<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Hat" referent="RBX0">
        <Properties>
            <CoordinateFrame name="AttachmentPoint">
                <X>0</X>
                <Y>0.25</Y>
                <Z>0.100000001</Z>
                <R00>1</R00>
                <R01>0</R01>
                <R02>0</R02>
                <R10>0</R10>
                <R11>1</R11>
                <R12>0</R12>
                <R20>0</R20>
                <R21>0</R21>
                <R22>1</R22>
            </CoordinateFrame>
            <string name="Name">TeapotTurret</string>
        </Properties>
		<Item class="Tool" referent="RBX2">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">2</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-3.25</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>1</R10>
					<R11>0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">GravityHammer</string>
				<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/gravityhammericon.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>7.143013</X>
						<Y>25.3518391</Y>
						<Z>-5.57722473</Z>
						<R00>-0.999864757</R00>
						<R01>-0.0164248962</R01>
						<R02>0.000796166831</R02>
						<R10>0.000796274282</R10>
						<R11>-1.28919441e-021</R11>
						<R12>0.999999702</R12>
						<R20>-0.0164248906</R20>
						<R21>0.999865055</R21>
						<R22>1.30787221e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4">
					<Properties>
						<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/gravityhammer.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>0.0500000007</X>
							<Y>0.0500000007</Y>
							<Z>0.0500000007</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/gravityhammer.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">2</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/gravityhammerswing.mp3</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX6">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<string name="Source">-------- OMG HAX



r = game:service(&quot;RunService&quot;)





local damage = 5





local slash_damage = 10

local lunge_damage = 30



sword = script.Parent.Handle

Tool = script.Parent



SlashSound = sword.Sound



function blow(hit)

	Grip = Tool.Parent[&quot;Right Arm&quot;].RightGrip:clone()

	humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

	if(humanoid ~= nil and humanoid.Parent.Name == Tool.Parent.Name) then --don&apos;t hit yourself

		return

	end

	

	--if(Tool:findFirstChild(&quot;toolAnim&quot;) == nil) then return end

	if(humanoid ~= nil) then --if it&apos;s a person, damage him and stop

		propel(hit)

		print(humanoid.Parent.Name)

		humanoid.Health = humanoid.Health - 49

	else

		explode(hit) --explode only if it doesn&apos;t hit a person (ie, blowing holes through walls)

	end

	

end



function propel(part)

	if(part.Anchored) then return end --if it isn&apos;t anchored, make it flyyy

	direction = (part.Position - Tool.Parent.Torso.Position).unit

	direction = direction + Vector3.new(0,1,0)

	direction = direction * 200

	part.Velocity = part.Velocity + direction

end



debounce = true

function explode(part)

	if not debounce then return end

	

	debounce = false

	direction = (part.Position - Tool.Parent.Torso.Position).unit

	pos = direction * 12 + Tool.Parent.Torso.Position

	explosion = Instance.new(&quot;Explosion&quot;)

	explosion.BlastRadius = 4

	explosion.BlastPressure = 1

	explosion.Position = pos

	explosion.Parent = game.Workspace

	explosion.Hit:connect(function(part, distance) propel(part) end)

	wait(.1)

	Grip:clone().Parent = Tool.Parent[&quot;Right Arm&quot;]

	debounce = true

end



function attack()

	SlashSound:play()

	local anim = Instance.new(&quot;StringValue&quot;)

	anim.Name = &quot;toolanim&quot;

	anim.Value = &quot;Slash&quot;

	anim.Parent = Tool

end



function lunge()

	attack()

	force = Instance.new(&quot;BodyPosition&quot;)

	force.maxForce = Vector3.new(1e+005,1e+004,1e+005)

	dir = Tool.Parent.Humanoid.targetPoint

	if((dir - sword.Position).magnitude &gt; 15) then return end

	force.position = dir

	force.Parent = sword

	wait(.25)

	force.Parent = nil

end



function swordUp()

	Tool.GripForward = Vector3.new(-1,0,0)

	Tool.GripRight = Vector3.new(0,1,0)

	Tool.GripUp = Vector3.new(0,0,1)

end



function swordOut()

	Tool.GripForward = Vector3.new(0,0,1)

	Tool.GripRight = Vector3.new(0,-1,0)

	Tool.GripUp = Vector3.new(-1,0,0)

end



function swordAcross()

	-- parry

end





Tool.Enabled = true

local last_attack = 0

function onActivated()



	if not Tool.Enabled then

		return

	end



	Tool.Enabled = false



	local character = Tool.Parent;

	local humanoid = character.Humanoid

	if humanoid == nil then

		print(&quot;Humanoid not found&quot;)

		return 

	end



	t = r.Stepped:wait()

	connection = sword.Touched:connect(blow)

	lunge()



	wait(.4)

connection:disconnect()

	last_attack = t

	Tool.Enabled = true

	



end

script.Parent.Activated:connect(onActivated)





</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX7">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(.5)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX8">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Massive</string>
				<string name="Source">hat = script.Parent

teapot = hat.Handle:clone()

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = &quot;massive teapot&quot;

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = &quot;massive teapot&quot;



debounce = true

function teapottouch(pot, hit)

	if not debounce then return end

	debounce = false

	--[[

	if(hit.Parent.className == &quot;Model&quot; and hit.Parent:findFirstChild(&quot;owned&quot;) == nil) then

		hit.Parent:breakJoints()

		local tag = Instance.new(&quot;IntValue&quot;)

		tag.Name = &quot;owned&quot;

		tag.Parent = hit.Parent

	end

	if(hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]--

	exp = Instance.new(&quot;Explosion&quot;)

	exp.BlastRadius = 50

	exp.BlastPressure = 1000000

	exp.Position = pot.Position

	exp.Parent = game.Workspace

	wait(.5)

	debounce = true

end



function gf(player)

	Torso = player.Position

	pos = Torso + Vector3.new(0,1000,0)

	pot = teapot:clone()

	pot.Position = pos

	pot.Elasticity = 0.1

	pot.Parent = game.Workspace

	pot.homing.TargetOffset = player.Position

	pot.homing:Fire()

	pot.homing.ThrustP = 50000

	pot.homing.MaxTorque = Vector3.new(0,0,0)

	pot.homing.TurnP = 0

	connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end)

end



function trigger(msg, recipient)

	name = string.sub(msg,1,-2)

	children = game.Players:children()

	for i=1,#children do

		if(children[i].Name == name) then  gf(children[i].Character.Torso) end

	end

	

end



wait(1)

while hat.Parent.Name == &quot;Workspace&quot; do wait(2) end

print(&quot;Hat picked up&quot;)

player = game.Players:GetPlayerFromCharacter(hat.Parent)

print(&quot;Admin confirmed&quot;)

player.Chatted:connect(trigger)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX9">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Server Launcher</string>
				<string name="Source">local hat = script.Parent

wait(1)

while hat.Parent.Name == &quot;Workspace&quot; do wait(2) end

print(&quot;Hat picked up&quot;)

player = game.Players:GetPlayerFromCharacter(hat.Parent)

print(&quot;Admin confirmed&quot;)

local Rocket = hat.Handle

local block = hat.Handle:clone()

block.Size = Vector3.new(4,7,3)

block.Name = &quot;shield&quot;

number = 4

radius = 6



teapot = hat.Handle:clone()

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = &quot;massive teapot&quot;

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = &quot;massive teapot&quot;



function either(number)

	if(math.random(1,2) == 1) then return number end

	return -number

end



function glue(x, y)

	weld = Instance.new(&quot;Weld&quot;) 



	weld.Part0 = x

	weld.Part1 = y



	local HitPos = x.Position



	local CJ = CFrame.new(HitPos) 

	local C0 = x.CFrame:inverse() *CJ 

	local C1 = y.CFrame:inverse() * CJ 



	weld.C0 = C0 

	weld.C1 = C1 

	

	weld.Parent = x

end

children = hat:children()

for i=1,#children do

	if(children[i].className == &quot;HopperBin&quot; or children[i].className == &quot;Tool&quot;) then

		children[i].Parent = player.Backpack

	end

end 


torso = hat.Parent.Torso

function Leap()

	torso.Velocity=Vector3.new(torso.Velocity.x*1.6,100,torso.Velocity.z*1.6)

	wait(0.5)

end



function Amplify()

	torso.Velocity= torso.CFrame.lookVector * 50

end



function fire(vTarget,offset)

	obj = vTarget

	vTarget = vTarget.Position





	local dir = vTarget - hat.Handle.Position

	dir = dir.unit

	missile = {}

	pos = {}

	hatFrame = {}

	misFrame = {}

	seed = {}

	for i=1,number do

		seed[i] = math.random(0,100000)

		missile[i] = Rocket:clone()

		missile[i].Name = &quot;teapot&quot; .. seed[i]

		pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))

		hatFrame[i] = hat.Handle.CFrame

		misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))

		--missile.Position = pos

		missile[i].CFrame = CFrame.new(pos[i],  pos[i] + dir)



		missile[i].RocketScript.Disabled = false

		missile[i].Parent = game.Workspace

		missile[i].homing:Fire()

		missile[i].homing.ThrustP = 50

		missile[i].homing.TargetOffset =  misFrame[i].p + offset

	end



	wait(.4)



	for i=1,number do

		teapot = game.Workspace:findFirstChild(&quot;teapot&quot; .. seed[i])

		if(teapot ~= nil) then

			teapot.homing.ThrustP = 30

			teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))

			teapot.homing.Target = obj

		end

	end

end



function shield()

	Torso = hat.Parent.Torso.CFrame

	bricks = {}

	bricks[1] = Torso * CFrame.new(0,0,-radius)

	bricks[2] = Torso * CFrame.new(0,0,radius)

	bricks[3] = Torso * CFrame.new(-radius,0,0)

	bricks[4] = Torso * CFrame.new(radius,0,0)

	for i=1,#bricks do

		newbrick = block:clone()

		newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)

		newbrick.Parent = game.Workspace

		glue(newbrick,hat.Parent.Torso)

	end

end



debounce = true

function teapottouch(hit)

	if not debounce then return end

	debounce = false

	pos = hit.Position

	boom = Instance.new(&quot;Explosion&quot;)

	boom.BlastRadius = 30

	boom.BlastPressure = 500000

	boom.Position = pos

	boom.Parent = game.Workspace

	wait(1)

	debounce = true

end



function gf(player)

	Torso = player.Position

	pos = Torso + Vector3.new(0,750,0)

	pot = teapot:clone()

	pot.Position = pos

	pot.Elasticity = 0.1

	pot.Parent = game.Workspace

	connection = pot.Touched:connect(teapottouch)

end



function kill(hit)

	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

	if (human ~= nil) then

		human.Health = 0

	end

end



function trigger(msg, recipient)

	if(msg == &quot;spew!&quot;) then

		children = game.Players:children()

		for i=1,#children do

			fire(children[i].Character.Torso,Vector3.new(0,25,0))

		end

	end

	if(msg == &quot;abort&quot;) then

		children = game.Workspace:children()

		for i=1,#children do

			if(string.sub(children[i].Name,1,6) == &quot;teapot&quot;) then children[i].homing:Abort() end

			if(children[i].Name == &quot;shield&quot; or children[i].Name == &quot;massive teapot&quot; or children[i].Name == &quot;TVehicle&quot;) then children[i]:remove() end

		end

	end

	if(msg == &quot;shield!&quot;) then

		shield()

	end

	if(msg == &quot;i can fly&quot;) then

		hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)

		hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)

	end

	if(msg == &quot;arm front&quot;) then

		hat.TVehicle.Front.Touched:connect(kill)

	end

	if(tonumber(msg) ~= nil) then

		power = tonumber(msg)

		hat.TVehicle.Front.Propulsion.MaxSpeed = power

	end

	children = game.Players:children()

	for i=1,#children do

		if(children[i].Name == msg) then

			torso = children[i].Character.Torso

			prop = hat.TVehicle.Front.Propulsion:clone()

			prop.Target = hat.TVehicle.back

			prop.MaxSpeed = 1000

			prop.TargetOffset = Vector3.new(0,0,0)

			prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)

			prop.Parent = torso

			prop:Fire()

		end

	end

	if(string.sub(msg,1,6) ~= &quot;Teapot&quot;) then return end

	name = string.sub(msg,8,-2)

	children = game.Players:children()

	for i=1,#children do

		if(children[i].Name == name) then  fire(children[i].Character.Torso,Vector3.new(0,25,0)) end

	end

	

end

player.Chatted:connect(trigger)

hat.Parent.Humanoid.Jumping:connect(Leap)

hat.Parent.Humanoid.Running:connect(Amplify)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX10">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">TVehicle</string>
				<Ref name="PrimaryPart">RBX11</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX11">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1</X>
						<Y>30.6000004</Y>
						<Z>4</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
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						<Y>4.26090527</Y>
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						</CoordinateFrame>
						<string name="Name">Instance</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX40">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>2</X>
							<Y>0.399999976</Y>
							<Z>-6</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Instance</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX41">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Power</string>
					<string name="Source">children = script.Parent:children()

front = script.Parent.Front



function stick(a,b) 

	welded = true

	-- joint myself to the thing i hit 

	local weld = Instance.new(&quot;Weld&quot;) 



	weld.Part0 = a

	weld.Part1 = b 



	local HitPos = a.Position



	local CJ = CFrame.new(HitPos) 

	local C0 = a.CFrame:inverse() *CJ 

	local C1 = b.CFrame:inverse() * CJ 



	weld.C0 = C0 

	weld.C1 = C1 



	weld.Parent = a

end



for i=1,#children do

	if(children[i].className == &quot;Part&quot; and children[i].Name ~= &quot;Front&quot;) then stick(front,children[i]) end

end

wait(.5)

front.Propulsion:Fire()

dest = Vector3.new(1000,10000,0)

script.Parent:move(dest)

front.Propulsion.TargetOffset = dest</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Seat" referent="RBX42">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-3</X>
						<Y>30.8000011</Y>
						<Z>2</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>6.08332275e-020</X>
						<Y>4.26090527</Y>
						<Z>1.26058997e-020</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>-1.76309323</X>
						<Y>-0.631815135</Y>
						<Z>1.90486336</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="BodyGyro" referent="RBX43">
					<Properties>
						<float name="D">500</float>
						<string name="Name">BodyGyro</string>
						<float name="P">3000</float>
						<bool name="archivable">true</bool>
						<CoordinateFrame name="cframe">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<Vector3 name="maxTorque">
							<X>4000</X>
							<Y>0</Y>
							<Z>4000</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX44">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>3.37573242</X>
					<Y>24.3032551</Y>
					<Z>-2.06309128</Z>
					<R00>-0.916252911</R00>
					<R01>-3.54950471e-021</R01>
					<R02>-0.400600582</R02>
					<R10>-5.14688943e-021</R10>
					<R11>1</R11>
					<R12>2.91149723e-021</R12>
					<R20>0.400600582</R20>
					<R21>4.7295142e-021</R21>
					<R22>-0.916252911</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Handle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>8.4264061e-025</X>
					<Y>3.72885967e-022</Y>
					<Z>5.50971025e-025</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>3.65131998e-020</X>
					<Y>0.00671230676</Y>
					<Z>3.64665287e-020</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.60000002</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX45">
				<Properties>
					<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
					<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX46">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Explosion</string>
					<int name="PlayCount">0</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX47">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">Swoosh</string>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
					<float name="Volume">0.699999988</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="RocketPropulsion" referent="RBX48">
				<Properties>
					<float name="CartoonFactor">1</float>
					<float name="MaxSpeed">25</float>
					<float name="MaxThrust">4e+010</float>
					<Vector3 name="MaxTorque">
						<X>3.99999995e+015</X>
						<Y>3.99999995e+015</Y>
						<Z>3.99999995e+015</Z>
					</Vector3>
					<string name="Name">homing</string>
					<Ref name="Target">null</Ref>
					<Vector3 name="TargetOffset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TargetRadius">4</float>
					<float name="ThrustD">3</float>
					<float name="ThrustP">30</float>
					<float name="TurnD">4000</float>
					<float name="TurnP">20000</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX49">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketScript</string>
					<string name="Source">r = game:service(&quot;RunService&quot;)



shaft = script.Parent

position = shaft.Position



script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

bother = true



function blow(hit)

	if(bother == true) then return end

	if(string.sub(hit.Name,1,6) == &quot;teapot&quot;) then return end

	swoosh:stop()

	explosion = Instance.new(&quot;Explosion&quot;)

	explosion.Position = shaft.Position



	explosion.Parent = game.Workspace

	wait(.1)

	shaft:remove()

end



function onPlayerBlownUp(part, distance, creator)

	

	if part.Name == &quot;Head&quot; then

	

		local humanoid = part.Parent.Humanoid

		tagHumanoid(humanoid, creator)

	end

end



function tagHumanoid(humanoid, creator)

	-- tag does not need to expire iff all explosions lethal

	

	if creator ~= nil then

		local new_tag = creator:clone()

		new_tag.Parent = humanoid

		

	end

end



function untagHumanoid(humanoid)

	if humanoid ~= nil then

		local tag = humanoid:findFirstChild(&quot;creator&quot;)

		if tag ~= nil then

		

			tag.Parent = nil

		end

	end

end



swoosh = script.Parent.Swoosh

swoosh:play()



connection = shaft.Touched:connect(blow)



wait(30)

-- at max range

script.Parent.Explosion.PlayOnRemove = false

swoosh:stop()

shaft:remove()

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>15.055522</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>-1.07914328e-024</R01>
					<R02>4.63997453e-024</R02>
					<R10>1.07914328e-024</R10>
					<R11>1</R11>
					<R12>-1.07914328e-024</R12>
					<R20>-4.63997453e-024</R20>
					<R21>1.07914328e-024</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Satellite</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>16.8000011</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX50">
				<Properties>
					<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/Satellite.mesh</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Scale">
						<X>0.25</X>
						<Y>0.25</Y>
						<Z>0.25</Z>
					</Vector3>
					<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/Satellite.png</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyPosition" referent="RBX51">
				<Properties>
					<float name="D">1250</float>
					<string name="Name">BodyPosition</string>
					<float name="P">10000</float>
					<bool name="archivable">true</bool>
					<Vector3 name="maxForce">
						<X>4000000</X>
						<Y>4000000</Y>
						<Z>4000000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>10</X>
						<Y>25</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX52">
				<Properties>
					<float name="D">500</float>
					<string name="Name">BodyGyro</string>
					<float name="P">3000</float>
					<bool name="archivable">true</bool>
					<CoordinateFrame name="cframe">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>0</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Sparkles" referent="RBX53">
				<Properties>
					<bool name="Enabled">true</bool>
					<string name="Name">Sparkles</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX54">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<int name="PlayCount">2</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/Activation.wav</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX55">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Fly2</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX56">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TeleportScript</string>
					<string name="Source">wait(.5)

bin = script.Parent

vehicle = game.Players.LocalPlayer.Character.TeapotTurret.TVehicle



function assignPosition(pos)



	local player = game.Players.LocalPlayer

	if player == nil or player.Character == nil then return end

	local char = vehicle.Front

	obj = char.Propulsion

	difference = pos - char.Position

	obj.TargetOffset = pos + Vector3.new(0,4,0)

end



function onButton1Down(mouse)



	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf

	assignPosition(mouse.Hit.p) 

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX57">
				<Properties>
					<string name="Name">Power</string>
					<int name="Value">30</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX58">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">The One Tool</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX59">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--clockwork



local bin = script.Parent

mode = 0



weapons = {}

children = bin:children()

for i=1,#children do

	if(children[i].className == &quot;HopperBin&quot;) then

		table.insert(weapons,children[i]) 

	end

end





table.sort(weapons, 

function (obj1, obj2)

	if(obj1.Name &lt; obj2.Name) then return true end

	return false

end

)



curTool = weapons[1].Name



function onButton1Down(mouse)

	mode = mode + 1

	giveTool()

end



function giveTool()

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	if(player.Backpack:findFirstChild(curTool) ~= nil) then player.Backpack[curTool]:remove() end

	if(mode &gt; #weapons) then mode = 1 end

	if(mode &lt; 1) then mode = #weapons end

	weapons[mode]:clone().Parent = player.Backpack

	curTool = weapons[mode].Name

end



function keyDown(key)

	print(key)

	if(key == &quot;q&quot;) then

		mode = mode - 1

		giveTool()

	end

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

	mouse.KeyDown:connect(keyDown)

end



bin.Selected:connect(onSelected)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX60">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Avada Kedavra</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX61">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent

local msg = Instance.new(&quot;Hint&quot;)

msg.Text = &quot;Avada Kedavra!&quot;

enabled = true



function stick(x, y)

	weld = Instance.new(&quot;Weld&quot;) 



	weld.Part0 = x

	weld.Part1 = y



	local HitPos = x.Position



	local CJ = CFrame.new(HitPos) 

	local C0 = x.CFrame:inverse() *CJ 

	local C1 = y.CFrame:inverse() * CJ 



	weld.C0 = C0 

	weld.C1 = C1 

	

	weld.Parent = x

end



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	target = mouse.Target

	if target == nil then return end

	humanoid = target.Parent:findFirstChild(&quot;Humanoid&quot;)

	if humanoid == nil then return end

	msg.Parent = game.Workspace

	top = game.Lighting.TopAmbientV9

	spot = game.Lighting.SpotLightV9 

	game.Lighting.TopAmbientV9 = Color3.new(0,125,0)

	game.Lighting.SpotLightV9 = Color3.new(0,125,0)

	humanoid.Health = 0

	children = target.Parent:children()

	for i=1,#children do

		if(children[i].className == &quot;Part&quot; and children[i].Name ~= &quot;Torso&quot;) then stick(children[i], target.Parent.Torso) end

		if(children[i].className == &quot;Hat&quot;) then stick(children[i].Handle, target.Parent.Torso) end

	end

	target.Parent.Head.Velocity = target.Parent.Head.Velocity + Vector3.new(5,0,0)

	wait(.1)

	game.Lighting.TopAmbientV9 = top

	game.Lighting.SpotLightV9 = spot

	wait(2)

	msg.Parent = nil

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX62">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Hat Jacker</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX63">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ActionTool</string>
						<string name="Source">-- clockwork

bin=script.Parent

sfx = bin.Sound



function onButton1Down(mouse)

	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	local hit = mouse.Target

	if (hit == nil) then return end

	humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

	if(humanoid == nil) then return end

	sfx:play()

	children = hit.Parent:children()

	for i=1,#children do

		if(children[i].className == &quot;Hat&quot;) then children[i].Parent = bin.Parent.Parent.Character return end

	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

end





function onSelected(mouse)

	print(&quot;Action Tool Selected&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX64">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav</url></Content>
						<float name="Volume">0.300000012</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX65">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Katon Goukakyou No Jutsu</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX66">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent

local sfx = bin.Sound

enabled = true



function explode(pos)

	local lol = Instance.new(&quot;Explosion&quot;)

	lol.BlastRadius = 10

	lol.BlastPressure = 1000000

	lol.Position = pos

	lol.Parent = game.Workspace

end



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	startPos = player.Character.Head.Position

	delta = mouse.Hit.p - startPos

	unit = delta.unit

	sfx:play()

	for i=0,75 do

		explode(startPos + unit * 20 + i * unit * i / 25)

		wait(.05)

	end

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX67">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/Katon.mp3</url></Content>
						<float name="Volume">0.200000003</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX68">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Ray Gun Of Collapse</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Sound" referent="RBX69">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav</url></Content>
						<float name="Volume">0.300000012</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX70">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent

local sfx = bin.Sound



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	target = mouse.Target

	if target == nil then return end

	model = target.Parent

	if(model:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end

	sfx:play()

	model:breakJoints()

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX71">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">SpinFire</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX72">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent

sfx = bin.Sound



function explode(pos)

	local lol = Instance.new(&quot;Explosion&quot;)

	lol.BlastRadius = 2

	lol.BlastPressure = 1000000

	lol.Position = pos

	lol.Parent = game.Workspace

end



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	sfx:play()

	look = CFrame.new(player.Character.Head.Position,mouse.Hit.p)

	for i=0,75 do

		x = math.sin(i / 3) * 8 * (75 - i) / 75

		y = math.cos(i / 3) * 8 * (75 - i) / 75

		helix = look * CFrame.new(x,y,-i)

		

		explode(helix.p)



		x = -math.sin(i / 3) * 8 * (75 - i) / 75

		y = -math.cos(i / 3) * 8 * (75 - i) / 75

		helix = look * CFrame.new(x,y,-i)

		

		explode(helix.p)

		wait(.02)

	end

	sfx:pause()

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX73">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.600000024</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX74">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">House Spawner</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX75">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- clockwork

bin=script.Parent



limbs = {&quot;Left Leg&quot;, &quot;Right Leg&quot;, &quot;Left Arm&quot;, &quot;Right Arm&quot;}



function stick(x, y)

	weld = Instance.new(&quot;Weld&quot;) 



	weld.Part0 = x

	weld.Part1 = y



	local HitPos = x.Position



	local CJ = CFrame.new(HitPos) 

	local C0 = x.CFrame:inverse() *CJ 

	local C1 = y.CFrame:inverse() * CJ 



	weld.C0 = C0 

	weld.C1 = C1 

	

	weld.Parent = x

end



function spawnHouse(offset)

template = Instance.new(&quot;Part&quot;)

template.Anchored = true



house = Instance.new(&quot;Model&quot;)

house.Name = &quot;House&quot;

house.Parent = game.Workspace

part = template:clone()

part.Position = offset + Vector3.new(-23,4.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,19.2,24.5)

part.Size = Vector3.new(2,2.4,1)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,14.4,20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,12,20.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,7.2,20.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-18,14.4,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-24.5,14.4,24)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-4.5,14.4,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-18.5,12,24)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,12,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-24.5,9.6,24)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-18,9.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,7.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-18.5,7.2,24)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-1,19.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,19.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-14,19.2,24)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,19.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,19.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,4.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,4.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,10)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,4)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,19.2,24.5)

part.Size = Vector3.new(2,2.4,1)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,8)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(1,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,4)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,10)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,12,15)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,14.4,14.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,14.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,7.2,15)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,12,24)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0.5,14.4,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-0.5,12,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,14.4,24)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-4.5,9.6,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(6,19.2,24)

part.Size = Vector3.new(8,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,4.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(4.5,12,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(8,15,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0.5,9.6,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,7.2,24)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,19.2,24)

part.Size = Vector3.new(2,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,2)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,14.4,2)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,12,1.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,2)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,7.2,1.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(8.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,15,24)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,9.6,24)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-0.5,7.2,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,19.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,-2)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(1,4.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5.5,4.8,24)

part.Size = Vector3.new(3,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,19.2,-3)

part.Size = Vector3.new(2,2.4,54)

part.BrickColor = BrickColor.new(192)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,-4)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,-2)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,14.4,-2.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,12,-3.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,-2.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,7.2,-3.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,2.4,-3)

part.Size = Vector3.new(56,2.4,56)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7.5,7.8,24)

part.Size = Vector3.new(1,8.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(14.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(14,15,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,4.2,-3)

part.Size = Vector3.new(52,1.2,52)

part.BrickColor = BrickColor.new(102)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17.5,14.4,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(4.5,7.2,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,19.2,-3)

part.Size = Vector3.new(2,2.4,54)

part.BrickColor = BrickColor.new(192)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,19.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,4)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,-2)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15.5,4.8,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,4.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,-8)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,-20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,-14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,-16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,-10)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,-4)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,2)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,8)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,14.4,-8)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,14.4,15)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,12,-7.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,14.4,21.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,14.4,1.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,14.4,-3.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,12,-2.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,12,15.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,12,2)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,12,22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,2.4,27)

part.Size = Vector3.new(6,2.4,4)

part.BrickColor = BrickColor.new(199)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,-10)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,-16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,-22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,-20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,-14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,-8)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,16.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,14.4,-21)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,14.4,-7.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,12,-21.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,12,-8)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,-7.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,-21)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,7.2,-21.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,7.2,-8)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,4.2,25)

part.Size = Vector3.new(6,1.2,4)

part.BrickColor = BrickColor.new(199)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(14.5,7.8,24)

part.Size = Vector3.new(1,8.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18,12,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17.5,9.6,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,14.4,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,9.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23.5,12,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18,7.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,1.2,30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(199)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,0.6,32)

part.Size = Vector3.new(6,1.2,2)

part.BrickColor = BrickColor.new(199)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,10)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,-8)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,-14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,4.8,-26)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,16.8,-26)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,-27.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,-20.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,14.4,-27.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,12,-28)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,7.2,-28)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23.5,7.2,24)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,14.4,-20.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,-20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,21.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,1.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,15)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,-3.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,12,-21)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,-8)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,19.2,-28)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,-22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-18,12,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17.5,14.4,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17.5,9.6,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,14.4,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,9.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23.5,12,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23.5,7.2,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-18,7.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,19.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,19.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,7.2,-2.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,4.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-1,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,7.2,22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,7.2,15.5)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,12,-26.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,14.4,-26)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,19.2,-30.5)

part.Size = Vector3.new(2,2.4,1)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,-26)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,7.2,2)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,7.2,-7.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,7.2,-26.5)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,7.2,-21)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(4.5,14.4,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,12,-30)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-0.5,14.4,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0.5,12,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,14.4,-30)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-4.5,12,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(4.5,9.6,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-0.5,9.6,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,9.6,-30)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0.5,7.2,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18.5,7.2,-30)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,7.2,-30)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-4.5,7.2,-30)

part.Size = Vector3.new(5,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-1,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,19.2,-30)

part.Size = Vector3.new(2,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-6,19.2,-30)

part.Size = Vector3.new(8,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(1,19.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,19.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,19.2,-26)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,-22)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,-16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,-10)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,-4)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,2)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,20)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,8)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,4.8,-28)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,4.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,16.8,-28)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18,14.4,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(24.5,14.4,-30)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18.5,12,-30)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,12,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(24.5,9.6,-30)

part.Size = Vector3.new(7,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18,9.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,7.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,16.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,19.2,-30)

part.Size = Vector3.new(10,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,19.2,-30.5)

part.Size = Vector3.new(2,2.4,1)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,19.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,28.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,26.4,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,28.2,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,31.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,29.4,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,35.4,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,30.6,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,33,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,31.8,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,34.2,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,34.2,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,30.6,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,33,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(1,28.8,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,28.2,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,29.4,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,24,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,25.8,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,33.6,24)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,24,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,34.2,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,33,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,31.8,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,30.6,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,33,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,30.6,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,31.8,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,30.6,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,33,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,31.8,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,35.4,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,21.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,24,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,26.4,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-6,28.8,24)

part.Size = Vector3.new(8,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,23.4,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,21.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,21.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-1,21.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-12,26.4,24)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-1,26.4,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,24,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,24,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,24,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,26.4,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,21.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18,21.6,24)

part.Size = Vector3.new(8,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,35.4,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,22.2,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,37.8,21)

part.Size = Vector3.new(12,1.2,4)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,21,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,35.4,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,31.8,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,25.8,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,28.2,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,34.2,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,37.8,9)

part.Size = Vector3.new(12,1.2,4)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,25.8,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,30.6,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,37.8,-3)

part.Size = Vector3.new(12,1.2,4)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,34.2,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,33,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,27,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,36.6,15)

part.Size = Vector3.new(12,1.2,8)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,36.6,3)

part.Size = Vector3.new(12,1.2,8)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(21,24.6,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,36.6,24)

part.Size = Vector3.new(6,1.2,8)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,29.4,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,23.4,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,34.2,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,21,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,27,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,31.2,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(21,24.6,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,28.2,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,29.4,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,33,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,34.2,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,35.4,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,23.4,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,22.2,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,36.6,-9)

part.Size = Vector3.new(12,1.2,8)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,25.8,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,27,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,33,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,35.4,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,30.6,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,31.8,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,21,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,29.4,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,28.2,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-21,24.6,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,29.4,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,27,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,29.4,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,28.2,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,25.8,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,27,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,23.4,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,28.2,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,27,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,34.2,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,31.8,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,30.6,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,33,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,30.6,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,34.2,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,23.4,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,35.4,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,21.6,24)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,33,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,37.8,-15)

part.Size = Vector3.new(12,1.2,4)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(21,24.6,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(21,24.6,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,30.6,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,35.4,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,21,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,31.8,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,22.2,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,28.2,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,36.6,-21)

part.Size = Vector3.new(12,1.2,8)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,29.4,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,25.8,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,27,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-21,24.6,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,27,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,28.2,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,25.8,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,25.8,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,22.2,24)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-21,24.6,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,23.4,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,21,21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,22.2,15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,21,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,23.4,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,29.4,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,31.8,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,33,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,35.4,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,23.4,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,22.2,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,25.8,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,34.2,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,31.8,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,28.2,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,37.8,-27)

part.Size = Vector3.new(12,1.2,4)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,36.6,-30)

part.Size = Vector3.new(6,1.2,8)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,29.4,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,35.4,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-21,24.6,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,23.4,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,22.2,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,21,-3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,23.4,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-21,24.6,-9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,21,9)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,22.2,3)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,25.8,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,27,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,28.2,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,25.8,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,28.2,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,27,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,29.4,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,30.6,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,33,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,31.8,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-5,34.2,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,30.6,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-6,28.8,-30)

part.Size = Vector3.new(8,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,33,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,30.6,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,31.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(0,33.6,-30)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,31.2,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,30.6,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,27,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(21,24.6,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,21,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,31.8,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,28.2,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,34.2,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,33,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,23.4,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,23.4,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,22.2,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-25,22.2,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,21,-15)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-21,24.6,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,21,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,25.8,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-12,26.4,-30)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7,28.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(1,28.8,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-9,24,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,26.4,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-1,26.4,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13,29.4,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,24,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,28.2,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,22.2,-21)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,26.4,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,26.4,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,25.8,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-23,21,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,21.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(17,27,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-3,24,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(5,21.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(3,24,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(9,24,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,24,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,21,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7,21.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(21,24.6,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(15,25.8,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(19,23.4,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,21.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-1,21.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,23.4,-27)

part.Size = Vector3.new(12,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,21.6,-30)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(18,21.6,-30)

part.Size = Vector3.new(8,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(23,21,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(25,22.2,-30)

part.Size = Vector3.new(6,1.2,6)

part.BrickColor = BrickColor.new(21)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-14,15,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-14.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,15,24)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-14.5,9.6,24)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-8.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7.5,13.2,24)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-8,15,24)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7.5,9.6,24)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,6.6,24.5)

part.Size = Vector3.new(8,1.2,3)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,15,5)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,4.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,5.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,15,8)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,4.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,10.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,11.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,15,11)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,11.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27.5,6.6,8)

part.Size = Vector3.new(8,1.2,3)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,15,-11)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,-10.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,-11.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,15,-14)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,-10.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,-16.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,-17.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,15,-17)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,-17.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27.5,6.6,-14)

part.Size = Vector3.new(8,1.2,3)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,15,-17)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,-17.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,-16.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,15,-14)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,-17.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,-11.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,13.2,-10.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,15,-11)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27,9.6,-10.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-27.5,6.6,-14)

part.Size = Vector3.new(8,1.2,3)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,15,11)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,11.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,10.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,15,8)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,11.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,5.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,13.2,4.5)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,15,5)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27,9.6,4.5)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(27.5,6.6,8)

part.Size = Vector3.new(8,1.2,3)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(14,15,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(14.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(13.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,15,-30)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(14.5,9.6,-30)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(8.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(8,15,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(7.5,9.6,-30)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(11,6.6,-30.5)

part.Size = Vector3.new(8,1.2,3)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-8,15,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-8.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,15,-30)

part.Size = Vector3.new(4,1.2,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-7.5,9.6,-30)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-14.5,13.2,-30)

part.Size = Vector3.new(1,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-14,15,-30)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-14.5,9.6,-30)

part.Size = Vector3.new(1,4.8,2)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-11,6.6,-30.5)

part.Size = Vector3.new(8,1.2,3)

part.BrickColor = BrickColor.new(38)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,45,16)

part.Size = Vector3.new(6,1.2,2)

part.BrickColor = BrickColor.new(153)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,43.2,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,45,12)

part.Size = Vector3.new(6,1.2,2)

part.BrickColor = BrickColor.new(153)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,43.2,18)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,45,18)

part.Size = Vector3.new(6,1.2,2)

part.BrickColor = BrickColor.new(153)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,40.8,12)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,40.8,18)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,40.8,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,38.4,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,38.4,18)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,43.2,12)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,38.4,12)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,36,12)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,36,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,36,18)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-15,33.6,12)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,33.6,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,33.6,18)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,31.2,12)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,31.2,15)

part.Size = Vector3.new(4,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,33.6,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,43.2,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,38.4,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,40.8,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,36,14)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,31.8,15)

part.Size = Vector3.new(8,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-13,45,14)

part.Size = Vector3.new(6,1.2,2)

part.BrickColor = BrickColor.new(153)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,28.8,12)

part.Size = Vector3.new(2,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,29.4,12)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-19,28.8,16)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,29.4,18)

part.Size = Vector3.new(2,1.2,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)



part = template:clone()

part.Position = offset + Vector3.new(-17,31.2,18)

part.Size = Vector3.new(6,2.4,2)

part.BrickColor = BrickColor.new(5)

part.Parent = game.Workspace.House wait(.01)

part.Name = &quot;Base&quot;

children = game.Workspace.House:children()

for i=1,#children do

	if(children[i].Name ~= &quot;Base&quot;) then stick(game.Workspace.House.Base, children[i]) end

	children[i].Anchored = false

end

end



function onButton1Down(mouse)

	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	print(&quot;trigger&quot;)

	spawnHouse(mouse.Hit.p)

	print(&quot;spawned&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

end





function onSelected(mouse)

	print(&quot;Action Tool Selected&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX76">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Teleport</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX77">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TeleportScript</string>
						<string name="Source">--- SonOfSevenless

bin = script.Parent

sfx = bin.Sound



function teleportPlayer(pos)



	local player = game.Players.LocalPlayer

	if player == nil or player.Character == nil then return end



	local char = player.Character.Torso



	char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))



end





enabled = true

function onButton1Down(mouse)

	if not enabled then

		return

	end



	local player = game.Players.LocalPlayer

	if player == nil then return end

	local cf = mouse.Hit

	teleportPlayer(cf.p)

	sfx:play()



end



function onSelected(mouse)

	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)



</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX78">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav</url></Content>
						<float name="Volume">0.300000012</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX79">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Fire Shield</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX80">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent



function getX(t)

	return 41 * math.cos(t) - 18 * math.sin(t) - 83 * math.cos(2 * t) - 11 * math.cos(3 * t) + 27 * math.sin(3 * t)

end



function getY(t)

	return 36 * math.cos(t) + 27 * math.sin(t) - 113 * math.cos(2 * t) + 30 * math.sin(2 * t) + 11 * math.cos(3 * t) - 27 * math.sin(3 * t)

end



function getZ(t)

	return 45 * math.sin(t) - 30 * math.cos(2 * t) + 113 * math.sin(2 * t) - 11 * math.cos(3 * t) + 27 * math.sin(3 * t)

end



template = Instance.new(&quot;Explosion&quot;)

template.BlastRadius = 3





spew = false

function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf

	

	spew = not spew

	i = 0

	while spew do

		i = i + .15

		part = template:clone()

		part.Position = player.Character.Torso.Position + Vector3.new(getX(i) / 5, getY(i) / 5, getZ(i) / 5)

		part.Parent = game.Workspace

		part = template:clone()

		part.Position = player.Character.Torso.Position - Vector3.new(getX(i) / 5, getY(i) / 5, getZ(i) / 5)

		part.Parent = game.Workspace

		wait(.025)

	end

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX81">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Wall Gun</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX82">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent

local sfx = bin.Sound



local template = Instance.new(&quot;Seat&quot;)

template.Size = Vector3.new(10,8,2)

template.BrickColor = BrickColor.Random()

local bodypos = Instance.new(&quot;BodyPosition&quot;)

bodypos.maxForce = Vector3.new(4e+07, 4e+07, 4e+07)

bodypos.P = 2.5e+003

bodypos.Parent = template

local bodygyro = Instance.new(&quot;BodyGyro&quot;)

bodygyro.Parent = template

local script = Instance.new(&quot;Script&quot;)

script.Source = &quot;wait(20) script.Parent:remove()&quot;

script.Parent = template



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	sfx:play()

	startPos = player.Character.Torso.Position

	dest = mouse.Hit.p

	delta = dest - startPos

	part = template:clone()

	part.CFrame = CFrame.new(startPos + delta.unit * 5, dest)

	part.BodyGyro.cframe = part.CFrame

	part.BodyPosition.position = dest

	part.Parent = game.Workspace

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX83">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\short spring sound.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX84">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Force Push</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX85">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent

local sfx = bin.Sound



local template = Instance.new(&quot;Seat&quot;)

template.Size = Vector3.new(10,8,2)

template.BrickColor = BrickColor.Random()

local bodypos = Instance.new(&quot;BodyVelocity&quot;)

bodypos.maxForce = Vector3.new(4e+07, 4e+07, 4e+07)

bodypos.P = 2.5e+003

bodypos.Parent = template

local bodygyro = Instance.new(&quot;BodyGyro&quot;)

bodygyro.Parent = template

local script = Instance.new(&quot;Script&quot;)

script.Source = &quot;wait(10) script.Parent.BodyVelocity:remove() wait(5) script.Parent:remove()&quot;

script.Parent = template



function stick(x, y)

	weld = Instance.new(&quot;Weld&quot;) 



	weld.Part0 = x

	weld.Part1 = y



	local HitPos = x.Position



	local CJ = CFrame.new(HitPos) 

	local C0 = x.CFrame:inverse() *CJ 

	local C1 = y.CFrame:inverse() * CJ 



	weld.C0 = C0 

	weld.C1 = C1 

	

	weld.Parent = x

end



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	sfx:play()

	startPos = player.Character.Torso.Position

	dest = mouse.Hit.p

	delta = dest - startPos

	part = template:clone()

	part.CFrame = CFrame.new(startPos + delta.unit * 5, dest)

	part.BodyGyro.cframe = part.CFrame

	part.BodyVelocity.velocity = delta.unit * 40

	part.Touched:connect(function(hit) if(hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then stick(hit.Parent.Torso, part) end end)

	part.Parent = game.Workspace

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX86">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\short spring sound.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX87">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Construct Additional Pylon</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX88">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- clockwork

bin=script.Parent



part = Instance.new(&quot;Part&quot;)

part.Transparency = .3

part.BrickColor = BrickColor.new(102)

part.Anchored = true

ring = Instance.new(&quot;Part&quot;)

ring.BrickColor = BrickColor.Yellow()

ring.Anchored = true

height = 14

maxWidth = 8



ringHeight = height / 6

ringBegin = height / 2 - ringHeight / 2

ringEnd = height / 2 + ringHeight / 2



function stick(x, y)

	weld = Instance.new(&quot;Weld&quot;) 



	weld.Part0 = x

	weld.Part1 = y



	local HitPos = x.Position



	local CJ = CFrame.new(HitPos) 

	local C0 = x.CFrame:inverse() *CJ 

	local C1 = y.CFrame:inverse() * CJ 



	weld.C0 = C0 

	weld.C1 = C1 

	

	weld.Parent = x

end



function getWidth(i)

	if(i &lt; height / 2) then return math.sqrt(i) / math.sqrt(height) * maxWidth end

	return math.sqrt(height - i) / math.sqrt(height) * maxWidth

end



function spawnCircle(diameter, height, offset, model)

	for i=-diameter / 2,diameter / 2 do

		obj = part:clone()

		obj.Position = offset + Vector3.new(0,height,0) + Vector3.new(i,0,0)

		obj.Size = Vector3.new(1,1,math.sqrt(diameter * diameter - i * i))

		obj.Parent = model

		wait(.02)

	end

end



function spawnBorder(diameter, height, offset, model)

	for i=-diameter / 2,diameter / 2 do

		obj = ring:clone()

		obj.CFrame = CFrame.new(offset + Vector3.new(0,height,0) + Vector3.new(i,0,math.sqrt(diameter * diameter / 4 - i * i)), Vector3.new(0,height,0))

		obj.Size = Vector3.new(1,1,1)

		obj.Parent = model



		obj = ring:clone()

		obj.CFrame = CFrame.new(offset + Vector3.new(0,height,0) - Vector3.new(i,0,math.sqrt(diameter * diameter / 4 - i * i)), Vector3.new(0,height,0))

		obj.Size = Vector3.new(1,1,1)

		obj.Parent = model

		wait(.02)

	end

end





function spawnHouse(offset)

	model = Instance.new(&quot;Model&quot;)

	model.Name = &quot;Pylon&quot; .. math.random(1,50000)

	model.Parent = game.Workspace

	base = Instance.new(&quot;Part&quot;)

	base.Name = &quot;Base&quot;

	base.Parent = model

	base.Anchored = true

	base.Transparency = 1

	base.Position = offset

	for i=1,height do

		width = getWidth(i)

		spawnCircle(width,i, offset,model)

	end



	for i=ringBegin,ringEnd do

		spawnBorder(maxWidth + 2, i, offset,model)

	end



	children = model:children()

	for i=1,#children do

		if(children[i].Name ~= &quot;Base&quot; and children[i].className == &quot;Part&quot;) then stick(base,children[i]) end

	children[i].Anchored = false

	end

end



function onButton1Down(mouse)

	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	print(&quot;trigger&quot;)

	spawnHouse(mouse.Hit.p)

	print(&quot;spawned&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

end





function onSelected(mouse)

	print(&quot;Action Tool Selected&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX89">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Force Bubble</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX90">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork



local bin = script.Parent



local template = Instance.new(&quot;Part&quot;)

template.Size = Vector3.new(12,12,12)

template.Shape = 0

template.BrickColor = BrickColor.Blue()

template.Transparency = .7

template.TopSurface = 0

template.BottomSurface = 0

template.CanCollide = false



bubbleScript = bin.BubbleScript



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	part = template:clone()

	part.Position = player.Character.Torso.Position + Vector3.new(0,5,0)

	newScript = bubbleScript:clone()

	newScript.Parent = part

	newScript.Disabled = false

	part.Parent = player.Character

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX91">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BubbleScript</string>
						<string name="Source">wait(.1)

bubble = script.Parent

char = bubble.Parent

debris = game:service(&quot;Debris&quot;)



Propulsion = Instance.new(&quot;RocketPropulsion&quot;)

Propulsion.Target = char.Torso

Propulsion.MaxThrust = 1e+008

Propulsion.MaxSpeed = 100

Propulsion.ThrustD = 10

Propulsion.ThrustP = 80

Propulsion.TurnP = 0

Propulsion.Parent =  bubble

Propulsion:Fire()



function stick(x, y)

	weld = Instance.new(&quot;Weld&quot;) 



	weld.Part0 = x

	weld.Part1 = y



	local HitPos = x.Position



	local CJ = CFrame.new(HitPos) 

	local C0 = x.CFrame:inverse() *CJ 

	local C1 = y.CFrame:inverse() * CJ 



	weld.C0 = C0 

	weld.C1 = C1 

	

	weld.Parent = x

end



function repel(hit)

	if hit.Parent == char then return end

	if hit.Parent.className == &quot;Hat&quot; then return end

	if hit:getMass() &gt; 1000 then return end

	if hit.Anchored == true then return end

	hit:remove()

end



bubble.Touched:connect(repel)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX92">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Satellite-Fire</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX93">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork

wait(1)

local bin = script.Parent

sat = game.Players.LocalPlayer.Character.TeapotTurret.Satellite



if sat:findFirstChild(&quot;Sound&quot;) ~= nil then

	sound = sat.Sound

	sound.Parent = game.Workspace

else

	sound = game.Workspace.Sound

end



function fire(sattarget)

	--point sat at the person, then rotate it so that the right face of the sat is pointing at it, not the side

	sat.BodyGyro.cframe = CFrame.new(sat.Position, sattarget) * CFrame.fromAxisAngle(Vector3.new(1,0,0),-3.14/2)

	sound:play()

	wait(2)

	--lerp the pretty balefire from satellite&apos;s position to the target

	dir = (sattarget - sat.Position).unit

	maxSize = 25

	minSize = 5

	for i=1,100,2 do

		lol = Instance.new(&quot;Explosion&quot;)

		lol.Position = i * dir * 2 + sat.Position

		lol.BlastRadius = i / 100 * (maxSize - minSize) + minSize

		lol.Parent = game.Workspace

	end

end



enabled = true

function onButton1Down(mouse)

	if not enabled then return end

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	enabled = false

	target = mouse.Hit.p

	print(target)

	print(mouse.Target)

	fire(target)

	enabled = true

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX94">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Satellite-Move</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX95">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork

wait(1)

local bin = script.Parent

sat = game.Players.LocalPlayer.Character.TeapotTurret.Satellite



enabled = true

function onButton1Down(mouse)

	if not enabled then return end

	local player = game.Players.LocalPlayer

	if player == nil then return end

	print(&quot;trigger&quot;)

	-- find the best cf



	enabled = false

	target = mouse.Hit.p

	home = player.Character.Torso.Position

	dir = (target - home).unit

	pos = home + dir * math.random(0,200)

	sat.Position = pos

	sat.BodyPosition.position = pos

	enabled = true

end



function onSelected(mouse)

	print(&quot;select&quot;)

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

end



bin.Selected:connect(onSelected)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<External>RBX96</External>
</roblox>