status reporting works!
This commit is contained in:
parent
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@ -25,277 +25,6 @@ public static class RobloxXMLLocalizer
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Pants
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}
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public static void LoadRBXFile(DLType type, string stringToUpdate = "")
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{
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OpenFileDialog openFileDialog1 = new OpenFileDialog()
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{
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FileName = "Select a ROBLOX level or model",
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Filter = "ROBLOX Level (*.rbxl)|*.rbxl|ROBLOX Model (*.rbxm)|*.rbxm",
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Title = "Open ROBLOX level or model"
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};
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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{
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string path = openFileDialog1.FileName;
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switch (type)
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{
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case DLType.RBXL:
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//backup the original copy
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try
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{
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Backing up RBXL...";
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}
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File.Copy(path, path.Replace(".rbxl", " BAK.rbxl"));
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}
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catch(Exception ex) when (!Env.Debugging)
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{
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Failed to back up RBXL. " + ex.Message;
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}
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}
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//meshes
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Meshes and Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Fonts);
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DownloadFromNodes(path, GlobalVars.Fonts, 1, 1, 1, 1);
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//skybox
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Skybox Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Sky);
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DownloadFromNodes(path, GlobalVars.Sky, 1, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 2, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 3, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 4, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 5, 0, 0, 0);
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//decal
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Decal Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Decal);
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//texture
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Texture);
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//tools and hopperbin
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Tool Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Tool);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL HopperBin Textures...";
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}
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DownloadFromNodes(path, GlobalVars.HopperBin);
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//sound
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Sounds...";
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}
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DownloadFromNodes(path, GlobalVars.Sound);
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//gui
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL GUI Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ImageLabel);
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//clothing
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Shirt Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Shirt);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL T-Shirt Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ShirtGraphic);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Pants Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Pants);
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//scripts
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Linked Scripts...";
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}
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DownloadFromNodes(path, GlobalVars.Script);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXL Linked LocalScripts...";
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}
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DownloadFromNodes(path, GlobalVars.LocalScript);
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goto default;
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case DLType.RBXM:
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//meshes
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Meshes and Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Fonts);
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DownloadFromNodes(path, GlobalVars.Fonts, 1, 1, 1, 1);
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//skybox
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Skybox Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Sky);
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DownloadFromNodes(path, GlobalVars.Sky, 1, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 2, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 3, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 4, 0, 0, 0);
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DownloadFromNodes(path, GlobalVars.Sky, 5, 0, 0, 0);
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//decal
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Decal Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Decal);
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//texture
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Texture);
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//tools and hopperbin
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Tool Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Tool);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM HopperBin Textures...";
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}
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DownloadFromNodes(path, GlobalVars.HopperBin);
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//sound
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Sounds...";
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}
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DownloadFromNodes(path, GlobalVars.Sound);
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//gui
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM GUI Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ImageLabel);
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//clothing
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Shirt Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Shirt);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM T-Shirt Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ShirtGraphic);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Pants Textures...";
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}
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DownloadFromNodes(path, GlobalVars.Pants);
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//scripts
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Linked Scripts...";
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}
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DownloadFromNodes(path, GlobalVars.Script);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading RBXM Linked LocalScripts...";
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}
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DownloadFromNodes(path, GlobalVars.LocalScript);
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goto default;
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case DLType.Hat:
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//meshes
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Hat Meshes and Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ItemHatFonts);
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DownloadFromNodes(path, GlobalVars.ItemHatFonts, 1, 1, 1, 1);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Hat Sounds...";
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}
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DownloadFromNodes(path, GlobalVars.ItemHatSound);
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//scripts
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Hat Linked Scripts...";
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}
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DownloadFromNodes(path, GlobalVars.Script);
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Hat Linked LocalScripts...";
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}
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DownloadFromNodes(path, GlobalVars.LocalScript);
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goto default;
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case DLType.Head:
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//meshes
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Head Meshes and Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ItemHeadFonts);
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DownloadFromNodes(path, GlobalVars.ItemHeadFonts, 1, 1, 1, 1);
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goto default;
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case DLType.Face:
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//decal
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Face Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ItemFaceTexture);
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goto default;
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case DLType.TShirt:
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//texture
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading T-Shirt Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ItemTShirtTexture);
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goto default;
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case DLType.Shirt:
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//texture
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Shirt Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ItemShirtTexture);
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goto default;
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case DLType.Pants:
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//texture
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Downloading Pants Textures...";
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}
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DownloadFromNodes(path, GlobalVars.ItemPantsTexture);
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goto default;
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default:
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if (!string.IsNullOrWhiteSpace(stringToUpdate))
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{
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stringToUpdate = "Doing Nothing";
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}
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break;
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}
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}
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}
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public static void DownloadFromNodes(string filepath, AssetCacheDef assetdef)
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{
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DownloadFromNodes(filepath, assetdef.Class, assetdef.Id[0], assetdef.Ext[0], assetdef.Dir[0], assetdef.GameDir[0]);
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@ -32,6 +32,7 @@
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this.button1 = new System.Windows.Forms.Button();
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this.comboBox1 = new System.Windows.Forms.ComboBox();
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this.label2 = new System.Windows.Forms.Label();
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this.backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
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this.SuspendLayout();
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//
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// button1
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@ -69,9 +70,17 @@
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(240, 13);
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this.label2.TabIndex = 3;
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this.label2.Text = "Doing Nothing";
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this.label2.Text = "Idle";
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this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// backgroundWorker1
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//
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this.backgroundWorker1.WorkerReportsProgress = true;
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this.backgroundWorker1.WorkerSupportsCancellation = true;
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this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork);
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this.backgroundWorker1.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.backgroundWorker1_ProgressChanged);
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this.backgroundWorker1.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.backgroundWorker1_RunWorkerCompleted);
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//
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// AssetLocalizer
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -83,9 +92,11 @@
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this.Controls.Add(this.button1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.MaximizeBox = false;
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this.Name = "AssetLocalizer";
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this.Text = "Novetus Asset Localizer";
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this.Load += new System.EventHandler(this.AssetLocalizer_Load);
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this.Closing += new System.ComponentModel.CancelEventHandler(this.AssetLocalizer_Close);
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this.ResumeLayout(false);
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}
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@ -95,5 +106,6 @@
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.ComboBox comboBox1;
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private System.Windows.Forms.Label label2;
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private System.ComponentModel.BackgroundWorker backgroundWorker1;
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}
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}
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@ -14,6 +14,7 @@ namespace NovetusLauncher
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public partial class AssetLocalizer : Form
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{
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private RobloxXMLLocalizer.DLType currentType;
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private string path;
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public AssetLocalizer()
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{
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@ -22,13 +23,17 @@ namespace NovetusLauncher
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private void button1_Click(object sender, EventArgs e)
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{
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try
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OpenFileDialog openFileDialog1 = new OpenFileDialog()
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{
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RobloxXMLLocalizer.LoadRBXFile(currentType, label2.Text);
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}
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catch (Exception ex) when (!Env.Debugging)
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Filter = (currentType == RobloxXMLLocalizer.DLType.RBXL) ? "ROBLOX Level (*.rbxl)|*.rbxl" : "ROBLOX Model (*.rbxm)|*.rbxm",
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Title = "Open ROBLOX level or model"
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};
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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{
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MessageBox.Show("Error: Unable to localize the asset. " + ex.Message, "Novetus Asset Localizer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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path = openFileDialog1.FileName;
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backgroundWorker1.RunWorkerAsync();
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}
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}
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@ -97,5 +102,360 @@ namespace NovetusLauncher
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Directory.CreateDirectory(GlobalVars.AssetCacheDirScripts);
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}
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}
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private string GetProgressString(RobloxXMLLocalizer.DLType type, int percent)
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{
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string progressString = "";
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switch (currentType)
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{
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case RobloxXMLLocalizer.DLType.RBXL:
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switch (percent)
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{
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case 0:
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progressString = "Backing up RBXL...";
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break;
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case 5:
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progressString = "Downloading RBXL Meshes and Textures...";
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break;
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case 10:
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progressString = "Downloading RBXL Skybox Textures...";
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break;
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case 15:
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progressString = "Downloading RBXL Decal Textures...";
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break;
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case 20:
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progressString = "Downloading RBXL Textures...";
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break;
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case 25:
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progressString = "Downloading RBXL Tool Textures...";
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break;
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case 30:
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progressString = "Downloading RBXL HopperBin Textures...";
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break;
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case 40:
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progressString = "Downloading RBXL Sounds...";
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break;
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case 50:
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progressString = "Downloading RBXL GUI Textures...";
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break;
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case 60:
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progressString = "Downloading RBXL Shirt Textures...";
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break;
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case 65:
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progressString = "Downloading RBXL T-Shirt Textures...";
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break;
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case 70:
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progressString = "Downloading RBXL Pants Textures...";
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break;
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case 80:
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progressString = "Downloading RBXL Linked Scripts...";
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break;
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case 90:
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progressString = "Downloading RBXL Linked LocalScripts...";
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break;
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}
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break;
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case RobloxXMLLocalizer.DLType.RBXM:
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switch (percent)
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{
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case 0:
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progressString = "Downloading RBXL Meshes and Textures...";
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break;
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case 10:
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progressString = "Downloading RBXL Skybox Textures...";
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break;
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case 15:
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progressString = "Downloading RBXL Decal Textures...";
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break;
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case 20:
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progressString = "Downloading RBXL Textures...";
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break;
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case 25:
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progressString = "Downloading RBXL Tool Textures...";
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break;
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case 30:
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progressString = "Downloading RBXL HopperBin Textures...";
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break;
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case 40:
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progressString = "Downloading RBXL Sounds...";
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break;
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case 50:
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progressString = "Downloading RBXL GUI Textures...";
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break;
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case 60:
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progressString = "Downloading RBXL Shirt Textures...";
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break;
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case 65:
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progressString = "Downloading RBXL T-Shirt Textures...";
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break;
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case 70:
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progressString = "Downloading RBXL Pants Textures...";
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break;
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case 80:
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progressString = "Downloading RBXL Linked Scripts...";
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break;
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case 90:
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progressString = "Downloading RBXL Linked LocalScripts...";
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break;
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}
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break;
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case RobloxXMLLocalizer.DLType.Hat:
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switch (percent)
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{
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case 0:
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progressString = "Downloading Hat Meshes and Textures...";
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break;
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case 25:
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progressString = "Downloading Hat Sounds...";
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break;
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case 50:
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progressString = "Downloading Hat Linked Scripts...";
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break;
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case 75:
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progressString = "Downloading Hat Linked LocalScripts...";
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break;
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}
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break;
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case RobloxXMLLocalizer.DLType.Head:
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//meshes
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switch (percent)
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{
|
||||
case 0:
|
||||
progressString = "Downloading Head Meshes and Textures...";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Face:
|
||||
//decal
|
||||
switch (percent)
|
||||
{
|
||||
case 0:
|
||||
progressString = "Downloading Face Textures...";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.TShirt:
|
||||
//texture
|
||||
switch (percent)
|
||||
{
|
||||
case 0:
|
||||
progressString = "Downloading T-Shirt Textures...";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Shirt:
|
||||
//texture
|
||||
switch (percent)
|
||||
{
|
||||
case 0:
|
||||
progressString = "Downloading Shirt Textures...";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Pants:
|
||||
//texture
|
||||
switch (percent)
|
||||
{
|
||||
case 0:
|
||||
progressString = "Downloading Pants Textures...";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
progressString = "Idle";
|
||||
break;
|
||||
}
|
||||
|
||||
return progressString + " " + percent.ToString() + "%";
|
||||
}
|
||||
|
||||
// This event handler is where the time-consuming work is done.
|
||||
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
|
||||
{
|
||||
BackgroundWorker worker = sender as BackgroundWorker;
|
||||
|
||||
try
|
||||
{
|
||||
switch (currentType)
|
||||
{
|
||||
case RobloxXMLLocalizer.DLType.RBXL:
|
||||
//backup the original copy
|
||||
try
|
||||
{
|
||||
worker.ReportProgress(0);
|
||||
File.Copy(path, path.Replace(".rbxl", " BAK.rbxl"));
|
||||
}
|
||||
catch (Exception) when (!Env.Debugging)
|
||||
{
|
||||
worker.ReportProgress(100);
|
||||
}
|
||||
//meshes
|
||||
worker.ReportProgress(5);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Fonts);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Fonts, 1, 1, 1, 1);
|
||||
//skybox
|
||||
worker.ReportProgress(10);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 1, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 2, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 3, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 4, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 5, 0, 0, 0);
|
||||
//decal
|
||||
worker.ReportProgress(15);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Decal);
|
||||
//texture
|
||||
worker.ReportProgress(20);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Texture);
|
||||
//tools and hopperbin
|
||||
worker.ReportProgress(25);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Tool);
|
||||
worker.ReportProgress(30);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.HopperBin);
|
||||
//sound
|
||||
worker.ReportProgress(40);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sound);
|
||||
worker.ReportProgress(50);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ImageLabel);
|
||||
//clothing
|
||||
worker.ReportProgress(60);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Shirt);
|
||||
worker.ReportProgress(65);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ShirtGraphic);
|
||||
worker.ReportProgress(70);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Pants);
|
||||
//scripts
|
||||
worker.ReportProgress(80);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Script);
|
||||
worker.ReportProgress(90);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.LocalScript);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.RBXM:
|
||||
//meshes
|
||||
worker.ReportProgress(0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Fonts);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Fonts, 1, 1, 1, 1);
|
||||
//skybox
|
||||
worker.ReportProgress(10);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 1, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 2, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 3, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 4, 0, 0, 0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sky, 5, 0, 0, 0);
|
||||
//decal
|
||||
worker.ReportProgress(15);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Decal);
|
||||
//texture
|
||||
worker.ReportProgress(20);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Texture);
|
||||
//tools and hopperbin
|
||||
worker.ReportProgress(25);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Tool);
|
||||
worker.ReportProgress(30);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.HopperBin);
|
||||
//sound
|
||||
worker.ReportProgress(40);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Sound);
|
||||
worker.ReportProgress(50);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ImageLabel);
|
||||
//clothing
|
||||
worker.ReportProgress(60);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Shirt);
|
||||
worker.ReportProgress(65);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ShirtGraphic);
|
||||
worker.ReportProgress(70);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Pants);
|
||||
//scripts
|
||||
worker.ReportProgress(80);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Script);
|
||||
worker.ReportProgress(90);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.LocalScript);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Hat:
|
||||
//meshes
|
||||
worker.ReportProgress(0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemHatFonts);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemHatFonts, 1, 1, 1, 1);
|
||||
worker.ReportProgress(25);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemHatSound);
|
||||
//scripts
|
||||
worker.ReportProgress(50);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.Script);
|
||||
worker.ReportProgress(75);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.LocalScript);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Head:
|
||||
//meshes
|
||||
worker.ReportProgress(0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemHeadFonts);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemHeadFonts, 1, 1, 1, 1);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Face:
|
||||
//decal
|
||||
worker.ReportProgress(0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemFaceTexture);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.TShirt:
|
||||
//texture
|
||||
worker.ReportProgress(0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemTShirtTexture);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Shirt:
|
||||
//texture
|
||||
worker.ReportProgress(0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemShirtTexture);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
case RobloxXMLLocalizer.DLType.Pants:
|
||||
//texture
|
||||
worker.ReportProgress(0);
|
||||
RobloxXMLLocalizer.DownloadFromNodes(path, GlobalVars.ItemPantsTexture);
|
||||
worker.ReportProgress(100);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex) when (!Env.Debugging)
|
||||
{
|
||||
MessageBox.Show("Error: Unable to localize the asset. " + ex.Message, "Novetus Asset Localizer", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
|
||||
// This event handler updates the progress.
|
||||
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
|
||||
{
|
||||
label2.Text = GetProgressString(currentType, e.ProgressPercentage);
|
||||
}
|
||||
|
||||
// This event handler deals with the results of the background operation.
|
||||
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
|
||||
{
|
||||
if (e.Cancelled == true)
|
||||
{
|
||||
label2.Text = "Canceled!";
|
||||
}
|
||||
else if (e.Error != null)
|
||||
{
|
||||
label2.Text = "Error: " + e.Error.Message;
|
||||
}
|
||||
else
|
||||
{
|
||||
label2.Text = "Done!";
|
||||
}
|
||||
}
|
||||
|
||||
void AssetLocalizer_Close(object sender, CancelEventArgs e)
|
||||
{
|
||||
backgroundWorker1.CancelAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -117,6 +117,9 @@
|
|||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="backgroundWorker1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
|
|
|
|||
|
|
@ -78,6 +78,7 @@
|
|||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.pictureBox2);
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "NovetusSDK";
|
||||
this.Text = "Novetus SDK";
|
||||
this.Load += new System.EventHandler(this.NovetusSDK_Load);
|
||||
|
|
|
|||
Loading…
Reference in New Issue