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					<UDim2 name="Size">
						<XS>0</XS>
						<XO>150</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Change Base Transparency</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX21">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function onClicked()
	if (game.Workspace.Base.baseplate.Transparency == 0) then	
		game.Workspace.Base.baseplate.Transparency = 0.5
	elseif (game.Workspace.Base.baseplate.Transparency == 0.5) then
		game.Workspace.Base.baseplate.Transparency = 1
	elseif (game.Workspace.Base.baseplate.Transparency == 1) then
		game.Workspace.Base.baseplate.Transparency = 0
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX22">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">BackgroundColor</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-155</XO>
						<YS>1</YS>
						<YO>-75</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>150</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Change Background Color</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX23">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function onClicked()
	if (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/modernsky512_bk.png&quot;) then	
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/red.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/red.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/green.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/green.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/green.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/green.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/green.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/green.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/green.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/orange.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/orange.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/orange.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/orange.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/orange.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/orange.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/orange.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/black.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/black.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/black.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/black.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/black.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/black.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/black.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/white.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/white.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/white.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/white.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/white.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/white.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/white.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/greenscreen.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/greenscreen.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/greenscreen.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/greenscreen.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/greenscreen.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/greenscreen.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/greenscreen.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/blue.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/blue.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/blue.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/blue.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/blue.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/blue.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/blue.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/plainsky512_bk.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/plainsky512_dn.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/plainsky512_ft.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/plainsky512_lf.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/plainsky512_rt.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/plainsky512_up.jpg&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://Sky/plainsky512_bk.jpg&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/GreySky_bk.png&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/GreySky_dn.png&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/GreySky_ft.png&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/GreySky_lf.png&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/GreySky_rt.png&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/GreySky_up.png&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/GreySky_bk.png&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/redsky512_bk.png&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/redsky512_dn.png&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/redsky512_ft.png&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/redsky512_lf.png&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/redsky512_rt.png&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/redsky512_up.png&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/redsky512_bk.png&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/darksky512_bk.png&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/darksky512_dn.png&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/darksky512_ft.png&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/darksky512_lf.png&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/darksky512_rt.png&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/darksky512_up.png&quot;
	elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/darksky512_bk.png&quot;) then
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/modernsky512_bk.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/modernsky512_dn.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/modernsky512_ft.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/modernsky512_lf.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/modernsky512_rt.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/modernsky512_up.jpg&quot;
	else
		game.Lighting.Sky.SkyboxBk = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxDn = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxFt = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxLf = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxRt = &quot;rbxasset://Sky/red.jpg&quot;
		game.Lighting.Sky.SkyboxUp = &quot;rbxasset://Sky/red.jpg&quot;
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX24">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">PoseDefault</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-155</XO>
						<YS>1</YS>
						<YO>-150</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>45</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Default</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX25">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function onClicked()
	local plr = game.Players.LocalPlayer
	
	if (plr ~= nil) then
		local character = plr.Character
		local Figure = character
		local Torso = waitForChild(Figure, &quot;Torso&quot;)
		local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
		local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
		local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
		local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
		local Neck = waitForChild(Torso, &quot;Neck&quot;)
		local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

		local function moveDefault()
			RightShoulder.DesiredAngle = 0
			LeftShoulder.DesiredAngle = 0
			RightHip.DesiredAngle = 0
			LeftHip.DesiredAngle = 0
		end

		moveDefault()
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX26">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">PoseRun</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-101</XO>
						<YS>1</YS>
						<YO>-150</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>42</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Run</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX27">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function onClicked()
	local plr = game.Players.LocalPlayer
	
	if (plr ~= nil) then
		local character = plr.Character
		local Figure = character
		local Torso = waitForChild(Figure, &quot;Torso&quot;)
		local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
		local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
		local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
		local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
		local Neck = waitForChild(Torso, &quot;Neck&quot;)
		local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
		
		RightShoulder.DesiredAngle = 0
		LeftShoulder.DesiredAngle = 0
		RightHip.DesiredAngle = 0
		LeftHip.DesiredAngle = 0

		local function move(time)
			local amplitude
			local frequency

			RightShoulder.MaxVelocity = 0.15
			LeftShoulder.MaxVelocity = 0.15
			amplitude = 1
			frequency = 9

			local desiredAngle = amplitude * math.sin(time*frequency)

			RightShoulder.DesiredAngle = desiredAngle
			LeftShoulder.DesiredAngle = desiredAngle
			RightHip.DesiredAngle = -desiredAngle
			LeftHip.DesiredAngle = -desiredAngle
		end

		move(wait(0.1))
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX28">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">PoseJump</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-50</XO>
						<YS>1</YS>
						<YO>-150</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>45</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Jump</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX29">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function onClicked()
	local plr = game.Players.LocalPlayer
	
	if (plr ~= nil) then
		local character = plr.Character
		local Figure = character
		local Torso = waitForChild(Figure, &quot;Torso&quot;)
		local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
		local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
		local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
		local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
		local Neck = waitForChild(Torso, &quot;Neck&quot;)
		local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

		RightShoulder.DesiredAngle = 0
		LeftShoulder.DesiredAngle = 0
		RightHip.DesiredAngle = 0
		LeftHip.DesiredAngle = 0

		local function moveJump()
			RightShoulder.MaxVelocity = 0.5
			LeftShoulder.MaxVelocity = 0.5
			RightShoulder.DesiredAngle = 3.14
			LeftShoulder.DesiredAngle = -3.14
			RightHip.DesiredAngle = 0
			LeftHip.DesiredAngle = 0
		end

		moveJump()
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX30">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">PoseLunge</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-155</XO>
						<YS>1</YS>
						<YO>-125</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>45</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Lunge</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function onClicked()
	local plr = game.Players.LocalPlayer
	
	if (plr ~= nil) then
		local character = plr.Character
		local Figure = character
		local Torso = waitForChild(Figure, &quot;Torso&quot;)
		local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
		local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
		local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
		local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
		local Neck = waitForChild(Torso, &quot;Neck&quot;)
		local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

		RightShoulder.DesiredAngle = 0
		LeftShoulder.DesiredAngle = 0
		RightHip.DesiredAngle = 0
		LeftHip.DesiredAngle = 0

		local function moveLunge()
			RightShoulder.MaxVelocity = 0.5
			LeftShoulder.MaxVelocity = 0.5
			RightHip.MaxVelocity = 0.5
			LeftHip.MaxVelocity = 0.5
			RightShoulder.DesiredAngle = 1.57
			LeftShoulder.DesiredAngle = 1.0
			RightHip.DesiredAngle = 1.57
			LeftHip.DesiredAngle = 1.0
		end

		moveLunge()
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX32">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">PoseSit</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-101</XO>
						<YS>1</YS>
						<YO>-125</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>42</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Sit</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX33">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function onClicked()
	local plr = game.Players.LocalPlayer
	
	if (plr ~= nil) then
		local character = plr.Character
		local Figure = character
		local Torso = waitForChild(Figure, &quot;Torso&quot;)
		local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
		local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
		local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
		local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
		local Neck = waitForChild(Torso, &quot;Neck&quot;)
		local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

		RightShoulder.DesiredAngle = 0
		LeftShoulder.DesiredAngle = 0
		RightHip.DesiredAngle = 0
		LeftHip.DesiredAngle = 0

		local function moveSit()
			RightShoulder.MaxVelocity = 0.15
			LeftShoulder.MaxVelocity = 0.15
			RightShoulder.DesiredAngle = 3.14 /2
			LeftShoulder.DesiredAngle = -3.14 /2
			RightHip.DesiredAngle = 3.14 /2
			LeftHip.DesiredAngle = -3.14 /2
		end

		moveSit()
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX34">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">ChangeWalkSpeed</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-155</XO>
						<YS>1</YS>
						<YO>-100</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>150</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Change Walk Speed</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX35">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function onClicked()
	local plr = game.Players.LocalPlayer
	
	if (plr ~= nil) then
		local human = plr.Character.Humanoid
		
		if (human.WalkSpeed == 0) then
			human.WalkSpeed = 4
		elseif (human.WalkSpeed == 4) then
			human.WalkSpeed = 8
		elseif (human.WalkSpeed == 8) then
			human.WalkSpeed = 16
		elseif (human.WalkSpeed == 16) then
			human.WalkSpeed = 0
		end
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX36">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0.300000012</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">0</int>
					<token name="FontSize">0</token>
					<string name="Name">PoseZombie</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-50</XO>
						<YS>1</YS>
						<YO>-125</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>45</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Zombie</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX37">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function onClicked()
	local plr = game.Players.LocalPlayer
	
	if (plr ~= nil) then
		local character = plr.Character
		local Figure = character
		local Torso = waitForChild(Figure, &quot;Torso&quot;)
		local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
		local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
		local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
		local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
		local Neck = waitForChild(Torso, &quot;Neck&quot;)
		local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

		RightShoulder.DesiredAngle = 0
		LeftShoulder.DesiredAngle = 0
		RightHip.DesiredAngle = 0
		LeftHip.DesiredAngle = 0

		local function moveZombieWalk(time)
			local amplitude
			local frequency
			
			RightShoulder.MaxVelocity = 0.15
			LeftShoulder.MaxVelocity = 0.15
			RightShoulder.DesiredAngle = 3.14 /2
			LeftShoulder.DesiredAngle = -3.14 /2
			amplitude = 1
			frequency = 9

			local desiredAngle = amplitude * math.sin(time*frequency)
			
			RightHip.DesiredAngle = -desiredAngle
			LeftHip.DesiredAngle = -desiredAngle
		end

		moveZombieWalk(wait(0.1))
	end
end

script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX38">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX39</External>
		<External>RBX40</External>
		<External>RBX41</External>
		<External>RBX42</External>
		<External>RBX43</External>
		<External>RBX44</External>
		<External>RBX45</External>
		<External>RBX46</External>
		<External>RBX47</External>
		<External>RBX48</External>
		<External>RBX49</External>
		<External>RBX50</External>
		<External>RBX51</External>
		<External>RBX52</External>
	</Item>
	<Item class="PhysicsService" referent="RBX53">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX54">
		<Properties>
			<string name="Name">BadgeService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX55">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX56</External>
	<Item class="Debris" referent="RBX57">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX58">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX59">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX60</External>
	<Item class="Selection" referent="RBX61">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX62</External>
	<External>RBX63</External>
	<Item class="Lighting" referent="RBX64">
		<Properties>
			<Color3 name="Ambient">4288453788</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4291809236</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX65">
			<Properties>
				<bool name="CelestialBodiesShown">false</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>rbxasset://Sky/null_plainsky512_bk.jpg</url></Content>
				<Content name="SkyboxDn"><url>rbxasset://Sky/null_plainsky512_dn.jpg</url></Content>
				<Content name="SkyboxFt"><url>rbxasset://Sky/null_plainsky512_ft.jpg</url></Content>
				<Content name="SkyboxLf"><url>rbxasset://Sky/null_plainsky512_lf.jpg</url></Content>
				<Content name="SkyboxRt"><url>rbxasset://Sky/null_plainsky512_rt.jpg</url></Content>
				<Content name="SkyboxUp"><url>rbxasset://Sky/null_plainsky512_up.jpg</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX66">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
</roblox>