Update OBJConverter.cs
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@ -47,29 +47,45 @@ public class OBJConverter
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var fileStream = materialStreamProvider.Open(openFileDialog1.FileName);
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var result = objLoader.Load(fileStream);
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MessageBox.Show(result.Vertices.Count.ToString());
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MessageBox.Show(result.Normals.Count.ToString());
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string testString = "";
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testString += "version 1.00\n";
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testString += result.Groups.First().Faces.Count + "\n";
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foreach (Vertex vert in result.Vertices)
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for (int i = 0; i < result.Vertices.Count; ++i)
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{
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testString += "[" + (vert.X * 0.5) + "," + (vert.Y * 0.5) + "," + (vert.Z * 0.5) + "]";
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foreach (Normal norm in result.Normals)
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{
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testString += "[" + norm.X + "," + norm.Y + "," + norm.Z + "]";
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Vertex vert = result.Vertices[i];
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//this is dumb
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if (result.Textures.Count > 0)
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{
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foreach (Texture tex in result.Textures)
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{
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testString += "[" + tex.X + "," + tex.Y + ",0]";
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}
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}
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else
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{
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testString += "[0,0,0]";
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}
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Normal norm;
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if (i >= result.Normals.Count)
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{
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norm = new Normal(0, 0, 0);
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}
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else
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{
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norm = result.Normals[i];
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}
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Texture tex;
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if (i >= result.Textures.Count)
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{
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tex = new Texture(0, 0);
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}
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else
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{
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tex = result.Textures[i];
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}
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testString += "[" +
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(vert.X * 0.5) + "," +
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(vert.Y * 0.5) + "," +
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(vert.Z * 0.5) + "]" +
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"[" + norm.X + "," +
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norm.Y + "," +
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norm.Z + "]" +
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"[" + tex.X + "," +
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tex.Y + ",0]";
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}
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MessageBox.Show(testString);
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