local jobId, type, baseUrl, placeId, port, token = ... ------------------- UTILITY FUNCTIONS -------------------------- function waitForChild(parent, childName) while true do local child = parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end function update(LeavingPlayer) local names = {} for _, player in pairs(game:GetService("Players"):GetPlayers()) do if (player ~= LeavingPlayer) then table.insert(names, player.Name) end end local str = (#names > 0) and (#names > 1) and (names[1] .. ",") or names[1] or "" for i = 2, #names -1, 1 do str = str .. names[i] .. "," end str = (#names > 0) and (#names > 1) and (str .. names[#names]) or names[1] or "" return str end function keepAlive(LeavingPlayer) pcall(function() game:GetService("HttpService").HttpEnabled = true local body = game:GetService("HttpService"):JSONEncode({ ["ServerIP"] = jobId, ["PlaceId"] = game.PlaceId, ["PlayerCount"] = #game:GetService("Players"):GetPlayers(), ["PlayerList"] = update(LeavingPlayer), }) return game:GetService("HttpService"):PostAsync("https://dungblx.cf/API/KeepAlive", body) end) end -----------------------------------END UTILITY FUNCTIONS ------------------------- -----------------------------------"CUSTOM" SHARED CODE---------------------------------- pcall(function() settings().Network.UseInstancePacketCache = true end) pcall(function() settings().Network.UsePhysicsPacketCache = true end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors settings().Network.ExperimentalPhysicsEnabled = true settings().Network.WaitingForCharacterLogRate = 100 pcall(function() settings().Diagnostics:LegacyScriptMode() end) -----------------------------------START GAME SHARED SCRIPT------------------------------ local assetId = placeId local scriptContext = game:GetService("ScriptContext") pcall(function() scriptContext:AddStarterScript(37801172) end) scriptContext.ScriptsDisabled = true game:SetPlaceID(assetId, false) game:GetService("ChangeHistoryService"):SetEnabled(false) game:GetService("HttpService").HttpEnabled = true local ns = game:GetService("NetworkServer") if baseUrl~=nil then pcall(function() game:GetService("Players"):SetAbuseReportUrl(baseUrl .. "/AbuseReport/InGameChatHandler.ashx") end) pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/Asset/") end) pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl .. "/") end) pcall(function() game:GetService("Players"):SetChatFilterUrl(baseUrl .. "/Game/ChatFilter.ashx") end) game:GetService("BadgeService"):SetPlaceId(placeId) game:GetService("BadgeService"):SetIsBadgeLegalUrl("") game:GetService("InsertService"):SetBaseSetsUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base") game:GetService("InsertService"):SetUserSetsUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") game:GetService("InsertService"):SetCollectionUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?sid=%d") game:GetService("InsertService"):SetAssetUrl(baseUrl .. "/Asset/?id=%d") game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetversionid=%d") pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end) --pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end) end settings().Diagnostics.LuaRamLimit = 0 game:GetService("Players").PlayerAdded:connect(function(player) keepAlive() print("Player " .. player.userId .. " added") player.Chatted:connect(function(message, recipient) print("[" .. player.Name .. "]: " .. message) -- 1 : needs semicolon -- 2 : doesn't need semicolon local commands = { ["ec"] = 1, ["energycell"] = 1, ["reset"] = 1, ["kys"] = 1, ["xlxi"] = 1, ["egg"] = 2, ["pog"] = 2, ["poggers"] = 2 } if commands[message:sub(2):lower()] == 1 or commands[message:lower()] == 2 then if player.Character then local Head = player.Character:FindFirstChild("Head") if Head then local Sound = Instance.new("Sound", Head) Sound.SoundId = "rbxassetid://53357" Sound:Play() end player.Character:BreakJoints() end end end) end) game:GetService("Players").PlayerRemoving:connect(function(player) keepAlive(player) print("Player " .. player.userId .. " leaving") end) if placeId~=nil and baseUrl~=nil then wait() game:Load(baseUrl .. "/thumbs/staticimage?r=" .. token) end ------------------------------ RENEW GAME JOB SERVICE ------------------------------- spawn(function() while wait(30) do if #game.Players:GetPlayers() == 0 then pcall(function() game:HttpGet(baseUrl .. "/arbiter/" .. token .. "/kill") end) else pcall(function() game:HttpGet(baseUrl .. "/arbiter/" .. token .. "/renew?s=360") end) keepAlive() end end end) ------------------------------END START GAME SHARED SCRIPT-------------------------- ns:Start(port) scriptContext:SetTimeout(10) scriptContext.ScriptsDisabled = false game:GetService("RunService"):Run()