reverted to 2011m backpack ui temporarily. minor text changes.
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parent
369cdb29e7
commit
316a1384e4
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@ -40,11 +40,11 @@
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this.label9 = new System.Windows.Forms.Label();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.button2 = new System.Windows.Forms.Button();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.NewGUI2011MBox = new System.Windows.Forms.CheckBox();
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this.label1 = new System.Windows.Forms.Label();
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this.comboBox3 = new System.Windows.Forms.ComboBox();
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this.button2 = new System.Windows.Forms.Button();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox3.SuspendLayout();
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@ -153,9 +153,12 @@
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this.label9.ForeColor = System.Drawing.Color.Red;
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this.label9.Location = new System.Drawing.Point(7, 136);
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this.label9.Name = "label9";
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this.label9.Size = new System.Drawing.Size(411, 13);
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this.label9.Size = new System.Drawing.Size(411, 39);
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this.label9.TabIndex = 84;
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this.label9.Text = "Close this window to save your settings to the currently selected client.";
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this.label9.Text = "Close this window to save your settings to the currently selected client.\r\nPlease" +
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" note that your client may require up to 2 restarts before settings\r\nwill fully " +
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"apply.\r\n";
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this.label9.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// groupBox1
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//
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@ -186,6 +189,16 @@
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Graphics Options";
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//
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// button2
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//
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this.button2.Location = new System.Drawing.Point(8, 101);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(191, 23);
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this.button2.TabIndex = 84;
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this.button2.Text = "Reset Graphics Options";
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this.button2.UseVisualStyleBackColor = true;
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this.button2.Click += new System.EventHandler(this.button2_Click);
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//
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// groupBox3
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//
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this.groupBox3.BackColor = System.Drawing.SystemColors.ControlLightLight;
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@ -236,22 +249,12 @@
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this.comboBox3.TabIndex = 0;
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this.comboBox3.SelectedIndexChanged += new System.EventHandler(this.comboBox3_SelectedIndexChanged);
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//
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// button2
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//
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this.button2.Location = new System.Drawing.Point(8, 101);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(191, 23);
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this.button2.TabIndex = 84;
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this.button2.Text = "Reset Graphics Options";
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this.button2.UseVisualStyleBackColor = true;
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this.button2.Click += new System.EventHandler(this.button2_Click);
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//
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// LauncherFormSettings
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.SystemColors.ControlLightLight;
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this.ClientSize = new System.Drawing.Size(426, 154);
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this.ClientSize = new System.Drawing.Size(426, 180);
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this.Controls.Add(this.groupBox3);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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@ -1,3 +1,12 @@
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1.3 Snapshot v22.8270.27492.1
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Enhancements:
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- Added a notice to the settings panel regarding clients that need a secondary restart after applying settings.
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Fixes:
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- Fixed Truss Detail settings not working.
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- Switched to the 2011M corescripts to get weapon selection working in 2012M.
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- Note that the extended backpack UI still doesn't function. If anyone finds a solution, let me know.
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----------------------------------------------------------------------------
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1.3 Snapshot v22.8270.18357.1
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Enhancements:
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- Added an alpha 2012M client!
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@ -78,23 +78,6 @@ TempSlot.Parent = CurrentLoadout
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GearReference.RobloxLocked = true
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GearReference.Parent = TempSlot
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local ToolTipLabel = Instance.new("TextLabel")
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ToolTipLabel.Name = "ToolTipLabel"
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ToolTipLabel.RobloxLocked = true
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ToolTipLabel.Text = ""
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ToolTipLabel.BackgroundTransparency = 0.5
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ToolTipLabel.BorderSizePixel = 0
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ToolTipLabel.Visible = false
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ToolTipLabel.TextColor3 = Color3.new(1,1,1)
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ToolTipLabel.BackgroundColor3 = Color3.new(0,0,0)
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ToolTipLabel.TextStrokeTransparency = 0
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ToolTipLabel.Font = Enum.Font.ArialBold
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ToolTipLabel.FontSize = Enum.FontSize.Size14
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--ToolTipLabel.TextWrap = true
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ToolTipLabel.Size = UDim2.new(1,60,0,20)
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ToolTipLabel.Position = UDim2.new(0,-30,0,-30)
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ToolTipLabel.Parent = TempSlot
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local Kill = Instance.new("BoolValue")
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Kill.Name = "Kill"
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Kill.RobloxLocked = true
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@ -4122,22 +4122,6 @@ function previewGear(button)
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end
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end
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function findEmptySlot()
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local smallestNum = nil
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local loadout = currentLoadout:GetChildren()
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for i = 1, #loadout do
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if loadout[i]:IsA("Frame") and #loadout[i]:GetChildren() <= 0 then
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local frameNum = tonumber(string.sub(loadout[i].Name,5))
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if frameNum == 0 then frameNum = 10 end
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if not smallestNum or (smallestNum > frameNum) then
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smallestNum = frameNum
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end
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end
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end
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if smallestNum == 10 then smallestNum = 0 end
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return smallestNum
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end
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function checkForSwap(button,x,y)
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local loadoutChildren = currentLoadout:GetChildren()
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for i = 1, #loadoutChildren do
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@ -4165,7 +4149,7 @@ function resizeGrid()
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if buttonClone.Image == "" then
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buttonClone.GearText.Text = v.Name
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end
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--print("v =",v)
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buttonClone.GearReference.Value = v
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buttonClone.Draggable = true
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buttons[v] = buttonClone
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@ -4181,8 +4165,8 @@ function resizeGrid()
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beginPos = value
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end)
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buttonClone.DragStopped:connect(function(x,y)
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buttonClone.ZIndex = 1
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if beginPos ~= buttonClone.Position then
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buttonClone.ZIndex = 1
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if not checkForSwap(buttonClone,x,y) then
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buttonClone:TweenPosition(beginPos,Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true)
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buttonClone.Draggable = false
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@ -4194,21 +4178,9 @@ function resizeGrid()
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end
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end
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end)
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local clickTime = tick()
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mouseEnterCons[buttonClone] = buttonClone.MouseEnter:connect(function() previewGear(buttonClone) end)
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mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(function()
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local newClickTime = tick()
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if buttonClone.Active and (newClickTime - clickTime) < 0.5 then
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local slot = findEmptySlot()
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if slot then
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buttonClone.ZIndex = 1
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swapGearSlot(slot,buttonClone)
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end
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else
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buttonClick(buttonClone)
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end
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clickTime = newClickTime
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end)
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mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(function() buttonClick(buttonClone) end)
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end
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end
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end
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@ -4301,12 +4273,12 @@ function spreadOutGear(loadoutChildren)
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end
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end
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function openCloseBackpack(close)
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function openCloseBackpack()
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if openCloseDebounce then return end
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openCloseDebounce = true
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local visible = not backpack.Visible
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if visible and not close then
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if visible then
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updateGridActive()
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local centerDialogSupported, msg = pcall(function() game.GuiService:AddCenterDialog(backpack, Enum.CenterDialogType.PlayerInitiatedDialog,
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function()
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@ -4318,9 +4290,6 @@ function openCloseBackpack(close)
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end
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end
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spreadOutGear(loadoutChildren)
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end,
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function()
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backpack.Visible = false
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end)
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end)
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backpackButton.Selected = true
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@ -4369,7 +4338,7 @@ function loadoutCheck(child, selectState)
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if not child:IsA("ImageButton") then return end
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for k,v in pairs(backpackItems) do
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if buttons[v] then
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if child:FindFirstChild("GearReference") and buttons[v]:FindFirstChild("GearReference") then
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if child:FindFirstChild("GearReference") then
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if buttons[v].GearReference.Value == child.GearReference.Value then
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buttons[v].Active = selectState
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break
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@ -4449,13 +4418,6 @@ end
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function activateBackpack()
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backpack.Visible = backpackOldStateVisible
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loadoutChildren = currentLoadout:GetChildren()
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") then
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loadoutChildren[i].BackgroundTransparency = 1
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end
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end
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backpackButtonClickCon = backpackButton.MouseButton1Click:connect(function() openCloseBackpack() end)
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guiServiceKeyPressCon = game:GetService("GuiService").KeyPressed:connect(function(key)
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if key == tilde or key == backquote then
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@ -4469,7 +4431,6 @@ function deactivateBackpack()
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backpackOldStateVisible = backpack.Visible
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backpack.Visible = false
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openCloseBackpack(true)
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end
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function setupCharacterConnections()
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@ -4504,9 +4465,6 @@ function setupCharacterConnections()
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humanoidDiedCon = game.Players.LocalPlayer.Character.Humanoid.Died:connect(function() deactivateBackpack() end)
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activateBackpack()
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wait()
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centerGear(currentLoadout:GetChildren())
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end
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function removeCharacterConnections()
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@ -4594,7 +4552,7 @@ function getGearContextMenu()
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gearContextMenuButton.Name = "UnequipContextMenuButton"
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gearContextMenuButton.Text = ""
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gearContextMenuButton.Style = Enum.ButtonStyle.RobloxButtonDefault
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gearContextMenuButton.ZIndex = 8
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gearContextMenuButton.ZIndex = 4
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gearContextMenuButton.Size = UDim2.new(1, 0, 1, -20)
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gearContextMenuButton.Visible = true
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gearContextMenuButton.Parent = gearContextMenu
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@ -4627,7 +4585,7 @@ function getGearContextMenu()
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button.Size = UDim2.new(1, 8, 0, elementHeight)
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button.Position = UDim2.new(0,0,0,elementHeight * i)
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button.TextColor3 = Color3.new(1,1,1)
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button.ZIndex = 9
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button.ZIndex = 4
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button.Parent = gearContextMenuButton
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button.MouseButton1Click:connect(function()
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@ -4670,7 +4628,7 @@ function getGearContextMenu()
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label.Position = UDim2.new(0.0, 0, 0, 0)
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label.Size = UDim2.new(0.5, 0, 1, 0)
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label.TextColor3 = Color3.new(1,1,1)
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label.ZIndex = 9
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label.ZIndex = 4
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label.Parent = frame
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element.Label1 = label
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@ -4686,7 +4644,7 @@ function getGearContextMenu()
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label.Position = UDim2.new(0.5, 0, 0, 0)
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label.Size = UDim2.new(0.5, 0, 1, 0)
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label.TextColor3 = Color3.new(1,1,1)
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label.ZIndex = 9
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label.ZIndex = 4
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label.Parent = frame
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element.Label2 = label
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end
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@ -4780,7 +4738,6 @@ for i = 1, #loadoutChildren do
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end
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end
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pcall(function() closeButton.Modal = true end)
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closeButton.MouseButton1Click:connect(function() openCloseBackpack() end)
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searchButton.MouseButton1Click:connect(function() showSearchGear() end)
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@ -10,4 +10,4 @@ ExtendedVersionEditChangelog=True
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ExtendedVersionTemplate=%version% Snapshot v22.%build%.%revision%.%extended-revision%
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ExtendedVersionRevision=1
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IsLite=False
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InitialBootup=True
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InitialBootup=False
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