working on stable version

This commit is contained in:
Bitl 2022-08-06 12:33:14 -07:00
parent 4536af2bdf
commit 019c240905
3 changed files with 55 additions and 5 deletions

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@ -9,7 +9,7 @@ end
-- DONT EDIT ANYTHING ELSE ABOVE
-- add player tripcodes here in quotes sepertaed by commas
-- add player tripcodes here in quotes seperated by commas
local tripcodeList = Set {}
-- enable this to trigger the whitelist
local enabled = false

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@ -1,3 +1,54 @@
1.3 v8.2022.1
Changes from 1.3 v2.2022.1:
Notes:
- If you want to use the new Mod Package Creator for the first time, make sure to use a clean, unmodified Novetus install. Any installed mods before this update will not show up in the Mod Package Creator if you install this update on top of a previous Novetus version.
- Add the list.php and delist.php files to your master server if you would like to support future 1.3 versions.
- The query.php file is now deprecated, but it is still under the original GPL v3 license. Do NOT expect any updates for it.
Enhancements:
- Novetus will now switch to the Extended style by default under Wine due to the lack of proper WPF support.
- Logs are now stored in the "logs" directory.
- Removed the Novetus Asset Redirect due to the hosting provider taking it down.
- Removed the "Show Item Types" option from the Asset Fixer as it was deprecated by the Item SDK.
- Added better Asset Fixer error handling.
- The Asset Fixer will now show up as "ASSETFIX" in the logs if there is an error.
- Every client now has support for custom addon scripts!
- Addon scripts can extend Novetus functionality with the Novetus Scripting API, or just be basic scripts
- Add addon scripts to the addons folder. Add them to addons/core/AddonLoader.lua for your addons to load properly.
- Client side scripts are unsupported due to security issues. Scripts will only execute serverside, or in Play Solo and/or Studio modes.
- The old -script command line argument in NovetusCMD and the ClientScript variable %addonscriptpath% have both been removed to support this.
- Look in the addons/Addon_Template.lua file for more info on how to create your addon script!
- Addon Scripts that are pre-installed and loaded:
- ClientNamePrinter - Prints the name of the currently running client in a Lighting object. Good for determining client version in games.
- ServerClock - Prints the server ticks in a Lighting object. Good for creating in-game events.
- ShadersCompatibility - Allows 2007E, 2007M, 2006S and 2009E to connect to servers running alternate versions (Shaders, HD, etc) and vice versa.
- ServerWhitelist - Makes it so users' tripcodes have to be added to a whitelist before joining a server. Disabled by default.
- 2008M no longer uses OpenGL Legacy as the default graphics mode.
- The Asset Fixer and Legacy Place Converter will now show errors when loading a binary format place/model.
- The Legacy Place Converter now can load RBXMX, RBXL, and RBXM file types.
- The Asset SDK is now split up into 3 utilities:
- Mesh Converter
- Asset Fixer
- Asset Downloader
- The Asset Downloader's batch feature now shows the overall size of all items downloaded at the end of the download.
- Addon Packages are now renamed to Mod Packages to make differentiating them from Addon Scripts easier.
- Added the Mod Package Creator! Create compressed .zip files of new items, maps, and more and share them with the community!
- Added the -nofilelist command line option to disable the launcher's file list creation on slower computers (will make the Mod Package Creator basically unusable on first load)
- Made Master Server ping messages more verbose.
- Improved the stability of master server pings.
- The Master Server has been split into 2 files: list.php and delist.php
- Backwards compatibility has been added for master servers only using query.php. Master Server owners should still move to the new list/delist.php system for optimal security.
- Each server now has a randomly generated ID that is only visible to the server host (in the console) and the master server host (in serverlist.txt)
- IDs will become visible in the Console in some Novetus launcher styles and NovetusCMD.
Fixes:
- Made the initial Asset Fixer "Unable to fix the asset." error message more descriptive.
- Rewrote the Asset Fixer, fixing many issues with downloading place assets and accessibility.
- The Asset Fixer now doesn't override the URL of items when an error is brought up.
- Fixed 2010L server joining not working.
- Fixed 2007E based clients not loading all customized parts properly.
- Fixed master server pings making the launcher/CMD unresponsive.
----------------------------------------------------------------------------
1.3 Snapshot v22.8253.19867.1
Enhancements:
- Added backwards compatibility for master servers only using query.php. Master Server owners should still move to the new list/delist.php system.
@ -28,7 +79,6 @@ Enhancements:
- Improved the stability of master server pings.
- The Master Server has been split into 2 files: list.php and delist.php
- Each server now has a randomly generated ID that is only visible to the server host (in the console) and the master server host (in serverlist.txt)
- IDs will become visible in the Console in some Novetus launcher styles and NovetusCMD.
----------------------------------------------------------------------------
1.3 Snapshot v22.8245.27180.1
Notes:

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@ -5,9 +5,9 @@ DefaultMap=Dev - Baseplate2048.rbxl
UserAgentRegisterClient1=2007M
UserAgentRegisterClient2=2010L
ExtendedVersionNumber=True
ExtendedVersionEditChangelog=True
//ExtendedVersionTemplate=%version% v?.2022.%extended-revision%%lite%
ExtendedVersionTemplate=%version% Snapshot v22.%build%.%revision%.%extended-revision%
ExtendedVersionEditChangelog=False
ExtendedVersionTemplate=%version% v8.2022.%extended-revision%%lite%
//ExtendedVersionTemplate=%version% Snapshot v22.%build%.%revision%.%extended-revision%
ExtendedVersionRevision=1
IsLite=False
InitialBootup=False