
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#if URI || LAUNCHER || CMD || BASICLAUNCHER
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catch (Exception ex)
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@ -83,7 +83,7 @@ public class NovetusFuncs
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return item;
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}
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Downloader download = new Downloader(item, name + "Temp.rbxm", "", GlobalPaths.AssetCacheDirFonts);
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Downloader download = new Downloader(item, name + "Temp.rbxm", "", GlobalPaths.AssetCacheDirAssets);
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try
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{
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@ -369,162 +369,6 @@ public class AssetCacheDef : AssetCacheDefBasic
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#region Roblox Type Definitions
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public struct RobloxDefs
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{
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public static AssetCacheDef Fonts
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{
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get
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{
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return new AssetCacheDef("SpecialMesh",
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new string[] { "MeshId", "TextureId" },
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new string[] { ".mesh", ".png" },
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new string[] { GlobalPaths.AssetCacheDirFonts, GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheFontsGameDir, GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef Sky
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{
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get
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{
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return new AssetCacheDef("Sky",
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new string[] { "SkyboxBk", "SkyboxDn", "SkyboxFt", "SkyboxLf", "SkyboxRt", "SkyboxUp" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirSky },
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new string[] { GlobalPaths.AssetCacheSkyGameDir });
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}
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}
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public static AssetCacheDef Decal
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{
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get
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{
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return new AssetCacheDef("Decal",
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new string[] { "Texture" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef Texture
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{
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get
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{
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return new AssetCacheDef("Texture",
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new string[] { "Texture" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef HopperBin
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{
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get
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{
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return new AssetCacheDef("HopperBin",
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new string[] { "TextureId" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef Tool
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{
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get
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{
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return new AssetCacheDef("Tool",
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new string[] { "TextureId" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef Sound
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{
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get
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{
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return new AssetCacheDef("Sound",
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new string[] { "SoundId" },
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new string[] { ".wav" },
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new string[] { GlobalPaths.AssetCacheDirSounds },
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new string[] { GlobalPaths.AssetCacheSoundsGameDir });
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}
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}
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public static AssetCacheDef ImageLabel
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{
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get
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{
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return new AssetCacheDef("ImageLabel",
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new string[] { "Image" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef Shirt
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{
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get
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{
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return new AssetCacheDef("Shirt",
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new string[] { "ShirtTemplate" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef ShirtGraphic
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{
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get
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{
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return new AssetCacheDef("ShirtGraphic",
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new string[] { "Graphic" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef Pants
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{
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get
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{
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return new AssetCacheDef("Pants",
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new string[] { "PantsTemplate" },
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new string[] { ".png" },
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new string[] { GlobalPaths.AssetCacheDirTextures },
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new string[] { GlobalPaths.AssetCacheTexturesGameDir });
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}
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}
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public static AssetCacheDef Script
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{
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get
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{
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return new AssetCacheDef("Script",
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new string[] { "LinkedSource" },
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new string[] { ".lua" },
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new string[] { GlobalPaths.AssetCacheDirScripts },
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new string[] { GlobalPaths.AssetCacheScriptsGameDir });
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}
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}
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public static AssetCacheDef LocalScript
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{
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get
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{
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return new AssetCacheDef("LocalScript",
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new string[] { "LinkedSource" },
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new string[] { ".lua" },
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new string[] { GlobalPaths.AssetCacheDirScripts },
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new string[] { GlobalPaths.AssetCacheScriptsGameDir });
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}
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}
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//item defs below
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public static AssetCacheDef ItemHatFonts
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{
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@ -37,8 +37,8 @@
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this.AssetLocalization_LocalizePermanentlyBox = new System.Windows.Forms.CheckBox();
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this.AssetLocalization_SaveBackups = new System.Windows.Forms.CheckBox();
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this.AssetLocalization_AssetTypeText = new System.Windows.Forms.Label();
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this.AssetLocalization_ItemNameText = new System.Windows.Forms.Label();
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this.AssetLocalization_ItemNameBox = new System.Windows.Forms.TextBox();
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this.AssetLocalization_FolderNameText = new System.Windows.Forms.Label();
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this.AssetLocalization_CustomFolderNameBox = new System.Windows.Forms.TextBox();
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this.AssetLocalization_AssetTypeBox = new System.Windows.Forms.ComboBox();
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this.AssetLocalization_LocalizeButton = new System.Windows.Forms.Button();
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this.AssetLocalization_BackgroundWorker = new System.ComponentModel.BackgroundWorker();
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@ -141,22 +141,23 @@
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this.AssetLocalization_AssetTypeText.TabIndex = 18;
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this.AssetLocalization_AssetTypeText.Text = "Asset Type:";
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//
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// AssetLocalization_ItemNameText
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// AssetLocalization_FolderNameText
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//
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this.AssetLocalization_ItemNameText.AutoSize = true;
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this.AssetLocalization_ItemNameText.Location = new System.Drawing.Point(12, 93);
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this.AssetLocalization_ItemNameText.Name = "AssetLocalization_ItemNameText";
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this.AssetLocalization_ItemNameText.Size = new System.Drawing.Size(115, 13);
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this.AssetLocalization_ItemNameText.TabIndex = 15;
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this.AssetLocalization_ItemNameText.Text = "Asset Name (Optional):";
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this.AssetLocalization_FolderNameText.AutoSize = true;
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this.AssetLocalization_FolderNameText.Location = new System.Drawing.Point(12, 88);
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this.AssetLocalization_FolderNameText.Name = "AssetLocalization_FolderNameText";
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this.AssetLocalization_FolderNameText.Size = new System.Drawing.Size(108, 26);
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this.AssetLocalization_FolderNameText.TabIndex = 15;
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this.AssetLocalization_FolderNameText.Text = "Custom Folder Name \r\n(Optional):";
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//
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// AssetLocalization_ItemNameBox
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// AssetLocalization_CustomFolderNameBox
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//
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this.AssetLocalization_ItemNameBox.Location = new System.Drawing.Point(140, 90);
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this.AssetLocalization_ItemNameBox.Name = "AssetLocalization_ItemNameBox";
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this.AssetLocalization_ItemNameBox.Size = new System.Drawing.Size(155, 20);
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this.AssetLocalization_ItemNameBox.TabIndex = 14;
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this.AssetLocalization_ItemNameBox.TextChanged += new System.EventHandler(this.AssetLocalization_ItemNameBox_TextChanged);
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this.AssetLocalization_CustomFolderNameBox.Enabled = false;
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this.AssetLocalization_CustomFolderNameBox.Location = new System.Drawing.Point(126, 90);
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this.AssetLocalization_CustomFolderNameBox.Name = "AssetLocalization_CustomFolderNameBox";
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this.AssetLocalization_CustomFolderNameBox.Size = new System.Drawing.Size(169, 20);
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this.AssetLocalization_CustomFolderNameBox.TabIndex = 14;
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this.AssetLocalization_CustomFolderNameBox.TextChanged += new System.EventHandler(this.AssetLocalization_ItemNameBox_TextChanged);
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//
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// AssetLocalization_AssetTypeBox
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//
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@ -206,9 +207,9 @@
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this.Controls.Add(this.AssetLocalization_SaveBackups);
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this.Controls.Add(this.URLSelection);
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this.Controls.Add(this.AssetLocalization_AssetTypeText);
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this.Controls.Add(this.AssetLocalization_ItemNameText);
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this.Controls.Add(this.AssetLocalization_FolderNameText);
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this.Controls.Add(this.AssetLocalization_LocalizeButton);
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this.Controls.Add(this.AssetLocalization_ItemNameBox);
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this.Controls.Add(this.AssetLocalization_CustomFolderNameBox);
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this.Controls.Add(this.AssetLocalization_AssetTypeBox);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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@ -226,8 +227,8 @@
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#endregion
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private System.Windows.Forms.CheckBox AssetLocalization_SaveBackups;
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private System.Windows.Forms.Label AssetLocalization_AssetTypeText;
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private System.Windows.Forms.Label AssetLocalization_ItemNameText;
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private System.Windows.Forms.TextBox AssetLocalization_ItemNameBox;
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private System.Windows.Forms.Label AssetLocalization_FolderNameText;
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private System.Windows.Forms.TextBox AssetLocalization_CustomFolderNameBox;
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private System.Windows.Forms.ComboBox AssetLocalization_AssetTypeBox;
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private System.Windows.Forms.Button AssetLocalization_LocalizeButton;
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private System.Windows.Forms.ComboBox URLSelection;
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@ -20,7 +20,7 @@ public partial class AssetFixer : Form
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private bool isWebSite = false;
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private RobloxFileType currentType;
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private string path;
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private string name;
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private string customFolder;
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private int errors = 0;
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private bool hasOverrideWarningOpenedOnce = false;
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#endregion
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@ -197,11 +197,12 @@ public partial class AssetFixer : Form
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continue;
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}
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//https://stackoverflow.com/questions/3809401/what-is-a-good-regular-expression-to-match-a-url
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if (line.Contains("http://") || line.Contains("https://"))
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{
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//https://stackoverflow.com/questions/10576686/c-sharp-regex-pattern-to-extract-urls-from-given-string-not-full-html-urls-but
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List<string> links = new List<string>();
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var linkParser = new Regex(@"\b(?:https?://|www\.)\S+\b(?=<| |""|')", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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var linkParser = new Regex(@"https?:\/\/(www\.)?[-a-zA-Z0-9@:%._\+~#=]{1,256}\.[a-zA-Z0-9()]{1,6}\b([-a-zA-Z0-9()@:%_\+.~#?&//=;]*)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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foreach (Match m in linkParser.Matches(line))
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{
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string link = m.Value;
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@ -274,8 +275,9 @@ public partial class AssetFixer : Form
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File.WriteAllLines(filepath, file);
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}
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public void LocalizeAsset(RobloxFileType type, BackgroundWorker worker, string path, string itemname, bool useURLs = false, string remoteurl = "")
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public void LocalizeAsset(RobloxFileType type, BackgroundWorker worker, string path, bool useURLs = false, string remoteurl = "")
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{
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LocalizePermanentlyIfNeeded();
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AssetFixer_ProgressLabel.Text = "Loading...";
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bool error = false;
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@ -327,46 +329,30 @@ public partial class AssetFixer : Form
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{
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if (perm)
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{
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GlobalPaths.AssetCacheDir = GlobalPaths.DataPath;
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GlobalPaths.AssetCacheDirSky = GlobalPaths.AssetCacheDir + "\\sky";
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GlobalPaths.AssetCacheDirFonts = GlobalPaths.AssetCacheDir + GlobalPaths.DirFonts;
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GlobalPaths.AssetCacheDirSounds = GlobalPaths.AssetCacheDir + GlobalPaths.DirSounds;
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GlobalPaths.AssetCacheDirTextures = GlobalPaths.AssetCacheDir + GlobalPaths.DirTextures;
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GlobalPaths.AssetCacheDirTexturesGUI = GlobalPaths.AssetCacheDirTextures + "\\gui";
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GlobalPaths.AssetCacheDirScripts = GlobalPaths.AssetCacheDir + GlobalPaths.DirScripts;
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if (!string.IsNullOrWhiteSpace(customFolder))
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{
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GlobalPaths.AssetCacheDir = GlobalPaths.DataPath + "\\" + customFolder;
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GlobalPaths.AssetCacheGameDir = GlobalPaths.SharedDataGameDir + customFolder + "/";
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}
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else
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{
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GlobalPaths.AssetCacheDir = GlobalPaths.DataPath;
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GlobalPaths.AssetCacheGameDir = GlobalPaths.SharedDataGameDir;
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}
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GlobalPaths.AssetCacheDirAssets = GlobalPaths.AssetCacheDir + "\\assets";
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FileManagement.CreateAssetCacheDirectories();
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GlobalPaths.AssetCacheGameDir = GlobalPaths.SharedDataGameDir;
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GlobalPaths.AssetCacheFontsGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.FontsGameDir;
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GlobalPaths.AssetCacheSkyGameDir = GlobalPaths.AssetCacheGameDir + "sky/";
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GlobalPaths.AssetCacheSoundsGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.SoundsGameDir;
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GlobalPaths.AssetCacheTexturesGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.TexturesGameDir;
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GlobalPaths.AssetCacheTexturesGUIGameDir = GlobalPaths.AssetCacheTexturesGameDir + "gui/";
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GlobalPaths.AssetCacheScriptsGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.ScriptsGameDir;
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GlobalPaths.AssetCacheAssetsGameDir = GlobalPaths.AssetCacheGameDir + "assets/";
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}
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else
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{
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GlobalPaths.AssetCacheDir = GlobalPaths.DataPath + "\\assetcache";
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GlobalPaths.AssetCacheDirSky = GlobalPaths.AssetCacheDir + "\\sky";
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GlobalPaths.AssetCacheDirFonts = GlobalPaths.AssetCacheDir + GlobalPaths.DirFonts;
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GlobalPaths.AssetCacheDirSounds = GlobalPaths.AssetCacheDir + GlobalPaths.DirSounds;
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GlobalPaths.AssetCacheDirTextures = GlobalPaths.AssetCacheDir + GlobalPaths.DirTextures;
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GlobalPaths.AssetCacheDirTexturesGUI = GlobalPaths.AssetCacheDirTextures + "\\gui";
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GlobalPaths.AssetCacheDirScripts = GlobalPaths.AssetCacheDir + GlobalPaths.DirScripts;
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GlobalPaths.AssetCacheDirAssets = GlobalPaths.AssetCacheDir + "\\assets";
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GlobalPaths.AssetCacheGameDir = GlobalPaths.SharedDataGameDir + "assetcache/";
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GlobalPaths.AssetCacheFontsGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.FontsGameDir;
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GlobalPaths.AssetCacheSkyGameDir = GlobalPaths.AssetCacheGameDir + "sky/";
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GlobalPaths.AssetCacheSoundsGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.SoundsGameDir;
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GlobalPaths.AssetCacheTexturesGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.TexturesGameDir;
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GlobalPaths.AssetCacheTexturesGUIGameDir = GlobalPaths.AssetCacheTexturesGameDir + "gui/";
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GlobalPaths.AssetCacheScriptsGameDir = GlobalPaths.AssetCacheGameDir + GlobalPaths.ScriptsGameDir;
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GlobalPaths.AssetCacheDirAssets = GlobalPaths.AssetCacheDir + "\\assets";
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GlobalPaths.AssetCacheAssetsGameDir = GlobalPaths.AssetCacheGameDir + "assets/";
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}
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FileManagement.CreateAssetCacheDirectories();
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}
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private void AssetLocalization_AssetTypeBox_SelectedIndexChanged(object sender, EventArgs e)
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@ -387,7 +373,7 @@ public partial class AssetFixer : Form
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private void AssetLocalization_ItemNameBox_TextChanged(object sender, EventArgs e)
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{
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name = AssetLocalization_ItemNameBox.Text;
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customFolder = AssetLocalization_CustomFolderNameBox.Text;
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}
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||||
private void AssetLocalization_SaveBackups_CheckedChanged(object sender, EventArgs e)
|
||||
|
|
@ -416,7 +402,7 @@ public partial class AssetFixer : Form
|
|||
private void AssetLocalization_BackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
|
||||
{
|
||||
BackgroundWorker worker = sender as BackgroundWorker;
|
||||
LocalizeAsset(currentType, worker, path, name,
|
||||
LocalizeAsset(currentType, worker, path,
|
||||
AssetLocalization_AssetLinks.Checked ? AssetLocalization_AssetLinks.Checked : false,
|
||||
AssetLocalization_AssetLinks.Checked ? url : "");
|
||||
}
|
||||
|
|
@ -479,7 +465,16 @@ public partial class AssetFixer : Form
|
|||
|
||||
private void AssetLocalization_LocalizePermanentlyBox_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
LocalizePermanentlyIfNeeded();
|
||||
if (AssetLocalization_LocalizePermanentlyBox.Checked)
|
||||
{
|
||||
AssetLocalization_AssetLinks.Enabled = false;
|
||||
AssetLocalization_CustomFolderNameBox.Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetLocalization_AssetLinks.Enabled = true;
|
||||
AssetLocalization_CustomFolderNameBox.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void AssetLocalization_AssetLinks_CheckedChanged(object sender, EventArgs e)
|
||||
|
|
@ -488,13 +483,11 @@ public partial class AssetFixer : Form
|
|||
{
|
||||
AssetLocalization_LocalizeButton.Text = AssetLocalization_LocalizeButton.Text.Replace("Localize", "Fix");
|
||||
AssetLocalization_LocalizePermanentlyBox.Enabled = false;
|
||||
SetAssetCachePaths();
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetLocalization_LocalizeButton.Text = AssetLocalization_LocalizeButton.Text.Replace("Fix", "Localize");
|
||||
AssetLocalization_LocalizePermanentlyBox.Enabled = true;
|
||||
LocalizePermanentlyIfNeeded();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -502,12 +495,10 @@ public partial class AssetFixer : Form
|
|||
{
|
||||
if (AssetLocalization_LocalizePermanentlyBox.Checked)
|
||||
{
|
||||
AssetLocalization_AssetLinks.Enabled = false;
|
||||
SetAssetCachePaths(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetLocalization_AssetLinks.Enabled = true;
|
||||
SetAssetCachePaths();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,8 +43,6 @@ public partial class NovetusSDK : Form
|
|||
#region Form Events
|
||||
private void NovetusSDK_Load(object sender, EventArgs e)
|
||||
{
|
||||
FileManagement.CreateInitialFileListIfNeededMulti();
|
||||
|
||||
if (!File.Exists(GlobalPaths.DataDir + "\\RSG.exe"))
|
||||
{
|
||||
DisableApp(SDKApps.ScriptGenerator);
|
||||
|
|
|
|||
Loading…
Reference in New Issue